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	<title>Create Digital Music &#187; reading</title>
	<atom:link href="http://createdigitalmusic.com/tag/reading/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>I Love the 70s: Complete Issues of Synapse Mag, A Look at Electronic Music&#8217;s Past</title>
		<link>http://createdigitalmusic.com/2012/04/i-love-the-70s-complete-issues-of-synapse-mag-a-look-at-electronic-musics-past/</link>
		<comments>http://createdigitalmusic.com/2012/04/i-love-the-70s-complete-issues-of-synapse-mag-a-look-at-electronic-musics-past/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 12:31:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[70s]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[gear-lust]]></category>
		<category><![CDATA[gear-pr0n]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[synapse]]></category>
		<category><![CDATA[synapse-magazine]]></category>
		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23403</guid>
		<description><![CDATA[&#8220;Everything old is new again&#8221; certainly could be no more true than in electronic music, in which futuristic possibility is constantly expanded by our history, a tradition in finding alien, new sounds. So it&#8217;s a great pleasure to go back and read articles from electronic music&#8217;s past. They just might open a window to its &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/i-love-the-70s-complete-issues-of-synapse-mag-a-look-at-electronic-musics-past/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/synapsemag.jpg"><img src="http://createdigitalmusic.com/files/2012/04/synapsemag-640x455.jpg" alt="" title="synapsemag" width="640" height="455" class="alignnone size-large wp-image-23405" /></a></p>
<p>&#8220;Everything old is new again&#8221; certainly could be no more true than in electronic music, in which futuristic possibility is constantly expanded by our history, a tradition in finding alien, new sounds. So it&#8217;s a great pleasure to go back and read articles from electronic music&#8217;s past. They just might open a window to its future. They certainly seem oddly more relevant as they age, in many cases.</p>
<p><em>Keyboard</em> (then <em>Contemporary Keyboard</em>) and <em>Electronic Musician</em> seem lacking in good archives, but at least you can explore the wonderful <em>Synapse Magazine</em> in its entirety, courtesy another synth legend &#8211; Cynthia at Cyndustries.</p>
<p><a href="http://www.cyndustries.com/synapse/intro.cfm">http://www.cyndustries.com/synapse/intro.cfm</a></p>
<p>I was aware of this archive for some time; I even wrote about it in the heady early days of CDM in 2005. (I must have been taking the same drugs as whomever designed <em>Synapse&#8217;s</em> cover art, because I inexplicably called it <em>Synergy</em> magazine, changing a brilliant name into a horrible corporate cliché in the process. I will assume the statute on copy corrections has past, and leave it for posterity. Sorry. I was so much older then; I&#8217;m younger than that now. And better at copy editing, I hope.)</p>
<p><a href="http://www.dangerousminds.net/comments/vintage_issues_of_synapse_the_electronic_magazine_in_their_entirety">Dangerous Minds</a> brings it up again, as picked up by <a href="http://www.metafilter.com/114546/Synapse-Magazine">Metafilter</a> &#8211; and thanks to everyone who shared this, including CDM&#8217;s own Marsha Vdovin.</p>
<p>Now: to outfit our studios to our satisfaction, then laugh heartily with evil glee as does TONTO here. We ask for so <del datetime="2012-04-05T11:12:08+00:00">little</del> much.</p>
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		</item>
		<item>
		<title>How to Make a Music App for iOS, Free, with libpd: Exclusive Book Excerpt</title>
		<link>http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/</link>
		<comments>http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 19:21:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game-audio]]></category>
		<category><![CDATA[game-design]]></category>
		<category><![CDATA[game-sound]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[interactive-music]]></category>
		<category><![CDATA[interactive-sound]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[libpd]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[o'reilly]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[patching]]></category>
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		<category><![CDATA[pure-data]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22994</guid>
		<description><![CDATA[What will you do with this blank slate? Photo (CC-BY) Yutaka Tsutano. Apple yesterday described their iPad as &#8220;this magical pane of glass that can become anything you want it to be.&#8221; So &#8211; how about making mobile devices into what you want it to be? With the help of author Peter Brinkmann and publisher &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/03/iphones.jpg"><img src="http://createdigitalmusic.com/files/2012/03/iphones.jpg" alt="" title="iphones" width="640" height="427" class="alignnone size-full wp-image-22996" /></a></p>
<div class="imgcaption">What will you do with this blank slate? Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/ivyfield/">Yutaka Tsutano</a>.</div>
<p>Apple yesterday described their iPad as &#8220;this magical pane of glass that can become anything you want it to be.&#8221; So &#8211; how about making mobile devices into what you want it to be?</p>
<p>With the help of author Peter Brinkmann and publisher O&#8217;Reilly, we&#8217;d like to give you a taste of Peter&#8217;s new book, <em>Making Musical Apps: Real-time audio synthesis on Android and iOS</em>. Imagining that a lot of you are especially curious about iOS, we&#8217;ll include the chapter on how to get started with development. It really gives you a sense of how easy this can be; the challenge is, as it should be, coming up with musical ideas. And Apple did say that they thought that technology was at its best when it was &#8220;invisible,&#8221; not when it was &#8220;inaudible.&#8221; So let&#8217;s make it make some noise.</p>
<p><em>(Android developers, libpd actually got its start on Android and runs quite well even on very primitive Android handsets, so consider this a sample; the full book &#8211; and the <a href="http://libpd.cc">libpd site</a> &#8211; include loads of examples on the Android side, too. In fact, because libpd works basically identically on the two platforms, it&#8217;s a great choice for making cross-platform development easier.)</em></p>
<p>In this excerpt, Peter covers:</p>
<ul>
<li>How to set up your development environment</li>
<li>Starting a project with Xcode, and including Pd</li>
<li>How to make a Pd patch run in your app</li>
<li>Making the Pd patch and your UI connect with each other (here, from the app&#8217;s UI to Pd; the book covers both directions)</li>
</ul>
<p>In fact, in just a few pages, you&#8217;ll have a working guitar tuner for iOS. Have a look:<span id="more-22994"></span></p>
<p>Read it on CDM&#8217;s Scribd page:</p>
