Livid Block: Open Grid Button Controller Adds Knobs, Faders – and Choice

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The grid is in. While the monome remains the standards bearer for hardware with grids of buttons on it, arrays of buttons are suddenly everywhere, in the commercial Akai APC40 and Novation Launchpad, and, from Livid Instruments, the Ohm64 and now the Block. I think it’s a real compliment to the monome’s creators – and the community that has authored ingenious open software for the monome – that there is this excitement around the design.

The latest entry is Livid’s Block, a compact, aluminum-and-wood controller that’s easy to carry and which weighs less than 3 pounds. It’s not a monome – it eschews the monome’s stringent minimalist design aesthetic and adds knobs on top, faders on the side. That layout has made the M-Audio Trigger Finger a blockbuster hit, so I think it could attract people who want more than just buttons. (That’s why choice is generally a good thing.) But just as importantly, the Block takes cues from the monome beyond the skin-deep. As with the Ohm64, Livid is working to open-source both the guts of the hardware and the software on the computer. The instruments are made by hand using sustainable materials and finishes, manufactured in Texas in their own shop rather than the lowest bidder overseas. The hardware itself encourages hacks and customization. These are principles championed by the monome’s Brian Crabtree and Kelli Cain, and they’re badly in need of some company. Livid, like those monome creators, is a handful of individuals rather then a big company, but they give us new hardware that embodies sustainability, openness, and local production – and that makes the monome and its principles stronger. (Livid has been crafting performance hardware and Max patches for many years.) And while this bus-powered USB MIDI device doesn’t yet support (OSC) OpenSoundControl, that could come – without sacrificing conventional MIDI connections to outboard gear when you don’t have the computer connected. (Clarification: as with the Ohm64, OSC support is not yet available but should be possible. Stay tuned.)

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Basic specs:

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Bassoon of the FUTURE: Eigenharp Launches, in Massive and Pico-for-Mortals Sizes

I don’t know if it’s “the most revolutionary new musical instrument of the last 60 years,” but let’s be clear on one thing: the Eigenharp Alpha is utterly, beautifully insane. It combines breath and finger input in a bassoon form factor, but with quite a lot more physical control, a computer connection, and no internal sound source of its own. The breath input comes from a crooked tube as on a bassoon, with finger input in a touch strip, a fretted, light-up keyboard, and keys that have their own various forms of expression. Launched yesterday in London, the Eingenharp is getting a lot of attention. (And yes, some of you spotted signs of its launch all the way back in June, to which I say – I’m sorry I’m so late to the party.)

From BBC: Do you drum it, strum it or stroke it?

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I hope to speak to the creators soon. Already, I see some indications that there are equal parts genius and madness here. The controller itself, even in the bizarre bassoon form factor, has an extraordinary amount of control, with high-resolution keys, percussion keys, elaborate control arrangements that can adjust tone or record samples, and extremely precise breath and touch. At £3,950, many computer musicians accused of “knob twiddling” by the creators probably won’t be able to afford the top-of-the-line model, but I do believe an instrument like this can easily, fairly cost this much, it’s a cost reasonable for musical instruments – and there is a £349 “Pico” edition for mortals.

There’s some madness, too, however. For the “instrument of the future,” the creators appear to have chosen MIDI, via USB, in place of a modern control protocol. Then, they plug the instrument into proprietary Mac software. (A Windows version is expected early next year.) There are software models of a Cello, a Clarinet, and a Synth, but there are also gigs of samples oddly loaded into SoundFont format. Given the futuristic ambitions and the sky-high price, closed software and antiquated I/O seem puzzling to me. I’m also skeptical of the approach here of piling on as many controllers as possible.

CORRECTION – CORRECTION! Yes, indeed – proprietary software and the limitations of MIDI wouldn’t make any sense – and apparently the creators agree. So the software will be open sourced, as will their custom-designed protocol. I’ve got all the details – required reading for anyone working on expressive instruments.

But don’t get me wrong. I think this fascinatingly bizarre instrument is worth exploring. The hardware design looks exceptionally luxurious, and there is some genuine design innovation in the controller the likes of which we’ve never seen in an instrument beyond a prototype or two.

Oh, and yes, I already want the Pico – and I think the Pico’s fewer controls may actually make more sense.

