<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Create Digital Music &#187; PSP</title>
	<atom:link href="http://createdigitalmusic.com/tag/psp/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Fri, 06 Nov 2009 17:51:51 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Inside Beaterator, Rockstar Games&#8217; New PSP Beat Maker, with Gory Technical Bits</title>
		<link>http://createdigitalmusic.com/2009/09/03/inside-beaterator-rockstar-games-new-psp-beat-maker-with-gory-technical-bits/</link>
		<comments>http://createdigitalmusic.com/2009/09/03/inside-beaterator-rockstar-games-new-psp-beat-maker-with-gory-technical-bits/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 17:06:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[game-design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[sequencing]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[timbaland]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/09/03/inside-beaterator-rockstar-games-new-psp-beat-maker-with-gory-technical-bits/</guid>
		<description><![CDATA[ 
What’s that? A full-blown synth interface on the PSP – in a title from the makers of GTA, with Timbaland’s named plastered all over it? Yep. That’s exactly what it is.
As you may know, the creators of games like Grand Theft Auto have collaborated with Timbaland to bring a mobile music studio to Sony’s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/09/beaterator_synth.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="beaterator_synth" border="0" alt="beaterator_synth" src="http://createdigitalmusic.com/images/2009/09/beaterator_synth_thumb.jpg" width="481" height="280" /></a> </p>
<div class="imgcaption">What’s that? A full-blown synth interface on the PSP – in a title from the makers of GTA, with Timbaland’s named plastered all over it? Yep. That’s exactly what it is.</div>
<p>As you may know, the creators of games like <em>Grand Theft Auto</em> have collaborated with Timbaland to bring a mobile music studio to Sony’s PSP (and later, the iPhone), based on an ambitious free Flash experiment on their Website. Now, it’s my impassioned belief that you shouldn’t <em>need</em> lots of canned loops or celebrity endorsements to make music fun, so normally I might actually run the opposite direction of any story starting with that line. But here’s the surprise: underneath, the app is more powerful than I expected.</p>
<p>I’ve gotten an early preview of the title in person at Rockstar’s offices here in New York, and was also able to grill their developers on geeky details of how the sound engine is put together. A test copy isn’t yet available so I can’t properly review the app, but I am at least able to talk about some of what lies beneath the PSP screens and marketing.</p>
<p>For some time, a select few have known that the Sony PSP’s secret is that it’s a powerful handheld computer, ideal for mobile music. Brilliant-but-underground apps like <a href="http://www.dspmusic.org/psp/">PSPSEQ</a> and <a href="http://www.psprhythm.com/">PSP Rhythm</a> capitalized on this potential, but required you hack your PSP in order to run them, because Sony restricts launching non-authorized applications from memory.</p>
<p>Beaterator is the first full-featured app that can be run directly on the PSP. Some people may not look past the fact that it comes from a game company, past its (admittedly) thick layer of marketing glitz and celebrity endorsement. But based on a first look, I believe Beaterator is the most powerful music app ever released through game channels, surpassing in functionality even the recent cult hit Korg DS-10 for the Nintendo DS. </p>
<p> <span id="more-7285"></span>
<p><a href="http://createdigitalmusic.com/images/2009/09/beaterator_psp_titlemenu.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="beaterator_psp_titlemenu" border="0" alt="beaterator_psp_titlemenu" src="http://createdigitalmusic.com/images/2009/09/beaterator_psp_titlemenu_thumb.jpg" width="482" height="280" /></a> </p>
<div class="imgcaption">In a world already crowded with celebrity-endorsed games and mobile iPhone music apps, you&#8217;d be forgiven for walking away from this title screen. But, in fact, look more closely, and it visually sums up the split personality of Beaterator.</div>
<p>In the interest of disclosure, I have a confession: I didn’t expect to have any interest in Beaterator at all. I was concerned that the musical experience would be watered down (though more on what I actually discovered below). The fact that this game had one artist – Timbaland – literally dancing around the screen talking about how it’s his game I thought would be a deal killer. And, of course, it’ll be impossible to talk about this game without the shadow of the “Acidjazzed Evening” controversy, which aleges Timbaland plagiarized music by Finnish composer Janne Suni – made worse by a <a href="http://createdigitalmusic.com/2009/06/18/chip-strikes-back-finnish-label-sues-timbaland-nelly-furtado/">lawsuit and a glib interview</a> in which the artist responded, “It’s from a video game, idiot.” Timbaland is by no means the first artist to get into trouble with an uncleared sample, but the fact that it was a much lesser-known artist and that the situation was handled less than gracefully certainly created a credibility issue in the enthusiast community.</p>
<p>I bring those issues up front, because I know readers will bring them up. But what intrigues me about Beaterator is that it has an essentially split personality. At one moment, Beaterator is an animated Timbaland talking to you while you trigger canned loops with game buttons, neither game <em>nor</em>, really, a music creation app. At another moment, though, it’s a full-blown music sequencer you can carry around on your PSP, with some retro design and sound features that might actually make it appealing. And I think it’d be unfair to cover one side without the other.</p>
<p>The marketing for Beaterator focuses on the thousands of loops assembled by Timbaland and Rockstar. But Beaterator isn’t limited to those loops. What you likely won’t see emphasized in the gaming press:</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/beaterator_soundeditor.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="beaterator_soundeditor" border="0" alt="beaterator_soundeditor" src="http://createdigitalmusic.com/images/2009/09/beaterator_soundeditor_thumb.jpg" width="483" height="281" /></a> </p>
<ul>
<li><strong>Sampling: </strong>You can make your own samples using the mic (or, if you can find it, you can add a <a href="http://pspaccessories101.blogspot.com/2008/03/psp-accessories-psp-microphone.html">PSP microphone</a>) </li>
<li><strong>Audio import: </strong>You can import WAV files from a computer, as easily as dropping them onto a MemoryStick. </li>
<li><strong>Audio export: </strong>You can save your work as an audio file. Rockstar will have its own site for exchanging your music with other users, but that will be limited to the built-in effects (I’m guessing so they don’t have to police piracy). But that won’t stop you from exporting audio on your MemoryStick and using it however you like. </li>
<li><strong>MIDI import and export: </strong>While even many serious iPhone games lack this functionality, you can use Beaterator as a mobile MIDI editing workstation. </li>
<li><strong>Grown-up interface and effects: </strong>Beaterator has real audio effects, with real labels. The Compressor has labels like Gain and Ratio, instead of, you know, “Phatness” or “AMPMEUP.” It’s a clue that this really is a tool and not a game. </li>
<li><strong>It’s-a-me … not! </strong>Game cartoon character heads never appear in the interface – though I do have to admit, those Mario Paint Mario noteheads were cute. (For the PSP, might I suggest semidemiquavers with the face of <a href="http://en.wikipedia.org/wiki/Kratos_(God_of_War)">Kratos</a>?) </li>
</ul>
<p>I love my desktop sequencers, but having these kinds of features in a comfortable-to-hold mobile device you take anywhere, being able to fly through settings with the PSP buttons, and lots of little details added by the Rockstar developers like confining pattern editing to scales and keys make Beaterator look like something that’ll be fun to use. After a couple of minutes, I was ready to charge up my PSP and fire up Beaterator alongside PSPSEQ.</p>
<h3>Inside Beaterator’s Engine</h3>
<p><a href="http://createdigitalmusic.com/images/2009/09/beaterator_flash.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="beaterator_flash" border="0" alt="beaterator_flash" src="http://createdigitalmusic.com/images/2009/09/beaterator_flash_thumb.jpg" width="580" height="350" /></a> </p>
<p>Beaterator began several years ago on Rockstar’s website. Before making full-blown music production tools with Flash was popular, before the idea of “cloud editing” had become a buzzword, a side project at Rockstar yielded a free Flash game, which you can still play. The interface is loop-based and reminiscent of tools like ACID, GarageBand, and Fruity Loops. But it’s surprisingly minimal, capable of full-blown pattern and loop editing, includes real-time effects, and comes with a selection of loops from some of my all-time favorite producers – A.VEE &amp; 3D, Juan Atkins, King Britt, Matthew Dear, and Steinski. <em>Side note: please, Rockstar, can we have a custom version of Beaterator with those producers?</em></p>
<p><a href="http://beaterator.rockstargames.com/beaterator.html">http://beaterator.rockstargames.com/beaterator.html</a></p>
