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	<title>Create Digital Music &#187; retro</title>
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	<lastBuildDate>Thu, 09 Feb 2012 18:27:53 +0000</lastBuildDate>
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		<title>Music Thing: A Radio Sequencer, How to Get Into DIY Synth Modules, How to Have Fun</title>
		<link>http://createdigitalmusic.com/2012/02/music-thing-a-radio-sequencer-how-to-get-into-diy-synth-modules-how-to-have-fun/</link>
		<comments>http://createdigitalmusic.com/2012/02/music-thing-a-radio-sequencer-how-to-get-into-diy-synth-modules-how-to-have-fun/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 13:49:50 +0000</pubDate>
		<dc:creator>Tom Whitwell</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22661</guid>
		<description><![CDATA[Lured by the siren song of modular synthesis and DIY electronics, but not sure how to navigate the piles of requisite knowledge &#8211; or uncertain what the trip down this rabbit hole might have in store? For years, Tom Whitwell&#8217;s Music Thing was a beloved daily read, as that site and this one were among &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/music-thing-a-radio-sequencer-how-to-get-into-diy-synth-modules-how-to-have-fun/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/34814995" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><em>Lured by the siren song of modular synthesis and DIY electronics, but not sure how to navigate the piles of requisite knowledge &#8211; or uncertain what the trip down this rabbit hole might have in store?</p>
<p>For years, Tom Whitwell&#8217;s <a href="http://musicthing.co.uk">Music Thing</a> was a beloved daily read, as that site and this one were among the early blog-format destinations for music tech. Tom moved on &#8211; something about a major day-gig at a paper called</em> <a href="http://www.thetimes.co.uk">The Times,<em></a> perhaps named after the font? &#8211; but that makes us all the more delighted to get a dispatch from him. In this guest column for CDM, he introduces one project, a brilliant FM radio sequencer, but also helps us catch up on reading on modular synthesis and electronics dating back to the origins of the technology. And he has a realistic look at what this will do to your life &#8211; all inspired by &#8220;pure enthusiasm,&#8221; as he puts it, &#8220;this is fun, you should try it.&#8221;</p>
<p>Hey, isn&#8217;t that what the drug dealer said in those just-say-no instructional videos we watched in the 80s? Coincidence, I&#8217;m sure. -PK</em> </p>
<p>Since buying a Eurorack modular synth a year ago, I&#8217;ve spent a lot of time building DIY synth modules and reading about synths and the people who build them. <em>(See reading list, below, if you&#8217;d like to do the same.)</em></p>
<p>The hardest part of DIY electronics is starting out. My first step was building a few guitar pedal kits and learning by reading the <a href="http://www.beavisaudio.com/">Beavis Audio</a> site. Other people start with noisemaker kits like the Atari Punk Console or circuit bending. They all lead in the same direction &#8212; down a very deep rabbit hole. </p>
<p>There&#8217;s a lot to buy &#8211; a kind of infrastructure you need before doing anything &#8211; soldering kit, a multimeter, and a stock of components. None of it costs much, but it&#8217;s hard and disconcerting to buy. Online megastores like Farnell or Mouser will stock 50 versions of every component. Get the part number wrong, and you accidentally order capacitors as small as grains of sand, or as large as golfballs. Smaller stores &#8211; in the UK, I use <a href="http://www.bitsbox.co.uk/">http://www.bitsbox.co.uk/</a> - are easier because they only stock common hobby-friendly parts. </p>
<p>After making a few guitar pedals, I moved onto synth modules. They&#8217;re a great DIY platform. The infrastructure is all there, in terms of power supply, case, inputs, and outputs. Parts are cheap, there&#8217;s a healthy and helpful community, and a nice learning curve, from basic utility modules to mind-bendingly complex frequency shifters and vocoders. </p>
<p>In a year, I&#8217;ve built:</p>
<ul>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=34141">a super-simple, chiptuney oscillator</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=36048">a tiny spring reverb driver</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?t=43775">a stupidly-complicated and blinkenlights-covered Arduino-powered Euclidean beat sequencer</a></li>
<li><a href="http://www.muffwiggler.com/forum/viewtopic.php?p=444993">a very useful Arduino MIDI clock</a></li>
<li>and a simple but handy 8-step sequencer (see video, below)</li>
</ul>
<p><span id="more-22661"></span></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/IafAAMos9fA" frameborder="0" allowfullscreen></iframe></p>
<p>For this project, I was inspired by this quote from Don Buchla, the legend of west coast synthesis: </p>
<blockquote><p>&#8220;My studio at that time was ten feet wide. It was so crowded in there we hauled the workbench out on the sidewalk on good days and set up my oscilloscope and worked out there. [John] Cage came by and for voltage control I had hooked up my keyboard to an FM module that I&#8217;d built, a little module that was an FM receiver and I could play stations on it because I had one of the first varactor tuned FMs. Cage, as you can imagine, was just enormously interested in the fact that I could tune each key to a station and then proceeded to play the radio&#8221; ( <a href="http://www.vasulka.org/archive/RightsIntrvwInstitMediaPolicies/IntrvwInstitKaldron/61/BuchlaTranscription.pdf">Source [PDF]</a> )</p></blockquote>
<p>Thirty years later, Don released the 272e module (see <a href="http://m.matrixsynth.com/2011/01/namm-new-from-buchla.html">Matrixsynth on the announcement</a>), a $1250, four-channel polyphonic FM Tuner. There&#8217;s also the ADDAC102, a very fancy stereo €270 Eurorack module [see <a href="http://www.synthtopia.com/content/2011/07/23/the-addac102-voltage-controller-fm-radio-for-modular-synthesizers/">Synthtopia, with a video</a>]. I wanted something quick, cheap and easy that would let me follow in Don and John&#8217;s footsteps. After a lot of searching and a few dead ends, I found the wonderful video demo, below, of a battery-powered FM sequencer based on a €15 radio kit from Germany. </p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/Ui5Elu-1Wjc" frameborder="0" allowfullscreen></iframe></p>
<p>Projects like this follow a predictable curve. There&#8217;s a burst of experimental excitement at the start; receiving the crucial part, building the circuit on breadboard and realizing that &#8212; YES! &#8212; it&#8217;s going to work. </p>
<p>Then comes a period of frustration and tedium. Re-buying a crucial part you blew up. Fiddling with the circuit so it responds just how you want it. Transferring the breadboard layout to a piece of perfboard, or designing a PCB and waiting for it to be made in China. If you&#8217;re using an Arduino or other programmable controller, there&#8217;s a long period of writing code, battling feature creep, debugging. </p>
<p>During this period, you have to really, really want the thing you&#8217;re making, dreaming of how cool it will be, how much fun you&#8217;ll have playing it and telling everyone about it. </p>
<div id="attachment_22663" class="wp-caption alignnone" style="width: 650px"><a href="http://createdigitalmusic.com/files/2012/02/fmradio_module_tom.jpg"><img src="http://createdigitalmusic.com/files/2012/02/fmradio_module_tom.jpg" alt="" title="fmradio_module_tom" width="640" height="640" class="size-full wp-image-22663" /></a><p class="wp-caption-text">Tom&#039;s FM radio-sequencing module project, in all its glory.</p></div>
<p>Building music gear is more multidisciplinary than you might imagine. The interface and the feel is as important as the functionality. My Euclidean sequencer is a cool-looking thing, with a big LED matrix. It&#8217;s really useful &#8211; turning trains of pulses into Afro-Latin rhythms. But it&#8217;s fiddly and annoying to use. The FM Radio module could be 50% smaller &#8211; and size is important in any modular synth &#8211; but this time I wanted good big knobs for fine tuning the signals and control voltages. </p>
<p>So, as the project continues, you&#8217;ll spend time designing a front panel, deciding how many knobs you need, removing ones you&#8217;ll never use. And along the way, you&#8217;re learning. This time round, I wanted to get the control just right &#8211; precise, stable tuning so that stations would stay locked. That meant experimentation and [<a href="http://www.muffwiggler.com/forum/viewtopic.php?t=48651">asking for help on the MuffWiggler forum</a>]. I also spent ages reading ham radio sites, trying to work out how to make a voltage-controlled Shortwave radio (I gave up). <br />
Eventually, the lacquer is dry on the panel, the parts are all in, debugging is complete and the module is working. The result: either elation and fun, or almost immediate maker&#8217;s remorse. It&#8217;s bad enough spending money on a piece of music gear that you never love. It&#8217;s really annoying spending time building one that you can&#8217;t then flip on eBay. </p>
<p>So far, this FM module is pure fun, an injection of random audio in the heart of the system. Every time I turn it on, something else comes out &#8211; pirate dubstep stations, Turkish music, news reports and Bryan Adams. You can filter it, sequence it, use it as a noise source, or let it modulate oscillators or open filters. Listen:</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F30560141"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F30560141" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/musicthing/radio-sequencer-2">Radio sequencer 2</a> by <a href="http://soundcloud.com/musicthing">MusicThing</a></span> </p>
<p>Photos of the module:</p>
