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	<title>Create Digital Music &#187; processing</title>
	<atom:link href="http://createdigitalmusic.com/tag/processing/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Monolake Explains Great Mastering Technique in 44 Seconds</title>
		<link>http://createdigitalmusic.com/2012/01/monolake-explains-great-mastering-technique-in-44-seconds/</link>
		<comments>http://createdigitalmusic.com/2012/01/monolake-explains-great-mastering-technique-in-44-seconds/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 18:40:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[berlin]]></category>
		<category><![CDATA[brickwall]]></category>
		<category><![CDATA[mastering]]></category>
		<category><![CDATA[monolake]]></category>
		<category><![CDATA[parody]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[robert-henke]]></category>
		<category><![CDATA[soundcloud]]></category>
		<category><![CDATA[technique]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22469</guid>
		<description><![CDATA[At last, you, too, can achieve great mastering. Mastering &#8211; a step by step guide to good sound by monolake Sadly, as Robert Henke concedes: i still think it needs to be louder and it lacks dynamics and punch. I STILL THINK IT NEEDS TO BE LOUDER AND IT LACKS DYNAMICS AND PUNCH! It&#8217;s like &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/monolake-explains-great-mastering-technique-in-44-seconds/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>At last, you, too, can achieve great mastering.</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34378904"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F34378904" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/monolake/mastering-a-step-by-step-guide">Mastering &#8211; a step by step guide to good sound</a> by <a href="http://soundcloud.com/monolake">monolake</a></span> </p>
<p>Sadly, as Robert Henke concedes:</p>
<blockquote><p>i still think it needs to be louder and it lacks dynamics and punch. I STILL THINK IT NEEDS TO BE LOUDER AND IT LACKS DYNAMICS AND PUNCH!
</p></blockquote>
<p>It&#8217;s like banging your head against a brick wall.</p>
<p>No further comment at this time.</p>
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		<title>Apollo: UA Adds Low-Latency Effects in Audio Interface, Proves FireWire, Thunderbolt are Cool</title>
		<link>http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/</link>
		<comments>http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 18:08:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog-emulation]]></category>
		<category><![CDATA[audio-interfaces]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[FireWire]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Lion]]></category>
		<category><![CDATA[Mac]]></category>
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		<category><![CDATA[thunderbolt]]></category>
		<category><![CDATA[Universal-Audio]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[windows-7]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22373</guid>
		<description><![CDATA[Universal Audio has long had a successful business selling hardware DSP effects, many of them carefully-modeling classic analog gear. These products use dedicated DSP hardware for number-crunching, requiring that you connect an extra box to your computer. UA has certainly had their loyalists, and for fans of the products, the dedicated gear is simply a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/2_apollo_mbp.jpg"><img src="http://createdigitalmusic.com/files/2012/01/2_apollo_mbp-640x462.jpg" alt="" title="2_apollo_mbp" width="640" height="462" class="alignnone size-large wp-image-22378" /></a></p>
<p>Universal Audio has long had a successful business selling hardware DSP effects, many of them carefully-modeling classic analog gear. These products use dedicated DSP hardware for number-crunching, requiring that you connect an extra box to your computer. UA has certainly had their loyalists, and for fans of the products, the dedicated gear is simply a convenient way to get all of these sound-processing goodies. But it&#8217;s fair to ask the question, as many producers have who read this site, what&#8217;s the advantage? Why not simply use native processing on your computer?</p>
<p>Apollo, UA&#8217;s new hardware, answers that question more emphatically. By integrating the processing prowess of the UA platform into a high-quality audio interface, you can now add UA effects live, as you record and mix, with extreme low latencies. UA reports latencies below a couple of milliseconds. That&#8217;s possible, theoretically, on a desktop computer, but not generally on a laptop and very often not with any real reliability. You can do it in a lab, but it&#8217;s not something typical users see.</p>
<p>So, in one box, you effectively get your whole studio: the audio interface, the DSP power, and real low-latency sound processing. It&#8217;s not the first audio interface with DSP, but it might be the most compelling case yet for why that combination make sense. </p>
<p>And here&#8217;s where things get interesting: via Thunderbolt, a single MacBook Air, costing just around $1000, could be your whole studio machine. And while Apollo runs a couple grand above that, that means the <em>total price tag</em> is stunningly low compared to what you&#8217;d pay just a short time ago.</p>
<p>UA briefed me earlier this week on the technology. Even as NAMM raves about iPads, you begin to see the real power of conventional computers. Steve Jobs once compared those computers to &#8220;trucks&#8221; &#8211; while quietly leading a company that profits on how cool trucks are, too. With an Air, adding only slightly to the weight of an iPad and at only twice the cost, you can connect to vastly greater native processing power, greater outboard processing power, and greater I/O. And now with Thunderbolt, you could connect a high-res display or two, a big, fast hard drive, and the audio interface, all without running out of power or impacting performance. (No, seriously &#8211; you can. The reason you haven&#8217;t seen this in action is that we haven&#8217;t had the hardware to show it off. Apollo will be a compelling case for that.)<span id="more-22373"></span></p>
<p>All of this is academic until you actually have something to do with sound. So, UA is also expanding their developer platform to additional outside development; more on that soon.</p>
