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	<title>Create Digital Music &#187; process</title>
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		<title>Björk&#8217;s Engineer-Music Director Damian Taylor Shares Thoughts on Music, Free Max/MSP Patch</title>
		<link>http://createdigitalmusic.com/2011/10/bjorks-engineer-music-director-damian-taylor-shares-thoughts-on-music-free-maxmsp-patch/</link>
		<comments>http://createdigitalmusic.com/2011/10/bjorks-engineer-music-director-damian-taylor-shares-thoughts-on-music-free-maxmsp-patch/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 14:02:39 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Montreal-based Damian Taylor, music director and engineer for Björk, is the subject of an epic interview on cycling74.com, spanning music, life in Montreal, working with Björk and what makes her special, and what patching in Max/MSP can mean compositionally and creatively. Damian has some especially nice reflections on what having an open-ended music environment can &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/bjorks-engineer-music-director-damian-taylor-shares-thoughts-on-music-free-maxmsp-patch/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/10/bjorkvolta.jpg" alt="" title="bjorkvolta" width="640" height="479" class="alignnone size-full wp-image-20875" /></p>
<p>Montreal-based Damian Taylor, music director and engineer for Björk, is the subject of an epic interview on cycling74.com, spanning music, life in Montreal, working with Björk and what makes her special, and what patching in Max/MSP can mean compositionally and creatively.</p>
<p>Damian has some especially nice reflections on what having an open-ended music environment can mean.</p>
<blockquote><p>If you’re a musician or composer, Max is an amazing tool that will really open up a completely different way of thinking about music. If you’ve been working on sequencers, looking at time lines, working on tape, or reading off musical scores, then without really realizing it you start looking at music in this very linear way and your brain gets formed into a lot of similar patterns.</p>
<p>But the Max environment provides this whole alternate way of thinking, a whole different flow. Suddenly your own ways of thinking about time and harmony and melodies and everything, expands completely. Music kind of changes shape, you see it from this whole different side. So it’s really, really, really, worth putting in the effort!</p></blockquote>
<p><span id="more-20871"></span></p>
<p>It&#8217;s a great and well-deserved endorsement for Max, but I think it&#8217;s deeper than than any one tool &#8212; this way of thinking could also be applied to tools like Pd, AudioMulch (saw a great workshop on that last week), Reaktor, or code-based languages like Csound and SuperCollider. Or, for that matter, I think this notion of thinking in non-linear ways can even be applied to playing your acoustic instrument. It really gets at the heart of how to unlock creativity, I think.</p>
<p>In case you&#8217;re afraid of Max or other languages, Damian has some advice there, as well:</p>
<blockquote><p>If you’ve never done any code or computer language programming before, there are a lot of times where you just have to try to absorb things without really knowing what the hell they are for. And I mean that in the nicest possible way!</p>
<p>I just slowly worked my way through all the tutorials, largely without understanding what the hell I was doing, but just absorbing what was going on, trying to follow every step that was presented. And yeah, it really was a case of locking myself in a room. If there was another noise anywhere, I just couldn’t do it. It took really intense concentration; just trying to absorb what was going on and follow a tutorial from start to finish.</p>
<p>But then at some point I figured I needed to speed things up, so I got in touch with Harvestworks, in New York, who I actually was aware of through an interview on the Cycling ’74 web site. I got tutoring from Matthew Ostrowski — and it was amazing, a complete revelation.</p></blockquote>
<p>But best of all, for folks using Max/MSP, Damian gives you a leg up, with his nice Woodpecker tool available as a free download for MIDI sequencing.</p>
<blockquote><p>Woodpecker creates fast 16th note midi sequences from your keyboard input. It’s designed to allow you to bring this very electronic feel into a live ensemble, free of set tempos and click tracks. There are options to allow you to vary the feel of the sequence, play triplets, and explore various arpeggiation styles.
</p></blockquote>
<p><script type="text/javascript" src="http://cdn.topspin.net/javascripts/topspin_core.js?aId=14125&#038;timestamp=1317987935"></script></p>
<div class="topspin-widget topspin-widget-email-for-media">
  <object type="application/x-shockwave-flash" width="400" height="300" id="TSWidget101901" data="http://cdn.topspin.net/widgets/email2/swf/TSEmailMediaWidget.swf?timestamp=1317987935" bgColor="#000000"><param value="always" name="allowScriptAccess"/><param name="allowfullscreen" value="true"/><param name="quality" value="high"/><param name="movie" value="http://cdn.topspin.net/widgets/email2/swf/TSEmailMediaWidget.swf?timestamp=1317987935"/><param name="flashvars" value="highlightColor=0x00A1FF&amp;theme=black&amp;widget_id=http://cdn.topspin.net/api/v1/artist/14125/email_for_media/101901?timestamp=1317756470"/></object>
</div>
<p>(Nice use of Topspin for a Max patch download! Clever!)</p>
<p>Here&#8217;s some music for Damian, as well:<br />
<object height="325" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1169983&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="325" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1169983&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/missmanagement/sets/damian-taylor">Damian Taylor</a> by <a href="http://soundcloud.com/missmanagement">MissManagement</a></span></p>
<p><a href="http://damiantaylor.com">damiantaylor.com</a><br />
<a href="http://bjork.com">bjork.com</a></p>
<p>And absolutely read the full interview &#8211; it even has a nice shot of the Max rig in there:<br />
<strong><a href="http://cycling74.com/2011/10/06/an-interview-with-damian-taylor/">An Interview with Damian Taylor</a></strong> [cycling74.com]</p>
<p>Full disclosure: this terrific interview is by Marsha Vdovin, who&#8217;s also CDM&#8217;s business development manager. Thanks for the great work on this, Marsha; I enjoyed reading it, anyway!</p>
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		<title>Electronic Sounds and Satisfying Limits: Chris Randall Talks About Making Capacitor, Resistor EPs</title>
		<link>http://createdigitalmusic.com/2010/11/electronic-sounds-and-satisfying-limits-chris-randall-talks-about-making-capacitor-resistor-eps/</link>