<p><a title="View Making Musical Apps (Excerpt: How to Build a Music App for iOS) on Scribd" href="http://www.scribd.com/doc/84526020/Making-Musical-Apps-Excerpt-How-to-Build-a-Music-App-for-iOS" style="margin: 12px auto 6px auto; font-family: Helvetica,Arial,Sans-serif; font-style: normal; font-variant: normal; font-weight: normal; font-size: 14px; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none; display: block; text-decoration: underline;">Making Musical Apps (Excerpt: How to Build a Music App for iOS)</a><iframe class="scribd_iframe_embed" src="http://www.scribd.com/embeds/84526020/content?start_page=1&#038;view_mode=list&#038;access_key=key-1980jjdp4pnq79z6lisu" data-auto-height="true" data-aspect-ratio="0.772727272727273" scrolling="no" id="doc_89236" width="100%" height="600" frameborder="0"></iframe></p>
<p>Direct PDF download link, hosted by CDM (please don&#8217;t link to this file directly):<br />
<a href="http://createdigitalmusic.com/files/2012/03/MakingMusicalAppsExcerpt.pdf">Making Musical Apps (Excerpt)</a> [PDF]</p>
<p>I&#8217;ve read an advance copy of the whole book, and my review is simple: if you&#8217;re curious about this stuff, get this book. Peter&#8217;s style is friendly and precise; no technical detail is left out, and yet those details aren&#8217;t overwhelming. The book can be accessible to those new to development, which is essential for a title that&#8217;s likely to be read by people who are used to Pd, but dipping their toes into Java and Objective-C for the first time in order to get their patches running on a device.</p>
<p>Ready for the full book?</p>
<p>Get a printed copy on Amazon:</p>
<p><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;nou=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=createdigital-20&#038;o=1&#038;p=8&#038;l=as4&#038;m=amazon&#038;f=ifr&#038;ref=ss_til&#038;asins=1449314902" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p>Or read the Kindle edition:</p>
<p><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;nou=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=createdigital-20&#038;o=1&#038;p=8&#038;l=as4&#038;m=amazon&#038;f=ifr&#038;ref=ss_til&#038;asins=B007C5TUGQ" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p>For multi-platform epub, mobi, and PDF formats, head straight to the O&#8217;Reilly page:<br />
<a href="http://shop.oreilly.com/product/0636920022503.do">Making Musical Apps</a> [shop.oreilly.com]</p>
<p><a href="http://libpd.cc/read-the-book/">http://libpd.cc/read-the-book/</a></p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Pd, Everywhere: Free libpd Gets a New Site, New Book on Making Mobile Music Apps</title>
		<link>http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/</link>
		<comments>http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 18:41:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22986</guid>
		<description><![CDATA[Pure Data (Pd) is already a free, convenient tool for making synths, effects, and sequencers and other musical generators. But imagine stripping away all the things that tie it to a platform &#8211; UI, specific hardware support &#8211; so it will run just about anywhere, on anything, in any context. That&#8217;s what libpd, a free, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/pd-everywhere-free-libpd-gets-a-new-site-new-book-on-making-mobile-music-apps/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/03/libpd_site.jpg"><img src="http://createdigitalmusic.com/files/2012/03/libpd_site-640x320.jpg" alt="" title="libpd_site" width="640" height="320" class="alignnone size-large wp-image-22988" /></a></p>
<p>Pure Data (Pd) is already a free, convenient tool for making synths, effects, and sequencers and other musical generators. But imagine stripping away all the things that tie it to a platform &#8211; UI, specific hardware support &#8211; so it will run just about anywhere, on anything, in any context. </p>
<p>That&#8217;s what libpd, a free, embeddable, open source (BSD) tool for making interactive music, does. Coders can take their favorite language and their favorite platform, and just plug in the power of Pd. They don&#8217;t even have to <em>know</em> almost anything about Pd &#8211; they can let an intrepid Pd patcher create the interactive sound effects and dynamic music for their game and just drop a patch into their assets.</p>
<p>One of the most powerful applications for this is the ability to add interactive music and sound to mobile apps, on iOS and Android, without writing and testing a bunch of custom DSP code. And that has enabled the use of libpd in apps as successful as <em>Inception: The App</em>. With music by Hans Zimmer and a custom &#8220;dream&#8221; experience created by RjDj, that app racked up millions of downloads in under a couple of months, and then, far from sitting idle on the app launch screen, went on to clock in over a century of user &#8220;dreamtime.&#8221; </p>
<p>Okay, so, you&#8217;re sold. You want to see what this thing can do, and maybe try it out, and you&#8217;re wondering where to start. So, here&#8217;s some good news: there&#8217;s a new site and a new book to get you going.</p>
<p><strong>The site: libpd.cc</strong></p>
<p>libpd has a new home on the Web, both in the form of a new GitHub repository to organize all the code and docs and samples, and a site that brings together a showcase of what the apps does and points you to where to learn more. The single destination is now hosted here by CDM:</p>
<p><a href="http://libpd.cc">http://libpd.cc</a></p>
<p>I built that site, so please, if there&#8217;s anything you&#8217;d like to see or you&#8217;ve got your own work created with libpd, let me know about it.</p>
<p>Even just having selected a few key highlights of apps built with libpd, it&#8217;s impressive what people are already doing with this tool:</p>
<p><a href="http://libpd.cc/portfolio/showcase/">libpd Showcase</a></p>
<p><strong>The book, and a chat with its author</strong></p>
<p>A new book published by O&#8217;Reilly focuses on building mobile apps using libpd, for iOS and Android. (iPhone, iPod touch, Android phones and tablets, and yes, even that &#8220;new iPad&#8221; introduced yesterday are therefore all fair game.)</p>
<p>You can read a section of the book right here on CDM, for a taste of what&#8217;s in store:<br />
<a href="http://createdigitalmusic.com/2012/03/how-to-make-a-music-app-for-ios-free-with-libpd-exclusive-book-excerpt/">How to Make a Music App for iOS, Free, with libpd: Exclusive Book Excerpt</a><span id="more-22986"></span></p>