<p>Apollo isn&#8217;t for everyone; obviously, some people won&#8217;t like being tied to hardware, and native plug-ins <em>do</em> work for a lot of people. But it does solve problems for many potential producer customers by making something reliable, predictable, low-latency, extensible with lots of excellent processing tools, and all in one single-box solution.</p>
<p>Apollo will initially be Mac-only, but will come to Windows, too &#8211; and with more PCs supporting Thunderbolt in 2012, that means the MacBook is far from your only choice. So, you&#8217;ve got one add-on that&#8217;s your interface, your pres, and your mix/master/effect toolbox.</p>
<p>More specs:</p>
<ul>
<li>18 x 24 FireWire/Thunderbolt-ready audio interface, 24-bit/192 kHz</li>
<li>&#8220;Premium&#8221; mic pres &#8211; UA stresses that they&#8217;re also building on their mic pre reputation, and they claim the &#8220;lowest THD and highest dynamic range&#8221; in their class</li>
<li>Dedicated front-panel controls: preamp gain, channel selection, mic pad, +48V phantom power, low cut, monitor level, and dual headphone controls.</li>
<li>4 digitally-controlled analog mic preamps, 8 balanced line inputs and outputs, dual front-panel JFET DIs, digitally-controlled analog monitor outputs, 8 channels of ADAT, 2 channels of S/PDIF, word clock I/O, FireWire 800 (standard), and a Thunderbolt expansion bay — making it a well-equipped centerpiece for the modern project studio.</li>
<li>Core Audio drivers; ASIO coming, so you can use this with your DAW of choice</li>
<li>Console application and plug-in for recalling all your interface and plug-in settings at once</li>
<li>UAD-2 acceleration</li>
<li>Analog emulation plug-ins from Ampex, Lexicon, Manley, Neve, Roland, SSL, Studer, etc.</li>
<li>Thunderbolt will be available on a sold-separately Option Card; UA says it reduces latency and audio buffer sizes, improves high sample-rate performance, and allows greater UAD plug-in instances over FireWire.</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2012/01/3_apollo_back.jpg"><img src="http://createdigitalmusic.com/files/2012/01/3_apollo_back-640x84.jpg" alt="" title="3_apollo_back" width="640" height="84" class="alignnone size-large wp-image-22379" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/4_apollo_3qtr.jpg"><img src="http://createdigitalmusic.com/files/2012/01/4_apollo_3qtr-640x148.jpg" alt="" title="4_apollo_3qtr" width="640" height="148" class="alignnone size-large wp-image-22380" /></a></p>
<p>Of course, because Thunderbolt also connects to FireWire devices, you don&#8217;t lose your FireWire investment. The only bad news is that you only get Thunderbolt here as an Option Card; I imagine we&#8217;ll eventually see UA ship Thunderbolt connections standard.</p>
<p>There are both two-core and four-core versions, powered by Analog Devices SHARC processors, running an estimated street of US$1999 and $2499, respectively. Apollo’s Thunderbolt Option Card will be shipping in the first half of 2012, with pricing TBD.</p>
<p><strong><a href="http://www.uaudio.com/apollo">www.uaudio.com/apollo</a></strong></p>
<p>Videos are available on the UA blog: <a href="http://www.uaudio.com/blog/apollo-intro-video">http://www.uaudio.com/blog/apollo-intro-video</a></p>
<p>Windows 7 summer; 10.6 and 10.7 Mac OS X when it ships.</p>
<h3>Software Images</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/5_apollo_Console-Application-Screen.jpg"><img src="http://createdigitalmusic.com/files/2012/01/5_apollo_Console-Application-Screen-640x368.jpg" alt="" title="5_apollo_Console Application Screen" width="640" height="368" class="alignnone size-large wp-image-22381" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/6_apollo_Console-Recall-Plug-In.jpg"><img src="http://createdigitalmusic.com/files/2012/01/6_apollo_Console-Recall-Plug-In.jpg" alt="" title="6_apollo_Console Recall Plug-In" width="350" height="400" class="alignnone size-full wp-image-22382" /></a></p>
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		</item>
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		<title>Subcycle, Insanely Futuristic 3D Music Interface, Reaches New Levels of Pattern and Sound</title>
		<link>http://createdigitalmusic.com/2011/11/subcycle-insanely-futuristic-3d-music-interface-reaches-new-levels-of-pattern-and-sound/</link>
		<comments>http://createdigitalmusic.com/2011/11/subcycle-insanely-futuristic-3d-music-interface-reaches-new-levels-of-pattern-and-sound/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 13:59:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21424</guid>
		<description><![CDATA[Compare the complex model of what a computer can use to control sound and musical pattern in real-time to the visualization. You see knobs, you see faders that resemble mixers, you see grids, you see &#8211; bizarrely &#8211; representations of old piano rolls. The accumulated ephemera of old hardware, while useful, can be quickly overwhelmed &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/subcycle-insanely-futuristic-3d-music-interface-reaches-new-levels-of-pattern-and-sound/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/32096487?title=0&amp;byline=0&amp;portrait=0&amp;color=C06838" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Compare the complex model of what a computer can use to control sound and musical pattern in real-time to the visualization. You see knobs, you see faders that resemble mixers, you see grids, you see &#8211; bizarrely &#8211; representations of old piano rolls. The accumulated ephemera of old hardware, while useful, can be quickly overwhelmed by a complex musical creation, or visually can fail to show the musical ideas that form a larger piece. You can employ notation, derived originally from instructions for plainsong chant and scrawled for individual musicians &#8211; and quickly discover how inadequate it is for the language of sound shaping in the computer.</p>
<p>Or, you can enter a wild, three-dimensional world of exploded geometries, navigated with hand gestures.</p>
<p>Welcome to the sci fi-made-real universe of Portland-based Christian Bannister&#8217;s subcycle. Combining sophisticated, beautiful visualizations, elegant mode shifts that move from timbre to musical pattern, and two-dimensional and three-dimensional interactions, it&#8217;s a complete visualization and interface for live re-composition. A hand gesture can step from one musical section to another, or copy a pattern. Some familiar idioms are here: the grid of notes, a la piano roll, and the light-up array of buttons of the monome. But other ideas are exploded into spatial geometry, so that you can fly through a sound or make a sweeping rectangle or circle represent a filter.</p>
