Music Tech History Day: Inside BBC Radiophonic Workshop, and Delia’s Lampshade

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The UK electronic music scene lost its pioneer Tristram Cary this week, so it’s the perfect time to look back again at the marvels of the BBC Radiophonic Workshop. Low-budget but long-running Doctor Who is unlikely to be remembered for breaking new ground in, say, fancy props, sets, or visual effects (though they did plenty with what they had). But when it comes to sound and music, the BBC’s DIY approach to sound, ranging from Who to "serious" classical music (even my composition teacher Thea Musgrave worked there) remains significant today.

The BBC is again offering a look inside the storied workshop, now at its 50th birthday. (As their designs stand the test of five decades, I think perhaps electronic sound isn’t just about novelty after all.)

And one of their best finds? A lampshade.

Four sound effects that made TV history [ BBC News Magazine; happily this video works worldwide]

Thanks to Andy Tekkaz for the tip.

Yes, the green lampshade pictured above was Delia Derbyshire’s favorite toy to sample, a reminder that sometimes the non-electrified object is an electronic composer’s best friend. Other gems: the room for the largest synth the BBC ever owned, ominously titled "The Delaware" like some kind of WWII aircraft carrier, which wouldn’t fit through the door. Or room #12, in which the Doctor Who theme was born. Or what must be the world’s oddest home-built mixer, encased in plexiglass. Or, below, the suitcase synth the Workshop custom-built. (Note the prominence of EMS VCS3 synths, designed by Tristram Cary.) Updated: Okay, I was confused as well by the terminology "custom-built" in regards to the synth (evidently a Synthi-A), but then again, given the relationship between EMS and BBC, it’s possible the Radiophonic Workshop was the initial customer. Anyone have any idea?

Host and Radiophonic vet Dick Mills also settles any lingering controversy about how you make a Dalek voice: it’s what (I think) is a VCS3, a ring modulator tuned to 30 Hz, and a little bass attenuation (Dick corrects his colleague on that). If that doesn’t sound like a Dalek, you’re probably not shouting enough.

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Phonautographs and Recording with a Dead Guy’s Ear

phonautograph One curious note about the first-ever recording I mentioned today: you’re among the first to hear it, because at the time, the inventor had worked out how to record, but not how to play anything back. (No speakers — no sound.) It did make awfully nice pictures of sound, though, which in turn suggests an interesting idea for a recording device now: a microphone, an image, but no playback.

The basic technology of the phonautograph: make an image of the sound using a hog bristle, not unlike the way CDs work with lasers for optical storage (albeit with digital, not analog information), or the image produced in an optical sound track in film. (If you feel bad for the hog, wait until you get to the end of this story.)

More on the phonautograph, including details from the folks who brought us FireWire (IEEE 1394):

IEEE Virtual Museum: The Phonautograph

Wikipedia: Phonograph (and, specifically, its roots in the phonautograph)

Leon Scott, the inventor

Here’s the strange part of the story: Alexander Bell had his own twist on the phonautograph, via the IEEE Virtual Museum:

…one of Bell’s associates supplied him with the ear and part of the skull of a dead man. Bell attempted to attach a recording stylus to the ear and use it to inscribe a line on a smoked-glass plate. … It worked, and when Bell shouted into the dead man’s ear, the stylus recorded his speech on the glass.

Yes, that’s one way to get your transducer: steal it from a dead person. I had no idea Dr. Bell had a Dr. Frankenstein side.

I’m sure there’s a digital, interactive installation piece just waiting to be inspired by this. Please refrain from using an actual dead person, okay? That’s creepy. Now there’s an iPod alternative…

Refresh: Asides

The First Audio Recording: 1860, Optical

Sorry, Edison. It seems the famed “Mary Had a Little Lamb” recording by Thomas Edison — thought to be the first-ever audio recording — was actually late to the party. A recording on April 9, 1860 by a typesetter and inventor (Édouard-Léon Scott de Martinville) was apparently first, according to a discovery by audio historians digging through an archive. Scientists at the Lawrence Berkeley National Laboratory in Berkeley, Calif. have reconstructed that recording. It sounds — well, barely like a recording at all, but you can vaguely make out singing in the background. (Not quite hi-fi.)

Au Clair de la Lune [MP3]

The Edison recording worked more like phonograph recordings to follow; it was recorded on tin foil. But this recording was essentially optical — a phonautogram that recorded sound visually. There’s a terrific article at the New York Times:

Researchers Play Tune Recorded Before Edison (via … my Dad! Thanks, Dad!)

