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	<title>Create Digital Music &#187; post-production</title>
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		<title>Adobe to Bring Audition, Wave Editor and Post Tool, to the Mac</title>
		<link>http://createdigitalmusic.com/2010/06/adobe-to-bring-audition-wave-editor-and-post-tool-to-the-mac/</link>
		<comments>http://createdigitalmusic.com/2010/06/adobe-to-bring-audition-wave-editor-and-post-tool-to-the-mac/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 04:10:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[adobe]]></category>
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		<category><![CDATA[audition]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=11755</guid>
		<description><![CDATA[Audition, a favorite, previously Windows-only wave editor from Adobe, is coming to the Mac this winter. Adobe is touting native surround support, multi-channel effects, and performance optimizations; you can check out how the new tool looks at Adobe Labs. The public beta is due this winter. Interestingly, Adobe is pushing the video side of this &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/06/adobe-to-bring-audition-wave-editor-and-post-tool-to-the-mac/">Continue &#8594;</a>]]></description>
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<p>Audition, a favorite, previously Windows-only wave editor from Adobe, is coming to the Mac this winter. Adobe is touting native surround support, multi-channel effects, and performance optimizations; you can check out how the new tool looks at Adobe Labs. The public beta is due this winter. Interestingly, Adobe is pushing the video side of this more than audio, even though Audition is popular with audio users. The demos are hosted by video specialist Jason Levine, and &#8220;post production&#8221; is the phrase that keeps coming up.</p>
<p>The Mac is quickly becoming spoiled for choice with dedicated wave file editors, maybe enough that the half-decade-plus absence of Macromedia SoundEdit can finally be put to rest. <a href="http://createdigitalmusic.com/2010/03/25/wave-editor-competition-lives-with-wavelab-7-for-pc-and-mac/">WaveLab</a> from Steinberg was announced back in March, joining the likes of BIAS Peak, Audiofile&#8217;s Wave Editor, DSP Quattro, Sound Studio, Apple&#8217;s Soundtrack Pro, and Audacity. Readers are divided on whether such dedicated tools are even needed, given expanded editing features in music and video programs, but those who do love them are very particular in their tastes. That means lovers of Audition on Windows, and people looking for more serious post-production tools to complement Adobe&#8217;s video offerings, now have some good news.</p>
<p>What made Adobe make the decision early? Well, I don&#8217;t know if you can chalk it up to a scathing review by my colleague Chris Breen for <em>Macworld</em>. But I do think the message he brought &#8211; that Soundbooth CS5 wasn&#8217;t quite up to pro tasks &#8211; was probably one Adobe was hearing from a lot of other people, too. Here&#8217;s how Chris <a href="http://www.macworld.com/reviews/product/464069/review/soundbooth_cs5.html">opened his review</a>:<span id="more-11755"></span></p>
<blockquote><p>When you think Adobe, the first thought unlikely to pop to mind is audio. And yet Adobe continues to include its Soundbooth audio editing application in the Creative Suite 5 Production Premium and Master Collection bundles and sells the application separately for $199. Compare the latest version of Soundbooth with its predecessor, however, and you can be excused for thinking that audio is not among Adobe’s priorities. Soundbooth CS5 is a meager update that fails to address the application’s most glaring shortcomings.</p></blockquote>
<p>Ouch. For what it&#8217;s worth, while I think you&#8217;d have to be pretty nuts to buy Soundbooth standalone for two hundred bucks, it&#8217;s worth trying out if you own CS. It&#8217;s great for quick edits and podcasts and such, though I agree with all of Chris&#8217; criticisms.</p>
<p>Windows users, though, very often <em>do</em> think of Adobe Audition as a close rival with tools like Sony SoundForge and Steinberg WaveLab on the PC. (Now, only SoundForge hasn&#8217;t announced a Mac port.)</p>