<p>Ingredients, coupling free and open source software with familiar, musician-friendly tools:</p>
<ul>
<li>Two projectors</li>
<li>A <a href="http://monome.org">monome</a></li>
<li><a href="http://processing.org">Processing</a>, the elegant and artist-savvy free software for visual code</li>
<li>Ableton Live and Cycling &#8217;74&#8242;s Max for Live, acting as the interactive glue with the sound world</li>
<li><a href="http://www.image-line.com/documents/drumaxx.html">Drumaxx</a>, Image-Line&#8217;s tasty physical-modeled drum synth</li>
<li><a href="http://www.native-instruments.com/#/de/products/producer/battery-3/">Native Instruments Battery</a>, the sampled drum engine</li>
<li><a href="http://eclipse.org">Eclipse, the free IDE, for Java coding in this case</li>
<li><a href="http://nuicode.com/projects/tbeta">Community Core Vision</a> and <a href="http://reactivision.sourceforge.net/">reacTIVision</a> (based on our previous info, at least), free and open source community-based projects for making the interfaces you see in movies happen in real life.</li>
</ul>
<p><span id="more-21424"></span></p>
<p>Another terrific video, which gets into generating a pattern:<br />
<iframe src="http://player.vimeo.com/video/30507399?title=0&amp;byline=0&amp;portrait=0&amp;color=C06838" width="640" height="352" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Now, I could say more, but perhaps it&#8217;s best to watch the videos. Normally, when you see a demo video with 10 or 11 minutes on the timeline, you might tune out. Here, I predict you&#8217;ll be too busy trying to get your jaw off the floor to skip ahead in the timeline.</p>
<p>At the same time, to me this kind of visualization of music opens a very, very wide door to new audiovisual exploration. Christian&#8217;s eye-popping work is the result of countless decisions &#8211; which visualization to use, which sound to use, which interaction to devise, which combination of interfaces, of instruments &#8211; and, most importantly, <em>what kind of music</em>. Any one of those decisions represents a branch that could lead elsewhere. If I&#8217;m right &#8211; and I dearly hope I am &#8211; we&#8217;re seeing the first future echoes of a vast, expanding audiovisual universe yet unseen.</p>
<p>Previously:<br />
<a href="http://cdm.fm/uWQqXG">Subcycle: Multitouch Sound Crunching with Gestures, 3D Waveforms</a></p>
<p>And lots more info on the blog for the project:<br />
<strong><a href="http://www.subcycle.org/">http://www.subcycle.org/</a></strong></p>
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		<title>Ozone 5 Arrives: More Visual, Space Age UI, and Updated DSP in Mastering Tool</title>
		<link>http://createdigitalmusic.com/2011/11/ozone-5-arrives-more-visual-space-age-ui-and-updated-dsp-in-mastering-tool/</link>
		<comments>http://createdigitalmusic.com/2011/11/ozone-5-arrives-more-visual-space-age-ui-and-updated-dsp-in-mastering-tool/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 12:00:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21384</guid>
		<description><![CDATA[Let&#8217;s get straight to it: Ozone has already established itself as a do-everything mastering tool. It&#8217;s a suite of interconnected modules handling frequency and dynamics, designed to work together in an integrated interface. It does so much, in fact, that it&#8217;s hard for an upgrade to do more, but Ozone 5 promises new sound and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/ozone-5-arrives-more-visual-space-age-ui-and-updated-dsp-in-mastering-tool/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_MeterTaps.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_MeterTaps-640x351.jpg" alt="" title="iZotope_Ozone5_MeterTaps" width="640" height="351" class="alignnone size-large wp-image-21396" /></a></p>
<p>Let&#8217;s get straight to it: Ozone has already established itself as a do-everything mastering tool. It&#8217;s a suite of interconnected modules handling frequency and dynamics, designed to work together in an integrated interface. It does so much, in fact, that it&#8217;s hard for an upgrade to do more, but Ozone 5 promises new sound and visual feedback that could further entrench this popular tool.</p>
<p>And that could explain how Ozone 5 stole the Audio Engineering Society trade show in New York. AES is a flurry of knobs, dials, and faders, but some of the major buzz we heard was just this single upgrade to the software. (CDM&#8217;s Marsha Vdovin was out on the floor, and the word &#8220;Ozone&#8221; kept cropping up.)</p>
<p>Ozone is eminently visual software, so a lot of what&#8217;s new you can glean just by looking through the screenshots. But there are sound improvements, as well, both in the standard Ozone and the spendier &#8220;Advanced&#8221; edition.</p>
<p>What&#8217;s new:</p>
<ul>
<li><strong>Updated modules.</strong> iZotope says they&#8217;ve &#8220;refined&#8221; their DSP algorithms. (Let&#8217;s see, carry the one&#8230;) The idea is, existing modules should sound better. There&#8217;s a <a href="http://www.izotope.com/products/audio/ozone/#ozone_matrix">detailed list on the iZotope site</a> &#8211; aside from more subtle changes, you&#8217;ll find very specific adjustments to how parameters are controlled and how they impact the sound. To give one example, there&#8217;s a &#8230;</li>
<li><strong>New Limiter.</strong> The latest version of iZotope&#8217;s &#8220;psychoacoustics-based&#8221; limiter in the Advanced edition has a new stereo link control for handling left and right separately or together, and new intelligent transient handling algorithms, among other improvements.</li>
<li><strong>Enhanced EQ.</strong> Analog-matching EQ models analog shelf modes and frequency response, matching is easier than before, as with other modules, you can use left/right separately, and now zoom and display stereo info in your spectrum. There&#8217;s also new variable-phase functionality.</li>
<li><strong>New Reverb.</strong> Yes, sometimes you use reverb when mastering. (A little light reverb can do wonders.) A new modeled reverb algorithm adds new models and spaces and gives you unique early reflection control, as well as &#8220;cross-mix&#8221; for stereo imaging.</li>