<p>Having talked to mobile developers both big and indie, I was curious about the technical details of Beaterator’s implementation – especially after being impressed in a short demo by capabilities that went beyond what I had expected. Rockstar replied with some very particular details from the developers. I think the answers say a lot about what’s possible on the PSP – even with that iPhone version in the works – and how a handheld sequencer on mobile hardware can be put together.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/beaterator_songcrafter.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="beaterator_songcrafter" border="0" alt="beaterator_songcrafter" src="http://createdigitalmusic.com/images/2009/09/beaterator_songcrafter_thumb.jpg" width="482" height="280" /></a> </p>
<p><strong>PK: So, I see eight tracks, some effects – what are the capabilities of the underlying audio engine in Beaterator?</strong></p>
<p><strong>Rockstar: </strong>Our engine runs at 16-bit stereo, 22.05kHz throughout. As you say, there are 8 tracks, each of which each can have up to two insert effects* summed into a stereo mix. Each track also has a stereo pre-fader Send to a dedicated reverb buss which runs a global reverb unit which is also added into the output. The channel level, pans, aux send and all effects parameters can be automated to 1-bar resolution, as can the final mix output level, pan, and the global reverb parameters. At any given time, each of the 8 tracks can be playing either a sample-based Melody/Drum loop (with 8 channel polyphony), a monophonic synth melody loop, or a mono/stereo timestretched audio loop.</p>
<p>Our sequencer also supports 8 channels, at 4ppqn. The maximum song length is 240 bars, and we are fixed to 4/4 time. BPM ranges from 60-300, and there is a simple 16th-note swing control as well.</p>
<p>The insert effects we support are: Compressor, Chorus, Delay, Distortion, 3-band EQ, Multimode Resonant Filter, Flanger, Noise Gate, Phaser &amp; Tremolo.</p>
<p><strong><a href="http://createdigitalmusic.com/images/2009/09/beaterator_drumcrafter.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="beaterator_drumcrafter" border="0" alt="beaterator_drumcrafter" src="http://createdigitalmusic.com/images/2009/09/beaterator_drumcrafter_thumb.jpg" width="481" height="280" /></a>&#160;</strong></p>
<p><strong>A lot of the editing (aside from vocals, really) appears to be in MIDI pattern editing. Is this always triggering a sampled instrument, or is there live synthesis / DSP going on under the hood at all? (I know the PSP is capable of such things.) Do you have any control over the timbre of the instruments, or just the musical patterns?</strong></p>
<p>We trigger either our pitched sample playback code or our own DSP synthesiser on a channel. The sample playback code is a fairly simple 8-voice (which means a theoretical maximum polyphony of 64 if you are playing 8 samples on each of the 8 channels) pitchshifter (no multisampling), with no real control of timbre (no filters). But it does support velocity sensitivity (although this has to be sequenced as the PSP buttons aren’t velocity sensitive) and a full ADSR amplitude envelope.</p>
<p>The inbuilt synth is monophonic (but you can run one per channel, so up to 8 in theory). It’s a simple 3-oscillator Virtual Analog design. Each oscillator has a smoothly-morphable waveshape from Sine, through Triangle, Sawtooth, Square and finally to 10% Pulse) and has independent +/-2 octave pitch and +/-1 semitone detune controls. There is also a separate white-noise generator. The synth also has its own multimode resonant filter (24dB/octave Low Pass, 12dB/octave Low Pass, 12dB/octave Band Pass, 12dB/octave High Pass and 24dB/octave Low Pass modes) with controllable keyboard tracking. There are two ADSR envelope generators, one locked to amplitude controls, and the other freely assignable to the modulation matrix. There are also two LFOs with multiple shapes and speeds. These three modulation sources can be freely assigned to any of the 14 modulation destinations, which amounts to 42 modulation slots. Unfortunately, none of the parameters of the synth can be automated.</p>
<p>Pattern editing in Beaterator does not use MIDI internally – The game is locked to 4ppqn on a five-octave keyboard, and the melody notes use a unique pitch bend/portamento technique which doesn’t map directly onto MIDI pitch bend events. However, we can import and export MIDI files with a reasonable degree of accuracy, which is a feature we think will be particularly useful.</p>
<p><strong>I&#8217;m already impressed by some of the editing capabilities – I was surprised to see a brief glimpse of envelope rubber-banding. Any other specifics you want to talk about in terms of editing possibilities?</strong></p>
<p>As explained above, we have ADSR envelope control throughout, and we are particularly proud of our Synthesizer. Our sound waveform editor supports most of the normal editing tools you would expect (trim, insert silence, normalisation), and also allows you to set up sustain regions for the sample playback engine, timestretch and slice the waveform.</p>
<p><strong>Okay, so let&#8217;s imagine I&#8217;ve got a bunch of audio loops on my drive and want to do, effectively, what Timbaland did with his loops. Do you have as much control over authoring loops for Beaterator as Rockstar? Are there limitations on this feature?</strong></p>
<p>You can freely import and edit any 44.1kHz or 22.05kHz mono or stereo uncompressed 16-bit WAV into Beaterator (we have 9MB of sample memory available in any one song). You can edit these however you like (indeed we use these tools ourselves to generate content).</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/beaterator_loopsmenu.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="beaterator_loopsmenu" border="0" alt="beaterator_loopsmenu" src="http://createdigitalmusic.com/images/2009/09/beaterator_loopsmenu_thumb.jpg" width="482" height="277" /></a> </p>
<p><strong>Do you need to prepare your loops at a fixed bpm? If I bring in a 120 bpm loop and change the tempo to 144, does my loop stretch? (If it&#8217;s doing stretching, the audio warping engine sounds really fantastic!)</strong></p>
<p>We do timestretch loops to match the songs tempo (but this can be disabled if desired). You can also over-stretch sounds for that early-90s “granular timestretch” effect. Thanks for the compliments on our warping engine too! </p>
<p><strong>I’ve got a soft spot for 90s digital, I think. What was the emphasis of the Rockstar team in terms of their samples and musical genres?</strong></p>
<p>The focus was on loops that could work well with most genres. We like to think you can create songs from Rock to Rap with the selection we present.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/beaterator_liveplay.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="beaterator_liveplay" border="0" alt="beaterator_liveplay" src="http://createdigitalmusic.com/images/2009/09/beaterator_liveplay_thumb.jpg" width="484" height="280" /></a> </p>
<h3>Is it (You) Live, or is it Timbaland?</h3>
<p>Beaterator gets at the heart of what’s happening with the way music creation is packaged in a digital age. Rockstar contrasted their title with things that are “games,” like the Rock Band/Guitar Hero mold that was refined by Harmonix. Rockstar emphasizes creative music creation and deemphasizes gaming. At the same time, they pack the title with pre-made loops and are concerned about whether what you do will easily sound good, or whether you’ll be overwhelmed by the genuinely powerful tools underneath. Beaterator, unlike Rock Band, is not about playing along with your favorite artists – but clearly Rockstar is betting that Timbaland <em>is</em> a favorite artist of prospective buyers, and that you <em>will</em> try to sound like him and use his loops. Rock Band makes no such attempt to be creative. The Beatles, coming out next week, is about <em>playing along with the Beatles</em>. (I recall singing along with my sister when we were kids, and I was someone who grew up taking weekly piano lessons.) Yet the “game” in this case does just the opposite – instead of trying to be easier, the whole selling point is a ramped difficulty curve. Maybe the reason studies are showing people graduating from Rock Band to real instruments is that, eventually, if you seek out difficulty, you need to go beyond the game. (Actual instruments: they’re the ultimate expansion pack.)</p>
<p>It’s a paradox, but it’s not a paradox restricted to gaming. You can take the conflict above and apply it to the way <em>all music technology is marketed</em>. On one hand, you have software that’s almost comically complex – sometimes offering so many options that it’s hard even for people with doctoral-level training in digital signal processing to make actual music. On the other, from many of the same vendors, you have pre-built loop libraries and presets with push-button simplicity, requiring less musical coordination or rhythm than, well, Rock Band on Easy mode.</p>
<p>All of us, like our technology, have a split personality when we use digital tech. But maybe the ultimate question is a simple one: can you make something? </p>
<p>I’ll reserve that question in regards to Beaterator until I get a final version. I was set to take a development build home with me, but I do have to wait until the final release. I do think these are interesting questions, though.</p>
<p>Oh, and say what you will about Timbaland, but <em>animated Timbaland</em> has some sort of nuclear control panel that he uses to DJ from. I want a real one. Surplus shopping, anyone?</p>
