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	<title>Create Digital Music &#187; retro</title>
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		<title>Chipsounds Reviews, Videos, and More Places to Get Your Vintage Chip Fix</title>
		<link>http://createdigitalmusic.com/2009/10/19/chipsounds-reviews-videos-and-more-places-to-get-your-vintage-chip-fix/</link>
		<comments>http://createdigitalmusic.com/2009/10/19/chipsounds-reviews-videos-and-more-places-to-get-your-vintage-chip-fix/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 04:53:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[chipmusic]]></category>
		<category><![CDATA[chipsounds]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[instruments]]></category>
		<category><![CDATA[plogue]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[samples]]></category>
		<category><![CDATA[screencasts]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[soundware]]></category>
		<category><![CDATA[SuperCollider]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8025</guid>
		<description><![CDATA[Want to make a splash among the aficionados of digital sound? Releasing a software instrument emulating a broad collection of vintage digital synthesis chips from game and computer systems seems to do the trick. See my look at that software, and just as importantly, the chips that inspired it.
Within days of the release of Plogue&#8217;s [...]]]></description>
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<p>Want to make a splash among the aficionados of digital sound? Releasing a <a href="http://createdigitalmusic.com/2009/10/14/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/">software instrument emulating a broad collection</a> of vintage digital synthesis chips from game and computer systems seems to do the trick. See my look at that software, and just as importantly, <a href="http://createdigitalmusic.com/2009/10/14/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/">the chips that inspired it</a>.</p>
<p>Within days of the release of Plogue&#8217;s Chipsounds, we have a couple of fair reviews of the new tool. Already got Chipsounds? Plogue&#8217;s David Viens has released screencasts showing you how to use it. Curious about other ways to explore vintage 8-bit sound? We&#8217;ve got that, too, in samples, hardware, and even SuperCollider code.</p>
<h3>Reviews are in</h3>
<p>Torley has an extensive video review &#8211; amazing stuff for something just days old &#8211; shown above. Gisle Martens Meyers has a review, too, <a href="http://www.ugress.com/post.asp?id=1252">on the blog Ugress</a>. One complaint is that the plug-in is multi-timbral, rather than requiring different instances. In turn, automation is in the form of MIDI Control Changes, not parameters, since parameter automation really doesn&#8217;t deal with multi-timbral plug-ins. But all in all, you can get a lot from both reviews, plus a look at how the software works. There&#8217;s also a sense of where the software could go in future updates.</p>
<p><a href="http://torley.com/plogue-chipsounds-makes-chiptune-video-game-sounds-easy">Plogue Chipsounds makes chiptune &#038; video game sounds easy</a> [Torley Lives]<br />
<a href="http://www.ugress.com/post.asp?id=1252">Chipsounds Plugin Chip Sounds</a> [Ugress]</p>
<p>The discussion of Chipsounds has also brought other efforts to resurrect vintage, 8-bit sounds. <span id="more-8025"></span></p>
<h3>Get Your Chip Fix</h3>
<p>This is by no means comprehensive, but here are a few of the best goodies readers have pointed out in the last few days:</p>
<p><strong>Free Samples:</strong> Little Scale, aka Sebastian Tomczak, has been busy. He&#8217;s added sample packs of his own, including a Friday release of the Commodore 64 SID. Add that to Sega Master System, Mega Drive, speech chip, and Atari POKEY and TIA. These are just samples, so rather than being a turn-key solution as Chipsounds is, they&#8217;re more of a construction set &#8211; though that could make them useful in other scenarios.</p>
<p><a href="http://little-scale.blogspot.com/2009/10/commodore-64-sid-8580-basic-sample-pack.html">C64 SID Sample Pack</a> [little-scale]</p>
<p><strong>Go Hardware!</strong> And, in turn, if hardware fires you up more than software or samples, Sebastian has done some lovely work connecting the actual chips to MIDI interfaces.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/leGqPz_KG_0&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/leGqPz_KG_0&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>And here&#8217;s the <a href="http://little-scale.blogspot.com/2008/02/cool-its-midi-controlled-sega-master.html">documentation on how to do it with the free and open hardware Arduino platform</a></p>
<p>Other hardware solutions:<br />
<a href="http://mypeoplepc.com/members/scottnoanh/birthofasynth/id22.html">A DIY TI SN76477N-based Voice Module</a>, comprehensively documented (a heck of a lot fancier than the Arduino stuff I wanted to play around with)</p>
<p><strong>SuperCollider Code:</strong> For SuperCollider fans, Fredrik Olofsson (aka RedFrik) has built emulations of vintage chips in the object-oriented sound coding language. That&#8217;s a doubly delicious thing: aside from allowing you to make 8-bit sounds in the free tool, looking at his emulations is a great way to discover more of what you can do with SuperCollider. You can continue in code the kind of elegant, minimal synthesis design work the early creators of the original chips did in hardware. (Thanks, Howard S and Morgan Packard for the tip!)</p>
<p><a href="http://www.fredrikolofsson.com/pages/code-sc.html">SC Code</a> [and a lot of other great SC code there, too... bookmarked, downloaded.]</p>
<h3>Video walkthroughs</h3>
<p>I know quite a few readers did pick up Chipsounds, so you&#8217;ll be pleased to know &#8211; in case you missed this &#8211; that there are some video demos that walk you through how the tool works. This also gives a better idea of how the software itself functions, since I got distracted waxing rhapsodic about the chips!</p>
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<p>As my piano teacher used to say to me, &#8220;that should keep you off the streets.&#8221;</p>
<p>Enjoy.</p>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>For Love of Chips: Chipsounds Instrument and EP and the Gear That Inspired Them</title>
		<link>http://createdigitalmusic.com/2009/10/14/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/</link>
		<comments>http://createdigitalmusic.com/2009/10/14/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 17:50:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[chip]]></category>
		<category><![CDATA[chip-music]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[coleco]]></category>
		<category><![CDATA[commodore]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PCs]]></category>
		<category><![CDATA[plogue]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[SID]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[synthesis]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7931</guid>
		<description><![CDATA[Taste the rainbow of the Spectrum ZX home computer. Photo (CC) diebmx.