<p>So, to what can you credit Adobe&#8217;s ability to port the tool? Without knowing the specifics of Audition, generally with Adobe apps, you can thank the use of cross-platform libraries and some shared code between applications. That could also mean that the announcement of Audition for Mac is simultaneously good news for loyal Windows users &#8211; it means Audition is getting some attention, and I wouldn&#8217;t be surprised if Audition for Windows gets an update around the same time.</p>
<p>What I wouldn&#8217;t read into this is any larger conclusions about Windows-to-Mac porting, as Synthtopia does:</p>
<p><a href="http://www.synthtopia.com/content/2010/06/23/adobe-audition-on-the-mac/">Adobe Bringing Audition To The Mac. Could Sonar Be Next? </a></p>
<p>I can answer that question: no. Cakewalk has told me repeatedly that, while they&#8217;re enthusiastic about supporting the Mac, SONAR is closely tied to Windows. A DAW is also a lot more complicated than something like Audition. Tools like Cubase (in its current generation) and Ableton Live were built with cross-platform support in mind; adding it down the road is a much harder task.</p>
<p>I don&#8217;t think anything about this landscape has changed. Developers who can do it easily are happy to be on both platforms, most of all a company like Adobe that makes cross-platform support part of their business strategy.</p>
<p>But as I said, even Windows users may wind up getting a refreshed version of a favorite audio editor out of this.</p>
<p>Stay tuned for when you can audition this tool for yourse&#8212; oh, jeez. That&#8217;s a terrible way to end this post. I apologize. Someone must have dropped a CS5 box on my head or something.</p>
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<p><strong>Updated:</strong> Jim Dalrymple at The Loop talks to Adobe about Audition. Notable &#8211; Audition for Mac is getting some of the great noise reduction features from the Windows release (as noted by readers in comments), as well as some of the more unique and effective tools in Soundbooth (Paint Brush, Healing):</p>
<blockquote><p>An audio engineer himself, Levine said that Audition has a number of features that cannot be matched in other applications. Most notably, Levine said Audition’s noise reduction and restoration capabilities will be something to watch out for.</p>
<p>“There are plug-ins that can do noise reduction, but quite frankly, Audition is just better,” said Levine.</p>
<p>Audition will also feature some very familiar tools like a Paint Brush and Healing Tool. Photoshop users know these tools well and they work just the same in Audition, except with audio instead of images.</p></blockquote>
<p><a href="http://www.loopinsight.com/2010/06/22/adobe-audition-coming-to-the-mac/">Adobe Audition coming to the Mac</a> [The Loop]</p>
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		<title>Doctor Who Sound Editor on Virtual Katy 2</title>
		<link>http://createdigitalmusic.com/2007/06/doctor-who-sound-editor-on-virtual-katy-2/</link>
		<comments>http://createdigitalmusic.com/2007/06/doctor-who-sound-editor-on-virtual-katy-2/#comments</comments>
		<pubDate>Fri, 29 Jun 2007 15:27:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[conforming]]></category>
		<category><![CDATA[post-production]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/06/29/doctor-who-sound-editor-on-virtual-katy-2/</guid>
		<description><![CDATA[Speaking of audio post, last year, a mention of the use of Virtual Katy 2 on the new Doctor Who TV program (and King Kong, and Lord of the Rings stirred up some naysayers of this popular audio conforming tool. The folks involved on these projects have since spoken up. First, a Foley Editor from &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/06/doctor-who-sound-editor-on-virtual-katy-2/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img id="image2283" src="http://createdigitalmusic.com/files//2007/06/doctorwho.jpg" alt="Doctor Who" / align="right" hspace="10" vspace="10">Speaking of audio post, last year, a mention of the use of Virtual Katy 2 on the new Doctor Who TV program (and <I>King Kong</i>, and <I>Lord of the Rings</i> stirred up some naysayers of this popular audio conforming tool. The folks involved on these projects have since spoken up. First, a Foley Editor from King Kong jumped in to say Foley work for the big ape worked well in VK2. This week, we hear from the man behind sound on the Doctor:</p>
<blockquote><p>Hi, I&rsquo;m Paul McFadden Supervising Sound Editor on Doctor Who and I have to say that VK2 saved our lives on numerous occasions.The show is a complete nightmare for recuts. Way to much for a TV show, VK gives us a workflow that allows us to complete[sic] the audio post on schedule. It&rsquo;s a lifesaver.</p></blockquote>