<p><object width="640" height="480"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2F71172892%40N00%2Fsets%2F72157628827233415%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2F71172892%40N00%2Fsets%2F72157628827233415%2F&#038;set_id=72157628827233415&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=109615"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=109615" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2F71172892%40N00%2Fsets%2F72157628827233415%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2F71172892%40N00%2Fsets%2F72157628827233415%2F&#038;set_id=72157628827233415&#038;jump_to=" width="640" height="480"></embed></object></p>
<h3>Reading List</h3>
<p>Great online resources for learning about modular synths and the first golden age of experimental electronic music include: </p>
<p><a href="http://www.ubu.com/emr/">Ubuweb&#8217;s electronic music resources section</a> <br />
Also at Ubuweb, several editions of <em><a href="http://www.ubu.com/emr/periodicals.html">Electronic Music Review</a></em>, a beautifully-designed but short-lived journal boasting Robert Moog as Technical Editor. </p>
<p>The <a href="http://www.redbullmusicacademy.com/">Red Bull Music Academy</a> includes long, detailed interviews with Don Buchla, Tom Oberheim, Peter Zinovieff of EMS, Robert Moog and Morton Subotnik.</p>
<p><a href="http://www.cyndustries.com/synapse/intro.cfm"><em>Synapse</em> magazine</a> was a mid-70s journal of electronic music, where you&#8217;d find DIY projects from people like Serge Tcherepnin</p>
<p><a href="http://www.vasulka.org/">Vasulka</a> is a huge and rather poorly-organised archive of documents, interviews and transcripts, containing some gems.</p>
<p><em>Source</em> Magazine was, back in California in 1967, a plush avant-garde journal. Many editions came with 10&#8243; vinyl records, pages printed on transparencies or fur. John Cage was a guest editor, and the magazine carried experimental scores from composers like Steve Reich. Original copies sell for $500+, but the articles and scores have been collected in a book: <br />
<a href="http://www.amazon.com/gp/product/0520267451/ref=as_li_ss_tl?ie=UTF8&#038;tag=createdigital-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=0520267451"><em>Source: Music of the Avant-garde, 1966-1973</em></a> [Amazon]</p>
<h3>What&#8217;s Next?</h3>
<p><em>Tom is already on to the next build since he finished up the radio sequencer. This time, it&#8217;s a shift register sequencer. A what?</em></p>
<p><iframe src="http://player.vimeo.com/video/35987839" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>A 16-step random sequencer, something between the <a href="http://web.archive.org/web/20090410072322/http://www.wiard.com/1200/NR/Noise_Ring.html">Wiard Noise Ring</a>, the <a href="http://cgs.synth.net/modules/cgs13_gated_comparator.html">CGS Gated Comparator</a> and <a href="http://navsmodularlab.blogspot.com/2011/10/bitsy-stepped-cv-generator-recorder.html">Nav&#8217;s BITSY</a>.</p>
<p>It takes random noise to fill up 4 x 4 step 4015 shift registers, shifted by a clock input. The shift registers are looped &#8211; either after 8 or 16 steps. 8 of the steps are fed into a DAC0800 analog/digital converter, which produces a 0-8 volt output.</p></blockquote>
<p><em>See also the prototype:</em></p>
<p><iframe src="http://player.vimeo.com/video/35986550" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Deeper with DS-10: Using a Nintendo DS Cartridge from Korg, Surprising Live Electronic Music</title>
		<link>http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/</link>
		<comments>http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 14:08:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22632</guid>
		<description><![CDATA[Music making, child&#8217;s play. Photo (CC-BY-SA) Attila Malarik. You might not expect a handheld game console, the gadget kids use to play Pokemon, to prove much worth as a musical instrument. But even in the age of readily-available computer plug-ins and iPhone apps, the DS holds its own. In the hands of two sets of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/deeper-with-ds-10-using-a-nintendo-ds-cartridge-from-korg-surprising-live-electronic-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/ds10.jpg"><img src="http://createdigitalmusic.com/files/2012/02/ds10.jpg" alt="" title="ds10" width="640" height="198" class="alignnone size-full wp-image-22633" /></a></p>
<div class="imgcaption">Music making, child&#8217;s play. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/indy138/">Attila Malarik</a>.</div>
<p>You might not expect a handheld game console, the gadget kids use to play Pokemon, to prove much worth as a musical instrument. But even in the age of readily-available computer plug-ins and iPhone apps, the DS holds its own. In the hands of two sets of artists, we find music that stands alone, independent of the gimmick of the device on which it was made. For these artists, the limitations of a fold-up touchscreen &#8211; entirely independent of doubling as a phone, or a computer, or a Facebook-browsing engine, or a powerful 64-bit DAW &#8211; apparently prove enticing. Beginning with Korg&#8217;s DS-10 cartridge, they use a stylus-operated software synth with its own unique character.</p>
<p>On some level, I almost hesitate to wax poetic about the fact that these were made with a Nintendo DS at all, because what these are, really, is love letters to synthesis.</p>
<p>And as it happens, both are available as free downloads from Bandcamp. </p>
<p>First up: <a href="http://www.auxpulse.com/">AuxPulse</a> is the duo of Rutger Muller and Michael Vultoo, based in Amsterdam and Kockengen, Netherlands, respectively. Late last year, they debuted their first album at Amsterdam&#8217;s prestgious Stedelijk Museum of modern art, playing a big set (two and a half hours) on small devices. Primarily employing the Nintendo DS, they nonetheless produce sounds that are rich and layered, sometimes even tending to the ambient exploration, not just the rawer chip-music sounds regularly associated with Nintendo handhelds. </p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/aPPPuGTKslI" frameborder="0" allowfullscreen></iframe><span id="more-22632"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/2jsLukV_SoQ" frameborder="0" allowfullscreen></iframe></p>
<p>Their music is trippy but danceable, unapologetically electronic, fully exploiting the DS-10&#8242;s idiosyncratic sonic character, one that&#8217;s slightly lower-fidelity than many soft synths (or even iPhone apps), without being &#8220;chippy&#8221; in the sense of retro devices. Dark textures collide with precise, clockwork rhythms, in sounds that sometimes tend to acid techno and sci fi game realms. (Lo-acid-fi, anyone?)</p>
<p>As you watch them live, you also see the value of the interface compositionally, both in terms of its pattern banks and its more conventional synth controls, all manipulated with the added precision of a stylus. </p>
<p>As they put it:</p>
<blockquote><p>We aim to bring experimentation back to the dancefloor by expressing a psychedelic atmosphere through the use of a variety of rhythms and moods. Some of our inspirations are analogue synthesizers, acid, IDM, hardcore, gabber, ambient and oldschool electro.</p>
<p>Right now we mainly use the KORG DS-10 synthesizer for Nintendo DS to compose and improvise our music. When playing live we fuck with the synths as much as we can, trying to surprise ourselves with new sounds.</p>
<p>Our first album was recently released in Stedelijk Museum Amsterdam! Now we perform regularly, trying to open up some minds and move some feet.</p></blockquote>
<p>The album, on Bandcamp:<br />
<iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2958507416/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://auxpulse.bandcamp.com/album/dream-stages">Dream Stages by AuxPulse</a></iframe></p>
<p>And on SoundCloud:<br />
<object height="225" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1179664"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="225" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1179664" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/auxpulse/sets/dream-stages-free-album">Dream Stages (FREE ALBUM!)</a> by <a href="http://soundcloud.com/auxpulse">AuxPulse</a></span> </p>
<p>Bonus: an interview with them (in Dutch, naturally)<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/-HlX-eFVlXE" frameborder="0" allowfullscreen></iframe></p>
<p>In a very different direction, Princeton, New Jersey-based DJ and producer <a href="http://thisisdecktonic.com/">Christian Montoya</a> (<a href="http://loveandtonicrecords.com/">love and tonic records</a>) produces music on the DS-10 that&#8217;s drier and more exposed, as he programs intricate bass music on the unprocessed Nintendo cart. Christian works as a <a href="http://OMGPOP.com ">game designer by day</a>, and channels some of the DS-10&#8242;s game music and so-called &#8220;chip music&#8221; heritage. The results, though, are a perfect marriage of game chip-waveform rawness, nude bass and synth and percussion sounds, and carefully-concocted grooves. For anyone concerned that game systems could hinder moving your butt out of the seat, this album is required listening. It&#8217;s utterly stripped-bare dance goodness &#8211; and it turns out the DS bass sounds fantastic. </p>
<p>Grab the record for free:</p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=2984014784/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://decktonic.bandcamp.com/album/dark-mode">Dark Mode by Decktonic</a></iframe></p>
<p>DS-10 users, got any tips for us on getting the most out of a Nintendo handheld and this KORG synth? Let us know.</p>
<p>Also, from comments but worth pointing out, Rutger directs us to good resources for getting the most out of DS-10:</p>
<blockquote><p>If you&#8217;re interested in making DS-10 music you can check out <a href="http://www.ds10forum.com">http://www.ds10forum.com</a> </p>
<p>I (Rutger, DS-10 Dominator, 1/2 of AuxPulse) run it with Harley (<a href="http://harleylikesmusic.com">http://harleylikesmusic.com</a>, superb DS-10 composer!) and we try to help out beginner&#8217;s and advanced users as much as we can. </p></blockquote>
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		<title>Arturia&#8217;s $550 Minibrute Analog Monosynth; How it Compares to Moog Rogue; Update on Fabric of Reality</title>
		<link>http://createdigitalmusic.com/2012/01/arturias-550-minibrute-analog-monosynth-how-it-compares-to-moog-rogue-update-on-fabric-of-reality/</link>
