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	<title>Create Digital Music &#187; rants</title>
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		<title>Rant &#8211; Congratulations, Apple: &#8220;Syncing&#8221; Music Now Means &#8220;Using iTunes&#8221;</title>
		<link>http://createdigitalmusic.com/2009/11/03/rant-congratulations-apple-syncing-music-now-means-using-itunes/</link>
		<comments>http://createdigitalmusic.com/2009/11/03/rant-congratulations-apple-syncing-music-now-means-using-itunes/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 18:57:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Apple]]></category>
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		<category><![CDATA[opinion]]></category>
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		<category><![CDATA[sync]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8229</guid>
		<description><![CDATA[Photo (CC) Tim Douglas.
Critics frequently attach the phrase &#8220;lock-in&#8221; to Apple&#8217;s iTunes Store &#8211; iTunes &#8211; iPod/iPhone combination. But, in the post-DRM age, what does that mean, exactly? 
First, you have to recall that while for many of us the manual drag-and-drop music management is appealing, it isn&#8217;t so for many average consumers. They want [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/octavaria/95182011/"><img src="http://farm1.static.flickr.com/34/95182011_29cf768738.jpg"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/octavaria/">Tim Douglas</a>.</div>
<p>Critics frequently attach the phrase &#8220;lock-in&#8221; to Apple&#8217;s iTunes Store &#8211; iTunes &#8211; iPod/iPhone combination. But, in the post-DRM age, what does that mean, exactly? </p>
<p>First, you have to recall that while for many of us the manual drag-and-drop music management is appealing, it isn&#8217;t so for many average consumers. They want sync. That means that music will be stored in iTunes and synced to Apple devices and nothing else. Apple is serious about locking you to their store and their devices, enough so that they frequently update their software with special keys that prevent the use of devices. iTunes is &#8220;free,&#8221; but Apple determines which mobile devices you can use and which you can&#8217;t. And Apple has gone after anyone who dares give you the ability to use your own music software or own devices, including efforts (ironically) to make their iPhone and iPod work with Linux and open source players.</p>
<p>These efforts don&#8217;t protect the music or prevent privacy &#8211; they protect users of Apple&#8217;s software and mobile devices from using anything but Apple&#8217;s tools. Yet Apple has used the Digital Millenium Copyright Act to take legal action over anyone who dares to even talk about how to use legally-purchased music and hardware:</p>
<p><a href="http://www.eff.org/cases/odioworks-v-apple"> OdioWorks v Apple</a></p>
<p>Perhaps suspecting their case was too thin to defend, Apple eventually backed off that particular claim &#8212; after, says the Electronic Frontier Foundation, &#8220;7 months of censorship and a lawsuit.&#8221;</p>
<p><a href="http://www.eff.org/press/archives/2009/07/22-0">Apple Withdraws Threats Against Wiki Site</a></p>
<p>But the software and hardware locks are unchanged. And Apple has won, in my view, an even more important battle: they have a monopoly over mindshare. <span id="more-8229"></span></p>
<p>Here&#8217;s an example from a recent review by Gizmodo of the Android 2.0 mobile operating system from Google, as implemented on the Verizon-distributed Motorola Droid. They have some fair points about Android&#8217;s maturity and strong and weak points. But note what they say about music sync:</p>
<blockquote><p>The only way to get your music and videos on the phone is to manually drag and drop the files. There is no syncing, no easy way to get your music library onto your phone. How are normal people supposed to figure this out? Verizon reps actually joked about how putting music on the Droid is sure to make for a lovely Saturday afternoon. What. The. Shit.</p></blockquote>
<p>In fact, this is technically accurate, to my knowledge, only if you&#8217;re using iTunes. That incompatibility is engineered specifically by Apple. It&#8217;s a &#8220;feature&#8221;: other vendors <em>could</em> make other devices sync with iTunes, but Apple engineers regular updates to prevent them from doing so. In fact, while Apple was conceding defeat in its efforts to censor the Web over its iTunes lock, it was simultaneously busy <a href="http://www.engadget.com/2009/07/15/itunes-8-2-1-brings-pres-music-syncing-capability-to-a-halt/">blocking the Palm Pre from working with iTunes</a>. This should be especially sad to long-time Mac watchers, who saw a Mac community railing against Microsoft&#8217;s effective office software and operating system monopolies in the 90s. Those Mac historians should also recall the early development of iTunes and shareware predecessor SoundJam, both of which worked with a variety of hardware. Now, some members of the same Mac community cheer market share numbers and anti-competitive practices by Apple.</p>
<p>But, engineering aside, it&#8217;s really the mindshare battle that&#8217;s most impressive. Gizmodo, in saying the Android &#8220;doesn&#8217;t sync,&#8221; really means that it &#8220;doesn&#8217;t sync with iTunes.&#8221; And given iTunes&#8217; massive market share, Gizmodo is not alone &#8211; I&#8217;ve seen similar complaints from other press outlets and, anecdotally, many, many users.</p>
<p>In fact, Android sync is supported by a variety of applications. In my tests, it works with the open-source players Songbird (Mac, Windows, Linux), Banshee (Mac, Linux), Rhythmbox (Linux), Winamp (Windows), Media Monkey (Windows), and yes, even Microsoft&#8217;s own Windows Media Player. Microsoft may restrict the use of its Zune media player, but ironically its music playback software is far more open than Apple&#8217;s. </p>
<p><a href="http://createdigitalmusic.com/images/2009/11/androidbanshee.jpg"><img src="http://createdigitalmusic.com/images/2009/11/androidbanshee.jpg" alt="androidbanshee" title="androidbanshee" width="580" height="456" class="alignright size-full wp-image-8235" /></a></p>
<div class="imgcaption">Banshee automatically syncs my Android on Ubuntu Linux. And yes, even normal people, or &#8220;human beings&#8221; as the Ubuntu folks like to say, can use this. I find myself cursing at iTunes, and have even found this easier.</div>
<p>By &#8220;sync,&#8221; incidentally, I mean automatically &#8211; it&#8217;s no harder to use these applications with Google Android than Apple&#8217;s iTunes and iPhone/iPod. I personally find most of them more flexible and intuitive than iTunes. And I can show someone in a couple of minutes how to manage their device via the file system, too &#8211; even &#8220;normal people.&#8221; (I definitely don&#8217;t count as &#8220;normal,&#8221; so no argument there. But presumably &#8220;normal people&#8221; can learn to use the Mac Finder, right? Apple certainly argues they can &#8211; then locks users out of that tool when they connect an Apple mobile player.)</p>
<p>This is not a pro-Android argument, despite the screenshot. Any music player or phone that supports normal disk mounting will work the same way.</p>
<p>Why should all of this matter to musicians? The reasons monopolies are a concern in the first place has to do with pricing, and media monopolies add to that control of culture and speech. Even if your music isn&#8217;t distributed through iTunes, pricing and consumption patterns, and even the kinds of music people listen to and where they discover it are now being deeply impacted by Apple. Apple, in turn, by convincing users that there are no other options and engineering interoperability out of their products protect that control, just as digital music is growing by leaps and bounds. (For statistical evidence of the resulting trends, see today&#8217;s other story, linked below.)</p>
<p>I spoke to the Electronic Frontier Foundation&#8217;s Senior Staff Attorney Fred von Lohmann in April about the paper-thin (literally) arguments from Apple, when Apple was trying to prevent websites from talking about the database lock between iTunes and mobile devices:</p>
<blockquote><p>All Apple has told us about this is in the letter they sent to us in December, as posted on the website as an exhibit to our complaint. Apple simply cites the fact that the iTunesDB page authors said that the obfuscation mechanisms used to create the iTunesDB has &#8220;may reside&#8221; in the FairPlay DRM code.</p>
<p>&#8230;The important thing here is that the iTunesDB pages were simply discussions about what might need to be done to reverse engineer the iTunesDB hashing. There was nothing to indicate that the efforts had succeeded. So even if understanding the iTunesDB hashing mechanism somehow magically unlocked all of FairPlay (which would seem to be far fetched), nothing on the pages suggests that the authors were anywhere near that goal.</p></blockquote>
<p>Note that at the time, the EFF did not claim Apple lacked the right to make these kind of locks. The EFF told CDM at the time, &#8220;They have every right to do &#8211; to try to block it. Apple can certainly try to block it. What they can&#8217;t do is use inapplicable federal law to use legal threats to get them to stop.&#8221; And Apple backed off those claims.</p>
<p>The issue is whether you should invest in a product that limits your freedoms to use it. And the issue for musicians is whether this kind of a behavior from a company with an effective monopoly is limiting the potential power of digital music listeners in the future.</p>
<p>This is not to say that there aren&#8217;t reasons to choose to use an Apple device or its iTunes software. As reader &#8220;low resolution sunset&#8221; says in comments on the previous story:</p>
<blockquote><p>This is pure conjecture: but I tend to think that slick interface design, trust, and loyalty for the Apple brand identity is what&#8217;s winning them the dominant market share of downloads.</p></blockquote>
<p>Indeed. So, why not rely on that design, trust, and natural loyalty? Why force loyalty through engineering? And even given these qualities, isn&#8217;t there a danger when one company becomes so dominant that people don&#8217;t so much as consider alternatives? What&#8217;s to keep Apple competitive on good design if they have no competitors?</p>
<p>I certainly can&#8217;t answer those questions. And in the meantime, I&#8217;m looking to other alternatives, alternatives that have made me quite happy.</p>
<p>More on what this can actually mean:</p>
<p><a href="http://createdigitalmusic.com/2009/11/03/digital-sales-up-but-is-apple-monopoly-the-price-npd-mint-data-editorial-analysis/">Digital Sales Up, But is Apple Monopoly the Price? NPD, Mint Data, Editorial Analysis</a></p>
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		<title>Crazy Celebrity Quotes File: Ricardo Villalobos Trashes Ableton, Recalls &#8220;Purer&#8221; Digital</title>
		<link>http://createdigitalmusic.com/2009/10/29/crazy-celebrity-quotes-file-ricardo-villalobos-trashes-ableton-recalls-purer-digital/</link>
		<comments>http://createdigitalmusic.com/2009/10/29/crazy-celebrity-quotes-file-ricardo-villalobos-trashes-ableton-recalls-purer-digital/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 17:28:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[don't-hurt-me-ricardo-this-is-in-the-interest-of-debate]]></category>
		<category><![CDATA[don't-take-this-seriously]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[tongue-in-cheek]]></category>
		<category><![CDATA[villalobos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/10/29/crazy-celebrity-quotes-file-ricardo-villalobos-trashes-ableton-recalls-purer-digital/</guid>
		<description><![CDATA[“Drum Machines Have No Soul.” Wait &#8212; “Drum Machines Have Soul, Ableton Has No Soul.” Photo: Leo-setä. 