Call it the 8-bit preservation society. Chipsounds is now available. It&#8217;s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of hardware, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/diebmx/242025999/"><img src="http://farm1.static.flickr.com/92/242025999_519093ba5c.jpg"></a></p>
<div class="imgcaption">Taste the rainbow of the Spectrum ZX home computer. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.dsekt.com/">diebmx</a>.</div>
<p>Call it the 8-bit preservation society. Chipsounds is now available. It&#8217;s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of hardware, I think this release is a major achievement for fans of digital sounds.</p>
<p>Oh yeah, and if you&#8217;ve been feeling burnt out on chip music in general, firing up some of the sound of some of these more obscure chips could well change your mind. If you like sound, there&#8217;s something here for you.</p>
<p>Chip music, championed by a supportive network of artists and fans, has unquestionably made the big time. But for those who value the unique sounds of a variety of vintage 8-bit chips, there is still cause for concern. Even though they&#8217;re digital circuits, the unique design of various chips won&#8217;t last forever. Some chips are simply disappearing, while others cease to work. At the same time, while the sound of the Nintendo game system has become ubiquitous, lots of other unusual chips don&#8217;t get heard. Software emulation and sample packs so far have been pretty shallow. Emulators tend not to model all the nuances of different chips, and samples are really only expressive if they&#8217;re presented in the context of something that&#8217;s fully programmable and playable.</p>
<p>Enter Chipsounds. Creator David Viens told us about the Chipsounds project back in January:<br />
<a href="http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/">Authentic Chipmusic Soft Synth Emulation: Plogue Chipsounds Scoop from NAMM</a></p>
<p>It&#8217;s available today, with an introductory price of <strong>US$75</strong> ($95 thereafter).</p>
<p><a href="http://www.plogue.com/?page_id=43">chipsounds @ Plogue</a> [Product Page]</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/XRllfMIyfT0&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XRllfMIyfT0&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Something like Chipsounds <em>could</em> have been just an attempt to cash in on &#8220;what the kids are playing.&#8221; But David&#8217;s work is more like an epic love poem to the sounds of chips themselves, not only as a reminder of game music but as a unique sound source. And the passionate chip music community got in on the act, as well, with notable artists contributing to the product&#8217;s development and in fine form on the EP. </p>
<p>But forget about that for a second. What matters is that chipsounds is an exhaustive, exhaustively programmable set of sounds that almost no eBay budget could ever amass. It takes some unique sounds and allows you to warp them into arrangements and performance configurations not possible with hardware. And it might well make you explore hardware in a new way all over again.</p>
<p>For your listening pleasure, here is the full, free EP with downloadable tracks to set the mood. It&#8217;s all been made with Chipsounds by some terrific artists, including David Viens himself, and covers a range of genres and techniques.</p>
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<span id="more-7931"></span></p>
<h3>Why Chipsounds</h3>
<p>David has a really lovely intro in the manual for the tool. He&#8217;s got a story like many of us I expect have. </p>
<blockquote><p>My father bought a Commodore VIC-20 for me and my brother when I was around nine. After a few days with it, I guess he knew I had found my calling. There is not a year that passes without me reminding him how bringing that computer home some cold autumn night changed my life.</p></blockquote>
<p>But this isn&#8217;t just nostalgia. David also notes that some of the limitations imposed by earlier 8-bit hardware caused artists and musicians to invent new techniques that were later lost. These methods can now be rediscovered and coexist with new processes only possible with newer tech. What Chipsounds represents is an expanded &#8220;sonic palette,&#8221; not just the literal representation of the hardware included. And for those willing to dig into programming the sampling instrument itself, that palette can be even wider and more personal.</p>
<p>David did a whole lot of work on research and experimentation to make this work, but also drew upon the massive community online. Here&#8217;s a look at the chips included.</p>
<h3>The Instruments</h3>
<p>David did extensive research, testing, sampling, and A/B sound programming for the project. Just going through the chips is a nice history lesson &#8211; and could be a good introduction for those interested in working with hardware, too. You can check out extensive technical details on the hardware at the <a href="http://ploguechipsounds.blogspot.com/">chipsounds blog</a>.</p>
<p><a href="http://www.flickr.com/photos/farnea/850345806/"><img src="http://farm2.static.flickr.com/1275/850345806_ee76d45c66.jpg"></a></p>
<div class="imgcaption">The reason the Commodore 64 is prized by musicians is the SID chip inside. Here, a modded C64 built just for music, (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.farnea.net/">farnea</a> = Audrey and Max.</div>
<p><strong>SID (6581) and (8580)</strong> It&#8217;s the mother of all sound chips, and deserves the top space in this list. The SID was the legendary Commodore 64 chip, sampled in this collection at 96KHz.  The 8580 I think doesn&#8217;t get nearly enough credit, so it&#8217;s nice to see both so you can hear the oddities of each.</p>
<p><a href="http://www.flickr.com/photos/tonyjcase/2962648785/"><img src="http://farm4.static.flickr.com/3166/2962648785_5872e33c3e.jpg"></a></p>
<div class="imgcaption">This photo doesn&#8217;t need a caption. (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">)CC</a>) <a href="http://www.flickr.com/people/tonyjcase/">Tony Case</a>.</div>
<p><strong>RP2A03 (NTSC) and RP2A07 (PAL) and RP2A0X (unlimited)</strong>: This is the big one &#8211; the chip in Nintendo&#8217;s NES and Famicom. It&#8217;s not actually a dedicated audio IC, but a clone of the 6502 CPU, but it still has some unique features and sounds.</p>
<p><a href="http://www.flickr.com/photos/minusbaby/623860157/in/set-72157600485764214/"><img src="http://farm2.static.flickr.com/1328/623860157_a7918a99fe.jpg"></a></p>
<div class="imgcaption">Planning a set list on the Game Boy, with Nullsleep. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://minusbaby.com/">minusbaby</a>.</div>
<p><strong>DMG-CPU, SGB and DMG(unlimited)</strong> The classic: Nintendo&#8217;s own sound generator for its Game Boy handheld. Confession time: I&#8217;ve heard this chip so much that I&#8217;m starting to long for other things. But again, because the Chipsounds collection lets you create hybrid instruments in different ranges, there&#8217;s nothing stopping you from inserting DMG sounds where you wouldn&#8217;t expect. (And while functioning Game Boys are everywhere and run a variety of amazing homebrewed sequencing software, some of these other chips aren&#8217;t as accessible or portable.)</p>
<p><a href="http://www.flickr.com/photos/bjdawes/2604723372/"><img src="http://farm4.static.flickr.com/3238/2604723372_0d1b73cfd9.jpg"></a></p>
<div class="imgcaption">The Vectrex video game system, photograph (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) the terrific interactive artist-writer <a href="http://www.brendandawes.com/">Brendan Dawes</a>.</div>
<p><strong>AY-3-8910 (various clocks sources), YM2149 (2Mhz)</strong>: General Instruments&#8217; sound chip was one of the great sound chips of the 8-bit gaming and computing age, found in the Intellivision, Vectrex, Atari ST, and Sinclair ZX, among many others. That means it&#8217;s critical not only to gaming fans, but also fans of the sounds in early tracking musicians, particularly on the Atari ST. It&#8217;s even got its own <a href="http://en.wikipedia.org/wiki/General_Instrument_AY-3-8910">Wikipedia article</a>.</p>
<p><a href="http://www.flickr.com/photos/mediawench/373501922/"><img src="http://farm1.static.flickr.com/155/373501922_c23cf3e64d.jpg"></a></p>
<div class="imgcaption">Casio&#8217;s VL-1: so easy, a cat can play it. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/mediawench/">Maggie Osterberg</a>.</div>
<p><strong>D1867G</strong> The classic Casio VL-1 makes a surprise cameo in this collection. Result: you have the opportunity to imagine your own music console that combines the sounds of the VL-Tone with the IBM PCjr, and that&#8217;s a beautiful thing. The VL-1 may be the odd man out in this collection, but then, it also exemplifies the lo-fi digital sound of the 80s &#8211; and with the ARIA sampling engine, you can warp it to do things it has never done before.</p>
<p><a href="http://www.flickr.com/photos/ajkandy/295139775/"><img src="http://farm1.static.flickr.com/117/295139775_44797852a9.jpg"></a></p>
<div class="imgcaption">Magnavox&#8217;s Odyssey2. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.marksandpixels.com/">A.J. Kandy</a>.</div>
<p><strong>P8244 (NTSC), P8245 (PAL)</strong> This is one of the rarer (or at least more unexpected) entries in the collection, the sound chip that drove the <a href="http://en.wikipedia.org/wiki/Magnavox_Odyssey²">Magnavox Odyssey2</a>. Intel&#8217;s Video Display Controller used this chip to make both graphics and sound (hmmm&#8230; could Chipgraphics be next?) For extreme nerding out, check out David&#8217;s <a href="http://ploguechipsounds.blogspot.com/2009/10/last-minute-addition-odyssey-2-p824x.html">full post on working with this chip</a>. Unlike the other entries here, the VDC doesn&#8217;t have much documentation online for these kinds of applications.</p>
<p><a href="http://www.flickr.com/photos/jeroen020/455048599/"><img src="http://farm1.static.flickr.com/251/455048599_783cac9920.jpg"></a></p>
