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	<title>Create Digital Music &#187; primer</title>
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		<title>Physical Modeling and Virtual Instruments</title>
		<link>http://createdigitalmusic.com/2005/02/physical-modeling-and-virtual-instruments/</link>
		<comments>http://createdigitalmusic.com/2005/02/physical-modeling-and-virtual-instruments/#comments</comments>
		<pubDate>Wed, 16 Feb 2005 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[physical-modeling]]></category>
		<category><![CDATA[primer]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[synthesis]]></category>

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		<description><![CDATA[Wondered what the fuss is about physical modeling? This synthesis technique surfaced years ago, but you&#39;re going to be seeing a lot more of it thanks to faster CPUs. Here&#39;s a snapshot explanation of what it is and how it came to be. Why you need it: A violin is not a sine wave: Traditional &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2005/02/physical-modeling-and-virtual-instruments/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div class="legacyimage"><img src="http://createdigitalmusic.com/files/storiespre2k6/helmholtz.jpg"></div>
<p>Wondered what the fuss is about physical modeling? This<br />
synthesis technique surfaced years ago, but you&#39;re going to be seeing a<br />
lot more of it thanks to faster CPUs. Here&#39;s a snapshot explanation of<br />
what it is and how it came to be.<br />
<strong><br />
Why you need it:</p>
<p>A violin is not a sine wave: </strong>Traditional analog synthesis builds<br />
sounds out of simple waveforms. That&#39;s great &#8212; except real-world sound<br />
is much more complex &#8212; as you&#39;ve no doubt noticed if, for instance,<br />
you&#39;ve heard a kid trying to learn violin. Online math magazine +plus<br />
(named for addition, the one kind of math I can actually do!) has a<br />
great explanation of <a href="http://plus.maths.org/issue31/features/woodhouse/" target="_blank">why a violin is so hard to play</a>. Weirdly, violin string move in v-shapes, not parabolas.</p>
<p><strong>Thank Hermann: </strong>Super-renaissance man (physicist AND physician) <a href="http://en.wikipedia.org/wiki/Hermann_von_Helmholtz" target="_blank">Hermann von Helmholtz</a><br />
figured that out along with various other secrets of timbre in his FREE<br />
time &#8212; you know, when he wasn&#39;t busy working out the law of<br />
conservation of energy in physics, inventing the opthamaloscope, or<br />
solving the mysteries of human sight. (All that despite having a P.E.<br />
teacher for a dad &#8212; okay, gymnasium headmaster, but still!)</p>
<p>That was 1863, though. It took a bit longer to apply our understanding of how instruments work directly to synthesis:</p>
<p><strong>How it evolved:</strong></p>
<p>Moving to currently-alive super-smart-people, we have modern<br />
physical modeling work. This describes a set of related models for how<br />
instruments work, from what happens to a surface when you blow on it<br />
(flute) to what happens when you bow it (violin).</p>
<p><strong>Stanford CCRMA: </strong>Stanford University deserves much of the credit for the original <a href="http://ccrma.stanford.edu/overview/Physical_Modeling.html" target="_blank">research into physical modeling</a>,<br />
which they&#39;ve detailed in a (somewhat-outdated) page with online and<br />
paper bibliography. Some of their work on NeXT workstations morphed<br />
into Windows/Mac software for the Korg OASYS (see below). The NeXT<br />
software lives on as <a href="http://musickit.sourceforge.net/" target="_blank">MusicKit</a>, which is OS X-, Windows-, and Linux-compatible.</p>
<p><strong>90s commercial research:</strong> This <a href="http://www.enlightenedsystems.com/vl/physmodl.htm" target="_blank">history</a><br />
talks about the modern evolution of physical modeling. Keyboard<br />
Magazine covered Yamaha&#39;s new-fangled VL-1 in 1994 (none other than<br />
current editor Ernie Rideout), but the expensive tech (US$5000) didn&#39;t<br />
catch on at the time. Ernie&#39;s quote at the time, though, still applies<br />
to modern physical-modeled synths: &quot;You&#39;ll want to practice,<br />
guaranteed, and not only just to program clever assignments but to see<br />
how far you can take things, where the boundaries are, can you exceed<br />
them, can you push them, and so on. Heck, you&#39;ll want to just play the<br />
thing.&quot;</p>
<p><strong>Korg OASYS: </strong>It took Korg quite some time to get the research to work as a product, as Joe Bryan (now with Universal Audio) <a href="http://interview.sonikmatter.com/data/joe_bryan.php" target="_blank">told Sonikmatter in an interview</a>.<br />
The first PCI-based OASYS appeared in 1993, but in 2002 Joe noted &quot;An<br />
OASys style keyboard is still a dream, although it&#39;ll take a serious<br />
commitment to pull it off correctly. I wouldn&#39;t be surprised if Korg<br />
was busy working on one right now.&quot; Funny you should say that, Joe . .<br />
. (see below)</p>
<p><strong>And how it works: </strong>Harmony Central has a great <a href="http://www.harmony-central.com/Synth/Articles/Physical_Modeling/" target="_blank">1996 article</a> by Scott Lehmann explaining how physical modeling actually works.</p>
<div class="legacyimage"><img src="http://createdigitalmusic.com/files/storiespre2k6/sculpturemat.jpg"></div>
<p><strong>How to get it now:</strong></p>
<p></strong>If you want to try your hand at physical-modeled synths right now,<br />
you suddenly have lots of options, because what once took computers<br />
days to render can finally happen in real time:</p>
<p><strong>Hardware synths: </strong>The <a href="http://www.fusionsynth.com/technology.html" target="_blank">Alesis Fusion</a> and <a href="http://www.korg.com/gear/product_info.asp?a_prod_no=OASYS&#038;category_id=1" target="_blank">Korg OASYS</a><br />
keyboards, both introduced last month at NAMM, each feature the latest<br />
in physical modeling technology alongside analog-style synthesis.</p>
<p><strong>Software: </strong>Primitive implementations are available in<br />
MusicKit and even Csound, but if you want something that sounds good,<br />
you&#39;re best off with one of these options:</p>
<ul>
<li><a href="http://www.apple.com/logic/sculpture.html" target="_blank">Sculpture</a><br />
in Logic Pro 7 is right now the best physical modeling implementation<br />
I&#39;ve seen. (Not available in Express; Mac only of course!)</li>
<li>Ugo&#39;s free <a href="http://www.cortidesign.com/ugo/" target="_blank">String Theory</a> synth for Windows VST is a decent implementation, and the price is right!
  </li>
<li>Upcoming <a href="../../../index.php?option=com_content&#038;task=view&#038;id=160&#038;Itemid=44" target="_blank">String Studio</a> looks to be a bit simpler than Sculpture, taking advantage of physical modeling technology from Tasman. (Windows/Mac)</li>
</ul>
<p>So get out there and play! Did I miss anything?</p>
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