Given a choice between boring and crazy, I always choose crazy. After all, craziness is part of the artistic persona. So bring it on. 
It’s been a while since we had a celebrity saying things that didn’t really [...]]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://www.flickr.com/photos/uncle-leo/2452440336/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="2452440336_a79ac14316[1]" border="0" alt="2452440336_a79ac14316[1]" src="http://createdigitalmusic.com/images/2009/10/2452440336_a79ac143161.jpg" width="500" height="375" /></a></p>
<div class="imgcaption">“<a href="http://createdigitalmusic.com/2008/01/23/namm-show-floor-anomalies-the-winfail-list-pt-ii-wins/">Drum Machines Have No Soul</a>.” Wait &#8212; “Drum Machines Have Soul, Ableton Has No Soul.” Photo: Leo-setä. </div>
<p>Given a choice between boring and crazy, I always choose crazy. After all, craziness is part of the artistic persona. So bring it on. </p>
<p>It’s been a while since we had a celebrity saying things that didn’t really make sense. It’d be unfair to ask Ricardo Villalobos live up to some of the titans – Bob Dylan saying CDs have <a href="http://createdigitalmusic.com/2006/09/01/bob-dylan-art-opening-up-a-big-jar-o-stature-free-cds/">“no stature” and “have sound all over them,”</a> and Elton&#8217; John’s classic call to <a href="http://createdigitalmusic.com/2007/08/07/elton-john-to-world-tear-this-internet-down/">“tear down the Internet.”</a> (Not to mention, in the end I think we wound up agreeing with them and turned Elton’s quote into a <a href="http://createdigitalmusic.com/2007/08/13/help-make-elton-johning-a-verb/">brand-new verb</a>.) As with Elton John and Bob Dylan, I love and respect Villalobos’ work, no less so as he says things with which I disagree. But Ricardo Villalobos does get special credit for claiming in a <a href="http://www.residentadvisor.net/feature.aspx?1128">recent Resident Advisor interview</a>, among other things, that what has <em>really</em> hurt sound quality today is the lack of cheap drum machines from the 80s, because they were analog. Or they weren’t, but it was <em>as if they were</em>. Or something. (If you think this might earn some ire from Ableton loyalists, <a href="http://forum.ableton.com/viewtopic.php?f=1&amp;t=127690&amp;hilit=windows+7">you&#8217;re right</a>.)</p>
<blockquote><p>No. I think the development is going in the opposite direction because everyone is making tracks in programs like Ableton, which has an OK sound engine. When I started making music 20 years ago, you had to at least buy a mixer, then some synthesizers, a drum machine—which is the best quality possible of a sampled drum. There was a pureness of the source of the music. It was analog, direct.</p>
</blockquote>
<p>Ah, yes, the good old days. Back in the day, digital samples of acoustic instruments played through digital-to-analog-converters were <em>real</em> digital samples of acoustic instruments played through <em>digital </em>-to-analog-converters. It was analog, direct – well, aside from the fact that it <em>was </em>digital and not direct, but it was <em>real</em> … um … analog … digital. Pulse code modulation was real, pure pulse code modulation, not like the pulse code modulation you kids have today. Not like now, when people don’t … own… mixers. It’s not like you kids today, you people who use Ableton, people like… <a href="http://higherfrequency.wordpress.com/2007/04/24/ricardo-villalobos-interview-aug-2004/">Ricardo Villalobos</a>. (Villalobos is, in fact, a notable Live user.)</p>
<p>I mean, at least it’s a novel argument. Usually, you get the “mixing in the box is bad” and “computers aren’t real” argument from crusty audio engineers with massive outboard analog mixing boards, not electronic musicians. Recently, many experienced engineers I’ve talked to have come to the side of accepting that “in-the-box” recordings in software can be just as good as their analog counterparts. So, we may have reached a real landmark, a world in which electronic musicians claim digital’s no good and turntables are the only way to listen, while engineers experienced with analog claim just the opposite.</p>
<p>Let’s go back in time. For the record, twenty years ago by my calculations would be 1989.</p>
<p> <span id="more-8137"></span>
<p>The drum machine you might have bought then could be the <a href="http://www.vintagesynth.com/misc/hr16.php">Alesis HR-16</a>, or perhaps a <a href="http://www.vintagesynth.com/roland/707.php">Roland TR-707</a>. They’re fantastic, unique-sounding instruments. But “the best quality possible” is not generally a phrase associated with instruments of this era. We love them because they <em>aren’t</em> 192kHz, 64-bit multisamples recorded from 30 microphones and shipped on a 100 GB hard drive, because “quality” isn’t actually everything. And if you bought a new mixer in 1989, I assume you picked up something like Mackie’s just-released LM-1602, rather than an SSL. Of course, you really could go do that now. In fact, Ableton Live recently added 64-bit processing in the signal chain; the software that does more aliasing to account for lower bitrates is actually Pro Tools.</p>
<p><a class="thickbox" href="http://www.flickr.com/photos/raaphorst/1340262701/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="1340262701_91c14106bc[1]" border="0" alt="1340262701_91c14106bc[1]" src="http://createdigitalmusic.com/images/2009/10/1340262701_91c14106bc1.jpg" width="500" height="333" /></a> </p>
<div class="imgcaption">Fear for the ghost <em>not</em> in the machine. Photo: <a href="http://www.flickr.com/photos/raaphorst/">Marco Raaphorst</a></div>
<p>He goes on:</p>
<blockquote><p>The thing is, you have the limitation of the program, the limitation of the digital mixing which is happening inside the computer, you have the limitation of the sound sources of the synthesizers—the virtual synthesizers. Even the sound engine is playing a very big role in the whole sound of the product. If you have a good turntable and good speakers, you can hear it is made in Ableton. Logic, for example, is very neutral in sound but Ableton&#8230;you can hear it in two seconds.</p>
</blockquote>
<p>It’s hard to know where to begin. Live does have an overused sound – but that comes from people using effects presets as-is, people not knowing how to mix, people time stretching and warping without adjusting settings or taking care to think about the impact on its sound. </p>
<p>The idea that you have to use a turntable to hear these things, or generally to hear quality issues in a track produced entirely digitally is… well, an interesting theory. (It’d be like testing the fidelity of your inkjet printer by first taking a Polaroid of the output.)</p>
<blockquote><p>They have all of these virtual instruments that are calculated by a computer, and you have a certain space where you have to put everything. And when you want to leave this space, you have to live with compromises, the compromises of digital mixes and recordings.</p>
</blockquote>
<p>Now, perhaps I’m wrong, but I thought that if for some reason you thought you needed to mix on an analog board and record to, say, analog reel-to-reel, you were no less able to do that with the analog outs of your MacBook Pro than with your 606. </p>
<p>And what exactly was in those vintage drum machines, if not a computer making&#160; calculations? Eleven secret herbs and spices? Elves with slide rules? </p>
<p>But this is the beauty of interviews – you can say whatever you want. And it definitely beats boring.</p>
<p>There is also one statement with which I wholeheartedly agree:</p>
<blockquote><p>People are finding it easy to publish something without any controls. And this is the problem with the internet in general. There is so much information, and no one knows if it&#8217;s true or not. It&#8217;s just there. It&#8217;s an information monster.</p>
</blockquote>
<p>It’s almost as though the Internet is a place in which people can make any wild claim they wish, without anyone questioning its basis in reality or fact.</p>
<p><a href="http://www.residentadvisor.net/feature.aspx?1128">http://www.residentadvisor.net/feature.aspx?1128</a></p>
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		<title>Au Revoir Simone&#8217;s New Music Video, and Missing a Dark Side for &#8220;Shadows&#8221;</title>
		<link>http://createdigitalmusic.com/2009/09/28/au-revoir-simones-new-music-video-and-missing-a-dark-side-for-shadows/</link>
		<comments>http://createdigitalmusic.com/2009/09/28/au-revoir-simones-new-music-video-and-missing-a-dark-side-for-shadows/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 23:22:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[ask-CDM]]></category>
		<category><![CDATA[au-revoir-simone]]></category>
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		<description><![CDATA[I have a problem. Let me explain.
