<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Create Digital Music &#187; Podcasts</title>
	<atom:link href="http://createdigitalmusic.com/tag/podcasts/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Fri, 19 Mar 2010 20:05:59 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Exclusive Free Soundtrack: Osmos, Featuring Gas, Julien Neto, Loscil, High Skies</title>
		<link>http://createdigitalmusic.com/2010/03/01/exclusive-free-soundtrack-osmos-featuring-gas-julien-neto-loscil-high-skies/</link>
		<comments>http://createdigitalmusic.com/2010/03/01/exclusive-free-soundtrack-osmos-featuring-gas-julien-neto-loscil-high-skies/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 21:13:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[cdm-sounds]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gas]]></category>
		<category><![CDATA[high-skies]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[julien-neto]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[loscil]]></category>
		<category><![CDATA[m4a]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[osmos]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9659</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/2010/03/0210_osmosdl.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2010/03/osmos_screen.jpg"><img src="http://createdigitalmusic.com/images/2010/03/osmos_screen.jpg" alt="" title="osmos_screen" width="580" height="435" class="alignright size-full wp-image-9662" /></a></p>
<p>The independent game Osmos won our hearts in 2009, with transcendent, meditative gameplay built on simulated particle physics, starting as a floating wonderland and ending with some deliciously punishing difficulty. But it&#8217;s the soundtrack that sealed the deal: ambient-tinged work by artists like Gas 0095, Julien Neto, Loscil, and High Skies helped us imagine an unseen, microscopic (or perhaps macroscopic) world. Their sonic craft is a great example of what digital music can be.</p>
<p>Now, I&#8217;m pleased to offer a lot of that music for your listening pleasure, for free. It&#8217;s one of the rare game soundtracks you&#8217;d want to hear even <em>after</em> having heard it on repeat while solving some of the title&#8217;s trickier puzzles. A huge thanks to the artists, whose generosity made this compilation possible &#8211; check out their work if you haven&#8217;t already.</p>
<p>The release is overdue, but it comes at a good time. By the end of last year, Osmos migrated from its initial, Windows-only release to Mac, too. Owners of multitouch PCs have been treated to a multitouch version on Games for Windows Live. (I&#8217;m still working on loaning a multitouch laptop; stay tuned.)</p>
<p>The most recent news, as <a href="http://www.synthtopia.com/content/2010/02/24/osmos-for-the-iphone-coming/">seen on Synthtopia</a> and the Microscopics blog: <a href="http://www.microscopics.co.uk/blog/2010/osmos-for-iphone/">an iPhone version of Osmos is coming soon</a>.</p>
<p><a href="http://createdigitalmusic.com/images/2010/03/osmos_iphone.jpg"><img src="http://createdigitalmusic.com/images/2010/03/osmos_iphone.jpg" alt="" title="osmos_iphone" width="500" height="264" class="alignright size-full wp-image-9666" /></a></p>
<p>If you&#8217;ve already gotten the game but got stuck on Epicycles (ahem), we have a solution for that, too &#8211; see the recently-released video from the game developers, who must have <a href="http://www.hemispheregames.com/2010/01/osmos-rage-part-1-welcome-to-hell/">heard your pain</a>. (Man, in my day&#8230;)</p>
<p>We have two formats for listening:<span id="more-9659"></span><br />
<a href="http://createdigitalmusic.com/media/podcasts/2010/CDMsounds_Osmos.mp3">MP3 for download</a><br />
<a href="http://createdigitalmusic.com/media/podcasts/2010/CDMsounds_Osmos.m4a">M4A extended podcast with visuals and chapter markers<br />
</a><em>(sadly, there seems <em>not</em> to be an open format for doing this, and one of the only creation tools is GarageBand &#8211; I&#8217;d love to hear alternatives)</em></p>
<p>Featured music:<br />
Vincent et Tristan &#8211; Osmos Theme (two excerpts)<br />
Gas 0095 &#8211; Discovery<br />
Loscil &#8211; Lucy Dub<br />
Loscil &#8211; Roschach<br />
Loscil &#8211; Sickbay<br />
High Skies &#8211; The Shape of Things to Come<br />
Julien Neto &#8211; From Cover to Cover<br />
Julien Neto &#8211; Farewell</p>
<p>And yes, that includes the most-definitely-unreleased samples by Vincent et Tristan, which are short but quite beautiful.</p>
<p>If you want still more music, the fantastic High Skies EP <em>Sounds of the Earth</em> <a href="http://www.hemispheregames.com/2010/01/awesome-new-album-from-high-skies-free-for-hemisphere-customers/">is free for Osmos customers</a>.</p>
<p>More from Mat / Microscopics, including an improved, higher-quality papercraft Minimoog:</p>
<blockquote><p>I&#8217;ve just added a prize draw to win the Minimoog and the Gas 0095 collection on my blog for the Gas 0095 15 year anniversary<br />
<a href="http://www.microscopics.co.uk/blog/2010/gas-0095-15-year-anniversary-collection-giveaway/">http://www.microscopics.co.uk/blog/2010/gas-0095-15-year-anniversary-collection-giveaway/</a><br />
And I have a Gas 0095 Q&#038;A and have set up a page for people to submit any questions (also via Facebook and our contact page).<br />
<a href="http://www.microscopics.co.uk/blog/2010/gas-0095-questions-for-answers/">http://www.microscopics.co.uk/blog/2010/gas-0095-questions-for-answers/</a></p>
<p>I&#8217;ve also added a new short video of a microscopic journey into the Gas 0095 album art<br />
<a href="http://www.youtube.com/watch?v=EYM1_9-HzSI&#038;hd=1">http://www.youtube.com/watch?v=EYM1_9-HzSI&#038;hd=1</a></p></blockquote>
<p>Finally, if you haven&#8217;t read it yet, don&#8217;t miss our <a href="http://createdigitalmusic.com/2009/09/24/music-physics-space-in-perfect-fusion-interview-creators-of-game-osmos/">interview with the creators of the game</a>; it offers inspiration that is musical as well as gaming- and design-related.</p>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8622631&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8622631&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/8622631">Completing F3C-3 (Epicycles 3)</a> from <a href="http://vimeo.com/user989434">hemisphere games</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2010/03/01/exclusive-free-soundtrack-osmos-featuring-gas-julien-neto-loscil-high-skies/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
<enclosure url="http://createdigitalmusic.com/media/podcasts/2010/CDMsounds_Osmos.mp3" length="72053155" type="audio/mpeg" />
<enclosure url="http://createdigitalmusic.com/media/podcasts/2010/CDMsounds_Osmos.m4a" length="48332976" type="audio/x-m4a" />
		</item>
		<item>
		<title>Favorite Artists on Productivity, Process: Jonathan Coulton, New Imogen Heap Album</title>
		<link>http://createdigitalmusic.com/2009/06/19/favorite-artists-on-productivity-process-jonathan-coulton-new-imogen-heap-album/</link>
		<comments>http://createdigitalmusic.com/2009/06/19/favorite-artists-on-productivity-process-jonathan-coulton-new-imogen-heap-album/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 16:04:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[getting-things-done]]></category>
		<category><![CDATA[gtd]]></category>
		<category><![CDATA[imogen-heap]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[jonathan-coulton]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/19/favorite-artists-on-productivity-process-jonathan-coulton-new-imogen-heap-album/</guid>
		<description><![CDATA[Food for thought: if we didn’t still make “albums,” we’d never know when the album was done. Sure, the delivery mechanism that spawned the album may be disappearing &#8211; “LP’s” in particular are long gone. But perhaps, like so many ubiquitous technologies, the album was a fortuitous coincidence of physical practicality and human scale, happenstance [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/EWwSJh2vk4s&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/EWwSJh2vk4s&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Food for thought: if we didn’t still make “albums,” we’d never know when the album was done. Sure, the delivery mechanism that spawned the album may be disappearing &#8211; “LP’s” in particular are long gone. But perhaps, like so many ubiquitous technologies, the album was a fortuitous coincidence of physical practicality and human scale, happenstance generating some unit of creativity that just makes sense to artist and listener alike. </p>
<p>For Imogen Heap, the beloved artist who’s just finished her latest, it’s cause to literally dance and sing, accompanied by a generative Buddha Box. (We can dance around when we get the album in August.)</p>
<p><a title="http://www.imogenheap.com/" href="http://www.imogenheap.com/">http://www.imogenheap.com/</a></p>
<p><a href="http://www.flickr.com/photos/crazyjaf/2970661506/"><img src="http://farm4.static.flickr.com/3207/2970661506_70def8c333.jpg?v=0" /></a></p>
<div class="imgcaption">Jonathan Coulton in Dublin, with – code monkeys? Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/crazyjaf/">crazyjaf</a>.</div>
