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	<title>Create Digital Music &#187; procedural</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Otomata, A Generative Online Sequencer; Apps versus Web, Plus SuperCollider Goodies</title>
		<link>http://createdigitalmusic.com/2011/05/otomata-a-generative-online-sequencer-apps-versus-web-plus-supercollider-goodies/</link>
		<comments>http://createdigitalmusic.com/2011/05/otomata-a-generative-online-sequencer-apps-versus-web-plus-supercollider-goodies/#comments</comments>
		<pubDate>Mon, 02 May 2011 18:09:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[browser]]></category>
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		<category><![CDATA[composition]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[generative]]></category>
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		<category><![CDATA[grids]]></category>
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		<category><![CDATA[opinion]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[step-sequencer]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18653</guid>
		<description><![CDATA[Behold the power of the Web: composition ideas become a tool, a tool becomes a means for even casual users sharing musical sketches, and a browser toy can be a window into a Turkish sound artist breeding musical DNA like some people breed strains of flowers. Otomata is a simple generative online grid-based sequencer, owing &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/otomata-a-generative-online-sequencer-apps-versus-web-plus-supercollider-goodies/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="510" src="http://www.youtube.com/embed/lHCdHh1eSi0" frameborder="0" allowfullscreen></iframe></p>
<p>Behold the power of the Web: composition ideas become a tool, a tool becomes a means for even casual users sharing musical sketches, and a browser toy can be a window into a Turkish sound artist breeding musical DNA like some people breed strains of flowers.</p>
<p>Otomata is a simple generative online grid-based sequencer, owing to a number of step sequencers and Toshio Iwai&#8217;s Tenori-on, with some beautiful circular visualizations of the resulting sounds. I&#8217;m late in posting it, but in a way, that&#8217;s a good thing &#8211; in the time that this sequencer has spread around the Web, it&#8217;s spawned a small army of casual musicians producing their own videos and patterns.</p>
<p>And that brings me to an observation. In all the discussion of &#8220;apps&#8221; versus the Web &#8211; a discussion as old as the network itself, having appeared as &#8220;cloud computing&#8221; and various other forms before &#8211; people may be missing the point. Right now, Otomata is not an app, though iPhone/iPad and Android versions are reportedly in the works. It runs as a Flash file, which gives pretty much anyone access to it (including the majority of people on the planet who still don&#8217;t have either an iOS or Android device).</p>
<p><img src="http://createdigitalmusic.com/files/2011/05/otomata-640x594.jpg" alt="" title="otomata" width="640" height="594" class="alignnone size-large wp-image-18659" /></p>
<div class="imgcaption">&#8220;This should be an app, bro,&#8221; says a Facebook commenter. But app <em>or</em> browser window, it doesn&#8217;t matter: the Web is what makes new ideas spread. Otomata running the browser.</div>
<p>But it&#8217;s Web sharing that&#8217;s already making it powerful &#8211; people sending around links, sharing creations, and showing friends. App or not, the Web is what makes software successful these days, through YouTube views, blog posts like this one (ahem), and even casual &#8220;look what&#8217;s on my screen&#8221; sharing that results in the exchange of a URL anyone with a browser can run. Flash may not be the best rich tool the Web has ever seen, but it&#8217;s only the means to an end &#8211; the end being getting things in a connected browser.</p>
<p>Want further evidence? Look no further than the <a href="http://www.facebook.com/pages/Otomata/218837764796473?sk=wall">Facebook page</a>, or better yet, open discussion on Reddit:<br />
<a href="http://www.reddit.com/r/otomata/">http://www.reddit.com/r/otomata/</a></p>
<p>Great design, embodying musical sense in the structure of the tool itself, makes this a hit. And for that, you can thank &#8220;computational sound artist&#8221; Batuhan Bozkurt of Istanbul. His musical expression is generally procedural by nature, expressed as a set of rules in compositional form. Check out his terrific video on this work, as built in the open source tool <a href="http://supercollider.sourceforge.net/">SuperCollider</a>.<span id="more-18653"></span></p>