<div class="imgcaption">Tempest in its proper arcade cabinet form. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/jeroen020/">Jeroen Elfferich</a>.</div>
<p><strong>POKEY (various clock configuration)</strong> Atari&#8217;s <a href="http://www.dadgum.com/halcyon/BOOK/NEUBAUER.HTM">Doug Neubauer</a> created sound capabilities for this chip, used in Atari&#8217;s 8-bit computers as well as many arcade games. (The POKEY actually handled not only audio, but keyboard, pots, timing, serial&#8230; Arduino fans, take note.) Which arcade games? Try <em>Tempest</em>, <em>Gravitar</em>, <em>Gauntlet</em> and <em>Crystal Castles</em>, for starters.</p>
<p><a href="http://www.flickr.com/photos/striatic/4697693/"><img src="http://farm1.static.flickr.com/5/4697693_dd9d08f24d.jpg"></a></p>
<div class="imgcaption">&#8220;Deadly Discs&#8221; can also refer to some of the more painful parts of my CD collection. Photo by <a href="http://striatic.net/">Hobvias Sudoneighm</a>.</div>
<p><strong>TIA (NTSC), TIA (PAL) and TIA (unlimited)</strong> Another combined graphics and sound chip, the Television Interface Adapter was the sonic soul of the Atari 2600. The variations here in Chipsounds give you a lot of choices, including the awesome &#8220;polynomial counters&#8221; which create different kinds of distortion. Using keyswitching, you can choose among these sounds live, ideal for keyboardists. And David has even included the sounds the TIA makes when the cartridge was improperly inserted.</p>
<p><a href="http://www.flickr.com/photos/moparx/3998281108/"><img src="http://farm3.static.flickr.com/2662/3998281108_beb0ab48d8.jpg"></a></p>
<div class="imgcaption">Okay, so maybe the controller design didn&#8217;t catch on, but at least it sounded great. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/moparx/">moparx</a>.</div>
<p><strong>SN76489(AN) (various clocks)</strong> Here&#8217;s my personal favorite: the classic Texas Instruments sound chip was dead-simple (three square wave generators and one white noise generator), but elegant, efficient, and unique in sound. The BBC Micro, IBM PCjr, and ColecoVision game system all used its sounds. I can still hear the echoes of <em>Subroc</em> in my sleep. (Yeah, okay, I was a bit jealous of my friends who had Apple IIs and NES instead of the more oddball PCjr and Coleco I had, but now I&#8217;m older and appreciate them more.)</p>
<p>Side note: David was nice enough to share some of his SN chips, so I&#8217;m working on building them into standalone hardware and will share the results.</p>
<p><a href="http://www.flickr.com/photos/joachim_s_mueller/430585288/"><img src="http://farm1.static.flickr.com/153/430585288_bcea3b1b61.jpg"></a></p>
<div class="imgcaption">Ah, who could forget the Interton game system? Okay, actually, probably nearly everybody. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/joachim_s_mueller/">Joachim S. Müller</a>.</div>
<p><strong>UVI 2637(NTSC) and 2637(PAL)</strong>: Now we get into the chips you probably haven&#8217;t heard. Signetics made this chip for the <a href="http://en.wikipedia.org/wiki/Arcadia_2001">Arcadia 2001</a> console developed by Emerson (yeah, the electronics company) in the heady year of 1982, before the meltdown that would purge the home gaming market. That console was widely cloned, under names like the Interton, Leisure Vision, and MPT-03.</p>
<p><a href="http://www.flickr.com/photos/extraketchup/2354839346/"><img src="http://farm3.static.flickr.com/2233/2354839346_e35ba5aa68.jpg"></a></p>
<div class="imgcaption">How geeks and geekettes are born: buy them a machine like a VIC-20. (And a reminder that we need to introduce new generations to skills like programming.) Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) and featuring a very young <a href="http://surranet.blogspot.com/">Michael Surran</a>.</div>
<p><strong>VIC-I : 6560 (NTSC) 6561(PAL) in various configuration</strong> Here&#8217;s another oddball chip: the VIC-I, used in the VIC-20, had 7-bit pitch range, giving you oddly-tuned scales, plus a truly strange noise generator. That strange sound is rarely heard, but leave it to the demoscene to exploit it. From the Chipsounds manual:</p>
<blockquote><p>In 2003, a brilliant demo writer by the name of Viznut reverse-engineered this side effect, mapping all possible “weird” waveforms that the chip was able to reproduce in a deterministic manner, and put the to good use in his now famous “Robotic Liberation” demo.</p></blockquote>
<p>Here&#8217;s a look at that creation:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/2SdGkkp1aq8&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2SdGkkp1aq8&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<h3>The Software</h3>
<p>Let&#8217;s get something out of the way: I believe in synths. I&#8217;m naturally skeptical of samples. If I believed for a second Chipsounds was about plugging in some sampled sounds and hitting a key and waiting, I wouldn&#8217;t have posted this article. Fortunately, Plogue&#8217;s ARIA sampling-plus-synthesis engine is powerful enough to allow immense programmability and playability. It&#8217;s loaded up with programs that model every last detail of these instruments, while also providing the possibility to create your own, unique performance configurations. Samples make up just a portion of the sound, used where appropriate, with lots of custom oscillators and modulators, as well. This is really a full-blown instrument, not just a sample library. (ARIA has previously been sampling-only, but Chipsounds is the first of a line of instruments to use synthesis, as well.)</p>
<p><strong>Standalone, plug-in modes:</strong></p>
<p>As a plug-in, Chipsounds works with VST on Mac and Windows, RTAS (for Pro Tools) on Mac and Windows, and Audio Units on Mac. And of course, in plug-in mode you can automate all your parameters.</p>
<p>In standalone mode, you have additional features: audio file recording, MIDI file playback, and even the ability to render MIDI to audio directly.</p>
<p><a href="http://createdigitalmusic.com/images/2009/10/chipsounds_mixer.jpg"><img src="http://createdigitalmusic.com/images/2009/10/chipsounds_mixer_t.jpg" alt="chipsounds_mixer_t" title="chipsounds_mixer_t" width="580" height="390" class="alignright size-full wp-image-7955" /></a></p>
<p><strong>Mixing, Multis:</strong></p>
<ul>
<li>Load up to eight chips/instruments per instance. (Each of those, in turn, can be made up of combinations of samples.) Maximum polyphony is suggested at about 4-5 voices for artistic reasons, but&#8230; rules are made to be broken, right?</li>
<li>Assignable tuning, polyphony, mix parameters</li>
<li>Reverb busing</li>
<li>Key switching, which allows you to change between waveforms immediately using a key on your keyboard</li>
<li>Snapshots</li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/10/chipsounds_mod.jpg"><img src="http://createdigitalmusic.com/images/2009/10/chipsounds_mod_t.jpg" alt="chipsounds_mod_t" title="chipsounds_mod_t" width="580" height="390" class="alignright size-full wp-image-7957" /></a></p>
<p><strong>Sound editing:</strong></p>
<p>Here&#8217;s where things get fun &#8211; and where you can do things more easily than you could with the original hardware. Even with the ARIA engine alone, you have a virtual studio of tools in which to place your samples.</p>
<ul>
<li>Arpeggiator for pitch, velocity: with configurable range, loop modes, gate, sync, etc.</li>
<li>Wave sequencer:</strong> This allows you to sequence lists of pitches on an instrument, allowing tracker-style events inside the software. (Add your own tracker to the mix and &#8211; well, things get pretty hectic.)</li>
<li>Live, high-performance oscilloscope.</li>
<li>Pitch LFO (currently fixed), pitch and amplitude envelope generators.</li>
<li>Effects, which currently includes only an ARIA-native port of the lovely Ambience reverb by Magnus Jonsson. (But then, the advantage of having these sounds on your computer is easy access to all your other effects.)</li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/10/chipsounds_edit.jpg"><img src="http://createdigitalmusic.com/images/2009/10/chipsounds_edit_t.jpg" alt="chipsounds_edit_t" title="chipsounds_edit_t" width="580" height="390" class="alignright size-full wp-image-7959" /></a></p>
<h3>Still Want Hardware?</h3>
<p>In order to make the Chipsounds collection, David spent time rigging quick hardware devices allowing the actual chips to be connected to a computer. That could make Chipsounds an affordable gateway drug into building your own standalone hardware with these chips as sound sources, as I hope to do soon with my TI SN&#8217;s. To get you started, check out the superb resources on the Midibox wiki:</p>
<p><a href="http://www.ucapps.de/midibox_sid.html">Midibox SID</a><br />
<a href="http://www.midibox.org/dokuwiki/doku.php?id=midibox_pokey">Midibox POKEY</a><br />
<a href="http://www.midibox.org/dokuwiki/doku.php?id=midibox_ay_3_8912">MIDIbox AY 3 8912</a></p>
<p>The SID is the most common of these, but ironically finding working SIDs is getting to be much harder than finding these other unique, lovely chips. </p>
<p>I&#8217;m actually really interested in the possibilities of combining hardware with the open-source Arduino platform and creating devices that behave in new ways; stay tuned, and hopefully we can get a group of folks working on that.</p>
<p>One example &#8211; our friend little-scale aka Sebastian Tomczak of South Australia &#8211; has used the Arduino to connect to the SN chip and create a MIDI-controlled Sega Master System equivalent:<br />
<a href="http://little-scale.blogspot.com/2008/02/cool-its-midi-controlled-sega-master.html">MIDI + Arduino + chip on little-scale&#8217;s blog</a></p>
<p>Add in new MIDI capabilities on the Arduino, and this gets quite interesting.</p>
<p><a href="http://www.flickr.com/photos/minusbaby/2619940641/"><img src="http://farm4.static.flickr.com/3089/2619940641_4935c208a3.jpg"></a></p>
<div class="imgcaption">xc3n at New York&#8217;s Pulsewave. (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/minusbaby/">minusbaby</a>.</div>