<p>It’s not the only approach. Geek troubador Jonathan Coulton rose to Interweb fame partly through the creation of his Creative Commons-licensed Thing-a-Week podcast, which fired up his productivity as he released 52 (get it?) tracks in the space of a year. The episodic form helped him build a following and created a new unit of musical output.</p>
<p>From other parts of the online world, we get a little insight from each of these favorite artists. Imogen Heap videoblogs her latest album and talks promise at top, as found via the lads of <a href="http://www.sonicstate.com/news/2009/06/19/imogen-heap-has-finished-her-album/">SonicState</a>.</p>
<p>Jonathan Coulton talks to one of my favorite non-music blogs, Lifehacker, about staying musically productive – and keeping other productivity away from his musical process. He talks about using Google apps and MobileMe as an intelligent cloud he can share with his assistant and PR person.</p>
<p>He also speaks to musical process:</p>
<blockquote><p>It&#8217;s a combination of things. I generally write when I have guitar in my hand, but, capturing ideas is like &#8230; I do use the voice recorder app on my iPhone like crazy. I&#8217;ve learned that whenever you get one of those little song fragments, out of the ether, it&#8217;s like a dream—no matter how much you&#8217;re going to remember it, you&#8217;re going to forget it, in like five minutes. And I&#8217;ve lost too many of those, so wherever I am, I take my phone out, I pretend that I&#8217;m making a phone call, so that people don&#8217;t think I&#8217;m crazy, and I sing into the voice recorder, and then I have it available later on.</p>
<p>If I want to do a more involved quick capture of something, my MacBook has a piece of software on it called <a href="http://www.ableton.com/">Ableton Live</a>. It&#8217;s meant for loop-based composition, but it does recording as well. It&#8217;s very easy to capture an idea and sort of rough something out, even if you don&#8217;t have a bunch of gear handy. You can use the built-in microphone, use your keyboard as a MIDI keyboard. It&#8217;s a nice way to put together a quick demo, and capture some ideas about arrangements.</p>
</blockquote>
<p>And, comfortingly, he doesn’t have enough time for music, either, and winding up wasting time on latency problems. (Jonathan, we feel your pain. And if you came to this site and didn’t find your answer, well… sorry. I need to put together a better reference for that stuff; open to suggestions!) He dives into finance, career goals, the game <em>Rock Band</em> and “accidental” discovery of music – all fantastic stuff. Thanks to Kevin Purdy for a great interview – who says you need music publications for great music magazines?</p>
<p><a href="http://lifehacker.com/5294280/jonathan-coulton-on-making-songs-and-geeking-out">Jonathan Coulton on Making Songs and Geeking Out</a> [Lifehacker]</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/06/19/favorite-artists-on-productivity-process-jonathan-coulton-new-imogen-heap-album/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Apple GarageBand Artist Lessons Still Limited, But Alternatives Abound</title>
		<link>http://createdigitalmusic.com/2009/04/30/apple-garageband-artist-lessons-still-limited-but-alternatives-abound/</link>
		<comments>http://createdigitalmusic.com/2009/04/30/apple-garageband-artist-lessons-still-limited-but-alternatives-abound/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 09:37:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[artist-lessons]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[GarageBand]]></category>
		<category><![CDATA[ilife]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[podcasting]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/30/apple-garageband-artist-lessons-still-limited-but-alternatives-abound/</guid>
		<description><![CDATA[ 
Well, those kids today love their Sarah McLachlan, right? 
There’s no question that GarageBand represents one of the better values in music software, especially since even Apple expect a lot of its users will simply acquire it with their Mac. It still ranks high on software you’d recommend to a beginner on a budget. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/04/sarah.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="sarah" border="0" alt="sarah" src="http://createdigitalmusic.com/images/2009/04/sarah-thumb.jpg" width="580" height="397" /></a> </p>
<div class="imgcaption">Well, those kids today love their Sarah McLachlan, right? </div>
<p>There’s no question that GarageBand represents one of the better values in music software, especially since even Apple expect a lot of its users will simply acquire it with their Mac. It still ranks high on software you’d recommend to a beginner on a budget. Apple’s decision this year to add lessons, interactive lessons that introduce you to musical concepts, and to invite famous artists to play familiar songs, is a fantastic idea.</p>
<p>The Artist Lessons themselves, however, have been relatively few in number. I expect more are coming, but so far the only release since GarageBand came out was this week’s three episodes, featuring Sting and Sarah McLachlan. </p>
<p>Yes, that’s right, here’s Apple’s artist lineup: Sting, Sarah McLachlan, Fall Out Boy, Norah Jones, Colbie Caillat, Sara Bareilles, John Fogerty, OneRepublic, Ben Folds</p>
<p>So, at worst it feels a bit like the 1990s, and at best, like the tour schedule at Long Island’s Jones Beach. The issue here is, musical tastes are varied; part of what drives people to music in the first place is personal expression. There are a total of just 13 songs on the platform, all picked by Apple. Some of the lessons are pretty good, and the production values are slick, but there’s not enough quantity to satisfy people hungry to learn music and the choices overall are bland.</p>
<p>With all due respect to Apple, though, you can’t expect Apple to provide everything. Some artists and publishers have already built their own lessons. It’s time for others to step up, too.</p>
<p> <span id="more-5759"></span>
<p>The blog Synthtopia is pretty succinct in its headline:</p>
<p><a href="http://www.synthtopia.com/content/2009/04/30/apple-garageband-fail/">Apple Garageband FAIL</a></p>
<p>I agree with Synthopia that the solution should be opening this up as a platform for people to make their own lessons:</p>
<blockquote><p>“turn GarageBand into a video podcast store that lets you watch free and commercial educational music podcasts.”</p>
</blockquote>
<p>The lessons in GarageBand are more than just video files; they include music files and some interactive features. Some sort of authoring tool wouldn’t be a bad idea.</p>
<p>Right now, you can build on the existing <em>open</em> standard of Apple’s podcast support in iTunes – which, in turn, works with a variety of players and mobile devices. In fact, a “podcast” is really just an RSS feed. There’s no reason you can’t add media to those files. Apple explicitly supports the use of PDF, which means you can create podcasts that include video and notation. There’s no way to charge for that, but advertising support is possible. It’s also feasible for some artists that such a feature could be used to promote other revenue streams.</p>
<p>At some point, a retail option could make sense, too. Believe it or not, basic tablature and Standard MIDI Files remain highly popular online. All that’s missing is for artists to start packaging this up and selling on its own.</p>
<p>Maybe Apple will figure out how to build a store for this. But there’s no reason to constantly be dependent on Apple to get it right – or anyone else, for that matter. </p>
<p>And in the meantime, I think lessons are a good enough idea that other people will run with this even when Apple doesn’t. Macworld’s review looked at some of the <a href="http://createdigitalmusic.com/2009/02/11/macworld-reviews-garageband-09-missing-midi-alternative-learning-tools/">current alternatives.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/04/30/apple-garageband-artist-lessons-still-limited-but-alternatives-abound/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Glitch Mobber, Laptopist edIT Walks Through His Live Setup, Talks Ableton, Lemur</title>
		<link>http://createdigitalmusic.com/2009/04/23/glitch-mobber-laptopist-edit-walks-through-his-live-setup-talks-ableton-lemur/</link>
		<comments>http://createdigitalmusic.com/2009/04/23/glitch-mobber-laptopist-edit-walks-through-his-live-setup-talks-ableton-lemur/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 08:00:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[controllerism]]></category>
		<category><![CDATA[edit]]></category>
		<category><![CDATA[gig-rigs]]></category>
		<category><![CDATA[Lemur]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[live pa]]></category>
		<category><![CDATA[live-performance]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[musicians]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5682</guid>
		<description><![CDATA[edIT, live in Chicago. Photo: Eric Rejman, via MySpace.