		<comments>http://createdigitalmusic.com/2010/11/electronic-sounds-and-satisfying-limits-chris-randall-talks-about-making-capacitor-resistor-eps/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 21:24:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[The Roland CMU-800-R, a rare computer music production accessory for the Apple II, in near-mint condition in Chris&#8217; collection. Photos (CC-BY-NC) Chris Randall; used by permission. By day, Chris Randall makes great music software and blogs, but as his not-so-secret Micronaut alter-ego, he&#8217;s building a triptych of EPs on the theme of electronics. These aren&#8217;t &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/11/electronic-sounds-and-satisfying-limits-chris-randall-talks-about-making-capacitor-resistor-eps/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/11/cmu_screen.jpg" alt="" title="DSC_0025" width="640" height="426" class="alignnone size-full wp-image-14816" /></p>
<div class="imgcaption">The Roland CMU-800-R, a rare computer music production accessory for the Apple II, in near-mint condition in Chris&#8217; collection. Photos (<a href="http://matrixsynth.blogspot.com/2006/10/pnw06-james-demos-his-roland-cmu-800.html">CC-BY-NC</a>) <a href="http://www.flickr.com/people/chrisrandall/">Chris Randall</a>; used by permission.</div>
<p>By day, Chris Randall makes <a href="http://www.audiodamage.com/">great music software</a> and <a href="http://www.analogindustries.com/index.php">blogs</a>, but as his not-so-secret Micronaut alter-ego, he&#8217;s building a triptych of EPs on the theme of electronics. These aren&#8217;t studies for those with gear lust; on the contrary, Chris explains, they are as much compositional exercises in limitation. The devices are a means to greater focus. In the crisp, thumping, rhythms and patterns calculated into Capacitor, that includes devices like the <a href="http://matrixsynth.blogspot.com/2006/10/pnw06-james-demos-his-roland-cmu-800.html">Roland CMU-800R</a> &#8211; compu-music, indeed. Give it a full listen, as the tracks cover a gamut of materials.</p>
<p>Taking a break from our usual Twitter sparring matches, I asked Chris to talk a bit about his musical process on this EP. I&#8217;m glad to add these records to my permanent listening collection, and would be willing to do so even if they arrived anonymously on my doorstep. See if you agree &#8211; and if Chris&#8217; approach to musical results resonates with you, too.</p>
<p><object data="http://bandcamp.com/EmbeddedPlayer/album=1292936456/size=venti/bgcol=FFFFFF/linkcolor=4285BB//" type="text/html" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100"><param name="movie" value="http://bandcamp.com/EmbeddedPlayer/album=1292936456/size=venti/bgcol=FFFFFF/linkcolor=4285BB//"><param name="quality" value="high" /><param name="allowNetworking" value="always" /><param name="wmode" value="transparent" /><param name="bgcolor" value="#FFFFFF" /><param name="allowScriptAccess" value="never" /><object data="http://bandcamp.com/EmbeddedPlayer/album=1292936456/size=venti/bgcol=FFFFFF/linkcolor=4285BB//" type="text/html" width="400" height="100"></object></object></p>
<blockquote><p>I&#8217;ve always found that the most personally satisfying creative results come from giving myself a set of limits, and working within those limits, rather than just staring at a blank arrange screen. The framework the limits provide allow me to pursue a particular creative avenue without apology, and it also breaks habits that I form from releasing some hundreds of songs. For Capacitor (like Resistor before it) I&#8217;m composing modally, mostly in Dorian, although there are a couple exceptions; that was the first thing I did to break out of my comfort zone, and set a restriction that was outside my skill level.<br />
<span id="more-14813"></span></p>
<p>I generally come up with melodies and themes on guitar, even if that instrument rarely appears in the finished versions. The reason I do this is that I&#8217;m not terribly good at playing guitar, and it makes me pay more attention to the actual melody. In order to further break old habits, I retuned all of my guitars and basses to Open Dm, a tuning I had no familiarity with whatsoever. This forced me to avoid melodies that I play out of habit due to muscle memory.</p>
<p>Where the sounds themselves are concerned, early on in the process I borrowed a <a href="http://en.wikipedia.org/wiki/Roland_TR-909">[TR-]909</a> from a friend, and made an extensive sample set of it (available on the &#8220;<a href="http://www.analogindustries.com/free.php">Free Shit</a>&#8221; page on AI) which I used as the basis of most drums in both Resistor and Capacitor. I can&#8217;t explain why the 909, which I had to this point considered to be somewhat dated-sounding, suddenly caught my interest, but it turned out to work well for what I was trying to do. There are a couple appearances on both EPs from <a href="http://www.audiodamage.com/instruments/product.php?pid=AD024">Tattoo</a> and <a href="http://www.audiodamage.com/instruments/product.php?pid=AD026">Axon</a>, the two percussion synths from Audio Damage, but for the most part, I used either 909, [Boss Doctor Rhythm] <a href="http://www.audiodamage.com/instruments/product.php?pid=AD024">DR-110</a> (a modded hardware version) or the drums from the Roland CMU-800R, so the EPs in general, and Capacitor in particular, have a very &#8220;Roland&#8221; sound to them.</p>
<p>The CMU-800R is the sole sound source on the track &#8220;CMU,&#8221; and this was probably the most difficult song to make, as I also sequenced the song using the CMU-800R software, which runs on an Apple //e. I necessarily had to record each track by itself, and line them all up in the DAW so I could mix, but the song was written, and will run (albeit in a sonically uninteresting manner) entirely from the Apple //e. This was the most satisfying of the tracks on Capacitor to make, even thought it is necessarily somewhat sparse, due to the hardware used.</p>
<p>Other synths I used on Capacitor, like Resistor, are the <a href="http://www.purplenote.com/syntauri/">alphaSyntauri</a> (another Apple //e-based instrument), <a href="http://www.vintagesynth.com/korg/770.php">Korg 770</a>, <a href="http://www.vintagesynth.com/moog/sourc.php">Moog Source</a>, <a href="http://www.vintagesynth.com/yamaha/cs5.php">Yamaha CS-5</a>, <a href="http://www.vintagesynth.com/misc/spirit.php">Crumar Spirit</a> [a Crumar designed by Bob Moog, Jim Scott, Tom Rhea], and the [currently-available Dave Smith Instruments]  <a href="http://www.davesmithinstruments.com/products/tetra/">TETR4</a>. Everything was recorded and mixed in <a href="http://ableton.com">Live 8</a>, and the only plug-ins I used aside from Audio Damage products were <a href="http://dmgaudio.com/">DMG Audio&#8217;s EQuality</a> and <a href="http://www.cytomic.com/glue">Cytomic&#8217;s The Glue</a> [Compressor]. My <a href="http://www.eventide.com/AudioDivision/Support/Harmonizers%20and%20Rack%20Products/H8000%20Series.aspx">Eventide H8000</a> [harmonizer/effects] and <a href="http://www.lexiconpro.com/legacy_product_list.php?category=10">Lexicon 300</a> reverb are used on every track I make, as a matter of course.</p></blockquote>