<h3>The Artists</h3>
<p>A lovely collection of artists contributed to the EP and to the development of the software, so this is very much a release connected to the community. (David&#8217;s own music is on the EP, too.)</p>
<p>The artists:<br />
<a href="http://www.8bitweapon.com/">8Bit Weapon</a><br />
<a href="http://www.computeher.net/">Computeher</a><br />
<a href="http://gameboygenius.8bitcollective.com/">nitro2k01</a><br />
<a href="http://8bitcollective.com/members/Chupathingy/">Chupathingy</a> and on <a href="http://www.myspace.com/chupathingy99">MySpace</a><br />
<a href="http://www.taskone.com/">James Mireau</a><br />
<a href="http://toycompany.cc/">XC3N</a><br />
<a href="http://shrimps.dummydrome.com/">shrimps</a></p>
<p><a href="http://www.flickr.com/photos/zawtowers/602802970/in/set-72157600452598493/"><img src="http://farm2.static.flickr.com/1228/602802970_7e1166ede5.jpg"></a></p>
<div class="imgcaption">Melbot, ComputeHer, and 8-bit Weapon in London. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.zawtowers.org.uk/">zawtowers</a></div>
<p>And for more on the making of one of the tracks, GameBoy Genius aka nitro2k01 has documented the work of <a href="http://gameboygenius.8bitcollective.com/wordpress/2009/10/10/plogue-chipsounds-promo-ep-out-now/">translating a hardcore chip track from Game Boy to computer, using Renoise</a>. This is a pretty traditional approach to what to do with chip music, but on the other hand, once you&#8217;re in the world of Renoise, you could go in other directions, as well.</p>
<p>If you&#8217;re interested in anything covered here &#8211; the artists, the chips and digital synthesis history, how to use the software, or how to make some of these hardware creations &#8211; all of these topics are fair game for CDM. I promise a non-nostalgic (okay, maybe slightly nostalgic), musical approach to these topics.</p>
<p>In the meantime, let us know what you think of the software.</p>
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		<title>The Art of Music with Chips: Behind the Scenes with 8-bit Band Anamanaguchi</title>
		<link>http://createdigitalmusic.com/2009/08/18/the-art-of-music-with-chips-behind-the-scenes-with-8-bit-band-anamanaguchi/</link>
		<comments>http://createdigitalmusic.com/2009/08/18/the-art-of-music-with-chips-behind-the-scenes-with-8-bit-band-anamanaguchi/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 17:25:04 +0000</pubDate>
		<dc:creator>Vijith Assar</dc:creator>
				<category><![CDATA[Features]]></category>
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		<category><![CDATA[NES]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7020</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/2009/08/0809_amanaguchi.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/beef_taco_supreme/2337205484/"><img src="http://farm3.static.flickr.com/2220/2337205484_6a5f4deed7.jpg"></a></p>
<div class="imgcaption">Anamanaguchi at South by Southwest in Austin, Texas, last year. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) Oliver Lopena aka <a href="http://www.flickr.com/people/beef_taco_supreme/">beef_taco_supreme</a> (nice).</div>
<p><em>Ed.: It&#8217;s more than nostalgia that drives the dedicated chip musician with their modified Nintendo instruments. As guest writer Vijith Assar learned while interviewing Anamanaguchi, some more elemental love of digital synthesis leads these artists to deal with esoteric hardware and crashing homebrewed software. Vijith covered Anamanaguchi for <a href="http://www.villagevoice.com/2009-08-04/music/anamanaguchi-avoid-the-perils-of-cheap-nostalgia/">New York&#8217;s Village Voice</a>, but this trio had far more geeking than could fit in the free weekly&#8217;s pages. The band&#8217;s front man and songwriter, flanked by talented NES hacker bandmates, muses on the technology and artistic process &#8211; and on why, yes, the act did have to start with blowing on the cartridges. (Surprised?) -PK</em></p>
<p>I recently had a chance to chat with <a href="http://www.anamanaguchi.com">Anamanaguchi</a>, who would probably be the boy-band teen idols of the chiptune world if the scene were to tolerate such things. Lead songwriter Pete Berkman opened up about his creative process and the digital speed bumps he hits along the way, and guitarist Ary Warnaar is on another planet when it comes to working with Game Boy synths like <a href="http://www.littlesounddj.com/lsd/">LSDJ</a> and <a href="http://www.nanoloop.de/">Nanoloop</a>, but the most freakish technical bits came from bassist James DeVito.  He wrote later to describe in detail the customized hardware he&#8217;s cobbling together for use on tour, which so far has involved modding the Nintendo for <a href="http://www.disgruntleddesigner.com/chrisc/nesstereo.html">multiple outputs</a>, each with a bolted-on 1/4&#8243; jack and volume knob, and <a href="http://benheck.com/hacking-videogame-consoles">integrating a tiny high-res screen</a> lifted from a PlayStation. He&#8217;s even considering a built-in controller for the next version.</p>
<p><span id="more-7020"></span></p>
<blockquote><p>The stock NES has five channels of sound &#8212; two square waves (lead), triangle (usually for bass), noise, and DPCM sample channel. Normally, these are all mixed down to one mono output, but by tapping directly into pins 1 and 2 of the CPU, we are able to separate them into two outputs.  Pin 1 on the NES CPU (2A03) contains the two square channels, and pin 2 contains the triangle, sample and noise channel.  A third output is gained from a proprietary audio expansion, containing two extra square channels and a sawtooth channel. This particular one, VRC6, was designed by Konami and featured only on Japanese Famicom games. However, with <a href="http://www.retrousb.com">development carts</a> we are able to get the expansion audio on our NES. The extra audio chip is in the cartridge itself, and outputted directly through a pin on the cartridge. This pin is tied directly to pin 9 on the expansion port, which is where we tap in to get our third output.  Directly off those pins I connected 1µf capacitors @ 50V (negative leg goes to CPU pin, positive goes to output) to protect the chips from any short circuits or power surges when plugging a cable in.  From there it’s relatively simple, putting them in line with 50K pots and outputting directly to the 1/4 inch jacks out the back.  The screen is all wired internally. 5V power is taken from the regulator within the screen and fed into the NES. In order to avoid problems, I cut out the 7805 regulator in the NES and applied the 5V where it needed to be. Audio and video were soldered directly to where the RCA jacks are attached to provide signal to the screen.</p></blockquote>
<p>And what then?  Well, let&#8217;s ask Pete.</p>
<p><strong>Vijith: How do you do write these sequences?</strong></p>
<p>Pete: It&#8217;s a [DOS] program called <a href="http://nesdev.parodius.com/nt2/">Nerdtracker 2</a> that apparently writes music in the language that the NES can understand.  It&#8217;s a really home-brewed program.  It was made in 1998 by a bunch of Swedish dudes, and it never got out of beta, and it&#8217;s prone to crashing, and it has all these terrible bugs in it, half the features don&#8217;t work.</p>
<p><strong>And the decision to mix it with guitars?</strong></p>
<p>Pete: I started messing around with it and sending songs back and forth with a friend of mine, and in the beginning, the music I wrote kind of sounded &#8220;videogamey,&#8221; but as I continued writing, my actual musical influence kind of started to get in there.  And at that point, it made a lot of sense to put it as an instrument in a full live band setting, with guitars and drums and that sort of thing. Right before going to NYU, literally NYU move-in day, I released the Power Supply EP through <a href="http://www.8bitpeoples.com">8bitpeoples</a>, which I had recorded totally by myself at my house except for one track which we recorded with James.  All I had was a shitty mic and a shitty guitar and a shitty amp and just recorded what I knew, without any kind of formal training.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/2A03.jpg"><img src="http://createdigitalmusic.com/images/2009/08/2A03.jpg" alt="2A03" title="2A03" width="580" height="435" class="alignright size-full wp-image-7033" /></a></p>
<div class="imgcaption">The soul of the matter: the 2A03 chip in the Nintendo NES is what gives the game console its unique sound. And because it&#8217;s dedicated (digital) hardware, you can get at its circuits directly. Photo courtesy Anamanaguchi.</div>
<blockquote><h3>It was made in 1998 by a bunch of Swedish dudes, and it never got out of beta, and it&#8217;s prone to crashing, and it has all these terrible bugs in it, half the features don&#8217;t work.</h3>
</blockquote>
<p><strong>Do you write using a guitar or a Nintendo?</strong></p>
<p>Pete: It&#8217;s a mixture of both.  Certain songs, I&#8217;ll get the idea as a melody in my head.  The music is pretty melodic, so it&#8217;s pretty transferable from instrument to instrument. Anything I write on guitar I can put on the Nintendo, and anything I write on the Nintendo I can usually play on guitar &#8211; unless it&#8217;s way too fast, which it usually is.  </p>
<p>Recently, I&#8217;ve been getting more into making sounds on the Nintendo that can&#8217;t be reproduced by instruments, doing stuff that only the sound chip can do. But more or less I like to create a skeleton of the song on the NES.  Ary, on the Game Boy, makes some absolutely ridiculous stuff that&#8217;s really fucking weird, like, really just straight-up the weirdest music I&#8217;ve ever heard.  And the way he does it is not so much thinking musically, but technically.  When I came into the 8-bit world, I was definitely the opposite.  Any time there&#8217;s electronic music, you have people who are thinking technically, and usually that&#8217;s music that I&#8217;m not very interested in, because it&#8217;s kind of cold, usually.  I came into the 8 bit world with a very musical background, being in bands growing up and stuff, as opposed to a programming background.  But recently I&#8217;ve been getting really into making strange sounds on the Nintendo that, like, &#8220;Whoa, I didn&#8217;t know you could do that with that sound chip.&#8221;  At the same time, I&#8217;m mixing that with that simple pop sensibility.</p>