<p>It&#8217;s an exceptional, comprehensive look at development using libpd, covering iOS and Android, but also a complete look at the libpd API and how to use it. For Pd patchers just getting started with iOS and Android, it includes all of the basics of how to use libpd in your mobile development environment. For mobile developers new to Pd and patching, it makes clear how you&#8217;d communicate with Pd, so you can either dive into Pd yourself or properly interface with patches made by musicians, composers, and sound designers with whom you may be collaborating. It&#8217;s an ideal title for anyone interested in taking a game and giving it a more dynamic soundtrack &#8211; in sound effects, music or both &#8211; or for people building mobile musical instruments and effects, sonic toys, interactive albums, or, really, anything at all that involves sound or music. Since it walks you through the entire development experience, you can sit down with it in the course of a few evenings, and get a complete picture of how to integrate Pd with your development workflow.</p>
<p>Dr. Peter Brinkmann, the principal developer of libpd, is the author of the title. I asked Peter to explain a little bit about the book, who it&#8217;s for (hint: you!), and what&#8217;s in it (hint: stuff you want to read!) &#8230;</p>
<p><a href="http://createdigitalmusic.com/files/2012/03/libpdbookcover.jpg"><img src="http://createdigitalmusic.com/files/2012/03/libpdbookcover.jpg" alt="" title="libpdbookcover" width="487" height="640" class="alignnone size-full wp-image-22991" /></a></p>
<p><strong>CDM: How did this book come about? And the book process really helped drive improvements to libpd, too?</strong></p>
<p>Peter B.: Shawn Wallace, an editor at O&#8217;Reilly, contacted me last summer and asked whether I would be interested in writing a short book on libpd. I was interested, and so I talked to my [Google] manager (&#8220;No conflict &#8212; we all have time-consuming hobbies!&#8221;) as well as a couple of colleagues who had written books for O&#8217;Reilly.  They made a token attempt to dissuade me, but it was clear that they had enjoyed writing their books, and they seemed quite proud of the result, too.</p>
<p>Once I had made up my mind to write a book, the next question was whether to self-publish or go with O&#8217;Reilly.  Self-publishing is a viable option these days, but then I decided that I really wanted an animal on the cover.  Besides, I had never written a book before, and having the support of O&#8217;Reilly&#8217;s editorial staff made the prospect seem less daunting.</p>
<p>The first draft was done in mid-November, but at that time it was basically science fiction because it presented libpd the way I wanted it to be, not the way it was at the time.</p>
<p>So, after the bulk of the writing was done, libpd needed to be revised so that it would actually be in agreement with the book.  In particular, Rich Eakin and I rewrote the iOS components for better performance and usability.  That delayed the book by a month or so, which turned out to be a great stroke of luck because that was when I discovered that Xcode 4.2 had changed the entire development model by introducing automatic reference counting, instantly rendering existing<br />
texts obsolete.  That included my chapter on iOS, and so I had to sit down and rewrite it.</p>
<p>After that, the rest happened rather quickly &#8212; getting reviews, revising the draft, going through the production process.  O&#8217;Reilly&#8217;s toolchain is remarkably efficient, using asciidoc and docbook in a Subversion repository.  The editorial staff is great, too.  I&#8217;m amazed to see how quickly it all came together.</p>
<p><strong>How did you approach writing the book?</strong></p>
<p>For the first draft, I just imagined that I was teaching a class on libpd.  When you&#8217;re lecturing in front of an audience, you don&#8217;t have time to polish every sentence; you just have to talk and maintain some sense of momentum.  That approach helps a lot when facing a blank page.  After that, it&#8217;s many, many rounds of revisions to eliminate weak or redundant sentences.</p>
<p>For the sample code, I picked one project that uses all major components of libpd.  That provided a natural progression from idea to completion, while touching on all important points in their proper context.  I&#8217;m basically providing running commentary on my thought process when making an app, including common mistakes and pitfalls. Like this, readers will know how to recognize and work around most problems.</p>
<p>Another trick is to write more than necessary.  The first draft contained a lot of gratuitous editorializing.  Those parts were never meant to make it into the finished text, but they were fun to write and they kept me going when I wasn&#8217;t quite sure what to write next.</p>
<p><strong>Who it&#8217;s for?</strong></p>
<p>The book explains how to patch for libpd, and how to write apps with libpd, with special emphasis on the interface between Pd patches and application code.  It&#8217;s for mobile developers who want to add real-time audio synthesis to their projects, as well as sound designers who want to deploy their work on mobile devices.  It&#8217;s light on prerequisites; if you know how to write a basic app for Android or iOS, you&#8217;re ready to read the book.</p>
<p><em>Ed.: I&#8217;d add to that, given that there are such great tutorials on app development for Android and iOS &#8211; even many of them free, including some very worthwhile documentation from Google and Apple &#8212; if you&#8217;ve messed with Pd, you should give the book a try. And if you haven&#8217;t messed with Pd, this could be a great excuse. This book won&#8217;t teach you Pd, but it&#8217;ll make very clear how to glue everything together. -PK</em></p>
<p><strong>Why does a book like this matter? What do you hope will come out of it?</strong></p>
<p>I hope that the book will help popularize real-time procedural audio, in games and other apps.  I&#8217;m thrilled to see all the projects that use libpd, and I hope that the book will help people create even more awesomeness of this kind.  One thing I only fully realized when writing the book is that libpd lets developers use DSP code like a media file: An audio developer creates a Pd patch, and the app developer just drops it into the resources of the app and loads and<br />
triggers it as needed.  I guess this was implicit in a blog post I wrote on workflow and prototyping a year ago, but I think the DSP-as-media angle is even more powerful.  I hope that the book will bring this out.</p>
<p>The book project has already improved libpd.  Whenever I faced the choice between fixing an awkward bit of code or explaining the awkwardness in the book, I chose to fix the code.  That took care of all the little things that were sort of bothering me but didn&#8217;t seem significant enough to spend time on.  It also gave us a deadline for a number of related things that we wanted to do, such as migrating to GitHub and launching the new website, libpd.cc. <em>Ed.: Cough. Yes, glad that gave me that deadline &#8211; and thanks to Peter B. for the extra push! -PK</em></p>
<p><strong>Congrats to Peter on his first animal-on-a-cover!</strong> It&#8217;s really a great book: you read it, and feel like making more new things, inventing new creations that produce sound and music. And that&#8217;s a very good thing.</p>
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		<title>Music Thing: A Radio Sequencer, How to Get Into DIY Synth Modules, How to Have Fun</title>