<li><strong>New UI, workflow.</strong> I&#8217;ll let you just see what this looks like, but suffice to say parameters and labels are better-organized to be friendlier to advanced and beginning users alike. Past versions of Ozone were sometimes pretty-but-counterintuitive; this looks a bit clearer. Of course, you might not notice while dazzled by the&#8230;</li>
<li><strong>Slick visual feedback.</strong> In the standard version, metering has been enhanced. In the Advanced version, you get slick 2D and 3D plots of your sound spectrum for the Meter Bridge and Meter Taps modules. They look awesome, yes, but I also think these kind of &#8220;alien world mountainscape&#8221; views can help you better visualize what&#8217;s happening in a sound, so there is a practical use, too.</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_StereoImaging.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_StereoImaging-640x438.jpg" alt="" title="iZotope_Ozone5_StereoImaging" width="640" height="438" class="alignnone size-large wp-image-21398" /></a><span id="more-21384"></span></p>
<p>And, of course, all of this means you can easily wow clients when mastering by showing them visualizations that look like Geordi LaForge is studying abnormal quasar activity from the deck of the Enterprise. Just try to avoid opening up a cosmic string-related time wrinkle while mastering.</p>
<p>(And yes, when you&#8217;re all alone and no one is looking over your shoulder, you can do something useful with it.)</p>
<p>Pricing: US$249 (€195); US$999 (€799) Advanced.</p>
<p>Why is Advanced so expensive? Well, each module is also an independent plug-in you can use in your host. With that in mind, this starts to look like a better deal &#8211; some terrific reverb, EQ, and dynamics you can use anywhere. You also get the Meter Bridge and Meter Tap for analysis, fancier 2D and 3D spectrographs, and more advanced loudness meters. On the other hand, the basic version will also work with your host and gives you the sound-processing functionality minus all those more sophisticated meters you might need.</p>
<p><strong>This month, there&#8217;s also steeply discounted intro pricing:</strong> US$599 for Advanced, US$199 for the standard edition. Expires December 1.</p>
<p>Ozone 5 was announced last month, but is now shipping. An OpenGL 2-capable video card is required for the 3D visualizations, but nearly all machines now provide that (including most integrated chipsets, too).</p>
<p><strong><a href="http://www.izotope.com/products/audio/ozone/index.asp">Ozone 5 Product Page @iZotope</a></strong></p>
<p>For a look at what this tool can do, here&#8217;s our friend and experienced mastering and mix engineer Danny Wyatt, talking about how he works with limiting. The new UI and meters are actually a lot clearer than what you see in the video, and offer some nice, new functionality. I can tell you, Danny is a fully-converted Ozone lover, having worked with him in the studio as he mastered my own album. He&#8217;s got a big toolset of other stuff, but Ozone is very often what the real work comes down to, and &#8212; I think I can say this, Danny &#8212; he&#8217;ll be happy to evangelize the tool if you talk to him.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/MqsfKRKWYPQ?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>This isn&#8217;t a review, mind &#8211; in fact, my only significant reservation is that Ozone is so slick, it could distract from the reality that good mastering probably doesn&#8217;t <em>need</em> it. A great mastering engineer can do wonders with a fairly simple tool and their ear &#8211; no wild visualizations required. (&#8220;Great mastering engineer,&#8221; also known as, &#8220;not me.&#8221;) But that same person may well appreciate the level of precision iZotope, working with algorithms they&#8217;ve developed entirely in-house, can provide.</p>
<p><strong>We want your feedback, as always.</strong> Ozone users &#8211; what do you think?</p>
<p>Users of rival products &#8211; what&#8217;s your all-in-one mastering tool of choice, and why?</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_MeterBridge.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_MeterBridge-640x350.jpg" alt="" title="iZotope_Ozone5_MeterBridge" width="640" height="350" class="alignnone size-large wp-image-21399" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_EQ.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_EQ-640x438.jpg" alt="" title="iZotope_Ozone5_EQ" width="640" height="438" class="alignnone size-large wp-image-21400" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_EQ1.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_EQ1-640x438.jpg" alt="" title="iZotope_Ozone5_EQ" width="640" height="438" class="alignnone size-large wp-image-21401" /></a></p>
<div class="imgcaption">Images courtesy iZotope. Click for larger versions.</div>
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		<title>Moog Goes Classic: Ladder Filter 500 Series Module</title>
		<link>http://createdigitalmusic.com/2011/10/moog-goes-classic-ladder-filter-500-series-module/</link>
		<comments>http://createdigitalmusic.com/2011/10/moog-goes-classic-ladder-filter-500-series-module/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:29:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[create-analog-music]]></category>
		<category><![CDATA[Filters]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[ladder-filter]]></category>
		<category><![CDATA[modules]]></category>
		<category><![CDATA[Moog]]></category>
		<category><![CDATA[moog-music]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21090</guid>
		<description><![CDATA[If you think Moog&#8217;s entry into iPad synthesizers is too new-fangled, something for the kids, and nothing compared to the authentic analogness of &#8230; uh &#8230; analog, you&#8217;ll like this, at the opposite end of the spectrum. In the same week they unveiled their first iOS synth, Moog has their first 500 series module &#8211; &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/moog-goes-classic-ladder-filter-500-series-module/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/10/500ladder.jpg"><img src="http://createdigitalmusic.com/files/2011/10/500ladder-390x640.jpg" alt="" title="500ladder" width="390" height="640" class="alignnone size-large wp-image-21096" /></a></p>
<p>If you think <a href="http://cdm.fm/puEG4h">Moog&#8217;s entry into iPad synthesizers</a> is too new-fangled, something for the kids, and nothing compared to the authentic analogness of &#8230; uh &#8230; analog, you&#8217;ll like this, at the opposite end of the spectrum.</p>
