DAW Day – SONAR 8.5 Production Tastiness, and the Smooth 64-bit Transition

sonar85_as

SONAR’s AudioSnap now has cleaner markers, and an understandable interface – and does quite a few things Logic 9’s new Flex Time does not.

SONAR 8.5, I’m sure at some point, was to be SONAR 9. There’s an enormous amount of functionality in this release. But I think the surprise is some of the stuff that won’t necessarily appeal to the widest audio production audience. Here’s a DAW that’s adding unusual new features for arranging tracks, putting an integrated arpeggiator on every track, beefing up its step sequencer (really), and dumping a bunch of class LinnDrum samples into the package. Those are the kind of treats we like in these parts.

SONAR is really a “DAW” in the traditional sense. It does everything. It doesn’t hide features. Given a choice between taking something out and putting something in, it puts the thing in. It has a lot of knobs and buttons. There are positives and negatives to the approach – it’s the reason some readers of this site return to software on game machines that has more in common with early Amiga software. But if you like the feeling of a packed studio, a tool like SONAR can be terrific. As much as I love Ableton Live for sound design and live performance, I find myself returning to something like SONAR for arrangement.

stepsequencer

SONAR had recently added a step sequencer, but improvements make this version the one to try.

Even with its competitors packing in features, SONAR 8.5 is a tool that really loves MIDI, just as other software focuses on audio. And it’s one of the best-performing tools around. Because it’s so well-tuned for Windows, that means you can drop it onto a wide variety of PC hardware without spending a lot of cash. Most importantly, it could be the first software on any platform that convinces you to try a 64-bit OS – just at about the time you may be doing a fresh install of Windows 7.

Here’s a first run-down of what’s new in 8.5 that I’m personally most interested in:

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On Behringer’s Track Record, “Value,” and “Copies”

Photo (CC) sleepydisco aka David Wood.

In pointing out Behringer’s clone of Apple’s homepage, I may have left some things unclear. I was honestly surprised to find a number of people rushing to Behringer’s defense. I wasn’t trying to score cheap and easy points against the brand, but while venting frustration, I may have underestimated the response of people who own Behringer gear. If you do, and it’s working for you, as always – that’s a good thing.

The conversation got me excited, and I stepped into the comment fray. I shouldn’t have in this case, and unless asked to, I’ll stay out of this conversation. I enjoy being involved in those threads, but there are times when I should keep my writing to this space and let you have at it in the space below – the one labeled “comments.”

I think the reason Behringer inflames some people boils down to two things. Those people may have been burned by gear that proved not to be a bargain, or offended by a history of gear designs copied from recognizable models, or both. The former, of course, can happen with any vendor, but it does illustrate that saving money doesn’t always save time or money. Caveat Emptor is therefore true with any vendor. The latter is really the sticking point. Here’s a loose timeline of the cases in question:

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V-Synth GT, the Sound Designer’s Synth, Keeps Getting Better with Age

It’s hard out there for a hardware synth. There are all these new-fangled soft synths, capable of producing radical sounds via easy-to-navigate on-screen interfaces. I have a very very short mental list of hardware synths that still matter to me for one reason or another – and the Roland V-Synth GT is one that keeps coming back. I had access to one temporarily for a review. It was like temporarily adopting a puppy. You try not to get too close to the thing, as you know you can’t keep it. The V-Synth is likely out of the budget of a lot of readers of this site, but it’s worth just knowing it’s there, and why it has become so beloved by sound design aficionados.

The V-Synth GT, itself a big upgrade from the original V-Synth, had a major software upgrade this summer that flew under a lot of people’s radar. But now as the days are getting shorter again and people are starting to think sound design, I hope we can give the V-Synth GT some attention as an instrument. It has inspired me even in my software work, just to see the perspective of the engineers at Roland and how the device is programmed.

First, a few notes about what the V-Synth GT is about – something I’m sure you’d like explained, given its US$3000 street price.

The experience of using the V-Synth is really different from a lot of the synths out there. You don’t get this sense of the excess of some of the workstations, the stuff you don’t need. You just get a whole bunch of toys for sound design, which combine in unusual ways that feel really playable but can also be warped to produce far-out results:

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iPhone Gets New Groove Boxes: Is it Live Synthesis, or is it Canned?

The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don’t yet “get” the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus ride, can be a beautiful thing. (Now, you start talking about taking away my PC/Mac experience, and I will start screaming in agony – but that’s a topic for a separate post.) The question is, what form should that app take? Today, I’ve got an iPhone round-up going as I clear out my news inbox, but that thread lies beneath all the stories…

I’m working on putting together a collection of truly productive, non-gimmicky/non-toy music apps now that the platform is maturing. But two apps released this week I think deserve special mention, and mention together – partly because of the different angle they take.

They’re both essentially handheld grooveboxes. They’re both relatively powerful, bringing desktop-style production to the platform. They’re both good options, and at this price, you might go buy both. But as I go off to test these two apps, I’m already struck by the contrast between the two.

One is the kind of app that we’re seeing a whole lot of on the iPhone, just as we once saw it in me-too apps on desktop computers. It assumes that the way to reach more people is to give them a whole bunch of canned loops that already sound like the styles they might want to play, and assume they’ll be pretty limited in their ability to do much with those loops.

The other of the two apps eschews the obligatory audio loops for real synthesis, and strips out the usual “let’s try to look like hardware” interface for something a lot more minimal and (I think) touch device friendly. That’s a design lesson that might well be applied beyond the iPhone, too.

First, consider the looped audio approach.

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Analog JUNO-60 and What JUNO’s Labels Should Really Say

Octopus transmute!

I can’t in good conscience fail to mention the JUNO-60 video uploaded to the Roland How Do You Juno contest. The work of UTM, you have love that (a) it’s a video of the legendary JUNO-60, the original, analog JUNO, and (b) all those gorgeous flying imaginary graphics. Clarification: I should say that the JUNO has an all-analog signal chain. That is, the oscillators are digitally-clocked DCOs and get digital patch storage, but everything else is analog. So it’s more analog than the JUNOs sold by Roland now. And by “original,” yes, the 60 was an update of the JUNO-6.

Yeah, that’s what we’d label the parameters, too, given complete freedom.

From YouTube:

This is my entry in the How Do You JUNO? YouTube™ Video Contest. All audio was created and performed on my quarter-century-old, pre-MIDI, analog Juno-60 synth. Computer Museum Photo: Scott Beale/Laughing Squid

UTM says he’s a CDM reader, as well, so additional bonus points for that.

Deep thought: who wants to build a CV to OSC converter, and we can really pretend like MIDI never happened? (Apologies, Dave Smith.)

See also Robbie Ryan’s JUNO song. Like, with lyrics.