		<comments>http://createdigitalmusic.com/2012/01/arturias-550-minibrute-analog-monosynth-how-it-compares-to-moog-rogue-update-on-fabric-of-reality/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 17:25:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22358</guid>
		<description><![CDATA[Arturia&#8217;s new Minibrute analog monosynth, from the virtual analog software company, seen here blazing away in the apocalyptic moments just before Hell freezes over. We&#8217;re calling it: on Thursday, January 19, the soft synth age, and synth polyphony, officially came to an end. Also, Arturia, the people who make virtual analog soft synths, are now &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/arturias-550-minibrute-analog-monosynth-how-it-compares-to-moog-rogue-update-on-fabric-of-reality/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/minibrute1.jpg"><img src="http://createdigitalmusic.com/files/2012/01/minibrute1-640x480.jpg" alt="" title="minibrute1" width="640" height="480" class="alignnone size-large wp-image-22365" /></a></p>
<div class="imgcaption">Arturia&#8217;s new Minibrute analog monosynth, from the virtual analog software company, seen here blazing away in the apocalyptic moments just before Hell freezes over.</div>
<p>We&#8217;re calling it: on Thursday, January 19, the soft synth age, and synth polyphony, officially came to an end. Also, Arturia, the people who make virtual analog soft synths, are now making analog hardware. And I just saw Roger Linn, and he was sporting a new goatee and had an agonizer in his sash, and he&#8217;s working for Akai again but calls them the Terran Empire. So it&#8217;s possible <a href="http://en.wikipedia.org/wiki/Mirror,_Mirror_(Star_Trek:_The_Original_Series)">something very odd is going on</a>.</p>
<p>Yes, Arturia has a &#8220;100% analog,&#8221; two oscillator synth with CV, MIDI, and USB, plus an arpeggiator. Price: US$549 / €499, April 2012. </p>
<p>I wanted to bring something special to our coverage, so we&#8217;ll see how the Arturia Minibrute compares to the <del datetime="2012-01-19T15:51:57+00:00">brand new</del> <a href="http://www.vintagesynth.com/moog/rogue.php">1981 Moog Rogue</a>.</p>
<p>First, the features from Arturia:</p>
<blockquote><p>Monophonic synthesizer<br />
100% Analog Audio Signal Path<br />
Steiner-Parker Multimode Filter (LP, BP, HP and Notch)<br />
Voltage Controlled Oscillator with Sub-Osc<br />
Oscillator Mixer (Sub, Sawtooth, Square, Triangle, White Noise, Audio In)<br />
LFO1 with 6 waveforms and bi-polar modulation destinations<br />
LFO2 with 3 vibrato modes<br />
Brute Factor™ delivering saturation and rich harmonics<br />
Ultrasaw generating shimmering sawtooth waveforms<br />
Metalizer bringing extreme triangle harmonics<br />
Two ADSR Envelope Generators<br />
25 note Keyboard with Aftertouch<br />
Rugged Aluminium Enclosure<br />
External Analog Audio Input<br />
External Analog Audio Input<br />
CV In/Out controls: Pitch, Gate, Filter, Amp<br />
MIDI In/Out with 5-Pin DIN connectors<br />
USB MIDI In/Out<br />
1/4” Audio Output and 1/4” Headphone Output<br />
Gate Source Selection: Audio Input, Hold, Keyboard<br />
Arpeggiator:<br />
4 Modes of Arpeggiation<br />
4 Octave Range Control<br />
6 Time Divisions<br />
Swing Control</p></blockquote>
<p>The Moog Rogue has a similar form factor, and some might argue a cleaner control layout. (It&#8217;s certainly simpler and more approachable.) And like the Minibrute, the Rogue is a 2-oscillator analog synth. But there are some significant advantages of the Minibrute over the Rogue.<span id="more-22358"></span></p>
<p>The Rogue is limited to saw and either rectangle or square waves, and lacks the sub, triangle, and white noise sources. Both the Rogue and Minibrute work with external audio, though. </p>
<p><a href="http://createdigitalmusic.com/files/2012/01/minibrute_top.jpg"><img src="http://createdigitalmusic.com/files/2012/01/minibrute_top-640x531.jpg" alt="" title="minibrute_top" width="640" height="531" class="alignnone size-large wp-image-22367" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/minibrute_ar_gal.jpg"><img src="http://createdigitalmusic.com/files/2012/01/minibrute_ar_gal-640x179.jpg" alt="" title="minibrute_ar_gal" width="640" height="179" class="alignnone size-large wp-image-22368" /></a></p>
<p>The filter on the Moog is  24dB/oct lowpass, whereas the Minibrute has a multimode filter; I&#8217;m eager to hear that Steiner-Parker filter in action, but the Rogue&#8217;s filter works pretty nicely.</p>
<p>Both do CV and gate.</p>
<p>You get 32 keys on the Moog, which I prefer to the 25 on the Arturia, but the Moog keyboard isn&#8217;t velocity sensitive. The Arturia keys are, and add channel aftertouch.</p>
<p>And then the Arturia starts piling on the extras: you get an arpeggiator, easy selection of how the gate is routed, some unusual effects that manipulate harmonics on the waveforms, and USB, which I&#8217;m told stands for Universal Serial Bus. I&#8217;m hoping I can connect that to my TRS-80&#8242;s RS-232 port, perhaps via an adapter.</p>
<p>So, there you have it. I need to get some hands on time, but I think I&#8217;d probably choose the Arturia Minibrute over the Moog Rogue.</p>
<p>What? You wanted to compare to the new Moog Minitaur, or synths by Dave Smith Instruments?</p>
<p>Well, I don&#8217;t know that Sequential Circuits has anything at this show that comp&#8211; okay, I&#8217;ll stop. And yeah, we&#8217;ll do that more serious comparison later, but Arturia, I think you should get compared to eBay offerings, too. Sounds like a challenge.</p>
<p>Since it&#8217;s really a single oscillator synth with blendable waveforms, I&#8217;d compare it to an SH101.<br />
<strong>Updated:</strong> Jesse Mejia makes a great argument in comments for why my somewhat glib Rogue comparison is actually reasonably apt here. (And I was really somewhat serious, amidst a pre-coffee ramble.) But among various arguments against the Rogue in favor of Roland&#8217;s SH-101, Francis Preve offers this line of thinking: &#8220;Since it&#8217;s really a single oscillator synth with blendable waveforms, I&#8217;d compare it to an SH-101.&#8221; Good point.</p>
<p>In all seriousness, a <em>serious</em> comparison of vintage synths to recent monosynths sounds like a great idea.</p>
<p><a href="http://www.arturia.com/evolution/en/products/minibrute/intro.html">http://www.arturia.com/evolution/en/products/minibrute/intro.html</a></p>
<h3>Videos</h3>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/sUNNwibffTw" frameborder="0" allowfullscreen></iframe></p>
<p>Augh, Arturia, what the heck are you doing in my bedroom? And when did my hair get that curly?</p>
<p>Tour:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/T7O946lG7Ik" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.synthtopia.com/content/2012/01/19/proaudiostar-com-first-look-passion-pit-on-the-arturia-minibrute/">Via Synthtopia</a>, here&#8217;s Passion Pit with <a href="http://ProAudioStar.com">ProAudioStar.com</a> on the new synth.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/Af9bFTqpRzU" frameborder="0" allowfullscreen></iframe> </p>
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		<title>Casio&#8217;s New Synth Keyboards: Workstation Keyboards for Synth Rockers, DJs, Organists?</title>
		<link>http://createdigitalmusic.com/2012/01/casios-new-keyboards/</link>
		<comments>http://createdigitalmusic.com/2012/01/casios-new-keyboards/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 16:37:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22335</guid>
		<description><![CDATA[From top: &#8220;DJ,&#8221; &#8220;performance&#8221; versions of the new Casio synth, though the functionality of each is fairly close. Photos from Casio, and yes, it&#8217;s time to get better photos. What if a workstation arrangement keyboard were designed for DJs and synth rockers instead of, uh, whoever normally buys workstation arranger keyboards? Casio has taken the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/casios-new-keyboards/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/casio_dj.jpg"><img src="http://createdigitalmusic.com/files/2012/01/casio_dj.jpg" alt="" title="casio_dj" width="520" height="250" class="alignnone size-full wp-image-22343" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/casio_performance.jpg"><img src="http://createdigitalmusic.com/files/2012/01/casio_performance.jpg" alt="" title="casio_performance" width="520" height="250" class="alignnone size-full wp-image-22344" /></a></p>
<div class="imgcaption">From top: &#8220;DJ,&#8221; &#8220;performance&#8221; versions of the new Casio synth, though the functionality of each is fairly close. Photos from Casio, and yes, it&#8217;s time to get better photos.</div>
<p>What if a workstation arrangement keyboard were designed for DJs and synth rockers instead of, uh, whoever normally buys workstation arranger keyboards? Casio has taken the wraps off their new keyboards, and they appear to be affordable, all-in-one electronic beasts. Oh, except one of them has an organ. And an arpeggiator and step sequencer. So you can certainly step-sequence your drawbar organ, if you like. </p>
<p>There are also some retro-Casio CZ sounds, numbering in the thousands, loaded into these machines, so it seems Casio hasn&#8217;t forgotten why we loved them in the 80s.</p>
<p>And we hear the announcement via some charmingly-awkward headlines. They seem not so much lost in translation as something that makes me wonder what the original intent was:<br />
<a href="http://www.casio-intl.com/news/2012/XWseries_detail01/">A Groove Synthesizer with Many of the Cool Sounds and Features a DJ Uses in a Club</a></p>
<p><a href="http://www.casio-intl.com/news/2012/XWseries_detail02/">A Performance Synthesizer Specially Designed for Creating Sounds and Expressive Playing</a></p>
<p>That&#8217;ll otherwise be known as the XW-G1 and the XW-P1, respectively. I&#8217;m not sure which name is worse, so I&#8217;ll proceed. </p>
<p>I think all of this calls for celebration. Calvin Harris was echoing through my mind as I thought about CZ PCM waveforms:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/LhUcSbbURyc" frameborder="0" allowfullscreen></iframe></p>
<p>Here&#8217;s what&#8217;s actually in these things.<span id="more-22335"></span></p>