Download MP3
Liz McLean Knight aka Quantazelle catches up with one of our laptopist idols: edIT, the talented solo artist and Glitch Mob member. I won&#8217;t insult what he does by giving it a dumb name (&#8220;Glitch Hop?&#8221;). Suffice to say, edIT is adept at bringing insane musical [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/04/edit_chicago.jpg" alt="edIT live at Chicago&#039;s Eric Rejman" title="edIT live at Chicago&#039;s Eric Rejman" width="580" height="386" class="alignnone size-full wp-image-5690" /></p>
<div class="imgcaption">edIT, live in Chicago. Photo: Eric Rejman, <a href="http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&#038;friendID=194525&#038;albumID=3081479&#038;imageID=49773972#a=3081479&#038;i=49774033">via MySpace</a>.</div>

<p><a href="http://createdigitalmusic.com/media/podcasts/2009/04/edit_interview.mp3">Download MP3</a></p>
<p>Liz McLean Knight aka Quantazelle catches up with one of our laptopist idols: edIT, the talented solo artist and Glitch Mob member. I won&#8217;t insult what he does by giving it a dumb name (&#8220;Glitch Hop?&#8221;). Suffice to say, edIT is adept at bringing insane musical chops to live laptop performance.</p>
<p>Liz got to geek out with edIT about the details of his live setup, which now drops the M-Audio Trigger Finger for the visual feedback and fluid multi-touch flexibility of a JazzMutant Lemur. (All due love to the Trigger Finger. But I think that would have been like, when I was a child, trading my Knight Rider <a href="http://www.originalbigwheel.com/">Big Wheel</a> for the full-sized KITT.)</p>
<p>edIT tells Liz just what this is all about, how he puts together his live set, and what the technical setup means for him musically. He also talks strategy. Sometimes, that means keeping the integrity of the tunes by loading changes into Ableton Live&#8217;s pre-composed Arrange View rather than triggering relatively mundane changes of loops manually. At the same time, that frees him up to work with more radical changes with effects and the like &#8211; stuff that may actually be interesting. So, no, just glimpsing the Arrange View will <em>not</em> land edIT on <a href="http://www.deadact.com/">deadAct.com</a> &#8212; in fact, edIT and Glitch Mob are just the kind of antidote we need.</p>
<p>Interview audio quality is low, but it&#8217;s well worth the listen for all the details.</p>
<p>While we&#8217;re at it, here&#8217;s more insight into edIT&#8217;s unique IDM and Hip Hop-inspired world, including the <strong>greatest anti-electronic music quotes of all time</strong>. </p>
<p><img src="http://createdigitalmusic.com/images/2009/04/edit_mug.jpg" alt="edIT Mug Shot" title="edIT Mug Shot" width="580" height="386" class="alignnone size-full wp-image-5692" /></p>
<div class="imcaption">photo: <a href="http://www.?barbaratalia.?com">Barbara Talia</a> 2007, courtesy edIT.</div>
<p><span id="more-5682"></span></p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/jztRZ34AEcY&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jztRZ34AEcY&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>XLR8R TV in one of their nicest episodes ever got to play a street gig in San Francisco on Haight with the Glitch Mob. Now, playing outdoor gigs in San Francisco isn&#8217;t exactly that big a deal &#8211; hey, it&#8217;s not New York City, where you&#8217;ll last about 2 bars before meeting the NYPD. But it&#8217;s fantastic to see what the Mob are all about, and the performance is terrific.</p>
<p>Most importantly, this video includes this poetic diatribe by An Angry Man, which I will transcribe here in the hope that someone puts it on a t-shirt for us:</p>
<blockquote><p>Nobody is playing an instrument.<br />
You have technicians here, making noise &#8211; are you taping this?<br />
No one is a musician.<br />
They&#8217;re not artists because nobody can play the guitar.
</p></blockquote>
<p>For more insight into edIT&#8217;s thoughts on music in general, here&#8217;s an extensive video interview. This comes from an apparently defunct show called The Craft. The show title has certain <a href="http://www.imdb.com/title/tt0115963/">unfortunate associations with bad girl-witch movies</a>, and pops up odd bits of trivia that make it seem as though it was targeted at old people or kittens. (Turntables, associated with hip hop? Who knew!) But the production itself is lovely, and edIT has some great things to say. And the show producers got one thing very right: edIT is part of the future of music.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/xKDCOsVPMzg&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xKDCOsVPMzg&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>More on edIT&#8217;s music and edIT and Glitch Mob touring to a town near you (NY tomorrow, LA 4/30, Arizona, Detroit, Alberta&#8230;):</p>
<p><a href="http://www.myspace.com/Edit">edIT</a></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/04/23/glitch-mobber-laptopist-edit-walks-through-his-live-setup-talks-ableton-lemur/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
<enclosure url="http://createdigitalmusic.com/media/podcasts/2009/04/edit_interview.mp3" length="9474165" type="audio/mpeg" />
		</item>
		<item>
		<title>Apps Alone Aren&#8217;t Problem; Apple iTunes Lockdown Hurts Creators, Consumers</title>
		<link>http://createdigitalmusic.com/2008/09/18/apps-alone-arent-problem-apple-itunes-lockdown-hurts-creators-consumers/</link>
		<comments>http://createdigitalmusic.com/2008/09/18/apps-alone-arent-problem-apple-itunes-lockdown-hurts-creators-consumers/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 16:55:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[intellectual-property]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[rss]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4107</guid>
		<description><![CDATA[Out of sync: iTunes integration was a selling point early on. But at what point is Apple&#8217;s own innovation upstaged by their desire to control distribution through the iTunes channel? .
