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	<title>Create Digital Music &#187; sampler</title>
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	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Korg&#8217;s microSAMPLER: Sample from a Keyboard, and What Those iPod Slots Are For</title>
		<link>http://createdigitalmusic.com/2009/09/17/korgs-microsampler-sample-from-a-keyboard-and-what-those-ipod-slots-are-for/</link>
		<comments>http://createdigitalmusic.com/2009/09/17/korgs-microsampler-sample-from-a-keyboard-and-what-those-ipod-slots-are-for/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 16:04:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[keyboard]]></category>
		<category><![CDATA[Korg]]></category>
		<category><![CDATA[microkorg]]></category>
		<category><![CDATA[microsampler]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[sampler]]></category>
		<category><![CDATA[Sampling]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7527</guid>
		<description><![CDATA[It aims to do what for sampling what the insanely-popular microKORG keyboard has done for synths: that is, invade bedrooms and bands everywhere, and inspire a kind of love that other hardware finds elusive. But it also combines the micro-keyboard form factor and mic with everything that has made the KAOSS Pad series popular. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/L8niRw1nbYo&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/L8niRw1nbYo&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>It aims to do what for sampling what the insanely-popular microKORG keyboard has done for synths: that is, invade bedrooms and bands everywhere, and inspire a kind of love that other hardware finds elusive. But it also combines the micro-keyboard form factor and mic with everything that has made the KAOSS Pad series popular. It&#8217;s kind of a bundle of things about KORG that the masses love. So, perhaps that&#8217;s why the microSAMPLER leaked well before its introduction. I&#8217;m about the last to cover it, I think, so let&#8217;s see if I can get right to the point of what the microSAMPLER looks to be, and what it isn&#8217;t.</p>
<p><strong>It&#8217;s a sampler for keyboard lovers.</strong> As the video notes, the world doesn&#8217;t need another sampler with pads. The keyboard is put to good use. It&#8217;s velocity-sensitive, though with mini keys to keep it compact. You can map different samples to different keys, slicing up your sample so that different lengths (from a 64th note to two measures). You can give keys different one-shot samples, for drum-style sounds. You can play looped samples. And you can map a single sample across the keyboard.</p>
<p><strong>It&#8217;s built for capturing live.</strong> The mic has been torture-tested in lousy acoustic environments and onstage in the microKORG. It&#8217;s the design of the interface that makes this fun &#8211; and potentially worth considering over the software solutions that aim to do the same stuff. &#8220;Auto-Next&#8221; mode lets you tap in BPM from a source and automatically slice on the fly.</p>
<p><strong>That isn&#8217;t an iPhone slot.</strong> The microSAMPLER has slots in which you can stick stuff, as noted by <a href="http://www.engadget.com/2009/09/16/video-korg-places-an-iphone-pocket-in-its-microsampler-calls-i/">engadget</a>. Yes, the photos and videos show iPhones and iPods, but they aren&#8217;t a dock, and you can put something more interesting in there &#8211; like a Game Boy or a PSP running <a href="http://www.littlegptracker.com/">LGPT</a>. Rich Formidoni, the specialist you see in the video, tells me he&#8217;s tempted to use them for pretzels or mints. Heck yes. You can even sample the crunching sound. And I have just two words: aftermarket cupholder. (Coming soon to the CDM Store?)<span id="more-7527"></span></p>
<p><strong>You can resample and add effects.</strong> Resampling lets you &#8220;bounce&#8221; samples with effects or grab your playing to produce new samples. And the effects are borrowed from the KAOSS series, including tasty and distinctive-sounding ring modulator and grain shifter effects.</p>
<p><strong>Loops and patterns.</strong> You can overdub pattern recordings into a pattern sequencer, switch between patterns, and take advantage of a loop recording feature derived from the KAOSSILATOR.</p>
<p><strong>It&#8217;s really, totally ugly.</strong> I mean that as a compliment. Like somewhere deep in the Korg product design archives, the case design for the microSAMPLER has been lurking in a pile of schematic drawings from 1986. Not ugly in the bizarre way, like when KORG unveiled a camouflage version of the microKORG (handy for use in a duck blind). Ugly in a cool way, as if we&#8217;ve always had microSAMPLERs. Is &#8220;timelessly dated&#8221; a phrase?</p>
<p><strong>It&#8217;s lo-fi when you want it to be.</strong> You can sample at a full 48 kHz (though, oddly, not at 44.1), but you can also crank down to 12 or 6 kHz for retro sampling capabilities. <strong>Updated: there is a decimator, too</strong>. I didn&#8217;t see it in the specs, but the microSAMPLER in fact has a 24-bit to 4-bit decimator effect. You can resample that, so while you can&#8217;t natively sample at lower bitrates, you get the same result.</p>
<p><strong>It weighs only 4 pounds,</strong> and connects to your computer via USB, with editor/librarian software for Windows and Mac and import of WAV/AIFF files.</p>
<p><strong>It runs on batteries.</strong></p>
<p><strong>Sample memory:</strong> 8 banks, 39 samples per bank, 160 seconds maximum per sample, for a total of between 21 and 170 minutes of mono samples depending on your sampling rate. (Check the <a href="http://www.korg.com/Product.aspx?pd=559">specs</a>.) That seems just enough to sacrifice some of the flexibility of computers with the accessibility of hardware.</p>
<p>US$750 I believe is list price, so, given what we&#8217;ve seen from KORG products before, expect a street below that.</p>
<p><img src="http://createdigitalmusic.com/images/2009/09/microSAMPLER.jpg" alt="microSAMPLER" title="microSAMPLER" width="580" height="348" class="alignright size-full wp-image-7537" /></p>
<p>The KORG piece is not without competition. Roland has just unveiled an updated version of its popular SP-404, the <a href="http://www.rolandconnect.com/product.php?p=sp-404sx">SP-404SX</a>. It&#8217;s really the opposite of this unit; it&#8217;s a conventional, compact rectangle with pads as controllers. (Actually, it&#8217;s too bad Roland doesn&#8217;t have an option for a gooseneck mic for the SP-404.) At the other end of the spectrum, Native Instruments and Tim Exile have their own software-style solution to how to sample creatively live, using Reaktor under the hood &#8211; which means you get some very different-sounding granular effects than what&#8217;s accomplished by the KORG DSP. That&#8217;s to say nothing of loop samplers in the recent versions of Logic and Live. And I&#8217;m personally intrigued to see other takes on how to put together live samplers. In fact, I don&#8217;t think you could really compare any of these methods &#8211; we&#8217;re lucky enough to have commercial and DIY solutions that provide a range of options. So mostly what I&#8217;d like to see, aside from looking at the hardware, is people doing interesting creative an artistic work with these capabilities. There&#8217;s certainly no excuse for boring performances. Sample on. (Now, I&#8217;d better go off and practice.)</p>
<p><strong>Updated: how loop recording works.</strong> In fact, you can get LoopStation-style loops which loop at the length of the initial recording. But likely to be more ideal is the ability to match tempo on the fly. Here&#8217;s an explanation from product specialist Rich:</p>
<blockquote><p>The length of a conventional sample won’t determine the system tempo… but when you’re using the Looper effect, which records like a Kaossilator, it will continue to loop the same amount of time you used to record.</p>
<p>It does work the other way around, though.  Samples can be set to timestretch on the fly, on an individual basis, to fit whatever the tapped system tempo is.</p></blockquote>
<p>I think that actually covers what most people want &#8211; even if it would be cool to set the primary tempo to the length of a loop.</p>
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		<title>$5-10 Modular Studio on the iPhone, Mac, PC, Mobiles: SunVox Video Tutorials</title>
		<link>http://createdigitalmusic.com/2009/08/17/10-modular-studio-on-the-iphone-mac-pc-mobiles-sunvox-video-tutorials/</link>
		<comments>http://createdigitalmusic.com/2009/08/17/10-modular-studio-on-the-iphone-mac-pc-mobiles-sunvox-video-tutorials/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 17:20:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[FM]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[sampler]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[tracker]]></category>
		<category><![CDATA[trackers]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6992</guid>
		<description><![CDATA[So, you&#8217;ve seen lots of interesting looking iPhone apps, but most of them strike you as gimmicky. Others have interesting workflows, but limit you to working on the mobile device, not switching back to a computer. And maybe you&#8217;re perfectly happy with a phone running Windows Mobile or Palm OS.