		<link>http://createdigitalmusic.com/2012/02/music-thing-a-radio-sequencer-how-to-get-into-diy-synth-modules-how-to-have-fun/</link>
		<comments>http://createdigitalmusic.com/2012/02/music-thing-a-radio-sequencer-how-to-get-into-diy-synth-modules-how-to-have-fun/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 13:49:50 +0000</pubDate>
		<dc:creator>Tom Whitwell</dc:creator>
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		<description><![CDATA[Lured by the siren song of modular synthesis and DIY electronics, but not sure how to navigate the piles of requisite knowledge &#8211; or uncertain what the trip down this rabbit hole might have in store? For years, Tom Whitwell&#8217;s Music Thing was a beloved daily read, as that site and this one were among &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/music-thing-a-radio-sequencer-how-to-get-into-diy-synth-modules-how-to-have-fun/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/34814995" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><em>Lured by the siren song of modular synthesis and DIY electronics, but not sure how to navigate the piles of requisite knowledge &#8211; or uncertain what the trip down this rabbit hole might have in store?</p>
<p>For years, Tom Whitwell&#8217;s <a href="http://musicthing.co.uk">Music Thing</a> was a beloved daily read, as that site and this one were among the early blog-format destinations for music tech. Tom moved on &#8211; something about a major day-gig at a paper called</em> <a href="http://www.thetimes.co.uk">The Times,<em></a> perhaps named after the font? &#8211; but that makes us all the more delighted to get a dispatch from him. In this guest column for CDM, he introduces one project, a brilliant FM radio sequencer, but also helps us catch up on reading on modular synthesis and electronics dating back to the origins of the technology. And he has a realistic look at what this will do to your life &#8211; all inspired by &#8220;pure enthusiasm,&#8221; as he puts it, &#8220;this is fun, you should try it.&#8221;</p>
<p>Hey, isn&#8217;t that what the drug dealer said in those just-say-no instructional videos we watched in the 80s? Coincidence, I&#8217;m sure. -PK</em> </p>
<p>Since buying a Eurorack modular synth a year ago, I&#8217;ve spent a lot of time building DIY synth modules and reading about synths and the people who build them. <em>(See reading list, below, if you&#8217;d like to do the same.)</em></p>
<p>The hardest part of DIY electronics is starting out. My first step was building a few guitar pedal kits and learning by reading the <a href="http://www.beavisaudio.com/">Beavis Audio</a> site. Other people start with noisemaker kits like the Atari Punk Console or circuit bending. They all lead in the same direction &#8212; down a very deep rabbit hole. </p>
<p>There&#8217;s a lot to buy &#8211; a kind of infrastructure you need before doing anything &#8211; soldering kit, a multimeter, and a stock of components. None of it costs much, but it&#8217;s hard and disconcerting to buy. Online megastores like Farnell or Mouser will stock 50 versions of every component. Get the part number wrong, and you accidentally order capacitors as small as grains of sand, or as large as golfballs. Smaller stores &#8211; in the UK, I use <a href="http://www.bitsbox.co.uk/">http://www.bitsbox.co.uk/</a> - are easier because they only stock common hobby-friendly parts. </p>
<p>After making a few guitar pedals, I moved onto synth modules. They&#8217;re a great DIY platform. The infrastructure is all there, in terms of power supply, case, inputs, and outputs. Parts are cheap, there&#8217;s a healthy and helpful community, and a nice learning curve, from basic utility modules to mind-bendingly complex frequency shifters and vocoders. </p>
<p>In a year, I&#8217;ve built:</p>
<ul>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=34141">a super-simple, chiptuney oscillator</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=36048">a tiny spring reverb driver</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=43775">a stupidly-complicated and blinkenlights-covered Arduino-powered Euclidean beat sequencer</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?p=444993">a very useful Arduino MIDI clock</a></li>
<li>and a simple but handy 8-step sequencer (see video, below)</li>
</ul>
<p><span id="more-22661"></span></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/IafAAMos9fA" frameborder="0" allowfullscreen></iframe></p>
<p>For this project, I was inspired by this quote from Don Buchla, the legend of west coast synthesis: </p>
<blockquote><p>&#8220;My studio at that time was ten feet wide. It was so crowded in there we hauled the workbench out on the sidewalk on good days and set up my oscilloscope and worked out there. [John] Cage came by and for voltage control I had hooked up my keyboard to an FM module that I&#8217;d built, a little module that was an FM receiver and I could play stations on it because I had one of the first varactor tuned FMs. Cage, as you can imagine, was just enormously interested in the fact that I could tune each key to a station and then proceeded to play the radio&#8221; ( <a href="http://www.vasulka.org/archive/RightsIntrvwInstitMediaPolicies/IntrvwInstitKaldron/61/BuchlaTranscription.pdf">Source [PDF]</a> )</p></blockquote>
<p>Thirty years later, Don released the 272e module (see <a href="http://m.matrixsynth.com/2011/01/namm-new-from-buchla.html">Matrixsynth on the announcement</a>), a $1250, four-channel polyphonic FM Tuner. There&#8217;s also the ADDAC102, a very fancy stereo €270 Eurorack module [see <a href="http://www.synthtopia.com/content/2011/07/23/the-addac102-voltage-controller-fm-radio-for-modular-synthesizers/">Synthtopia, with a video</a>]. I wanted something quick, cheap and easy that would let me follow in Don and John&#8217;s footsteps. After a lot of searching and a few dead ends, I found the wonderful video demo, below, of a battery-powered FM sequencer based on a €15 radio kit from Germany. </p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/Ui5Elu-1Wjc" frameborder="0" allowfullscreen></iframe></p>
<p>Projects like this follow a predictable curve. There&#8217;s a burst of experimental excitement at the start; receiving the crucial part, building the circuit on breadboard and realizing that &#8212; YES! &#8212; it&#8217;s going to work. </p>
<p>Then comes a period of frustration and tedium. Re-buying a crucial part you blew up. Fiddling with the circuit so it responds just how you want it. Transferring the breadboard layout to a piece of perfboard, or designing a PCB and waiting for it to be made in China. If you&#8217;re using an Arduino or other programmable controller, there&#8217;s a long period of writing code, battling feature creep, debugging. </p>
<p>During this period, you have to really, really want the thing you&#8217;re making, dreaming of how cool it will be, how much fun you&#8217;ll have playing it and telling everyone about it. </p>