Basic specs:

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NI Teases New DJ Controller in Richie Hawtin Maschine + Traktor Video; Twitter App

It’s Richie Hawtin Watch time! The latest: NI teases an upcoming DJ controller by sharing video of Richie playing it in a club. The surprise: it’s actually what he’s doing with Maschine that seems most interesting to me. And if you recall the Twitter DJ app that he promised in the spring, it’s here, ready to use so long as you have Traktor and a Mac. (If you’re reading, Richie, do let me know if I’ve gotten my facts straight…)

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Upcoming Final Fantasy Album: Treating the Orchestra Like an Analog Synth

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Photos by Hedi Slimane; courtesy Final Fantasy.

Can you approach a symphony orchestra as though it’s an analog synth? That’s a question composers have asked since the first time they heard electronic sounds. It’s impossible to hear the 20th-century technology alongside the 19th-century technology without the one reframing your view of the other. Now, it will be tackled by the new album from composer/singer/violinist Owen Pallett, with an interesting cast of characters onboard, plus one imaginary ultra-violent farmer.

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Obsessive Windows 7 Under-the-Hood Guide for Music; Can You Finally Dump XP?

Windows 7 running on a laptop, as photographed by / (CC) Luke Roberts. Windows 7 makes far subtler changes than Vista did, which gives it an opportunity to refine features by the ship date. And it’s been tested unusually widely, by testers like Luke.

Windows matters. It’s what roughly half of CDM readers use, and – for all the attention Apple gets – it’s a big part of the computer music world. Windows today also faces many of the same under-the-hood challenges that other operating systems do, so even if you’re a die-hard Linux or Mac user, you may want to pay attention.  You don’t need to love Windows, and you certainly won’t be hosting a Windows 7 launch party. You want to know if the OS will get out of your way and let you get to work.

Windows Vista proved what happens when an operating system’s many interconnected pieces are out of alignment. Even a graphics driver out of sync with underlying changes in the OS could render audio unusable, because just one missed sample can produce an audible glitch or dropout. Part of why I’m optimistic about Windows 7 is that Vista today is a radically different picture, thanks to many, many fixes delivered by Microsoft in updates and more mature audio and video drivers. But that means not just whether 7 is better than XP, but whether 7 is also better than Vista.

Vista wasn’t entirely alone: Mac and Linux have all had their share of growing pains in recent years. The devil is usually in the details. So, I again turn to one of the best guys in the business for sorting out all those technical details. Noel Borthwick, the CTO for Cakewalk, probably has a better big-picture view of how music and audio work in Windows than anyone on the planet. He’s a person hardware and software vendors outside Cakewalk often rely upon as a resource. Noel kept us technically honest on Vista, and he’s doing it again on Windows 7, with some exclusive information for CDM.

Those details get mighty technical, so here’s the punchline: Windows 7 is an OS Noel would use himself. It was hard to get anyone to recommend Vista over XP; loyal Windows-using developers I know still largely stick to XP. But would Noel switch from XP to 7?

Yes, absolutely. Windows 7 finally delivers on the stability and performance that users hoped for from Vista. The kernel changes and optimizations for large scale multi-core processors make it very attractive to DAW users who are interested in better low latency performance. I will be building a new DAW soon and Windows 7 X64 will be my OS of choice.

What’s new in Windows 7?

  • Better multithreading: Improved performance of highly-multithreaded software and hardware by removing a significant bottleneck, especially relevant to a tool like SONAR
  • Better memory management: Improved memory management when working with multiple threads
  • Less nagging: More customization over UAC prompts (meaning they don’t have to nag you more than you want)
  • More lightweight: Fewer system services run by default on a stock system, plus a leaner footprint of the OS
  • Media support: More native media format support, including QuickTime MOV and H.264, plus drag-and-drop media transcoding
  • Composite devices: More logical display of hardware with multiple functions (like audio and MIDI).
  • FireWire: Enhanced FireWire support, with IEEE 1394b
  • Multi-touch: Multi-touch display support
  • Usability improvements: An improved user interface, task bar, and Libraries for managing files

If you’re ready for all the gory details, read on – including a frank appraisal of how all of this compares to XP in real-world performance, and what compatibility issues to look out for if upgrading from either Vista or XP.

Noel Borthwick of Cakewalk effectively wrote this story in response to my questions, so these answers all come from him. Microsoft has not responded to my requests for a review copy, so I’ll be able to evaluate this on my own system – albeit far less scientifically than Noel can – closer to launch.

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