<p>In the same week they unveiled their first iOS synth, Moog has their first 500 series module &#8211; and it&#8217;s a classic, derived from Dr. Moog&#8217;s legendary Ladder Filter design. Engineering audio isn&#8217;t quite like engineering bridges and airplanes: it&#8217;s actually the unique flaws in what might have otherwise been a forgettable filter design that led to a distinctive distortion, first heard in Moog modules but made famous by the Minimoog. That signature sound is what you get in this module.</p>
<p>I propose we celebrate Ladder Filter Day on October 28 &#8211; the 45h anniversary of Dr. Moog being granted the patent for the &#8220;Electronic High Pass and Low Pass Filters Employing the Base to Emitter Diode Resistance of Bipolar Transistors.&#8221; (I also propose that you greet everyone you see on that day with &#8220;Happy Electronic High Pass and Low Pass Filters Employing the Base to Emitter Diode Resistance of Bipolar Transistors Day!&#8221;)</p>
<p>Here&#8217;s some good reading on the original Ladder Filter:<br />
<a href="http://www.uaudio.com/blog/moog-ladder-filter/">The Classic Sound of the Moog Ladder Filter</a> [Universal Audio Blog; check out their references at the bottom, too]<br />
<a href="http://www.analoguesystems.co.uk/modules/rs100.htm">Analogue Systems</a> has some good thoughts on what made the filter special, in the commentary for their own module, influenced by the same</p>
<p>But seriously &#8211; what&#8217;s in this module?</p>
<ul>
<li>Low pass and high pass analog filter modes with cutoff</li>
<li>Attack and release parameters</li>
<li>Amount (positive/negative), which you can drive hard enough to make compression-like sounds or even reverse filtering, claim Moog</li>
<li>Resonance, which you can push into self-oscillation</li>
<li>2Pole/4Pole: (12db per octave/24db per octave)</li>
<li>Relay bypass switch</li>
<li>Modernized design, including XLR (Via 500 rack) balanced line level</li>
</ul>
<p>Better trade in your 64GB iPad 2 now &#8212; US$769, available in December 2011. That our else you need a special relationship with Analog Santa Claus. (Can I actually please have a chat with Analog Father Christmas?)</p>
<p>One downside: it doesn&#8217;t play Angry Birds. But you could make a sound like a flock of angry birds &#8211; which, by astounding coincidence, is also how I&#8217;d describe CDM comment threads earlier this week. Have at it:</p>
<p><a href="http://moogmusic.com/products/500-series/500-series-ladder-filter">http://moogmusic.com/products/500-series/500-series-ladder-filter</a></p>
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		<title>Pro Tools 10, Pro Tools HDX: What You Need to Know</title>
		<link>http://createdigitalmusic.com/2011/10/pro-tools-10-pro-tools-hdx-what-you-need-to-know/</link>
		<comments>http://createdigitalmusic.com/2011/10/pro-tools-10-pro-tools-hdx-what-you-need-to-know/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:00:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[32-bit]]></category>
		<category><![CDATA[AES]]></category>
		<category><![CDATA[Avid]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21081</guid>
		<description><![CDATA[Editing gain before mixing. Soon &#8211; Human sacrifice, dogs and cats living together&#8230; mass hysteria! At the AES show in New York, Avid as expected updated their flagship Pro Tools DAW to version 10, and unveiled a next-generation version of their higher-end HD line. Since it&#8217;s Friday, and perhaps not the best day for processing &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/pro-tools-10-pro-tools-hdx-what-you-need-to-know/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/10/clipediting.jpg"><img src="http://createdigitalmusic.com/files/2011/10/clipediting-640x351.jpg" alt="" title="clipediting" width="640" height="351" class="alignnone size-large wp-image-21084" /></a></p>
<div class="imgcaption">Editing gain before mixing. Soon &#8211; Human sacrifice, dogs and cats living together&#8230; mass hysteria!</div>
<p>At the AES show in New York, Avid as expected updated their flagship Pro Tools DAW to version 10, and unveiled a next-generation version of their higher-end HD line. Since it&#8217;s Friday, and perhaps not the best day for processing loads of information about new DAWs, let&#8217;s see if we can&#8217;t boil down the major points.</p>
<p><strong>Pro Tools 10</strong></p>
<p>Clip Gain helps you to set gain levels <em>before</em> you get to the mixer.<br />
More flexible use of files: mix formats, and in a departure for Pro Tools, record and master natively in 32-bit floating points<br />
Better performance on slow disk drives<br />
Low-latency recording and direct monitoring at last added to third-party interfaces<br />
New Avid Channel Strip plugs (based on the former Euphonix)<br />
SoundCloud export (a bit surprised to see Avid beat some of its rivals to this&#8230; though, of course, you probably already know how to uplaod)</p>
<p>There&#8217;s also EUCON controller support, projects that now have a 24-hour timeline, and enhanced responsiveness.</p>
<p>This is really a Pro Tools upgrade for Pro Tools users &#8211; no splashy features, necessarily, so much as stuff their loyal user base is likely to appreciate. But I know Pro Tools users have a pretty long wish list, so PT die-hards, let us know what you think of the update, especially as you begin using it.</p>
<p><strong>Pro Tools HDX</strong></p>
<p>HDX is basically HD super-sized &#8211; and that makes sense, as it keeps pace with advances in technology (and particularly the vastly-expanded native processing capabilities we&#8217;ve seen over the past decade).</p>
<p>You get five times the DSP power per card versus the previous HD Accel, more tracks, and the new floating-point architecture.</p>
<p>It&#8217;s big news that Pro Tools has finally gone to a 32-bit floating-point architecture &#8230; well, anyway, if you&#8217;re into numbers. I&#8217;ll be curious to know if people can tell the difference. Sounds like we need a very controlled double-blind test, and comparing Pro Tools to Pro Tools would be perfect for the job.</p>
<p>Obligatory promo video. Hyperbole/marketing glasses at the ready!<span id="more-21081"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/XxRHIimzkRY?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>And here&#8217;s a look at that new channel strip. Mmmm&#8230; channel strippy.</p>
<p><a href="http://createdigitalmusic.com/files/2011/10/euphonixstrip.jpg"><img src="http://createdigitalmusic.com/files/2011/10/euphonixstrip-377x640.jpg" alt="" title="euphonixstrip" width="377" height="640" class="alignnone size-large wp-image-21086" /></a></p>