Last week, Apple rejected a podcast management app because, to paraphrase Apple&#8217;s own policy, they want iTunes handling all podcasts for you and not any [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/itunes_sync.jpg"></p>
<div class="imgcaption"><strong>Out of sync:</strong> iTunes integration was a selling point early on. But at what point is Apple&#8217;s own innovation upstaged by their desire to control distribution through the iTunes channel? .</div>
<p>Last week, Apple rejected a podcast management app because, to paraphrase Apple&#8217;s own policy, they want iTunes handling all podcasts for you and not any third-party apps. (Officially, &#8220;Since Podcaster assists in the distribution of podcasts, it duplicates the functionality of the Podcast section of iTunes.&#8221;)</p>
<p>Over the past few days, that&#8217;s generated plenty of chatter on the blogosphere, mostly centering around technical and philosophical discussions of the way Apple manages its developer relations and application approval. </p>
<p>But let&#8217;s cut right to the chase. This time, it&#8217;s not about Apple&#8217;s App Store or approval process. That&#8217;s Apple&#8217;s model, and it&#8217;s their choice to continue to defend its merits against its competitors. (That&#8217;s not to say it hasn&#8217;t introduced some limitations; see Gizmodo for a <a href="http://gizmodo.com/5027790/why-we-still-need-the-iphone-app-black-market">good overview</a> of that.) This is really about iTunes. A discussion of the way Apple is using the dominance of iTunes to control how music and media is consumed is long overdue.</p>
<p>I can think of no better time to have just that conversation. In one week, Apple has sent a strong message. They shipped iTunes 8, which delivered mediocre knock-offs of functionality in other tools, all intended to keep you inside Apple&#8217;s ecosystem and away from what should be an increasingly-vibrant set of alternatives. They delivered another iPod touch/iPhone firmware update that still doesn&#8217;t deliver basic connectivity to your computer &#8212; and, as a result, was hacked within hours by users wanting that functionality. And they then blocked a third-party app that delivered something they hadn&#8217;t, in order to protect their own more limited solution &#8212; the opposite of what building a developer platform is supposed to be about.</p>
<p>What makes this all so frustrating is they still make the best mobile music and video player in the world. So why are they clamping that player into a chastity belt?<span id="more-4107"></span></p>
<h3>It&#8217;s About Distribution</h3>
<p>Ever since the launch of Napster and file sharing services, digital distribution has been at the forefront of conversations about digital media &#8212; and rightfully so. Apple did provide the first successful business model that allowed digital distribution to make money for producers, and for that they should be congratulated. But part of the dream of digital distribution was decentralization &#8212; a level playing field, without major labels and retail outlets tilted to big hits while ignoring niche interests and independent artists. iTunes, meanwhile, rose to be the single dominant player and store, coupled with the dominant mobile hardware. That&#8217;s a situation that was always ripe for abuse.</p>
<p>It&#8217;s interesting to re-read Steve Jobs&#8217; &#8220;Thoughts on Music&#8221; essay from February 2007. At the time, many held it up as a bold statement by Apple advocating an end to DRM. Now, it&#8217;s tough to read it that way. Most of the &#8220;essay&#8221; is spent defending Apple for its integration of iPod and iTunes, and saying Apple wasn&#8217;t really creating &#8220;lock-in&#8221; to its store. Here&#8217;s my favorite part:</p>
<blockquote><p>&#8220;Some have argued that once a consumer purchases a body of music from one of the proprietary music stores, they are forever locked into only using music players from that one company&#8230; It&rsquo;s hard to believe that just 3% of the music on the average iPod is enough to lock users into buying only iPods in the future.  And since 97% of the music on the average iPod was not purchased from the iTunes store, iPod users are clearly not locked into the iTunes store to acquire their music.&#8221;</p></blockquote>
<p>You&#8217;ll notice Jobs never answered the original question, which was interoperability. He just changed the subject &#8212; effectively, he argued, interoperability beyond the MP3 format wasn&#8217;t necessary, and specifically interoperability of DRM wasn&#8217;t necessary. He also didn&#8217;t cover the question of interoperability of video formats. That number is likely to be far higher than 3%, even assuming as Jobs does that customers use all their storage capacity. </p>
<p>Jobs did convince major labels to drop DRM &#8212; but not to please him. On the contrary, the aggressive policy of releasing DRM-free music by labels seems to be an admission that the labels themselves were (rightfully) concerned about the business implications of Apple becoming their only vendor. They had to remove DRM in order to make their music compatible with iTunes and iPod.</p>
<p>More telling is what Apple chose to do next.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/scrobble.jpg"></p>
<div class="imgcaption">The lack of access to the device&#8217;s music database means that, in order to get cool features like tracking which songs you&#8217;re listening to on Last.fm, you have to jailbreak the device. <strong>Apple doesn&#8217;t want to let go of their control of the player</strong>, so they lock down the database on the device and the way in which it&#8217;s synced to your computer.</div>
<p>&#8220;The labels made us do it&#8221; argument about FairPlay and DRM doesn&#8217;t make any sense, because the same technology has resurfaced in the App Store. You&#8217;ll find that apps downloaded via iTunes &#8212; remarkably, even <em>free apps</em> &#8212; require authorization from an iTunes account, just like DRM-encoded music once had. That&#8217;s to say nothing of the company&#8217;s apparent plans to <a href="http://arstechnica.com/news.ars/post/20080915-apple-wants-to-tie-your-shoes-to-your-clothes-with-drm.html">add DRM to your clothes</a>.</p>
<p>Those protections may well protect application developers from piracy, so to Apple&#8217;s credit, FairPlay could help protect developers. (That doesn&#8217;t explain why free apps are included, of course, nor does it address the lack of demo downloads, but I&#8217;ll give credit where it&#8217;s due.)</p>
<p>What&#8217;s more troubling is the other sets of restrictions Apple has placed on iTunes and iPod/iPhone media consumption and playback. Let&#8217;s call it the iTunes Lock-Down.</p>
<h3>What iTunes and iPod-iPhone Do Right</h3>
<p>Before looking at the chains Apple has imposed, it&#8217;s important to note that they&#8217;ve done some really important things for digital creators. And you can only understand the iPod touch and iPhone at their worst if you look at them at their best:</p>
<p><UL><LI><strong>iTunes is a vital distribution outlet:</strong> I have nothing against the iTunes store. It works well, it&#8217;s shown healthy growth, and its integration clearly provides a set of opportunities for getting your content out there.</li>
<p><LI><strong>iPod/iPhone is a damned good media player:</strong> People don&#8217;t buy these things because they&#8217;re trend-following sheep. The success of Apple&#8217;s devices really is because they&#8217;re well designed &#8212; not only on their shiny outsides, but how well they navigate and play media, which is the point.</li>
<li><strong>Apps are awesome:</strong> Need a reason to buy the iPod touch over, say, a Microsoft Zune or Samsung or SanDisk or other media player? Fire up an app like Last.fm, which beautifully streams song recommendations. Note, of course, this is <em>because</em> they go outside what Apple themselves provide. That&#8217;s the whole point.</li>
</ul>
<h3>Computer Says No: iTunes Lock-Out</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/autoplay-1.jpg"></p>