<p><a href="http://www.flickr.com/photos/chrisrandall/5077107584/" title="Roland CMU-800R by Chris Randall, on Flickr"><img src="http://farm5.static.flickr.com/4145/5077107584_7cec494e4f_z.jpg" width="426" height="640" alt="Roland CMU-800R" /></a></p>
<div class="imgcaption">The Roland CMU-800-R, a rare computer music production accessory for the Apple II, in near-mint condition in Chris&#8217; collection. Photos (<a href="http://matrixsynth.blogspot.com/2006/10/pnw06-james-demos-his-roland-cmu-800.html">CC-BY-NC</a>) <a href="http://www.flickr.com/people/chrisrandall/">Chris Randall</a>; used by permission.</div>
<p>More music:</p>
<p>Study One is made entirely on Korg&#8217;s tiny, lovely, silly-cheap Monotron synth. (More on <a href="http://www.analogindustries.com/blog/entry.php?blogid=1289923827296">his blog</a>.)</p>
<p><object data="http://bandcamp.com/EmbeddedPlayer/track=2199583049/size=venti/bgcol=FFFFFF/linkcolor=4285BB//" type="text/html" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100"><param name="movie" value="http://bandcamp.com/EmbeddedPlayer/track=2199583049/size=venti/bgcol=FFFFFF/linkcolor=4285BB//"><param name="quality" value="high" /><param name="allowNetworking" value="always" /><param name="wmode" value="transparent" /><param name="bgcolor" value="#FFFFFF" /><param name="allowScriptAccess" value="never" /><object data="http://bandcamp.com/EmbeddedPlayer/track=2199583049/size=venti/bgcol=FFFFFF/linkcolor=4285BB//" type="text/html" width="400" height="100"></object></object></p>
<p>Resistor is the first installment in the trilogy, drawing from vintage analog sounds fused with modern electronics:</p>
<p><object data="http://bandcamp.com/EmbeddedPlayer/album=3099829836/size=venti/bgcol=FFFFFF/linkcolor=4285BB//" type="text/html" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100"><param name="movie" value="http://bandcamp.com/EmbeddedPlayer/album=3099829836/size=venti/bgcol=FFFFFF/linkcolor=4285BB//"><param name="quality" value="high" /><param name="allowNetworking" value="always" /><param name="wmode" value="transparent" /><param name="bgcolor" value="#FFFFFF" /><param name="allowScriptAccess" value="never" /><object data="http://bandcamp.com/EmbeddedPlayer/album=3099829836/size=venti/bgcol=FFFFFF/linkcolor=4285BB//" type="text/html" width="400" height="100"></object></object></p>
<p>The third and final installment is due to arrive early next year.</p>
<p>Listening and more, in case the embedded players are acting finicky:<br />
<a href="http://micronaut.bandcamp.com/">http://micronaut.bandcamp.com/</a></p>
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		<title>A Conversation with Robert Henke: Silence, Technology, and Process</title>
		<link>http://createdigitalmusic.com/2010/02/a-conversation-with-robert-henke-silence-technology-and-process/</link>
		<comments>http://createdigitalmusic.com/2010/02/a-conversation-with-robert-henke-silence-technology-and-process/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 03:30:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[<img src="http://createdigitalmusic.com/files/2010/02/0210_silence1.jpg"> <a class="btn read-more" href="http://createdigitalmusic.com/2010/02/a-conversation-with-robert-henke-silence-technology-and-process/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2010/02/silence.jpg"><img src="http://createdigitalmusic.com/files/2010/02/silence.jpg" alt="" title="silence" width="580" height="434"  size-full wp-image-9622" /></a></p>
<p>Being a digital musician requires a new set of skills, a precise tack between the forces of engineering and creativity. Robert Henke aka Monolake is always someone I find thought-provoking, not only because he&#8217;s so open and articulate, but because he seems uniquely focused on balancing those two sides of his personality. As a media artist and producer, his work relies heavily on his own technological invention, but he is also able to keep true to his own aesthetic compass.</p>
<p>For acoustic evidence of where Robert&#8217;s mind is exploring, his full-length album <em>Silence</em>, released last month on his own Imbalance label, reverberates with clarity. To my own ears, its crystalline rhythms and finely-honed, always-foreground timbres and textures recall all the best of Monolake through the years, back to the early, pre-Ableton collaboration between Robert and (now Ableton CEO) Gerhard Behles. (For an eloquent review, see <a href="http://www.factmag.com/2010/01/12/monolake-silence/">Fact Magazine&#8217;s</a> take.)</p>
<p>As far as engineering in the sense of recording and production, Robert did a terrific <a href="http://www.carosnatch.com/2010/02/monolake-interview-producing-an-album-with-no-compression/">interview with engineer/musician Caro Snatch for her blog</a>; she gets some fascinating answers out of him and they even talk about his technique of avoiding compression on electronic sources. But I was interested in how engineering can work in the compositional sense: with open-ended tools like Ableton Live and Max/MSP, how do you create compositional systems? How do you wrestle with the potential of Max inside Live? Where do you draw limits?</p>
<p>As always, Robert has some sharp ideas &#8211; whether fodder for inspiration or disagreement, I think you&#8217;ll find things worth talking about. And indeed, while technology figures prominently, I think you&#8217;ll find some ideas that are really fundamentally about music, about compositional intent, thinking about sound, and thinking about rhythm.</p>
<p><a href="http://www.flickr.com/photos/hulio/2959034033/"><img src="http://farm4.static.flickr.com/3230/2959034033_21fc764829.jpg"></a></p>
<div class="imgcaption">Robert Henke performs at nextech 08. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/hulio/">Giulio Callegaro</a>.</div>
<p><span id="more-9600"></span></p>
<p><strong>PK: It seems that you&#8217;ve always had a really particular approach to timbre, and that it&#8217;s especially focused and evolved on this record. There&#8217;s a certain purity of tone to which you tend to gravitate, as I hear it. Can you talk a bit about how you approach timbral color? </strong></p>
<p>RH: I can only nail it down to personal taste. I enjoy timbres with inharmonic content, and I like the contrast between very sharp transients and very lush, airy sounds.</p>
<p><strong>I know that Silence, as with your other work, combines synthesized and found sounds. There is a sense that you get to an almost atomic level with each, however, that the synthesized are becoming organic and the recorded sounds are deconstructed to the point that become almost primitive and synthesized. Is there a different approach to each of these, or is that something that happens naturally?</strong></p>