<p><a href="http://www.avid.com/US/products/Pro-Tools-Software">http://www.avid.com/US/products/Pro-Tools-Software</a></p>
<p><a href="http://www.avid.com/US/products/pro-tools-hdx">http://www.avid.com/US/products/pro-tools-hdx</a></p>
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		<title>Csound For Live: Powerful Sound Creation in Ableton, With or Without Any Coding</title>
		<link>http://createdigitalmusic.com/2011/10/csound-for-live-the-power-of-csound-in-ableton-with-or-without-any-coding/</link>
		<comments>http://createdigitalmusic.com/2011/10/csound-for-live-the-power-of-csound-in-ableton-with-or-without-any-coding/#comments</comments>
		<pubDate>Sat, 15 Oct 2011 19:08:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Csound]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[geekiness]]></category>
		<category><![CDATA[live-performance]]></category>
		<category><![CDATA[max-for-live]]></category>
		<category><![CDATA[Max-Mathews]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[real-time]]></category>
		<category><![CDATA[Sound-design]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20982</guid>
		<description><![CDATA[With great power comes great learning curves &#8211; or maybe not. Csound for Live, just announced this weekend and shipping on Tuesday, brings one of the great sound design tools into the Ableton Live environment. You can use it without any actual knowledge of Csound, without a single line of code &#8212; or, for those &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/csound-for-live-the-power-of-csound-in-ableton-with-or-without-any-coding/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/30576925" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>With great power comes great learning curves &#8211; or maybe not. Csound for Live, just announced this weekend and shipping on Tuesday, brings one of the great sound design tools into the Ableton Live environment. You can use it without any actual knowledge of Csound, without a single line of code &#8212; or, for those with the skills, it could transform how you use Csound.</p>
<p>For anyone who thinks music creation software has to be disposable, you&#8217;ve never seen Csound. With a lineage going literally to the dawn of digital synthesis and Max Mathews, Csound has managed to stay compatible without being dated, host to a continuous stream of composition and sonic imagination that has kept it at the bleeding edge of what computers can do with audio.</p>
<p>Csound for Live does two things. First, it makes Csound run in real-time in ways that are more performative and, well, &#8220;live&#8221; than ever before, inside the Live environment. Second, its release marks a kind of &#8220;greatest hits&#8221; of Csound, pulling some of the platform&#8217;s best creators into building new and updated work that&#8217;s more usable. </p>
<p>If you&#8217;re not a Csound user, you just dial up their work and see what your music can do. If you are, of course, you can go deeper. And if you&#8217;re somewhere in between, you can dabble first before modifying, hacking, or making your own code. And that means for everybody, you get:</p>
<ul>
<li>Spectral processors</li>
<li>Phase vocoders</li>
<li>Granular processors</li>
<li>Physical models</li>
<li>Classic instruments</li>
</ul>
<p>More description:<span id="more-20982"></span></p>
<blockquote><p>It looks great. It works great. It sounds&#8230; beyond great.</p>
<p>CsoundForLive is a collection of over 120 real time audio-plugins that brings the complexity and sound quality of Csound to the fingertips of ANY Ableton Live user &#8211; without ANY prior Csound knowledge. </p>
<p>Capitalizing on the design power of Max For Live, what once took pages of text in Csound can now be accomplished in a few clicks of your mouse. </p>
<p>Move a slider on your APC40 and deconstruct your audio through professional quality granular synthesis&#8230; </p>
<p>Touch a square of your Launchpad and warp pitch and time with real time FFT processing&#8230; </p>
<p>Press letters on your keyboard and create sonically intricate melodies through wave terrain synthesis&#8230; </p></blockquote>
<p>And Dr. Richard Boulanger, unofficial Jedi Master of the Csound movement, instigator of this project, and Berklee School of Music sound and music wizard, posts a bit more:</p>
<blockquote><p>With my former student, and now partner, Colman O&#8217;Reilly, I have been working around the clock for months to collect, adapt, create, wrap, and simplify a huge collection of Csound instruments and make them all work simultaneously and interchangeably in Ableton Live. In this guise, I am  able to &#8220;hot-swap&#8221; the most complex Csound instruments in and out of an arrangement or composition &#8211; on the fly. This is something Csound could never do (and still can&#8217;t!), but CsoundForLive can, and it makes a huge difference in the playability and the usability of Csound.</p>
<p>Two weeks ago, I played a solo concert in Hanover Germany, at the first International Csound Conference. There, all of my compositions, from 20 years ago to 20 minutes ago, were performed in real-time using CsoundForLive. Tonight, at the Cycling &#8217;74 Expo in Brooklyn, NY, I will be demonstrating the program; and next week, I will be releasing this huge collection (on Tuesday, October 17th, at 12:01am). </p>
<p>A huge part of the complete collection is FREE, and I hope it will make the creative difference in your (and your student&#8217;s) lives that it is making in mine. This is a serious game changer for Csound. Check it out. Dr. B.</p></blockquote>
<p>If you&#8217;re at Expo &#8217;74, do say hello to Dr. B for us (and I think you&#8217;ll get some nice surprises with this project).</p>
<p>I&#8217;ve got a copy in for testing, so stay tuned. And I&#8217;ll be doing some follow-ups with Dr. Boulanger and company.</p>
<p>The only bad news here, of course, is that both a supported version of Ableton Live and Max for Live are required to be able to run Csound in this way. In fact, sounds like we have a nice four-horse race going. Max 6 overhauls how multiple patches work (on top of Max for Live), SuperCollider has its own possibilities for multiple real-time patch loading, someone suggested in comments using pd~ inside Pd to manage multiple Pd creations (something fairly new even to most experienced Pd users), and now we have Csound in Live.</p>