<div class="imgcaption">Alternative media players are having a tough time keeping up with Apple. Media Monkey was able to sync with 1.x firmware, but not 2.x firmware. That means Apple is able to obliterate choice when it comes to managing software, limit your options for managing your media library, and control the way music and media is distributed and consumed.</div>
<p>Let&#8217;s forget the philosophy or the politics here for a second. Those are interesting discussions, but most people buy an iPod or iPhone to use the thing. And we can avoid deeper, more abstract issues by looking solely at what the device does.</p>
<p>In this case, it&#8217;s about what you <em>can&#8217;t</em> do &#8212; not for technical reasons, but because Apple has decided to block certain functionality. An iPod touch, in particular, is basically a tiny computer, a flash drive, a screen, and a headphone jack. It&#8217;s a USB flash drive &#8212; something that, since the very creation of USB, normally allowed connecting to a computer. Then it&#8217;s got an Internet Wi-Fi connection, which under normal circumstances should let you connect to the Internet and do things. iTunes is a software player that manages media files on your hard drive. The files you&#8217;re playing, from audio to video to RSS-delivered audio and video (podcasts) should be playable anywhere.</p>
<p>Here&#8217;s where stuff starts to go wrong.</p>
<ul><LI><strong>You can&#8217;t manage your iPod or iPhone using anything other than iTunes.</strong> This is a big deal, and I think it&#8217;s clear why when you try to use iTunes 8. Other players have continued to grow and develop while iTunes has not. Look at the open-source, Firefox-based, tri-platform Songbird, which integrates web browsing for music and other unique features. Look at Media Monkey, foobar2000, and Winamp on Windows. Look at Rhythmbox, Amorak, and Banshee on Linux. Any of these players ought to be able to use the iPod/iPhone as a normal storage device; up until firmware 2.x, many could. But the 2.x firmware devices are the most locked-down Apple has ever made. That means you&#8217;ve got a drive plugged into your computer that you can&#8217;t actually use without approved software.</li>
<p><LI><strong>You can&#8217;t manage files</strong>. Happily, some third-party apps have stepped in here, with over-the-air tools for file sync, transfer, viewing, and navigation. On the other hand, it&#8217;s unclear why Apple doesn&#8217;t use existing built-in mechanisms for connecting drives via USB tethering, or why you have to get an app to do this in the first place. And most importantly, these tools generally won&#8217;t work with music files (though I have been researching options for that and will report back &#8212; even if it isn&#8217;t Apple-sanctioned).</li>
<p><LI><strong>You can&#8217;t install apps outside iTunes</strong>. Enough has been said about this. But I&#8217;ll make one comparison: the only major equivalent here is the restrictions on running software on game consoles. Even on my Blackberry, I can choose what to install. I&#8217;ve never created a freak black hole by doing so.</li>
<li><strong>Real Genius: The reliance on iTunes ignores the innovation happening on the Web.</strong> Apple&#8217;s Genius Playlist feature is an embarrassment. Smart recommendation engines have been around for years. They&#8217;re a joy to use, and they hook into real communities. The Genius Playlist suggests music extremely poorly, and cynically tries to make you buy more music from iTunes. Web alternatives, ironically, are probably better at that, too, because their recommendations actually work. There&#8217;s basic Last.fm compatibility for iTunes, but other computer players have open plug-in architectures iTunes lacks. iTunes, by contrast, seems like an app built before Web communities were popular, perhaps because it was. And to get real Last.fm scrobbling on my iPod touch, I had to jailbreak the iPod. (Highly recommended, by the way, but that only proves my point.)</li>
<li><strong>The only choice for podcast management is iTunes.</strong> This brings us full circle. Now, Apple has done amazing work on their software and hardware. I don&#8217;t expect them to do everything I want. But that&#8217;s why I love development platforms. Apple did a brilliant job on Mac OS. Sure, installing an app might cause a crash. The UI might not be up to par. But that should be my choice. And by having that choice, third party developers can take things Apple missed and do a better job.</li>
</ul>
<h3>About Those Podcasts&#8230;</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/itunes_tethered.jpg"></p>
<div class="imgcaption">Are we having fun yet? Apple got over-the-air purchasing of apps and tunes working just fine. But when it came to podcasts &#8212; conveniently, the free distribution method, the one that is most important to independent creators &#8212; they dropped the ball. That means you&#8217;ll need to use their player and their cable to make the connection, even though you&#8217;ve got a player equipped with Wi-Fi and (on iPhone) mobile data.</div>
<p>The podcast issue is especially important, because it impacts distribution, and as a result those who create and consume content (read: us). When done well, when the format is open and flexible, creators and consumers win. If it&#8217;s done poorly, we lose. </p>
<p>The iPod touch and iPhone ought to be causing a revolution in podcasting, particularly the consumption of videos. I think some of this potential is stunted by being forced to go through iTunes. Think about it. You&#8217;ve got a beautiful device with a beautiful screen that&#8217;s completely portable and connects via Wi-Fi and (for the iPhone) mobile networks. Yet to put a podcast on it, you have to:</p>
<p>1. Load iTunes.<br />
2. Get your Apple-proprietary cable.<br />
3. Connect your device by cable to a computer running a copy of iTunes configured for that device.<br />
4. Configure the podcasts you want to hear.<br />
5. Download the podcasts on your computer.<br />
6. Sync &#8212; an often painfully-slow process that often involves connecting to the App Store and molasses-like backups.<br />
7. After you&#8217;re done listening again, sync again to refresh &#8212; and deal with iTunes&#8217; poorly-conceived settings for storing and retaining files.</p>
<p>The whole point of podcast distribution is that it&#8217;s done online. It&#8217;s bad enough that Apple would miss the boat on this; it&#8217;s worse that they&#8217;d keep others from doing better.</p>
<p>And Podcaster is just one example. What other Web innovation will be stymied by Apple having a closed platform? Fortunately, I&#8217;m not waiting around to find out &#8212; for the time being, I&#8217;m taking advantage of the superior work being done on hacked and jailbroken platforms. I&#8217;ll be talking about how you can do the same on CDM in the coming weeks, as well as watching to see if competitors can get their act together and offer a strong alternative.</p>
<h3>Why This Matters</h3>
<p>As content creators and publishers, we should be especially concerned. We&#8217;re living in an age that promises to be unparalleled in exploring new ways for people to discover and consume the things we make. We need to be able to get that content to people easily, so whether or not something like a podcast works the way it should is important. We also need to have access to tools as they evolve, which means openness matters, too. I&#8217;ve discovered all kinds of artists through Last.fm and other new services. If Apple alone had access to my music library for tagging, management, listening, and discovery, that experience would be far less interesting.</p>
<p>And I expect the dimensions of this need will only grow in time. The alternative is stagnation. We&#8217;ve already seen what happens when one vendor dominates a business: think Microsoft Office in the 1990s. It&#8217;s no accident that people have started calling iTunes the &#8220;Outlook&#8221; of media. iTunes 8 isn&#8217;t a <em>bad</em> release, necessarily, and I&#8217;m sure a lot of effort when into it. But when you have a major release that Apple flew press cross-country to demonstrate, you&#8217;d expect new features, not poor copies (Genius Sidebar, Album Cover view) of features already in competitive products for years. Most of the slicker changes in iTunes (Cover Flow, the new visualizer) have been acquisitions. But then, Apple shouldn&#8217;t <em>have</em> to give us everything &#8212; that&#8217;s why software choice is so important. I think some people would be more likely to buy a new iPod touch if they knew it wouldn&#8217;t refuse to talk to their copy of Winamp.</p>