<p>I much prefer hearing from the people in question to hearing from press releases (all due respect to the people doing the press releases), so worth sharing that.</p>
<p><a href="http://www.virtualkaty.com/">Virtual Katy</a></p>
<p>It&#8217;s interesting that Apple would be getting into the conforming game with Soundtrack Pro 2 and Final Cut Studio. I look forward to hearing how this works on for people doing Final Cut production; I expect it&#8217;ll take some months of work out in the field before we know. (Of course, even better is not having to make major cuts in the first place, but we know how that can go&#8230; &#8220;Final Cut&#8221;? Good luck!)</p>
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		<title>Soundtrack Pro 2: My Macworld Review</title>
		<link>http://createdigitalmusic.com/2007/06/soundtrack-pro-2-my-macworld-review/</link>
		<comments>http://createdigitalmusic.com/2007/06/soundtrack-pro-2-my-macworld-review/#comments</comments>
		<pubDate>Fri, 29 Jun 2007 15:20:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[audio-editors]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/06/29/soundtrack-pro-2-my-macworld-review/</guid>
		<description><![CDATA[Soundtrack Pro 2 from Apple offers some major new improvements over the first release of the &#8220;Pro&#8221; audio editor from Apple. Multichannel editing now works properly, with the ability to nudge by frames and move clip envelopes together with clips, and there are some brilliant new features for conforming audio projects to video and a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/06/soundtrack-pro-2-my-macworld-review/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img id="image2279" src="http://createdigitalmusic.com/files//2007/06/stp2fades.jpg" alt="Soundtrack Pro 2 Fades" /></p>
<p>Soundtrack Pro 2 from Apple offers some major new improvements over the first release of the &#8220;Pro&#8221; audio editor from Apple. Multichannel editing now works properly, with the ability to nudge by frames and move clip envelopes together with clips, and there are some brilliant new features for conforming audio projects to video and a &#8220;Lift and Stamp&#8221; tool for applying audio attributes from one clip (including matching EQ and copying effects) to another.</p>
<p>Macworld.com has just published my complete review of the software:</p>
<blockquote><p><b>Pros:</b> Vastly improved multichannel editing and file import and export; Conform feature makes Final Cut integration more elegant; efficient surround panning; improved recording; convenient Lift and Stamp audio.</p>
<p><b>Cons:</b> Automation requires AppleScript; rigid and sometimes sluggish interface; available only as part of the Final Cut Studio suite.</p></blockquote>
<p><a href="http://www.macworld.com/2007/06/reviews/soundtrack/index.php">Soundtrack Pro 2: Improved editing and new features help you sync audio with video</a></p>
<h3>Soundtrack vs. Final Cut Studio vs. Logic</h3>
<p>The bad news, of course, is that the only way to get Soundtrack Pro 2 is to either buy Final Cut Studio or upgrade to the whole Final Cut Studio.<span id="more-2278"></span> Worse, as we&#8217;ve commented here before, existing Soundtrack Pro users had to upgrade to Final Cut Studio just to get Intel compatibility. Not surprisingly, this issues comes up in comments even at Macworld.com (and I&#8217;ve certainly heard it repeatedly from readers here).</p>
<p>Apple&#8217;s made their decision, though, and on some level I definitely understand it. The reality is that <B>this market isn&#8217;t terribly big</b>. Apple indicated when they made the decision to discontinue Soundtrack Pro as a standalone product that response had been lackluster. And I&#8217;ve heard from waveform software developers that it really isn&#8217;t a big market. Lots of people do need to edit audio at some point, but they&#8217;re often intimidated by the tools out there, or just don&#8217;t make the leap of investing in a dedicated tool. I do think it&#8217;s too bad Intel users didn&#8217;t have a better upgrade path, of course.</p>
<p>Mac users are hardly high-and-dry when it comes to audio editing. There are other standalone wave editors from which to choose, like the old standby Peak and newer entries like the <a href="http://createdigitalmusic.com/2007/05/15/review-audiofile-engineering-wave-editor-ideal-mac-audio-tool/">Audiofile Wave Editor</a> and Adobe&#8217;s Soundbooth CS3, which has just started to ship. </p>