<p>The ambiguity of sonic events always fascinates me. That border between &#8216;real&#8217; and &#8216;synthetic&#8217; is a quite interesting one, not only in sound design, but also in visual arts. Working with synthetic sound generation sharpens my senses for the real sounds around me, and often I am surprised by how much they can blend. We are not talking any more of sound generation with a single square wave oscillator and a lowpass filter, but methods that are capable of creating highly complex and rich timbres. Those methods&#8217; sonic definition matches the complexity of real sounds and this is where the fun starts.  I like to place a recording of a metal thing next to a physical model of a metal thing next to a processed sample next to an FM timbre and see how they become a nice ensemble of similar sounds.</p>
<p><strong>What&#8217;s your workflow like now in Ableton Live? On some level, it&#8217;s a tool that does things that you have conceived or asked for, or that reworks things you&#8217;ve created. On another, of course, it&#8217;s also this commercial tool that has been adapted to a generalized audience. Are there areas of it that you tend to work in most? Are there areas or features you tend to ignore or even avoid?</strong></p>
<p>I try to avoid &#8216;content&#8217;. I am not interested in &#8216;throwing beat loops together&#8217;. I do not use presets from other people when it comes to synthesis, this all is just not my way of thinking. Why should I leave that great part of composition which is coming up with interesting timbres, to someone else? I am also not using time stretching / warping as a tool to match beats. I don&#8217;t like time stretch artefacts, unless I drive it in the very extreme as a special effect. I don&#8217;t need factory groove templates, in fact I never you groove at all, if i want to achieve it, I move notes by hand.</p>
<p>Apart from that, I&#8217;d say I use everything Live has to offer. There is not typical workflow, it highly depends on what I want to do. The most significant difference to the old pre-Live times is to me that I can make lots of sketches without any special idea in mind, just let go, and save the result once I am bored with it. And much later I can open all those sketches, and see if anything in there is of interest. Then I grab that element and continue working on the basis of this. I have a lot of complex tree structures of fragments on my hard-disk, and this a great source of material and inspiration.</p>
<p><a href="http://createdigitalmusic.com/files/2010/02/maxmonolake.jpg"><img src="http://createdigitalmusic.com/files/2010/02/maxmonolake.jpg" alt="" title="maxmonolake" width="551" height="196" class="alignright size-full wp-image-9626" /></a></p>
<div class="imgcaption">The PX-18 sequencer, the handmade Max patching creation central to the Monolake sound, reborn as a freely-available Max for Live patch.</div>
<p><strong>Recently, you shared some of your early, personal Max patches as Max for Live creations. Were any of these patches used on Silence?</p>
<p>I don&#8217;t mean to focus exclusively on the technology, but it seems that these Max patches &#8211; even more than any element of Live &#8211; really embody some of your aesthetic and taste, yes? They&#8217;re a bit like experiencing a Monolake album interactively. Do you conceive them in that way, as a sort of compositional thought formed into a tool?</strong></p>
<p>The tools have a strong influence on the result. Take the Monolake PX-18 sequencer. Its way of expanding a one bar loop into something that repeats in longer cycles is based on such a rigid concept, that it enforces a quite specific rhythmical approach. Some patterns are simply not possible, some are very easy to achieve. This is exciting and this is very musical; a piano is an instrument which makes it very easy to treat all twelve notes of a well tempered scale the same. And it is an instrument which makes it impossible to play with any notes that do not fit in such a scale. This is exactly the same interesting tension between enabling and inhibiting expression as with the rhythmical limitation of the PX-18.</p>
<p>There is an interesting interaction going on between developing tools and achieving musical results. The whole process is far from being linear and entirely result orientated. The idea at the beginning is shaped by first results and experiences gained from playing with a simple prototype of a part of the functionality, this drives the further development of the tool, but also influences the musical idea. If I try to build a granular time freezer, and after initial tests I figure out that I need a lot of overlapping grains to get the sound I want, I can also start thinking in swarms of particles, and this might lead to musical ideas that shape how I try to improve the grain thing. Working this way often provides far more interesting results than sticking to an initial plan. As an interesting side note, this way of thinking also finds its way more and more into general software/hardware development and interface/functionality design. The tools of the future need to _feel_ right. One cannot design a multi touch screen application on a piece of paper, implement it and think it will work. It would, technically, but it might not be inspiring to use and therefor most likely not a success in a competitive market.</p>
<p><a href="http://createdigitalmusic.com/files/2010/02/stepmod.jpg"><img src="http://createdigitalmusic.com/files/2010/02/stepmod.jpg" alt="" title="stepmod" width="580" height="458" class="alignright size-full wp-image-9629" /></a></p>
<div class="imgcaption">Inside Robert&#8217;s step modulator, also available as a free Max for Live patch.</div>
<p><strong>A few years ago, when you were in New York, you made a couple of comments that stuck with me. One was that you thought that the tech press sometimes wasn&#8217;t critical enough of technology, that, for instance, they weren&#8217;t saying critical things about Ableton Live. Another was that you felt like there was less need for Max/MSP partly because of what Live itself does. I&#8217;m curious if you have any new thoughts on either of those?</strong></p>
<p>I find myself doing a lot of things in Max these days, since the integration in Live made it so easy and rewarding. When I made that Max statement in NYC, I felt that coding is a trap when it comes to actually creating music. One simply does spend to much time with non-musical problems.In many ways, Max 5 and Max for Live reduced the time needed to get results. And this makes the whole package very attractive again.</p>
<p>I started teaching sound design at the Berlin University of Arts a year ago. I can show my students how to create a simple two-operator FM synthesizer with an interesting random modulation within fifteen minutes and the result is a Live set including the Max for Live part, which I can save and send to the students as an email so they can open it again an continue working on it. If stuff can be done that fast, it leaves enough headroom to actually use it in a musical context. In retrospective a lot of 90s IDM music was way to much driven by exploring technology. At some point one has to step back and say: okay, now lets actually have a look at the composition and not only at the technical complexity of the algorithm.</p>