Anyone familiar with phonautogram technology, I’d love to hear from you. Historians in our midst, perhaps?

More historical oddities: How Francis Bacon predicted the recording studio in ‘New Atlantis’ in 1626 on Music thing

Updated: The original inventor didn’t get to hear his recording — it debuted in 2008. (And you think your record label takes a long time to release things.) The reason? The device could record, but couldn’t play back.

More on the technology involved, including a bizarre alternative using a dead person’s ear.

Ableton’s Robert Henke, And Why Sometimes Less (’Fidelity’) is More

Ableton co-founder and general visionary Robert Henke (also known as Monolake) gave a full-length workshop in New Zealand recently. If you’re up for 90 minutes of discussion of musical and sonic techniques in Live, plus a look at his unique Monodeck controller, the whole video is there. But that’s not the main reason the video is making its way around the Interwebs. It’s because there’s a bit of a bombshell right at the beginning of the footage:

He says, outright, you don’t need 64-bit sound to get “audio quality.” You don’t even need 16-bit all the time.

Okay, maybe that’s not such a radical thought in and of itself. Oh, yeah, except for one thing — the 64-bit summing engine he’s talking about happens to be the one in Ableton Live 7.

Video by Tom Cosm, via AudioLemon

Some people are already assuming this means Ableton has somehow betrayed them (well, in fairness, Robert does say the summing engine is just a marketing gimmick). And what about Cakewalk? Robert doesn’t mention them by name, but the only DAW that’s been trumpeting 64-bit mixing and signal processing is SONAR.

In fact, far from conflicting with Robert’s vision of sound, Ableton Live 7 really embodies it. And as for the Cakewalk thing — well, that’s complicated, because the term “64-bit” applies to a number of basically unrelated topics dealing with sound and computing. But none of that matters as much as one thing: if it sounds good, it is good.

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Weekend Inspiration: Coke Bottle as Tribal Percussion, and the Future of Adaptive Music

Troels Folmann is one of our favorite composers at CDM. The fact that he’s a game composer both incidental and essential — it’s not that he’s scoring a Tomb Raider title that matters, it’s that game composition requires a new, fluid way of thinking about form, and Dr. Folmann (he did a dissertation topic on the subject) is up to the challenge.

Digging through recent entries on Troels’ blog is definitely a source of weekend inspiration. I’m fond of found samples, but I tend to record sound making things around the house up close with a mobile recorder for a more intimate sound. Troels drags them over to a concert hall and uses the natural reverb to turn a candle light holder and Coke bottle into something that sounds like massive, tribal percussion. To keep himself disciplined, he limited himself to objects in a random photo. Here’s what it sounds like:

To add to the ambience, he uses the Timefreezer plug-in ($99 for Mac, Windows, Mac Intel, the lot). As the name implies, it “freezes” samples of sound as an effect or instrument. I’ve done some similar things as DIY patches, but it sounds like they’ve done a nice job of implementation.

This approach to sampling percussion with natural reverb, and making an art of the samples, is part of why they pay Troels the big bucks. Be sure to hear his percussion demo for more of the sounds. Little wonder that he blogs the meditation on autism that’s been making the YouTube rounds: sampling sounds requires an almost extrasensory focus on the world around us that we spend most of our time shutting out.

So there you have some fiddling with household objects. What about this “future of adaptive music” business?

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Free Tape-Recorded Samples of Roland TR-606, 808

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Home_taping_is_killing_music Digital samples got no soul? How about digital samples of tape and cassette samples of classic Roland instruments? Huggie from New Zealand (and Goldbaby Productions) has been producing some lovely sample libraries from favorite gear, free and payware. He’s posted two of the best as freebies to the CDM forums. The hook: they’re recorded on analog before being sampled again.

There’s a TR606 recorded to an Ampex 1/2 inch 2-track tape machine, which appeared around Christmas. And this week, we got a superb 808 samples set recorded to a portable Marantz deck. (Funny, I’ve spent some quality time with both recorders, so that adds extra nostalgia.)

Less this all be chalked up to simple novelty, I have to admit you get a nice, warm sound out of the results. I’m dropping these on some Drum Racks in Ableton as we speak.

And here’s what it sounds like in action:
Cassette 808 Demo [mp3]

Free Tape606 sample pack… Merry Christmas! [CDM forums in December]

The Cassette 808 sample pack! Old skool and free… [CDM forums]

Free Stuff @ Goldbaby (other goodies, too, but for these scroll to the very bottom and look for Tape606 sample pack and The Cassette 808)

Thanks, huggie! Good stuff. Anyone else with soundware they want to share, please let us know.