Au Revoir Simone&#8217;s &#8220;Shadows&#8221; presented by David Lynch Foundation Television
Au Revoir Simone have released the debut music video, &#8220;Shadows,&#8221; from their forthcoming album, &#8220;Still Night, Still Light.&#8221; Yet again, the music is warm and wonderful, with clever, deceptively-simple ostinatos and earnest melodies delivered in wispy vocals. But the release [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="374"><param name="allowFullScreen" value="true"></param><embed src="http://s3.amazonaws.com/dlftv/internal.swf" allowfullscreen="true" width="580" height="374" flashvars="file=http://video.dlf.tv/2009/September/Other/AuRevoirPremiere/video.mov&#038;image=http://video.dlf.tv/2009/September/Other/AuRevoirPremiere/still.jpg&#038;stretching=uniform&#038;plugins=http://s3.amazonaws.com/dlftv/plugins/hd.swf&#038;hd.file=http://video.dlf.tv/2009/September/Other/AuRevoirPremiere/high.mov"></embed></object></p>
<p>I have a problem. Let me explain.</p>
<p><a href="http://dlf.tv/au-revoir-simone/">Au Revoir Simone&#8217;s &#8220;Shadows&#8221;</a> presented by David Lynch Foundation Television</p>
<p>Au Revoir Simone have released the debut music video, &#8220;Shadows,&#8221; from their forthcoming album, &#8220;Still Night, Still Light.&#8221; Yet again, the music is warm and wonderful, with clever, deceptively-simple ostinatos and earnest melodies delivered in wispy vocals. But the release also suggests the new album is going to be more of what we got in the last albums &#8211; pleasant and dreamy, but absent, ironically, any hint of &#8220;shadows.&#8221; The music video comes again from Vikram Gandhi and Brendan Colthurst of Disposable, a firm with expertise in indie-tilted but finely-crafted and always-safe music videos. Their previous outing on &#8220;Sad Song&#8221;, featuring un-ironic, sweet footage of the trio baking cookies, seemed to capture the blissfully good intentions of the talented Brooklyn outfit. Here, though, the video seems to fixate on its crushes, alternately on the ladies, their vintage synths (just one more effects shot over the top of the JUNO-60), or both. It&#8217;s product placement for hardware that isn&#8217;t made any more. </p>
<p>I begin to wonder if all of this is moving us, the music fans and critics, into dangerous territory, tangled in indie cred and inescapable nostalgia. I expect some of you wonder why, years into an avalanche of releases with whisper-thin vocals of [boy/girl] atop vintage [square wave synth] and [lo-fi beat box] it would take me until now to come to this conclusion. I love Ms. John Soda and Lali Puna and the many other bands whose stripped-down style is close to Au Revoir Simone&#8217;s, but it seems by definition the sort of music that doesn&#8217;t need description or explanation or analysis. Yet, oddly, we have even more publicity for a band that seems not to need it.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/0k8SVTV-GWc&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0k8SVTV-GWc&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object><span id="more-7658"></span></p>
<p>After all, for a Brooklyn band that makes lovely, earnest tunes, do you really need to know that it has an endorsement from David Lynch? Lynch is a talented visionary, but does that mean you need his musical advice &#8211; and isn&#8217;t there a danger that it&#8217;s not longing for his insight but yet more 80s nostalgia, for headier times with landmark art, here for <em>Elephant Man</em> (1980) and <em>Blue Velvet</em> (1986) in place of a Roland JUNO-60 (1982). </p>
<p>This is not a critique of Au Revoir Simone, or their lovely music. It&#8217;s meant as a critique of us, in 2009 &#8211; of me. I expect this trio has found their identity and musical voice honestly. It seems not to be changing &#8211; that&#8217;s fine; change for change&#8217;s sake is never an appropriate answer for an artist. But their output it just one place on the musical spectrum, and it&#8217;s a place with which I fear the rest of us have become overly fixated.</p>
<p>It&#8217;s possible to become crippled by nostalgia and romanticized ideas of what constitutes authenticity. There are times for synth-art-folk. But there are times when we need to find music that&#8217;s dangerous, uncomfortable, radical, and not in any way like a batch of warm cookies, to find men and women who are recluse and don&#8217;t have any endorsement from anyone.</p>
<p>Therein lies my problem. I know that this is in part the responsibility of those of us in the press. As writers about technology music &#8211; in that order &#8211; part of what we can do is to highlight things that are genuinely new. New technology does not necessarily mean new music, but the presence of radical tools can be connected to radical artists. I think we risk becoming, instead, caught up in gear lust, in artist lust, and hero worship. </p>
<p>To everything, indeed, there is a season. So I put it to you that it&#8217;s perfectly appropriate to admire the new work from Au Revoir Simone &#8211; but also that we need to talk about the opposite end of the spectrum. And as I always do, I ask you for your help: who should we cover? What artists would merit the time of outlets covering technology and new music, so that we talk not only about the lovely gadgets and lovely tunes?</p>
<p>My problem is, I often don&#8217;t have the perspective to track the output of music in the age of global abundance, while also troubleshooting driver issues, programming, and making my own humble attempt to be an artist myself. I can never be a perfect critic, because of the dangers inherent in being artist and critic simultaneously. But I am nonetheless a lover of danger and the new. I hope that our abundant, globally-connected community can find a way to tell the story of that music. I expect a lot of it is outside of Brooklyn &#8211; love that borough as I do. I hope we can find more work there, the stuff that truly lives in the shadows.</p>
<p><strong><em>Side note, in the interests of explanation:</em></strong> Aaron asks in comments, isn&#8217;t it unfair to single out a band? Indeed, yes &#8211; it is profoundly unfair to single out this band, as Au Revoir Simone is neither the cause nor symptom of anything. But a blog is, by definition, a medium in which you try to find deeper meaning in the day-to-day news item. It&#8217;s trying to make cosmological sense of your inbox. The problem I have here is that posting Au Revoir Simone&#8217;s new video is entirely appropriate. But their promotion is, at the moment, focused on David Lynch&#8217;s endorsement, and the video on their instruments. So the dilemma is, I either post such things without question, or I ask a larger question we should be asking of everything &#8211; that I&#8217;m obligated to ask myself regarding my own artistic output (a test I myself will often fail, by my own standards). </p>
<p>And I say this is a &#8220;problem&#8221; not specifically because of one band, but for every band that we&#8217;re not covering. Is that all there is? If my inbox isn&#8217;t making much sense (and, perhaps yours), how can we get something different in there?</p>
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		<title>Behringer&#8217;s Latest Rip-Off Job: Apple.com</title>
		<link>http://createdigitalmusic.com/2009/09/04/behringers-latest-rip-off-job-apple-com/</link>
		<comments>http://createdigitalmusic.com/2009/09/04/behringers-latest-rip-off-job-apple-com/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 23:25:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Behringer]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[intellectual-property]]></category>
		<category><![CDATA[legal]]></category>
		<category><![CDATA[rants]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/09/04/behringers-latest-rip-off-job-apple-com/</guid>
		<description><![CDATA[&#160;
 Look out: Behringer, already a notorious rip-off artist, is taking the “first step in [the] company’s reinvention of online presence.” I shudder to think what the coming steps will look like. But yes, the new site looks a wee bit familiar. It actually gets worse as you dig into the layout.
