wablet

Make a New Sound: Scanned Synthesis on Wablet for iPad Features Utterly Mad Meshes

It’s a good sign when you need to invent a new verb to describe using a music tool. And so, get ready for some wabbling. Feel like there aren’t any new synthesis techniques? Scanned synthesis is a reasonable example. Fundamentally, it involves wavetable synthesis – producing new sounds by playing back recorded wavetable content – but navigates those sounds by “scanning” through pitch and timbre independently at slow speeds. By doing so, it simulates slow vibrations in the real world, and it leans heavily on the way human physical control and hearing work. The technique was developed by Bill Verplank …

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Concept: Rubik’s Cube as Interactive Electronic Music Tool Interface [Video]

MusixCube from Stefan Horak on Vimeo. It’s just a concept, but it’s an excellent one: the classic Rubik’s Cube here is transformed into a tangible music interface. Grid squares light up as icons, colored feedback animates sounds, and twisting the blocks around provides access to interface options and even parameter control. Someone. Make this happen. From Kiel, Germany (north of Hamburg) and artist/student Hauke Scholz. Hauke, let’s do this for real. A tool for producing electronic music, based on the interaction of the Rubik’s Cube, B.A. Thesis project at Muthesius Academy Of Fine Arts And Design by Hauke Scholz Video …

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spatium

Sound in Space, Visually: Spatium Are Free, Open Source Spatialization Tools

Human perception is capable of astounding feats of sensitivity in localizing sound – it is very likely an evolutionary trait. Yet musicians rarely tread beyond simple stereo, perhaps because it’s tough to be creative in space without something that’s visual and intuitive, something that looks like what you’re hearing. Spatium is an extraordinary set of tools for sound spatialization, built in [graphical patching language] Max/MSP and [creative code environment] Processing. It’s free and open source, a set of modules anyone can use to manipulate sound in space or as the basis of their own tools. Portugese artist and developer Rui …

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insideorganalpha

Electronic Body Music: Organ Alpha a Sonic Installation That Makes You Into Sound

In an extended fancy on the sounds inside the body “Organ Alpha” is a kind of responsive musical instrument that transforms human input into surround-sound audio. Your body speaks, it listens, and it answers. Sensors watch for movement inside a virtual stomach, as stethoscopes dangle, inviting input. Watch for the kid’s reaction in the video. The project is the work of Israeli-born, UK-based media artist Avi Ashkenazi and Scottish textile designer Marion Lean, for their MA at Goldsmiths. I think it’s worth posting as part of an ongoing series of works that use biological interaction as the basis for music, …

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In Drifting Circles, Ambient Patterns Off the Grid: Sona on iPad, a New Take on Simon

Sona iPad App ECAL/Ruslan Gaynutdinov from ECAL on Vimeo. Like animated graphic scores, software interface is becoming a palette for musical experimentation. Sona is latest, beautiful combination of interface design, musical composition and visualization, and ambient instrument. You’ve seen works like this before, naturally, but this one – recalling the off-the-grid patterns of ambient master Brian Eno – is especially nicely executed. It also illustrates a point: this kind of work is now routinely done as a student project, but then distributed to the world, not only confined to thesis reports or conferences. This also goes a long way to …

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audible_color_004

Tunes, in Drops of Color: Design Project Mixes Minimal Notes with Audible Hues

Perhaps it’s the sense of detachment that comes from long hours spent staring at screens, peering into pixels and abstraction. But whatever the reason, when experimenting with design and music, creators seem increasingly drawn to simple, physical interaction. Somewhere in the mysterious play between senses, between seen color and unseen sound, they look for intuitive relationships. Designers Hideaki Matsui and Momo Miyazaki send in the latest adventure in induced synesthesia. Students at the Copenhagen Institute of Interaction Design, they use a camera to connect color to sound. audible color from Momo Miyazaki on Vimeo. Full description:

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Visual Music: SketchSynth Lets You Draw an Interface with Marker and Paper, A Brief Drawn-Music History

Today, I’m in London doing a hands-on workshop on visual metaphors for music, and covering various topics filed under “synesthesia” at Music Tech Fest. It seems appropriate, with the subject matter on the brain, to revisit the topic of visuals and music in a series of posts. When you make hardware, with knobs and faders, you’re constrained by physical space – the amount of room on a circuit board, the radius of a knob cap, the size of your fingers. But before you get there, the first step is to sketch an idea. Imagine if you could do that with …

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borderlandssketch

Borderlands, Amazing-Looking Granular Sampler [iPad, Desktop, Free Source], and Beautiful Sound

How do you visualize the invisible? How do expose a process with multiple parameters in a way that’s straightforward and musically intuitive? Can messing about with granular sound feel like touching that sound – something untouchable? Music’s ephemeral, unseeable quality, and the ways we approach sound in computer music in similarly abstract ways, are part of the pleasure of making noise. But working out how to then design around that can be equally satisfying. That’s why it’s wonderful to see work like the upcoming Borderlands for iPad and desktop. It solves a problem familiar to computer users – designing an …

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Tom's FM radio-sequencing module project, in all its glory.

Music Thing: A Radio Sequencer, How to Get Into DIY Synth Modules, How to Have Fun

Lured by the siren song of modular synthesis and DIY electronics, but not sure how to navigate the piles of requisite knowledge – or uncertain what the trip down this rabbit hole might have in store? For years, Tom Whitwell’s Music Thing was a beloved daily read, as that site and this one were among the early blog-format destinations for music tech. Tom moved on – something about a major day-gig at a paper called The Times, perhaps named after the font? – but that makes us all the more delighted to get a dispatch from him. In this guest …

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3D Modular Sound Gets Real: Stunning AudioGL Demos, Crowd Funding, Beta Coming to You Soon

Electronic music making has had several major epochs. There was the rise of the hardware synth, first with modular patch cords and later streamlined into encapsulated controls, in the form of knobs and switches. There was the digital synth, in code and graphical patches. And there was the two-dimensional user interface. We may be on the cusp of a new age: the three-dimensional paradigm for music making. AudioGL, a spectacularly-ambitious project by Toronto-based engineer and musician Jonathan Heppner, is one step closer to reality. Three years in the making, the tool is already surprisingly mature. And a crowd-sourced funding campaign …

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