<p>Before anyone worries any more about this issues, though, I think the real question is <B>when some of these features will show up in Logic</b>. I have no idea what Apple will do with their next version of Logic, but it&#8217;s a pretty safe guess to figure some of Soundtrack Pro&#8217;s features will show up in Logic. (I don&#8217;t think there will be a bundled copy of Soundtrack in Logic, but if they copy some of the functionality, you might not want it.)</p>
<p>For those of you who do use Final Cut Studio, of course, and cross between the visual and sound worlds (as <a href="http://createdigitalmotion.com">we do</a>), Soundtrack Pro is well worth a look. The <B>integration and value is greatly expanded</b> in this version for people who do want Soundtrack as a part of Final Cut Studio. Be sure to check out the <a href="http://www.macworld.com/2007/06/reviews/finalcutpro6/index.php">Final Cut Pro</a> and <a href="http://www.macworld.com/2007/06/reviews/color1/index.php">Color</a> reviews by my Macworld colleagues, or my <a href="http://www.macworld.com/2007/06/reviews/motion3/index.php">Motion review</a>. Complaints welcome here.</p>
<h3>What About Audio Post?</h3>
<p>I&#8217;m curious to hear what some of our post production readers think of the new audio post features. To me, it&#8217;s a little soon to tell how things like the new conform feature will work in actual production environments, especially since we&#8217;ve debated here on CDM over features the size of <I>King Kong</i> (in movieland) or <I>Doctor Who</i> (in TVland). Those of you working in post, do share &#8230; though, naturally, the integration here assumes you&#8217;re starting out with workflows in Final Cut Pro to begin with, and are willing to do audio conform outside Pro Tools.</p>
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		<title>Intel Mac Musicians Get Some Holiday Love: Universal Binaries Everywhere</title>
		<link>http://createdigitalmusic.com/2006/12/intel-mac-musicians-get-some-holiday-love-universal-binaries-everywhere/</link>
		<comments>http://createdigitalmusic.com/2006/12/intel-mac-musicians-get-some-holiday-love-universal-binaries-everywhere/#comments</comments>
		<pubDate>Mon, 18 Dec 2006 06:04:52 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[There&#8217;s nothing worse than owning a shiny, new MacBook and discovering you can&#8217;t run music software you want to run. &#8220;All I want for Christmas&#8221; (or Hannukah, too, as these are just in time) &#8220;is a Universal Binary.&#8221; Good news: my inbox continues to report incoming Intel-native plug-ins and instruments. XO Wave, pictured at right, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/12/intel-mac-musicians-get-some-holiday-love-universal-binaries-everywhere/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.createdigitalmusic.com/files/stories/2006/dec/xowavemac.jpg" align="right" hspace="10" vspace="10">There&#8217;s nothing worse than owning a shiny, new MacBook and discovering you can&#8217;t run music software you want to run. &#8220;All I want for Christmas&#8221; (or Hannukah, too, as these are just in time) &#8220;is a Universal Binary.&#8221; Good news: my inbox continues to report incoming Intel-native plug-ins and instruments. </p>
<p><a href="http://www.xowave.com/">XO Wave</a>, pictured at right, is actually a new mixing / recording / editing multichannel audio package with video scoring features. The basic version is free; you can upgrade to a pro release for US$75. It&#8217;s a new application, so I don&#8217;t want to comment too soon, but it&#8217;s worth checking out. Let us know if you&#8217;ve tried it. As it&#8217;s not a port, it doesn&#8217;t exactly fit here. But this illustrates that as time goes on, the Intel/PowerPC split will be forgotten just as the PowerPC/68k divide once was, for those of you who &#8230; erm, remember.</p>
<p><B>Native Instruments</b> has brought its <a href="http://www.native-instruments.com/index.php?id=traktor32_us">Akoustik Piano</a> sample piano instrument to Intel Macs. Along with Reaktor and Traktor (the latter bringing some <a href="http://www.native-instruments.com/index.php?id=traktor32_us">new features, as well</a>), most of the NI line is now on Intel. As they plug the last holes (port the last plugs?), we&#8217;ll keep you posted.</p>