<p>Stay tuned for a look at the finished product. If fans of mobile game music were willing to use Mario Paint to get an extremely basic song editor, I think Beaterator could be a revelation. And in addition to looking at music production in Beaterator well beyond what might qualify as “Rock” or “Rap,” I think it’s long overdue for a guide to the other independent apps for the PSP. (In fact, I just got a new one in my inbox), so watch for that, too, in a separate story.</p>
<p>Videos from Rockstar (all images and videos are of the PSP version, not the iPhone)&#8230;</p>
<p>Now, I talk too much. The best way to make my argument? Listen to the kids. Their favorite feature: recording their own voice.</p>
<p>I rest my case.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="480" height="300" id="RockstarMediaPlayer" align="middle"><param name="allowScriptAccess" value="always" /><param name="menu" value="false" /><param name="movie" value='http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf?skin=beaterator/EN/embed&#038;vidID=151' /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src='http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf?skin=beaterator/EN/embed&#038;vidID=151' quality="high" bgcolor="#000000" menu="false" width="480" height="300" name="RockstarMediaPlayer" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="480" height="300" id="RockstarMediaPlayer" align="middle"><param name="allowScriptAccess" value="always" /><param name="menu" value="false" /><param name="movie" value='http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf?skin=beaterator/EN/embed&#038;vidID=161' /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src='http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf?skin=beaterator/EN/embed&#038;vidID=161' quality="high" bgcolor="#000000" menu="false" width="480" height="300" name="RockstarMediaPlayer" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/09/03/inside-beaterator-rockstar-games-new-psp-beat-maker-with-gory-technical-bits/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>PSP Music Making Love: PSPSEQ Video Tutorials, Little Piggy Tracker in Progress</title>
		<link>http://createdigitalmusic.com/2009/01/21/psp-music-making-love-pspseq-video-tutorials-little-piggy-tracker-in-progress/</link>
		<comments>http://createdigitalmusic.com/2009/01/21/psp-music-making-love-pspseq-video-tutorials-little-piggy-tracker-in-progress/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 22:14:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[lpgt]]></category>
		<category><![CDATA[LSDJ]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[pspseq]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[trackers]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4844</guid>
		<description><![CDATA[Move over, Nintendo DS. You may win on quantity and you certainly have some interesting apps, but when it comes to hardcore, deep apps with rich sounds and capabilities, the PSP has turned into a mobile music creation powerhouse. And if you think mobile music production is a novelty or a toy or only for [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/LwyAKfB_IYQ&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/LwyAKfB_IYQ&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Move over, Nintendo DS. You may win on quantity and you certainly have some interesting apps, but when it comes to hardcore, deep apps with rich sounds and capabilities, the PSP has turned into a mobile music creation powerhouse. And if you think mobile music production is a novelty or a toy or only for chipmusic fans, take a good long look at PSPSEQ and Little Piggy. These are serious, grown-up trackers that can put your current computer workstation to shame. (And yes, when it comes to accurate timing, I&#8217;m afraid that includes the app-of-the-week Ableton Live.)</p>
<p>Two big developments: a Little Piggy port (video above) and growing PSPSEQ documentation (video playlist below).</p>
<p><strong>This Little Piggy Went to PSP</strong></p>
<p>&#8220;Little Piggy&#8221;, aka LGPT, aka Little GP Tracker (which awesomely also stands for <a href="http://acronyms.thefreedictionary.com/LGPT">Laser Gated and Pumped Thyristor</a>) is making its way to the PSP. Originally built for the Linux GamePark platform, creator nostromo got this LSDJ-inspired tracker working in basic form on PSP in just a <a href="http://www.gorehole.org/nostromo/2009/01/20/a-week-end-and-an-evening/">weekend and an evening</a>.</p>
<p>Grab the beta at:<br />
<a href="http://www.littlegptracker.com/lgpt_PSP.rar">http://www.littlegptracker.com/lgpt_PSP.rar</a></p>
<p>LGPT is inspired by LSDJ on the Game Boy, but brings some twists of its own &#8211; and is nice and easy to see on a bright PSP screen. Now, LSDJ still has its place, thanks to the unique sound of the chip on the vintage Game Boy and the absurd cheapness of those machines, but it&#8217;s still good news.</p>
<p><strong>PSPSEQ Documentation</strong></p>
<p>PSPSEQ is already mature, but it tends to baffle newcomers. And creator Ethan Bordeaux has enough DSP technique in his head that you really want to know every little detail of the software he created. He&#8217;s working on copious tutorials. They already cover basic workflow, though the real gems should be once he gets into synth editing &#8211; PSPSEQ&#8217;s synthesis capabilities can rival a lot of desktop soft synths, and you can get into tweaking sounds instantly &#8211; no messy, gimicky UI getting in your way. </p>
<p>I&#8217;ve got a playlist below. I&#8217;m also working on a more compact guide to getting you up and running quickly &#8211; once I digest all the work Ethan has already done.</p>
<p><strong>Updated: Watch on your PSP.</strong> Ethan sends along a video with direct-downloadable tutorial videos that should play nicely on a PSP. (Ethan recommends the homebrew video player PSPlayer, or you can try a conversion utility like the free PSP Player. Of course, you can&#8217;t watch and use at the same time, so you may wind up loading these elsewhere.)</p>
<p><a href="http://dspmusic.org/psp/pspseq301_videos/">http://dspmusic.org/psp/pspseq301_videos/</a> [easy on that link - only download if you really need it; i.e., have a PSP and PSPSEQ running on it!]</p>
<p>Both apps are free, though you will need a hacked PSP as with any PSP homebrew. I&#8217;ll keep dreaming of officially-sanctioned online distribution, in the meantime.</p>
<p>Next stop: we need a hardware MIDI hack for the PSP.</p>
<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/p/AAB442BCA7F841C4" /><embed src="http://www.youtube.com/p/AAB442BCA7F841C4" type="application/x-shockwave-flash" width="580" height="465"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/01/21/psp-music-making-love-pspseq-video-tutorials-little-piggy-tracker-in-progress/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>LittleGPTracker (lgpt) Port to PSP: Call for Donations</title>
		<link>http://createdigitalmusic.com/2009/01/09/littlegptracker-lgpt-port-to-psp-call-for-donations/</link>
		<comments>http://createdigitalmusic.com/2009/01/09/littlegptracker-lgpt-port-to-psp-call-for-donations/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 15:40:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Game-Boy]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[LGPT]]></category>
		<category><![CDATA[LSDJ]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[portable]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[trackers]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/09/littlegptracker-lgpt-port-to-psp-call-for-donations/</guid>
		<description><![CDATA[N0stromo tells us he is planning to port his &#8220;Piggy&#8221; LittleGPTracker (lgpt), the tracker currently on the Linux GamePark platform, to the Sony PSP. LGPT has the interface of littlesounddj, as known on the Game Boy, and can even drive MIDI (meaning this could be a great time to figure out MIDI output on the [...]]]></description>
			<content:encoded><![CDATA[<p>N0stromo tells us he is planning to port his &ldquo;Piggy&rdquo; LittleGPTracker (lgpt), the tracker currently on the Linux GamePark platform, to the Sony PSP. LGPT has the interface of littlesounddj, as known on the Game Boy, and can even drive MIDI (meaning this could be a great time to figure out MIDI output on the PSP). He&rsquo;s asking for donations, and he&rsquo;s already well on his way, meaning you have a chance to put him over the top &ndash; reach into your (ahem) Piggy Bank:</p>
<p><a href="https://www.fundable.com/groupactions/groupaction.2009-01-06.7772881275">PSP lgpt port [fundable]</a></p>
<p>You&rsquo;ll need to hack your PSP, of course, until Sony sees the light and allows arcane music downloads via its official store. But hacking isn&rsquo;t so bad. We&rsquo;ll keep you posted!</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2009/01/09/littlegptracker-lgpt-port-to-psp-call-for-donations/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>NYC: Blip Festival Thurs-Sun; Join Our 32-bit Meetup with Boing Boing Friday 6p</title>
		<link>http://createdigitalmusic.com/2008/12/04/nyc-blip-festival-thurs-sun-join-our-32-bit-meetup-with-boing-boing-friday-6p/</link>
		<comments>http://createdigitalmusic.com/2008/12/04/nyc-blip-festival-thurs-sun-join-our-32-bit-meetup-with-boing-boing-friday-6p/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 07:09:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[32-bit]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[blip-festival]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[CDM]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[Game-Boy]]></category>
		<category><![CDATA[gamepark]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/04/nyc-blip-festival-thurs-sun-join-our-32-bit-meetup-with-boing-boing-friday-6p/</guid>
		<description><![CDATA[ 
Living, eating, breathing Game Boys. Meneo, visual/musical artist on Game Boys. Photo (CC) rabato.