<p><strong><a href="http://www.casio-intl.com/news/2012/XWseries_detail01/">A Groove Synthesizer with Many of the Cool Features a DJ Uses in a Club</a></strong> basically combines:</p>
<ul>
<li>A step sequencer with 100 pattern banks and 16 trigger buttons, and the ability to sequence multiple patterns together into bigger patterns</li>
<li>A 100-phrase phrase sequencer</li>
<li>Assignable keys (I think; here I get lost in translation)</li>
<li>Solo synth (monophonic Virtual Analog) and PCM presets you can dial up</li>
<li>Arpeggiator</li>
<li>Sample looper with 19 seconds storage, overdubbing, and the ability to load samples as user PCM waveforms</li>
<li>61 full-size keys</li>
<li>A &#8220;designated rubber holding space&#8221; &#8211; read, a mat that you can use to sit other gear on your keyboard</li>
</ul>
<p>There&#8217;s 128KB of memory, but there&#8217;s also an SD slot, though it appears you can only use the SD to play SMF files.</p>
<p>You get a surprising amount of I/O: aside from USB, MIDI in and combined MIDI out/thru, you get a mic in, a line in, and a minijack line in. And the whole thing weighs just 5.4 kg (under 12 lbs).</p>
<p>The solo synth is truly monophonic. The routing appears to start with either a PCM or a Synth (hopefully Virtual Analog) pair of oscillators, or a hybrid (1 VA + 1 PCM), then route through filter and amp as expected.</p>
<p>There&#8217;s also a noise block, though, so you could presumably program some percussion sounds. And you can route an external input through the filter and amp envelope, via a pitch shifter, which is a bit more out of the ordinary.</p>
<p>There&#8217;s also a reverb, chorus, master EQ, and DSP block, though the DSP and chorus and Solo Synth all appear to use the same DSP.</p>
<p>80s jokes aside, in other words, this is not in any way an 80s synth.</p>
<p><strong><a href="http://www.casio-intl.com/news/2012/XWseries_detail02/">A Performance Synthesizer Specially Designed for Creating Sounds and Expressive Playing</a></strong> is more or less the same synth, but with:</p>
<ul>
<li>&#8220;Hex Layer&#8221; for up to six-part combo &#8220;ensemble&#8221; sounds</li>
<li>50 drawbar organ presets</li>
<li>2,158 PCM waves, including presets from the CZ series (though I&#8217;m not sure if some of those CZ sounds aren&#8217;t also on the DJ model)</li>
</ul>
<p>In fact, the Phrase Sequencer, Step Sequencer, and Arp are all in the &#8220;performance&#8221; synth, too, along with all the same I/O; it only lacks that loop recorder.</p>
<p>So, DJ version: 10 user wave slots and a looper.</p>
<p>Performance version: More presets overall, with the same synth presets, but &#8220;Hex Layers&#8221; for ensemble combos and some drawbar organ sets.</p>
<p>In other words, unless you really want to play a lot of organ or I learn it lacks those CZ PCM waveforms, you&#8217;d get the &#8220;DJ&#8221; version. </p>
<p>We know these are shipping in March and April, and that&#8217;s about it. I obviously need to pay the Casio booth a visit and find out if they&#8217;ll say anything about price, and get a look at these crazy-looking control layouts.</p>
<p>This NAMM, more than is even typical for NAMM, seems to fold back in time. I&#8217;m not sure if it&#8217;s 1978, 1988, or 1996. Or, at times, I think I may be at Macworld in the iPhone section.</p>
<p>I just wouldn&#8217;t write this keyboard off yet, as it might be some fun. It&#8217;s biggest challenge is going up against more-focused offerings from KORG that focus on pattern, looping, and other features. I&#8217;ll check it out.</p>
<p>Now, I&#8217;m just going to be very, very careful talking to US TSA airport security and Customs, because I don&#8217;t want to wind up in a &#8220;designated rubber holding space&#8221; on my way out of here Saturday.</p>
<p><a href="http://www.casio-intl.com/news/2012/XWseries/">Official PR announcement</a></p>
<p>Nod to <a href="http://www.synthtopia.com/content/2012/01/19/casio-introducing-2-new-synths/">Synthtopia</a>, whom I&#8217;m fairly sure aren&#8217;t sleeping</p>
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		<title>Apple II Gets a New Drum Machine: DMS Drummer, Now with Video Tutorial-Demo</title>
		<link>http://createdigitalmusic.com/2011/12/apple-ii-gets-a-new-drum-machine-dms-drummer-now-with-video-tutorial-demo/</link>
		<comments>http://createdigitalmusic.com/2011/12/apple-ii-gets-a-new-drum-machine-dms-drummer-now-with-video-tutorial-demo/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 13:46:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21673</guid>
		<description><![CDATA[Who says technology doesn&#8217;t last? The Apple II platform will be 35 years old in April, yet it&#8217;s still going strong. It even gets a brand-new drum machine software, launched this month, complete with eight wavetable-based drum sounds, and a clever sequencer. The surprise: the whole combination, delivered on a 5 1/4&#8243; floppy disk, can &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/apple-ii-gets-a-new-drum-machine-dms-drummer-now-with-video-tutorial-demo/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/qSJnel-oOY0?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Who says technology doesn&#8217;t last? The Apple II platform will be 35 years old in April, yet it&#8217;s still going strong. It even gets a brand-new drum machine software, launched this month, complete with eight wavetable-based drum sounds, and a clever sequencer. The surprise: the whole combination, delivered on a 5 1/4&#8243; floppy disk, can be stunningly usable, as in something you&#8217;d actually want to make music with. Not bad for a computer you can typically pick up for a few bills at a flea market.  (Emulators can also run the software, so you don&#8217;t even need hardware. Of course, that&#8217;s not nearly as much fun.)</p>
<p>Creators MJ Mahon and 8-bit Weapon released the software last week, but I wanted to wait for a full video demo and tutorial so you could see it in action. See also screen shots.</p>
<p>And even if you don&#8217;t want to shell up the cash, there&#8217;s a demo version.</p>
<p>We&#8217;ve got a sound sample of what the results sound like, via the artists:<br />
<object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29785445"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29785445" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/cdm/dms-drummer-demo">DMS Drummer Demo</a> by <a href="http://soundcloud.com/cdm">cdm</a></span> </p>
<p>Full details:<span id="more-21673"></span></p>
<blockquote><p>Apple II DMS Drummer Software<br />
by MJ Mahon &#038; 8 Bit Weapon</p>
<p>Introducing the amazing DMS Drummer for Apple II personal computers! The DMS Drummer is the only wavetable based Drum Sequencer for the Apple //e, IIc, IIc+, and IIGS computers. It comes complete with 8 drum sounds: Bass, Snare, Rim Shot, Hand Clap, Tom, Hat Open, Hat Closed, and Lazer. DMS Drummer also has a massive sequencer built-in for song writing or just some creative noodling. The DMS Drummer monophonic sequencer patterns have 16 spaces. You can create up to 16 unique drum patterns and arrange them into 256 available arrangement slots. Each drum sound can also be re-pitched or &#8220;tuned&#8221; to the users preference inside the &#8220;Tone&#8221; section of any pattern. For example, you can take the single tom sound and create a rich sequence of multiple toms in various pitches like in our demo song. Each song sequence can be saved on disk as well for safe keeping.</p>
<p>Features: 8 Drum Sounds (tune-able)<br />
16 Programmable Patterns<br />
256 Arrangement Slots for Patterns Programmable Tempo<br />
Saves your work<br />
3 Demo Sequences by 8 Bit Weapon &#038; ComputeHer</p>
<p>Requirements: Apple //e, IIc, IIc+, or IIgs computer with 80-column capability<br />
5.25&#8243; floppy disk drive<br />
Monitor. [Ed.: remember, you can use a TV...]</p></blockquote>
<p>The artists:<br />
<a href="http://www.8bitweapon.com">http://www.8bitweapon.com</a><br />
<a href="http://www.computeher.com">http://www.computeher.com</a></p>
<p>Buy the software:<br />
<a href="http://8bitweapon.com/store.htm">http://8bitweapon.com/store.htm</a> [not available in the Apple App Store <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ]</p>
<p>US$14.95 on a floppy, US$9.95 for a .dsk file you can use with an emulator</p>
<p>One (free) emulator option on Windows, for instance, these two recommend:<br />
<a href="http://applewin.berlios.de/">http://applewin.berlios.de/</a></p>
<p>This is atop their DMS 8-voice synthesizer, with chippy-sounding Acoustic Piano, Vibraphone, Acoustic Guitar, Electric Bass, Trumpet, Clarinet, square wave, sawtooth wave, sine wave, and banjo</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/dms0.png"><img src="http://createdigitalmusic.com/files/2011/12/dms0.png" alt="" title="dms0" width="563" height="386" class="alignnone size-full wp-image-21676" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/dms1.png"><img src="http://createdigitalmusic.com/files/2011/12/dms1.png" alt="" title="dms1" width="562" height="387" class="alignnone size-full wp-image-21677" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/dms2.png"><img src="http://createdigitalmusic.com/files/2011/12/dms2.png" alt="" title="dms2" width="562" height="386" class="alignnone size-full wp-image-21678" /></a></p>
<p>By the way, I have to note: lately, there&#8217;s been less value given Steve Wozniak&#8217;s original, more &#8220;open&#8221; design for the Apple II. Because it allowed for massive expansion, the platform had one of the longest life cycles of any computer platform, ever, made from 1977 through 1993 and driving much of Apple Computer&#8217;s early success, without which products like the Mac and everything since would never have happened. I only wish we could find a way for modern computers to retain this kind of longevity, both in usability and hardware life, rather than have their toxic, precious guts find their way to landfills.</p>
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		<title>iPad Meets Kinect, Twister Meets Tenori-On: Behind the Scenes of Pxl Pusher Music Game</title>
		<link>http://createdigitalmusic.com/2011/11/ipad-meets-kinect-twister-meets-tenori-on-behind-the-scenes-of-pxl-pusher-music-game/</link>