<p>What I usually like to do is to harmonize everything.  Why not? You have two square channels.  What else are they going to do but harmonize each other?</p>
<p>James: You don&#8217;t have the option of chords, so you might as well harmonize.</p>
<p>Pete: I tend to get bored very easily, which kind of finds its way into the music too.  Like, &#8220;Oh, here&#8217;s an idea.  Oh, wait, no, it&#8217;s gone now.  Now it&#8217;s totally different.&#8221;  In high school, I guess I was diagnosed with ADD &#8212; whether that&#8217;s bullshit or not, which I think it is, but I&#8217;m very capricious, and I tend to jump from thing to thing, in life and in music.  But yeah, basically, hyperactivity is something I do.</p>
<p><a href="http://www.flickr.com/photos/nookly/342203770/"><img src="http://farm1.static.flickr.com/166/342203770_5e1a94cd41.jpg"></a></p>
<div class="imgcaption">Anamanaguchi play BLIP Festival 2006 in New York. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/nookly/">nookly</a>.</div>
<h3>
<blockquote>Basically, hyperactivity is something I do.</p></blockquote>
</h3>
<p><strong>How does it actually work?  All this time I thought it was a <a href="http://www.wayfar.net/0xf00000_overview.php">MidiNES</a>, but I recently read a <a href="http://www.youtube.com/watch?v=LnMUrkAY9Wg">YouTube comment</a> where you said that wasn&#8217;t the case.</strong></p>
<p>Pete: Two years ago, I was really upset by the claim that it was MIDI, because it was such a ridiculous process that we don&#8217;t do anymore.  Back then, you would make the song in Nerdtracker 2, and if you typed in a wrong filename and hit Enter, the program would just crash, and you&#8217;d lose everything you had worked on.  From there, you&#8217;d have to hit Enter to create, like, four different files &#8212; temp.ihd, temp.dat, temp.dmc, and temp-dot-some-other-shit.  And you&#8217;d take all those files and compile them in an NES compiler.  That would give you a Nintendo Sound File.  And you&#8217;d have to do this specifically in Windows 98, because the assembler for XP was fucked up, and it would give you the wrong shit, the wrong hex to burn onto a chip.  What you would do from that point is turn it into a binary file, .nsf.  The only command is &#8220;Play this song at this location in the EPROM&#8217;s memory.&#8221;  And so what you would do from there is you would take that binary file and burn it to a special 28-pin EPROM chip that you would have to order in bulk from some electronics company in New Jersey.  And then if you&#8217;re lucky, the burning worked.  And then if you&#8217;re even luckier, all 28 pins are in place in the socket that you soldered into an NES cartridge.  And then if you&#8217;re even luckier, the NES is willing to play the song in the cartridge &#8212; instead of having to blow on it &#8212; and then it plays.  And that&#8217;s the process that we did live, with one chip for each different song, having to flip it out with a guitar pick and replace it with my shaky hands.</p>
<p>James: And the chips aren&#8217;t even labeled.  So it was this long, complicated process.</p>
<p><strong>Wait, isn&#8217;t that last problem your fault?</strong></p>
<p>Pete: Yeah.</p>
<p>James: We&#8217;ve come a long way since then.</p>
<p>Pete: Yeah, we have come a long way.  That&#8217;s why I was&#8230; not upset, but adamant about saying what it was.  But we&#8217;ve got this new system that&#8217;s the happiest&#8230;</p>
<p>James [unzips case]</p>
<p>Pete: Yeah, we have it here. Instead of burning stuff to a chip, you just take the NSF and put it on a CompactFlash card, and put that in a cartridge that will straight-up just play the song, and has a menu.  It&#8217;s a 2-gig Flash card, so you can put every song on there, and there&#8217;s an on-cartridge browser.  And we have a screen hooked up to it, too.<br />
<a href="http://createdigitalmusic.com/images/2009/08/nesmod.jpg"><img src="http://createdigitalmusic.com/images/2009/08/nesmod.jpg" alt="nesmod" title="nesmod" width="580" height="435" class="alignright size-full wp-image-7035" /></a></p>
<div class="imgcaption">The band&#8217;s modified NES system adds pots and separate outputs, and takes advantage of a system intended originally for development that makes loading songs easier. Photo courtesy Anamanaguchi.</div>
<p>James: The card is usually meant for development, but it also plays the Nintendo sound files that Pete exports, so we can actually just go through it and the file browser has all of our songs listed.  (And every game we downloaded from a torrent.)</p>
<p>Ary: He&#8217;s currently working on a new Nintendo.  They&#8217;re going to replace literally every electrical component.</p>
<p>James: Well, not everything.  But just make it sound better, like improve the output.</p>
<p><strong>You mean just gutting it and rebuilding it with better parts?</strong></p>
<p>James: It&#8217;s more like rebuilding the audio output aspect of it, and certain things like the power supply that adds noise to the signal.  It&#8217;ll have newer parts, so it&#8217;s less likely to explode on stage.  With our old setup, if major vibrations were happening to it, it would actually just restart the song.</p>
<p>Pete: Tons of aberrations live.</p>
<p>Ary: And major vibrations happen a lot on stage&#8230;</p>
<p><strong>Check out the band for yourself; they&#8217;re <a href="http://www.myspace.com/anamanaguchi">on tour now</a>.</strong></p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/LnMUrkAY9Wg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/LnMUrkAY9Wg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p><a href="http://www.vijithassar.com">Vijith Assar</a> is a musician, writer, and computer geek based in New York City.  His musical projects have tended toward scores for film, television, and<br />
advertising, and his writing has appeared in the Village Voice, the New York Post, Tape Op, Electronic Musician, and PopMatters, among others.  He plays the <a href="http://www.stick.com">Chapman Stick</a> and might be going bald because of Reaktor.</p>
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		<title>New Teasers: Urs Heckmann Modular Soft Synth, and the Fairlight CMI Returns</title>
		<link>http://createdigitalmusic.com/2009/08/07/new-teasers-urs-heckmann-modular-soft-synth-and-the-fairlight-cmi-returns/</link>
		<comments>http://createdigitalmusic.com/2009/08/07/new-teasers-urs-heckmann-modular-soft-synth-and-the-fairlight-cmi-returns/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 15:24:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cmi]]></category>
		<category><![CDATA[fairlight]]></category>
		<category><![CDATA[FM]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[Peter-Vogel]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[soft-synth]]></category>
		<category><![CDATA[subtractive]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[urs-heckmann]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6896</guid>
		<description><![CDATA[In some of the news I&#8217;ve missed in the last couple of days are some unusual announcements. Urs Heckmann can be fairly considered one of the great soft synth designers, with accomplishments like Zebra. His latest, Bazille, like many recent soft synths, is a hybrid: FM synthesis plus phase distortion plus the obligatory subtractive synthesis. [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/4SbRSHlJVyE&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4SbRSHlJVyE&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>In some of the news I&#8217;ve missed in the last couple of days are some unusual announcements. Urs Heckmann can be fairly considered one of the great soft synth designers, with accomplishments like Zebra. His latest, Bazille, like many recent soft synths, is a hybrid: FM synthesis plus phase distortion plus the obligatory subtractive synthesis. In an early teaser video (he apologizes for audio quality), he shows off its modular design. Now, modular routing is something we&#8217;ve seen in some form in other recent synths, from Maschine to Future Audio&#8217;s Circle. But for Bazille, the layout of the whole synth is clearly set up with rack-style modular routing and free-form patching in mind. There&#8217;s definitely some promise here. Oliver Chesler of the utterly brilliant wire to the ear found this first and has some <a href="http://www.wiretotheear.com/2009/08/06/urs-heckmann-bazille-modular-software-synthesizer/">other good thoughts</a>.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/fairlightcmi.jpg"><img src="http://createdigitalmusic.com/images/2009/08/fairlightcmi.jpg" alt="fairlightcmi" title="fairlightcmi" width="580" height="435" class="alignright size-full wp-image-6899" /></a></p>
<p>The surprise news, though, is that Fairlight may be re-releasing the Fairlight CMI, their original digital sampler. The Fairlight Instruments site teases a &#8220;CMI Series 30A (Thirtieth Anniversary) Limited Edition.&#8221; Peter Vogel&#8217;s CMI, ubiquitous sound of the 80s, established many things we take for granted in computer music. Heck, it even had a light pen. So, too, will the 30A re-release. They&#8217;ll make 100 of them, you&#8217;ll get WAV import and improved sound quality, and&#8230; no, you won&#8217;t be able to afford it, though Vogel says it&#8217;ll be cheaper than the original. (In other words, it&#8217;ll be cheaper to get a new Fairlight than a new Buchla.)</p>
<p>Sonic State scoops the details from the man himself:<br />
<a href="http://www.sonicstate.com/news/2009/08/06/more-anniversary-fairlight-details/">More Anniversary Fairlight Details: A little more information from Mr Vogel </a></p>