<p><B>IK Multimedia</b> has released its massive Miroslav Philharmonik sampled orchestral library as a Universal Binary, and, even better, has <B>eliminated the dongle for all platforms</b>. Yes, you can now safely lose your iLok plug, and it&#8217;ll still run. Thanks, IK, though we won&#8217;t rest until every dongle has vanished forever. This follows the recent release of the bass amp simulation plug-in Ampeg SVX, AmpliTube guitar software, SampleTank, and T-RackS; the remaining instruments will show up early next year. (See their <a href="http://www.ikmultimedia.com/MainPhp.html?NewsDisplay.php&#038;Id=604">Intel release calendar</a>.) Download all of them from the <a href="http://www.ikmultimedia.com/Main.html?IKRegUsersArea">user area</a>.</p>
<p><B>MOTU Instruments:</b> MOTU has updated their MX4 synth, Ethno Instrument, and Symphonic Instrument with new Intel-ready versions. See the story at <a href="http://www.createfilmscores.net/?p=82">Create Film Scores</a>.</p>
<p>Virtual Katy, the conforming system for post production (if you have to ask, you don&#8217;t need it) is now Intel-native. [<a href="http://www.virtualkaty.com/documents/pr_VKCNA.master_000.pdf">PDF press release</a>]<span id="more-1769"></span></p>
<p>The general trend seems to be that everyone is wrapping up this month, with a small handful of stragglers shipping early next year. Of course, that doesn&#8217;t cover the many, many smaller plug-ins out there, which brings me to the next question:</p>
<h3>Got Your Ports?</h3>
<p>If you&#8217;re an independent music developer who has recently ported your music software to Intel native and want to make sure the world knows about it, do let us know about it.</p>
<p>And if you&#8217;re a plug-in lover who&#8217;s recently found an Intel-native port or new instrument, let us know about that, too. Can&#8217;t promise I&#8217;ll keep up, but I&#8217;ll try to post round-ups, particularly with Macworld Expo on its way. (If you&#8217;re going, <a href="http://createdigitalmusic.com/2006/11/20/day-long-macworld-intensive-with-music-luminaries-special-reader-discount/">say hi</a>!)</p>
<p>And yes, Windows fans, I know you don&#8217;t have to deal with this. Fortunately, I have nearly every conceivable current platform on test here, which means I can experience the upgrade misery of every OS! Soon, Vista compatibility, which hopefully will be a smoother ride. Strangely, my Commodore 64 hasn&#8217;t needed any upgrades at all lately.</p>
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		<title>Audio Post Conforming on Doctor Who: Make Those Screams Fit</title>
		<link>http://createdigitalmusic.com/2006/06/audio-post-conforming-on-doctor-who-lord-of-the-rings/</link>
		<comments>http://createdigitalmusic.com/2006/06/audio-post-conforming-on-doctor-who-lord-of-the-rings/#comments</comments>
		<pubDate>Thu, 08 Jun 2006 14:16:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Doctor-Who]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[Pro-Tools]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[TV]]></category>

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		<description><![CDATA[Sound editing can be an unenviable job: against some sometimes absurdly tight deadlines, you have to work with complex, extensive changes to the film or TV show. Virtual Katy is a piece of software that integrates with Final Cut and Avid video editing and handles conforming &#8212; basically, taking all those changes and making everything &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/06/audio-post-conforming-on-doctor-who-lord-of-the-rings/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/stories/2006/june/doctorwhotennant.jpg"></p>
<p>Sound editing can be an unenviable job: against some sometimes absurdly tight deadlines, you have to work with complex, extensive changes to the film or TV show. Virtual Katy is a piece of software that integrates with Final Cut and Avid video editing and handles conforming &#8212; basically, taking all those changes and making everything fit. It&#8217;s not a wildly expensive piece of software, ranging from US$400 to $1000. But it&#8217;s surprisingly elegant, at least from my layperson&#8217;s point of view. If you&#8217;ve ever been curious how these things work, check out the short <a href="http://www.virtualkaty.com/support/VK2_action.htm">quick start tutorial</a>.</p>