Enter SunVox. This is not a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/08/sunvoxplatforms.jpg"><img src="http://createdigitalmusic.com/images/2009/08/sunvoxplatforms.jpg" alt="sunvoxplatforms" title="sunvoxplatforms" width="580" height="330" class="alignright size-full wp-image-7002" /></a></p>
<p>So, you&#8217;ve seen lots of interesting looking iPhone apps, but most of them strike you as gimmicky. Others have interesting workflows, but limit you to working on the mobile device, not switching back to a computer. And maybe you&#8217;re perfectly happy with a phone running Windows Mobile or Palm OS.</p>
<p>Enter SunVox. This is not a mobile music making app for the timid. It&#8217;s a powerful suite of soundmakers and sequencers, baked together into a modular environment that lets power users tweak to their heart&#8217;s delight. It&#8217;s small, it&#8217;s fast, and it looks &#8211; and sounds &#8211; a lot like early computer music programs. It&#8217;ll run on iPhone now, but also on Palm, Windows Mobile, Mac, Windows, and Linux. It&#8217;ll run on your netbook, your MacBook, and your ThinkPad.</p>
<p>Incredibly, all this goodness is yours on all those platforms for ten bucks <strong>and on iPhone for $5</strong>, easily making SunVox the biggest steal in music software I think I&#8217;ve ever seen:</p>
<ul>
<li>Flexible architecture that adapts to slow and fast CPUs</li>
<li>Synths and generators: FM, virtual analog, FFT-based &#8220;SpectraVoice&#8221;, Kicker</li>
<li>Effects: Delay, distortion, filters, LFOs, reverb</li>
<li>Sampler with WAV support</li>
<li>WAV export when you&#8217;re done</li>
</ul>
<p><a href="http://createdigitalmusic.com/images/2009/08/sunvox14.jpg"><img src="http://createdigitalmusic.com/images/2009/08/sunvox14.jpg" alt="sunvox14" title="sunvox14" width="580" height="453" class="alignright size-full wp-image-7000" /></a></p>
<p><a href="http://warmplace.ru/soft/sunvox/">http://warmplace.ru/soft/sunvox/</a></p>
<p>And for fans of computer music in the 90s, it&#8217;s a chance to get back to some of the no-nonsense, powerful creation of that era, without some of the distractions you may find in modern apps.<span id="more-6992"></span></p>
<p>To see SunVox in action (and start to make sense of how to use it), check out the YouTube videos from Alex Zolotov (among others). They&#8217;re not the best video quality (I wish we had iPhone screencasting software, darnit), but they will give you a sense of what the app is about:<br />
<a href="http://www.youtube.com/user/NightRadio2007">http://www.youtube.com/user/NightRadio2007</a></p>
<p>The videos made their debut on the excellent PalmSounds Google Group:<br />
<a href="http://groups.google.com/group/palmsounds?hl=en">http://groups.google.com/group/palmsounds?hl=en</a><br />
CDM isn&#8217;t exclusively about mobile apps, so check out PalmSounds the blog, too, if you like your music making handheld &#8211; the site has been on fire lately with updates.<br />
<a href="http://the-palm-sound.blogspot.com/">http://the-palm-sound.blogspot.com/</a></p>
<p>Here&#8217;s an example of how SunVox can be used for live playing:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/5WJFQfq0CmY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5WJFQfq0CmY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Here it is being used to produce lovely FM synthesis noises:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/IH6LiIERfHY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IH6LiIERfHY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>If you&#8217;re new to trackers, especially, you&#8217;ll want to brush up on the tracker workflow in SunVox:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/MB8QcQY_-C8&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MB8QcQY_-C8&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
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		<slash:comments>19</slash:comments>
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		<title>Kontakt, Battery: Enhanced, More Compatible, 64-bit Memory</title>
		<link>http://createdigitalmusic.com/2009/07/16/kontakt-battery-enhanced-more-compatible-64-bit-memory/</link>
		<comments>http://createdigitalmusic.com/2009/07/16/kontakt-battery-enhanced-more-compatible-64-bit-memory/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 09:49:28 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Battery]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[compatibility]]></category>
		<category><![CDATA[kontakt]]></category>
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		<category><![CDATA[Mac]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[multiprocessor]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[Pro-Tools]]></category>
		<category><![CDATA[sampler]]></category>
		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[Vista]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[windows-7]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6535</guid>
		<description><![CDATA[Even on Mac, the new Kontakt can use the memory you&#8217;ve got installed. On Windows 64-bit, Kontakt (and Battery, too) can use memory beyond &#8230; well, what you&#8217;d even imagine installing.
Native Instruments has updated its sampling engine, releasing beta versions 3.0.5 for its Battery drum sampler and 3.5.0 final for the flagship Kontakt sampler. Both [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/07/kontaktmemory.jpg" alt="kontaktmemory" title="kontaktmemory" width="580" height="366" class="alignleft size-full wp-image-6536" /></p>
<div class="imgcaption">Even on Mac, the new Kontakt can use the memory you&#8217;ve got installed. On Windows 64-bit, Kontakt (and Battery, too) can use memory beyond &#8230; well, what you&#8217;d even imagine installing.</div>
<p>Native Instruments has updated its sampling engine, releasing beta versions 3.0.5 for its Battery drum sampler and 3.5.0 final for the flagship Kontakt sampler. Both are free upgrades. (For anyone who thought that somehow Maschine was replacing Battery, it isn&#8217;t: the former is a drum machine, whereas the latter is more like a high-end drum sampler.)</p>
<p>There are a number of significant enhancements, but perhaps the most interesting is the support for 64-bit memory addressing. On 64-bit Windows Vista (and upcoming 64-bit Windows 7), that gives you true 64-bit memory addressing for &#8212; well, more memory than you have. (The theoretical limit of Windows&#8217; 64-bit architecture on Intel is 16 terabytes.) This allows native 64-bit memory addressing on Windows for both Battery and Kontakt.</p>
<p>The Mac isn&#8217;t quite capable of that just yet (at least no audio applications beyond Apple&#8217;s own developer tools support 64-bit memory addressing yet), but the Kontakt Memory Server gives you up to 32 GB on 10.4 and later. <strong>Clarification:</strong> The Kontakt Memory Server is available now only for Kontakt.</p>
<p>The other important development for both Battery and Kontakt is that compatibility with Pro Tools 8 under Mac OS 10.5 Leopard has been restored. </p>
<p>Getting Kontakt on 64-bit is a very big deal, because of the widespread popularity of the sampler. At the same time, the fact that it&#8217;s not alone is a good thing &#8212; it suggests 64-bit memory for samplers may be catching on. Steinberg&#8217;s HALion, Cakewalk&#8217;s Dimension Pro, Garritan&#8217;s ARIA, and the open source <a href="http://www.linuxsampler.org/">Linux Sampler Project</a> are some of the more familiar samplers that have gone 64-bit recently. (Note that, despite its name, Linux Sampler can run 64-bit on both Linux and Windows.) Cakewalk did a lot to lead the way here on Windows by getting both its SONAR host and Dimension Pro (among other plug-ins) fully 64-bit early. Garritan is equally interesting, because their Plogue-based engine is getting licensed out to soundware makers and, architecturally, is built more as a cross-platform engine. Garritan ARIA is also targeting Linux, and Cakewalk and Garritan are also supporting the open SFZ format.<span id="more-6535"></span></p>
<p>Okay, I should have put that in a table. Imagine a table in your mind. Wow, that looks beautiful.</p>
<p><a href="http://www.flickr.com/photos/trekkyandy/260705609/"><img src="http://farm1.static.flickr.com/87/260705609_6dfb8ae63b.jpg?v=0"></a></p>
<div class="imgcaption">To use the 64-bit Windows functionality, you will need a separate Windows install that&#8217;s 64-bit. In other words, you&#8217;ll need to use this disc. (Windows 7 will work the same way.) Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.andymelton.net/">Andy Melton</a>.</div>
<p><img src="http://createdigitalmusic.com/images/2009/07/kontakt35.jpg" alt="kontakt35" title="kontakt35" width="580" height="406" class="alignleft size-full wp-image-6539" /></p>
