Chipsounds Reviews, Videos, and More Places to Get Your Vintage Chip Fix

Want to make a splash among the aficionados of digital sound? Releasing a software instrument emulating a broad collection of vintage digital synthesis chips from game and computer systems seems to do the trick. See my look at that software, and just as importantly, the chips that inspired it.

Within days of the release of Plogue’s Chipsounds, we have a couple of fair reviews of the new tool. Already got Chipsounds? Plogue’s David Viens has released screencasts showing you how to use it. Curious about other ways to explore vintage 8-bit sound? We’ve got that, too, in samples, hardware, and even SuperCollider code.

Reviews are in

Torley has an extensive video review – amazing stuff for something just days old – shown above. Gisle Martens Meyers has a review, too, on the blog Ugress. One complaint is that the plug-in is multi-timbral, rather than requiring different instances. In turn, automation is in the form of MIDI Control Changes, not parameters, since parameter automation really doesn’t deal with multi-timbral plug-ins. But all in all, you can get a lot from both reviews, plus a look at how the software works. There’s also a sense of where the software could go in future updates.

Plogue Chipsounds makes chiptune & video game sounds easy [Torley Lives]
Chipsounds Plugin Chip Sounds [Ugress]

The discussion of Chipsounds has also brought other efforts to resurrect vintage, 8-bit sounds.

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For Love of Chips: Chipsounds Instrument and EP and the Gear That Inspired Them

Taste the rainbow of the Spectrum ZX home computer. Photo (CC) diebmx.

Call it the 8-bit preservation society. Chipsounds is now available. It’s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of hardware, I think this release is a major achievement for fans of digital sounds.

Oh yeah, and if you’ve been feeling burnt out on chip music in general, firing up some of the sound of some of these more obscure chips could well change your mind. If you like sound, there’s something here for you.

Chip music, championed by a supportive network of artists and fans, has unquestionably made the big time. But for those who value the unique sounds of a variety of vintage 8-bit chips, there is still cause for concern. Even though they’re digital circuits, the unique design of various chips won’t last forever. Some chips are simply disappearing, while others cease to work. At the same time, while the sound of the Nintendo game system has become ubiquitous, lots of other unusual chips don’t get heard. Software emulation and sample packs so far have been pretty shallow. Emulators tend not to model all the nuances of different chips, and samples are really only expressive if they’re presented in the context of something that’s fully programmable and playable.

Enter Chipsounds. Creator David Viens told us about the Chipsounds project back in January:
Authentic Chipmusic Soft Synth Emulation: Plogue Chipsounds Scoop from NAMM

It’s available today, with an introductory price of US$75 ($95 thereafter).

chipsounds @ Plogue [Product Page]

Something like Chipsounds could have been just an attempt to cash in on “what the kids are playing.” But David’s work is more like an epic love poem to the sounds of chips themselves, not only as a reminder of game music but as a unique sound source. And the passionate chip music community got in on the act, as well, with notable artists contributing to the product’s development and in fine form on the EP.

But forget about that for a second. What matters is that chipsounds is an exhaustive, exhaustively programmable set of sounds that almost no eBay budget could ever amass. It takes some unique sounds and allows you to warp them into arrangements and performance configurations not possible with hardware. And it might well make you explore hardware in a new way all over again.

For your listening pleasure, here is the full, free EP with downloadable tracks to set the mood. It’s all been made with Chipsounds by some terrific artists, including David Viens himself, and covers a range of genres and techniques.


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Snow Leopard Watch: Changes, Compatibility, Caution, Native Instruments, Plogue

Rawr! A real snow leopard at age eight weeks at the Eichberg Zoo. Now, should you let the (operating system) snow leopard mature a little before you try to play with it? Photo (CC) Tamby Tamboko.

Updated: See http://createdigitalmusic.com/snowleopard for a running report.

Apple’s “Snow Leopard” 10.6 ships Friday, which means it’s time to start compiling information about the new OS flavor. Just don’t upgrade too fast, as always.

Want to push an operating system to the breaking point? Ask a musician. Between the demands of real-time performance and the complex ecosystem of mix-and-match hardware, software, and plug-ins, odds are your local audio geek will break an OS faster than anyone else. Not every operating system upgrade is going to have a big impact on music software, but keep in mind that even subtle changes can cause issues that may interfere with your work.

Of course, all of this means music users should treat any OS update with caution. :

  • If you’ve got a critical, primary production machine, your best bet is often simply to wait. Confirm that software works before you upgrade rather than after.
  • If you’ve got some time to invest in an upgrade or have more than one machine, be sure to do a full backup and system image so you can revert to the previous, known working OS.
  • Best solution: Boot off an external hard drive. Don’t commit to installing internally until you’re sure everything is working. Once you are, go enjoy. (as noted in comments, and yes, I should have said this initially… still, the latest 10.5 build is still the preferred OS for now.)

So, sit back. Enjoy life. Go for a walk on a beach. Recline in your favorite chair with your MacBook running Mac OS X 10.5 Leopard. Isn’t it great? Need to waste time? Plants vs. Zombies is out for Mac.

What? Still want to upgrade?

