Exclusive Free Soundtrack: Osmos, Featuring Gas, Julien Neto, Loscil, High Skies

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The independent game Osmos won our hearts in 2009, with transcendent, meditative gameplay built on simulated particle physics, starting as a floating wonderland and ending with some deliciously punishing difficulty. But it’s the soundtrack that sealed the deal: ambient-tinged work by artists like Gas 0095, Julien Neto, Loscil, and High Skies helped us imagine an unseen, microscopic (or perhaps macroscopic) world. Their sonic craft is a great example of what digital music can be.

Now, I’m pleased to offer a lot of that music for your listening pleasure, for free. It’s one of the rare game soundtracks you’d want to hear even after having heard it on repeat while solving some of the title’s trickier puzzles. A huge thanks to the artists, whose generosity made this compilation possible – check out their work if you haven’t already.

The release is overdue, but it comes at a good time. By the end of last year, Osmos migrated from its initial, Windows-only release to Mac, too. Owners of multitouch PCs have been treated to a multitouch version on Games for Windows Live. (I’m still working on loaning a multitouch laptop; stay tuned.)

The most recent news, as seen on Synthtopia and the Microscopics blog: an iPhone version of Osmos is coming soon.

If you’ve already gotten the game but got stuck on Epicycles (ahem), we have a solution for that, too – see the recently-released video from the game developers, who must have heard your pain. (Man, in my day…)

We have two formats for listening:

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Favorite Artists on Productivity, Process: Jonathan Coulton, New Imogen Heap Album

Food for thought: if we didn’t still make “albums,” we’d never know when the album was done. Sure, the delivery mechanism that spawned the album may be disappearing – “LP’s” in particular are long gone. But perhaps, like so many ubiquitous technologies, the album was a fortuitous coincidence of physical practicality and human scale, happenstance generating some unit of creativity that just makes sense to artist and listener alike.

For Imogen Heap, the beloved artist who’s just finished her latest, it’s cause to literally dance and sing, accompanied by a generative Buddha Box. (We can dance around when we get the album in August.)

http://www.imogenheap.com/

Jonathan Coulton in Dublin, with – code monkeys? Photo (CC) crazyjaf.

It’s not the only approach. Geek troubador Jonathan Coulton rose to Interweb fame partly through the creation of his Creative Commons-licensed Thing-a-Week podcast, which fired up his productivity as he released 52 (get it?) tracks in the space of a year. The episodic form helped him build a following and created a new unit of musical output.

From other parts of the online world, we get a little insight from each of these favorite artists. Imogen Heap videoblogs her latest album and talks promise at top, as found via the lads of SonicState.

Jonathan Coulton talks to one of my favorite non-music blogs, Lifehacker, about staying musically productive – and keeping other productivity away from his musical process. He talks about using Google apps and MobileMe as an intelligent cloud he can share with his assistant and PR person.

He also speaks to musical process:

It’s a combination of things. I generally write when I have guitar in my hand, but, capturing ideas is like … I do use the voice recorder app on my iPhone like crazy. I’ve learned that whenever you get one of those little song fragments, out of the ether, it’s like a dream—no matter how much you’re going to remember it, you’re going to forget it, in like five minutes. And I’ve lost too many of those, so wherever I am, I take my phone out, I pretend that I’m making a phone call, so that people don’t think I’m crazy, and I sing into the voice recorder, and then I have it available later on.

If I want to do a more involved quick capture of something, my MacBook has a piece of software on it called Ableton Live. It’s meant for loop-based composition, but it does recording as well. It’s very easy to capture an idea and sort of rough something out, even if you don’t have a bunch of gear handy. You can use the built-in microphone, use your keyboard as a MIDI keyboard. It’s a nice way to put together a quick demo, and capture some ideas about arrangements.

And, comfortingly, he doesn’t have enough time for music, either, and winding up wasting time on latency problems. (Jonathan, we feel your pain. And if you came to this site and didn’t find your answer, well… sorry. I need to put together a better reference for that stuff; open to suggestions!) He dives into finance, career goals, the game Rock Band and “accidental” discovery of music – all fantastic stuff. Thanks to Kevin Purdy for a great interview – who says you need music publications for great music magazines?

Jonathan Coulton on Making Songs and Geeking Out [Lifehacker]

Apple GarageBand Artist Lessons Still Limited, But Alternatives Abound

sarah

Well, those kids today love their Sarah McLachlan, right?