<p>So, what&#8217;s the role of the press in this? One experience I gain from reading the Ableton user forum and from talking with students is that there is a great amount of insecurity about which technology to use. It&#8217;s the abundance paradox. Which software sounds best? Which compressor do i need to use? Which plugins do I need for mastering housy dub music with a hint of pop and some acoustic guitar? Having the choice between 5000 compressor plugins whilst not understanding what makes a compressor really sound the way it does it pretty much my idea of hell. So often I have that impulse telling the world: hey, you can use the sidechain input of the compressor you already have in Live, and you can feed that sidechain with a slightly delayed version of the original signal. You could also apply saturation, filtering, or even reverb or again an instance of the compressor in that side chain signal to shape its timing and response to its input. This will have a result of the compression curve, and this means you can build anything from a very normal compressor up to the most exotic effect you can imagine. And you can store those structures for later re-use. You can automate every single aspect of it. You can use ten or twenty instances of it in a song.  Are you guys aware that you have more power right in front of you than the best music producers and hardware designers just ten years ago would have dreamed off?</p>
<p>I simply do not want to read any more articles about new compressor, be it hardware or software, unless it provides insight into the amazing possibilities we already have. I don&#8217;t want to read anymore sound quality discussions that deal with the last bit of a 24-bit file in a world where people listen to mp3 over mobile phones and enjoy those artefacts.</p>
<p>The most exciting new music comes from young kids guys running some audio software in a bedroom, listening to the result over a shitty hi-fi and use Melodyne all the way wrong. Those folks do not read gear magazines, they could not care less about yet another mastering EQ, but create the most stunning beauty. If people talk too much about gear I usually do not expect too much good music.  I am often trapped in this twilight zone between engineer and composer too, so I know what I am talking about here&#8230;</p>
<p><strong>As far as your own music, do you find you need some critical distance from a tool as an artist? Or does that fall away once you&#8217;re in the process of actually making the record? (It seems, after all, we&#8217;re all a bit spoiled by the various excellent tools we have at our disposal.)</strong></p>
<p>Deadlines help. If I know that a project needs to be finished, I simply stop investing time in technology at some point, and instead use what&#8217;s there. Its a question of discipline and experience too. I try to teach my students that if they are working on a technically challenging project they need to define a deadline for the technical side. If not, they might work till the very last moment on technical stuff and loose focus on the artistic part.  At the end, the result counts, not the beautiful MAX patch, which could possible create a nice result.</p>
<p><a href="http://www.flickr.com/photos/dis_patch/2508484269/"><img src="http://farm4.static.flickr.com/3209/2508484269_3e775bd83a.jpg"></a></p>
<div class="imgcaption">Monolake live with the Monodeck (custom-built controller hardware). Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/photos/dis_patch/">DIS-PATCH Festival</a>.</div>
<p><strong>And have you ever considered trying to return to just building something simple in, say, Max, and limiting yourself to that? Or are you able to find necessary formal limitations in the tools you have?</strong></p>
<p>I am constantly limiting myself. I set up a multi-dimensional network of constraints and bounce off its walls. Exhausting but it helps getting stuff done. A typical constraint:  No more patching in Max till that project is finished, or try to get all Melodyne processing done in one afternoon and use those results.</p>
<p><strong>I&#8217;m particularly interested in how you conceive rhythm. It seems like some of the ideas about sequencing rhythm in ATOM are also present here. Some of these rhythms are relatively symmetrical, pulse-like. Then you have these stuttering rhythms, as though a vibration has been set in motion and is naturally playing itself out in space. How do you work rhythmically?</strong></p>
<p>I contrast totally straight 16th grooves with material that itself constitutes a rhythmical quality off that grid. In &#8216;Silence&#8217; obviously I often used gravity driven processes with their inherent accelerations. Or I played notes with an arpeggiator that is not synced to song time but where I control its rate with a slider. Something Gerhard already did on the very first Monolake track &#8216;Cyan&#8217; in 1995. Silence offers quite a few hidden connections to Monolake history. My general approach to groove is simple: I change things in time till it feels right.</p>
<p><strong>What was your compositional process like, generally, for these works? Did they start with some of those sounds? With a rhythmic motive?</strong></p>
<p>There is no general rule. I often just open Live to explore an idea, and end up doing something else because I found an interesting detail along the way. Or I have to work on a highly specific project, and have to discard a lot of the results because they do not work in a given context. Instead of throwing them away, I keep them and this might form the basis for another composition.</p>
<p><a href="http://createdigitalmusic.com/files/2010/02/silence_leafover.jpg"><img src="http://createdigitalmusic.com/files/2010/02/silence_leafover.jpg" alt="" title="silence_leafover" width="580" height="426" class="alignright size-full wp-image-9631" /></a></p>
<div class="imgcaption">Robert&#8217;s travels have inspired sounds in the past; here, images from the album liner for <em>Silence</em>.</div>
<p><strong>The title, &#8220;Silence,&#8221; certainly recalls John Cage. Was that intentional? Were there other meanings here? In an album that&#8217;s not silent, what is the role of silence?</strong></p>
<p>Silence is such a great concept. There is no silence, unless in a vacuum, its that great mystic world which cannot exist in our world. Also, in music the time between the musical events is as important as the events itself. But I really leave it up to the associations of the listener to make sense of the title. And of the liner notes and the photographs and the music.  I think there is a lot of room for all sorts of connections and connotations.</p>
<p><strong>When we talked at the end of last year, we got to reflect a bit about winter. I&#8217;m editing this as I watch a snowstorm here in Manhattan, having come from snowstorms in Stockolm. It seems that winter is again a thread on this record. How did winter play into the album?</strong></p>
<p>I grew up in the Bavarian countryside. Winter there equals silence, introversion, deep thinking, and general inwards focus. I like this.</p>