Fair enough. We’ll be tracking changes to Snow Leopard and which of them may impact audio.

The short version: Snow Leopard introduces only small changes, but if a developer hasn’t been on top of those changes, you could see issues. And as for the 64-bit mode that’s attracting most of the attention, the short answer is, you can’t use it for music yet.

Native Instruments and Plogue have each responded to CDM with information on their software.

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Plogue Bidule Modular Music App: Get Started, Meet the Creators


PEMF Lessons: Bidule – Direct Cabling & Your Default Layout from Primus Luta on Vimeo.

The DJ Booth at Bily Kun where Bidule was first conceived.

The DJ Booth at Bily Kun where Bidule was first conceived.

Ed.: Music creation is all about the special relationship we have with certain, powerful tools. And one app that gets very little attention is unquestionably the deep but elegant modular patching environment Plogue Bidule. CDM turns to power user Primus Luta to kick off a series on learning this tool, starting with an exclusive interview with Bidule’s creators. And if the interview sounds, at times, more than a little pro-Plogue in bias, make no mistake: this is love. Primus Luta takes it away, as we look forward to his upcoming how-to series. -PK

In the modular future, the Bily Kun will be a leading tourist attraction for Montreal. Patrons will come with laptops tucked under their arms sporting fork bomb t-shirts. The bartenders by then will be used to answering the question only tourists ask with a slight wave of the hand toward seats on the other side of the bar. The tourists will follow that wave to the ultimate destination of their pilgrimage, open their laptop, and broadcast their location to bidulers everywhere, before reenacting some sort of virtual cabling ritual to mark their presence at the conception place of Plogue.

“It all started what seems a long time ago,” Sebastien Beaulieu, Plogue co-founder tells me. “David (Viens of Plogue) was coding a few VST plugins to add new toys to Ross Bencina’s AudioMulch. We would meet up one evening a week to code a few cool bits then head up for beer afterwards at the minimal techno pub in Montreal called Bily Kun, where most of the ideas for the future came into place.”

It was the late 1990’s. Modular audio was just coming out of a clumsy adolescence. Miller Puckette rewrote his then decade old MAX software in a new open source format to create Pd. David Zicarelli founded Cycling ‘74 to continue development of the original MAX codebase beginning with a new audio processing engine – MSP. Ross Bencina released the first of thirty six public beta versions of AudioMulch. It was a developing frontier, still early enough that the horizon couldn’t completely be made out. And while working on what would be the first Plogue product, the VST plugin ReBuilder, what would become the Plogue team started envisioning a horizon they could paint themselves.

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Plogue Releases Bidule Version 0.9685: OSC, Wave Monitor in “The Other Patcher”

The Latest Version of Bidule features an OSC Monitor and WaveViewer

The Latest Version of Bidule features an OSC Monitor and WaveViewer.

Ed.: Plogue Bidule is an unusual animal: this affordable patching tool resists conventional ways of doing things, down to its hatred of the number “1.0.” But Plogue has an underground following inside the already-underground world of modular patching tools for creative music. I’ve invited Primus Luta, aka David Dobson, to give us insight into this tool – including a new release that will be big news to the people who rely on Plogue to make their productions and live performances tick. -PK

Today if you go over to the Plogue site you will see the announcement for the latest release of Plogue Bidule. In addition to a number of bug fixes, there are some amazing updates in this latest release. On the eye candy side of things, Bidule finally gets a waveform viewer module — the WaveViewer shown in the image above. There’s also a new Audio Buffer module for visualizing waveforms. These are great additions to the Bidule arsenal and also a good indication of more visual goodness to come.

In its ever-growing commitment to fully support OSC [OpenSoundControl], a new tool has been added for monitoring OSC communication. The OSC Monitor behaves like many third-party options, showing not only the OSC messages sent by and to Bidule, but also picking up any additional messages being transmitted, as well. Ed.: A general-purpose monitoring tool sounds like a great idea! A great resource when trying to get multiple OSC-enabled devices or pieces of software communicating with each other.

Perhaps the biggest update of all in this version is the introduction of Multi-Core Processing, supporting up to 8 Cores. Previous versions of Bidule only allowed for processing on two cores, but now the MP Assign command lets you not only utilize up to 8 cores, but also select which processors you’d like to use. As a bonus, there’s also a new DSP Adapter function which allows you to run a limited set of modules at a buffer size of 1 sample.

All an all, it is a very welcome update. As with all publicly-released versions, this one comes with a time-sensitive trial period, so that new users can explore Bidule over the next three months without purchase. Simply make your way to the Plogue site to download this version today. If you’re looking for encouragement, also starting today, I’ve launched the first tutorial in a series which will be utilizing instruments that I’ve developed in Bidule for the Heads Project as examples. The series will be starting from the most basic concepts and progressing toward the more complex over the next months. If you’ve ever wanted to get your feet wet in Bidule now would be the time.

Lastly, I had the extreme pleasure of having a conversation with Sebastien Beaulieu, co-founder and lead Bidule developer over at Plogue. He gave me some great insight into the origins of Bidule, the business and development model of Plogue, and some ideas of what we can expect in the future. You can read the full interview here on CDM.