Retro hardware? Vintage game machines? Old computers? New mobile devices? Whatever it is, we&#8217;ll make music and motion on it.
The Blip Festival, the legendary international festival of vintage music and visual tech, invades New York today (Thursday) through Sunday. There&#8217;s an [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/12/maneo.jpg" /> </p>
<div class="imgcaption">Living, eating, breathing Game Boys. <a href="http://www.meneo.info/">Meneo</a>, visual/musical artist on Game Boys. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://flickr.com/photos/rabato/">rabato</a>.</div>
<p>Retro hardware? Vintage game machines? Old computers? New mobile devices? Whatever it is, we&rsquo;ll make music and motion on it.</p>
<p>The Blip Festival, the legendary international festival of vintage music and visual tech, invades New York today (Thursday) through Sunday. There&rsquo;s an unbelievable lineup, with fantastic musicians and live visualists playing every single night Thursday, Friday, Saturday, and Sunday, from music from m-.-n to Bubblyfish and visuals from Paris Treantafales to Meneo (and many other friends). In fact, every single musician has their own live visuals, so your eyes and ears are guaranteed to be (over)stimulated at all times.</p>
<p><strong>Saturday afternoon</strong> is a lineup of workshops, including making your own visual electronics with VBLANK and putting music on NES albums with NO CARRIER. </p>
<p><strong>Sunday </strong>is the debut of <em>Reformat the Planet</em>, the documentary film.</p>
<p><a href="http://blipfestival.org/2008/" target="_blank">2008 Blip Festival</a></p>
<p>And before the Friday night Blip festival starts, get your 32-bit / mobile gaming + music device / happy hour mixer on:</p>
<p><a href="http://www.facebook.com/home.php#/event.php?eid=50069883328&amp;ref=share">Mobile Music: 32-Bit Blip Drinkup/Meetup with CDM + Boing Boing</a> [Facebook]</p>
<h3>Friday 32-bit BB/CDM Meetup @ Bell House Bar</h3>
<p><a href="http://flickr.com/photos/hsuyo/9383497/"><img src="http://farm1.static.flickr.com/4/9383497_85d6b2ffea.jpg?v=0" /></a> </p>
<div class="imgcaption">Retro&rsquo;s great, but, um, heart your PSP? Via <a href="http://flickr.com/photos/hsuyo/">hsuyo</a>.</div>
<p>Blip has a strictly 8-bit and/or retro focus. The stated mission is to:</p>
<blockquote><p>showcase emerging creative niches involving the use of legacy video game &amp; home computer hardware as modern artistic instrumentation. Devices such as the Nintendo Entertainment System, Commodore 64, Atari ST, Nintendo Game Boy and others are repurposed into the service of original, low-res, high-impact electronic music and visuals&hellip;</p>
</blockquote>
<p>Now, I love retro tech, but being the subversive character I am, I have to say, cough, &ldquo;low resolution&rdquo;? &ldquo;8-bit&rdquo;?</p>
<p>And so, with Joel Johnson (<a href="http://boingboing.net">Boing Boing</a> / <a href="http://offworld.com/">Offworld</a> / <a href="http://gadgets.boingboing.net/">Boing Boing Gadgets</a>), we&rsquo;re hosting a very informal meetup to celebrate all things mobile and 32-bit with the Boing Boing and CDM communities. If you&rsquo;ve got one, bring your PSP, your Nintendo DS, and your GamePark (or even mobile phone / PDA), and prepare to share. I&rsquo;m especially hopeful we&rsquo;ll get some wireless action with multiples of the DS, Korg DS-10, and homebrew. We may be able to unlock your PSP for homebrew (contact us first &ndash; likewise, give us a holler if you&rsquo;re good with a Pandora&rsquo;s Battery and Magic Memory Stick). If you&rsquo;ve found a way to hook your 8-bit Game Boy <em>into</em> your new DS DIY MIDI interface, all numbers of bits will be accommodated.&#160; I&rsquo;ll be bringing my PSP with the incredible <strong><a href="http://dspmusic.org/psp/">PSPSEQ</a> onboard</strong> &ndash; which sounds utterly beautiful and is really inspiring to use. I&rsquo;ll have DS homebrew, too.</p>
<p>If you just want to meet me and Joel and folks and see what&rsquo;s possible and nerd out and have a few drinks, that goes, too!</p>
<p>We&rsquo;re meeting at the bar at the Bell House, which also happens to be where Blip is happening. So you can come, get some drinks and snacks, and get your mobile music/visual geek on. Bonus: it&rsquo;s two-for-one happy hour, so bring a friend / significant other and we&rsquo;ll make them feel at home!</p>
<p><a href="http://www.thebellhouseny.com/food.php" target="_blank">Bell House Food &amp; Drink Menu</a></p>
<p><a href="http://www.facebook.com/home.php#/event.php?eid=50069883328&amp;ref=share">RSVP on Facebook</a></p>
<p><strong>When: </strong>Friday, December 5, 6-8p</p>
<p><strong>Where: </strong>149 7th Street, Brooklyn, NY 11215 [<a href="http://maps.google.com/maps?f=q&amp;hl=en&amp;geocode=&amp;q=149+7th+Street,+Brooklyn,+NY+11215&amp;sll=41.939657,-87.663651&amp;sspn=0.028603,0.0633&amp;g=149+7th+Street,+Brooklyn,+NY+11215&amp;ie=UTF8&amp;z=17&amp;iwloc=r1" target="_blank">Map</a> | <a href="http://www.thebellhouseny.com/info.php" target="_blank">Directions</a>]</p>
<p>See you there!</p>
<p>Again, <strong>very important rest of the planet</strong>, I&rsquo;ll try to stream live if WiFi cooperates in the bar! Watch <a href="http://twitter.com/cdmblogs">http://twitter.com/cdmblogs</a> for updates.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/12/04/nyc-blip-festival-thurs-sun-join-our-32-bit-meetup-with-boing-boing-friday-6p/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Mobile Music Platform Survey Results, Plus Beatmaker MIDI Export</title>
		<link>http://createdigitalmusic.com/2008/08/18/mobile-music-platform-survey-results-plus-beatmaker-midi-export/</link>
		<comments>http://createdigitalmusic.com/2008/08/18/mobile-music-platform-survey-results-plus-beatmaker-midi-export/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 17:18:51 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[askcdm]]></category>
		<category><![CDATA[beatmaker]]></category>
		<category><![CDATA[CDM]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Game-Boy]]></category>
		<category><![CDATA[game-music]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[music-software]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[readers]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[windows-mobile]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3807</guid>
		<description><![CDATA[Being expressive and productive creatively is all about finding a workflow that fits you. Form factor is part of that, because location matters. (I discovered this when trying unsuccessfully to operate my MacBook on a bus to Boston this week that wouldn&#8217;t accommodate my knees. Mobile devices suddenly had more appeal.) Naturally, not everyone has [...]]]></description>
			<content:encoded><![CDATA[<p>Being expressive and productive creatively is all about finding a workflow that fits you. Form factor is part of that, because location matters. (I discovered this when trying unsuccessfully to operate my MacBook on a bus to Boston this week that wouldn&#8217;t accommodate my knees. Mobile devices suddenly had more appeal.) Naturally, not everyone has the same needs or interests. So today, we have some survey data on how readers feel about mobile tech, as well as an update to the iPhone/iPod touch Beatmaker app that could have a big impact on how you use that device in conjunction with your primary laptop or desktop computer.</p>
<p>This site has always been about making music with computers and digital technology. Today, we increasingly have access to powerful computers in mobile form factors. But, despite the simple fact that all of these are ultimately computers, I&#8217;ve quickly learned that mobile music production is a divisive issue. Some of you are as passionate about <em>hating</em> mobile tech as others of you are about loving it, perhaps propelled by a strong uptick of iPhone hype and accompanying resentment. Don&#8217;t worry &#8212; I won&#8217;t be swayed too much by either group; I&#8217;m committed to computers in all forms, tiny and large, and accompanying digital synths. And analog synths. And, really, anything that makes sound. </p>
<p>That said, the survey results we did on mobile tech are very interesting. Story topics for CDM aren&#8217;t a popularity contest, but your responses do reveal a lot. (The best reading turns out to be the write-in portion.)</p>
<p>First up, here&#8217;s a look at what mobile platforms people own. I expect the survey is somewhat self-selecting (some of you in the &#8220;none of the above&#8221; category likely didn&#8217;t respond), but note how the game platforms dominate.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/08/mobilesurvey1.png"></p>