<h3>What Can Be Done?</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/pineapple.jpg"></p>
<div class="imgcaption">Expect a lot of the ongoing action to be on the hacked / &#8220;jailbroken&#8221; version of the device &#8212; free of the restrictions of the official SDK, and powered by open source technologies from libraries and development toolchain to Debian package distribution borrowed from Linux.</div>
<p>I do really care about Apple&#8217;s devices and the work they&#8217;ve done. Microsoft once had to backpedal when they went too far with their platform. I hope it wouldn&#8217;t take a legal crisis to get Apple to do the same. After all, Apple has already reversed position on development in general, from saying that applications destroy quality and threaten to bring down mobile networks, to saying web pages count as application development, to finally advocating development as a major selling point of the platform. </p>
<p>Apple could:</p>
<p>1. <strong>Ship their own over-the-air podcast management tool</strong> in a firmware update, and allow users to subscribe to podcasts from within Safari. After all, these are the technologies Apple championed and has traditionally implemented better than anyone else. There&#8217;s no reason Apple can&#8217;t again lead on podcasts. (The cynical part of me fears that they&#8217;re more interested in selling you entertainment from the iTunes store, but Apple, feel free to prove me wrong.)</p>
<p>2. <strong>Provide database access</strong>. What&#8217;s the point of apps for a media player if the apps can&#8217;t adequately complement the media player?</p>
<p>3. <strong>Stop blocking third parties</strong> just because they interface with the music playback parts of the device or compete with iTunes. These ought to be the <em>best</em> apps available for the platform, as they get to the heart of why people buy Apple mobile devices in the first place (particularly iPod). It&#8217;s clear that something like a podcast app isn&#8217;t a security or quality threat. And from a business perspective, keeping the media playback experience rich will reward Apple with still more loyal users.</p>
<p>3. <strong>Work with Adobe to deliver Flash support</strong>. The other major content distribution stream is the Web, and Flash remains important. Now that Flash supports MP4, there&#8217;s no reason we shouldn&#8217;t see services like Vimeo on the device and not just YouTube.</p>
<p>4. <strong>Give us normal drive access</strong>. This could let us use innovative new media players and make our iDevices more useful by storing our files on them, out of the box.</p>
<p>Of course, I&#8217;m not optimistic about any of these things. So, assuming Apple continues down this path, that leaves the solution to other groups. Developers are doing what they always do: they&#8217;re building solutions. Some are likely to turn to the open-source, hacked development chain. Others will look to competitive devices. Desktop computer player makers I hope will work really hard to hack Apple&#8217;s devices so they can sync with them. But we&#8217;re most dependent on competitors learning from what Apple does well (rich capabilities, well-designed UIs and hardware) while choosing different paths than Apple on lock-in (open development and interoperability instead of the closed Apple path).</p>
<p>Unfortunately, Apple&#8217;s best bet for a rival recently, Microsoft, chose to replicate the closed iTunes model with their Zune. Given that even big Zune advocates were quickly blogging about how to get around Microsoft&#8217;s restrictions on device access, my guess is that that helped contribute to the Zune&#8217;s unpopularity.</p>
<p>Other alternatives lie ahead, though, particularly with Linux and Google Android on the horizon.</p>
<p>What we can do as creators and consumers, though, is easier. For starters, we can stop taking no for an answer. Via Gizmodo, <a href="http://gizmodo.com/5051273/how-apple-picks-which-apps-make-it-to-the-app-store">The Joy of Tech comic fought back brilliantly</a> with humor. Bloggers have been vigorously calling Apple on their error on Podcaster. The underground iPhone development crews have done an incredible job of keeping up with hacks, and you can support their efforts by helping the develop and test or by contributing donations. We need advocates for useful tools (OGG codecs and Last.fm scrobbling) and not just pirating Nintendo game ROMs. Obviously, the latter makes a poor argument for the platform.</p>
<p>Certainly, I will continue to discuss alternatives to iTunes for listening to, managing, sharing, and discovering music. Stay tuned.</p>
<h3>Further Reading</h3>
<p><a href="http://bits.blogs.nytimes.com/2008/09/16/apples-capricious-app-policy/">Apple&rsquo;s Capricious Rules for iPhone Apps</a> [New York Times]</p>
<p><a href="http://daringfireball.net/2008/09/podcasters_rejection">Things That Podcaster&rsquo;s Rejection From the App Store Is Not About</a> [Daring Fireball]</p>
<p>And for a laugh, see Gizmodo on Joy Of Tech&#8217;s <a href="http://gizmodo.com/5051273/how-apple-picks-which-apps-make-it-to-the-app-store">How Apple Picks Which Apps Make It to the App Store</a></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/09/18/apps-alone-arent-problem-apple-itunes-lockdown-hurts-creators-consumers/feed/</wfw:commentRss>
		<slash:comments>55</slash:comments>
		</item>
		<item>
		<title>Music Tech and Music Education: Blogs and CDM on the ME Podcast</title>
		<link>http://createdigitalmusic.com/2008/07/01/music-tech-and-music-education-blogs-and-the-cdm-on-the-me-podcast/</link>
		<comments>http://createdigitalmusic.com/2008/07/01/music-tech-and-music-education-blogs-and-the-cdm-on-the-me-podcast/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 17:20:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[askcdm]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[educators]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/01/music-tech-and-music-education-blogs-and-the-cdm-on-the-me-podcast/</guid>
		<description><![CDATA[ The connection between music education and technology has always been really significant to me. Aside from (sometimes) being a teacher myself and having spent a few years doing training for notation package Sibelius, to me learning and teaching are fundamental to musical activity even outside schools.
I got to sit in as a guest on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/oudeschool/372094888/"><img align="right" src="http://farm1.static.flickr.com/131/372094888_15322438c2.jpg?v=0" /></a> The connection between music education and technology has always been really significant to me. Aside from (sometimes) being a teacher myself and having spent a few years doing training for notation package Sibelius, to me learning and teaching are fundamental to musical activity even outside schools.</p>
<p>I got to sit in as a guest on the excellent Music Tech for ME podcast last week:</p>
<p><a href="http://www.musictechforme.com/?p=54">Music Tech for ME 2008.07.01-#030</a></p>
<p>Be sure to check out the whole Music Tech for ME series. There&#8217;s some great stuff in there, covering educational issues, how technology is evolving and how it fits in with teaching, and broader musical and technological topics, as well:</p>
<p><a href="http://www.musictechforme.com/">musictechforme.com</a></p>
<p>Of course, on CDM we&#8217;re regularly pushing the envelope and getting as tech-specific as possible (hey, sometimes I actually lose <em>myself</em>). But it is important to realize that technological needs for teaching can be more modest &#8212; and as podcast host Keith Mason observed, music teachers are often way behind the technological curve, meaning starting with the basics is essential.</p>
<p>Another excellent resource for music technology educators:</p>
<p><a href="http://mustech.net/">mustech.net</a></p>
<p>It&#8217;s a blog network, and they&#8217;re trying to get 100 people blogging about music education. Your blog can be hosted wherever you like; they&#8217;re just collecting existing blogs.</p>