<div id="attachment_22663" class="wp-caption alignnone" style="width: 650px"><a href="http://createdigitalmusic.com/files/2012/02/fmradio_module_tom.jpg"><img src="http://createdigitalmusic.com/files/2012/02/fmradio_module_tom.jpg" alt="" title="fmradio_module_tom" width="640" height="640" class="size-full wp-image-22663" /></a><p class="wp-caption-text">Tom&#039;s FM radio-sequencing module project, in all its glory.</p></div>
<p>Building music gear is more multidisciplinary than you might imagine. The interface and the feel is as important as the functionality. My Euclidean sequencer is a cool-looking thing, with a big LED matrix. It&#8217;s really useful &#8211; turning trains of pulses into Afro-Latin rhythms. But it&#8217;s fiddly and annoying to use. The FM Radio module could be 50% smaller &#8211; and size is important in any modular synth &#8211; but this time I wanted good big knobs for fine tuning the signals and control voltages. </p>
<p>So, as the project continues, you&#8217;ll spend time designing a front panel, deciding how many knobs you need, removing ones you&#8217;ll never use. And along the way, you&#8217;re learning. This time round, I wanted to get the control just right &#8211; precise, stable tuning so that stations would stay locked. That meant experimentation and [<a href="http://www.muffwiggler.com/forum/viewtopic.php?t=48651">asking for help on the MuffWiggler forum</a>]. I also spent ages reading ham radio sites, trying to work out how to make a voltage-controlled Shortwave radio (I gave up). <br />
Eventually, the lacquer is dry on the panel, the parts are all in, debugging is complete and the module is working. The result: either elation and fun, or almost immediate maker&#8217;s remorse. It&#8217;s bad enough spending money on a piece of music gear that you never love. It&#8217;s really annoying spending time building one that you can&#8217;t then flip on eBay. </p>
<p>So far, this FM module is pure fun, an injection of random audio in the heart of the system. Every time I turn it on, something else comes out &#8211; pirate dubstep stations, Turkish music, news reports and Bryan Adams. You can filter it, sequence it, use it as a noise source, or let it modulate oscillators or open filters. Listen:</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F30560141"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F30560141" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/musicthing/radio-sequencer-2">Radio sequencer 2</a> by <a href="http://soundcloud.com/musicthing">MusicThing</a></span> </p>
<p>Photos of the module:</p>
<p><object width="640" height="480"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2F71172892%40N00%2Fsets%2F72157628827233415%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2F71172892%40N00%2Fsets%2F72157628827233415%2F&#038;set_id=72157628827233415&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=109615"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=109615" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2F71172892%40N00%2Fsets%2F72157628827233415%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2F71172892%40N00%2Fsets%2F72157628827233415%2F&#038;set_id=72157628827233415&#038;jump_to=" width="640" height="480"></embed></object></p>
<h3>Reading List</h3>
<p>Great online resources for learning about modular synths and the first golden age of experimental electronic music include: </p>
<p><a href="http://www.ubu.com/emr/">Ubuweb&#8217;s electronic music resources section</a> <br />
Also at Ubuweb, several editions of <em><a href="http://www.ubu.com/emr/periodicals.html">Electronic Music Review</a></em>, a beautifully-designed but short-lived journal boasting Robert Moog as Technical Editor. </p>
<p>The <a href="http://www.redbullmusicacademy.com/">Red Bull Music Academy</a> includes long, detailed interviews with Don Buchla, Tom Oberheim, Peter Zinovieff of EMS, Robert Moog and Morton Subotnik.</p>
<p><a href="http://www.cyndustries.com/synapse/intro.cfm"><em>Synapse</em> magazine</a> was a mid-70s journal of electronic music, where you&#8217;d find DIY projects from people like Serge Tcherepnin</p>
<p><a href="http://www.vasulka.org/">Vasulka</a> is a huge and rather poorly-organised archive of documents, interviews and transcripts, containing some gems.</p>
<p><em>Source</em> Magazine was, back in California in 1967, a plush avant-garde journal. Many editions came with 10&#8243; vinyl records, pages printed on transparencies or fur. John Cage was a guest editor, and the magazine carried experimental scores from composers like Steve Reich. Original copies sell for $500+, but the articles and scores have been collected in a book: <br />
<a href="http://www.amazon.com/gp/product/0520267451/ref=as_li_ss_tl?ie=UTF8&#038;tag=createdigital-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=0520267451"><em>Source: Music of the Avant-garde, 1966-1973</em></a> [Amazon]</p>
<h3>What&#8217;s Next?</h3>
<p><em>Tom is already on to the next build since he finished up the radio sequencer. This time, it&#8217;s a shift register sequencer. A what?</em></p>
<p><iframe src="http://player.vimeo.com/video/35987839" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>A 16-step random sequencer, something between the <a href="http://web.archive.org/web/20090410072322/http://www.wiard.com/1200/NR/Noise_Ring.html">Wiard Noise Ring</a>, the <a href="http://cgs.synth.net/modules/cgs13_gated_comparator.html">CGS Gated Comparator</a> and <a href="http://navsmodularlab.blogspot.com/2011/10/bitsy-stepped-cv-generator-recorder.html">Nav&#8217;s BITSY</a>.</p>
<p>It takes random noise to fill up 4 x 4 step 4015 shift registers, shifted by a clock input. The shift registers are looped &#8211; either after 8 or 16 steps. 8 of the steps are fed into a DAC0800 analog/digital converter, which produces a 0-8 volt output.</p></blockquote>
<p><em>See also the prototype:</em></p>
<p><iframe src="http://player.vimeo.com/video/35986550" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>It&#8217;s Good to Be Mannheim Steamroller: Egyptian Artefacts, Wolves, and a Cape to Wear in the Studio &#8211; WSJ</title>
		<link>http://createdigitalmusic.com/2011/12/its-good-to-be-mannheim-steamroller-egyptian-artefacts-wolves-and-a-cape-to-wear-in-the-studio-wsj/</link>
		<comments>http://createdigitalmusic.com/2011/12/its-good-to-be-mannheim-steamroller-egyptian-artefacts-wolves-and-a-cape-to-wear-in-the-studio-wsj/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 16:51:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Image: Jason Hickey. As Christmas revelers head out for last-minute shopping in the last surge of pre-holiday capitalism, they might catch over piped music the ouvre of one Mannheim Steamroller. For all the electronic artists we might imagine as representing the genre, this guy has sold one heck of a lot of Christmas records, in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/its-good-to-be-mannheim-steamroller-egyptian-artefacts-wolves-and-a-cape-to-wear-in-the-studio-wsj/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/mannheimsteamrollercover.jpg"><img src="http://createdigitalmusic.com/files/2011/12/mannheimsteamrollercover.jpg" alt="" title="mannheimsteamrollercover" width="640" height="638" class="alignnone size-full wp-image-21971" /></a></p>