Ask CDM: Making the Jump from Tape to Digital, is Digidesign 003 Overkill?

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The Digidesign Digi 003 is a strong value if you need this much mixing and I/O facility. But is it overkill for our reader Lynn?

Gear isn’t everything — but getting geared up is the one hurdle that can hold up beginners. In the Ask CDM series, we’ll be answering at random some of the questions we regularly get in our inbox. First up, Lynn Morgan, who’s ready to make the jump to digital. Lynn writes:

My questions will quickly [make it] apparent that I’m from the old “tape” school of recording. But nonetheless, I do understand sound recording to some degree, having recorded 5 long-play projects in “Guitar City”.

I want to set up a home studio where I can record my own tunes. I’ll use guitar, guitar synth, bass and some keyboards and, of course, my vocals. I want the sound to be totally professional and I want the ability to interface with other users of Pro Tools, for possibly background vocals or drums, etc.

My question is this, What do I really need for equipment? The 003 Digidesign looks impressive but what would I need beyond that?

It turns out Lynn isn’t currently a Pro Tools user, but she added this when pressed:

I want to set up a recording system that will not be outdated in 6 months and sound quality to equal the best out there. The transition from “tape” to digital they say has its advantages and disadvantages. I’m just not sure what I need in the “digital” world to make it all happen.

Good questions — and ones I expect will spur some reader comment, too. But let’s divide this up into some smaller questions and look at it that way. I did intend to answer just this sort of question with my book Real World Digital Audio, but there are some specifics I didn’t get into there, so we’ll look at the specific questions.

This wound up being a huge answer, but I know it’s a very Frequently Asked Question.

What do you need?

I think the best way to begin is to think through what you need to do and work backwards from there. With audio hardware, you’ll want to think literally to inputs and outputs and how much you’ll be recording at a time.

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Vista for Audio, 1 Year Later: Talking OS Plumbing with Cakewalk’s CTO

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It’s been almost a year since Windows Vista was released to consumers. We know that nearly half of our readers use Windows, so the future of the OS is something we take very seriously — even if many of you, for now, are staying cautious and working (happily, in many cases) on XP. We’ll be examining Vista from various angles over the coming weeks, both measuring the OS and telling you how to make the most of it if for music you are giving it a go.

To start out, we’ve again caught up with Noel Borthwick. Noel CTO of Cakewalk, and one of the most knowledgeable experts on Windows technical details. (He’s also a veteran Linux developer, so his perspective on operating systems goes beyond those from Redmond.)

When we talked to Noel this time last year, a lot of what was new still hadn’t been tested in the real world. Now, Vista has been in the hand of users, and there’s both some good news and bad. A year of Vista has meant a year of improvements, both from Microsoft and third parties. In my own testing, for instance, what began as a disastrous experience running Vista earlier in the year has now become more comparable to XP. (I’m currently on Vista SP1 release candidate on a modest PC desktop.) But there are still areas that could use improvement — and while general Vista improvements were welcome, I think there’s still the real question of whether Vista offers enough that’s unique to compete with its real rival, XP.

We’ll revisit some of those broad issues, but first let’s actually get the technical story, and clear up some misconceptions.

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How to Build a Mic Flag and Look Like a Real Broadcaster

We’ve all seen newspeople interviewing the “average guy on the street” with this sort of device affixed to the handle of their mic:
collage_3 - Twango
Ever wanted to add a veneer of professionalism to your otherwise ameteurish audio/video production? It’s easy! Here’s how:

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CES: Intel Embraces Mobile Linux Audio Production

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Quick: you’ve got to sell UMPC (Ultra Mobile PC’s) to a mass market! How to do it? Well, Intel decided to show off pro audio and music production on the Linux-based Transmission, from Trinity Audio, as we saw earlier this week. I’m not entirely sure what got Intel thinking our geeky way, but I’m going to enjoy it while it lasts. And in all seriousness, Linux really an ideal OS choice here, because of its ability to be customized to the application.

The other flipside: low-power is the future. Computers now suck up 15% of the electricity in the US — electricity that produces a lot of our pollution and greenhouse gases. You do the math. A lot of that power gets used up in data centers, but the aggregate of all those homes counts, too. That will impact the future of all end-user operating systems.

Trinity has sent us some photos of the Intel booth at CES. Yes, Linux audio is getting some wider exposure. And even if you’re attached to Mac or Windows as your desktop/laptop platform, a mobile Linux device could be an ideal companion in the near future. We’ll have a chance to look at Trinity’s own device next week at NAMM and see how it stacks up.

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