Rant – Congratulations, Apple: “Syncing” Music Now Means “Using iTunes”

Photo (CC) Tim Douglas.

Critics frequently attach the phrase “lock-in” to Apple’s iTunes Store – iTunes – iPod/iPhone combination. But, in the post-DRM age, what does that mean, exactly?

First, you have to recall that while for many of us the manual drag-and-drop music management is appealing, it isn’t so for many average consumers. They want sync. That means that music will be stored in iTunes and synced to Apple devices and nothing else. Apple is serious about locking you to their store and their devices, enough so that they frequently update their software with special keys that prevent the use of devices. iTunes is “free,” but Apple determines which mobile devices you can use and which you can’t. And Apple has gone after anyone who dares give you the ability to use your own music software or own devices, including efforts (ironically) to make their iPhone and iPod work with Linux and open source players.

These efforts don’t protect the music or prevent privacy – they protect users of Apple’s software and mobile devices from using anything but Apple’s tools. Yet Apple has used the Digital Millenium Copyright Act to take legal action over anyone who dares to even talk about how to use legally-purchased music and hardware:

OdioWorks v Apple

Perhaps suspecting their case was too thin to defend, Apple eventually backed off that particular claim — after, says the Electronic Frontier Foundation, “7 months of censorship and a lawsuit.”

Apple Withdraws Threats Against Wiki Site

But the software and hardware locks are unchanged. And Apple has won, in my view, an even more important battle: they have a monopoly over mindshare.

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Crazy Celebrity Quotes File: Ricardo Villalobos Trashes Ableton, Recalls “Purer” Digital

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Drum Machines Have No Soul.” Wait — “Drum Machines Have Soul, Ableton Has No Soul.” Photo: Leo-setä.

Given a choice between boring and crazy, I always choose crazy. After all, craziness is part of the artistic persona. So bring it on.

It’s been a while since we had a celebrity saying things that didn’t really make sense. It’d be unfair to ask Ricardo Villalobos live up to some of the titans – Bob Dylan saying CDs have “no stature” and “have sound all over them,” and Elton’ John’s classic call to “tear down the Internet.” (Not to mention, in the end I think we wound up agreeing with them and turned Elton’s quote into a brand-new verb.) As with Elton John and Bob Dylan, I love and respect Villalobos’ work, no less so as he says things with which I disagree. But Ricardo Villalobos does get special credit for claiming in a recent Resident Advisor interview, among other things, that what has really hurt sound quality today is the lack of cheap drum machines from the 80s, because they were analog. Or they weren’t, but it was as if they were. Or something. (If you think this might earn some ire from Ableton loyalists, you’re right.)

No. I think the development is going in the opposite direction because everyone is making tracks in programs like Ableton, which has an OK sound engine. When I started making music 20 years ago, you had to at least buy a mixer, then some synthesizers, a drum machine—which is the best quality possible of a sampled drum. There was a pureness of the source of the music. It was analog, direct.

Ah, yes, the good old days. Back in the day, digital samples of acoustic instruments played through digital-to-analog-converters were real digital samples of acoustic instruments played through digital -to-analog-converters. It was analog, direct – well, aside from the fact that it was digital and not direct, but it was real … um … analog … digital. Pulse code modulation was real, pure pulse code modulation, not like the pulse code modulation you kids have today. Not like now, when people don’t … own… mixers. It’s not like you kids today, you people who use Ableton, people like… Ricardo Villalobos. (Villalobos is, in fact, a notable Live user.)

I mean, at least it’s a novel argument. Usually, you get the “mixing in the box is bad” and “computers aren’t real” argument from crusty audio engineers with massive outboard analog mixing boards, not electronic musicians. Recently, many experienced engineers I’ve talked to have come to the side of accepting that “in-the-box” recordings in software can be just as good as their analog counterparts. So, we may have reached a real landmark, a world in which electronic musicians claim digital’s no good and turntables are the only way to listen, while engineers experienced with analog claim just the opposite.

Let’s go back in time. For the record, twenty years ago by my calculations would be 1989.

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Au Revoir Simone’s New Music Video, and Missing a Dark Side for “Shadows”

I have a problem. Let me explain.