In fairness, for over [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/09/behringersite.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="behringersite" border="0" alt="behringersite" src="http://createdigitalmusic.com/images/2009/09/behringersite_thumb.jpg" width="580" height="505" /></a></p>
<p><a href="http://createdigitalmusic.com/images/2009/09/applesite.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="applesite" border="0" alt="applesite" src="http://createdigitalmusic.com/images/2009/09/applesite_thumb.jpg" width="580" height="542" /></a>&#160;</p>
<p><img style="border-bottom: 0px; border-left: 0px; display: inline; margin-left: 0px; border-top: 0px; margin-right: 0px; border-right: 0px" title="lookwhatwemade" border="0" alt="lookwhatwemade" align="right" src="http://createdigitalmusic.com/images/2009/09/lookwhatwemade.jpg" width="220" height="199" /> Look out: Behringer, already a notorious rip-off artist, is taking the “first step in [the] company’s reinvention of online presence.” I shudder to think what the coming steps will look like. But yes, the <a href="http://www.behringer.com/EN/">new site</a> looks a wee bit <a href="http://apple.com">familiar</a>. It actually gets worse as you dig into the layout.</p>
<p>In fairness, for over a decade now, Apple’s site has perhaps the most ripped-off Website design on the Internet. But then, Behringer is special. </p>
<p>Back when the blog Music Thing was publishing, it was able to do an annual series on cloned Mackie and Roland/BOSS gear, some down to colors, typography, and control layouts. (Check out the MT archives for some of this <a href="http://musicthing.blogspot.com/search?q=behringer">hall of shame</a>, or lack thereof.)</p>
<p>And Behringer doesn’t just copy the Apple layout like other sites. They actually send out a breathless press release that <em>brags</em> about their pixel-perfect, color-perfect clone.</p>
<p><strong>Update:</strong> Apparently, you can thank readers of the Behringer Website for the choice. <a href="http://www.mrtunes.ca/">Mr. Tunes</a> notes via Twitter that this design was chosen in a survey among other mock-ups, for which you could win a blatant rip-off of the <a href="http://line6.com/pod20/">Line 6 Pod</a>. I could comment on that, but the things I might say would not make me a team player for &#8220;Team Behringer.&#8221;</p>
<p><span id="more-7308"></span><br />
<blockquote>
<p>After months of hard work from a 9-person development team, BEHRINGER launched a dramatically upgraded website today. Sporting an elegant, efficient aesthetic and an intuitive interface, the new site boasts a feature-rich series of upgrades…</p>
</blockquote>
<p>Indeed, an inspection of image assets and CSS reveals that the development team really did re-create the design from scratch using their own images and code. (There’s 81 months of human development time the planet will never get back.)</p>
<p>Here’s the great irony: Behringer’s <a href="http://www.behringer.com/EN/terms.aspx">Terms of Use</a> for their site.</p>
<blockquote><p>This Site is provided for your personal and non-commercial use only. The purpose of this Site is to provide information on BEHRINGER and its products. All content included in this Site, including but not limited to any text, graphics, images, logos, button icons, data compilations, software, audio and video (collectively, &quot;Materials&quot;), is the property of BEHRINGER or its content suppliers, and you may not distribute, exchange, modify, reproduce, perform, sell or transmit the Materials for any business, commercial or public purposes. The Materials are protected by applicable laws and international copyright and trademark laws, and any unauthorized use of any Materials may violate copyright, trademark, and other applicable laws. You may not frame or utilize framing techniques to enclose any portion of this Site or any Materials without express written consent of BEHRINGER. You are granted a revocable and nonexclusive right to create a hyperlink to this Site so long as the link does not portray BEHRINGER, its affiliates, or their products/services in a false, misleading, derogatory, or otherwise offensive manner. You may not use any BEHRINGER trademark, logo or other Materials as part of the link without express written consent of BEHRINGER or as provided herein. If you breach any of these Terms, your authorization to use this Site automatically terminates and you must immediately destroy any downloaded or printed Materials herefrom. </p>
</blockquote>
<p>Of course, the idea of Behringer’s proprietary intellectual property in this case is more than a bit absurd. Here’s Apple’s Terms of Use:</p>
<blockquote><p>All text, graphics, user interfaces, visual interfaces, photographs, trademarks, logos, sounds, music, artwork and computer code (collectively, “Content”), including but not limited to the design, structure, selection, coordination, expression, “look and feel” and arrangement of such Content, contained on the Site is owned, controlled or licensed by or to Apple, and is protected by trade dress, copyright, patent and trademark laws, and various other intellectual property rights and unfair competition laws.</p>
</blockquote>
<p>Indeed.</p>
<p>By the way, wasn’t “<em>Seeing</em> is Believing” the tag on one of the images on Apple’s site at some point? (Why would I not be surprised if that was, you know – nine months ago?)</p>
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		<title>iPhone Gets New Groove Boxes: Is it Live Synthesis, or is it Canned?</title>
		<link>http://createdigitalmusic.com/2009/08/17/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/</link>
		<comments>http://createdigitalmusic.com/2009/08/17/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 16:57:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[808]]></category>
		<category><![CDATA[909]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[grooveboxes]]></category>
		<category><![CDATA[grooves]]></category>
		<category><![CDATA[IK-Multimedia]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Loops]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[Roland]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6971</guid>
		<description><![CDATA[The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/55JQK5300D4&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/55JQK5300D4&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p><em>The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus ride, can be a beautiful thing. (Now, you start talking about taking away my PC/Mac experience, and I will start screaming in agony &#8211; but that&#8217;s a topic for a separate post.) The question is, what form should that app take? Today, I&#8217;ve got an iPhone round-up going as I clear out my news inbox, but that thread lies beneath all the stories&#8230;</em></p>
<p>I&#8217;m working on putting together a collection of truly productive, non-gimmicky/non-toy music apps now that the platform is maturing. But two apps released this week I think deserve special mention, and mention together &#8211; partly because of the different angle they take.</p>
<p>They&#8217;re both essentially handheld grooveboxes. They&#8217;re both relatively powerful, bringing desktop-style production to the platform. They&#8217;re both good options, and at this price, you might go buy both. But as I go off to test these two apps, I&#8217;m already struck by the contrast between the two. </p>
<p>One is the kind of app that we&#8217;re seeing a whole lot of on the iPhone, just as we once saw it in me-too apps on desktop computers. It assumes that the way to reach more people is to give them a whole bunch of canned loops that already sound like the styles they might want to play, and assume they&#8217;ll be pretty limited in their ability to do much with those loops.</p>