		<comments>http://createdigitalmusic.com/2011/11/ipad-meets-kinect-twister-meets-tenori-on-behind-the-scenes-of-pxl-pusher-music-game/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 12:59:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21335</guid>
		<description><![CDATA[What happens when you meld the most futuristic Microsoft technology with the most futuristic Apple technology with the most ColecoVision-esque graphics as built in Jitter? Or you create gameplay that couples physical human contortion with the step sequencing rhythms of music? A different take on music games, that&#8217;s what. Developers Matt (&#8220;M@tt&#8221;) Boch and Ryan &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/ipad-meets-kinect-twister-meets-tenori-on-behind-the-scenes-of-pxl-pusher-music-game/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/hX1qg9Qfo14?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>What happens when you meld the most futuristic Microsoft technology with the most futuristic Apple technology with the most ColecoVision-esque graphics as built in Jitter? Or you create gameplay that couples physical human contortion with the step sequencing rhythms of music? A different take on music games, that&#8217;s what.</p>
<p>Developers Matt (&#8220;M@tt&#8221;) Boch and Ryan Challinor work, in their day jobs, on the music game as most people know it, at Harmonix. Harmonix&#8217;s roots remain in the rhythm game, so that music play, even at its most serious, is still about musical timing accuracy. Pxl Pusher is a very different mechanic: imagine a step sequencer grid on an iPad, presenting blocks that, true to the classic game Twister, require another player to balance and stretch their bodies to match.</p>
<p>I caught up with Matt and Ryan over the summer at New York&#8217;s Museum of Modern Art. Before throngs of crowds swarmed the game &#8211; easily one of the most popular of the night &#8211; I managed to get some quick footage of the creators doing last-minute patching and trying out gameplay. (The quiet there is atypical; we got to shoot before the doors opened.) An insane travel schedule kept me from publishing sooner, but here, Matt and Ryan share their process.</p>
<p>Another interesting twist: Max/MSP and Jitter allowed extremely rapid prototyping with Kinect, something of interest to anyone doing this sort of work. (And dig those &#8220;3D&#8221; images &#8230; if they don&#8217;t blind you.)<span id="more-21335"></span></p>
<p><strong>CDM: How did you work together on this project?</strong></p>
<p><strong>Matt:</strong> Jamin from Kill Screen had asked me to make a project for the Pop Rally, and I was looking for someone to team up with to make it happen. Around the same time, Ryan was developing Synapse, and I got super excited about that tech. Having worked with him closely on Dance Central 2, I was positive we&#8217;d make a killer team, so I proposed we team up and make it happen. He got the ball rolling immediately.</p>
<p>Max/MSP is a pretty ideal environment for the both of us to work in, as it lets us evaluate ideas really quickly, and completely obliterate the lines between disciplines that we&#8217;re used to in traditional game development. Each of us designed, coded, sound designed, and made art for the game. It was awesome to be able to share in the creation of all parts of the game.</p>
<p><strong>Ryan:</strong> We riffed on ideas with each other until it snowballed into the final product.  Max allowed us both to work in the same space, as opposed to the traditional programmer/designer arrangement, where I would work in code and Matt would tweak values that I expose.  This allowed us to work much faster and blurred the line between programmer and designer.</p>
<p><strong>Any roadblocks, discoveries along the way?</strong></p>
<p><strong>Ryan:</strong> The whole project was driven by discovery: discover a fun interaction, then figure out how to leverage it.  There were no real roadblocks, other than Matt being on painkillers for the entirety of the project!</p>
<p><strong>Matt:</strong> I fell, knocked out four teeth, and fractured my jaw, so I was on heavy doses of painkillers for much of the development. I&#8217;m doing much better now, almost fully recovered. </p>
<p>The greatest discovery for me was more of a rediscovery. I remembered how freeing it is to design a game for a very specific context. Before working at Harmonix, I made arcade games in a contemporary art context. Getting back into that mindset was a blast.</p>
<p><strong>Tell us a bit how you work with Max for rapid prototyping. How did you set it up? Any specific tools you made use of? Any tips, either related to Max or Kinect specifically?</strong></p>
<p><strong>Ryan:</strong> No real tips for Max, other than do a lot of commenting when you&#8217;re working on a file with someone else.  As far as Kinect tips, my main advice would be to explore and discover what fun you can have with he input, other than starting with a specific goal.  The only tools we used outside of Max were Synapse for the Kinect data, Adobe Premiere for the background movie, and some web app Matt used to generate some of the sound effects.</p>
<p><strong>Matt:</strong> We ended up using Beanstalkapp &#038; Versions for version control, which was huge for us in the late stages of development when we both needed to be working simultaneously. It was great that we structured our patch in such a way that we could easily turn elements of the patch into standalone patches, so simultaneous work could happen. You lose some flexibility, but it&#8217;s worth it to be able to work in tandem.</p>
<p><strong>How did you conceive the idea for this game?</strong></p>
<p><strong>Matt:</strong> Largely through iteration and idea exchange. I VJ around Boston a fair amount and often used TouchOSC to VJ with my iPhone, so I&#8217;m not stuck behind my laptop for hours at a time, so when Ryan brought up the idea of using TouchOSC with MAX and Synapse, I was totally sold. We quickly arrived at the mashup between Twister and Step Sequencer, and every after that was polishing mechanics, arriving at a unified aesthetic, and then finding the best way to ramp difficulty.</p>
<p><strong>Ryan:</strong> Matt approached me to work on a game for the PopRally right around when I just finished up Synapse, so I wanted to leverage that in the project.  I had also just learned about TouchOSC, so I thought it could be fun to incorporate that.  So, the initial concept was born out of experimenting with interactions that combined the Kinect and iPad.</p>
<p><strong>How did things go at MOMA? Any surprises in terms of reception? It was effectively rapid playtesting &#8212; anything that you would now incorporate into the game? Or things that worked well, for that matter?</strong></p>
<p><strong>Matt:</strong> It was a phenomenal success. I never imagined we&#8217;d have a line of people waiting to play the game all night, never mind a line full of people cheering, laughing, and clapping as they watched others play. We&#8217;ve talked a bit about ways to modify the existing game to make it a bit deeper and more broadly compatible, but I&#8217;m also wary of upsetting the balance we arrived at.</p>
<p><strong>Ryan:</strong> I was pleased with the reception at MoMA, it was very satisfying to work on a project and then immediately have people playing it, literally 10 minutes after it was finished (thanks to a last-minute feature request from Matt&#8217;s friend Christina)</p>
<p><strong>What does it mean to you to have this game in this landmark art museum?</strong></p>
<p><strong>Ryan:</strong> I&#8217;m really grateful that we were able to show it off in such an amazing space.  It feels a little unreal to me, my brain hasn&#8217;t really processed it yet.</p>
<p><strong>Matt:</strong> It was hugely validating, especially because my Dad was in town and was able to make it to the event. He&#8217;s never seen crowds of people play the games I&#8217;ve worked on so to have him there, seeing how much fun everyone was having, was awesome in and of itself. That it was at the MoMA? Still haven&#8217;t totally processed it. It was the stuff of dreams when I was getting my art degree; it&#8217;s going to take a bit for me to internalize that that dream was realized. Not only was I able to show work at the MoMA, but it was shown in the context of so many great games: Bit.Trip Beat, Limbo, B.U.T.T.O.N., QWOP, the list goes on&#8230;</p>
<p><strong>How about the connection to <em>Kill Screen Magazine?</em></strong></p>
<p><strong>Matt:</strong> I think <em>Kill Screen</em> is far and away the best game writing happening right now. Both their daily updates on the web and their themed print issues are staples in my life. To be fair, I might be biased as I&#8217;m good friends with [editor-in-chief] Jamin, but nevertheless, I think what they&#8217;ve accomplished is undeniably phenomenal. What other publication could convince the MoMA to have a video game night?</p>
<p><strong>Can you tell us a bit about your roles at Harmonix, and how you came to be there?</strong></p>
<p><strong>Ryan:</strong> I&#8217;m a programmer at Harmonix, I&#8217;ve worked on <em>The Beatles: Rock Band</em> and the <em>Dance Central</em> series.  I was a CS major at the University of Texas, I got an internship at a game studio in Austin that turned into a job, then a few years later a coworker talked me up to someone he met from Harmonix, and I got recruited to work there.</p>
<p><strong>Matt:</strong> I am a Project Lead at Harmonix, though I&#8217;ve occupied many roles previously, most recently Senior Designer. I started at Harmonix as a Production Assistant while I was finishing my thesis at Harvard. My friend and VJ partner, Josh Randall, is the Creative Director of Harmonix. We&#8217;d been VJing together for a bit while I was in school. He gave me a call one day, suggesting I apply for a Production Assistant role. One of my jobs was to track all the prototype hardware, but I ended up spending most of my time repairing it, as my art practice of building arcades gave me a fair amount of experience about mechanical engineering, electronic engineering, and coding. That landed me a role as hardware designer, and, many <em>Rock Band</em> iterations and trips to China later, I was tasked with investigating tech for a potential dance game. That lead to me heading up the development of a game prototype that would become <em>Dance Central</em>, and I&#8217;ve been designing for the franchise ever since. A circuitous path for sure, but I&#8217;m really happy with where I ended up, and deeply grateful to Harmonix for allowing me to occupy such varied roles throughout my 4 years tenure.</p>
