Beatles, Harmonix Collaborate on New Game; Let’s Hope it’s a Real Trip

We all live … here. Photo: “DJ” Dave Whelan.

It’s official: we had heard rumblings that game maker Harmonix was about to announce something, and it’s here. It’s a collaboration directly with the Beatles to make something that isn’t Rock Band or Guitar Hero — something completely new. And something completely new is exactly what’s needed.

Before Guitar Hero and Rock Band, before being purchased by MTV/Viacom, game developer Harmonix were a very different creative house. Co-founders Alex Rigopulos and Eran Egozy were MIT friends whose first project was an application that let you play guitar with a joystick. (Sounds like a research project you might read about here.) Their interactive music games were influenced by the explosion of Japanese titles like PaRappa the Rapper and Beatmania, to be sure. But part of what made FreQuency and Amplitude so important was that they offered more than just a simplified music experience. They were digitally-powered acid trips, with VJ-style video clips playing up buildings and surprisingly sophisticated interfaces that remixed the music as you played.

Make no mistake about it: Guitar Hero and Rock Band are brilliant titles with a fair dose of musical integrity in the way they abstract playing experiences for broader audiences. But there’s no question some of the original creativity — the sense that the game experience was unlike any other experience — is missing. And in this pumped-up HD age, in which surreal game experiences like intra-dimensional navigation in Portal or ambient floating cartoon paramecia in Spore, it’s hard to wonder if gamers who weren’t ready to snap up FreQuency a few years ago might be ready now.

So while rival Activision bakes a watered-down GarageBand-style app into another iteration of Guitar Hero, it’s intriguing, at least, that Harmonix is working with the Beatles. And they really are working with surviving Beatles and Beatles Significant Others: Sir Paul McCartney and Ringo Starr, Yoko Ono Lennon, and Olivia Harrison. (Okay, I’d like to see a special Yoko-inspired game on Xbox Live Arcade.) Most interesting, producer Giles Martin, heir to production legend Sir George Martin
and producer of the Love project with Cirque due Soleil, twice a Grammy winner, and the man behind The Beatles Anthology is involved, too. (See a great story on him in Sound on Sound.)

Let’s get straight to the point: for the band that made virtual acid trips mainstream decades ago, it’s time for a new, digital trip. (They do describe it as a “journey” through the Beatles’ work, after all.) I think the Beatles make a perfect choice. I can’t count the number of people I know in music composition who were addicted to Beatles records as kids — not the Beatles’ generation, but their offspring in the 80s and 90s.

And despite the intervening decades, Yellow Submarine still looks imaginative and bizarre. If gaming can do anything, it can take music we’ve heard a zillion times and make it new. It can make our regular experience, the reality around us feel a little different. Rock Band has proven to be a trojan horse: it’s literally driven up sales of real instruments. That’s proof that making something palatable to a mass market can help get them hooked on new kinds of experiences. Can a Beatles game feel less like interactive documentary or re-hashed Guitar Hero, and more like a groovy, retro journey into the strange imagination that turned a lot of us on to recording, music, visuals, and … uh … animations of strange creatures? I think so. Can’t wait to see what comes out.

PS — I want to play as George.

Refresh: Asides

Composers We Love: Nitin Sawhney Scores ‘Heavenly Sword’ PS3 Game

Electronic musicians, gamers, and fans of the Asian Underground movement will be pleased to hear that noted composer/producer Nitin Sawhney has composed the soundtrack for the anticipated PS3 title ‘Heavenly Sword’. Sawhney is best known for his Mercury Prize-winning album ‘Beyond Skin’, his production of the Cirque du Soleil soundtrack for ‘Varekei’, and his recent score to the Mira Nair film ‘The Namesake’.

Kotaku gives us a video interview, here, while Music4Games gives us a written one here.

Call of Duty: Roads To Victory Sound Designers and Composer Interviewed

The Call of Duty series is perhaps the most widely acclaimed WW2 franchise in video games. Developer Amaze Entertainment recently partnered with Activision to bring the series to the Sony Playstation Portable system and provide players-on-the-go with a taste of first person, WW2 combat. Several recent reviews cite the audio, in particular, as one of the strongest aspects of the title. One reviewer said, “..this game sounds every bit as good as Call of Duty 3.”

Call of Duty:Roads To Victory

CDM recently had the opportunity to speak with some of the audio designers for Call of Duty: Roads to Victory for PSP. Mark Yeend is the Audio and Music Manager for Amaze Entertainment, Drew Cady was the lead sound designer, and composer Noel Gabriel, whose scores for Amaze have been recently compared to (confused with?) Hans Zimmer.

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Guitar Hero Controller Hacked for the Commodore 64


Devotees of the SID sound chip in the Commodore 64 will love this. A new project called Shredz64 promises to create a working version of Guitar Hero with the C64’s vintage sounds, and will unlock the ability to use other PS2 controllers, as well. We’ve seen various hardware hacks to provide better I/O and simple onboard controls to make the C64 more fun as an instrument/synth; the next frontier seems to be adding more elaborate external hardware.

Being the C64, you get funny moments like this: “Some obstacles to be worked through include presentation of music given the 3 voice nature of the 6581 and 8580.” Indeed. The graphics are a bit more primitive, as well (ahem). But Guitar Hero with SID files? Priceless.

Just don’t let Timbaland anywhere near this.

Shredz64 Project
Via C64Music!, a superb source for round-the-clock updates on C64 music

(Good peoples of Harmonix, assuming Viacom still leaves you time to read this blog, curious what you think!)

Back to the future: MIDI in Game Audio

Joystick has a quick report from a GDC lecture presented by Jason Page and Michael Kelly from Sony, discussing the future of ‘next-generation audio’ on the PS3. What’s interesting about their take is that they believe that use of highly customized sample sets and MIDI can provide a much more interactive and adaptive approach to dynamic game scoring than the increasingly popular use of fully-orchestrated soundtracks. The Interactive Audio Special Interest Group (IASIG) has been working towards the same conclusions for several years, as they move towards completion of their Interactive XMF format specification. No doubt this is a topic that will come up more as the technology to deliver both high-quality sample sets AND highly adaptive scoring systems becomes ever-more available to developers.

Renowned Nintendo composer Koji Kondo also presented at this year’s GDC, and we’re on the lookout for reports. If you’ve got any, please pass them along.