<p>Of course, I dream of a successor to the <a href="http://createdigitalmotion.com/2008/04/28/state-of-the-80s-fairlight-cvi-demo-video-bbc-on-tomorrows-world/">Fairlight CVI</a>, their ground-breaking video instrument.</p>
<p>Alternatively&#8230; Synclavier: The Next Generation, anyone?</p>
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		<title>Squeeze Tech: Concertinome Combines Monome, Concertina</title>
		<link>http://createdigitalmusic.com/2009/08/04/squeeze-tech-concertinome-combines-monome-concertina/</link>
		<comments>http://createdigitalmusic.com/2009/08/04/squeeze-tech-concertinome-combines-monome-concertina/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 08:48:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[accordion]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[concertina]]></category>
		<category><![CDATA[concertinome]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[free-reed]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[monome]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[squeezebox]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6831</guid>
		<description><![CDATA[Finally, we&#8217;ve got a digital instrument you can squeeze.
Arrays of buttons may be digital in character, but they&#8217;re not a recent invention. Combining the organic, physical gesture with precise control over pitch via some sort of actuator is part of the tradition of musical instrument design. So, strange as it may be, this hybrid monome-concertina [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/b9CNdwGxIZQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/b9CNdwGxIZQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Finally, we&#8217;ve got a digital instrument you can squeeze.</p>
<p>Arrays of buttons may be digital in character, but they&#8217;re not a recent invention. Combining the organic, physical gesture with precise control over pitch via some sort of actuator is part of the tradition of musical instrument design. So, strange as it may be, this hybrid monome-concertina is a perfectly natural combination. </p>
<p>Inventor and musician <a href="http://www.alog.net/">Esper Sommer Eide</a> writes with more:<span id="more-6831"></span></p>
<blockquote><p>I have just finished a new instrument that might interest you (and your readers!). It has been over half a year in the making, so I am quite happy to finally finish it and I did a couple of concerts now this summer as &#8220;phonophani&#8221; to demonstrate and test it in action. This is a video from one of them, together with some explanation and video material from &#8220;the making of&#8230;&#8221; [Espen's video is from a concert in Bergen, Norway. -Ed.]</p>
<p>Hope you enjoy it! It is basically a concertino accordion (famous from Tango music) I got on eBay and refurbished one side of it into a monome clone. It runs on an Arduino Mega microcontroller and connects to a Maxmsp patch on my computer via USB. For various reasons it was not possible to use the excellent arduinome programming, so I had to do the programming from scratch myself. But the best part was adding a pressure sensor to the mix, so that I can use the air pumping action of the accordion to control various parameters. In the video it is the direction of the sample playback (in addition to volume) to give a kind of tape loop scratching effect. Highly entertaining to play, and also visually the bellows look like an audio wave being pulled and pushed. Electronic tango?</p></blockquote>
<p>I was curious specifically about the reeds, and got this follow-up answer:</p>
<blockquote><p>Yes, one side still has accordion reeds though I do not use them in the tune on the video. But you can hear them briefly during the end credits. Kind of like a hybrid post-digital instrument. I guess a natural development would be recording the reeds on one hand and manipulating them digitally with the other hand :-)</p></blockquote>
<p><img src="http://createdigitalmusic.com/images/2009/08/concertinome.jpg" alt="concertinome" title="concertinome" width="580" height="253" class="alignleft size-full wp-image-6833" /></p>
<p>For the record, the concertina and its South American breed, the bandoneon, are free-reed instruments, just like the accordion. Technically, a concertina is not an accordion, though it can use accordion reeds. And I&#8217;m going to stop there, because I just don&#8217;t know a whole lot beyond that, though I will note that a major research institute happens to be housed at the university where I&#8217;ve done all my graduate work and am now finishing my doctorate.</p>
<p><a href="http://web.gc.cuny.edu/freereed/">Center for the Study of Free-Reed Instruments</a> [The Graduate Center, The City University of New York]</p>
<p>They&#8217;ve never had a high-tech instrument, to my knowledge, but it&#8217;s never too late. </p>
<p>Espen has creating whimsical, wonderful inventions before. Last year, we saw a crank-powered, iPod-driven, Hurdy-Gury-inspired soundmaker:</p>
<p><a href="http://createdigitalmusic.com/2008/01/31/crank-linux-ipod-pd-deconstructed-norwegian-folk-music/">Crank + Linux iPod + Pd = Deconstructed Norwegian Folk Music</a></p>
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		<title>Tron, Redux Redux: Trailer with Daft Punk Music, New Reaktor-Reason-Live Score</title>
		<link>http://createdigitalmusic.com/2009/07/30/tron-redux-redux-trailer-with-daft-punk-music-new-reaktor-reason-live-score/</link>
		<comments>http://createdigitalmusic.com/2009/07/30/tron-redux-redux-trailer-with-daft-punk-music-new-reaktor-reason-live-score/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 15:33:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[axiom]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[daft-punk]]></category>
		<category><![CDATA[film-scoring]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[keyboards]]></category>
		<category><![CDATA[M-Audio]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[Reaktor]]></category>
		<category><![CDATA[Reason]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[scoring]]></category>
		<category><![CDATA[tron]]></category>
		<category><![CDATA[wendy-carlos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6788</guid>
		<description><![CDATA[In a Hollywood overrun with remakes, a new Tron has quite a daunting challenge. The original film may be a cult hit for its 80s arcade cool, but it also was a seminal moment in the evolution of computer animation, at the nexus of obsessive-compulsive optical effects that came before and digital effects that came [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/a1IpPpB3iWI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/a1IpPpB3iWI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>In a Hollywood overrun with remakes, a new <em>Tron</em> has quite a daunting challenge. The original film may be a cult hit for its 80s arcade cool, but it also was a seminal moment in the evolution of computer animation, at the nexus of obsessive-compulsive optical effects that came before and digital effects that came after. (Google Perlin Noise, if you must.) But where the bits of the effects look uneven or dated alongside the brilliant, it&#8217;s nearly impossible to top the genius of Wendy Carlos&#8217; score. Her deft blend of choirs, orchestras, organs, and rich electronics wasn&#8217;t just forward looking: it&#8217;s fresh today, an alternative to some of the signature sameness in today&#8217;s games and films.</p>
<p>Perhaps Tron Legacy will do what other belated sequels have not: express love for the original. With Daft Punk helming the score and a reverent, inspired crew ready to make Tron live again, the trailer last week was the real sleeper hit of Comic-Con.</p>
<p>If that&#8217;s not enough layers of fandom, though, head to GearSlutz for a lesson in film scoring and a recreation of the trailer in Reason, custom Reaktor patches, and Ableton Live. This is not much of an infomercial for Live: because Ableton&#8217;s arrange view doesn&#8217;t quite understand frames, scoring with Live is a bit of a beast. (Live 9, anyone?) But it&#8217;s a great example of love for the movie and its original score. And hey, everyone need a source of joy, even a film.</p>
<p><a href="http://www.gearslutz.com/board/post-production-forum/410018-ableton-live-sound-design-tron-legacy.html#">Ableton Live for Sound Design :Tron Legacy</a> [GearSlutz forum]</p>
<blockquote><p>Stripped the original audio and redid all of the sound from scratch using Reason/NI Reaktor/Ableton Live 8. An M-Audio Axiom 49 was used to perform the Lightcycle Engine Oscillations</p></blockquote>
<p>Wendy Carlos, if you&#8217;re out there, we get it. You revolutionized film scoring and electronic orchestration, and we&#8217;re all in your debt. It&#8217;s not so much that you switched on Bach or switched on Moog or even switched on Kubrick and guys in glowing skin-tight outfits. You switched on sound, and nothing has been quite the same since.</p>
<p>Now, we just have to hope 2010 can show us a good time, too.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/ZqQpNnMUIZk&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZqQpNnMUIZk&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
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		<slash:comments>17</slash:comments>
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		<title>Beautiful, Orgasmic Animation of Robots, Modular Synthesis</title>
		<link>http://createdigitalmusic.com/2009/07/24/beautiful-orgasmic-animation-of-robots-modular-synthesis/</link>
		<comments>http://createdigitalmusic.com/2009/07/24/beautiful-orgasmic-animation-of-robots-modular-synthesis/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 13:17:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[gear-lust]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[Motion-graphics]]></category>
		<category><![CDATA[pr0n]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[synths]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6693</guid>
		<description><![CDATA[Voltage from Bam Studio on Vimeo.