<p>Are you involved in music education? How do you work with technology? Are there specific issues you&#8217;d like to see covered on CDM? Let us know.</p>
</p>
</p>
<p>Photo: <a href="http://flickr.com/photos/oudeschool/">Oude School</a>. (showing the traditional view of music education, though hey, putting in a portable digital recorder or adding computer notation could make all the difference)</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/07/01/music-tech-and-music-education-blogs-and-the-cdm-on-the-me-podcast/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Music Tech History Day: Tone Generation Podcasts Dust Off Breakthrough Electronic Tracks</title>
		<link>http://createdigitalmusic.com/2008/04/25/music-tech-history-day-tone-generation-podcasts-dust-off-breakthrough-electronic-tracks/</link>
		<comments>http://createdigitalmusic.com/2008/04/25/music-tech-history-day-tone-generation-podcasts-dust-off-breakthrough-electronic-tracks/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 20:59:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[classical]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[compositions]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/04/25/music-tech-history-day-tone-generation-podcasts-dust-off-breakthrough-electronic-tracks/</guid>
		<description><![CDATA[ Ready to blow your mind with a little vintage electronic experimentalism? Thought so. UK producer, filmmaker, and light-show artist (among other things) Ian Helliwell decided to crate dive some early pioneering efforts in recording, and Tone Generation, a ten-part podcast series, is the result. So far, Tone Generation has landed in Great Britain and [...]]]></description>
			<content:encoded><![CDATA[<p><img height="168" alt="image" src="http://media.createdigitalmedia.net/cdmu/images/2008/04/image18.png" width="240" align="right" border="0" /> Ready to blow your mind with a little vintage electronic experimentalism? Thought so. UK producer, filmmaker, and light-show artist (among other things) Ian Helliwell decided to crate dive some early pioneering efforts in recording, and Tone Generation, a ten-part podcast series, is the result. So far, Tone Generation has landed in Great Britain and France. Tonight, they voyage to Germany. Italy is up next &#8212; and then, beyond.</p>
<p>The creators describe the program thusly:</p>
<p><span id="more-3372"></span></p>
<blockquote><p>Over 10 programmes, artist/musician Helliwell delves into his archive to look at the development of electronic music right across the world in the classic era of analogue technology. Starting in Europe and finishing up in the Southern Hemisphere, he will be playing vintage tracks from celebrated and overlooked composers from each country.     <br />This week Ian visits Germany and plays music by Stockhausen, Kraftwerk, Walter Ruttmann and Gyorgy Ligeti.      <br />Broadcast on Resonance FM at 19.30 GMT or available as a podcast from <a href="http://www.simonsound.co.uk/sound">www.simonsound.co.uk/sound</a></p>
</blockquote>
<p>Direct downloads for the first three shows:</p>
<p><a href="http://media.odeo.com/8/5/5/tg_01_GB_FINALMASTER.mp3" target="_blank">Great Britain</a></p>
<p><a href="http://media.odeo.com/0/9/4/tone_02_france.mp3" target="_blank">France</a></p>
<p><a href="http://media.odeo.com/7/4/2/tg_show03_germany_MASTER.mp3" target="_blank">Germany</a></p>
<p>And you can even join an <a href="http://www.facebook.com/event.php?eid=15126771815" target="_blank">event on Facebook</a>. I suggest holding a seance &#8211; slash &#8211; Dead Composers&#8217; Club.</p>
<p>The program is produced by Simon James, seen previously on CDM:</p>
<p><a href="http://createdigitalmusic.com/2006/08/22/bob-moog-celebrated-in-sound-over-an-hour-of-moog-music-moog-moments/" target="_blank">Bob Moog, Celebrated in Sound: Over an Hour of Moog Music, Moog Moments</a></p>
<p>&#8230; and he contributed to our 2006 <a href="http://createdigitalmusic.com/2006/01/05/leap-sounds-1-second-music-for-the-leap-second/" target="_blank">1-second music contest</a>, too.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/04/25/music-tech-history-day-tone-generation-podcasts-dust-off-breakthrough-electronic-tracks/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://media.odeo.com/8/5/5/tg_01_GB_FINALMASTER.mp3" length="28803626" type="audio/mpeg" />
<enclosure url="http://media.odeo.com/0/9/4/tone_02_france.mp3" length="28719693" type="audio/mpeg" />
<enclosure url="http://media.odeo.com/7/4/2/tg_show03_germany_MASTER.mp3" length="28789492" type="audio/mpeg" />
		</item>
		<item>
		<title>More TENORI-ON: Defunktion Toshio Iwai Interview, Podcast Performance</title>
		<link>http://createdigitalmusic.com/2007/09/10/more-tenori-on-defunktion-toshio-iwai-interview-podcast-performance/</link>
		<comments>http://createdigitalmusic.com/2007/09/10/more-tenori-on-defunktion-toshio-iwai-interview-podcast-performance/#comments</comments>
		<pubDate>Mon, 10 Sep 2007 13:21:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[tenori-on]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[Yamaha]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/09/10/more-tenori-on-defunktion-toshio-iwai-interview-podcast-performance/</guid>
		<description><![CDATA[Olly Farshi from Defunktion.net writes to share their interview with Toshio Iwai and a performance via podcast. I&#8217;m not sure that I agree with Olly that the TENORI-ON has generated a &#8220;hurricane of hype&#8221; (maybe more like a rain shower of enthusiasm), but they&#8217;ve got a terrific interview. Mr. Iwai talks about how the relationship [...]]]></description>
			<content:encoded><![CDATA[<p>Olly Farshi from Defunktion.net writes to share their interview with Toshio Iwai and a performance via podcast. I&#8217;m not sure that I agree with Olly that the TENORI-ON has generated a &#8220;hurricane of hype&#8221; (maybe more like a rain shower of enthusiasm), but they&#8217;ve got a terrific interview. Mr. Iwai talks about how the relationship with Yamaha developed, his thoughts on the response from YouTube and the blogosphere, and most importantly, his vision for the device and music making:</p>
<blockquote><p>The reality right now is that many people, including professional musicians and kids and simply passive listeners, have the chance to create their own music. This isn&rsquo;t a traditional musical instrument though, it&rsquo;s got the perfect balance between being a musical instrument and a device for listening to ready-made pieces.</p></blockquote>
<p>For all the recent comparisons to the Monome (hey, they <I>do</i> both have grids of light-up buttons in a square), among other alternative musical interfaces, on this point there&#8217;s a truly fundamental departure philosophically. Most research and design on alternative interfaces has focused on either creating new instruments for musicians or making the experience of the listener more active/interactive. In the case of the Tenori-On, the device is really both simultaneously, covering the range from being an interactive, sound art take on the iPod to being an expressive performance instrument for musicians (as Mr. Iwai himself uses it). The fact that Gary Kibler, as a professional composer, <a href="http://createdigitalmusic.com/2007/09/07/hands-on-tenori-on-close-encounters-of-the-interactive-music-kind/">here on CDM</a> found that the device was so immediately accessible is promising &#8212; it suggests the user can have that range of experience individually. (Gary wrote that &#8220;the Tenori-On has probably the best elapse &#8220;zero-to-flow&#8221; time I&#8217;ve ever experienced as a musician.)</p>
<p>Now that the launch is done and TENORI-ONs are getting out into the hands of the public, we&#8217;ll see if this translates to a broad audience and real longevity.</p>
<p><a href="http://defunktion.net/?p=200">Interview &#038; Podcast: Toshio Iwai &#8211; Tenori-On Special</a> [Defunktion]</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2007/09/10/more-tenori-on-defunktion-toshio-iwai-interview-podcast-performance/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Bob Moog, Celebrated in Sound: Over an Hour of Moog Music, Moog Moments</title>
		<link>http://createdigitalmusic.com/2006/08/22/bob-moog-celebrated-in-sound-over-an-hour-of-moog-music-moog-moments/</link>