<p><a href="http://monolake.de/">http://monolake.de/</a><br />
Free Max for Live patch downloads: <a href="http://monolake.de/technology/m4l.html">http://monolake.de/technology/m4l.html</a><br />
Silence: <a href="http://monolake.de/releases/ml-025.html">http://monolake.de/releases/ml-025.html</a></p>
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		<title>More with Less:&#8221;Efficient&#8221; Renoise Music Tracks and Tips, Deadline Extended to 10/25</title>
		<link>http://createdigitalmusic.com/2009/10/more-with-lessefficient-renoise-music-tracks-and-tips-deadline-extended-to-1025/</link>
		<comments>http://createdigitalmusic.com/2009/10/more-with-lessefficient-renoise-music-tracks-and-tips-deadline-extended-to-1025/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 14:13:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[Creative-Commons]]></category>
		<category><![CDATA[indamixx]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[netbook]]></category>
		<category><![CDATA[optimization]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[Renoise]]></category>
		<category><![CDATA[renoise-2]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[trackers]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8003</guid>
		<description><![CDATA[You don&#8217;t actually have to put foliage on your desktop to inspire you to conserve energy, unless it, you know, helps. A lovely Ubuntu screenshot by Akira Ohgaki. A challenge to efficiency brings some terrific results. We&#8217;ve got tracks for you to hear, a few quick tips on production with Renoise, a place to go &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/10/more-with-lessefficient-renoise-music-tracks-and-tips-deadline-extended-to-1025/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/akiraohgaki/2248790569/"><img src="http://farm3.static.flickr.com/2129/2248790569_60fec57460.jpg"></a></p>
<div class="imgcaption">You don&#8217;t actually have to put foliage on your desktop to inspire you to conserve energy, unless it, you know, helps. A lovely Ubuntu screenshot by Akira Ohgaki.</div>
<p>A challenge to efficiency brings some terrific results. We&#8217;ve got tracks for you to hear, a few quick tips on production with Renoise, a place to go talk about the tracks and how to optimize them for netbooks, and a new extended deadline. And if you&#8217;re curious what kinds of music can be made with trackers, now&#8217;s a perfect chance to give folks from this community a listen. You may be surprised by the breadth of what you hear.</p>
<p>The <a href="http://en.wikipedia.org/wiki/Moore's_law">forward march of transistors</a> has led to maximalist ideas in music technology. The only problem: musical composition often benefits from efficiency. I remember in the early days of Cakewalk for DOS wondering what I would do with their thousands of promised tracks &#8211; and that was before digital audio, soft synths, 64-bit, and the like. </p>
<p>The Creative Commons-licensed Indamixx + Renoise + CDM music competition we <a href="http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/">introduced last month</a> returns to that idea of efficiency. You use a tool with a different creative approach (Renoise, a modern tracker), then work to conserve computer resources instead of squander them. The music can then successfully run on &#8211; and you can win &#8211; a lovely, ultra-compact <a href="http://indamixx.com">Indamixx Netbook</a>. </p>
<p>And while you&#8217;re doing more with less, we&#8217;ve decided to give you a little more &#8230; time. We didn&#8217;t want to exclude anyone from getting in entries, so the deadline has been extended &#8211; meaning if you submitted already, you have a chance to revise and polish or respond to feedback (including, importantly, CPU optimization feedback).</p>
<p><strong>New deadline: SUNDAY, OCTOBER 25</strong></p>
<p><strong>New full-blown entry + discussion site </strong>(with audio, full XRNS files, and plenty of chatter on improving production quality and optimization):<br />
<a href="http://www.renoise.com/competitions/indamixx/">http://www.renoise.com/competitions/indamixx/</a></p>
<p><strong>Need help with testing?</strong> Once you&#8217;ve got an entry in, Ronald Stewart of Indamixx has offered a free download of their Transmission OS (based on Linux), which you can run on your laptop for testing purposes. Contact him <a href="http://www.indamixx.com/shop-102.html">via the inquiry form</a>, and be sure to mention you&#8217;re entering the contest!</p>
<p>And folks, so far, some brilliant work. The contest organizers (myself, plus the folks from 64 Studio, Indamixx, and Renoise) have been going through entries and are blown away.<span id="more-8003"></span></p>
<h3>Tips</h3>
<p>We got some tips from users contributing I wanted to share:</p>
<blockquote><p>Cmd+C, V, and P will help you a lot!</p></blockquote>
<p><em>-subtacted aka Steven Nguyen</em></p>
<blockquote><p>Generating Drum Kits in the instrument mode is definitely something some one should look into if they&#8217;re slicing beats like an old school tracker (fast-tracker II? It&#8217;s before my time, that&#8217;s for sure). It&#8217;s definitely helped me plug in breaks super fast. </p>
<p>And learn your effect columns! They can help you achieve some of the coolest sounds that I find are really hard to emulate outside of Renoise. </p></blockquote>
<p><em>-Dave Smith-Hayes </em></p>
<blockquote><p>I&#8217;ve used the effects columns to balance out the bass, midrange, and treble parts of the sound, it helps to give me a balanced sound in a quick-and-dirty fashion.</p>
<p>Vocoder is Vocov2, vocals recorded using Ardour.</p></blockquote>
<p><em>-chunter</em></p>
<blockquote><p>This contest has been a great learning experience. I wrote a quick summation on John&#8217;s site that approximates my account.</p>
<p>what else&#8230;.hmmm&#8230; I guess that, as usual, the mp3 is not as great as the .wav or listening in Renoise. I recommend listening in Renoise.</p>
<p>Renoise is time and again the program that I really go to get my work done. I don&#8217;t feel like there are a lot of hip hop makers out here that use Renoise but it really has helped me do good work. If you don&#8217;t use Renoise yet, download the demo, open the tutorials and demos and restart your creativity!</p></blockquote>
<p><em>-84 Caprice</em></p>
<blockquote><p>This track for the competition I used Renoise as a Live improvisation tool with traditional and non traditional instruments. After many layers of improvised live piano, synthesis, and machines, Renoise allowed me to cut up what I wanted and used.</p></blockquote>
<p><em>-Silent Strangers</em></p>
<blockquote><p>Don&#8217;t rely too heavily on vsts, remember tracking all started by sampling. Also, if you enjoy vst instruments a lot but want to optimize for lower cpu usage, don&#8217;t forget that you can render your channels and turn that instrument sound into a sample &#8211; great for live play efficiency and great for techy edits. ;p</p></blockquote>