<p>The other of the two apps eschews the obligatory audio loops for real synthesis, and strips out the usual &#8220;let&#8217;s try to look like hardware&#8221; interface for something a lot more minimal and (I think) touch device friendly. That&#8217;s a design lesson that might well be applied beyond the iPhone, too. </p>
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<p>First, consider the looped audio approach.<span id="more-6971"></span></p>
<p>From IK Multimedia, GrooveMaker is a real-time app for manipulating audio loops. Interestingly, IK brought it over from the Mac/PC software. There are some powerful features, real-time control over audio, WiFi upload to your computer. It&#8217;s all well and good, so far.</p>
<p>The problem is that GrooveMaker is yet another app that assumes the only way people can have fun is to start with a bunch of canned loops and genres. GrooveMaker comes with hundreds of loops in house, hip-hop, and club styles. But that&#8217;s it &#8211; there&#8217;s no way to really easily start a track from scratch. (<strong>Update:</strong> Note that I should say you can at least <em>sequence</em> from scratch, but only with the stock content &#8211; which would have made GrooveMaker bigger news on this platform were it not for the release of iDrum and BeatMaker first.)</p>
<p>Now, don&#8217;t get me wrong. I&#8217;m not anti-sample. It&#8217;s not my own working style because it just doesn&#8217;t inspire me, but that&#8217;s a personal feeling, and not one I&#8217;d impose on anyone else. In fact, some of my best friends (ahem) are capable of doing things with sampled loops that blow my mind. The problem I have is with lowest-common-denominator thinking. In fact, I think synthesized tracks, tracks that give you real control over the sound, are often <em>more</em> fun for beginners.</p>
<p>Take, for instance, Smule. As founder Ge Wang discussed with CDM, their <a href="http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/">Ocarina and Leaf Trombone app</a> are aimed really at non-musicians. But because these instruments use synthesized sound, people are free to really play with them and make whatever noise with them they like, rather than getting stuck with canned sounds to &#8220;remix.&#8221;</p>
<p>Now, perhaps a future version of GrooveMaker will make it easier to bring in other audio. Even then, it&#8217;ll have a lot of catching up to do with Intua&#8217;s far more powerful <a href="http://intua.net/products.html">BeatMaker</a> having been on the market for some time and offering features like integration with <a href="http://noise.io/">noise.io&#8217;s soft synth</a>. But let&#8217;s talk for a moment about the flexibility of synthesis.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/motionpage2.jpg"><img src="http://createdigitalmusic.com/images/2009/08/motionpage2.jpg" alt="motionpage2" title="motionpage2" width="480" height="320" class="alignright size-full wp-image-6986" /></a></p>
<h3>More Funner, with Synths?</h3>
<p>bleep!BOX takes a different approach. Now, there have already been some 808 and 909 emulations on the iPhone. But you really have to see this instrument in action. Creator David Wallin has done some interesting work to make lots of sound parameters accessible.</p>
<p>David writes us:</p>
<blockquote><p>I wanted to drop you a line to let you know that my iPhone groove box app is finally approved and live in the app store. It features 10 drum/synth parts (808 / 909 emulations of snares, hihats, etc and 4x 2-Oscillator analog synth parts). All sounds are generated realtime and are highly tweakable &#8211; no samples are used.
</p></blockquote>
<p>Compare the results: with the canned loop, you get something that sounds good right away &#8211; though it also sound predictable. It then actually requires a fair amount of effort to make that sound your own, if you succeed at all.</p>
<p>Using synthesized sound, on the other hand, you initially get, well, nothing at all. But you can very quickly get to something you&#8217;ve created yourself, even if your skill level isn&#8217;t all that high.</p>
<p>That&#8217;s an oversimplification, of course, but I think it&#8217;s at least born out in the design philosophies here; bleep!BOX allows the user to be more constructive than passive. (Audio manipulation techniques are capable of some tricks all their own &#8211; especially when you get into time manipulation and granular resynthesis. But that&#8217;s just the means to the end. There&#8217;s a difference between synthesizing music and consuming &#8211; or even passively remixing &#8211; music.)</p>
<p>I&#8217;m looking forward to spending some time with bleep!BOX  as a sketchpad for beats. I&#8217;ll be interested to see how it might evolve to allow easier integration with desktop music workflows. </p>
<p>But notice what you can do with synthesized sounds &#8211; you can actually <em>play</em>. I think this is part of what made the Korg DS-10 such a smash hit on the Nintendo DS, even given the DS&#8217; extremely constrained audio fidelity. (The iPhone &#8211; and, incidentally, Sony&#8217;s PSP &#8211; fare much better.)</p>
<p>Whether you&#8217;re a beginner or advanced user, &#8220;play&#8221; and expression are really what it&#8217;s about. A kazoo, for instance, doesn&#8217;t have canned sounds. It doesn&#8217;t come with presets. It can, frankly, embarrass you. But it&#8217;s fun to play, because you can feel a certain amount of freedom with it.</p>
<p>Ironically, I think it actually requires a fairly advanced user to have that kind of freedom with pre-canned loops. Aiming at a &#8220;lowest common denominator&#8221; is too often disparaged, when it can really mean aiming at a large public.</p>
<p>But maybe the reason &#8220;lowest common denominator&#8221; gets a bad name is that more advanced tools are often more fun. I&#8217;d love to see more work done on synthesized sound that&#8217;s really fun to play with.</p>
<p>The choice is yours, naturally. The two instruments:</p>
<p><a href="http://www.groovemaker.com/">http://www.groovemaker.com/</a><br />
<a href="http://www.bleepboxapp.com/">http://www.bleepboxapp.com/</a></p>
<p>So, iPhone/iPod touch users &#8211; now that the novelty has worn off, have you found apps you continue to use over time? </p>
<p>And, since you do come to CDM for opinions, anyone care to disagree with my take (or nod approvingly)?</p>
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		<title>Freerange Dancetracks Pezzner Remix, And How and How Not to Do Remix Contests</title>
		<link>http://createdigitalmusic.com/2009/07/24/freerange-dancetracks-pezzner-remix-and-how-and-how-not-to-do-remix-contests/</link>
		<comments>http://createdigitalmusic.com/2009/07/24/freerange-dancetracks-pezzner-remix-and-how-and-how-not-to-do-remix-contests/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 12:42:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[dancetracks]]></category>
		<category><![CDATA[freerange]]></category>
		<category><![CDATA[labels]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[pezzner]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[remix]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6669</guid>
		<description><![CDATA[Pezzner plays the Savoy Room at MUTEK. Photo (CC) basic_sounds.
Remix contests are all the rage lately, but quality is another thing altogether. I&#8217;m happy CDM is involved in a new contest with Dancetracks, however, because the ingredients of a contest that&#8217;s worth your time all all there.
