Record and Reason: Tips, Tutorials, Goodies, and Reviews

52 Reason and Record Tips by James Bernard Week 1 from James Bernard on Vimeo.

I’m writing this from the wintry wonderland that is Stockholm, Sweden. How geeky is this country? Geeky enough to use their entire nation’s terrain to construct the world’s largest scale model of the solar system. And they’re the home of music software developer Propellerhead, with whom I’m talking a stroll in just a few minutes. In the Props’ honor, here’s a round-up of some handy stuff for Reason and Record users, plus a link to my most recent reviews.

The timing couldn’t be better. Propellerhead product specialist James Bernard has already begun a terrific blog full of tips and tricks for Reason and Record, and just yesterday, he kicked off a 52-episode series of video tutorials. The first installment has a look at how to construct a rhythmic gate using the dynamics section of Record. Of course, you could very easily apply this to another tool (even Props’ own Reason, with a little work), so it’s potentially worth a glimpse even if you’re not a Record user.

James also has a nice example on using iPhone TouchOSC control with Reason on the Mac. I expect the musical style of James’ work may not appeal to everyone, but this is worth a look: he definitely knows his stuff, and it’s great to see him sharing.

Propellerheads Substance: Product Specialist

Propellerhead in general have done a much better job in recent months of getting more how-to content on their site. The whole Substance site has a round-up of materials from learning the basics of recording technique to artist profiles. There is, naturally, a bit of a commercial bent, but I wound up reviewing some of the tutorials while learning Record myself. It’s funny: we spend so much of our time and energy on reviews, but I find users generally use what they like. The area that really has endless potential is talking about how to actually use stuff.

For more video tutorials, check out the PropellerheadSW YouTube account, including micro-tutorials on Record, like the sidechain compression example here.

PropellerheadSW @ YouTube

For a non-Props-produced tutorial, Audiotuts has an in-depth look in one of the most interesting new features in Reason and Record, a grove tool that uses a mixer as the interface metephor:

An Introduction to Propellerhead’s Groove Engine [Audiotuts.com]

It starts with the absolute basics if you’re just starting out, it covers a tool that may not be immediately intuitive in its potential, and it’s (cough) better than the included documentation.

Reason’s user community keeps on plugging; you can find a new free or cheap ReFill of sound content nearly each week, it seems. The best I’ve seen recently is a terrific free ReFill of retro, chip-based drums:
Free ReFill Features “Filthy & Nasty” Chip Drums [Synthtopia]

Sir Sedric’s ChipDrums Reason ReFill/ WAV Pack – Filthy Chip Drum Delight

There’s some creative sound design in there. I’m definitely taking it as inspiration, as I’ve just begun working on some new drums with the deep Plogue Chipsounds collection, trying to produce some sets that push the chip sounds in unexpected directions.

Chipdrums Demo Track by SirSedric

Finally, Macworld recently published my reviews of Record and Reason. They’re equally relevant whether you’re a Mac or Windows user (having finished those reviews, I’m currently using both primarily on my PC).

Record 1.0: Turn your Mac into a fully equipped virtual recording studio

Reason 4.0: Virtual rack of music toys sports new modules, a Nordic God synthesizer, and a grown-up sequencer

The magazine took some flak in comments for running a Reason 4.0 review late, but I think it’s actually more appropriate to consider Reason 4 now in the context of the release of Record. Writing reviews is always a funny thing: I believe you have to judge a tool on its own terms and merits. You may discover a product is really fantastic, and still decide it’s not actually for you in your workflow. But I’m finding myself toying with Reason and Record, returning to Reason a bit in my own work after a long time away. They are marvelous pieces of engineering, and whether it’s common knowledge or not, I know a lot of producers and developers alike who have respect for the tools.

In fact, my biggest complaint about Record remains that it’s not a ReWire host; loading Ableton Live (among other tools) into Record as a mastering/mixing tool, for instance, seems like a no-brainer. If you agree, leave comments, and maybe we’ll see this feature in a future version.

I know one “review” CDM has gotten is not running enough tips and production tutorials, so I’m on it. There are a lot of tools out there, so let us know which are more important to you. (Pro Tools? Csound?) I’ll rest up here in Sweden and come back refreshed and ready to tackle that next week. Enjoy!

Interview: Sound Legend Paul Frindle, and a Story Behind the Digital Audio Revolution

Ed.: Make no mistake about it: digital sound tech, from mixing to processing, has evolved to a fidelity on par with its analog predecessors and opening possibilities well beyond what they offered. But the making of that evolution wasn’t easy, and it was more than a technical challenge. You can thank the creative spirit of people like Paul Frindle. As contributor Primus Luta explains to CDM, his work is about more than just engineering or tools – it’s driven by creative, musical energy. -PK

Author’s note: I wanted to bring this piece to the CDM audience because, whether we know it or not, if we Create Digital Music, we are indebted to people like Paul Frindle.  While this piece is on the technical side, one of the things that I hope readers will pull away is his creative spirit. May Paul inspire you to bring that same energy to the work that you produce in the digital realm.  You can read the full interview, with war stories from Virgin Records, Trident Studios, SSL and more at AvantUrb.