<p>That&#8217;s platforms you already own. But which are you interested in reading about? The margin on each device increases significantly. (Sony&#8217;s PSP doubles; Linux triples.)  So that demonstrates that people are interested in learning about the larger landscape, and may be basing future purchase decisions on what&#8217;s available for music creation. (It also appeared that stronger support for PSP and Linux came from Europe than North America, possibly in part due to painfully-inflated costs for iPod touch and iPhone in that market.)</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/08/mobilesurvey2.png"></p>
<h3>Zany Write-In Response</h3>
<p>Okay, enough demographics. The best part of doing the poll was getting your write-in responses.<br />
Google&#8217;s Android platform unsurprisingly got a number of write-in votes; GP2X got fewer, but I expect people just (rightfully) answered &#8220;Linux.&#8221; We did get some interesting responses, though:</p>
<p><strong>Mobile device suggestions:</strong><br />
<UL><LI>Boss Micro BR</li>
<p><LI>Buddha Machine</li>
<p><LI>Graphing calculators (careful; with the readers here, you might get your wish</li>
<p><LI>Korg Kaossilator</li>
<p><LI>MPC 500</li>
<p><LI>Psion organizers</li>
<p><LI>&#8220;steam powered&#8221;</li>
<p><LI>Yamaha QY100</li>
<p><LI>Speak and Spell</li>
<p><LI>PlayStation 1 (that&#8217;s mobile?)</li>
<p><LI>Nokia N-gage (but now I know you&#8217;re joking)</li>
</ul>
<p>And then there was the hater/lover argument:<br />
&#8220;PLEASE GIVE THE IPHONE A REST! BORING YUPPIE TOY. soz for capitals.&#8221;<br />
&#8220;Not all of us have tiny little girlie fingers!!!&#8221; (ouch!)<br />
&#8220;The above statement should be &#8220;I really couldn&#8217;t care less.&#8221; As it happens, I am interested in all of them, so I really could care less.&#8221;<br />
&#8220;mobile audio coverage is getting ridiculous&#8221;<br />
&#8220;Just keep it to a minimum, guys =)&#8221; (Well, it is by definition miniature, right?)<br />
&#8220;more iphone!!!! screw the haters&#8221;<br />
&#8220;Everything. If there&#8217;s something new and interesting done with a C64, it could be worth going out to buy a setup.&#8221;<br />
&#8220;every &#8211; f***ing &#8211; thing !&#8221;<span id="more-3807"></span></p>
<p>At least someone said &#8220;whatever, it&#8217;s all good.&#8221; Sir, you may be alone in your calm attitude, but the editorial staff appreciates it. Meanwhile, I&#8217;ll be exercising my tiny girlie fingers over a variety of devices. (They give me uncanny accuracy in touch apps. So there.)</p>
<h3>BeatMaker Update and Workflow</h3>
<p><em>A new BeatMaker video (below)</em></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/acFrjPuuRKE&#038;rel=0&#038;color1=11645361&#038;color2=13619151&#038;hl=en&#038;fs=1"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/acFrjPuuRKE&#038;rel=0&#038;color1=11645361&#038;color2=13619151&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" wmode="transparent" width="425" height="344"></embed></object></p>
<p>One of the biggest objections &#8212; and a fair one &#8212; boils down to &#8220;but how do you use this in real life?&#8221; The &#8220;it&#8217;s a toy&#8221; argument is a legitimate one if it means you have software you play around with, but that you can&#8217;t use as an instrument effectively or work into your own music. (By that token, for instance, my toy piano is actually a valuable instrument.)</p>
<p>So it&#8217;s big news that, as many people had hoped, Intua&#8217;s BeatMaker has added MIDI export. That means you can assemble ideas and patterns on BeatMaker and bring them into your desktop music software of choice. I&#8217;m already hearing from people using this with Ableton Live. This isn&#8217;t a new feature &#8212; Windows Mobile and Palm apps have offered the same thing &#8212; but it&#8217;s a big part of the draw of these devices. BeatMaker also has an improved manual, more videos, and Bonjour support:</p>
<p><a href="http://www.intua.net ">intua.net</a></p>
<p>Intua&#8217;s Mathieu also tells us &#8220;We&#8217;re working on the new BeatMaker killer-update now. Should be interesting !&#8221; Indeed.</p>
<p>For the record, that means some of the interesting workflow possibilities now available include the likes of:</p>
<ul><LI>Building MIDI patterns and audio loops for use elsewhere (PSP Rhythm, PSP; BeatMaker, iPhone/iPod; many others)</li>
<p><LI>Building complete tracks using unusual synths (PSPSEQ, PSP)</li>
<p><LI>Working on drum patterns, with samples, in a round-trip with desktop software (iDrum, iPhone/iPod)</li>
<p><LI>Using your mobile device as a touch/stylus controller, etc. (DSMI, DS; various tools, iPhone/iPod)</li>
</ul>
<p>All good stuff. Of course, by the same token, there are clear disadvantages of mobile devices &#8212; cramped screen space and controls, limited processing power, a lack of full-sized and full-fidelity audio I/O, and the like. But that&#8217;s why I&#8217;ve always felt conventional form factor computers aren&#8217;t really going anywhere. They work really well; these augment what they can do.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/08/18/mobile-music-platform-survey-results-plus-beatmaker-midi-export/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Poll: Which Mobile Music Platforms Do You Care About?</title>
		<link>http://createdigitalmusic.com/2008/08/12/poll-which-mobile-music-platforms-do-you-care-about/</link>
		<comments>http://createdigitalmusic.com/2008/08/12/poll-which-mobile-music-platforms-do-you-care-about/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 19:52:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[announcements]]></category>
		<category><![CDATA[CDM]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[Game-Boy]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[phones]]></category>
		<category><![CDATA[polls]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[symbian]]></category>
		<category><![CDATA[windows-mobile]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/08/12/poll-which-mobile-music-platforms-do-you-care-about/</guid>
		<description><![CDATA[ 
With all this talk of mobile music creation, it&#8217;s time to get a little scientific. Which mobile digital platforms do you actually own? Which do you want to read about on CDM? We have, of course, lots of interesting stuff happening with actual mobile computers &#8211; think UMPC, Eee, and OLPC &#8211; but then, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/malisia/129092445/" target="_blank"><img src="http://farm1.static.flickr.com/54/129092445_04104e854b.jpg?v=0" /></a> </p>
<p>With all this talk of mobile music creation, it&rsquo;s time to get a little scientific. Which mobile digital platforms do you actually own? Which do you want to read about on CDM? We have, of course, lots of interesting stuff happening with actual mobile computers &#8211; think UMPC, Eee, and OLPC &ndash; but then, those fit nicely with other computing platforms since that&rsquo;s what they are. Other handheld game systems, PDAs, and phones require real, specific attention for musicians. And naturally, this is about <strong>making music on mobile systems, </strong>not necessarily playing Mario Kart.</p>
<p>We need to know what you think. Your feedback will help us direct the site. Don&rsquo;t worry, we still love things that no one else does, so fear not if you&rsquo;re in a more obscure category &ndash; though you will want to get your votes in. </p>
<p>This is also a chance to sign up for our soon-to-launch email list, which we&rsquo;ll use for human-created, exclusive dispatches from team CDM in a form that makes sense for our overburdened inboxes. (It won&rsquo;t duplicate anything else, and it won&rsquo;t be too often, and it won&rsquo;t be sold to anyone else &ndash; it&rsquo;s just another way for me and the team to chat with you.)</p>
<p>So, here goes &ndash; you&rsquo;ll need to click through to the actual site to finish the survey, or head straight to:</p>
<p><a href="http://www.surveygizmo.com/s/61300/yvwf9" target="_blank">http://www.surveygizmo.com/s/61300/yvwf9</a></p>
<p>Respond now; poll closes Monday 8/18</p>
<p>Photo credit: <a href="http://www.yesrobot.net/" target="_blank">Yesrobot&rsquo;s Game Boy rig</a>, captured by <a href="http://flickr.com/photos/malisia/" target="_blank">AlÃ­cia</a></p>
<p> <span id="more-3765"></span>
<p>
<script src="http://app.sgizmo.com/s/survey_js2.php?id=YVWF980O54R8ZUQI1Y803V9TTNEMSO-61300" type="text/javascript" ></script> <noscript><a href="http://www.surveygizmo.com/s/61300/yvwf9">Please take my survey</a></noscript> </p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/08/12/poll-which-mobile-music-platforms-do-you-care-about/feed/</wfw:commentRss>
		<slash:comments>53</slash:comments>
		</item>
		<item>
		<title>PSPSeq 3.0, Killer PSP Music Composing Tool, Now Available</title>