<p><iframe src="http://player.vimeo.com/video/7875283?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="480" frameborder="0"></iframe></p>
<p>If you can tear yourself away from playing with this wonderful toy, you can get deep into genetic code for musical composition and spectacular SuperCollider creation.</p>
<p><a href="http://www.earslap.com/projectslab">http://www.earslap.com/projectslab</a></p>
<p>Rapid iteration? Quick contagian? Generational evolution? Hmmm&#8230; sounds a bit like what&#8217;s happening on a larger level as creations like this spread around the Web. But it&#8217;s a heck of a lot more fun than genetic engineering &#8230; or the plague. So play away, Internets.</p>
<p>Tons of additional information and goodness on Batuhan&#8217;s site:<br />
<a href="http://www.earslap.com/projectslab/otomata">http://www.earslap.com/projectslab/otomata</a></p>
<p>Thanks to Max (and others) for the tip! (Max actually suggests trying this with multiple tabs open!)</p>
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		<title>Osmos Game Available, with Brilliant Electronic Score</title>
		<link>http://createdigitalmusic.com/2009/08/osmos-game-available-with-brilliant-electronic-score/</link>
		<comments>http://createdigitalmusic.com/2009/08/osmos-game-available-with-brilliant-electronic-score/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 18:51:21 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/08/19/osmos-game-available-with-brilliant-electronic-score/</guid>
		<description><![CDATA[Osmos Trailer from hemisphere games on Vimeo. Osmos is a glorious glimpse of the fusion of electronic sound and game design many of us anticipate. It is built around a (challenging!) physics-based gameplay style – in the same vein as float-around-the-world games like flOw (and long before that, Asteroids) with procedural design and a perfect, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/08/osmos-game-available-with-brilliant-electronic-score/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="435"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5892502&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5892502&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="435"></embed></object>
<p><a href="http://vimeo.com/5892502">Osmos Trailer</a> from <a href="http://vimeo.com/user989434">hemisphere games</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><em>Osmos</em> is a glorious glimpse of the fusion of electronic sound and game design many of us anticipate. It is built around a (challenging!) physics-based gameplay style – in the same vein as float-around-the-world games like <a href="http://www.jenovachen.com/flowingames/flowing.htm">flOw</a> (and long before that, <em>Asteroids</em>) with procedural design and a perfect, liquid electronic soundtrack. <em>Osmos</em> became available DRM-free yesterday on Valve’s terrific Steam service for US$10 (on sale for a little less this week), and <del datetime="2009-08-20T05:59:01+00:00">you can buy worldwide from the developer</del> on <a href="http://www.direct2drive.com/">Direct2Drive</a>. (<del datetime="2009-08-23T01:01:45+00:00">The developer has temporarily suspended direct sales from their site.</del> <strong>Updated: the game is available again direct from the developer.</strong> It&#8217;s worth buying direct if you want to get a free coupon for the Mac and Linux licenses when they become available. Steam and D2D are great stores that support indie developers, though, and in the case of Osmos you don&#8217;t get any DRM with either one.) There’s also a free demo available. Versions for Mac and Linux are coming soon.</p>
<p>The roster of artists working on the music is simply a dream, including <a href="http://www.myspace.com/loscil">Loscil</a>, <a href="http://microscopics.co.uk/">Gas/High Skies</a>, <a href="http://profile.myspace.com/index.cfm?fuseaction=user.viewProfile&amp;friendID=71175222">Julien Neto</a>, and <a href="http://www.biosphere.no/">Biosphere</a>.</p>
<p>I’ve already lost myself in the opening levels, and can’t wait to get deeper. CDM will have an interview with the creators by next week, once they recover from the launch.</p>
<p>And yes, indie gaming looks like a very fertile ground for digital artists and musicians, indeed.</p>
<p>Now, I’m not going to say anything else, because I want some time to play the game.</p>
<p><a href="http://www.hemispheregames.com/osmos/">http://www.hemispheregames.com/osmos/</a></p>
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