		<comments>http://createdigitalmusic.com/2006/08/22/bob-moog-celebrated-in-sound-over-an-hour-of-moog-music-moog-moments/#comments</comments>
		<pubDate>Tue, 22 Aug 2006 14:22:45 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[memorials]]></category>
		<category><![CDATA[Moog]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[ringtones]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/08/22/bob-moog-celebrated-in-sound-over-an-hour-of-moog-music-moog-moments/</guid>
		<description><![CDATA[<img src="http://www.createdigitalmusic.com/images/featured/08_06moog.jpg">]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.createdigitalmusic.com/images/stories/2006/august2006/bobnyc.jpg" align="right" hspace="10" vspace="10">Producer/composer Simon James, aka Corky Burger, has produced over an hour celebrating Bob Moog. Dr. Moog&#8217;s voice booms over a rich and wildly eclectic mix of music built on his instruments, interspersed by the voiceover from an old Moog Music demo piece. The timbral variety that results speaks volumes. While the mainstream press in their obituaries for Dr. Moog last year sometimes described his analog synths as outmoded or dated, these sounds are actually becoming more familiar to our ears over time, not less. With Moog still producing new instruments (Little Phatty, Moog Voyager), software emulations of the classic models, and virtually every software and hardware instrument deeply impacted by his designs, Bob is alive everywhere you look.</p>
<p>Simon writes:</p>
<blockquote><p>Hope you enjoy the show and pardon the seriousness of the intro, on reflection I could have been a bit more celebratory in tone. It was sad when Bob Moog passed away but the show celebrates his life.</p></blockquote>
<p>And before we get too serious, let&#8217;s admit it: we&#8217;re glad we get to live in an age where Nancy Sinatra&#8217;s Daytripper was covered on Moog synths.</p>
<p><a href="http://www.totallyradio.com/stream/gateway_direct.php?file=75202">Totally Radio: A Bob Moog Celebration</a></p>
<p>For shorter musical moments, Simon (&#8220;Corky&#8221;) has an extensive collection of <a href="http://one40fivestore.typepad.com/the_one_40_five_store/moog_ringtones/index.html">Moog ringtones</a>, so you can keep those Moog sounds ringing everywhere you go. Simon has also produced the fantastic <a href="http://simonsound.co.uk/podcasts.html">Welcome to Mars podcast</a>, filled with wall-to-wall Moog Voyager sounds.</p>
<p>You can download CDM&#8217;s own Moog Voyager ring tone, created by Corky, here:</p>
<p><a href="http://www.createdigitalmusic.com/downloads/createdigitaltone.zip">Create Digital Tone</a></p>
<p><a href="http://createdigitalmusic.com/files/createdigitaltone.mp3">Preview CDM Tone</a></p>
<p>And, of course, Moog Music yesterday remembered their namesake with their 20-second <a href="http://moogmusic.com/news.php?cat_id=130">Moment of Moog</a>:</p>
<p><a href="http://www.createdigitalmusic.com/sounds/moment.mp3">Moment of Moog</a> </p>
<p>Composer Ken Soper reflects, &#8220;These sounds remind me that Bob, like the Minimoog Voyager, is alive.ÃƒÂ¢Ã¢â€šÂ¬Ã‚? </p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2006/08/22/bob-moog-celebrated-in-sound-over-an-hour-of-moog-music-moog-moments/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://www.totallyradio.com/stream/gateway_direct.php?file=75202" length="0" type="video/x-ms-asf" />
<enclosure url="http://createdigitalmusic.com/files/createdigitaltone.mp3" length="229870" type="audio/mpeg" />
<enclosure url="http://www.createdigitalmusic.com/sounds/moment.mp3" length="644809" type="audio/mpeg" />
		</item>
		<item>
		<title>Macworld Analysis: Apple&#8217;s Got Great News for Mac Music, Podcasts</title>
		<link>http://createdigitalmusic.com/2006/01/10/macworld-analysis-apples-got-great-news-for-mac-music-podcasts/</link>
		<comments>http://createdigitalmusic.com/2006/01/10/macworld-analysis-apples-got-great-news-for-mac-music-podcasts/#comments</comments>
		<pubDate>Tue, 10 Jan 2006 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GarageBand]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[laptops]]></category>
		<category><![CDATA[Mactel]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[processing]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/01/10/macworld-analysis-apples-got-great-news-for-mac-music-podcasts/</guid>
		<description><![CDATA[Macworld is always the highlight of the Mac year, and today was no exception. Apple&#8217;s keynote focused on the broad consumer market, but there was still plenty of good news for Mac musicians and audio pros. (Plus a few question marks, as usual.) Here&#8217;s CDM&#8217;s quick take:


Intel is on track. The potentially-scary jump from PowerPC [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/storiespre2k6/macbookpro.jpg"><P>Macworld is always the highlight of the Mac year, and today was no exception. Apple&#8217;s keynote focused on the broad consumer market, but there was still plenty of good news for Mac musicians and audio pros. (Plus a few question marks, as usual.) Here&#8217;s CDM&#8217;s quick take:<br />
<span id="more-1097"></span><br />
<P><br />
<B>Intel is on track</b>. The potentially-scary jump from PowerPC to Intel CPUs looks like it won&#8217;t be so bad after all, with new iMacs and laptops shipping in a hurry, much-faster performance, and what appears to be a healthy software transition. Developers I&#8217;ve talked to haven&#8217;t been worried, either &#8212; a good sign.<P><br />
<B>Logic Pro will rock the Intel chips</b>. While it&#8217;s not a surprise, Apple&#8217;s pro apps (including Soundtrack and Logic) will make the leap to Intel. Happily, it&#8217;s happening fast (March) and won&#8217;t cost a zillion dollars ($49 crossgrade, though free would have been even better). This bodes well for other music apps to be ported soon, too. After all, Logic has plenty of legacy code in it, and Apple has gotten it working. And if Logic is running on Core Audio on Intel, so will other apps. (Now what about plug-ins?)<P><br />
<B>Apple&#8217;s laptops will be awesome</b>. Sure, the name is odd (MacBook Pro?), perhaps an attempt by Apple to make sure you know this is an Intel computer that doesn&#8217;t do Windows. But Apple gave us what we wanted: a machine with the body of a Mac, and the MacOS, but the performance of a high-end PC. The Core Duo (another weird name) chip from Intel promises a 4x performance boost over the PowerBook G4. The only people weeping today? The ones who got a new PowerBook in the last six mo&#8211; hey, wait! That&#8217;s me! (Stay tuned for a new tutorial from me on how to use the built-in iSight camera as a musical instrument. (I&#8217;ll be showing this off at <a href="http://www.thenammshow.com">NAMM</a>, too, if you&#8217;re there.)<P><br />
<B>Apple will make podcasting easier</b>. GarageBand could double as a nice podcast production app, especially now that Apple has made publication easier via .Mac. It&#8217;s the first genuine 1-step solution for podcasting we&#8217;ve seen yet. Sure, it&#8217;ll mean some awful podcasts hit the Web, but hopefully some good ones, too.<P><br />
<B>All the news that isn&#8217;t:</b> So, what&#8217;s missing? Apple hasn&#8217;t made any announcement about its flagship desktop, the Power Mac, other than the &#8220;other Macs&#8221; will make the leap to Intel later this year. Nor have we heard anything about audio software, like updates for Logic Pro or Soundtrack Pro, though it would be highly unlikely for those apps to make a Macworld Expo appearance. That said, Apple does appear to be on track with the Intel transition, which is what&#8217;s important. (And a little podcasting icing on the cake can&#8217;t hurt.) I think you&#8217;ll see more news over the coming months, but Apple&#8217;s off to a good start in 2006.<P><br />
The big question mark is, how will plug-ins fare in the transition to Intel? And how well will non-universal code run on the new machines? In the meantime, let&#8217;s get those MacBook Pros in a hurry so we can (1) hack them to run Windows and (2) benchmark them against PCs running audio apps. Who&#8217;s with me?</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2006/01/10/macworld-analysis-apples-got-great-news-for-mac-music-podcasts/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>