		<link>http://createdigitalmusic.com/2008/07/14/pspseq-30-killer-psp-music-composing-tool-now-available/</link>
		<comments>http://createdigitalmusic.com/2008/07/14/pspseq-30-killer-psp-music-composing-tool-now-available/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 13:33:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[pspseq]]></category>
		<category><![CDATA[samplers]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[trackers]]></category>
		<category><![CDATA[upgrades]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/14/pspseq-30-killer-psp-music-composing-tool-now-available/</guid>
		<description><![CDATA[PSPSeq, the latest release of this powerful sequencer with real-time synthesis and sample playback on Sony&#8217;s handheld game console, is now available in version 3.0. (We saw it last week but it&#8217;s now actually available for download.) In this release:

Synthesizer presets
7 MB sample memory
FM feedback with configurable routing (nice)
Shortcuts and workflow improvements
Randomization with various controls [...]]]></description>
			<content:encoded><![CDATA[<p>PSPSeq, the latest release of this powerful sequencer with real-time synthesis and sample playback on Sony&rsquo;s handheld game console, is now available in version 3.0. (We <a href="http://createdigitalmusic.com/2008/07/10/big-updates-for-handheld-homebrew-music-nitrotracker-04-pspseq-3/">saw it last week</a> but it&rsquo;s now actually available for download.) In this release:</p>
<ul>
<li>Synthesizer presets</li>
<li>7 MB sample memory</li>
<li>FM feedback with configurable routing (nice)</li>
<li>Shortcuts and workflow improvements</li>
<li>Randomization with various controls (range, etc.)</li>
<li>Looping improvements</li>
</ul>
<p><a href="http://www.dspmusic.org/psp/">PSPSeq</a></p>
<p>Now, if anyone has smart ideas about how to buy up used PSPs, I&rsquo;m all ears&hellip;</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/07/14/pspseq-30-killer-psp-music-composing-tool-now-available/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>iTunes App Store is Here, But Early Music Entries May Disappoint</title>
		<link>http://createdigitalmusic.com/2008/07/11/itunes-app-store-is-here-but-early-music-entries-may-disappoint/</link>
		<comments>http://createdigitalmusic.com/2008/07/11/itunes-app-store-is-here-but-early-music-entries-may-disappoint/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 23:08:28 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[Palm]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[windows-mobile]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/11/itunes-app-store-is-here-but-early-music-entries-may-disappoint/</guid>
		<description><![CDATA[ 
Hmmm. This looks like just hours of fun.
Assuming you&#8217;ve survived hours of waiting on line or weathered various technical problems, Apple&#8217;s app store is online. Anyone with iTunes can have a look; it&#8217;s right inside the iTunes Store (formerly the iTunes Music Store). But while Apple&#8217;s development platform is impressive, early in the game [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/07/imetronome.jpg" /> </p>
<div class="imgcaption">Hmmm. This looks like just hours of fun.</div>
<p>Assuming you&rsquo;ve survived hours of waiting on line or weathered various technical problems, Apple&rsquo;s app store is online. Anyone with iTunes can have a look; it&rsquo;s right inside the iTunes Store (formerly the iTunes Music Store). But while Apple&rsquo;s development platform is impressive, early in the game a lot of the actual music apps seem to me to be, frankly, underwhelming. (Some of the non-musical apps look far better, like the lovely free client for awesome note-taking service Evernote.)</p>
<p>Click through to App Store &gt; Music, and you may feel like you&rsquo;ve entered a time warp to simplistic handheld music apps from the Palm and Windows Mobile platforms, only dressed up with shiny new eye candy &ndash; and $5 and $10 prices. You&rsquo;ve got your choice of several guitar tuners and metronomes, and various sound toys that mimic instruments. Also, I find the iTunes interface rather annoying. You get a bunch of shiny icons but it&rsquo;s hard to find specific tools. So, after all these years, are we still struggling to catch up to late 90s Palm apps? Really?</p>
<p><span id="more-3632"></span></p>
<p>There is one potential standout: Karajan is a polished-looking handheld music theory tool for quizzes on intervals, chords, scales, and pitch. Then again, Karajan will cost you US$15. For <em>free</em>, you could head to <a href="http://www.musictheory.net/">Ricci Adams&rsquo; musictheory.net</a> and get more detailed lessons and trainers in your browser. (It&rsquo;s even Creative Commons-licensed, so if Flash ever runs on iPhone, we could see a port.)</p>
<p>Don&rsquo;t get me wrong. The platform&rsquo;s new, and I expect we&rsquo;ll see better offerings over time. In fact, I think it&rsquo;s natural that early offerings would be on the simple side. The problem is, the hype from the iPhone loving crowd is amped up so high, you begin to feel like we&rsquo;ve left reality entirely. I wonder if the press will overlook real handheld music apps, like the powerful offerings available for PSP and Nintendo DS. And I feel obligated to point out that, bizarrely, you can get a heck of a lot more power for handheld music by <em>hacking</em> a game system and download free games than you can by paying hundreds of dollars on hardware, potentially many hundreds on service, and (in many cases) spending money on apps for Apple&rsquo;s official mobile platform. (Maybe some of the talented developers are more drawn to the hacked platforms, anyway, contrary to conventional wisdom &ndash; partly because so many interesting mobile apps are labors of love, done outside their day job.)</p>
<p>To have a really good time, I&rsquo;d be tempted to fire up a used Palm or PocketPC for the wealth of music apps available on those platforms &ndash; real sequencers, notation software, and unusual instruments. And that&rsquo;s to say nothing of the PSP and DS. Sure, the iPhone may have powerful hardware, but as we&rsquo;ve seen with Nintendo (ahem) that doesn&rsquo;t necessarily yield great game design. I&rsquo;m not crazy, right? Doesn&rsquo;t <a href="http://createdigitalmusic.com/2008/07/10/big-updates-for-handheld-homebrew-music-nitrotracker-04-pspseq-3/">this</a> look like more fun to you, too? And without the hassle of a big mobile carrier. (The iPod Touch, at least, fares better, and it&rsquo;s not as though there are many cool apps for the Zune.)</p>
<p>Then again, maybe all of this is a good thing. Old hardware is notoriously hard to recycle, hard on the environment, and loses its value quickly. Musicians, after all, form affectionate relationships with old instruments. Maybe it&rsquo;s best to leave the disposable gadget culture to the tech freaks, and go find tools that&rsquo;ll really give us a musical experience. Someone&rsquo;s got to pick up those cheap eBay PDAs.</p>
<p><P><strong>Updated:</strong> See comments for some insight from Chad, who&#8217;s written some awesome PalmOS apps at <a href="http://www.minimusic.com/">minimusic.com</a>. He talks a bit about some of the specific hurdles facing developers for writing mature music apps &#8212; which, by definition, are tougher to develop and more demanding of the platform. </p>
<p>Given the iPhone/iPod Touch OS&#8217; audio features and horsepower, there are clearly some interesting apps down the road. But then, that&#8217;s part of why I point out that this generation is a bit lacking &#8212; it&#8217;s because I think it&#8217;s a shadow of what&#8217;s possible and what we should see. We&#8217;ll be watching.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/07/11/itunes-app-store-is-here-but-early-music-entries-may-disappoint/feed/</wfw:commentRss>
		<slash:comments>37</slash:comments>
		</item>
		<item>
		<title>Big Updates for Handheld Homebrew Music: NitroTracker 0.4, PSPSeq 3, PSP Rhythm 8</title>
		<link>http://createdigitalmusic.com/2008/07/10/big-updates-for-handheld-homebrew-music-nitrotracker-04-pspseq-3/</link>
		<comments>http://createdigitalmusic.com/2008/07/10/big-updates-for-handheld-homebrew-music-nitrotracker-04-pspseq-3/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 21:31:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nitrotracker]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[pspseq]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[trackers]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/10/big-updates-for-handheld-homebrew-music-nitrotracker-04-pspseq-3/</guid>
		<description><![CDATA[iPhone what? There&#8217;s big stuff happening in homebrew music development for Nintendo DS and PSP. 