<p><strong>Synapse is something other folks can use, too, correct? What does it do, and where might they begin?</strong></p>
<p><strong>Ryan:</strong> Yep, Synapse is a freely released toolset.  The primary focus of the project was for controlling Ableton Live with Kinect, but it can be used with anything that receives OSC input.  You can find more information at <a href="http://synapsekinect.tumblr.com/">http://synapsekinect.tumblr.com/</a></p>
<p><strong>Any future plans for this game, or other Synapse-powered stuff?</strong></p>
<p><strong>Ryan:</strong> In the immediate future, we&#8217;ll be showing off PXL PUSHR at Indiecade in LA on October 8th.  Beyond that, I&#8217;m not sure what the future is.  At the very least, we&#8217;re going to keep the ideas of the gameplay mechanic in mind to be incorporated into future projects.  As far as Synapse, I&#8217;m currently exploring other ideas so I don&#8217;t have any Synapse stuff in the works at the moment, but I know of a few other people working on Synapse-powered projects currently.</p>
<p><strong>Matt:</strong> As Ryan stated, we&#8217;re showing it at Indiecade, and are hoping we&#8217;ll get more opportunities to show the game publicly. I deeply enjoyed working on the game with Ryan and I hope that TeamPXL, the moniker we&#8217;ve adopted, will develop additional games with the same working methodology. For now, given that we both just wrapped development on Dance Central 2, we&#8217;re taking a much needed break to recharge. I know Ryan&#8217;s got some awesome audio manipulation patches in the works, and I&#8217;m excited to see what comes of those. In time, I&#8217;m sure an awesome idea for a game will cross one of our minds and we&#8217;ll have no choice but to dig in and make something new!</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/move.gif"><img src="http://createdigitalmusic.com/files/2011/11/move.gif" alt="" title="move" width="500" height="398" class="alignnone size-full wp-image-21345" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/ipadsequence.gif"><img src="http://createdigitalmusic.com/files/2011/11/ipadsequence.gif" alt="" title="ipadsequence" width="500" height="333" class="alignnone size-full wp-image-21346" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/laurendance.gif"><img src="http://createdigitalmusic.com/files/2011/11/laurendance-640x363.gif" alt="" title="laurendance" width="640" height="363" class="alignnone size-large wp-image-21347" /></a></p>
<p><a href="http://teampxl.tumblr.com/"><strong>http://teampxl.tumblr.com/</strong></a></p>
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		<title>Punched-Hole Tunes: Ritornell&#8217;s Musicbox Business Cards, as Delicate and Magical as the Music</title>
		<link>http://createdigitalmusic.com/2011/11/punched-hole-tunes-ritornells-musicbox-business-cards-as-delicate-and-magical-as-the-music/</link>
		<comments>http://createdigitalmusic.com/2011/11/punched-hole-tunes-ritornells-musicbox-business-cards-as-delicate-and-magical-as-the-music/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 17:07:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[vocalists]]></category>

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		<description><![CDATA[Experimenting with twinkling timbres made both by acoustic and electronic means, the music of Ritornell (the duo of composer Dr. Richard Eigner and pianist Roman Gerold, Austria) is effortlessly expressive and spontaneous. Little wonder that that spirit could translate even to a small object. Designer Katharina Hölzl made business cards into both a signature identity &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/punched-hole-tunes-ritornells-musicbox-business-cards-as-delicate-and-magical-as-the-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/ritornell_card1.jpg"><img src="http://createdigitalmusic.com/files/2011/11/ritornell_card1-640x426.jpg" alt="" title="ritornell_card1" width="640" height="426" class="alignnone size-large wp-image-21283" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/ritornell_card2.jpg"><img src="http://createdigitalmusic.com/files/2011/11/ritornell_card2-640x426.jpg" alt="" title="ritornell_card2" width="640" height="426" class="alignnone size-large wp-image-21282" /></a></p>
<p>Experimenting with twinkling timbres made both by acoustic and electronic means, the music of <a href="http://www.ritornell.at/">Ritornell</a> (the duo of composer Dr. Richard Eigner and pianist Roman Gerold, Austria) is effortlessly expressive and spontaneous. Little wonder that that spirit could translate even to a small object.</p>
<p>Designer Katharina Hölzl made business cards into both a signature identity for Ritornell and a physical manifestation of how they play their music. They&#8217;re not just a physical gimmick, though: audiences get to participate with music making in the production of live, performative loops. (Sadly, no site for Katharina &#8211; you just have to get hold of one of her designs!)</p>
<p>Description of the project:</p>
<blockquote><p>Ritornell&#8217;s business cards are inspired by the project’s live show. The improvised concerts evoke a lively atmosphere by the combination of filigree electronics with playful timbres of diverse acoustic instruments and utensils such as egg whisks, toilet brushes, chopsticks or sewing needles. As an integral part of their set list, Ritornell invites the audience to bring along their private musicboxes. Arranged in a big circle, the players’ speed of turning levers is conducted: the results are as shimmering as you would expect. </p>
<p>Katharina Hölzl designed very special business cards to recreate this playful sonic universe. With the aid of laser assisted milling, nine micro compositions consisting of circles, triangles and Ritornell’s contact information were applied onto a long musicbox paper stripe. Before handing out the cards to interested adressees, each individual subdivision is played back via an especially designed musical box – thus providing every business card receiver with a tailor made musical experience.</p></blockquote>
<p><iframe src="http://player.vimeo.com/video/31134236?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>More information on the project:<br />
<a href="http://richard.ritornell.at/index.php?show=musicbox_cards&#038;w=1">Ritornell for Musicbox</a></p>
<p>Punched cards of this kind of a profound relationship to generative music and computer music. For its part, the very genesis of the computer comes from punched cards: the <a href="http://en.wikipedia.org/wiki/Jacquard_loom">punched cards in early mechanical looms used for textiles</a> would inspire Charles Babbage. It&#8217;s possible that Max Mathews&#8217; first digital audio, and other computer music that employed punched cards, would not have done so without the precedent of the textile industry.</p>
<p>And, of course, the music box and player piano also owe their genesis to punched cards, and thus the pre-digital mechanical reproduction of music. In an era before MIDI, composer Conlon Nancarrow made his own piano rolls, punched to his custom specifications, to play parts that would otherwise be impossible &#8211; before complex, glitchy, tracker-made electronic music. (<a href="http://musicmavericks.publicradio.org/features/essay_gann09.html">Kyle Gann has a great piece</a> on Nancarrow.) Those piano rolls have echoes in the interactive work of digital artist <a href="http://en.wikipedia.org/wiki/Toshio_Iwai">Toshio Iwai</a>, and in the mechanical, push-button simplicity of the falling tracks of gems in music games from developers like Harmonix. By adding hand-cranked audience participation, though, Ritornell brings the mechanism into the realm of jazz.</p>
<p>And speaking of jazz influence, it&#8217;s well worth looking at the rest of the music of Ritornell.<span id="more-21278"></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/ritornell_duo.jpg"><img src="http://createdigitalmusic.com/files/2011/11/ritornell_duo-640x424.jpg" alt="" title="ritornell_duo" width="640" height="424" class="alignnone size-large wp-image-21291" /></a></p>
<div class="imgcaption">Ritornell, the duo. Photo by <a href="http://miupar.com/">Mirjam Unger</a>, courtesy Ritornell.</div>
<p>As glowing ambient worlds cross paths with cooly-casual jazz, Ritornell&#8217;s music is to me endlessly evocative. Jazz gesture and good humor merge with waves of richly-imagined sonic textures. It&#8217;s music that&#8217;s both cinematic and improvisatory, dreamlike but well worth repeated listens. (I find it quite hard not to put it on loop, with warm swells of timbre against percussive rhythms, it fits perfectly with the deep mustard and gold hues of the last wave of autumn leaves in November.)</p>
<p>With the slightly-distant allure of Vienna-based vocalist Mimu added to the mix, the music is a kind of ambient pop reverie.</p>
<p>Don&#8217;t miss the music videos, shot seemingly through a thick, warm mist. And check out the rest of the music on the site. I hope we hear more from these folks.</p>
<p><iframe src="http://player.vimeo.com/video/11397093?title=0&amp;byline=0&amp;portrait=0" width="640" height="424" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/3607170?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>Listening:<br />
<a href="http://www.ritornell.at/index.php?show=music#"><em>Golden Solitude</em></a>, an eclectic, jazz-inflected sonic journey of an LP</p>
<p><a hef="http://www.ritornell.at/index.php?show=discography">Full discography</a></p>
<p>Richard Eigner also did drums on &#8220;German Haircut&#8221; for Flying Lotus&#8217; epic <em>Cosmogramma</em></p>
<p><strong><a href="http://www.ritornell.at/">http://www.ritornell.at/</a></strong></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/ritornellmimu.jpg"><img src="http://createdigitalmusic.com/files/2011/11/ritornellmimu-640x426.jpg" alt="" title="ritornellmimu" width="640" height="426" class="alignnone size-large wp-image-21293" /></a></p>
