GDC: Nintendo’s Iwata on Iterative Prototypes, Teaching Programmers Rhythm

A real highlight for me at the Game Developer Conference was getting to hear Satoru Iwata deliver the keynote. Aside from being CEO of Nintendo as they have launched their most successful console ever, Iwata-san has left a sizable development legacy as a veteran of HAL Laboratory (Balloon Fight, Kirby). In the game community, I think the reception to his keynote was mixed – mostly, it introduced long-overdue storage solutions for Wiiware titles, along with some relatively minor game titles. But as a person interested in design and development – and what innovative interfaces could do for music and not just games – I found the rare insight into Nintendo’s development process inspiring.

The surprise: despite their enormous resources, Nintendo is moving to ever-smaller development teams. And they’re taking dance classes to work on their musical rhythm.

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