<p>VK is used professionally on some interesting and geek-pleasing projects, ranging from <a href="http://www.virtualkaty.com/products/VK_lOTR.htm">Lord of the Rings</a> to South Park. Boy, those two projects need it, too: Lord of the Rings was infamous for its far-reaching, deep edits (composer Howard Shore talked about that), whereas South Park gets wrapped up literally a few hours before you see it air in the U.S. on Comedy Central. Naturally, VK loves to send out press releases about these projects.</p>
<p>This one caught my eye: VK is used by Douglas Sinclair, sound editor on the new, slicker Doctor Who. <span id="more-1406"></span>(More stories in <a href="http://www.virtualkaty.com/documents/pr_DrWho.final.pdf">VK&#8217;s press release PDF</a>, with the sales pitch but interesting nonetheless.) The whole process happens in just two and a half weeks per episode. That&#8217;s more lavish than, oh, say, South Park. (They get a few days, but by contrast, South Park sound editor D.A. Young told me things like explosion sounds often don&#8217;t line up with the effects when the show first airs!). But just over two weeks is pretty tight given the cinematic level of sound and visual effects Doctor Who requires. Conforming comes in as visual effects are finalized and trailers and re-caps are generated.</p>
<p>And all of this gives me both another chance to talk about Doctor Who and an opportunity to run a picture of <a href="http://en.wikipedia.org/wiki/David_Tennant">David Tennant</a> for my girlfriend. Previous examples of me finding excuses to talk about Who:</p>
<p><a href="http://createdigitalmusic.com/2005/03/25/doctor-who-theme-behind-the-scenes-hear-the-themes/">Doctor Who Theme: Behind the Scenes, Hear the Themes</a><br />
<a href="http://createdigitalmusic.com/2005/03/25/doctor-who-theme-remixed-and-roasted/">Doctor Who Theme, Remixed and Roasted</a></p>
<p><I>Note: Anyone who actually does use these tools &#8212; since I know nothing as I don&#8217;t do post production! &#8212; please feel free to say hello in comments, whether you&#8217;ve used VK or anything else. One person has already stepped up. I do prefer hearing from real people to hearing from press releases, as regular readers know. -PK</I></p>
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		<title>Post-Production Porn: Peter Jackson&#8217;s Dream Studio</title>
		<link>http://createdigitalmusic.com/2005/06/post-production-porn-peter-jacksons-dream-studio/</link>
		<comments>http://createdigitalmusic.com/2005/06/post-production-porn-peter-jacksons-dream-studio/#comments</comments>
		<pubDate>Tue, 07 Jun 2005 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gear-lust]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[Studios]]></category>
		<category><![CDATA[Workspaces]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2005/06/07/post-production-porn-peter-jacksons-dream-studio/</guid>
		<description><![CDATA[CDM reader Tim in New Zealand gets our dream 5.1 surround studio prize: 250-input Euphonix desk? Check. Actual movie theater for production? Check. Ultra-sexy mood lighting and furniture? But of course. How do you get to work in a post production studio that looks like it could double as someone&#8217;s evil headquarters in a Bond &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2005/06/post-production-porn-peter-jacksons-dream-studio/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div class="legacyimage"><img src="http://createdigitalmusic.com/files/storiespre2k6/3theatre02.jpg"></div>
<p>CDM reader Tim in New Zealand gets our dream 5.1 surround studio prize: 250-input Euphonix desk? Check. Actual movie theater for production? Check. Ultra-sexy mood lighting and furniture? But of course.<P><br />
How do you get to work in a post production studio that looks like it could double as someone&#8217;s evil headquarters in a Bond flick? Simple: wait until Peter Jackson shoots another Lord of the Rings Trilogy in your backyard, let that whole film get done (Tim says he&#8217;s not a fan, and turned down a freelance-only FX gig on the films), and then sit back, relax, and get ready to mix in the world&#8217;s most beautiful studio.<P><br />
The <a href="http://www.parkroadpost.co.nz/">Park Post Road</a> site is still under construction; check it out for one nice shot and click the movie screen to watch the studio being built, time-lapse style. But Tim does send a full <a href="http://www.substation.co.nz/subphotos.html">photo essay</a> on sound design for <I>The World&#8217;s Fastest Indian.</i> Let me get this straight: you call <b>playing around with vintage cars and motorcycles</b> work?<P><br />