<div class="imgcaption">Image: <a href="http://www.flickr.com/people/exquisitur/">Jason Hickey</a>.</div>
<p>As Christmas revelers head out for last-minute shopping in the last surge of pre-holiday capitalism, they might catch over piped music the ouvre of one Mannheim Steamroller. For all the electronic artists we might imagine as representing the genre, this guy has sold one heck of a lot of Christmas records, in a strange brew of hyper-active electrified timbres and New Age. How many records? Well, enough that he is able to, from his Omaha home, raise wolves.</p>
<blockquote><p>Not yet fully grown, they require a full-time trainer (they now respond to commands in German), walks up to three hours long, acres of space to roam and a professional meat grinder to create their diet of sushi-grade raw salmon and whole chickens ground up with their bones.</p></blockquote>
<p>And thus begins the tale of how Mr. Steamroller &#8211; erm, Mr. Chip Davis, in fact &#8211; lives on the fortune of his musical output, one that might be described, fairly, as a bit eccentric. Hence, the Egyptian artefacts and replica sarcophagus, and crystal balls and cape (yes, he&#8217;s worn it while producing, at least on occasion),  and apparently flown-in female companionship. Even the wolves get their own iPod speaker and framed pork chop artwork. (Come to think of it, actually, <em>I</em> could go for a picture of some pork in my living space, so maybe I&#8217;m not so unlike the wolves. I&#8217;m, meanwhile, learning to respond to words in German.)</p>
<p>A must-read article in <em>The Wall Street Journal</em> Real Estate section. (This will be the first and last time you ever hear me say that.)</p>
<p><a href="http://online.wsj.com/article/SB10001424052970204791104577110750662550614.html?mod=googlenews_wsj">A Wild Holiday Home: The eclectic Omaha property created by the founder of Christmas-music group Mannheim Steamroller</a></p>
<p>Eat your heart out, Skrillex. Here&#8217;s what a real crossover electronic artist looks like.</p>
<p>Now, if you&#8217;ll excuse me, I&#8217;m suddenly craving salmon.</p>
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		<title>A Reader in Electronic Dance Music&#8217;s History and Creation, Now Available</title>
		<link>http://createdigitalmusic.com/2011/12/a-reader-in-electronic-dance-musics-history-and-creation-now-available/</link>
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		<pubDate>Fri, 16 Dec 2011 15:05:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21885</guid>
		<description><![CDATA[I had the pleasure this year of working on a book that draws from over 30 years of coverage of Electronic Dance Music&#8217;s evolution. Collecting pages primarily from Keyboard, with additional content from Remix, we retrace the relationship of machines and music, technology and movement, in producing the sounds to which people dance. It&#8217;s impossible &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/a-reader-in-electronic-dance-musics-history-and-creation-now-available/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/PC120612.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120612-640x480.jpg" alt="" title="PC120612" width="640" height="480" class="alignnone size-large wp-image-21886" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC1206211.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC1206211-640x480.jpg" alt="" title="PC120621" width="640" height="480" class="alignnone size-large wp-image-21889" /></a></p>
<p>I had the pleasure this year of working on a book that draws from over 30 years of coverage of Electronic Dance Music&#8217;s evolution. Collecting pages primarily from <em>Keyboard</em>, with additional content from <em>Remix</em>, we retrace the relationship of machines and music, technology and movement, in producing the sounds to which people dance. </p>
<p>It&#8217;s impossible to be encyclopedic in such an endeavor, but part of what I enjoyed about working on the project was getting to see through the eyes of the artists. You hear them talk in astounding detail about how they actual craft what they make. They curse their gear and long for more usable tools. They lament challenges in the scene that echo today. And they talk, musician to musician, about why they do what they do, what most personally they&#8217;re trying to express. (One advantage of being a magazine like <em>Keyboard</em> is that you&#8217;re not talking to a music journalist, but a fellow practitioner; you don&#8217;t have to shy away from technical details or explain to an outsider, and that comes across.)</p>
<p>I hope to run an excerpt here on CDM, so if there&#8217;s something you&#8217;d like to see, let us know. </p>
<p>I do very much want to get this out in the world and read &#8211; otherwise, I&#8217;d go get a real job &#8212; but I&#8217;m constrained by the slow trickle of print books into the channel. Stock in some places is still three weeks out; B&#038;N as I write this says they&#8217;re in stock for immediate shipping.</p>
<p><a href="http://www.amazon.com/gp/product/1617130192/ref=as_li_ss_tl?ie=UTF8&#038;tag=createdigital-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1617130192">The Evolution of Electronic Dance Music @ Amazon</a><img src="http://www.assoc-amazon.com/e/ir?t=createdigital-20&#038;l=as2&#038;o=1&#038;a=1617130192" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></p>
<p><a href="http://www.barnesandnoble.com/w/keyboard-presents-the-evolution-of-electronic-dance-music-peter-kirn/1102173769?ean=9781617130199&#038;itm=1&#038;usri=evolution+electronic+dance+music">Barnes &#038; Noble [in stock?]</a></p>
<p><a href="http://www.halleonardbooks.com/product/viewproduct.do?itemid=333234&#038;subsiteid=168">Hal Leonard book page</a></p>
<p>See the Table of Contents below, plus more pictures to give you a taste.<span id="more-21885"></span></p>