<div class="imgcaption">Versatile vocalist Mimu, right, as Richard looks on. Photo: Nina Divitschek.</div>
<p><a href="http://createdigitalmusic.com/files/2011/11/ritornell_drums.jpg"><img src="http://createdigitalmusic.com/files/2011/11/ritornell_drums-640x424.jpg" alt="" title="ritornell_drums" width="640" height="424" class="alignnone size-large wp-image-21294" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/ritornell_studio.jpg"><img src="http://createdigitalmusic.com/files/2011/11/ritornell_studio-640x424.jpg" alt="" title="ritornell_studio" width="640" height="424" class="alignnone size-large wp-image-21295" /></a></p>
<div class="imgcaption">Studio photos, <a href="http://itwasalladream.tumblr.com/">Clemens Fantur</a>.</p>
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		<title>KORG monotron DUO, monotron DELAY Bring Fun Back, via Mono/Poly, MS Circuits and Pocket Size</title>
		<link>http://createdigitalmusic.com/2011/11/korg-monotron-duo-monotron-delay-bring-fun-back-via-monopoly-ms-circuits-and-pocket-size/</link>
		<comments>http://createdigitalmusic.com/2011/11/korg-monotron-duo-monotron-delay-bring-fun-back-via-monopoly-ms-circuits-and-pocket-size/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 14:08:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[analog-circuits]]></category>
		<category><![CDATA[battery-powered]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[gear-lust]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Korg]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mono/poly]]></category>
		<category><![CDATA[monotribe]]></category>
		<category><![CDATA[monotron]]></category>
		<category><![CDATA[monotron-delay]]></category>
		<category><![CDATA[monotron-duo]]></category>
		<category><![CDATA[ms-10]]></category>
		<category><![CDATA[ms-20]]></category>
		<category><![CDATA[pocket]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[santa-claus]]></category>
		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21263</guid>
		<description><![CDATA[Every so often, something comes along that&#8217;s just irresistibly lovable. So it was with the Korg monotron. With a price of US$60 (or far less), a pocketable size, the ability to run on batteries, a nice, glowing red LFO knob, a delicious filter, and toy-like playability, everyone loves the monotron. People who have racks of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/korg-monotron-duo-monotron-delay-bring-fun-back-via-monopoly-ms-circuits-and-pocket-size/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/monotrondelay.jpg"><img src="http://createdigitalmusic.com/files/2011/11/monotrondelay-640x384.jpg" alt="" title="monotrondelay" width="640" height="384" class="alignnone size-large wp-image-21268" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/monotron_duo.jpg"><img src="http://createdigitalmusic.com/files/2011/11/monotron_duo-640x400.jpg" alt="" title="monotron_duo" width="640" height="400" class="alignnone size-large wp-image-21269" /></a></p>
<p>Every so often, something comes along that&#8217;s just <a href="http://www.dailymail.co.uk/news/article-1096345/VIDEO-Big-mamma-hippo-shows-adorable-new-calf-Paula-taking-swim.html">irresistibly lovable</a>. So it was with the Korg monotron. With a price of US$60 (or far less), a pocketable size, the ability to run on batteries, a nice, glowing red LFO knob, a delicious filter, and toy-like playability, everyone loves the monotron. People who have racks of vintage synths love the monotron. People who have never seen a synth before love the monotron.</p>
<p>Then, along came the Korg Monotribe, which grafted ultra-simplified analog drum circuitry and a sequencer, and &#8230; somehow, you <em>wanted</em> to love the thing instead of just loving it. I talked to a number of people who struggled to find something to say about the Monotribe &#8211; it didn&#8217;t have that magical effect the monotron did. Readers didn&#8217;t like thd drum sounds. The unit was bigger and pricier, but still lacked real control voltage or MIDI without hacking. Some of these units found very happy homes, to be sure, some mods were impressive, and it was great to see the <a href="http://createdigitalmusic.com/2011/09/korg-releases-monotribe-drum-schematics-mod-and-breadboard-away/">circuit designs</a>, which are quite clever, released. (Look closely at that design, and I think you begin to appreciate what was beautiful about the Monotribe that a lot of people missed: the circuits for the drums, while some folks maligned them, are incredibly elegant and simple.) But the bottom line: the Monotribe simply wasn&#8217;t the sensation the monotron was.</p>
<p>Well, Korg has wisely returned to the cute, impossible-not-to-buy, pocket-sized monotron package with two new models. And suddenly, that feeling &#8212; that &#8220;yeah, I <em>have</em> to have that&#8221; feeling, rather than the &#8220;I think I might want it&#8221; &#8212; is back.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/RArDfAqTH3I?rel=0" frameborder="0" allowfullscreen></iframe><span id="more-21263"></span></p>
<p>The monotron DUO looks like it&#8217;s just a monotron with a new paint job, but it&#8217;s not. In addition to bumping from one VCO to a far more interesting two, the X-MOD circuitry comes straight out of Korg&#8217;s ridiculously-brilliant Mono/Poly classic. (<strong>Edit:</strong> I should add that the X-MOD is not <em>specifically</em> what made the Mono/Poly great &#8211; but it is nice to see anything off the original. In this case, it&#8217;s essentially a pitched FM, as readers point out, and as you can see in the video.) And that turns to another lesson learned from the monotron: bring back great circuits (like the filter on the MS) into modern designs. Like tasting the Tootsie Roll candy you had as a kid, it remains every bit as sweet. It&#8217;s otherwise the same monotron VCO square wave synth (double doubling your enjoyment in the process), but the addition of X-Mod should be good fun, as was the LFO on the previous model. <strong>Update:</strong> it appears the DUO also has the key range switch present on the Monotribe &#8211; bonus!</p>
<p>Then there&#8217;s the monotron DELAY. The silkscreen looks like it escaped from a movie tie-in toy for <em>The Last Starfighter</em>. But what you get is both that brilliant analog filter (the MS-10/MS-20) <em>and</em> a new &#8220;Space Delay.&#8221; I&#8217;m guessing the delay is digital, as it offers &#8220;analog-style echoes,&#8221; but no matter. Korg may have just created something more useful than the original monotron, because now you have a simple delay unit and the filter and the Stylophone-style controls in one unit, with an audio input jack. </p>
<p>Yeah, the ongoing emphasis on the &#8220;analog muscle&#8221; in these is a little funny, but let&#8217;s be honest: you want these. 2011 just got its first obvious Christmas list entries. And some of us will be looking for a holiday we can make up just to get them sooner.</p>
<p>Hope to have a hands-on &#8212; and some sound samples of the delay, which we know only by <del datetime="2011-11-03T13:47:57+00:00">its silkscreen</del> YouTube demos from Korg JP right now &#8212; soon.</p>
<p><strong><a href="http://korg.com/monotrons">http://korg.com/monotrons</a></strong></p>
<p>See also <a href="http://de-bug.de/musiktechnik/archives/5335.html">DE:BUG  coverage</a> [Deutsch] &#8211; hi, guys, see you tonight at your Berlin Music Days party!</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/CNXOI1AIjKo?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/wWLOxRSll5Q?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>73</slash:comments>
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		<title>Six Months of Free Ableton Racks, Six Favorites from the Creator</title>
		<link>http://createdigitalmusic.com/2011/09/six-months-of-free-ableton-racks-six-favorites-from-the-creator/</link>
		<comments>http://createdigitalmusic.com/2011/09/six-months-of-free-ableton-racks-six-favorites-from-the-creator/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 19:13:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[ensoniq]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[live-racks]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[racks]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[sampler]]></category>
		<category><![CDATA[samples]]></category>
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		<category><![CDATA[Software]]></category>
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		<category><![CDATA[sq-80]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20725</guid>
		<description><![CDATA[An Ableton rig with a dramatically-lit Novation Launchpad grid controller. Photo (CC-BY-SA) alexwire. Ableton Live fans hungry for sounds, what a good half-year it&#8217;s been. AfroDJMac alone has been busy putting together delicious-sounding, versatile racks of virtual Ableton-ready gear. After six months of contributing free downloads and videos &#8211; and discovering the use of this &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/six-months-of-free-ableton-racks-six-favorites-from-the-creator/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/09/launchpad.jpg"><img src="http://createdigitalmusic.com/files/2011/09/launchpad.jpg" alt="" title="launchpad" width="640" height="427" class="alignnone size-full wp-image-20726" /></a></p>
<div class="imgcaption">An Ableton rig with a dramatically-lit Novation Launchpad grid controller. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/people/alexwire/">alexwire</a>.</div>
<p>Ableton Live fans hungry for sounds, what a good half-year it&#8217;s been. AfroDJMac alone has been busy putting together delicious-sounding, versatile racks of virtual Ableton-ready gear. After six months of contributing free downloads and videos &#8211; and discovering the use of this kind of generosity as a tool for exposure &#8211; he&#8217;s come up with some 26 such racks. You can grab them all, but I asked the artist to choose his six favorites out of the bunch:</p>