Oh, sure, it&#8217;s all fun and games until your modular robots have a little too much fun and your rig erupts into a fireball.
But then, modular synthesis fans &#8211; you understand, nonetheless.
William Paiva sends us his work as one of the animators and writes:
Hi everybody. I&#8217;m a reader of both [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5734105&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5734105&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/5734105">Voltage</a> from <a href="http://vimeo.com/bamstudiofilms">Bam Studio</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Oh, sure, it&#8217;s all fun and games until your modular robots have a little too much fun and your rig erupts into a fireball.</p>
<p>But then, modular synthesis fans &#8211; you understand, nonetheless.</p>
<p>William Paiva sends us his work as one of the animators and writes:</p>
<blockquote><p>Hi everybody. I&#8217;m a reader of both Create Digital Music and Create Digital Motion, and I&#8217;ve just uploaded to Vimeo and to YouTube a short animation film about robots and synths. I think you might like it. Reards.</p></blockquote>
<p>And you have crazy, crazy dreams, man. Brilliant work. Here&#8217;s the team:<span id="more-6693"></span></p>
<blockquote><p>Directed by:<br />
Filippe Lyra e William Paiva</p>
<p>Produced by:<br />
Barros Melo Animation Studio</p>
<p>Director of photography:<br />
Filippe Lyra e William Paiva</p>
<p>Animation:<br />
Filippe Lyra<br />
William Paiva<br />
Marcio Vieira<br />
Felipe Soares<br />
Leo D.<br />
Tony Farias</p>
<p>Design:<br />
Filippe Lyra<br />
Marcio Vieira<br />
Felipe Soares<br />
William Paiva<br />
Natalia Franca</p>
<p>Illustration:<br />
Filippe Lyra<br />
Marcio Vieira<br />
Felipe Soares<br />
William Paiva<br />
Natalia Franca</p>
<p>Editor(s):<br />
William Paiva<br />
Leo D.<br />
Filippe Lyra</p>
<p>Sound:<br />
William Paiva e Leo D</p>
<p>Music:<br />
William Paiva e Leo D</p>
<p>Just like modular synthesizers, people connect with each other in order to achieve diverse objectives. In Voltage, robots, half-human and half-synthesizer, powered by a huge amount of energy, connect to each other in an electric and chaotic trance.</p></blockquote>
<p>Be sure to check out <a href="http://williampaiva.wordpress.com/2009/07/23/ja-estava-na-hora/">William&#8217;s blog</a>. [in Portuguese, which may get named as 2009's Language of Awesomeness on CDM.]</p>
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		<title>iDrum Video Game Edition: 8-bit iPhone Drum Machine Fun Times</title>
		<link>http://createdigitalmusic.com/2009/07/24/idrum-video-game-edition-8-bit-iphone-drum-machine-fun-times/</link>
		<comments>http://createdigitalmusic.com/2009/07/24/idrum-video-game-edition-8-bit-iphone-drum-machine-fun-times/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 13:06:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[chip-music]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[idrum]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[izotope]]></category>
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		<category><![CDATA[retro]]></category>
		<category><![CDATA[video-games]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6684</guid>
		<description><![CDATA[If you&#8217;re looking for something fun to fiddle around with this weekend, this could be your ticket: we&#8217;re tipped off that iZotope have released a video game-themed expansion for their iPhone-iPod touch drum machine. 
As Timbaland would surely say, were he asked:
T: It&#8217;s from a video game, idiot! [laughs]
P: [laughs]
T: Freaking jerk.

(Look that up, if [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/07/idrum1.jpg" alt="idrum1" title="idrum1" width="580" height="417" class="alignleft size-full wp-image-6688" /></p>
<p>If you&#8217;re looking for something fun to fiddle around with this weekend, this could be your ticket: we&#8217;re tipped off that iZotope have released a video game-themed expansion for their iPhone-iPod touch drum machine. </p>
<p>As Timbaland would surely say, were he asked:</p>
<blockquote><p>T: It&#8217;s from a video game, idiot! [laughs]<br />
P: [laughs]<br />
T: Freaking jerk.