Au Revoir Simone’s “Shadows” presented by David Lynch Foundation Television

Au Revoir Simone have released the debut music video, “Shadows,” from their forthcoming album, “Still Night, Still Light.” Yet again, the music is warm and wonderful, with clever, deceptively-simple ostinatos and earnest melodies delivered in wispy vocals. But the release also suggests the new album is going to be more of what we got in the last albums – pleasant and dreamy, but absent, ironically, any hint of “shadows.” The music video comes again from Vikram Gandhi and Brendan Colthurst of Disposable, a firm with expertise in indie-tilted but finely-crafted and always-safe music videos. Their previous outing on “Sad Song”, featuring un-ironic, sweet footage of the trio baking cookies, seemed to capture the blissfully good intentions of the talented Brooklyn outfit. Here, though, the video seems to fixate on its crushes, alternately on the ladies, their vintage synths (just one more effects shot over the top of the JUNO-60), or both. It’s product placement for hardware that isn’t made any more.

I begin to wonder if all of this is moving us, the music fans and critics, into dangerous territory, tangled in indie cred and inescapable nostalgia. I expect some of you wonder why, years into an avalanche of releases with whisper-thin vocals of [boy/girl] atop vintage [square wave synth] and [lo-fi beat box] it would take me until now to come to this conclusion. I love Ms. John Soda and Lali Puna and the many other bands whose stripped-down style is close to Au Revoir Simone’s, but it seems by definition the sort of music that doesn’t need description or explanation or analysis. Yet, oddly, we have even more publicity for a band that seems not to need it.

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Behringer’s Latest Rip-Off Job: Apple.com

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lookwhatwemade Look out: Behringer, already a notorious rip-off artist, is taking the “first step in [the] company’s reinvention of online presence.” I shudder to think what the coming steps will look like. But yes, the new site looks a wee bit familiar. It actually gets worse as you dig into the layout.

In fairness, for over a decade now, Apple’s site has perhaps the most ripped-off Website design on the Internet. But then, Behringer is special.

Back when the blog Music Thing was publishing, it was able to do an annual series on cloned Mackie and Roland/BOSS gear, some down to colors, typography, and control layouts. (Check out the MT archives for some of this hall of shame, or lack thereof.)

And Behringer doesn’t just copy the Apple layout like other sites. They actually send out a breathless press release that brags about their pixel-perfect, color-perfect clone.

Update: Apparently, you can thank readers of the Behringer Website for the choice. Mr. Tunes notes via Twitter that this design was chosen in a survey among other mock-ups, for which you could win a blatant rip-off of the Line 6 Pod. I could comment on that, but the things I might say would not make me a team player for “Team Behringer.”

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iPhone Gets New Groove Boxes: Is it Live Synthesis, or is it Canned?

The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don’t yet “get” the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus ride, can be a beautiful thing. (Now, you start talking about taking away my PC/Mac experience, and I will start screaming in agony – but that’s a topic for a separate post.) The question is, what form should that app take? Today, I’ve got an iPhone round-up going as I clear out my news inbox, but that thread lies beneath all the stories…

I’m working on putting together a collection of truly productive, non-gimmicky/non-toy music apps now that the platform is maturing. But two apps released this week I think deserve special mention, and mention together – partly because of the different angle they take.

They’re both essentially handheld grooveboxes. They’re both relatively powerful, bringing desktop-style production to the platform. They’re both good options, and at this price, you might go buy both. But as I go off to test these two apps, I’m already struck by the contrast between the two.

One is the kind of app that we’re seeing a whole lot of on the iPhone, just as we once saw it in me-too apps on desktop computers. It assumes that the way to reach more people is to give them a whole bunch of canned loops that already sound like the styles they might want to play, and assume they’ll be pretty limited in their ability to do much with those loops.

The other of the two apps eschews the obligatory audio loops for real synthesis, and strips out the usual “let’s try to look like hardware” interface for something a lot more minimal and (I think) touch device friendly. That’s a design lesson that might well be applied beyond the iPhone, too.

First, consider the looped audio approach.

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