<div class="imgcaption">Kontakt 3.5 now displays libraries of sounds &#8211; built-in and third-party &#8211; for easier navigation. Screen image courtesy Native Instruments.</div>
<p><strong>What else is new in Kontakt</strong></p>
<p>64-bit is the headline, but there are other enhancements, too, in the Kontakt engine:</p>
<ul>
<li>&#8220;Zero-memory&#8221; DFD means you use less memory when streaming from disk (and using less memory is usually the very reason you&#8217;re streaming from disk)!</li>
<li>True multiprocessor/multi-core support for enhanced performance</li>
<li>A virtual rack of all your installed libraries and third-party content, so it&#8217;s easier to find your sounds</li>
<li>Direct MIDI learn (meaning everything is finally assignable), improved automapping, bypass for effects slots</li>
<li>Pro Tools compatibility now works properly on Mac Leopard</li>
<li>KSP aftertouch interpretation &#8211; so now you can do something with that aftertouch-transmitting keyboard of yours</li>
</ul>
<p><strong>Update:</strong> Note that these are Kontakt-specific features, and not relevant to Battery for reasons clarified below.</p>
<p><img src="http://createdigitalmusic.com/images/2009/07/kontaktgraph.jpg" alt="kontaktgraph" title="kontaktgraph" width="494" height="244" class="alignleft size-full wp-image-6540" /></p>
<div class="imgcaption">In addition to addressing more memory, enhancements to the disk-streaming functionality means Kontakt will also <em>use</em> less memory.</div>
<p><strong>Battery vs. Kontakt</strong></p>
<p><strong>Updated:</strong> You will note that Native Instruments is updating Battery and Kontakt more or less at the same time, and they do share some core technologies that allow that to happen. They aren&#8217;t exactly the same under the hood, though, as NI explains to CDM:</p>
<blockquote><p>The core engine technology is the same in Battery 3.0.5 and Kontakt 3.5, but Battery uses a &#8220;lighter&#8221; version because of its typical use case as a drum sampler. </p>
<p>It doesn&#8217;t include the Memory Server and the multiprocessor/multicore support because these features really only become necessary with multitimbral operation, high polyphony and a huge number of instrument samples (and heavy effects usage) like in Kontakt. </p></blockquote>
<p>Let us know what you think if you&#8217;re a Kontakt/Battery user.</p>
<p><a href="http://www.native-instruments.com/#/en/products/producer/kontakt-3/overview/new-in-kontakt-35/?page=823">New features in Kontakt 3.5 versus 3.0</a> [Native Instruments]<br />
<a href="http://www.native-instruments.com/index.php?id=publicbeta">Public beta of Battery 3.0.5</a> [at the NI public beta site]</p>
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		<title>Free Utility Makes Endless Oscillators for Ableton Live Simpler, Sampler</title>
		<link>http://createdigitalmusic.com/2008/11/12/free-utility-makes-endless-oscillators-for-ableton-live-simpler-sampler/</link>
		<comments>http://createdigitalmusic.com/2008/11/12/free-utility-makes-endless-oscillators-for-ableton-live-simpler-sampler/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 19:10:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[utilities]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/11/12/free-utility-makes-endless-oscillators-for-ableton-live-simpler-sampler/</guid>
		<description><![CDATA[ 
slicedbread, on behalf of The Covert Operators, has released a free Windows utility that generates &#8220;endless harmonic oscillators&#8221; for Ableton Live&#8217;s Simpler and Sampler instruments. (Since this was a released, a Mac build has been made available, as well; see link below.) Even if you don&#8217;t intend to use the utility directly, pay attention [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/11/amsfoundry.jpg" /> </p>
<p>slicedbread, on behalf of The Covert Operators, has released a free Windows utility that generates &ldquo;endless harmonic oscillators&rdquo; for Ableton Live&rsquo;s Simpler and Sampler instruments. (Since this was a released, a Mac build has been made available, as well; see link below.) Even if you don&rsquo;t intend to use the utility directly, pay attention &ndash; The Covert Ops already have a sample pack up full of oscillators, and you can bet the presence of this utility means more will come. (Even Robert Henke was impressed on the forums.)</p>
<p>Live 6 introduced the file format for &ldquo;Ableton Meta Sounds.&rdquo; Bjorn Vayner is currently breaking down how the format works, but the short upshot is that you can make oscillator sources that won&rsquo;t alias for sound design in Simpler and Sampler. The AMS File Utility does more, too &ndash; export tunings (even microtuned stuff), and make oscillator variations. It&rsquo;s sampling for people who like synthesis. In fact, not only is it fun to make additive synthesis-style oscillators dragging individual harmonics, but it&rsquo;s a total breeze to change the offset and make equal-tempered stuff, negative scales, and other tunings.</p>
<p>Description on the forums:</p>
<p><a href="http://www.ableton.com/forum/viewtopic.php?t=98303">AMS File Utility for Microtonal/Traditional Tunings</a></p>
<p>And from the very awesome Covert Operators site, some of the behind-the-scenes action, plus the Mac build <strong>(updated with additional links!)</strong>:</p>
<p><a href="http://www.covops.org/index.php/The-CovOps-Blog/Meta-Files-Uncovering-the-.ams-format-Part-1.html">Meta Files: Uncovering the .ams format, Part 1</a></p>
<p><a href="http://www.covops.org/index.php/The-CovOps-Blog/Meta-Files-Uncovering-the-.ams-format-Part-2.html">Meta Files: Uncovering the .ams format, Part 2</a></p>
<p><a href="http://www.covops.org/index.php/The-CovOps-Blog/Meta-Files-Uncovering-the-.ams-format-Part-3.html">Meta Files: Uncovering the .ams format, Part 3</a></p>
<p><a href="http://www.covops.org/index.php/Freebies/OSX-Meta-Application.html">Mac OS X Meta Application</a></p>
<p>Thanks for reminding us of this, Tony. I&rsquo;m a bit behind on all this, but better late than never. Since I am lagging, has anyone made some AMS packs since this came out in September?</p>
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		<title>Akai MPC5000: Beyond Reviews, Dave Dri Reflects on MPCs Past and Present</title>
		<link>http://createdigitalmusic.com/2008/10/29/akai-mpc5000-flagship-at-face-value/</link>
		<comments>http://createdigitalmusic.com/2008/10/29/akai-mpc5000-flagship-at-face-value/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 17:03:29 +0000</pubDate>
		<dc:creator>Dave Dri</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4342</guid>
		<description><![CDATA[
What do you say when it&#8217;s all been said? We felt it was time for a fresh perspective on the MPC phenomenon &#8212; one a normal review couldn&#8217;t provide. So we got the opinion of our friend, samplist/producer and Segue member Dave Dri. And the verdict: there&#8217;s still something about an MPC &#8212; even if [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/10/mpc5000-pong.jpg"></p>
<p><em>What do you say when it&#8217;s all been said? We felt it was time for a fresh perspective on the MPC phenomenon &#8212; one a normal review couldn&#8217;t provide. So we got the opinion of our friend, samplist/producer and <a href="http://seguesound.com">Segue member</a> Dave Dri. And the verdict: there&#8217;s still something about an MPC &#8212; even if it suggests why there&#8217;s also something about software, too. But it involves dust. Here&#8217;s his <strong>op-ed</strong>:</em></p>
<p>Recently I had the task of reviewing an MPC5000 for a local street press magazine. The MPC part of it was fine &#8212; the word limit was trickier. Over the last decade I have reviewed the MPC2000XL and the MPC1000, with a lot of time and gigs passing between them. From early days in a live breaks act to my current progressive house act, an MPC has been right under hand. In the week that I reluctantly handed the 5000 back to <a href="http://musiclab.com.au">Musiclab</a>, the drummer that guested in my band at the <a href="http://www.bigdayout.com/">Big Day Out festival</a> asked me to play keys and samples in his band at a local festival. <em>[Ed.: Our own Jaymis <a href="http://vimeo.com/1598545">filmed the Big Day Out gig</a> if you want to check it out.]</em> I found myself in a chance conversation with a friend from the live breaks act <a href="http://www.inthemix.com.au/features/37665/Bitrok_Taking_the_Brisbane_breaks_sound_to_the_world">Bitrok</a> and the very next day, somehow, I&rsquo;m on stage with his MPC2500 &#8212; a unit which I have since bought. So why did reviewing an MPC5000 lead to me buying an MPC2500 after years of happy service from an invincible MPC2000XL?</p>