<p>I also have to say, I&#8217;m hugely indebted to the folks at Hal Leonard (of which Backbeat is an imprint) for allowing me free reign on this project, and making it look terrific, and to Steve Fortner and especially Lori Kennedy at <em>Keyboard</em> for an archival effort that was nothing short of heroic. You may imagine we&#8217;re sitting on some massive electronic collection of articles from <em>Keyboard&#8217;s</em> decades of publishing. We&#8217;re not. We pulled a whole bunch of this from paper, which is how I wound up sitting in a coffee shop in Toronto in the hours (literally) up to the manuscript deadline removing errant carriage returns. </p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120611.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120611-640x480.jpg" alt="" title="PC120611" width="640" height="480" class="alignnone size-large wp-image-21895" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120620.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120620-640x480.jpg" alt="" title="PC120620" width="640" height="480" class="alignnone size-large wp-image-21896" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120622.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120622-640x480.jpg" alt="" title="PC120622" width="640" height="480" class="alignnone size-large wp-image-21897" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120614.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120614-640x480.jpg" alt="" title="PC120614" width="640" height="480" class="alignnone size-large wp-image-21898" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120618.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120618-640x480.jpg" alt="" title="PC120618" width="640" height="480" class="alignnone size-large wp-image-21900" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120617.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120617-640x480.jpg" alt="" title="PC120617" width="640" height="480" class="alignnone size-large wp-image-21899" /></a></p>
<p><strong>Table of Contents:</strong> I imagine your first question would likely be, why [x] and not [y]? Believe me, this was my own first question. In the end, as I said, the book is not so much a timeline of EDM, or an encyclopedia. It&#8217;s a series of snapshots, chosen from my perspective to be partially representative, but also to build a story between pieces, and to find some of the richest writing in the magazine. The magazine has its own biases, but that itself tells a story; between the pages, between the lines, there&#8217;s a tale of the music and technology that I think does emerge.</p>
<p>And for me, finding that connection point between human and machine was especially important, so you&#8217;ll see that thread, unsurprisingly, woven into the text. Do let me know what you think if you pick up a copy.</p>
<p><strong>Preface</strong></p>
<p><strong>1. Kraftwerk</strong><br />
“Electronic Minstrels of the Global Village”<br />
By Jim Aikin, March 1982</p>
<p><strong>2. Depeche Mode, Soft Cell, The Units, Wall of Voodoo, Japan, Our Daughters Wedding</strong><br />
“New Synthesizer Rock”<br />
By Robert Doerschuk, June 1982</p>
<p><strong>3. The Ethnomusicology of Dance Music</strong><br />
“Denise Dalphond Goes Inside EDM Culture&#8217;s Roots”<br />
By Peter Kirn, June 2011</p>
<p><strong>4. Frankie Knuckles, Jesse Saunders, Farley &#8220;Jackmaster&#8221; Funk</strong><br />
“The Fathers of Chicago House”<br />
By Greg Rule, August 1997</p>
<p><strong>5. Juan Atkins</strong><br />
“Juan Atkins: Techno Starts Here”<br />
By Robert Doerschuk, July 1995</p>
<p><strong>6. Electronic Body Music</strong><br />
“Front 242: The Aggressive Edge of Rhythm and the Power of Recycled Culture”<br />
By Robert L. Doerschuk, September 1989</p>
<p>“The Art of Extreme Noise”<br />
By Francis Preve, September 2003</p>
<p><strong>7. Rise of the Machines</strong><br />
“Roland CR-78, TR-808 and TR-909: Classic Beat Boxes”<br />
By Mark Vail, May 1994</p>
<p>“Akai MPC60”<br />
By Freff, November 1988 </p>
<p>“Propellerhead: Propelling Changes”<br />
By Mark Vail, April 1999</p>
<p><strong>8. Charlie Clouser on Techno</strong><br />
“Techno How To”<br />
By Charlie Clouser, September 1993</p>
<p><strong>9. The Orb</strong><br />
“Inside the Ambient Techno Ultraworld”<br />
By Robert Doerschuk, June 1995</p>
<p><strong>10. Orbital, Meat Beat Manifesto, Underworld</strong><br />
“Plugged!”<br />
By Greg Rule and Caspar Melville, October 1996</p>
<p><strong>11. Aphex Twin</strong><br />
“Still Hacking After All These Years”<br />
By Greg Rule, April 1997</p>
<p><strong>12. Chemical Brothers</strong><br />
“Water into Acid: The Chemical Brothers Blow Up”<br />
By Greg Rule, June 1997</p>
<p><strong>13. Daft Punk</strong><br />
“Robopop: Part Man, Part Machine, All Daft Punk.”<br />
By Chris Gill, May 2001</p>
<p><strong>14. Richie Hawtin and John Acquaviva</strong><br />
“The Sounds of Science: Richie Hawtin Puts the Tech in Techno”<br />
By Chris Gill, December 2001</p>
<p>“Technical Itch: John Acquaviva gets his FinalScratch”<br />
By Stacia Monteith, December 2001</p>
<p><strong>15. BT</strong><br />
“The Mind of BT”<br />
By Stephen Fortner, December 2005</p>
<p><strong>16. Amon Tobin</strong><br />
“The Big Score”<br />
By Bill Murphy, April 2007</p>
<p><strong>17. Flying Lotus</strong><br />
“Flying Lotus: Darkness &#038; Light”<br />
By Noah Levine, August 2008</p>
<p>“Flying Lotus: On Splicing Bebop and Hip-Hop DNA”<br />
By Drew Hinshaw, July 2010</p>
<p><strong>18. Autechre</strong><br />
“Autechre: Easy to Be Hard”<br />
By Ken Micallef, April 2008</p>
<p>“5 Questions with Rob Brown of Autechre”<br />
By Greg Rule, June 1996</p>
<p><strong>19. Crystal Method</strong><br />
“Crystal Method: United by Synths, Divided by Night”<br />
By Peter Kirn, November 2009</p>
<p><strong>20. Robert Henke (Monolake)</strong><br />
“The Composer, Artist, and Ableton Live Imagineer Looks to the Future”<br />
By Peter Kirn, June 2011</p>
<p><a href="http://www.halleonardbooks.com/product/viewproduct.do?itemid=333234&#038;subsiteid=168"><strong>Keyboard Presents the Evolution of Electronic Dance Music</strong></a><br />
Ed. Peter Kirn<br />
2011</p>
<p>Previously:<br />
<a href="http://createdigitalmusic.com/2011/11/across-time-and-space-tracing-the-evolution-of-western-dance-music-data-visualization/">Across Time and Space, Tracing the Evolution of Western Dance Music: Data Visualization</a></p>
<p>And, incidentally, if you recommend a reading list to go with this, I&#8217;d love to read it! For the Northern Hemisphere, we&#8217;ll have some good material to help inspire us through the winter&#8230;</p>
<p>For very occasional updates on the book (like when it&#8217;s actually in stock in places like Amazon, and a possible party early in 2012), <a href="http://eepurl.com/fKCEw">sign up for the book&#8217;s mailing list</a>:</p>
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		<title>Mobile Game Audio 101: A Unique Reference to Crafting Mobile Sound; CDM E-book Discount</title>
		<link>http://createdigitalmusic.com/2011/03/mobile-game-audio-101-a-unique-reference-to-crafting-mobile-sound-cdm-e-book-discount/</link>
		<comments>http://createdigitalmusic.com/2011/03/mobile-game-audio-101-a-unique-reference-to-crafting-mobile-sound-cdm-e-book-discount/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 17:24:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=17773</guid>
		<description><![CDATA[Charming, original hand-draw illustrations by Peter Jungers spice up the title. Sound and music for games is already a growing frontier for professional music careers; mobile, then, triply so. But with the expanded opportunities come unique challenges. Learning about them requires real-world experience, and short of word of mouth, that kind of knowledge is often &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/03/mobile-game-audio-101-a-unique-reference-to-crafting-mobile-sound-cdm-e-book-discount/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/03/iphonesound.jpg"><img src="http://createdigitalmusic.com/files/2011/03/iphonesound-595x640.jpg" alt="" title="iphonesound" width="595" height="640" class="alignnone size-large wp-image-17776" /></a></p>
