Crazy Celebrity Quotes File: Ricardo Villalobos Trashes Ableton, Recalls “Purer” Digital

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Drum Machines Have No Soul.” Wait — “Drum Machines Have Soul, Ableton Has No Soul.” Photo: Leo-setä.

Given a choice between boring and crazy, I always choose crazy. After all, craziness is part of the artistic persona. So bring it on.

It’s been a while since we had a celebrity saying things that didn’t really make sense. It’d be unfair to ask Ricardo Villalobos live up to some of the titans – Bob Dylan saying CDs have “no stature” and “have sound all over them,” and Elton’ John’s classic call to “tear down the Internet.” (Not to mention, in the end I think we wound up agreeing with them and turned Elton’s quote into a brand-new verb.) As with Elton John and Bob Dylan, I love and respect Villalobos’ work, no less so as he says things with which I disagree. But Ricardo Villalobos does get special credit for claiming in a recent Resident Advisor interview, among other things, that what has really hurt sound quality today is the lack of cheap drum machines from the 80s, because they were analog. Or they weren’t, but it was as if they were. Or something. (If you think this might earn some ire from Ableton loyalists, you’re right.)

No. I think the development is going in the opposite direction because everyone is making tracks in programs like Ableton, which has an OK sound engine. When I started making music 20 years ago, you had to at least buy a mixer, then some synthesizers, a drum machine—which is the best quality possible of a sampled drum. There was a pureness of the source of the music. It was analog, direct.

Ah, yes, the good old days. Back in the day, digital samples of acoustic instruments played through digital-to-analog-converters were real digital samples of acoustic instruments played through digital -to-analog-converters. It was analog, direct – well, aside from the fact that it was digital and not direct, but it was real … um … analog … digital. Pulse code modulation was real, pure pulse code modulation, not like the pulse code modulation you kids have today. Not like now, when people don’t … own… mixers. It’s not like you kids today, you people who use Ableton, people like… Ricardo Villalobos. (Villalobos is, in fact, a notable Live user.)

I mean, at least it’s a novel argument. Usually, you get the “mixing in the box is bad” and “computers aren’t real” argument from crusty audio engineers with massive outboard analog mixing boards, not electronic musicians. Recently, many experienced engineers I’ve talked to have come to the side of accepting that “in-the-box” recordings in software can be just as good as their analog counterparts. So, we may have reached a real landmark, a world in which electronic musicians claim digital’s no good and turntables are the only way to listen, while engineers experienced with analog claim just the opposite.

Let’s go back in time. For the record, twenty years ago by my calculations would be 1989.

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Music for an Olympic Bid: Making of Antipop’s Madrid 2016 Songs

My own President Obama is this week off making his pitch for why Chicago should host the Olympic Games. Correction. Oops. I need to read the news. Chicago was eliminated first. But look out – our friends at Antipop (slogan: “antipop music for a pop music”) are using a different tool in their arsenal: music.

Watch the video for some fun gear spotting, plus one vintage arcade cabinet. I could point out stuff I see, but that’d spoil the fun. Shout out in comments.

There’s definitely a commercial gloss on this, but it’s nicely executed, and felt so absurdly Olympic to me that I actually couldn’t help but smile listening. (In fairness, either Chicago or Madrid ought to be able to do better than New York did with 2012; I recall dignitaries in traffic while rowers paced the polluter waters of Flushing Meadows. Yipes.)

Here you go, probably the most commercial music we’ll ever run on CDM:
<a href="http://antipop.bandcamp.com/album/madrid-2016-songs">Madrid 2016 Corazonada by antipop</a>

Makes me want to, like, train or something.

Updated: From comments, I like these alternative suggestions by safd in place of “anti” pop:

superpop, poppypop, hippop, popcore, purelypop, universapop

Popcore is something I need to work on. It was worth posting this for that word alone.

Background: “Antipop is the Antonio Escobar music production personal studio, one of the most awarded Spanish producer and composer.” [sic]

Update: Superpop or antipop, the song alone couldn’t melt the hearts of the Olympic Committee. Congrats to – Rio!

In-the-Box Mixing, Analog Console Style, on an Open Source DAW

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Marrying open source and commercial development, or trying to bridge analog consoles and computers – either task on its own might seem improbable. But yesterday, a newly-announced tool promised to bring together all those dimensions.

Ardour is the free and open source Digital Audio Workstation software for Linux and Mac. It’s widely underrated and has some terrific architecture underneath, with tools that are maturing at a healthy pace. Harrison is not an open-source developer – they’re a commercial manufacturer of analog and digital consoles and do proprietary DSP development. Conventional wisdom says the two shouldn’t be able to work together, but they did. The result is something called Mixbus. It’s got Harrison’s technology for mixing, atop Ardour (on Mac OS X, for now) for recording, editing, and arranging.

The Harrison half of the solution uses Harrison’s own DSP algorithms for sound, which they claim match the EQ, filtering, compression, tape saturation, and summing on their large-format mixers. But aside from sound, this is also about design: the layout only ever has one knob per function and metering is done in a conventional way. The result is not just a set of plug-ins, but a real virtual console inside your Mac. Interestingly, too, while you can use your Mac Audio Unit plug-ins with the solution, Harrison chose the open LADSPA format to implement their channel strip.