<p><em>-K-Rai</em></p>
<blockquote><p>Tips?  Hmm&#8230; Just do your own thing and don&#8217;t give a f*k about what others are doing.. If it sounds right, do it. And always use the flux capacitor mixdown technique.</p></blockquote>
<p><em>-Custard</em></p>
<p>See, every time I mix that way, I wind up back in 1985.</p>
<p>Also, don&#8217;t forget to make use of file optimization with this free, omni-platform utility:<br />
<a href="http://www.atomsk.nl/renoise/xrniripper/">XRNIRipper &#8211; Renoise XRNS/XRNI inspector, ripper and OGG compressor for Java</a></p>
<h3>Blog Journals and Process</h3>
<p>A couple of people were inspired enough to blog about their efforts:</p>
<blockquote><p>These days I typically use a piano to work out ideas and then graduate into software to execute them. Renoise tends to be my favorite place to land as it loads up like butter and is quick for nailing down concepts. The implied constraints of this contest, however, had hoisted a series of difficulties in my process. The first being that while I like to use VST/VSTi’s in the process, non-native sound creators or effectors were not to be used in the final version. The second concern was the size of the Renoise file as the winning entry will be used as one of the demos within the program (I haven’t had to deal with file size since I turned my 1.44meg floppies into coasters). Third concern – CPU usage. I was shooting for a great track weighing in under 5 megs. My rough track was loaded with complex VST/VSTi’s and was well over 20 megs.</p>
<p>The process was actually more focusing than I imagined. </p></blockquote>
<p><a href="http://audiocookbook.org/audio_news/84-caprice-featuring-prof-karma-the-uh-oh-beat/">84 Caprice Featuring Prof – Karma the Uh Oh Beat</a> [AudioCookbook]</p>
<blockquote><p>Me being who I am had to enter. Not that I&#8217;m in it to win the computer, nor a Renoise license because I&#8217;m perfectly happy with my Mac and I already own a Renoise license. So why then? because it&#8217;s fun, and I should really start using Renoise now that I bought it.</p>
<p>The result is &#8220;Cow in a can&#8221;</p></blockquote>
<p><a href="http://www.larsby.com/johan/?p=113">Cow in a can, my entry in the Renoise-compo.</a> [Johan Larsby]</p>
<h3>The Music</h3>
<p>In no particular order, I wanted to compile some of the latest tracks I&#8217;ve got. Of course, you should absolutely go vote and discuss these tracks on the <a href="http://www.renoise.com/competitions/indamixx/">official competition site</a>.</p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/custard/renegade-jazz&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/custard/renegade-jazz&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/custard/renegade-jazz/">Renegade Jazz</a> by <a href="http://soundcloud.com/custard">Custard</a></span></p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/void-pointer/void-pointer-rampensau-192-1&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/void-pointer/void-pointer-rampensau-192-1&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/void-pointer/void-pointer-rampensau-192-1/">Void Pointer &#8211; Rampensau (192)</a> by <a href="http://soundcloud.com/void-pointer">Void Pointer</a></span></p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/fengland/acrossworlds&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/fengland/acrossworlds&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/fengland/acrossworlds/">AcrossWorlds</a> by <a href="http://soundcloud.com/fengland">fengland</a></span></p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/chunter/compact-electronic-desktop-music&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/chunter/compact-electronic-desktop-music&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/chunter/compact-electronic-desktop-music/">Compact Electronic Desktop Music</a> by <a href="http://soundcloud.com/chunter">chunter</a></span></p>
<p>Tangeble by dvoraktunes (on <a href="http://drop.io/dvoraktunes8190">drop.io</a>)</p>
<div>
<div style="text-align: left; color: #595653; font-size: 11px; font-family: Verdana, sans-serif; padding-top: 10px; padding-right: 5px;">  Discover Simple, Private Sharing at <a href="http://drop.io">Drop.io</a>  </div>
<p>  <object width="400" height="100"><param name="movie" value="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf"></param><param name="wmode" value="opaque"></param><param name="flashvars" value="song_label=converted-tangeble_converted.mp3&amp;music_track=http://drop.io/download/public/evzctrkjark31cd4j1wc/7c64d2328cb7f7290c0a686a663c3c33f6346c3b/4d005060-94d8-012c-348e-fe10d326fca4/cc07df00-94d8-012c-dffb-f9bfd3b23ef2/v2/content&amp;autoplay=false"></param>  <embed src="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf" type="application/x-shockwave-flash" wmode="opaque" width="400" height="100"     flashvars="song_label=converted-tangeble_converted.mp3&amp;music_track=http://drop.io/download/public/evzctrkjark31cd4j1wc/7c64d2328cb7f7290c0a686a663c3c33f6346c3b/4d005060-94d8-012c-348e-fe10d326fca4/cc07df00-94d8-012c-dffb-f9bfd3b23ef2/v2/content&amp;autoplay=false"></embed></object></div>
<p>Persecution Theory by phila (on <a href="http://drop.io/PhilaRenoiseSong">drop.io</a>)</p>
<div>
<div style="text-align: left; color: #595653; font-size: 11px; font-family: Verdana, sans-serif; padding-top: 10px; padding-right: 5px;">  Discover Simple, Private Sharing at <a href="http://drop.io">Drop.io</a>  </div>
<p>    <a href="http://drop.io/download/public/dac5okyqmvmzaalsfx2u/a7bdf22547b523584c93218ef2fe64ac2cc20afc/1d289200-8f45-012c-3ad2-fcd30228721a/38eaa690-8f45-012c-d185-f51800476f0c/v2/content">Save File: persecution-theory_ogg.xrns</a>  </p>
</div>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fmegadrives%2Funghpsycho2009-140bpm"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fmegadrives%2Funghpsycho2009-140bpm" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/megadrives/unghpsycho2009-140bpm">UNGHpsycho2009-140bpm</a>  by  <a href="http://soundcloud.com/megadrives">megadrives</a></span> </p>
<p>Space Shuffle by ASCII Death Star (<a href="http://drop.io/asciideathstar">on drop.io</a>)</p>
<div>
<div style="text-align: left; color: #595653; font-size: 11px; font-family: Verdana, sans-serif; padding-top: 10px; padding-right: 5px;">  Discover Simple, Private Sharing at <a href="http://drop.io">Drop.io</a>  </div>
<p>  <object width="400" height="100"><param name="movie" value="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf"></param><param name="wmode" value="opaque"></param><param name="flashvars" value="song_label=converted-ascii death star - space shuffle_converted.mp3&amp;music_track=http://drop.io/download/public/uro6ukwdkddjurnqpetk/fbd49dd7b7c52e2df75904f389137f767454c2df/9b8e6cd0-9a7a-012c-b5ad-ffa117a41671/5ac074d0-9a7c-012c-9172-f7625b23916c/v2/content&amp;autoplay=false"></param>  <embed src="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf" type="application/x-shockwave-flash" wmode="opaque" width="400" height="100"     flashvars="song_label=converted-ascii death star - space shuffle_converted.mp3&amp;music_track=http://drop.io/download/public/uro6ukwdkddjurnqpetk/fbd49dd7b7c52e2df75904f389137f767454c2df/9b8e6cd0-9a7a-012c-b5ad-ffa117a41671/5ac074d0-9a7c-012c-9172-f7625b23916c/v2/content&amp;autoplay=false"></embed></object></div>
