Reactive Music of the Future: RjDj on iPad, Your Computer, Beyond

For many musical artists, the frontier of reactive, interactive music has been a long time coming. RjDj, an app which we first saw as a series of interactive musical scenes on the iPhone, is now being expanded by its developers into a mini-ecosystem of interactive music tools for creation and distribution. I don’t think it’s likely to work for everyone – some artists may have their own ideas about how to distribute such work, or may take this concept in different directions for performance. But it’s nothing if not stimulating to watch. Here’s the basic formula: 1. Authoring: The RJC1000 …

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GDC: Music, Games, Interactivity Pt. II, Plus Embarrassing Dance Footage

In the thrilling conclusion of our chat with Boing Boing’s Xeni Jardin, Matt Ganucheau and I explore deep thoughts about the roles of interactivity and adaptivity in music and game design — then attempt to dance in giants Katamari Damacy hats. (Note the use of the word attempt — those things were more than a bit tricky to move in. Hilarity ensues.) Prior to leading a dance dance Revolución, we talk a bit about the ways in which game design relate to gesture in musical interface and how musical scores could become non-linear. The gesture issue really goes well beyond …

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GDC: Music, Video Games, and Interactivity – Chat with Boing Boing Video

Matt Ganucheau and I got to sit down with Xeni Jardin of Boing Boing Video during the Game Developer Conference to discuss some of the potential for interactive music in games. Matt is a composer, sound designer, and educator, talking about how he’s encouraging his own students to think about adaptive music in new ways, combining Max/MSP and a Space Invaders clone built in the Unity Game Engine. (See our story from earlier this week.) I talk a little about my sense that new tools could expand the range of possibilities in game music. Right now, the two major game …

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The Generative iPhone-iPod Touch: RjDj Updates, Albums, Free Downloads

Dreaming of a future in which music, instead of just being rendered audio files, arrives in fully generative, interactive form? Albums might “listen” to the world around you, and listeners could record their own alternate versions of music and share with others. RjDj, the generative mobile music platform for Apple devices, realizes that future right now, instead of at some nebulous time in the future. In addition to the iPhone, you can make use of a second-generation iPod to use it. (You’ll need a headset with a mic; I have one by Griffin I’m testing.) And the RjDj folks have …

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Exclusive RjDj Interview: Interactive Music Listening, Everywhere You Go

It’s something we take for granted: listen to a track, and it starts at the beginning and goes to the end in a fixed length of time. Wonderful things can be done with music that way, and it’s the traditional model of composition and recording. But the equally old, if not older, tradition of improvisation suggests that music doesn’t always have to be linear. It can be specific to a place, a time, a mood. Now that the technologies that power music creation can fit on a standard mobile device, listeners could have music that’s as pliable when they listen …

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RjDj, Responsive, Interactive Music on iPhone, Now Available: Free – $3

A new generation of mobile devices is changing the way we hear music. Now we can say that, and not just be speculating are talking theory. The apps are here. Brian Eno had released a generative music album as computer software in the 90s. But this week, that idea hit a bigger audience when we saw his app Bloom, created with Peter Shilvers, running on any iPod touch or iPhone. Tap your ‘Pod, and you can add your own patterns, then let them “evolve.” (No more putting Music for Airports on repeat!) RjDj goes one step further. Instead of just …

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