I imagined that the pricing would be something like a thousand dollars, given the pro target market, but the whole thing costs just US$79.99 as its introductory price. If it sounds anywhere near as good as the makers promise, it’s probably the best deal in mixing and channel processing anywhere. Here’s the product page:

Mixbus [Harrison Consoles]

Of course, the advantages of free software are more than price; it’s the ability to keep the source available, to be able to customize it, and to be able to run it on a variety of hardware and software platforms. So how does free software coexist here, with Ardour under a GPL license? Creator Paul Davis says that the free code for Ardour remains available in Ardour’s Subversion repository; only the Mixbus components remain closed. As for Linux support and not just Mac OS, which would in turn support more hardware, Paul says they’re looking into the feasibility of binary Linux distributions of Ardour and Mixbus.

For any commercial developers who think that you can’t work with open source projects – or, for that matter, if anyone thinks open source projects can’t benefit from collaboration with commercial developers – I think you’re wrong. And licenses aside, this looks like a nice solution for music making.

DAW Day: Propellerhead Record is Here, with Lots of Free Training

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Record is now shipping, and the beta closed – and now is a perfect time to talk about learning.

Okay, let me explain something. Propellerhead doesn’t want Record to be called a “DAW,” for Digital Audio Workstation. I personally overcame my own distaste for the strange acronym today because, well, there’s not another good name for a related set of tools.

But I do think Record is different. Workstations are usually defined by being all-in-one environments, for hosting other third-party instruments and effects, and adding in additional features like notation and video scoring. Record is none of those things. You can even treat it like a virtual mixer or rack of processing tools and load it into your existing “DAW” of choice, or take something like Ableton Live and load it into Record for mastering.

But then, Record is the exception that proves the rule, isn’t it? Aggressively geared to be the anti-DAW, to avoid trying to be all things to all people, Record illustrates the variety of ways you can get your music making done.

We’ve had a good, healthy debate on this topic, so no reason to resurrect that. Instead, I have two pieces of news: one, Record is now actually shipping. Two, if you’re interested to learn how to use it, or just to see what they’ve done, the Props have assembled a terrific set of learning resources. For beginners, “Record U” promises to cover the basics of recording tasks as well as the software. (So far, the first episode, “Recording Guitar,” is available.) You can add that to lovely ReWire tutorials from the folks who developed the technology, and mini-tips on how to use the tools. Whatever you think of the software, it’s an exemplary learning site, just the kind of thing you’d hope developers would do.

Basics video
Record U
Tutorials Page
Micro Tutorials and iTunes podcast link

I’ve chosen my favorite so far. Love it or hate it, I think this illustrates some of the vision of Record. It makes moving tracks and devices as easy as racking up instruments and effects in Reason, and makes mixing and matching audio uncommonly easy. That could make Record a nice tool to have around for trying to take your pile of recordings and productions and turn them into finished tracks and albums. (A lot of this “love it or hate it” phenomenon seems to depend on your feelings about Reason, so Reason fans will also want to take a look at the Reason – Record integration video.)

Pro Tools Bundles: $99-129, Hardware for Vocals, Recording, Keys

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For people looking to get into music recording and production on a computer, for the first time, there’s a bundle that says “Pro Tools” on the box that costs correction: as little as just $99. It really is Pro Tools software; it’s certainly streamlined (some basic track limits, no multitrack recording), but still with a serious complement of recording, mixing, and effects, and even some nice virtual instruments. Beyond that, your choice is which hardware you’d like in your “value meal”:

For vocalists: The Vocal Studio has a cardoid condenser mic – that’s a USB mic you can connect directly – plus a stand and a case.

For “recording:” The Recording Studio gives you a simple 2-in/2-out audio interface so you can connect your own mic/line/instrument input.

For keyboardists: The KeyStudio is a 49-key synth-action keyboard with mod and pitch bend, plus and an audio interface (the 1-in, 1-out M-Audio USB Micro).

Correction: $99 is the price for the keyboard and vocal bundles, $129 for the recording bundle with Fast Track. (I had an early press release that said pricing was $129 for all three.)

The target readership for CDM may not be in the market for this bundle — though it is a ridiculously cheap way to add Pro Tools compatibility to your rig, if you just need to trade session files. But I know we also have a lot of readers who offer expertise to other folks. Do let us know what they think – if they’re turned on, or turned off.

See additional analysis on what the larger implications of Avid’s strategic shift may be.

If you’re a beginning user, I don’t doubt that this software will get you started. You get over 5 GB of instruments and loops, 60 virtual instrument sounds, reverb / chorus / delay / flanger / phaser / compression / EQ effects, reasonable track counts (16 audio, 8 instrument, 8 MIDI), 3 insert slots per track for “up to 3 simultaneous effects,” buses and send/return routing, and 2 simultaneous audio inputs and outputs. So you can’t do simultaneous multitrack input or surround hardware, but you’d need a different audio interface for that, anyway.

Actually, so that you can email this story to your nephew or niece who’s just starting out and considering options, let me translate to English:

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