First off, Seattle-based [Dave] Pezzner on freefrange is an [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/basic_sounds/3601128302/"><img src="http://farm4.static.flickr.com/3661/3601128302_d09c92bb4e.jpg?v=0"></a></p>
<div class="imgcaption">Pezzner plays the Savoy Room at MUTEK. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/basic_sounds/">basic_sounds</a>.</div>
<p>Remix contests are all the rage lately, but quality is another thing altogether. I&#8217;m happy CDM is involved in a new contest with Dancetracks, however, because the ingredients of a contest that&#8217;s worth your time all all there.</p>
<p>First off, Seattle-based [Dave] <a href="http://www.davepezzner.com/">Pezzner</a> on freefrange is an artist worth noting. He&#8217;s a talented producer, has a great sense of sound, as has moved from commercial and television sound and music into being a breakout dance artist &#8211; something to which many CDM readers may aspire. He&#8217;s assembled just the kind of smart track we like:</p>
<blockquote><p>Valldemossa was inspired initially by a tape recording I found of a boys choir recorded circa 1982, which was piped through an analog tape delay. The ending result of this tape recording was outstanding and left me with a gold mine of sounds to pick from. I built this song using a handful of my favorite tools, FL Studio, Ableton Live, Native Instruments Battery, Reaktor, D16 Phocyon, some sounds from the Mellotron M400 tape banks, Klanglabs Stompbud collection and Mixed in Key (as well as some keen direction from master and chief, Jimpster). Feel free to let loose and let your inner artist speak loudly. We&#8217;re excited to hear what you do!</p></blockquote>
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<p><span id="more-6669"></span></p>
<p><a href="http://www.dancetracksdigital.com/freerange_remix/index.php">Dancetracks Pezzner Valldemossa Remix Contest</a></p>
<p>Many contests claim they get you exposure, of course; it&#8217;s another thing to deliver. The winner of the Dirtybird Records Dancetracks contest last year, as <a href="http://createdigitalmusic.com/2008/07/18/an-ableton-live-friendly-remix-martin-brothers-dancetracksdigital-contest-with-dum/">covered on CDM</a>, managed to net a deal for an EP with that Claude VonStroke-run label.</p>
<p>Of course, dangling promises of exposure and record deals is one thing &#8211; let&#8217;s talk loot. In this contest, the winning release (ultimately determined by the label) is a sure thing, along with other goodies:</p>
<blockquote><p>Winning remix released digitally on Freerange, featured on Dancetracks<br />
Dubspot NYC Professional Mixing &#038; Mastering session ($1095) with private mixdown session*<br />
Ableton Live 8<br />
M-Audio CX5 Studiophile monitors<br />
M-Audio Pro Tools M-Powerd 8<br />
M-Audio Torque Conectiv<br />
Glyph Technologies PortaGig 800 professional harddrive<br />
Cluster Sound 20 Gigabytes of sounds<br />
MONO Producer bag<br />
$100 download credit on Dancetracks<br />
Freerange t-shirt<br />
Dancetracks t-shirt
</p></blockquote>
<p>Nor is Dancetracks just using this as an easy way to cash in &#8212; pre-warped stems for Ableton Live (or plain audio for everything else) are a free download. </p>
<p>The contest ends August 31.</p>
<p><a href="http://www.dancetracksdigital.com/freerange_remix/index.php">Pezzner Valldemossa Remix</a></p>
<h3>Help Us Choose CDM&#8217;s Pick</h3>
<p>If you do happen to enter, let us know here on CDM, as I&#8217;ll also offer a CDM Editor&#8217;s Choice Award to my favorite track. I know this musical genre is not everyone&#8217;s cup of tea, so I&#8217;ll be listening for something really unique and further out, and will make sure your work gets properly exposed. I sadly can&#8217;t offer lavish prizes, but I will have a dancetracks shirt and $50 certificate for you &#8211; plus coverage we like to think is priceless. </p>
<p>If you&#8217;ve entered something already, just send us a link. If not, let us know when you have.</p>
<p><a href="http://www.flickr.com/photos/basic_sounds/3601133380/"><img src="http://farm4.static.flickr.com/3615/3601133380_9a5d8b2778.jpg?v=0"></a></p>
<div class="imgcaption">Pezzner at MUTEK, also by basic_sounds. Does anyone know who did the lovely visuals for this set?</div>
<h3>When Remix Contests Go Bad</h3>
<p><strong>So, I&#8217;m just here pimping dancetracks, right?</strong> No, I went through those points carefully only to emphasize that <em>most remix contests get this formula horribly, horribly wrong</em>. And that&#8217;s a shame &#8211; this shouldn&#8217;t be rocket science. Cool track and artist + free download of stems + rich prize package + actual exposure = working remix contest. This should be a doable thing.</p>
<p>So, how is it that the formula often becomes variations of random track you want to shill + paid stem download as a quick cash earner + cheap prizes + exposure that&#8217;s anyone&#8217;s guess? As our friend Dave Dri &#8211; himself both a successful recorded (and performing) artist and musical journalist &#8212; puts it:</p>
<blockquote><p>What is disappointing is the increasing frequency of major labels and their “independent” imprints in creating prize-less or obscene remix competitions, under the premise of “helping up-and-comers”. The fact is that a remixer can simply message or email another producer or label and offer their services with a great deal of success.</p>
<p>So where is the appeal of remix competitions that offer little in the way of an actual prize? Or having to purchase the remix parts from Beatport? Just where does “up-and-coming” translate to “exploitable”? </p></blockquote>
<p>Check out the whole article for a no-BS take on remixing in general &#8211; remixing as business, and not just supposed remix culture.</p>
<p><a href="http://www.timeoff.com.au/html/index.php?option=com_content&#038;view=article&#038;id=3152:life-at-the-terminal-with-dave-dri&#038;catid=39:steez&#038;Itemid=57">Life at The Terminal with Dave Dri</a> [Time Off, Australia]</p>
<p>I&#8217;m sure some will disagree with his take, so feel free to debate the merits of the argument in comments. But it is worth asking &#8211; maybe even about dancetracks&#8217; contest, too; I&#8217;m happy to hear constructive criticism.</p>
<p>A thing for the sake of the thing tends to be useless. Remix contests can be a total waste of time &#8211; or they can be a powerful tool. But then, you can&#8217;t blame labels alone. It&#8217;s up to artists, too, to make the right call.<br />
<img src="http://createdigitalmusic.com/images/2009/07/pezzner.jpg" alt="pezzner" title="pezzner" width="580" height="580" class="alignleft size-full wp-image-6680" /></p>
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		<title>April Fool&#8217;s? Bah, Humbug!</title>
		<link>http://createdigitalmusic.com/2009/03/31/april-fools-bah-humbug/</link>
		<comments>http://createdigitalmusic.com/2009/03/31/april-fools-bah-humbug/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 14:27:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[ 
April Fool&#8217;s, San Francisco style &#8211; with a parade. Now that&#8217;s more fun than sitting in front of blogs. Photo: Patrick Boury.
Here&#8217;s a cruel joke for you: the first day of Frankfurt&#8217;s Musikmesse trade show? The date on which all the music tech press releases for the show have dated their embargo? April First.
Now, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/pbo31/122196085/"><img src="http://farm1.static.flickr.com/35/122196085_40903ed206.jpg?v=0" /></a> </p>
<div class="imgcaption">April Fool&rsquo;s, San Francisco style &ndash; with a parade. Now that&rsquo;s more fun than sitting in front of blogs. Photo: Patrick Boury.</div>
<p>Here&rsquo;s a cruel joke for you: the first day of Frankfurt&rsquo;s Musikmesse trade show? The date on which all the music tech press releases for the show have dated their embargo? April First.</p>
<p>Now, to me, the whole point of April Fool&rsquo;s is surprise, or at least humor. April Fool&rsquo;s has become so obligatory that everything from faux press releases to blog posts are dedicated to the topic whether they were inspired or not. So, you know what? No April Fool&rsquo;s Day here. Anything covered on this site tomorrow will be &ndash; to the best of my knowledge, anyway &ndash; real. (Or as near reality as we ever get.)</p>
<p>Ironically, news in our world is so unsurprising, any interesting news is immediately suspected of being fake. Teenage Engineering&rsquo;s <a href="http://createdigitalmusic.com/2009/03/30/teenage-engineering-op-1-insanely-slick-pocketable-controller-synth/">Operator-1</a> is so cool looking that, aside from concerns it may not ship, some of you have gone so far to worry the whole thing is an elaborate April Fool&rsquo;s prank. (One clue that that&rsquo;s nonsense: it was announced on March 30. It even missed the Ides of March.)</p>
<p>But there you go: case in point. Reality actually <em>can</em> be cool. So we&rsquo;ll stay away from the pranks this year, and any foolery will be of the technological kind. Enjoy.</p>
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		<title>Why iPhone 3.0 SDK is Almost, But Not Quite, Great News for Creative Musicians</title>
		<link>http://createdigitalmusic.com/2009/03/17/why-iphone-30-sdk-is-almost-but-not-quite-great-news-for-creative-musicians/</link>
