Creating Guitar Hero: Josh Randall on Bringing Interactive Music to the Masses, Future of Music Games
The UK Sony PlayStation site has posted Josh Randall’s keynote at the Cybersonica arts fest in London. Josh Randall, a sometimes CDM reader (still out there, Josh?), is Creative Director of Harmonix, the groundbreaking game shop that created Guitar Hero and other interactive music games like Amplitude, Frequency (pictured), and (soon) Guitar Hero II. Interview with Josh Randall [Video, PlayStation.com] Cybersonica Keynote Excerpts [Video, PlayStation.com] Via: Interactive Music for the Masses [Pixelsumo, blog of Cybersonica curator Chris O’Shea] Josh talks in the interview about the upcoming PS3, Cybersonica, and the possibility of other instruments. (Keytar Hero? Accordion Hero? Ukelele Hero? …
The 3D cards that power games are increasingly enabling new interfaces for music, merging the visual and aural realms. One of the most stunning experiments yet is the Fijuu, which just premiered in its second-generation form as a commission for Cybersonica sound art show in London. (Earlier versions have been seen around since 2004.) Fijuu lets visitors sculpt sound, then record the results on tracks, leaving sonic “footprints” as the sound creator describes them. The interface is entirely controlled by a standard PlayStation 2 controller, as shown in this screen grab.
According to the folks at Penny Arcade, Guitar Hero has started to hit stores. A look at the guitar-playing game, and hints for hacking it into Max/MSP, after the break: Guitar Hero [Official Game Site]