<div class="imgcaption">Charming, original hand-draw illustrations by <a href="http://peterjungers.com">Peter Jungers</a> spice up the title.</div>
<p>Sound and music for games is already a growing frontier for professional music careers; mobile, then, triply so. But with the expanded opportunities come unique challenges. Learning about them requires real-world experience, and short of word of mouth, that kind of knowledge is often scarce &#8211; even in the Web age.</p>
<p>Composer, sound designer, and audio director Ben Long has put his sonic thumbprints on games and TV networks alike, and has recently turned his attention to sharing some of the industry secrets of the mobile realm, with work in game design textbooks and <a href="http://www.gdcchina.com/">GDC China</a>. Now, he has a new book entitled &#8220;Game Audio 101: Mobile&#8221; that assembles all that experience into a single reference. Launched at South by Southwest Interactive, it could prove invaluable to people aspiring in this area.</p>
<p>What&#8217;s especially unique about this title is not only its focus, but its insights into real-world case studies &#8211; fairly legendary ones, at that. Long gets tips and background on the making of sound for hit titles Angry Birds (iOS, Android), music app Drumkit (iOS), and RPG hit The Harvest (Windows Phone). </p>
<p>Nor is this generalist advice, painted in vague, broad strokes. There are specifics of platforms (not only iOS, but Windows Phone and Android), sound design technique, technical information, and career advice. Covered in the book:<span id="more-17773"></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/03/angrybirdscoffee.jpg"><img src="http://createdigitalmusic.com/files/2011/03/angrybirdscoffee.jpg" alt="" title="Angry Birds Adventskalender" width="640" height="427" class="alignnone size-full wp-image-17785" /></a></p>
<div class="imgcaption">These Angry Birds: we may never learn what made them so angry &#8230; or so addictive. At least you can find out what made the sound tick in this blockbuster title. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/johanl/">Johan Larsson</a>.</div>
<ul>
<li>Basics of the mobile market, MIDI and mobile design</li>
<li>Anatomy of specific titles and the techniques they used to make effective music and sound direction</li>
<li>Particulars of everything from looping to sound cues, coupled with interviews with sound designers</li>
<li>Tips on improving sound design, catering to specific platforms, and managing your career and negotiations</li>
</ul>
<p>I should caution that this is more of a white paper of assembled research and tips than a front-to-back textbook. My one complaint is, therefore, it does feel a bit abridged, under fifty pages. There&#8217;s sometimes a copy-and-paste sense to the content, as well, in case you&#8217;re expecting something with the level of polish of, say, an O&#8217;Reilly e-book. The tips you can glean from it, though, could be worth the price of admission if this is a field about which you&#8217;re serious &#8211; and a lot more than you&#8217;d get out of a similarly-priced workshop or the massive cost of attending conferences. You&#8217;ll have to do a little digging &#8211; the title really picks up somewhere about halfway through &#8211; but you could easily get some nuggets that could transform a career.</p>
<p>To make things easier, we have a CDM-only discount code for readers, bringing the price down 50% off its current sale price to just $19.95. Enter the following code at checkout:<br />
<strong>AT101ebooksxsw45</strong></p>
<p>More information:<br />
<strong><a href="http://www.gameaudio101.com/about_book.php"></p>
<p>http://www.gameaudio101.com/about_book.php</a></strong></p>
<p>Ben Long has also written a terrific reference exclusively for CDM, from January &#8211; much shorter than the book, but good if you want a taste of his writing:<br />
<a href="http://createdigitalmusic.com/2011/01/creating-in-2011-a-composers-view-of-mobile-game-audio-from-trends-to-slot-machine-sound-design/">Creating in 2011: A Composers’ View of Mobile Game Audio, From Trends to Slot Machine Sound Design </a></p>
<p>Let us know what you think &#8211; and definitely if you happen to get a good gig in the industry.</p>
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		<title>Weekend Reading/Listening: 8-bit Operators vs. Kraftwerk, Commodore 64 Forever!</title>
		<link>http://createdigitalmusic.com/2007/03/weekend-readinglistening-8-bit-operators-vs-kraftwerk-commodore-64-forever/</link>
		<comments>http://createdigitalmusic.com/2007/03/weekend-readinglistening-8-bit-operators-vs-kraftwerk-commodore-64-forever/#comments</comments>
		<pubDate>Sat, 03 Mar 2007 06:39:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[8-bit music has definitely caught the attention of the mainstream. GameSpy has a good five-way interview with part of the group behind the new album of Kraftwerk covers, 8-bit Operators: The Music of Kraftwerk. 8-Bit Operators: It&#8217;s More Fun to Console They miss my friend Kim Haeyoung (Bubblyfish), who made one of my favorite tracks &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/03/weekend-readinglistening-8-bit-operators-vs-kraftwerk-commodore-64-forever/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.createdigitalmusic.com/files/2007/mar/consoleforever.jpg"></p>
<p>8-bit music has definitely caught the attention of the mainstream. GameSpy has a good five-way interview with part of the group behind the new album of Kraftwerk covers, <I>8-bit Operators: The Music of Kraftwerk</i>.</p>
<p><a href="http://xbox.gamespy.com/articles/760/760720p1.html">8-Bit Operators: It&#8217;s More Fun to Console</a></p>
<p>They miss my friend Kim Haeyoung (Bubblyfish), who made one of my favorite tracks on the album. (Hey, mainstream press, boys and girls can <I>both</i> play electronic music, 8-bit or 64-bit.) But it is a good read, and if you haven&#8217;t heard the album yet, it&#8217;s a lot of fun &#8212; partly for the broad range of interpretations on the album:</p>
<p><a href="http://8bitoperators.com/">8-bit Operators</a></p>
<p>Kraftwerk goes nicely with Commodore 64&#8242;s, Game Boys, and NES systems, though it&#8217;s a tiny instrumental step rather than the leap that was Switched on Bach. Dig the shot of C64 homebrew music console <a href="http://createdigitalmusic.com/2006/06/05/new-music-cartridge-for-commodore-64-midi-interface-option-no-really/">Prophet64</a> in the Gamespy image.</p>
<p>In a week when we were pondering a new version of Logic Pro, it&#8217;s nice to know the Commodore 64 still lives. I mean, come on, which platform is the coolest here (stick it out for the end):</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/qHO8l-Bd1O4"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/qHO8l-Bd1O4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
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