		<comments>http://createdigitalmusic.com/2009/03/17/why-iphone-30-sdk-is-almost-but-not-quite-great-news-for-creative-musicians/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 00:02:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[The tech press stopped today to keep up with Apple&#8217;s new SDK, version 3.0. It is a huge overhaul, and let&#8217;s give Apple credit where it&#8217;s due: they&#8217;re relentless in improving their mobile software, and they do listen to complaints and respond. I don&#8217;t think you can classify copy and paste as news, given Apple [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/03/sdk_hero.png" align="right" hspace="10" vspace="10">The tech press stopped today to keep up with Apple&#8217;s new SDK, version 3.0. It is a huge overhaul, and let&#8217;s give Apple credit where it&#8217;s due: they&#8217;re relentless in improving their mobile software, and they do listen to complaints and respond. I don&#8217;t think you can classify copy and paste as news, given Apple is the company that popularized the concept eons ago. (How long ago? Not only was Reagan President, but MTV still played <em>music videos</em>.) But 3.0 is a huge upgrade. Most mobile devices develop some usability quirks and functionality holes and leave them for years on end; Apple is actually improving their device.</p>
<p>Synthtopia goes out on a limb and says iPhone 3.0 <a href="http://www.synthtopia.com/content/2009/03/17/5-reasons-apples-iphone-30-software-kicks-ass-for-music/">kicks ass for music</a>. </p>
<p>Well &#8230; sort of. The thing that makes the iPhone special for music is that it has Core Audio and can run C/C++ code. Google&#8217;s Android, by comparison, currently has a limited set of APIs and, as near as I can tell, no easy way to get a real synthesis or effects library going. That&#8217;s allowed the likes of Pure Data and ChucK to run serious real-time synthesis and audio processing, in the guise of consumer-friendly apps. Think this doesn&#8217;t matter to non-CDM readers? Tell that to the zillions of people who bought Ocarina for the iPhone as a toy. This is, mark my words, a very big deal. It just isn&#8217;t any more of a big deal in iPhone 3.0.</p>
<p>The other improvements still have the caveats that the iPhone has always had. The iPhone still has a closed ecosystem that&#8217;s dependent on iTunes, plus restrictions on hardware and software that keep it from being, well, as open as your Mac or Windows computer is, or even many mobile devices.  Now, what you do with those limitations is up to you. I believe in dissent and disagreement on the Web, and I think the iPhone has no shortage of cheerleaders. I&#8217;m not a fan of Apple&#8217;s model. That&#8217;s my bias, and I&#8217;m upfront about it, I think. </p>
<p>But my opinions aside, let&#8217;s talk specifics.<span id="more-5382"></span></p>
<p><strong>The good</strong></p>
<ul>
<li><strong>Peer-to-peer connectivity for multiplayer music + visuals:</strong> iPhone and iPod touch can now connect to each other wirelessly over Wi-Fi, as well as auto-discover each other via Bluetooth. Think sync, data exchange, and multiplayer music and visual apps &#8212; something, incidentally, promised in early prototypes of Tenori-On and then dropped.</li>
<li><strong>iPod Library Access:</strong> Long overdue, you can now finally get at music files on your device, as the Android could at launch.</li>
<li><strong>Hardware control, audio recording:</strong> The iPhone can now access hardware connected to its dock. That was possible before, but with weird workarounds and non-documented APIs. Now it&#8217;s official, which should open the floodgates for accessories like iPod-connected audio recorders. Very good news.</li>
</ul>
<p>The coolest things I imagine will come out of this, and unmistakably good news a result &#8212; I think you&#8217;ll get more-powerful, more-connected music apps (controller apps like Mrmr and brilliant musical toys like those from Smule). And I think your iPod is more likely to be useful as a recorder.</p>
<p>For a definite example of the bright side of all of this, Smule, with Dr. Ge Wang (CCRMA) showing off how geeky music tech can have mainstream appeal:<br />
<a href="http://themulewashere.blogspot.com/2009/03/smule-at-iphone-software-30-announcment.html">Smule at iPhone Software 3.0 Announcement</a></p>
<p>Tech always involves tradeoffs, though, so let&#8217;s be frank about some of the caveats.</p>
<p><strong>The mixed and the not-news</strong></p>
<ul>
<li><strong>Sync is still iTunes-only:</strong> Access to your library of your own music is a good start. But it&#8217;s only available to apps. What still isn&#8217;t available: any kind of sync API for getting your own files to and from the device. That&#8217;s a huge deal-killer for music apps, which have had to invent their own hacked solutions, and it means that Apple&#8217;s iTunes monopoly is so important, Apple is willing to keep their 2009 device from having mid-90s PDA features &#8211; seriously?</li>
<li><strong>Peripherals suffer from reinventhewheelitis:</strong> Here&#8217;s another question, not only for Apple but the entire mobile industry: what happened to standards for connecting hardware? On a computer, the ability to connect hardware and communicate to it is not news. On mobile devices, you&#8217;d think someone had invented some new technology &#8211; because they probably have, because hardware connections get reinvented each time there&#8217;s a new device. Apple has a fantastic record of championing standards like DVI, USB, FireWire, SCSI, and many others. It&#8217;s too bad mobile devices don&#8217;t have standards. And on that note &#8230;</li>
<li><strong>Hardware is still stuck with &#8220;Made for iPod&#8221;</strong>: Dreaming of a MIDI connector for your iPhone/iPod? My guess is, dream on. Apple requires proprietary licensing just to have the privilege of making hardware for the thing. Weirdly, that means you can&#8217;t even use the <a href="http://www.boingboing.net/2009/03/16/ipod-headphones-aren.html">headphones you want with the new iPod shuffle</a>. Now, I&#8217;m aware more people want to buy dockable speakers than MIDI connectors &#8211; I get it, seriously. But what this means is, practically, people doing oddball things will continue to jailbreak their device, and jailbroken iPods will be cooler than factory models. On Hack a Day, someone in comments points to <a href="http://hackaday.com/2009/03/17/iphone-30-adds-custom-protocol-support-for-addons/">Arduino running with iPhones</a>. Nice.</li>
<li><strong>Apple can still block your app.</strong> And sometimes they do it for no apparent reason, not only as with a <a href="http://createdigitalmusic.com/2009/03/16/apple-rejects-free-iphone-tool-for-artists-because-of-minimal-user-functionality/">powerful, free multitouch tool the reviews folks didn&#8217;t understand</a>, but also with <a href="http://cydia.saurik.com/info/cycorder/">Cycorder</a>, a wonderful video recording app whose crime seems to be being better than Apple&#8217;s. (Oops.)</li>
</ul>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/03/palmpilot.jpg"></p>
<div class="imgcaption">Party like it&#8217;s 1996: standard serial port, no licensing or special chip required just to make an accessory, and a sync conduit that will work with any app. Ah, progress. (And yeah, I owned one of these, too.)</div>
<p>Now, don&#8217;t get me wrong: I think the iPhone and iPod touch have wonderful potential. The problem is, there are some disclaimers attached. And they&#8217;re not there to protect you from driver instability or damage to your mobile carrier &#8212; they&#8217;re there because they can be there, for control. These devices are a leap backward from ordinary computers so that they protect us from things from which we previously didn&#8217;t know we needed protection. Things like, you know, unauthorized headphones (the horror!) or transferring our own files to our own device (no, stop!) or installing an application (hey, there are children listening!).</p>
<p>And, practically speaking, the upshot of all of this is that some things &#8212; like unusual hardware accessories &#8212; may turn out to be mere pipe dreams. And because progress isn&#8217;t progress, I do feel obligated to point these things out, and wonder if there isn&#8217;t another way. </p>
<p>I hope that Google&#8217;s Android goes a different path; some things about that device are very promising, though generally, I think it&#8217;s too soon to tell &#8212; not only for Android or iPhone, but smart mobile devices in general.</p>
<p>That said, know what a jailbroken Mac is called? Your <em>Mac</em>.</p>
<p>Just sayin&#8217;.</p>
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		<title>Apple Rejects Free iPhone Tool For Artists Because of &#8220;Minimal User Functionality&#8221;</title>
		<link>http://createdigitalmusic.com/2009/03/16/apple-rejects-free-iphone-tool-for-artists-because-of-minimal-user-functionality/</link>
		<comments>http://createdigitalmusic.com/2009/03/16/apple-rejects-free-iphone-tool-for-artists-because-of-minimal-user-functionality/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 18:12:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[MSA Remote for iPhone from Memo Akten on Vimeo.