<p>If you&rsquo;re reading this, you probably know what an MPC is, and you can readily review any number of link-bait Google results for the product mentioned in the title of this post. <em>[Ed. Hmmmm, link-baiting MPC's, huh? "10 Ways an MPC is Like a Cupcake"? "15 of the Best MPC YouTube Videos Featuring Hot Women MPCers?" perhaps? -PK]</em></p>
<p>What you probably want to know is what it&rsquo;s really like. So I will tell you. <span id="more-4342"></span></p>
<h3>Changes, Rants, and Internet Haters</h3>
<p><a href="http://flickr.com/photos/flyawayone/2930695772/"><img src="http://farm4.static.flickr.com/3136/2930695772_07ff839660.jpg?v=0"></a></p>
<div class="imgcaption">I knew you wanted to know what MPC <em>really</em> stands for. Photo: <a href="http://flickr.com/people/flyawayone/">crook_tooth</a>.</div>
<p><strong>It&rsquo;s big. Really big.</strong> In fact, it&rsquo;s so large that it couldn&rsquo;t fit on the <a href="http://www.flickr.com/search/?q=jerker%20ikea&amp;w=all&amp;s=int">Jerker</a> desk that forms the core of my studio rig, and spent its review loan period on a keyboard stand. In a particularly amusing moment I happened to glance at a nearby MacBook with an Akai MPD-16 controller plugged in to it and formed an unfounded suspicion that the sheer size was simply a ploy by Akai to appeal to some demographic that might use the MPC5000 as the core, if not entirety, of their studio. Would Akai deliberately oversize their hardware to appeal to bling-savvy producers? </p>
<p><strong>It&#8217;s got a new screen.</strong> Getting past the size, the next comment is usually on the screen. Long-time MPC users with older models are delighted with the display being adjustable in both position and contrast. As one might imagine, navigation and editing benefits immediately, and the old Shift+Number menu system is replaced with context-sensitive Mode and Window buttons. By this point things are getting off to a great start. All the basics work as they should, and getting around the unit is old hat to anyone who has touched an MPC.</p>
<p><strong>It&#8217;s a synth &#8211; but will it replace other synths?</strong> Then we find ourselves exploring the onboard synthesizer emulation that Akai <a href="http://www.akaipro.com/mpc5000">claim</a> &ldquo;eliminates need for external analog synth modules or buggy software based synthesizers.&rdquo; We will touch on the concept of buggy software in a minute, but I think we can safely ground the private fantasy jet that Akai seem to be flying around in with the notion that their VA emulation is somehow a replacement for external analog synth modules. As you would expect, the preset patches have a liberal use of the word &ldquo;Moog&rdquo; and sound nothing like one. Even worse, it soon becomes clear that you need to load a patch into memory to even preview it. As Just Blaze says on his <a href="http://themegatrondon2.com/2008/07/29/teh-suck/">MPC5000 rant</a>, this is 2008. Having to spend studio time loading a synth patch just to preview to it is ridiculous, and was something that Yamaha seemed to avoid with their <a href="http://en.wikipedia.org/wiki/Yamaha_RM1x">RM1X</a> back in the mid to late 1990&rsquo;s.</p>
<p>As to the marketing claims of &#8220;avoiding buggy software&#8221;, this is, of course, a point of instant ridicule for anyone who has owned first-generation Akai hardware. If there is any company deserving of an award for consistently disappointing software programming it would be Akai. Optimists like to say that 1.0 OS implementations are likely to have a few issues that soon get fixed, but that kind of logic in the automotive industry would cost lives. In the same sense, broken functionality or crashing operating systems can limit creative output. For a device that costs as staggering an amount as the MPC5000 (MSRP US$3500), it is inexcusable to release such a flagship product without appropriate testing and debugging. It&rsquo;s not like the world was clamouring for a massive, heavy, expensive hardware sequencer with onboard virtual analog synth emulation. Again I will point to hip-hop producer Just Blaze and his <a href="http://themegatrondon2.com/2008/07/29/teh-suck/">rant at Akai</a> for the state they released the MPC5000. <em>[Ed.: This is not an official CDM comment or my comment on Akai's reliability, because, frankly, I haven't used one. So if anyone wants to add to the rants here or question them -- and perhaps comment on how firmware updates have settled -- I'm all ears; please do so in comments! -PK]</em></p>
<p>In Australia right now, for the same price as the MPC5000, one is able to purchase a rig such as an Asus laptop, Motu Ultralite audio interface (<a href="http://www.motu.com/products/motuaudio/ultralite-mk3">site</a> | <a href="http://createdigitalmusic.com/2006/03/13/motu-shipping-firewire-ultralite-tons-of-audio-io-tiny-package/">on CDM</a>), <a href="http://www.ableton.com/">Ableton 7</a> and an MPD drum pad MIDI controller interface. Then again, you couldn&rsquo;t simply turn it on and start making music out of the box. Despite the need for hardware that simply works, Akai simply cannot afford to rely on <a href="http://en.wikipedia.org/wiki/Roger_Linn">Roger Linn&rsquo;s</a> (<a href="http://createdigitalmusic.com/tag/linn/">on CDM</a>) clever idea from the 1980&rsquo;s any longer without actually following through on their product promises. Akai commentary aside, this isn&rsquo;t an outright attack on the MPC5000. Not by any means. The parent company may attract comments on internet forums like &ldquo;they be smoking crack mangz&rdquo;, but their products do have a place in the market. This is where anyone left reading can take a deep breath and bask in some hints of genius. </p>
<h3>MPC5000&#8217;s Brilliant Bits</h3>
<p><a href="http://flickr.com/photos/lukatoyboy/76496806/"><img src="http://farm1.static.flickr.com/40/76496806_2d5cac1efc.jpg?v=1135325748"></a></p>
<div class="imgcaption">MPC, deconstructed. Photo: <a href="http://flickr.com/people/lukatoyboy/">Luka Ivanovic</a>.</div>
<p>The MPC5000 does indeed have enough promise to warrant its place on the shelves of your favourite music store or in the database of your choice of online retailer. For a start, the filters and Q-link faders are stunning. Noticing the in-built pre-amp (that Akai have finally copied from their competitors) included in the MPC, I hooked my trusty Vestax turntable and randomly grabbed a record &#8211; in this case, one of those James Last records you can&rsquo;t but trip over in Australian record stores. With it spinning, I pushed record, grabbed a good 20 seconds, mapped the sample to a pad and the pad to a program. Going into sample edit mode, I enjoyed the large screen and multiple faders for adjusting start and end points without the 2000XL style scrolling or shift fader. On a whim, I bumped the resonance on the filter. It took about 5 seconds for me to fall in love with the potential of these filters. Sweeping low, I turned Tijuana trumpets into a resonant sub bass that swept up with my fader movements into the kind of pitched build-up that is still all over progressive house. Sample transformed. </p>
<p>Grabbing other samples from sources less dubious, I began to simply enjoy the hands-on creativity that sampling so effectively enables. Whether you&rsquo;re a fan of the <a href="http://www.sonalksis.com/index.php?section_id=102">Sonalksis TBK filter</a> or run your samples through an old Korg MS-20, there is something to be said for the creative aesthetic that comes with a simple sampler, some records and some decent filters. Do I see some heads nodding in agreement over in the <a href="http://en.wikipedia.org/wiki/French_house">French House</a> corner?</p>
<h3>Conclusion: Dusty Fingers</h3>
<p><a href="http://flickr.com/photos/seo2/293010360/"><img src="http://farm1.static.flickr.com/113/293010360_9a1c6dd8d6.jpg?v=0"></a></p>
<div class="imgcaption">Photo: <a href="http://flickr.com/people/seo2/">Cristian Borquez</a>.</div>
<p>So, after a lengthy rant, I managed to say some nice things about the filters and the aesthetic of the MPC. Unfortunately, all specifications and feature sheets aside, the legacy of the MPC series is and always will be the elusive concept of feel, aesthetic, and groove. Once upon a time, this might have been currency to spend on lengthy, impassioned essays to enraptured audiences. These days, the proponents of the tradition of MPC groove tend to get short thrift amongst their contemporaries, who program the same boom bap beats in Fruity Loops, on Roland Grooveboxes and &#8212; lest we forget &#8212; Madlib&rsquo;s infamous <a href="http://remixmag.com/artists/remix_phantom_menace/">Roland SP303</a>. There&rsquo;s a certain element of buying an MPC that&rsquo;s just down to being down with the MPC format. Plenty of internet forum arguments are waged over hardware versus software, Akai versus Roland, this versus that, purple versus magenta. </p>