There’s no question that GarageBand represents one of the better values in music software, especially since even Apple expect a lot of its users will simply acquire it with their Mac. It still ranks high on software you’d recommend to a beginner on a budget. Apple’s decision this year to add lessons, interactive lessons that introduce you to musical concepts, and to invite famous artists to play familiar songs, is a fantastic idea.

The Artist Lessons themselves, however, have been relatively few in number. I expect more are coming, but so far the only release since GarageBand came out was this week’s three episodes, featuring Sting and Sarah McLachlan.

Yes, that’s right, here’s Apple’s artist lineup: Sting, Sarah McLachlan, Fall Out Boy, Norah Jones, Colbie Caillat, Sara Bareilles, John Fogerty, OneRepublic, Ben Folds

So, at worst it feels a bit like the 1990s, and at best, like the tour schedule at Long Island’s Jones Beach. The issue here is, musical tastes are varied; part of what drives people to music in the first place is personal expression. There are a total of just 13 songs on the platform, all picked by Apple. Some of the lessons are pretty good, and the production values are slick, but there’s not enough quantity to satisfy people hungry to learn music and the choices overall are bland.

With all due respect to Apple, though, you can’t expect Apple to provide everything. Some artists and publishers have already built their own lessons. It’s time for others to step up, too.

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Glitch Mobber, Laptopist edIT Walks Through His Live Setup, Talks Ableton, Lemur

edIT live at Chicago's Eric Rejman

edIT, live in Chicago. Photo: Eric Rejman, via MySpace.

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Liz McLean Knight aka Quantazelle catches up with one of our laptopist idols: edIT, the talented solo artist and Glitch Mob member. I won’t insult what he does by giving it a dumb name (“Glitch Hop?”). Suffice to say, edIT is adept at bringing insane musical chops to live laptop performance.

Liz got to geek out with edIT about the details of his live setup, which now drops the M-Audio Trigger Finger for the visual feedback and fluid multi-touch flexibility of a JazzMutant Lemur. (All due love to the Trigger Finger. But I think that would have been like, when I was a child, trading my Knight Rider Big Wheel for the full-sized KITT.)

edIT tells Liz just what this is all about, how he puts together his live set, and what the technical setup means for him musically. He also talks strategy. Sometimes, that means keeping the integrity of the tunes by loading changes into Ableton Live’s pre-composed Arrange View rather than triggering relatively mundane changes of loops manually. At the same time, that frees him up to work with more radical changes with effects and the like – stuff that may actually be interesting. So, no, just glimpsing the Arrange View will not land edIT on deadAct.com — in fact, edIT and Glitch Mob are just the kind of antidote we need.

Interview audio quality is low, but it’s well worth the listen for all the details.

While we’re at it, here’s more insight into edIT’s unique IDM and Hip Hop-inspired world, including the greatest anti-electronic music quotes of all time.

edIT Mug Shot

photo: Barbara Talia 2007, courtesy edIT.

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Apps Alone Aren’t Problem; Apple iTunes Lockdown Hurts Creators, Consumers

Out of sync: iTunes integration was a selling point early on. But at what point is Apple’s own innovation upstaged by their desire to control distribution through the iTunes channel? .

Last week, Apple rejected a podcast management app because, to paraphrase Apple’s own policy, they want iTunes handling all podcasts for you and not any third-party apps. (Officially, “Since Podcaster assists in the distribution of podcasts, it duplicates the functionality of the Podcast section of iTunes.”)

Over the past few days, that’s generated plenty of chatter on the blogosphere, mostly centering around technical and philosophical discussions of the way Apple manages its developer relations and application approval.

But let’s cut right to the chase. This time, it’s not about Apple’s App Store or approval process. That’s Apple’s model, and it’s their choice to continue to defend its merits against its competitors. (That’s not to say it hasn’t introduced some limitations; see Gizmodo for a good overview of that.) This is really about iTunes. A discussion of the way Apple is using the dominance of iTunes to control how music and media is consumed is long overdue.

I can think of no better time to have just that conversation. In one week, Apple has sent a strong message. They shipped iTunes 8, which delivered mediocre knock-offs of functionality in other tools, all intended to keep you inside Apple’s ecosystem and away from what should be an increasingly-vibrant set of alternatives. They delivered another iPod touch/iPhone firmware update that still doesn’t deliver basic connectivity to your computer — and, as a result, was hacked within hours by users wanting that functionality. And they then blocked a third-party app that delivered something they hadn’t, in order to protect their own more limited solution — the opposite of what building a developer platform is supposed to be about.

What makes this all so frustrating is they still make the best mobile music and video player in the world. So why are they clamping that player into a chastity belt?

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