NitroTracker 0.4 (Now)
 
First up, on the uber-popular Nintendo DS, NitroTracker 0.4 adds some big features. Creator Tobias Weyand writes:
I wanted to tell you that I just released NitroTracker v0.4 with lots of new features and improvements, the coolest ones [...]]]></description>
			<content:encoded><![CDATA[<p>iPhone what? There&rsquo;s big stuff happening in homebrew music development for Nintendo DS and PSP. </p>
<h3>NitroTracker 0.4 (Now)</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/07/nitrotracker.jpg" /> </p>
<p>First up, on the uber-popular Nintendo DS, NitroTracker 0.4 adds some big features. Creator Tobias Weyand writes:</p>
<blockquote><p>I wanted to tell you that I just released NitroTracker v0.4 with lots of new features and improvements, the coolest ones being sample looping and stylus-drawable volume envelopes. You can basically just record a sound, make it loop, draw an envelope, and there you have your instant instrument.</p>
</blockquote>
<p>Sample looping is interesting, too &ndash; you can loop forward or, as in many video samplers, ping-pong style (back and forth). The envelopes are a nice fit for the stylus, as well.</p>
<p>Other features: multi-samples for instruments, and channel mute/solo.</p>
<p><strong>Why you want it: </strong>Intuitive, tracker-style sequencing with a stylus, live sampling, MIDI integration, now with real sampling and envelope features</p>
<p><strong>Site: </strong><a href="http://nitrotracker.tobw.net/">NitroTracker</a></p>
<h3>PSPSeq 3 (Soon)</h3>
<p><a href="http://flickr.com/photos/recompose/96976482/"><img src="http://farm1.static.flickr.com/40/96976482_4b36011c87.jpg?v=0" /></a> </p>
<div class="imgcaption">Photo: <a href="http://flickr.com/photos/recompose/">recompose</a>.</div>
<p>I also got an advance look at the next version of PSPSeq when creator Ethan Bordeaux stopped by the CDM/Make/Etsy Handmade Music night I put together. I&rsquo;ve got video from that event I&rsquo;ll be editing and posting soon. But before I get into features, I should say this: Ethan wants PSPSeq to be so good, you&rsquo;ll buy a PSP to get it. Why a PSP? Because the extra CPU power Sony built into the device makes it a formidable handheld synth. And because it&rsquo;s different. And because it runs PSPSeq.</p>
<p>Ethan&rsquo;s in bug-stomping mode, so you can&rsquo;t have PSPSeq just yet. But the upcoming build includes new randomization and interpolation features, more powerful copy and paste, shortcuts, and workflow improvements. (It&rsquo;s funny &ndash; it sounds like we&rsquo;re talking about a DAW.) I was particularly impressed by the randomization stuff in person. It really turns PSPSeq into a powerful composition environment. Ethan, whose day job is DSP programming, has also included some unusual features like &ldquo;rotational synthesis&rdquo; &ndash; I&rsquo;ll let him explain it in the video, once I get that up.</p>
<p>So, CDM readers, would you be interested enough to get a CDM group buy of PSPs, pre-installed with homebrew-ready firmware?</p>
<p>Come on. Humans have two hands. One hand can be on the DS while the <em>other</em> is on the PSP.</p>
<p><strong>Why you want it: </strong>Powerful arrangement features, real synthesis that sounds great, all-in-one power</p>
<p><strong>Site: <a href="http://www.dspmusic.org/psp/">dspmusic.org/psp</a></strong></p>
<p>New featured spotted <a href="http://the-palm-sound.blogspot.com/2008/07/pspseq-30-is-coming.html">via Palm Sounds</a>. See <a href="http://the-palm-sound.blogspot.com/search?q=psp">more PSP coverage</a> on Palm Sounds, too.</p>
<h3>PSP Rhythm 8.0 (Now)</h3>
<p>From comments, I actually missed another big announcement. (Too much going on! Thanks, Louie!)</p>
<p>The popular PSP drum machine/sequencer PSP Rhythm got a new optimized audio engine, yet another interface upgrade (there seems to be one in each version), and an ADSR synth mode. For some reason, I&rsquo;m not particularly drawn to PSP Rhythm musically &ndash; it lacks some of the exotic charm of PSPSeq &ndash; but it&rsquo;s still very much worthy of your attention if you&rsquo;ve got a PSP, and proof that the DS doesn&rsquo;t have a monopoly on mobile music.</p>
<p>It&rsquo;s even got a pro-style music trailer.</p>
<div style="padding-right: 0px; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px; display: inline" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:35989844-fb24-4730-8791-10d864871381" class="wlWriterSmartContent">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/DulYUbbTrSc&amp;hl=en&amp;fs=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/DulYUbbTrSc&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></div>
</div>
<p><a href="http://www.psprhythm.com/">PSP Rhythm Site</a></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/07/10/big-updates-for-handheld-homebrew-music-nitrotracker-04-pspseq-3/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Moving Music: 10 Ways for a Music Geek to Move House</title>
		<link>http://createdigitalmusic.com/2008/06/17/moving-music-10-ways-for-a-music-geek-to-move-house/</link>
		<comments>http://createdigitalmusic.com/2008/06/17/moving-music-10-ways-for-a-music-geek-to-move-house/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 13:28:12 +0000</pubDate>
		<dc:creator>Dave Dri</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[backup]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[lifestyle]]></category>
		<category><![CDATA[nintendo-ds]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3570</guid>
		<description><![CDATA[<img src="http://media.createdigitalmedia.net/cdmu/images/featured/0608_move.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2008/06/cdm_moving_tips.jpg"><img class="size-full wp-image-3572" style="0pt none;" src="http://createdigitalmusic.com/images/2008/06/cdm_moving_tips1.jpg" alt="Moving Music Tips for Musicians" width="580" height="435" /></a></p>
<p>Moving house is a tiresome affair at the best of times, but takes a whole new level of energy when you are basically something of a geek. When you have a room converted into a studio and most rooms in your house or apartment contain at least some element of gadgetry spilling out with a mess of chargers, documentation, manuals or interfaces then you probably don&rsquo;t want to move often. Or at all. Much like learning the tooth fairy is not real (sorry) or realising that Sony has nothing but contempt for its customers (<a href="http://blogs.technet.com/markrussinovich/archive/2005/10/31/sony-rootkits-and-digital-rights-management-gone-too-far.aspx" target="_self">blackhat</a>) it is an inevitability. It will happen. When it does, consider some of these tips that I have found useful in my own recent moving.</p>
<p><strong>1. Keeper of boxes</strong></p>
<p>Keep boxes for your studio visual monitors &#8211; such as LCD screens &#8211; and your studio audio monitors &#8211; such as reference speakers. For sake of shipping for repairs or warranty claims, and given their delicacy, it pays to keep the boxes for your studio monitor speakers in any case. This stuff is the most difficult to do without should something happen to it, so more than most other items you should consider packing down and storing these boxes where possible.</p>
<p><strong>2. Plastic storage treasure</strong></p>
<p>Plastic storage containers are much better then cardboard boxes for cables and electronic gear that might be affected by moisture and dust, or require some greater protection from clumsy handling. With the clip-on lids it only takes a small band of packing tape over the handles to secure, and they can be stacked for storage afterward. If they are unpacked after the move, they fit neatly enough inside each other for storage, and are always useful for shepherding gear around where sherpas are rare.</p>
<p><strong>3. Pull the power</strong></p>