</p></blockquote>
<p>(<a href="http://www.zxdemo.org/extra/timbaland_radio_transcript.txt">Look that up</a>, if you don&#8217;t know <a href="http://en.wikipedia.org/wiki/Timbaland_plagiarism_controversy">what I&#8217;m talking about</a>.)</p>
<p><strong>Update: VIDEO. Sweet, brilliant video.</strong><span id="more-6684"></span></p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/-CTlBaYiC-k&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-CTlBaYiC-k&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Sure, it&#8217;s no LSDJ, but it could be a more-than-fun diversion &#8211; and I still think iZotope did one of the most elegant interface designs for the iPhone anywhere, in terms of actually designing around the touch interface.</p>
<p>And to think you can get it and a whole new iPod touch for the price of a Logic upgrade. Just sayin&#8217;.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=323135989&#038;mt=8">iDrum Video Game Edition</a> [iTunes]<br />
<img src="http://createdigitalmusic.com/images/2009/07/idrum2.jpg" alt="idrum2" title="idrum2" width="580" height="417" class="alignleft size-full wp-image-6689" /></p>
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		<title>Millioniser 2000: 80s-tastic MIDI Harmonica Whose Time Has Come?</title>
		<link>http://createdigitalmusic.com/2009/07/22/millioniser-2000-80s-tastic-midi-harmonica-whose-time-has-come/</link>
		<comments>http://createdigitalmusic.com/2009/07/22/millioniser-2000-80s-tastic-midi-harmonica-whose-time-has-come/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 11:08:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[breath]]></category>
		<category><![CDATA[breath-controller]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[futuristic]]></category>
		<category><![CDATA[harmonica]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Sensors]]></category>
		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6644</guid>
		<description><![CDATA[&#8220;It comes from tomorrow &#8230;but it&#8217;s here today.&#8221;
Well, now it is tomorrow. And yesterday&#8217;s tomorrow still looks futuristic. Try this test: show someone the video above for the Millioniser 2000, a MIDI harmonica designed by Ronald Schlimmer. Tell them this is a 2009 video designed to go viral, a fakery of 80s cheese. After all, [...]]]></description>
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<p>&#8220;It comes from tomorrow &#8230;but it&#8217;s here today.&#8221;</p>
<p>Well, now it is tomorrow. And yesterday&#8217;s tomorrow still looks futuristic. Try this test: show someone the video above for the Millioniser 2000, a MIDI harmonica designed by Ronald Schlimmer. Tell them this is a 2009 video designed to go viral, a fakery of 80s cheese. After all, the instrument itself looks impossibly futuristic. Surely this wasn&#8217;t really designed in 1979. Surely the close up thigh shots of the backup singer girls in the back are tongue-in-cheek parody.</p>
<p>Your friends will believe you. Of course, you&#8217;ll be lying.<span id="more-6644"></span></p>
<p>It did indeed come from tomorrow &#8211; and speaking from tomorrow, I&#8217;d like my instrument back. The MIDI harmonica has sophisticated breath control, a compact form factor, clever controls for adjusting pitch, and &#8212; well, you know, all the goodness of the harmonica but with an easier pitch layout to figure out. From comments, we see that it does go well with our futuristic instruments, meaning you don&#8217;t have to get retro-sounding synths &#8211; you could get something more 2009-appropriate.</p>
<blockquote><p>Rock Erickson -The first American called to Europe to play and record with Walter Mueller&#8217;s Millioniser 2000. Harmonica like in principal giving the end user complete control over synthesizer and midi functions with the sensitivity of your own breath. This instrument is a one of a kind powerhouse. The video starts off by showing the functions of Millioniser 2000 and then merges into the on stage video which was shot in London. Rick Fenn of &#8220;Lie For A Lie&#8221; Sony Music was the music director and lead guitarist along with Charlie Barret from The FIXX on bass. The Millioniser Breath Controller units that I&#8217;m currently using in the studio are breathing new life (literally) thru their capability to dynamically control some of the most popular software and rack synths ( Garritan Personal Orchestra, Roland Sound Canvas, Yamaha VL70 ect ) and samplers like SampleTank &#038; Tascam Giga Studio ) in both the mono and polyphonic arena. If you have comments or questions please post here or email rock@millioniser.com</p></blockquote>
<p>Oh yeah &#8211; and this all looks strikingly similar to the (less sophisticated) iPhone apps from Smule, <a href="http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/">featured in today&#8217;s interview</a>.</p>
<p>All I know is, I desperately want one. And you might even be able to build one &#8212; the microcontroller inside, a Moto 68705, is the equivalent of what you can get very cheaply now. </p>
<p>Who were these forward-looking folk? <a href="http://www.bassharp.com/m2000.htm">According to Wim Dijkgraaf&#8217;s history of the instrument</a>, you can thank Swiss harmonica player Walter Muller (&#8221;Walt Miller&#8221;), Ronald Schlimmer of SM Elektronik (that name should be familiar &#8211; think a lot of the sensors used in music projects now), and the good folks of Acorn Computers for assembly, who in turn had their own ahead-of-its-time products like the BBC Micro and the self-named Acorn. (The Acorn drove the original version of the Sibelius notation product now owned by Digidesign/Avid. Sibelius engineers swore they never got the performance out of Windows and Mac OS that they once had on the Acorn.)</p>
<p>Via our friend <a href="http://www.elijahbtorn.com/">Elijah B. Torn</a> and <a href="http://matrixsynth.blogspot.com/2009/07/millioniser-2000-promo-video-rock.html">Matrixsynth</a>.</p>
<p>Anyone out there who knows how to get this, yes, I want one. I&#8217;ll start working out and seeing if I can make my physique transparent, as that&#8217;ll help.</p>
<p>Lesson learned: <a href="http://en.wikipedia.org/wiki/Tomorrow_is_Yesterday">tomorrow is yesterday</a>.</p>
<p>Via comments: RA has more links, plus promising news that there may be indeed be a modern update of this instrument.</p>
<blockquote><p><a href="http://www.musicweb.ch/millioniser_2000.asp">http://www.musicweb.ch/millioniser_2000.asp</a> (long demo)<br />
<a href="http://www.musicweb.ch/millioniser_geschichte.asp">http://www.musicweb.ch/millioniser_geschichte.asp</a>  (sound demos and great pics)</p></blockquote>
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		<title>A Vacuum Tube Drum Machine: Eric Barbour, Metasonix at RobotSpeak</title>
		<link>http://createdigitalmusic.com/2009/07/13/a-vacuum-tube-drum-machine-eric-barbour-metasonix-at-robotspeak/</link>
		<comments>http://createdigitalmusic.com/2009/07/13/a-vacuum-tube-drum-machine-eric-barbour-metasonix-at-robotspeak/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 10:09:35 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[eric-barbour]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[mechanical]]></category>
		<category><![CDATA[Metasonix]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[prototypes]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[SideMan]]></category>
		<category><![CDATA[tubes]]></category>
		<category><![CDATA[Wurlitzer]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6464</guid>
		<description><![CDATA[Drum machines with tubes: from Wurlitzer&#8217;s classic SideMan to a new prototype, drum machines can make tubes rock even harder.
What happens when adept sonic inventor Eric Barbour of Metasonix makes a drum machine out of clever circuits and vacuum tubes? Well, in the creator&#8217;s words:
&#8220;It makes noise &#8230; a lot of noise.&#8221; 


Yes, while MPC [...]]]></description>
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<p>Drum machines with tubes: from Wurlitzer&#8217;s classic SideMan to a new prototype, drum machines can make tubes rock even harder.</p>
<p>What happens when adept sonic inventor Eric Barbour of <a href="http://metasonix.com/">Metasonix </a>makes a drum machine out of clever circuits and vacuum tubes? Well, in the creator&#8217;s words:</p>
<p>&#8220;It makes noise &#8230; a lot of noise.&#8221; </p>
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<span id="more-6464"></span><br />
Yes, while MPC and LinnDrum creator Roger Linn <a href="http://createdigitalmusic.com/2009/07/10/roger-continues-linndrum-ii-work-but-release-slips/">works out for himself</a> just what people want from a &#8220;workstation&#8221; drum machine, Eric is whipping up prototypes that make a racket.</p>
<p>Donald Bell aka Chachi Jones captured the Man of Metasonix at a RobotSpeak demo over the weekend. Eric was there to show off commercially-available products with raunchy names, like the AssBlaster and Wretch Machine. But he also brought along this unique tube-based prototype, which clearly stole the show. See the full Flickr set for more:</p>
<p><a href="http://www.flickr.com/photos/chachijones/sets/72157621189630801/">Robotspeak Metasonix demo</a> [Chachi Jones @ Flickr]</p>
<p>Here&#8217;s another video &#8211; that&#8217;s Eric&#8217;s voice explaining a bit of how this works, with a beautiful view of those tubes.</p>
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<p>Now, before you get <em>too</em> excited about this, there&#8217;s no word on whether this prototype will ever see the light of day. So, please don&#8217;t flood Eric&#8217;s email with requests asking for the thing. I have a huge amount of respect for his talent as a designer and, um, with the rest of the bloggers have basically made the guy hate me because we make you want stuff he doesn&#8217;t necessarily want to make. </p>
<p>Hmmm&#8230; actually, if it means that we might get to buy this drum machine, maybe that&#8217;d be worth it. So, you know what? Go ahead. Bug him. I can take some hate. I can always order mine under a pseudonym.</p>
<h3>Tubes through History</h3>
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<p><a href="http://vimeo.com/5570329">Vintage vacuum tube drum machine</a> from <a href="http://vimeo.com/chachi">Donald Bell</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Another interesting twist of Eric&#8217;s presentation was the discussion of vintage, tube-based drum machine, as in the <a href="http://www.synthmuseum.com/wurl/wursideman01.html">Wurtlizer SideMan</a>. This early product, likely the first commercially-available drum machine, was a monster rotary mechanical sequencer, driven by a belt motor, with tube ringing filters to generate the sounds. See the video above, also by Donald, for Eric&#8217;s explanation of why it&#8217;s best to leave this dinosaur to extinction.</p>
<p><a href="http://www.flickr.com/photos/roll_initiative/3299184795/"><img src="http://farm4.static.flickr.com/3484/3299184795_930e72f6b5.jpg?v=0"></a></p>
<div class="imgcaption">Inside the first commercial drum machine, the Wurlitzer SideMan &#8211; which, ironically, weighed about as much as your sideman. Photo: <a href="http://www.flickr.com/people/roll_initiative/">guiltysin</a>.</div>
<p>As impractical as these designs are as hardware, I think it&#8217;s actually <em>easier</em> to take them as inspiration for software &#8211; with no FCC to worry about, and something quite a lot more portable than a SideMan.</p>
<p>Other tube / mechanical drum machines to share, or historical notes on the SideMan? Share in comments&#8230;</p>
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