<p>But overall, Csound for Live looks like a no-brainer for Max for Live owners, no question, and an exciting taste of the ongoing convergence of cutting-edge creative sound and code with live music making for everybody. As I hinted at in the Max 6 post, I think it&#8217;s suddenly a Renaissance for all these platforms. </p>
<p><strong><a href="http://www.csoundforlive.com/">http://www.csoundforlive.com/</a></strong></p>
<p><em>Silly geeky footnote: With pd~ for Max, I know it&#8217;s possible to run Pd for Max. And via another external, Pd can also run Csound. So we could theoretically run Csound in Pd in Max in Live. But let&#8217;s not get carried away.</em></p>
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		<title>New Open Grid Gear: A Hackable, Touchable, Light-up Array &#8211; BlipBox</title>
		<link>http://createdigitalmusic.com/2011/10/new-open-grid-gear-a-hackable-touchable-light-up-array-blipbox/</link>
		<comments>http://createdigitalmusic.com/2011/10/new-open-grid-gear-a-hackable-touchable-light-up-array-blipbox/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 12:51:58 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20944</guid>
		<description><![CDATA[Light-up grids of buttons are nearly commonplace, but the BlipBox is something different: its array of lights is also a sensor, making it both X/Y controller and light-up grid. And it&#8217;s designed to be completely open &#8212; firmware, hardware, schematics and documentation are all fully GPL-licensed and open source. For those of us who aren&#8217;t &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/new-open-grid-gear-a-hackable-touchable-light-up-array-blipbox/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/10/blipbox.jpg"><img src="http://createdigitalmusic.com/files/2011/10/blipbox-640x451.jpg" alt="" title="blipbox" width="640" height="451" class="alignnone size-large wp-image-20952" /></a></p>
<p>Light-up grids of buttons are nearly commonplace, but the BlipBox is something different: its array of lights is also a sensor, making it both X/Y controller and light-up grid. And it&#8217;s designed to be completely open &#8212; firmware, hardware, schematics and documentation are all fully GPL-licensed and open source. </p>
<p>For those of us who aren&#8217;t ninja coders, it&#8217;s also easy to customize, thanks to <a href="http://blipbox.org/blog/2011/08/23/blipzones-screenshots/">friendly software</a> (pictured below) .k for making nifty interactive animations on its display and support for the artist-friendly Processing code environment. As the creators describe it, it&#8217;s three (three!) pieces of hardware in one:</p>
<blockquote><ul>
<li>a creative tool and musical instrument</li>
<li>a large, high definition x/y controller with visual feedback</li>
<li>a uniquely versatile MIDI and OSC controller</li>
</ul>
</blockquote>
<p><a href="http://createdigitalmusic.com/files/2011/10/blipzones.jpg"><img src="http://createdigitalmusic.com/files/2011/10/blipzones-640x387.jpg" alt="" title="blipzones" width="640" height="387" class="alignnone size-large wp-image-20951" /></a></p>
<p>Lest you assume such oddities as this come only from non-musician hackers, these are designed by musicians. The project, built right in London, is available in fits and starts and stock becomes available, but a recent run was &#8220;Prices are GBP 140 for a complete ‘box with USB and MIDI interface, and 9v external power connection, in a black aluminium case with perspex side panels.&#8221; (To the team: apologies for giving you splashy publicity right as you have precisely none in stock. Readers, follow <a href="http://twitter.com/cdmblogs">@cdmblogs on Twitter</a> for updates. Or just follow their site:</p>
<p><strong><a href="http://blipbox.org/blog/news/">BlipBox News</a></strong></p>
<p>Side note: yes, we need to stop putting &#8220;blip&#8221; in the name of things. <a href="http://meeblip.com">Guilty as charged</a>. (I&#8217;ll be writing soon about the Blippo Box, which is &#8230; completely different.)</p>
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		<title>Random Fun: Novation Launchpad as Live EQ Display, Built in Processing</title>
		<link>http://createdigitalmusic.com/2011/09/random-fun-novation-launchpad-as-live-eq-display-built-in-processing/</link>
		<comments>http://createdigitalmusic.com/2011/09/random-fun-novation-launchpad-as-live-eq-display-built-in-processing/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 11:31:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20733</guid>
		<description><![CDATA[If you&#8217;ve got a whole bunch of colored lights, it seems only right to do something with them. Cacheflow sends a fun little hack with a Novation Launchpad. Of course, turning a Launchpad into a live EQ display means you can&#8217;t simultaneously use its lights to, like, play the Launchpad, but provided you have another &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/random-fun-novation-launchpad-as-live-eq-display-built-in-processing/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/29517018?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>If you&#8217;ve got a whole bunch of colored lights, it seems only right to do something with them. Cacheflow sends a fun little hack with a Novation Launchpad. Of course, turning a Launchpad into a live EQ display means you can&#8217;t simultaneously use its lights to, like, play the Launchpad, but provided you have another controller, this could be a fun way to liven up your stage setup.</p>
<p>We <a href="http://createdigitalmusic.com/2011/09/coding-sound-and-visuals-in-processing-free-e-book-shows-you-how-even-for-beginners/">looked at a free e-book on Processing</a> last week; if you&#8217;re playing with Processing, you can now use a handy, free library to integrate this simple and elegant coding tool <a href="http://rngtng.github.com/launchpad/">with your Launchpad</a>.</p>
<p>The ingredients:</p>
<blockquote><p>Music: unreleased Yo Soy Sauce tune.<br />
<a href="http://plasticsoundsupply.com/release/yo_soy_sauce_-_juke_box/">plasticsoundsupply.com/​release/​yo_soy_sauce_-_juke_box/</a>​</p>
<p>Built with the following components:<br />
<a href="http://processing.org/">processing.org</a><br />
<a href="http://www.tree-axis.com/Ess/">tree-axis.com/​Ess/</a>​<br />
<a href="http://rngtng.github.com/launchpad/">rngtng.github.com/​launchpad/</a></p></blockquote>