<p>Ignoring the actual conflict, it&rsquo;s obvious that there is something passionate about the range. For me, the MPC5000 reignited a passion that had fallen behind with the 2000XL&rsquo;s user experience, compared to my workflow in Ableton and Battery. Despite relying on the old grey box for live shows, I had forgotten the unique outcomes of dusty fingers, hands on vinyl, samples on sampler. And it managed to do that in spite of its size, cost, weight and bugs. Once Akai iron out the last of the issues, there is no doubt that this will be a success amongst those producers who are set on hardware sequencing in the box with all the trimmings. For me, the MPC range has been an extension of DAW workflow more than an alternative. In that light, I am content in the MPC2500 bringing crate digging and sampling enjoyment back into my studio and replacing my trusty 2000XL in the flight case at gigs. If the idea of the MPC5000 appeals to you, then I would urge you to test it out for yourself. If you already have then let us know how you found it in the comments below!</p>
<p><em><a href="http://createdigitalmusic.com/staff/davedri/">Dave Dri</a> is an MPC-wielding Samplist and Producer from Brisbane, Australia. He has been involved with a variety electronic acts running the gamut from Breaks to Jungle. His current project is <a href="http://seguesound.com">Segue</a>.</em></p>
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		<title>Open-Circuit: Powerful Sound-Design Sampler Now Free (Windows)</title>
		<link>http://createdigitalmusic.com/2007/11/08/open-circuit-powerful-sound-design-sampler-now-free-windows/</link>
		<comments>http://createdigitalmusic.com/2007/11/08/open-circuit-powerful-sound-design-sampler-now-free-windows/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 18:40:57 +0000</pubDate>
		<dc:creator>Adrian Anders</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/11/08/open-circuit-powerful-sound-design-sampler-now-free-windows/</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/featured/1107_shortcir.jpg">]]></description>
			<content:encoded><![CDATA[<p><img id="image2679" src="http://media.createdigitalmedia.net/cdmu/images//2007/11/sc-arty.gif" alt="Open Circuit Free Windows Sampler" align="right" hspace="10" vspace="10" />In today&#8217;s over-saturated virtual instrument market there are plenty of powerful samplers out there vying for the attention (and green) of your average music software consumer. This is much more apparent on the PC end of things where there are dozens upon dozens of alternatives both in plug-in (Kontakt, HALion, DirectWave, etc) and standalone (Gigasampler, Reason&#8217;s NN-XT, etc.) forms. It&#8217;s tough for a small company to really stand out amongst such strong competition. One such company that has been trying to make a name for itself is Vember Audio, makers of the powerful Surge synthesizer and Shortcircuit sampler. Their design philosophy bucks the current market trends in virtual instruments by delivering quality products designed around the needs of sound designers rather than preset users in much the same way as Native Instruments circa 2001. Their interfaces are logical, but stripped of much of the flash that the big names have (no 3D rendered hardware-style &#8220;pots&#8221; here). Instead of focusing on huge libraries of sounds, they deliver great platforms for users to create their own sounds from scratch.</p>
<p>Now their sleeper hit sampler Shortcircuit is being released for FREE!</p>
<p>Details after the jump.<br />
<span id="more-2669"></span></p>
<p>Yes free folks. In a move similar to Mackie&#8217;s back in 2003 when it gave Tracktion 1 away for free, and DiscoDSP&#8217;s release of Highlife as freeware last year Vember Audio is releasing as freeware their now aging version 1 in an effort to generate buzz for the forthcoming version 2 (the beta of which is available for free as well).</p>
<p>This is not crippleware. This is the same full version of Shortcircuit 1.1.2 that used to go for $139 just a few days ago. Check the specs:</p>
<p><strong>User interface</strong></p>
<p>     Streamlined user interface for fast editing at the sample-zone level.<br />
     Fast editing of multiple zones.<br />
     &#8220;In context&#8221;-sample preview.<br />
     Extensive drag &amp; drop support (onto the keyrange-view or the list-view).</p>
<p><strong>Sample/Intrument import</strong></p>
<p>     RIFF wave-files (.wav) (8/16/24/32-bit &amp; 32-bit float, mono/stereo at any sample rate)<br />
     AKAI S5000/S6000/Z4/Z8 .akp banks (partial)<br />
     NI battery kits (partial)<br />
     Soundfont 2.00 (partial)<br />
     Propellerhead Recycle 1 &amp; 2</p>
<p><strong>Sampler engine</strong></p>
<p>     High-quality sinc interpolation<br />
     Oversampling used when needed to prevent aliasing<br />
     Double-precision float math (64-bit) used where it matters (IIR-filters).<br />
     Single-precision float math (32-bit) used elsewhere.<br />
     Supports any sample-rate.<br />
     Max polyphony per instance: 256 voices<br />
     Multiple outputs. (max 16 mono AND 8 stereo-pairs per instance)<br />
     Supported sample-playback modes:<br />
<em>         forward<br />
         forward loop<br />
         forward loop with crossfading<br />
         forward loop until release<br />
         forward loop bidirectional<br />
         forward shot<br />
         sliced (maps slices accross the keyboard)<br />
         on release<br />
         reverse<br />
         reverse shot</em></p>
<p>     2 filters / voice:<br />
<em>         Lowpass 2-pole (2 types)<br />
         Lowpass 1/2/3/4-pole ladder-filter<br />
         Lowpass 1/2/3/4-pole ladder-filter with saturation<br />
         Highpass 2-pole<br />
         Bandpass<br />
         Peak<br />
         Notch<br />
         Dual bandpass<br />
         Dual peak<br />
         Comb filter<br />
         2-band parameric EQ (2 types)<br />
         graphic EQ<br />
         morphEQ<br />
         mÃ¶rder OD (overdrive)<br />
         Bitf*cker<br />
         Distortion<br />
         Clipper<br />
         Gate<br />
         Limiter<br />
         Slewer<br />
         Microgate (does glitch/loop style effects when the gate is open)<br />
         Ring modulation<br />
         Phase modulation (equivalent to FM)<br />
         Frequency shifting<br />
         Pulse oscillator<br />
         Pulse oscillator (with sync)<br />
         Sawtooth oscillator (with 1-16 voices in unison)<br />
         Sinus oscillator</em></p>
<p>     3 stepLFOs / voice. Doubles as 32-step stepsequencer and wavetable LFO.<br />
     2 AHDSR envelopes / voice<br />
     Powerful modulation system with the ability to modulate itself. Destinations include envelope-times, loop-points in addition to traditional destinations.<br />
     Group LFO<br />
     Group modulation routing.<br />
     Group effects. (2 effects / group)<br />
<em>         Effect types:<br />
         digidelay (feedback, filtering &amp; optional midi-sync)<br />
         freqshift delay<br />
         chorus<br />
         freqshift flange<br />
         digidist<br />
         stereo width<br />
         MS decoder </em></p>
<p><strong>System requirements</strong></p>
<p>     Microsoft Windows 2000, XP or newer.<br />
     Processor with SSE-support (includes Intel Pentium 3 and newer, AMD Athlon XP and newer)<br />
     Software capable of hosting VST-instruments.</p>
<p>Get it <a href="http://www.vemberaudio.se/shortcircuit.php">HERE</a>. </p>
<p>If you play with Shortcircuit and like what you&#8217;re hearing please consider picking up Surge and Shortcircuit 2 when it&#8217;s released. Cats like these need the support of users like you and me to stay in business. If you&#8217;re a PC user, give it a shot&#8230; you&#8217;ve got nothing to lose!</p>
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		<title>Interview: Indie Sample Library Impact:Steel&#8217;s Developer Wilbert Roget, II</title>
		<link>http://createdigitalmusic.com/2007/06/20/interview-indie-sample-library-impactsteels-developer-wilbert-roget-ii/</link>
		<comments>http://createdigitalmusic.com/2007/06/20/interview-indie-sample-library-impactsteels-developer-wilbert-roget-ii/#comments</comments>
		<pubDate>Wed, 20 Jun 2007 15:08:55 +0000</pubDate>
		<dc:creator>West Latta</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/06/20/interview-indie-sample-library-impactsteels-developer-wilbert-roget-ii/</guid>
		<description><![CDATA[
Composer turned sample developer Wilbert Roget, II has just released a new &#8216;indie&#8217; sample library called Impact:Steel. We spoke with him to find out more about how and why he created the library and how creating his own sample libraries plays into his composition.