Since the dawn of computing, developers have been free to create whatever software they can imagine for computers. Windows, Mac, UNIX, Linux, Atari, Amiga, Apple II, Commodore 64 &#8211; it doesn&#8217;t matter. Come up with an idea, and short of doing something destructive on the system, you [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3693245&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3693245&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object><br /><a href="http://vimeo.com/3693245">MSA Remote for iPhone</a> from <a href="http://vimeo.com/memotv">Memo Akten</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Since the dawn of computing, developers have been free to create whatever software they can imagine for computers. Windows, Mac, UNIX, Linux, Atari, Amiga, Apple II, Commodore 64 &#8211; it doesn&#8217;t matter. Come up with an idea, and short of doing something destructive on the system, you can make it work on a computer. It&#8217;s this freedom that has made the computer age possible. Game consoles have been different, a relic of the days when cartridges were physical objects you put in the machine. But mobile devices have generally acted more or less like computer platforms &#8211; look at Windows Mobile, Symbian, Linux, Android, Palm OS, Palm&#8217;s Web OS, and so on. It wouldn&#8217;t be odd to expect the same of the iPhone or iPod touch, which is essentially a Mac running on a low-power platform with a mobile-optimized set of libraries. The iPod doesn&#8217;t even connect to a wireless phone network; it uses WiFi just like your computer.</p>
<p>As musicians and artists, this sort of freedom has given us the freedom to make expressive music and art using powerful tools. That same freedom hasn&#8217;t applied to comparatively restrictive game platforms, which is why music apps for platforms like PSP and Nintendo DS require hacking hardware and software.</p>
<p>But then there&#8217;s the iPhone / iPod touch. Apple claims that they create a superior user experience by controlling quality, and they use that control to pick and choose which applications they think are appropriate for their phone. Never mind that a whole lot of what&#8217;s available on the iTunes store is simply worthless crap. And, frankly, that&#8217;s okay &#8211; users pick and choose the good stuff, and a lot of it&#8217;s really great.</p>
<p>But far from simply protecting mobile carriers like AT&#038;T from abusive apps, it&#8217;s clear from developer experiences that Apple has extended that supposedly superior judgment to second-guessing developers on design and application purpose. </p>
<p>The latest victim: a fully free wireless multitouch server that would empower iPod touch and iPhone users to control live art and perform, created by one of the world&#8217;s leading interactive artists, Memo Akten. It seems Apple&#8217;s powers that be rejected the app because they simply don&#8217;t understand what the heck it is.</p>
<p>The story so far:<span id="more-5350"></span></p>
<blockquote><p>I received the following response from Apple: &#8220;Thank you for submitting your application &#8220;MSA Remote&#8221;.  We need clarification in regards to the functionality of the application as we do not have access to the interactive installations that the application controls.  If possible, please provide login information for a server application we can use to review your application.&#8221;</p>
<p>So I sent them 3 desktop apps: a standard TUIO client, a MSATouch client (multiple devices can control a single client without interference), and an OSC Dumper so they could see all the messages being sent in detail. </p></blockquote>
<p>Even after receiving that documentation, Apple decided that they knew better than their users and developers. Result: no app. </p>
<blockquote><p>Apple&#8217;s response to this app is &#8220;We&#8217;ve reviewed your application, MSA Remote, and we have determined that this application contains minimal user functionality and will not be appropriate for the App Store.&#8221;</p>
<p>I find it hard to believe that a FREE TUIO SERVER for iPhone and iPod touch is not suitable for the App Store!! Please leave comments below if you think it is suitable and I will get back to them to try and sort it out.</p></blockquote>
<p><a href="http://www.memo.tv/msaremote_for_iphone">MSA Remote for iPhone</a></p>
<p>TUIO, for the record, is the <a href="http://tuio.lfsaw.de/">open multitouch platform</a> employed in the powerful, expressive <a href="http://mtg.upf.es/reactable/">reacTable tangible interface</a> that has been used by the likes of (Mac user) <a href="http://createdigitalmusic.com/2007/07/02/interactive-table-as-synth-via-new-better-bjork-tour-vids-microsoft-surface-snickering/">Bjork</a>.</p>
<p>Let&#8217;s be clear. The point here is not just to rant. Memo is looking for comments from users. I&#8217;m hopeful that an upswell of support could show Apple the error of their ways and get them to correct course on this one, and I&#8217;ll applaud them if they do that.</p>
<p>But let&#8217;s also be clear: restrictive platforms are bad for artists. Apple is setting a dangerous precedent, and I&#8217;m frankly tired of the conventional assumption that they&#8217;re always right. I think the restrictiveness of the platform &#8211; well beyond what is &#8220;safe&#8221; for users or what might endanger Apple&#8217;s relationship with carriers like AT&#038;T &#8211; is simply wrong-headed. The reason we love platforms like the Mac is that they have empowered us to express ourselves freely. And having seen the power of the Mac as a platform over the years, I&#8217;d be disingenuous not to point out that the iPhone has lost a big part of that soul.</p>
<p>The good news is, complaining and whining and griping <em>can</em> be productive. <a href="http://www.theregister.co.uk/2009/03/11/iphone_app/">Tweetie</a>, a powerful Twitter app that was censored because it might expose users to profanity on the open Web service, did make its way to the store after massive public outcry.</p>
<p>So, as I say, I don&#8217;t rant just because I like the sound of my own typing. I hope that the rest of you will join in, and it&#8217;ll make a difference.</p>
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		<title>Congress Restores Arts Funding, Drops Arts Stimulus Ban, After Public Outcry</title>
		<link>http://createdigitalmusic.com/2009/02/13/congress-restores-arts-funding-drops-arts-stimulus-ban-after-public-outcry/</link>
		<comments>http://createdigitalmusic.com/2009/02/13/congress-restores-arts-funding-drops-arts-stimulus-ban-after-public-outcry/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 01:01:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Photo CC Brian Talbot.
Here in the US, Congressional Democrats have reversed not one but both bad decisions on the role of the arts in the economic stimulus package. Provisions that would have blocked any stimulus funds from reaching arts centers, museums, and theaters have been dropped. (Golf courses and casinos are still in the ban. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/b-tal/2271916711/"><img src="http://farm3.static.flickr.com/2286/2271916711_c3438b2b5a.jpg?v=0"></a></p>
<div class="imgcaption">Photo <a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a> <a href="http://flickr.com/people/b-tal/">Brian Talbot</a>.</div>
<p>Here in the US, Congressional Democrats have reversed not one but <em>both</em> bad decisions on the role of the arts in the economic stimulus package. Provisions that would have blocked any stimulus funds from reaching arts centers, museums, and theaters have been dropped. (Golf courses and casinos are still in the ban. Maybe this time, someone read the actual legislation.) And the US$50 million (out of some $800 billion) that would go to the National Endowment for the Arts, dropped from a Senate version, has been restored to the bill. It appears both of those changes not only cleared the House but are part of the Senate version that&#8217;s in votes as I write this.</p>
<p>If you believe artists shouldn&#8217;t rely exclusively on government funding, you can still celebrate. The arts will receive far less of a handout than a lot of other industries &#8212; and do more with it. Arts advocacy groups estimate that for every dollar of the NEA money, another seven dollars will come from public and private supporters. What the tiny amount of federal spending does is make up for shortfalls in lean times, protecting an arts sphere that depends on a variety of sources for revenue. Nearly 15,000 real jobs could be saved by those same estimates. That means an arts infrastructure in the US that can remain healthy and independent. </p>
<p>But the important story here has nothing to do with the stimulus bill, or even the US. It&#8217;s that public outcry from people like you rescued this legislation. And if public support can do that, it can do a lot more for the arts, not only in federal spending but other key areas.</p>
<p><a href="http://www.artsusa.org/">Americans for the Arts</a> says supporters from its organization alone sent some 100,000 messages and letters to their Members of Congress. That&#8217;s not counting the many more letters and phone calls from constituents, not to mention letters to the editor and press attention. </p>
<p>Here&#8217;s one example from CDM comments, by <a href="http://www.dartanyan.com/">Dartanyan Brown</a>:</p>
<blockquote><p>I heard the congressman from Nashville (!) talking down the $50 million for the National Endowment for the Arts. I immediately called his office and let his staffers know that (blue dog democrat Cooper) was full of hot air on this issue. As a synthesist, jazz musician and former NEA artist-in-residence I had the facts and anecdotes to make my points clear.<br />
If Rush Limbaugh can get his folks to call, we can at least counteract them with some facts and persistence.<br />
Call them, they listen, they respond to numbers.</p></blockquote>
<p>More background on today&#8217;s developments:<br />
<a href="http://latimesblogs.latimes.com/culturemonster/2009/02/arts-money-1.html">House passes stimulus bill with $50 million for artists</a> [Los Angeles Times]<br />
<a href="http://www.bloomberg.com/apps/news?pid=20601087&#038;sid=ar415lsqeMzE&#038;refer=home">U.S. Senate Begins Voting on Obama&rsquo;s $787 Billion Stimulus Plan</a> [Bloomberg, including various other details]</p>
<p>To all of you who were active, and to our elected representatives who got this right, thanks.</p>
<p>Targeting the arts in this way may have backfired for those elements seeking to vilify it. Instead, it caused thousands of people to rally to the cause. Here&#8217;s an example of organizing meetings in Chicago &#8211; and a renewed sense that the arts could be part of the economic solution, not the &#8220;costly distraction&#8221; so many try to make it out to be.<br />
<a href="http://www.chicagotribune.com/news/local/chi-obama-house-meetings-cityzofeb13,0,2878268.story">Organizing around art</a> [Chicago Tribune]</p>
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