<p>By the way, I&#8217;ve noticed a lot of great GitHub use for music projects. Music Hack Day Montreal even did their event planning on it. I wonder, is there a way &#8211; using GitHub itself or a hack with the GitHub API &#8211; for us all to build a little CDM community there? Git gurus, I&#8217;d love to hear from you about what you might like.</p>
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		<title>Universal Audio Adds Plug-ins, Pro Tools and Lion Support; Ampex Lives</title>
		<link>http://createdigitalmusic.com/2011/09/universal-audio-adds-plug-ins-pro-tools-and-lion-support-ampex-lives/</link>
		<comments>http://createdigitalmusic.com/2011/09/universal-audio-adds-plug-ins-pro-tools-and-lion-support-ampex-lives/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 17:17:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20439</guid>
		<description><![CDATA[Universal Audio has a big set of updates to their DSP software out today. It seems worth sharing in part because I find the (faked) look of that Ampex reel-to-reel does give me a warm and fuzzy feeling, even if it mainly makes me want to get in a studio and hear the whir of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/universal-audio-adds-plug-ins-pro-tools-and-lion-support-ampex-lives/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/09/ampex_golden-576x640.jpg" alt="" title="ampex_golden" width="576" height="640" class="alignnone size-large wp-image-20443" /></p>
<p>Universal Audio has a big set of updates to their DSP software out today. It seems worth sharing in part because I find the (faked) look of that Ampex reel-to-reel does give me a warm and fuzzy feeling, even if it mainly makes me want to get in a studio and hear the whir of the actual gear.</p>
<p>Here&#8217;s what&#8217;s in the update:</p>
<p>For Pro Tools users, there&#8217;s vastly-expanded support, including native RTAS plug-ins (instead of the VST-to-RTAS adapter), control surface support, proper automatable parameters, and correct naming and sorting, plus a quicker installation and workflow. I&#8217;m embarrassed to say, not having tried UA&#8217;s stuff in Pro Tools, I was unaware they&#8217;re missing &#8211; that sounds like the set of functionality that would make mixing UA and Pro Tools genuinely workable.</p>
<p>Full Mac OS X Lion compatibility is a big deal. We&#8217;ve seen a lot of Lion support arriving lately, and I saw readers specifically complain about the lack of support in the update. Seeing a hardware DSP platform with support seems to me a good sign, because it means both plug-in and I/O compatibility have to be in place. It&#8217;s getting to be about time to do a new compatibility update, and it may be an OS update that&#8217;s possible to recommend shortly (though Snow Leopard is working just fine for now).</p>
<p>Then, there are the plug-ins:<span id="more-20439"></span></p>
<p><img src="http://createdigitalmusic.com/files/2011/09/uadbx-640x413.jpg" alt="" title="uadbx" width="640" height="413" class="alignnone size-large wp-image-20444" /></p>
<p><strong>Brainworx bx_digital V2 EQ:</strong> This popular mastering EQ now comes to the UA platform, with M/S mastering, M/S recording, and L/R stereo modes. It&#8217;s kind of an EQ-plus, with M/S de-esser built in and mastering-specific EQ options, plus a mono plug for mixing.</p>
<p><img src="http://createdigitalmusic.com/files/2011/09/uadvitalizer-640x58.jpg" alt="" title="uadvitalizer" width="640" height="58" class="alignnone size-large wp-image-20445" /></p>
<p><strong>SPL Vitalizer MK2-T</strong> is back in the emulation territory, modeled on the tube-based gear. Separate bass and mid-high modes give you frequency-specific loudness controls.</p>
<p><strong>Ampex ATR-102</strong> models the legendary two-channel tape, and has Ampex&#8217;s seal of approval. That means UA now models the two studio workhorses, the Studer A800 (see our previous coverage and shameless gear pr0n gallery) and the Ampex. ATR users and engineering titans Chuck Ainlay, Richard Dodd, Buddy Miller, and Mike Poole contributed presets, in a nice touch. US$349 buys you the plug &#8230; and yeah, that&#8217;s likely to make a few studios nervous on their rental fees. Then again, look at the names on the presets, and remember just how valuable engineers are, whether they&#8217;re behind an analog deck or a computer with a UA plug. (Take it from me &#8211; someone who&#8217;s <em>not</em> really an engineer.) </p>
<p>The SPL and Brainworx plugs were each developed outside UA. My guess is that Pro Tools support is a factor in seeing more third-party development. And while readers correctly noted the demise of other DSP platforms, UA&#8217;s is looking very healthy from a business perspective.</p>
<p>The only bad news: I&#8217;m confirming this, but there appears not to be support for 64-bit operation on Windows, which remains a significant omission in UA&#8217;s software.</p>
<p>Now, we need some double-blind A/B tests with both the Studer and Ampex (and maybe the real gear). Wonder if someone could help us set that up.</p>
<p>I really enjoyed some of the skepticism in comments on the last article. I think the questions &#8220;do I really need this?&#8221; and &#8220;will this give me the most value over time?&#8221; and &#8220;what alternatives should I consider?&#8221; are absolutely the questions you should ask about any music tech products. This is a news item, so I&#8217;m not anywhere near knowledgeable enough to comment in this case. I think the best thing to do is, beyond just reviews, continue to talk to producers and engineers about how they use software, and to developers about how it&#8217;s made. If you have specific questions, let us know.</p>
<p>And let&#8217;s have another look at the original. Simon Campbell on Flickr has this shot of one with the spools spinning:</p>
<p><a href="http://www.flickr.com/photos/erskinecorp/4875974956/"><img src="http://farm5.static.flickr.com/4102/4875974956_5ba069d001_z.jpg"></a></p>
<blockquote><p> We mastered onto this rascal at 30 ips using Dolby SR. Nice.</p>
<p>Recording the album ThirtySix at <a href="http://www.gracieland.co.uk/">Gracieland Studios</a> [UK], Rochdale</p></blockquote>
<p>Photo is (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC-BY-ND</a>) <a href="http://simoncampbell.com/">Simon Campbell</a>, whose music you can go hear (linked via his name).</p>
<p><strong><a href="http://www.uaudio.com/support/uad/downloads.html">Universal Audio Downloads for the latest updates</a> | <a href="http://www.uaudio.com/">Universal Audio Site</a></strong></p>
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