CDM: First, can you tell us a bit about your background, and [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2245" src="http://media.createdigitalmedia.net/cdmu/images//2007/06/impactsteel.jpg" alt="impactsteel.jpg" /></p>
<p>Composer turned sample developer <a href="http://www.rogetmusic.com">Wilbert Roget, II</a> has just released a new &#8216;indie&#8217; sample library called <a href="http://www.impactsteelsounds.com/">Impact:Steel</a>. We spoke with him to find out more about how and why he created the library and how creating his own sample libraries plays into his composition.</p>
<p><strong>CDM:</strong> First, can you tell us a bit about your background, and how you got into composing and music?</p>
<p><strong>Wilbert Roget, II:</strong>Well to keep things short, I&#8217;m basically a lifer with music and composition, studying piano early on and doing improvisations almost immediately (if not before). I decided on film and video game composition as a career sometime in high school, and went on to study composition, orchestration, and conducting at Yale University. I&#8217;ve been scoring films, games, ads, and various other projects ever since.<br />
<span id="more-2208"></span><br />
<strong>CDM:</strong>What got you into sample library creation &#8211; specifically for Impact: Steel?</p>
<p><strong>WR:</strong>I&#8217;ve been making my own samples ever since I&#8217;d been scoring video games, back in the DLS era. I created Impact: Steel specifically because I had lots of musical ideas for my soundtracks that would&#8217;ve used metallic percussion, but no commercially-available libraries had the kind of instruments I wanted. Several years ago, I&#8217;d recorded a few metal objects I found in my room into a useful (albeit low-quality) soundfont, which ended up being the inspiration for Impact: Steel as it is now. </p>
<p>As a side note, it wasn&#8217;t until about halfway through production that I decided to release it commercially instead of keeping it private.</p>
<p><strong>CDM:</strong>What goes into making a sample library? Did you just collect a bunch of noisemakers and record them, or did you have some kind of a plan before recording? </p>
<p><strong>WR:</strong>Actually, I&#8217;d been collecting most of these &#8220;instruments&#8221; for years &ndash; I have a weird habit of just tapping on things and taking note of what kind of sound it makes. Since I already had the instruments, I had a good idea right away of what kinds of articulations I&#8217;d use. Each instrument is heavily multisampled, with up to 9 velocity layers and 3 round robin variations per each of the 73 different articulations (on different parts of the instrument, with different beaters, rolls, scrapes, tremolos, etc.). So I really needed a detailed outline on paper that detailed what exactly to play, in what order, specifying mixer settings and even microphone distances. </p>
<p><strong>CDM:</strong>Can you tell us a bit about the process of recording your samples?</p>
<p><strong>WR:</strong>Sure! As I mentioned before, it&#8217;s almost impossible to do any kind of a large-scale project without a printed cue sheet. Mine even had specifics on the number of variations, &#8220;safety&#8221; takes, exact playing position on the instruments, and so on. I&#8217;d say once you&#8217;ve done that, it&#8217;s a good idea to do several prototype recordings, not only to check levels but also to get a sense of how it&#8217;ll sound in your sampler of choice. </p>
<p>As for the actual recording phase, I recommend trying to do as much as possible in one take, and splitting the files up later. This helps maintain a consistent sound throughout the instrument, which is crucial for getting an organic, convincingly realistic patch. If you made a cue sheet, it should be very easy to figure out exactly what&#8217;s playing when you&#8217;re editing the large recording files. </p>
<p>And again I really think it&#8217;s a great idea to have a good sense of what kind of a sound you&#8217;ll want in the end. In my case, I knew I wasn&#8217;t gonna get a huge &#8220;recorded in a giant hangar&#8221; sound, and I also didn&#8217;t want a pristine and surgically-dry tone either. So instead I adjusted my mixer, EQ settings, and mic positions to get a nice room sound, not too dry and with some air/ambience. EQing at the recording stage (ie. right on the mixer) also gave my samples a clearer and more powerful bass, with high end presence as well. </p>
<p><strong>CDM:</strong>From the point of raw samples, what comes next?</p>
<p><strong>WR:</strong>After the recording phase, there&#8217;s the editing phase and then the implementation and sampling phase. In editing, you&#8217;re basically splitting it up into samples and doing whatever post-processing you&#8217;ll need. Sampling is where you plug all the samples into your sampler of choice. </p>
<p>In my case, I threw the samples into Kontakt 2 and played around with them a lot before going back and post-processing them; this helped to get a sense of what kinds of edits and effects I&#8217;d need. The final product sounds remarkably different as a result, and I almost never needed to use real-time effects in Kontakt to compensate. </p>
<p>I&#8217;ll also point out that I wrote demo tracks not only to show off the library, but also to get firsthand experience with it myself. This helped me figure out what kinds of tweaks the end users were likely to implement, and it gave me a lot of ideas for making the library more ergonomic and playable. </p>
<p><strong>CDM:</strong>Do you find that creating samplebanks is easier in one particular format vs. another?</p>
<p><strong>WR:</strong>I&#8217;m not sure how diplomatic I should be here, but, far and away Kontakt 2 was the best editor I&#8217;ve ever worked with. I&#8217;ve used lots of other editors in the past, starting off with soundfonts and DLS, and Gigastudio; nothing really compares to how powerful and easy it was to build patches in Kontakt 2. In fact, I think I&#8217;ve built new Kontakt instruments for every one of my recent film soundtracks, either editing an existing patch to fit a certain musical context or even inventing something completely new. It&#8217;s highly addictive! </p>
<p><strong>CDM:</strong>What makes Impact: Steel different from some of the other &#8216;junk percussion&#8217; libraries available?</p>
<p><strong>WR:</strong>I think the fundamental difference is that I never really considered Impact: Steel as being &#8220;junk percussion&#8221;, but rather a library built around the concept of metallic percussion instruments. One effect is that I:S is made of detailed, organic and ergonomically playable instruments, instead of being a collection of single hits and sound effects. Additionally, its basis on an abstract concept also meant that I could include a diverse range of patches that fit the idea of a metallic sound world, such as textures, swells, colossal hits and other FX patches. </p>
<p><strong>CDM:</strong>From a business perspective, what&#8217;s next for Impact: Steel? Do you plan on marketing, licensing or selling the library to a larger company, what types of distribution, etc. </p>
<p><strong>WR:</strong>At the moment, I&#8217;m handling all sales and marketing through my own sample development company, Impact Soundworks. I already have some other sample library ideas in mind for the months to come, so stay tuned! </p>
<p><strong>CDM:</strong>Do you have any recommendations or advice for other composers or creators who might like to try their hand at creating a sample library?</p>
<p><strong>WR:</strong>I think every composer should try and make some of their own samples, or at least tweak their existing commercial libraries so that they&#8217;re less recognizable. Ultimately I only made Impact: Steel just to give my own music a new and unique sound that hadn&#8217;t been done before. My advice to people trying to make a commercial library is to choose a subject that hasn&#8217;t been done a million times already, or at least take a different approach to it.</p>
<p><em><strong>Our take:</strong> I&#8217;ve been playing with Impact:Steel for a little over a week now and it has already found a place in my regular sample library. As the demos on the site suggest, it works extremely well to add metallic flavor and <strong>impact</strong> to your compositions. I&#8217;ve found it really wants to be &#8216;played&#8217; &#8211; that is, I find it hard to not want to smash my keys while I&#8217;m playing with the samples! Those with something like the M-Audio Trigger Finger or some Roland drum-pads will be greatly rewarded with the playability and musicality of this library. Here&#8217;s an excerpt from ambient demo I&#8217;m working on now, showcasing some of the &#8216;Clang Ensembles&#8217; from Impact:Steel. Be sure to check out the official site for more. Enjoy! </em></p>
<p><a href="http://symbioticaudio.com/client/CDM/ImpactSteel.mp3" title="Impact Steel Demo">Demo</a></p>
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		<slash:comments>3</slash:comments>
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		<title>NAMM: KeyToSound&#8217;s New Networked Patch-Sharing, Patch-Selling Supersoftsynth</title>
		<link>http://createdigitalmusic.com/2007/01/21/namm-keytosounds-new-networked-patch-sharing-patch-selling-supersoftsynth/</link>
		<comments>http://createdigitalmusic.com/2007/01/21/namm-keytosounds-new-networked-patch-sharing-patch-selling-supersoftsynth/#comments</comments>
		<pubDate>Mon, 22 Jan 2007 03:00:19 +0000</pubDate>
		<dc:creator>Josh Jancourtz</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[KeyToSound]]></category>
		<category><![CDATA[NAMM]]></category>
		<category><![CDATA[networked]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[sampler]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/01/21/namm-keytosounds-new-networked-patch-sharing-patch-selling-supersoftsynth/</guid>
		<description><![CDATA[
Why should you get excited about Nexsyn, the hybrid soft synth/sample player available starting today from KeyToSound that was developed by Max Groenlund, creator of the Studio 9000 for Koblo?