Meanwhile, for more of Peter Jackson&#8217;s fantasy expenditures, don&#8217;t miss Music Thing&#8217;s coverage of Peter&#8217;s <a href="http://www.ragtimewest.com/index.html">$100,000 nickelodeons</a>. The guy&#8217;s got style.</p>
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		<title>Pro Tools 6.9: 7 &#8220;.1&#8243; Away? Post-Production Competition?</title>
		<link>http://createdigitalmusic.com/2005/04/pro-tools-69-7-1-away-post-production-competition/</link>
		<comments>http://createdigitalmusic.com/2005/04/pro-tools-69-7-1-away-post-production-competition/#comments</comments>
		<pubDate>Mon, 18 Apr 2005 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Digidesign]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[Pro-Tools]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[video]]></category>

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		<description><![CDATA[Pro Tools 6.9 is now available from Digidesign. As Apple focuses on integration with Final Cut Pro, Avid/Digidesign are counting on the loyalty of studios and video houses to the Avid system; 6.9&#39;s major new features have to do with Avid&#39;s high-end video products. If you don&#39;t have an Avid or ICON D-Command control surface, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2005/04/pro-tools-69-7-1-away-post-production-competition/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div class="legacyimage"><img src="http://createdigitalmusic.com/files/storiespre2k6/ptsuite.jpg"></div>
<p><a target="_blank" href="http://digidesign.com/">Pro Tools 6.9</a><br />
is now available from Digidesign. As Apple focuses on integration with<br />
Final Cut Pro, Avid/Digidesign are counting on the loyalty of studios<br />
and video houses to the <strong>Avid system</strong>; 6.9&#39;s major new features<br />
have to do with Avid&#39;s high-end video products. If you don&#39;t have an<br />
Avid or ICON D-Command control surface, there&#39;s really <strong>not much significant in this upgrade</strong> (the new EQ III plug-in was already available for download).</p>
<p>Of course, using CDM&#39;s patented <strong>Version Prediction System</strong> (VPS),<br />
we&#39;ve analyzed information for Digidesign PR, weather conditions over<br />
the Atlantic Conveyer, solar activity, star alignment, and our Upgrade<br />
Predicting Pigeon Patricia to come to this conclusion: <strong>Pro Tools 7 is now .1 away!</strong> If we don&#39;t see Pro Tools 6.91 first, that is. (What, you&#39;re not impressed by my reporting here?)</p>
<div class="legacyimage"><img src="http://createdigitalmusic.com/files/storiespre2k6/waltermurch.jpg"></div>
<p>Back to a serious look at this, CDM readers have proved<br />
pretty split on Pro Tools. Some of you can&#39;t stand it, some of you<br />
can&#39;t live without it, but the good news is, either way you seem happy<br />
with your choice and you&#39;re getting your work done. At least it&#39;s<br />
becoming clear there is a choice &#8212; and choice is always good. Even in<br />
post-production, I&#39;ve talked to people using MOTU Digital Performer,<br />
Steinberg Nuendo, and Apple Logic. Acclaimed film editor / sound<br />
designer (and Final Cut user) <a target="_blank" href="http://www.apple.com/finalcutstudio/soundtrackpro/customertestimonial.html">Walter Murch seems really excited</a> about Apple&#39;s new <a target="_blank" href="../../../index.php?option=com_content&#038;task=view&#038;id=455&#038;Itemid=44">Soundtrack Pro</a>. (Did Apple solicit input from Murch?) </p>
<p>And that, of course, is the point. If Pro Tools isn&#39;t the &quot;only choice&quot;<br />
in production, it means there&#39;s still room for innovation in future<br />
versions of Pro Tools (version 7?) and its competitors (Pro Tools has<br />
nothing like Soundtrack&#39;s new Action Layers or UI). Competition between<br />
native DAWs has led to feature-laden software like the current<br />
generation of Logic, Cubase, SONAR, and DP, plus apps we never dreamed<br />
we&#39;d see like Live. It&#39;s great that post-production will be<br />
competitive, too. Bottom line: <strong>Pro Tools is going to remain the industry leader &#8212; but a good fight could be just what this market needs.</strong></p>
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