In the world of audio, Paul Frindle is a legend.  During his tenure at Solid State Logic, he was responsible for the channel electronics of the SSL G Series Console.  He was also a part of the team that broke the “damnable black art” of digital conversion.  He went on to cofound the (pre-dot=com) startup Oxford Digital Ltd. Their first contract was with Sony (who would eventually take over the company), developing the application design of Sony’s flagship digital mixing console.  The result of this work was the OXF-R3, to this day regarded as the pinnacle of digital mixing consoles, not only in music, but also in film.  Like everything Paul has worked on, as much of a landmark as the OXF-R3 was, it proved to be but merely a stepping stone.  Where it was leading, however, could have been much different.

read more

SONAR 8.5.2 Hands On: Tradition, Meet Tempting Treats

sonaroverview_t

The traditional Digital Audio Workstation still has plenty of appeal when it comes to polishing tracks and scores. SONAR is a top contender for a reason. “Point five” may sound like a minor update, but – particularly with the polish added in 8.5.2 – it brings a lot to the table. Is it enough to work in your workflow?

There’s something to be said for the traditional digital audio workstation, its linear arrangement view, and all its editing bells and whistles. When it comes to finishing a track from beginning to end – not doing live PA-DJ hybrid performances or racking up modular synths and effects or programming intricate cellular beats – sometimes the conventional approach can be welcome.

With lots of affordable alternatives – not to mention competition from stable, previous versions – the question with any full-freight, top-of-the-line DAW is whether it can “buy” your loyalties with enough extras? And, for that matter, might it even convince you to enjoy running Windows? SONAR has tempted me before, but 8.5.2 reaches a new level of maturity – and a new level of pack-in goodies to sweeten the deal.

Choosing a DAW is an immensely personal decision. It’s worth saying that we have a lot of exceptionally good choices from which to select tools. Even when they perform tasks in very different ways, any number of tools can achieve the same results. I have had a personal reaction to certain tools, though, and too often in reviews, we don’t get to talk about that subjective experience. I’ve actually started to work SONAR into more of the projects I’m doing, so I speak personally about it.

matrixview_arrange_t

Features like a Matrix View and Step Sequencer may be familiar in other apps, but it’s the way they interact with SONAR’s linear timeline that make them feel more like Cakewalk features.

read more

Real for Reel: The Amazing Sherlock Holmes Experibass, and More Winter Cinema Sounds

Sometimes, the best sounds come not from synthesis, not even from electrified instruments, but from the purity of a mic and acoustic instrumentation. It remains electronic, or even digital sound, but its source is organic. And so, one of the best reasons to see the new Sherlock Holmes movie in theaters is the wonderful noises that bounce around Hans Zimmer’s score.

Behind many great film scores are great soloists as much as great composers, and Sherlock Holmes is no exception. Zimmer worked with Diego Stocco, sound designer, sound artist, inventor, and composer in his own right. To realize the inner workings of the mind of Sherlock Holmes, violin player, the pair turned to Stocco’s own creation, a kind of meta-instrument made of all string instruments, dubbed the Experibass. Looking only at its appearance, the instrument looks like a practical joke, with the bridge and neck of a violin and viola pasted onto a Double Bass. But once you hear the creation, the instrument is sheer genius, combining the Double Bass’ superior resonance with the more delicate sounds of the treble instruments.

Brilliant as this instrument may be, let’s not get entirely distracted from the really important things in life, like how to make great pasta. Watch the video interview above for insight into the sonic and culinary recipes in the duo’s kitchens.

That’s just the beginning of the inspiration to draw from Diego and other artists whose work is heard from behind the silver screen in this blockbuster cinematic month of December.

read more

Cakewalk’s SONAR 8.5.2 Update Packs a Lot in a Point

sonarstepseq

This would normally be a generic picture of an overview of the Track View or something, but… come on. Let’s just look at a step sequencer. (Yes, it looks similar to FL Studio’s step sequencer. But you get a decidedly SONAR-like workflow, which feels nothing like Fruity Loops. Whether that’s good news depends on how you feel about FL and SONAR.)

The tricky thing about introducing a new feature is that you almost immediately hear from users about other features that would go well with that feature. (There’s a children’s story that goes this way.) The folks at Cakewalk have done what I think is a pretty amazing job of working through a big feature list, and throwing in additional goodies users get without even asking. They’ve also listened to users and been thorough in fixing issues – some quite particular – in 8.5. The result is that SONAR 8.5.2 brings a mature version of some significantly-changed features, and an unusually significant amount of stuff for a “point” release. If 8.5 was beginning to feel like 9.0, 8.5.2 definitely does.

read more