While I could ramble on about Nexsyn&#8217;s true stereo signal path, its 4 Gig Big Fish Audio sample library, its ability to load a 400MB piano [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.createdigitalmusic.com/images/2007/jan/nexsyn1.jpg"></p>
<p>Why should you get excited about Nexsyn, the hybrid soft synth/sample player available starting today from KeyToSound that was developed by Max Groenlund, creator of the Studio 9000 for Koblo?</p>
<p>While I could ramble on about Nexsyn&#8217;s true stereo signal path, its 4 Gig Big Fish Audio sample library, its ability to load a 400MB piano in 15 seconds, blah, blah, blah, the most innovative and exciting thing about Nexsyn has nothing to do with any of that. It&#8217;s got to do with NetNotes.</p>
<p>NetNotes is a proprietary browser that lets you audition Nexsyn presets from other users. You can play presets via keyboard and even use them in your sequencer. You just can&#8217;t save them until you &#8220;buy&#8221; them. Hold on, relax! You don&#8217;t buy other people&#8217;s presets with real money, you buy them with NetNotes.<span id="more-1832"></span></p>
<p>You get 1000 NetNotes with your software purchase, which you can use to buy Nexsyn presets. So how much do presets cost? Well, it depends, because the creator sets the price. That means you too can upload your own original presets and set your price. You can even create public and private folders for your preset offerings.</p>
<p>This system is bound to exhibit some very interesting free market dynamics, theoretically with simpler presets from novices going for cheap and presets used on Trent Reznor&#8217;s latest album fetching top NetNotes. An incentive is created for users to make quality patches available to the community in addition to downloading them.</p>
<p>What happens if you spend more on presets than you sell and you run out of NetNotes? You can buy another 1000 more from KeyToSound for $20. (This time it&#8217;s real dollars.)</p>
<p>Conversely, if you&#8217;ve accumulated 10,000 NetNotes you&#8217;ll be able to redeem these for yet-to-be-determined goodies such as professional sample libraries or $100 off a new product release.</p>
<p>All in all, NetNotes is an intriguing fusion of social networking and commerce aspiring to offer good sounds and good fun for all. Other companies are sure to take note.</p>
<p>$299 street price. Mac OS X or Windows XP.</p>
<p>More at <a href="http://www.keytosound.com">www.keytosound.com</a></p>
<p><I>Josh Jancourtz is live on the floor of the NAMM show in Anaheim. We&#8217;ll be catching up with his dispatches through the week. And we&#8217;ll be sure to revisit KeyToSound&#8217;s new instrument once we get our hands on it.</I></p>
<p><img src="http://www.createdigitalmusic.com/images/2007/jan/nexsyn2.jpg"></p>
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		<slash:comments>11</slash:comments>
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		<title>After-Holiday Music Technology Bargain Shopping Picks</title>
		<link>http://createdigitalmusic.com/2006/12/27/after-holiday-music-technology-bargain-shopping-picks/</link>
		<comments>http://createdigitalmusic.com/2006/12/27/after-holiday-music-technology-bargain-shopping-picks/#comments</comments>
		<pubDate>Wed, 27 Dec 2006 16:51:09 +0000</pubDate>
		<dc:creator>Adrian Anders</dc:creator>
				<category><![CDATA[Highlight]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[accessories]]></category>
		<category><![CDATA[Arturia]]></category>
		<category><![CDATA[Cakewalk]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[Creamware]]></category>
		<category><![CDATA[deals]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[discounts]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[East-West]]></category>
		<category><![CDATA[fxpansion]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[IK-Multimedia]]></category>
		<category><![CDATA[sampler]]></category>
		<category><![CDATA[samples]]></category>
		<category><![CDATA[shopping]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[synthesizers]]></category>
		<category><![CDATA[triggers]]></category>
		<category><![CDATA[vst]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/12/27/after-holiday-music-technology-bargain-shopping-picks/</guid>
		<description><![CDATA[<img src="http://www.createdigitalmusic.com/images/featured/1206_dealhunt.jpg">]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.createdigitalmusic.com/images/stories/2006/dec/akihabara.jpg" alt="w00t! ain't got nothing on these." /></p>
<p>If you haven&#8217;t spent every last penny you own on the latest playourwiibox, your strength hasn&#8217;t been taken away from coma-inducing leftovers and you&#8217;re in the mood for some jaw-dropping music tech bargains, well just read on dear CDMers because we have the best sales to help you start your new year of music-making off right.<span id="more-1782"></span></p>
<p><em>Note: most items listed are either clearance or limited time only deals. CDM makes no promises about the availability of said bargains.</em></p>
<p><strong>Wusik.com</strong><br />
<a href="http://www.wusik.com/w/wsgb.html">THE ULTIMATE WUSIKSTATION VSTi GROUP BUY!</a> &#8211; $50</p>
<p><strong>Voxengo</strong><br />
<a href="http://www.voxengo.com/">Holiday Sale</a> &#8211; 15-25% off selected products!</p>
<p><strong>Synapse Audio</strong><br />
<a href="http://www.synapse-audio.com/shop.php">Holiday Sale</a> &#8211; 50% off Orion Platinum &amp; Synth Pack</p>
<p>Audiomidi.com<br />
<a href="http://www.audiomidi.com/AffiliateWiz/aw.aspx?B=2&#038;A=9&#038;Task=Click&#038;TargetURL=http://www.audiomidi.com/Quantum-Leap-Hardcore-Bass-XP-P4273.aspx"><img border="0" src="http://www.audiomidi.com/AffiliateWiz/aw.aspx?B=2&#038;A=9&#038;Task=Get&#038;Advanced=True" width="1" height="1">Quantum Leap Hardcore Bass</a> &#8211; $145<br />
<a href="http://www.audiomidi.com/AffiliateWiz/aw.aspx?B=2&#038;A=9&#038;Task=Click&#038;TargetURL=http://www.audiomidi.com/Waldorf-Edition-P8789.aspx"><img border="0" src="http://www.audiomidi.com/AffiliateWiz/aw.aspx?B=2&#038;A=9&#038;Task=Get&#038;Advanced=True" width="1" height="1">Waldorf Edition</a> &#8211; $79<br />
<a href="http://www.audiomidi.com/AffiliateWiz/aw.aspx?B=2&#038;A=9&#038;Task=Click&#038;TargetURL=http://www.audiomidi.com/Z3ta--P6407.aspx""><img border="0" src="http://www.audiomidi.com/AffiliateWiz/aw.aspx?B=2&#038;A=9&#038;Task=Get&#038;Advanced=True" width="1" height="1">z3ta+</a> &#8211; $100<br />
<a href="http://www.audiomidi.com/AffiliateWiz/aw.aspx?B=2&#038;A=9&#038;Task=Click&#038;TargetURL=http://www.audiomidi.com/Vapor-Synth-Module---ProSamples-Platinum-P4856.aspx"><img border="0" src="http://www.audiomidi.com/AffiliateWiz/aw.aspx?B=2&#038;A=9&#038;Task=Get&#038;Advanced=True" width="1" height="1">Vapor</a> &#8211; $46<br />
<a href="http://www.audiomidi.com/AffiliateWiz/aw.aspx?B=2&#038;A=9&#038;Task=Click&#038;TargetURL=http://www.audiomidi.com/Wizooverb-Special-Bundle---W2-and-W5-P8825.aspx"><img border="0" src="http://www.audiomidi.com/AffiliateWiz/aw.aspx?B=2&#038;A=9&#038;Task=Get&#038;Advanced=True" width="1" height="1">Wizooverb Bundle</a> &#8211; $130<br />
<a href="http://www.audiomidi.com/AffiliateWiz/aw.aspx?B=2&#038;A=9&#038;Task=Click&#038;TargetURL=http://www.audiomidi.com/Komplete-4---Special-P8545.aspx"><img border="0" src="http://www.audiomidi.com/AffiliateWiz/aw.aspx?B=2&#038;A=9&#038;Task=Get&#038;Advanced=True" width="1" height="1">Komplete 4</a> &#8211; $995<br />
<a href="http://www.audiomidi.com/AffiliateWiz/aw.aspx?B=2&#038;A=9&#038;Task=Click&#038;TargetURL=http://www.audiomidi.com/Minimonsta---Guru-Combo-P6901.aspx"><img border="0" src="http://www.audiomidi.com/AffiliateWiz/aw.aspx?B=2&#038;A=9&#038;Task=Get&#038;Advanced=True" width="1" height="1">Minimonsta/Guru Combo</a> &#8211; 350</p>
<p>Musiciansfriend:<br />
<a href="http://www.musiciansfriend.com/product/Cakewalk-Kinetic-Groove-Sequencer-Software?sku=706729">Kinetic</a>  &#8211; $30</p>
<p>Sweetwater:<br />
<a href="http://www.sweetwater.com/store/detail/GuitarCombos">Guitar Combos </a> &#8211; $70</p>
<p>Computers And Music<br />
<a href="http://www.computersandmusic.com/product_fs.aspx?SID=1&amp;Product_ID=317&amp;Category_ID=267">Kantos</a>  &#8211; $175<br />
<a href="http://www.computersandmusic.com/product3.aspx?SID=1&amp;Product_ID=326&amp;Category_ID=267">Finale Guitar</a> &#8211; $65<br />