<p>If you are like me you will have packed the bedroom, bathrooms, kitchen and lounge room well before you will even have moved one item from the studio or studio space. There are always so many projects to work on, so many <a href="http://www.ted.com/index.php/talks">great sites</a> to read, and so much internet to <a href="http://www.gutenberg.org/wiki/Main_Page">download</a>. You are addicted to being awesome. Go cold turkey. Pull the power to your computers, unplug the studio monitors, turn the modem/router off and disengage. Commit to the move and the hunger to get precious interwebz and megahurtz again will motivate you to hurry up and finish the process!<br />
<span id="more-3570"></span><br />
<strong>4. Mobile geek life</strong></p>
<p>Any moving tips and hints document I have read lately has recommended making an overnight bag of the clothes, work items and documents you will need. The same should be said for your geek lifestyle. If you have user names and passwords you haven&rsquo;t memorised, then copy those down somewhere portable and secure. Just as importantly, get yourself geeked up in a way that will keep you productive. Once you accept the downtime of moving house, you can work out what you can do instead of staring blankly at the walls. Even if that just means playing Sudoku on a Nintedo DS. A lot.</p>
<p><strong>5. Have no mercy</strong></p>
<p>This is a great chance to look at the box you haven&rsquo;t opened in the last 4 years, yet you have lugged between houses multiple times. Have you ever used those old XLR cables? Are you EVER going to use that Behringer patch bay? Are you really going to <a href="http://createdigitalmusic.com/2008/01/07/make-chats-with-bender-maestro-gijs-gieskes/" target="_self">circuit bend</a> that Casio? Does that soldering iron even have a power supply? Take stock of this stuff and be merciless. Whilst the golden rule of music production hardware is cited as &#8220;sell nothing&#8221;, there is much to be said for clearing out clutter and freeing up your workspace and storage space.</p>
<p><strong>6. Back right up</strong></p>
<p>I shouldn&rsquo;t even have to say this, but this is a time back your data up. Back your data up even from the back-ups and back those up. Maybe not that far, but I&rsquo;m simply stressing the need to back-up. By saying &ldquo;back-up&rdquo; a lot. More then likely somewhere around your geek desk is a pile of CD-R&#8217;s and DVD-R&#8217;s. You probably have an external drive with data backed-up on it that has some &#8220;temporary&#8221; back-ups of stuff you mean to &#8220;file and sort later&#8221;. The time is now. The golden rule here is to consider this your ultimate deadline to have healthier filing and back-ups. Consider purchasing (if you haven&rsquo;t already) a disc filing case. Consider committing to a simple but effective back up system once you have moved, which takes the pressure of the backup you need to do now. The chances of something being dropped, stolen or otherwise affected in the move are very real, and anything you can do to prepare for this will make your life easier.</p>
<p><a href="http://createdigitalmusic.com/images/2008/06/cdm_moving_tips_05.jpg"><img class="alignnone size-full wp-image-3574" src="http://createdigitalmusic.com/images/2008/06/cdm_moving_tips_05.jpg" alt="Moving samples, moving Macbook, moving madness." width="580" height="262" /></a></p>
<p><strong>7. Accept the different</strong></p>
<p>This is a strange point, but one worth mentioning. Despite my adventures, I struggle to let go of my ergonomic and tweaked studio space each time I have to move. This makes less sense looking back over each move, and realizing I have had a significantly better studio experience each time, going from the &ldquo;in the bedroom&rdquo; setup in a share house, through to custom furniture in a converted and dedicated room. In between however, I have made makeshift studios by pushing trinkets off of cluttered tables in short lease corporate apartments, almost entirely re-arranged hotel rooms, and even selfishly dominated entire bench tables in rowdy European backpacker <a href="http://www.kabul.es/">hostels</a>. Beer stained optical mouse and all. Some of my band&rsquo;s best tunes (and most of the worst) have germinated in some of these challenging and inspiring places.</p>
<p><strong>8. Boxes beat seats</strong></p>
<p>The average studio setup has a lot of gear that I call &ldquo;back seat&rdquo; gear. Those things with knobs and faders and LED&rsquo;s that don&rsquo;t lend themselves to being thrown in a box with other stuff and would better be put on the back seat of the car. This can include computer monitors, but you have hopefully kept the boxes for those. For <a href="http://createdigitalmusic.com/tag/synths">synthesisers</a>, <a href="http://createdigitalmusic.com/tag/mixers/">mixers</a>, <a href="http://createdigitalmusic.com/tag/effects/">effects</a> units, grooveboxes, <a href="http://createdigitalmusic.com/tag/drum-machines/">drum machines</a>, VJ gear, <a href="http://createdigitalmusic.com/tag/controllers/">midi controllers</a> and similar, it quickly becomes evident that a lot of foam and more boxes than one would have anticipated are necessary. People who aren&rsquo;t geeks or creative types won&rsquo;t get this. They will look at the studio like a kitchen or bathroom and presume you can just throw it all in a box and be done with. These are the people you make carry the heavy boxes. The obvious point here worth repeating is to have more boxes than you think you need, and as much foam, bubble wrap or blankets as possible. A lesson learnt the hard way.</p>
<p><strong>9. Warn your helpers</strong></p>
<p>There is a chance that you will be utilizing the assistance of someone &#8211; or some people &#8211; who have offered, for some strange reason, to help you to move. There is a chance that they will not be from the same mindset as you. For example: Where you see a sought after vintage analogue synthesiser, they probably see a battered old keyboard. Where you see a Torrent box, they might see an amusing old Pentium III housed in a sun discolored case. Where you see an Important Thing in a Logical Temporary Space, they might see some clutter that&rsquo;s getting in the way. Be kind to them and be patient. They are after all helping you.</p>
<p><strong>10. Try some alternatives</strong></p>
<p>If you can&rsquo;t make music, play <a href="http://www.wowdetox.com/">WoW</a>, edit video, write code or design during the move, and the idea of being constrained to wherever your laptop ends up doesn&rsquo;t appeal greatly, then consider the time as a holiday to test some alternatives. If you have a PSP or a DS and the appropriate OS modifications then try some homebrew applications like <a href="http://createdigitalmusic.com/2006/07/26/psp-rhythm-6-samples-skins-solo-stretch-more/" target="_self">PSP Rhythm</a> or <a href="http://createdigitalmusic.com/2008/05/21/nintendo-ds-scratching-new-protein-dscratch-video-demo/">Protein DS Scratch</a>. If you have been curious about Linux or alternatives to Windows, why not try an install? If you have web access you could waste hours on <a href="http://ffffound.com/">ffffound</a> or playing with <a href="http://www.hobnox.com/index.1056.de.html">online 303 emulators</a> under the pretence of inspirational immersion. Once you feel guilty for that time wasting, you could go to the library and get out books on programming or music theory or photography, and consider a life where everything is on loan and you never have to box or move a single possession again. Consider moving in to the library itself. Plot where you might build a little fort for entertainment and, well, defense.</p>
<p>And then it&#8217;s time to unpack.</p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2008/06/17/moving-music-10-ways-for-a-music-geek-to-move-house/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
	</channel>
</rss>