<blockquote><p>1.  Nintendo Rack-  Maybe it&#8217;s just nostalgia, but these sounds have so much personality, I love them <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   This rack has been the most popular and has been downloaded more than twice as many times as any other (I blame the CDM feature <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<a href="http://afrodjmac.com/2011/05/03/free-weekly-ableton-live-rack-6-afrodjmac-nintendo-rack/">Free Weekly Ableton Live Rack #6- “AfroDJMac Nintendo Rack”</a></p>
<p>2.  Vocal Rack and Dub Delay- I first got a good taste of Ableton&#8217;s capabilities when I mapped out a more primitive version of this rack to my midi controller.  I don&#8217;t think I&#8217;ve looked at another DAW since.<br />
<a href="http://afrodjmac.com/2011/06/14/free-weekly-ableton-live-rack-12-vocal-rack-and-dub-delay-the-afrodjmac-way/">Free Weekly Ableton Live Rack #12: Vocal Rack and Dub Delay the AfroDJMac Way</a></p>
<p>3.  Super Glitch Machine-  I like when things sound broken!<br />
<a href="http://afrodjmac.com/2011/08/31/ableton-rack-23-super-glitch-machine-part-1/">Ableton Rack #23: Super Glitch Machine (part 1)</a></p>
<p>4.  Laptop Feedback Rack-  This was the first one I ever released, having no idea if anyone would even care, and to my surprise they did.  I really like how this sound starts out pad-like, but decays after a few seconds into something a bit more glitchy and spacey.<br />
<a href="http://afrodjmac.com/2011/03/28/free-ableton-live-synth-afrodjmac-laptop-feedback/">Free Weekly Ableton Live Rack #1- “AfroDjMac Laptop Feedback”</a> </p>
<p>5.  Broken Bells Rack- Made from xylophone samples playing forwards and backwards simultaneously, in my opinion there is a lot of character in this one. To my surprise however, it has been out-downloaded by most of my other racks.<br />
<a href="http://afrodjmac.com/2011/05/31/free-weekly-ableton-live-rack-10-afrodjmac-broken-bells-rack/">Free Weekly Ableton Live Rack #10: AfroDJMac Broken Bells Rack</a></p>
<p>6.  AfroDJMac&#8217;s Drum Racks- I like this one because it gives a peak into how I treat my drums in my live performances.  I got a couple of really nice emails from people expressing how it inspired them, and that to me is the ultimate compliment.<br />
<a href="http://afrodjmac.com/2011/07/12/afrodjmacs-drum-tracks-free-weekly-ableton-live-rack-16/">AfroDJMac’s Drum Tracks [Free Weekly Ableton Live Rack #16]</a></p></blockquote>
<p>And, to celebrate the half-year anniversary, he&#8217;s got a new rack out, as well. <span id="more-20725"></span>Tom of <a href="http://waveformless.blogspot.com/">the Waveformless Blog</a> provides samples of the <a href="http://www.vintagesynth.com/ensoniq/sq80.php">Ensoniq SQ-80</a> &#8211; hardly something we get too much of. Here, you get bits of &#8220;the “Hush” preset, as well as a sample of the synth powering down,&#8221; all mapped into a sampler. Video below:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/k4W3UEsQ4Rw?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Download and more information:<br />
<a href="http://afrodjmac.com/2011/09/21/ableton-live-rack-26-sq-80-hush-6-months-of-racks/">Ableton Live Rack #26: SQ-80 Hush [6 Months of Racks!]</a> [afrodjmac.com]</p>
<p>And all of the free racks:<br />
<a href="http://afrodjmac.com/category/free-ableton-instruments/">http://afrodjmac.com/category/free-ableton-instruments/</a></p>
<p>There have actually been a number of other free downloads this month for Ableton; more on that next week.</p>
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		<title>Good Listening: Chris Randall&#8217;s &#8216;Particulate&#8217; Pulses with Obsessively-Constructed Sound, Apple II Nostalgia</title>
		<link>http://createdigitalmusic.com/2011/09/good-listening-chris-randalls-particulate-pulses-with-obsessively-constructed-sound-apple-ii-nostalgia/</link>
		<comments>http://createdigitalmusic.com/2011/09/good-listening-chris-randalls-particulate-pulses-with-obsessively-constructed-sound-apple-ii-nostalgia/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 19:45:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[alphasyntauri]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20560</guid>
		<description><![CDATA[Chris Randall&#8217;s Apple IIc display shows off the elementary beauty of alphaSyntauri. Photo (CC-BY-NC) Chris Randall, via Flickr. Global availability of music may not have silenced the usual gripes about musical quality and diversity, even if they should. But the Web is providing a place for people to share music with other music-making enthusiasts, sharing &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/good-listening-chris-randalls-particulate-pulses-with-obsessively-constructed-sound-apple-ii-nostalgia/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/09/alphasyntauri.jpg" alt="" title="alphasyntauri" width="640" height="426" class="alignnone size-full wp-image-20573" /></p>
<div class="imgcaption">Chris Randall&#8217;s Apple IIc display shows off the elementary beauty of alphaSyntauri. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC-BY-NC</a>) Chris Randall, <a href="http://www.flickr.com/photos/chrisrandall/">via Flickr</a>.</div>
<p>Global availability of music may not have silenced the usual gripes about musical quality and diversity, even if they should. But the Web is providing a place for people to share music with other music-making enthusiasts, sharing the craft of constructing it with the relish of chefs talking over drinks at the end of a long day.</p>
<p>Anyway, that&#8217;s my excuse for mentioning fellow blogger, music software developer and musician Chris Randall, again. I&#8217;ve been thoroughly enjoying the meticulously-concocted sounds of his new micronaut EP, <em>Particulate</em>. Ticking away leisurely, with thick alphaSyntauri pads set against cool, understated metrical rhythms, it&#8217;s the as though the machines themselves are enjoying a calm weekend afternoon.</p>
<p><iframe width="300" height="310" style="position: relative; display: block; width: 300px; height: 310px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=1191405405/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://micronaut.bandcamp.com/album/particulate">particulate by Micronaut</a></iframe></p>
<p><a href="http://www.analogindustries.com/blog/entry.php?blogid=1313790573737">On the Analog Industries blog, more description</a></p>
<p>Chris admits something I&#8217;ve been hearing increasingly in whispers among producers from a wide variety of genres &#8211; he&#8217;s getting away from the DAW. The dominant computer software model, even in more restrained incarnations like Ableton Live, still involves an overwhelming set of tools and sequencing apparatus that can get you away from, you know, actually playing your machines like instruments. Instead, Chris uses &#8220;good old-fashioned playing,&#8221; and gating from analog outputs from an Apple IIe-based sequencer. It&#8217;s nothing new (quite literally so, as the gear is from the 80s), but it&#8217;s a discipline to which I hear many producers return again and again. (I got to read them talking about it in the 80s and 90s, too, as I edited old <em>Keyboard</em> stories for an upcoming book &#8211; sometimes you have to turn the sequencers off and focus on really playing the machines. Think that bit in <em>Star Wars</em> with the flight computer.)</p>
<p>The gear:<span id="more-20560"></span><br />
<a href="http://www.vintagesynth.com/roland/cmu800.php">Roland CMU-800R</a> + Apple IIe (kids, ask your parents)</p>
<p><a href="http://www.purplenote.com/syntauri/">alphaSyntauri</a>, also based on the Apple II</p>
<p><a href="http://www.vintagesynth.com/korg/770.php">Korg 770</a>, which has the best vintagesynth.com description ever: &#8220;Aside from being very old, there isn&#8217;t much else to say about the 770.&#8221; Assuming I take care of myself and survive to be a senior, this is I hope what I can someday make my epitaph.</p>
<p>Korg MS20, about which much could be said</p>
<p>Euro-Rack modular</p>
<p>Korg Monotribe</p>
<p>iPad running <a href="http://thestrangeagency.com/">Curtis</a> (granular app) + Alesis <a href="http://www.alesis.com/iodock">iO Dock</a></p>
<p>Lexicon M300 (now-discontinued <a href="http://www.lexiconpro.com/legacy_product_list.php?category=10">hardware reverb</a>), and <a href="http://www.valhalladsp.com/valhallaroom">ValhallaRoom</a> and Chris&#8217; own <a href="http://www.audiodamage.com/effects/product.php?pid=AD023">Eos</a>, as reverb</p>
<p>I love the polish of the EP, but it&#8217;s also revealing to watch Chris tinker with his rack of gear, as in this more recent image:</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/dDC6swhhTxU?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>By the way, for my part, I&#8217;m also enjoying not sequencing materials. If you don&#8217;t want to go to tape, you can take the same approach in any software. Hanging out with King Britt in his studio, he tracked live playing and CV-gated sequences into Ableton Live; I&#8217;ve taken to using Propellerhead Reason (formerly Record) for the same purpose. (Hint: that absence of MIDI output? It&#8217;s not a bug, it&#8217;s a feature.)</p>
<p>All of this is relevant, as there&#8217;s a big <a href="http://trashaudio.com/2011/08/trash_audio-synth-weekend-10-los-angeles/">Synth Meet tomorrow in Los Angeles</a> put on by those connoisseurs of analog, the blog (and sometimes-artists&#8217;-collective TRASH_AUDIO. And certainly the idea of investing in all this shiny is, eventually, to actually make something resembling music with it. Chris, look forward to seeing you tomorrow.</p>
<p>Also, fans of alphaSyntauri &#8212; I&#8217;ve been watching this growing, open group on Facebook devoted to that instrument:<br />
<a href="https://www.facebook.com/groups/56942009328/?notif_t=group_activity">The Alpha Syntauri Group</a></p>
<p>They point to a <a href="http://transit.freeshell.org/syntauri/">big load of documentation someone has collected</a>.</p>
<p>Now I&#8217;m nervous, because typically when I ramble on about something like this, commenters get angry. It&#8217;s a Friday. Don&#8217;t hurt me. Go listen, and if you don&#8217;t like it, it&#8217;s a Big, Wide Internet. In fact, go make something.</p>
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