Refresh: Asides

Composers We Love: Nitin Sawhney Scores ‘Heavenly Sword’ PS3 Game

Electronic musicians, gamers, and fans of the Asian Underground movement will be pleased to hear that noted composer/producer Nitin Sawhney has composed the soundtrack for the anticipated PS3 title ‘Heavenly Sword’. Sawhney is best known for his Mercury Prize-winning album ‘Beyond Skin’, his production of the Cirque du Soleil soundtrack for ‘Varekei’, and his recent score to the Mira Nair film ‘The Namesake’.

Kotaku gives us a video interview, here, while Music4Games gives us a written one here.

Call of Duty: Roads To Victory Sound Designers and Composer Interviewed

The Call of Duty series is perhaps the most widely acclaimed WW2 franchise in video games. Developer Amaze Entertainment recently partnered with Activision to bring the series to the Sony Playstation Portable system and provide players-on-the-go with a taste of first person, WW2 combat. Several recent reviews cite the audio, in particular, as one of the strongest aspects of the title. One reviewer said, “..this game sounds every bit as good as Call of Duty 3.”

Call of Duty:Roads To Victory

CDM recently had the opportunity to speak with some of the audio designers for Call of Duty: Roads to Victory for PSP. Mark Yeend is the Audio and Music Manager for Amaze Entertainment, Drew Cady was the lead sound designer, and composer Noel Gabriel, whose scores for Amaze have been recently compared to (confused with?) Hans Zimmer.

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Guitar Hero Controller Hacked for the Commodore 64


Devotees of the SID sound chip in the Commodore 64 will love this. A new project called Shredz64 promises to create a working version of Guitar Hero with the C64’s vintage sounds, and will unlock the ability to use other PS2 controllers, as well. We’ve seen various hardware hacks to provide better I/O and simple onboard controls to make the C64 more fun as an instrument/synth; the next frontier seems to be adding more elaborate external hardware.

Being the C64, you get funny moments like this: “Some obstacles to be worked through include presentation of music given the 3 voice nature of the 6581 and 8580.” Indeed. The graphics are a bit more primitive, as well (ahem). But Guitar Hero with SID files? Priceless.

Just don’t let Timbaland anywhere near this.

Shredz64 Project
Via C64Music!, a superb source for round-the-clock updates on C64 music

(Good peoples of Harmonix, assuming Viacom still leaves you time to read this blog, curious what you think!)

Back to the future: MIDI in Game Audio

Joystick has a quick report from a GDC lecture presented by Jason Page and Michael Kelly from Sony, discussing the future of ‘next-generation audio’ on the PS3. What’s interesting about their take is that they believe that use of highly customized sample sets and MIDI can provide a much more interactive and adaptive approach to dynamic game scoring than the increasingly popular use of fully-orchestrated soundtracks. The Interactive Audio Special Interest Group (IASIG) has been working towards the same conclusions for several years, as they move towards completion of their Interactive XMF format specification. No doubt this is a topic that will come up more as the technology to deliver both high-quality sample sets AND highly adaptive scoring systems becomes ever-more available to developers.

Renowned Nintendo composer Koji Kondo also presented at this year’s GDC, and we’re on the lookout for reports. If you’ve got any, please pass them along.

Creating Guitar Hero: Josh Randall on Bringing Interactive Music to the Masses, Future of Music Games

The UK Sony PlayStation site has posted Josh Randall’s keynote at the Cybersonica arts fest in London. Josh Randall, a sometimes CDM reader (still out there, Josh?), is Creative Director of Harmonix, the groundbreaking game shop that created Guitar Hero and other interactive music games like Amplitude, Frequency (pictured), and (soon) Guitar Hero II.

Interview with Josh Randall [Video, PlayStation.com]

Cybersonica Keynote Excerpts [Video, PlayStation.com]

Via: Interactive Music for the Masses [Pixelsumo, blog of Cybersonica curator Chris O'Shea]

Josh talks in the interview about the upcoming PS3, Cybersonica, and the possibility of other instruments. (Keytar Hero? Accordion Hero? Ukelele Hero? I’m game, Josh!) In his keynote video, he charts the history and past games of Harmonix, talks about the creation of Guitar Hero and the potential of music games, and looks to the future — not only Guitar Hero II, but the future of musical games in general.

Of course, the convergence of music and gaming remains a story that’s dear to our hearts here. That makes it all the more fantastic seeing Guitar Hero hit the big time. It could be just the beginning.

Cybersonica: Open Source Fijuu Makes Music in 3D, Navigating with a PS2 Controller

The 3D cards that power games are increasingly enabling new interfaces for music, merging the visual and aural realms. One of the most stunning experiments yet is the Fijuu, which just premiered in its second-generation form as a commission for Cybersonica sound art show in London. (Earlier versions have been seen around since 2004.) Fijuu lets visitors sculpt sound, then record the results on tracks, leaving sonic “footprints” as the sound creator describes them. The interface is entirely controlled by a standard PlayStation 2 controller, as shown in this screen grab.

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Music as Game: Guitar Hero Ships (+ Hackable Controller?)

According to the folks at Penny Arcade, Guitar Hero has started to hit stores. A look at the guitar-playing game, and hints for hacking it into Max/MSP, after the break:


Guitar Hero [Official Game Site]



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