<a href="http://www.computersandmusic.com/product_fs.aspx?SID=1&amp;Product_ID=321&amp;Category_ID=267">Amplitube 2</a> &#8211; $150<br />
<a href="http://www.computersandmusic.com/product_fs.aspx?SID=1&amp;Product_ID=1104&amp;Category_ID=267">Ampeg SVX</a> &#8211; $235<br />
<a href="http://www.computersandmusic.com/product3.aspx?SID=1&amp;Product_ID=322&amp;Category_ID=267">Amplitube Live</a> &#8211; $49</p>
<p>Platinum Records:<br />
<a href="http://www.platinum-records.com/Vestax-CDX-16-CDX16-Dual-CD-Player-DJ-prod7193.htm">Vestax CDX-16</a> &#8211; $200</p>
<p>Scitscat:<br />
<a href="http://www.scitscat.com/catalog/multimedia-sonik-synth-p-221.html">Sonik Synth 2</a> &#8211; $219<br />
<a href="http://www.scitscat.com/catalog/maudio-trigger-finger-midi-drum-control-surface-p-784.html">Trigger Finger</a> &#8211; 180</p>
<p>JRR Shop:<br />
<a href="http://www.jrrshop.com/product_info.php?products_id=6126">Bass Station VSTi</a> &#8211; $50<br />
<a href="http://www.jrrshop.com/product_info.php?products_id=131">Steinberg Warp VST</a> &#8211; $50<br />
<a href="http://www.jrrshop.com/product_info.php?products_id=5409">Gigapulse</a> &#8211; $200<br />
<a href="http://www.jrrshop.com/product_info.php?products_id=5195">Minimonsta</a> &#8211; $125<br />
<a href="http://www.jrrshop.com/product_info.php?products_id=2808">Gigastudio 3 Solo</a> &#8211; $79<br />
<a href="http://www.jrrshop.com/product_info.php?products_id=5958">Tracktion 2</a> &#8211; $99<br />
<a href="http://www.jrrshop.com/product_info.php?products_id=5396">Live 5/Trigger Finger Combo</a> &#8211; $400<br />
<a href="http://www.jrrshop.com/product_info.php?products_id=201">Moog Modular</a> &#8211; $180<br />
<a href="http://www.jrrshop.com/product_info.php?products_id=5269">Arturia Vintage Collection</a> &#8211; $600<br />
<a href="http://www.jrrshop.com/product_info.php?products_id=301">Beatburner</a> &#8211; $50<br />
<a href="http://www.jrrshop.com/product_info.php?products_id=299">Oddity</a> &#8211; $90<br />
<a href="http://www.jrrshop.com/product_info.php?products_id=363">Creamware Noah Bundle</a> &#8211; $999<br />
<a href="http://www.jrrshop.com/product_info.php?products_id=2045">FXpansion BFD Sonar Upgrade W/ Free 8-Bit Kit</a> &#8211; $266</p>
<p>If you&#8217;ve got a deal that fell through the cracks, post it bellow so that we can catch it. Just remember to make your order before you do. Otherwise we may just buy it out from underneath you&#8230;</p>
<p>ATA</p>
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		<title>Ableton Pumping Soundware into Live; More Details on New Ableton Sampler</title>
		<link>http://createdigitalmusic.com/2006/07/14/ableton-pumping-soundware-into-live-more-details-on-new-ableton-sampler/</link>
		<comments>http://createdigitalmusic.com/2006/07/14/ableton-pumping-soundware-into-live-more-details-on-new-ableton-sampler/#comments</comments>
		<pubDate>Sat, 15 Jul 2006 02:31:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[sampler]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[soundware]]></category>
		<category><![CDATA[upgrades]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/07/14/ableton-pumping-soundware-into-live-more-details-on-new-ableton-sampler/</guid>
		<description><![CDATA[Multi-samplers need good sounds to be useful, and while the new Ableton Sampler looks like it&#8217;ll have the same drag-and-drop integration with Live as Simpler does, Live users are sure to want multi-sampled content in the new Sampler. So it comes as little surprise that Ableton is partnering with huge soundware house SONiVOX (formerly known [...]]]></description>
			<content:encoded><![CDATA[<p>Multi-samplers need good sounds to be useful, and while the new Ableton Sampler looks like it&#8217;ll have the same drag-and-drop integration with Live as Simpler does, Live users are sure to want multi-sampled content in the new Sampler. So it comes as little surprise that Ableton is partnering with huge soundware house SONiVOX (formerly known as Sonic Implants) to provide sampled content for the Sampler and for <a href="http://createdigitalmusic.com/2006/07/14/ableton-live-6-coming-soon-sampler-movies-warmth-dirt-and-power/">Live 6</a>.</p>
<p>The good news is, there will be a <strike>free</strike> expansion pack included with the boxed release of Live 6. <B>Updated:</b> As a couple of readers noted, the adjusted pricing structure means you&#8217;ll have to pay a little more to get the new sounds. If you&#8217;re upgrading from Live 5, you&#8217;ll pay US$219 for the boxed version versus $119 for the download version. In fact, if you think you want the sounds, you should just get the boxed upgrade, because if you wait the instruments alone will cost you $119 on top of your existing upgrade price, adding another $20 to the deal. If you don&#8217;t care about the sounds, though, you can save your pennies. Beyond that, I expect we&#8217;ll see other sound packs that require Sampler or are fee-only.</p>
<p>I rarely copy and paste from press releases, but Dave Hill from Ableton has sent some specifics for Sampler that I don&#8217;t see explictly laid out in one place on the Ableton site yet. If you&#8217;re curious about all the details, read on.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/stories/2006/July2006/introducing_sampler.png"><br />
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<p><b>From Ableton:</b></p>
<blockquote><p>
Each instance of Sampler can host any number of sample zones. Key and velocity ranges as well as crossfades can be defined using a graphical editor. Numerous playback and looping options can also be set up for each zone. Sampler helps with mapping and also helps find appropriate loop points. </p>
<p>Most importantly, Sampler integrates perfectly with Live. Its GUI will be instantly familiar to users accustomed to LiveÃƒÂ¢Ã¢â€šÂ¬&trade;s look and feel. Its short loading times and efficient handling of large-volume libraries provide the sensation of a light-weight yet powerful engine.</p>
<p>As with any Ableton instrument, users can modulate SamplerÃƒÂ¢Ã¢â€šÂ¬&trade;s controls with clip envelopes, stack Samplers, attach effects and save projects including all samples used by Sampler to send to a colleague for collaboration.</p>
<p><B>Format Friendly:</b> Sampler avoids RAM shortages and loading-wait times by employing LiveÃƒÂ¢Ã¢â€šÂ¬&trade;s disk preloading technology. Sampler also gracefully imports common sample formats, including AKAI S1000, S3000, GigaStudio, EXS, SoundFont and (non-encrypted) Kontakt. Sampler can also access and edit AbletonÃƒÂ¢Ã¢â€šÂ¬&trade;s own Essential Instrument Collection shipping with each boxed version of Live 6.</p>
<p><b>Unique Processing and Modulation</b></p>
<ol>
<LI><b>Modulation.</b> A dedicated oscillator can modulate samples by frequency or amplitude, enabling selective harmonic or disharmonic enrichment of the original timbres.</li>
<li><B>Morphing.</b> Every voice is processed with a ÃƒÂ¢Ã¢â€šÂ¬Ã…&ldquo;morphableÃƒÂ¢Ã¢â€šÂ¬Ã‚? multimode filter and polyphonic saturation stage. Each aspect of the original sample, including sample start and loop position as well as loop length, can be polyphonically modulated.</li>
<li><b>And More Modulation.</b> Three LFOs, five multimode envelopes and various MIDI inputs serve as modulation sources. The ability to modulate not only post processing but also the sample playback characteristics extends the instrumentÃƒÂ¢Ã¢â€šÂ¬&trade;s functionality in the direction of wavetable and granular synthesis.</li>
<p><OL>
</p></blockquote>
<p>Operator confused a lot of people, because it had a lot of competition from other FM and analog subtractive synth plug-ins. I happen to be one of the people who likes using it, but I understand where those criticisms came from. But Sampler is different: there&#8217;s not a single, simple, easy-to-use sample engine that can easily load this many formats seamlessly. If Ableton&#8217;s pulled that off, they might attract new people to the Live platform. And even if not, I&#8217;m anxious to try out some of these wavetable, granular, and filter morphing features for sound design. </p>
<p>Anyway, little point talking about it now: we&#8217;ll know for sure when the beta ships, since Sampler will be available for download with it.</p>
<p><a href="http://www.ableton.com/pages/sampler/showcase/home">Ableton Sampler</a> [Official Site]</p>
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