RjDj Updates: Compatibility, Reliability Info

The creators of interactive iPhone music app RjDj have posted a quick update on their blog answering a number of questions readers have raised here. The easiest fix: if you can’t hear RjDj’s output, you need to use the official Apple headset and mic. Tougher, but in the works: iPod touch support, and a fix for the nasty crash bug. Don’t tell us here on comments; go straight to their bug tracker and help them squash the problem. (One reader here thinks the issue may be downloading over-the-air rather than via iTunes sync.) Some people were trying to install RjDj …

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Exclusive RjDj Interview: Interactive Music Listening, Everywhere You Go

It’s something we take for granted: listen to a track, and it starts at the beginning and goes to the end in a fixed length of time. Wonderful things can be done with music that way, and it’s the traditional model of composition and recording. But the equally old, if not older, tradition of improvisation suggests that music doesn’t always have to be linear. It can be specific to a place, a time, a mood. Now that the technologies that power music creation can fit on a standard mobile device, listeners could have music that’s as pliable when they listen …

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Drop Spin Fade: Gestural, Game-like Sound Control in 3D

Chris O’Shea sends along his latest project, a collaboration with sound designer and composer Owen Lloyd called Drop Spin Fade. Part of the Future of Sound tour, Drop Spin Fade allows users to position, sculpt, and play with sound in a 3D environment using gestural control. Drop Spin Fade The music/sound environment: Through a series of iterations, Chris and Owen have started simple and built increasingly-sophisticated sonic control using the setup, manipulating granular samples by spinning and bouncing them around the space. It’s not just positioning at work here: you can actually shape the sounds you’re hearing by interacting with …

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