<p>I think this track is Renoise-based, if separate from the competition.<br />
<object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsilentstrangers%2Fthe-love-affair-of-man-and-machine-synthesizer-quartet-and-solo-piano"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsilentstrangers%2Fthe-love-affair-of-man-and-machine-synthesizer-quartet-and-solo-piano" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/silentstrangers/the-love-affair-of-man-and-machine-synthesizer-quartet-and-solo-piano">The Love Affair of Man and Machine (Synthesizer Quartet and Solo Piano)</a>  by  <a href="http://soundcloud.com/silentstrangers">SilentStrangers</a></span> </p>
<p>Oh yeah, and I do love the title of this track:</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsubtracted%2Fyou-know-cdm"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsubtracted%2Fyou-know-cdm" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/subtracted/you-know-cdm">You Know CDM</a>  by  <a href="http://soundcloud.com/subtracted">subtracted</a></span> </p>
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		<title>Favorite Artists on Productivity, Process: Jonathan Coulton, New Imogen Heap Album</title>
		<link>http://createdigitalmusic.com/2009/06/favorite-artists-on-productivity-process-jonathan-coulton-new-imogen-heap-album/</link>
		<comments>http://createdigitalmusic.com/2009/06/favorite-artists-on-productivity-process-jonathan-coulton-new-imogen-heap-album/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 16:04:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[getting-things-done]]></category>
		<category><![CDATA[gtd]]></category>
		<category><![CDATA[imogen-heap]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[jonathan-coulton]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[productivity]]></category>
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		<category><![CDATA[videos]]></category>

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		<description><![CDATA[Food for thought: if we didn’t still make “albums,” we’d never know when the album was done. Sure, the delivery mechanism that spawned the album may be disappearing &#8211; “LP’s” in particular are long gone. But perhaps, like so many ubiquitous technologies, the album was a fortuitous coincidence of physical practicality and human scale, happenstance &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/favorite-artists-on-productivity-process-jonathan-coulton-new-imogen-heap-album/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/EWwSJh2vk4s&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/EWwSJh2vk4s&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Food for thought: if we didn’t still make “albums,” we’d never know when the album was done. Sure, the delivery mechanism that spawned the album may be disappearing &#8211; “LP’s” in particular are long gone. But perhaps, like so many ubiquitous technologies, the album was a fortuitous coincidence of physical practicality and human scale, happenstance generating some unit of creativity that just makes sense to artist and listener alike. </p>
<p>For Imogen Heap, the beloved artist who’s just finished her latest, it’s cause to literally dance and sing, accompanied by a generative Buddha Box. (We can dance around when we get the album in August.)</p>
<p><a title="http://www.imogenheap.com/" href="http://www.imogenheap.com/">http://www.imogenheap.com/</a></p>
<p><a href="http://www.flickr.com/photos/crazyjaf/2970661506/"><img src="http://farm4.static.flickr.com/3207/2970661506_70def8c333.jpg?v=0" /></a></p>
<div class="imgcaption">Jonathan Coulton in Dublin, with – code monkeys? Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/crazyjaf/">crazyjaf</a>.</div>
<p>It’s not the only approach. Geek troubador Jonathan Coulton rose to Interweb fame partly through the creation of his Creative Commons-licensed Thing-a-Week podcast, which fired up his productivity as he released 52 (get it?) tracks in the space of a year. The episodic form helped him build a following and created a new unit of musical output.</p>
<p>From other parts of the online world, we get a little insight from each of these favorite artists. Imogen Heap videoblogs her latest album and talks promise at top, as found via the lads of <a href="http://www.sonicstate.com/news/2009/06/19/imogen-heap-has-finished-her-album/">SonicState</a>.</p>
<p>Jonathan Coulton talks to one of my favorite non-music blogs, Lifehacker, about staying musically productive – and keeping other productivity away from his musical process. He talks about using Google apps and MobileMe as an intelligent cloud he can share with his assistant and PR person.</p>
<p>He also speaks to musical process:</p>
<blockquote><p>It&#8217;s a combination of things. I generally write when I have guitar in my hand, but, capturing ideas is like &#8230; I do use the voice recorder app on my iPhone like crazy. I&#8217;ve learned that whenever you get one of those little song fragments, out of the ether, it&#8217;s like a dream—no matter how much you&#8217;re going to remember it, you&#8217;re going to forget it, in like five minutes. And I&#8217;ve lost too many of those, so wherever I am, I take my phone out, I pretend that I&#8217;m making a phone call, so that people don&#8217;t think I&#8217;m crazy, and I sing into the voice recorder, and then I have it available later on.</p>
<p>If I want to do a more involved quick capture of something, my MacBook has a piece of software on it called <a href="http://www.ableton.com/">Ableton Live</a>. It&#8217;s meant for loop-based composition, but it does recording as well. It&#8217;s very easy to capture an idea and sort of rough something out, even if you don&#8217;t have a bunch of gear handy. You can use the built-in microphone, use your keyboard as a MIDI keyboard. It&#8217;s a nice way to put together a quick demo, and capture some ideas about arrangements.</p>
</blockquote>
<p>And, comfortingly, he doesn’t have enough time for music, either, and winding up wasting time on latency problems. (Jonathan, we feel your pain. And if you came to this site and didn’t find your answer, well… sorry. I need to put together a better reference for that stuff; open to suggestions!) He dives into finance, career goals, the game <em>Rock Band</em> and “accidental” discovery of music – all fantastic stuff. Thanks to Kevin Purdy for a great interview – who says you need music publications for great music magazines?</p>
<p><a href="http://lifehacker.com/5294280/jonathan-coulton-on-making-songs-and-geeking-out">Jonathan Coulton on Making Songs and Geeking Out</a> [Lifehacker]</p>
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