Native Instruments Updates: New Absynth, Kontakt, Guitar Rig, Cheaper Komplete

I’m sure Native Instruments wants me to open with discussion of realistic-sounding strings in Kontakt 4, but instead, I offer a loose visual representation of Absynth’s sound engine. Photo (CC) Joe Penniston.

Native Instruments released a slew of soft synth updates today – thanks to everyone who sent this in. The big news is that Absynth, the alien-sounding synth that has become a darling of sound designers, gets a big update. But with so much to cover, here’s the in-a-nutshell version so you can grok it all in one place.

The other big news – Komplete’s price is down to EUR499/US$559, with cheaper upgrade pricing to match. That makes the suite much more aggressive, and certainly as far as software instruments, as much as you can get in any one box, anywhere, for that amount of change. It’s not all good news, though – there were some cuts of instruments from the lineup. Correction: These products are in fact discontinued. Pro-53, Akoustik Piano, and B4 II are being terminated, though unlike the previous vocoder and spectral delay, it sounds as though the replacement is effectively sample libraries in Kontakt.

Disclaimer: I’m reading this from a press release and peppering it with what either might be considered my expansive experience and finely-honed instincts or, in technical terms, “randomly made-up speculation.” Less review, more fauxview. Expect more once we’ve used these in the flesh.

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A screenshot, revealing – actually very little. It’s still blue-green, the Absynth. I like my visual representation better.

Absynth 5

The synth Jim Aikin once described to me as a “rabbit hole” has just gotten deeper. New in this release:

  • Supercomb filter for “physical-modeling-type” sounds – think exquisite new resonance.
  • Cloud filter for granular-based modulation.
  • Filter feedback paths for “gritty” “unpredictable” …well, you know, filter feedback.
  • Aetherizer” for breaking up and rearranging sound particles, apparently derived from granular models but implemented in an unusual way.
  • More presets, in case you want a guide exploring the stuff above.
  • Mutator for morphing presets based on musical keywords – an alternative way of navigating presets.

Those new filters and processors sound really extraordinary to me. I have a small selection of “desert island” synths. Absynth might qualify for when you move to a different planet.

Kontakt 4

Here’s a surprise. You see, Native Instruments only updated its flagship sampler to 3.5 as recently as July. That was no minor update, either, featuring 64-bit memory support (on Windows) and greater 32-bit memory (up to 32 GB on Mac), plus improved from-disk streaming, multi-core support, MIDI learn, and other enhanced features and compatibility. In less than a month and a half, they’re back to announce version 4.

And it does sophisticated live convolution of samples. Somewhere, someone is thinking of realistic purposes for that. I’m thinking Absynth may have company on that alien planet.

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Snow Leopard Watch: Changes, Compatibility, Caution, Native Instruments, Plogue

Rawr! A real snow leopard at age eight weeks at the Eichberg Zoo. Now, should you let the (operating system) snow leopard mature a little before you try to play with it? Photo (CC) Tamby Tamboko.

Updated: See http://createdigitalmusic.com/snowleopard for a running report.

Apple’s “Snow Leopard” 10.6 ships Friday, which means it’s time to start compiling information about the new OS flavor. Just don’t upgrade too fast, as always.

Want to push an operating system to the breaking point? Ask a musician. Between the demands of real-time performance and the complex ecosystem of mix-and-match hardware, software, and plug-ins, odds are your local audio geek will break an OS faster than anyone else. Not every operating system upgrade is going to have a big impact on music software, but keep in mind that even subtle changes can cause issues that may interfere with your work.

Of course, all of this means music users should treat any OS update with caution. :

  • If you’ve got a critical, primary production machine, your best bet is often simply to wait. Confirm that software works before you upgrade rather than after.
  • If you’ve got some time to invest in an upgrade or have more than one machine, be sure to do a full backup and system image so you can revert to the previous, known working OS.
  • Best solution: Boot off an external hard drive. Don’t commit to installing internally until you’re sure everything is working. Once you are, go enjoy. (as noted in comments, and yes, I should have said this initially… still, the latest 10.5 build is still the preferred OS for now.)

So, sit back. Enjoy life. Go for a walk on a beach. Recline in your favorite chair with your MacBook running Mac OS X 10.5 Leopard. Isn’t it great? Need to waste time? Plants vs. Zombies is out for Mac.

What? Still want to upgrade?

Fair enough. We’ll be tracking changes to Snow Leopard and which of them may impact audio.

The short version: Snow Leopard introduces only small changes, but if a developer hasn’t been on top of those changes, you could see issues. And as for the 64-bit mode that’s attracting most of the attention, the short answer is, you can’t use it for music yet.

Native Instruments and Plogue have each responded to CDM with information on their software.

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Keyboard Geeking Day: Roland Answers JUNO Questions, plus 2.0 Sampling on JUNO-G

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The Roland JUNO-G has attracted some interest from CDM readers since I mentioned Roland’s YouTube contest and talked a bit about the JUNO line’s history. (See previous story.)

One of you by the name of “made” even asked comments addressed “Dear Roland.” I had to admit I was curious about those answers, so Roland responded.

The JUNO-G feature a lot of readers wondered about was the onboard sampling functionality. That feature was beefed up in the OS 2.0. Personally, I’m still looking to keep my samples on the software side, but I can see this having some appeal for live performance. With 2.0, you can sample onboard, which could make the JUNO-G an interesting “live-PA”-style synth, a hardware unit with some sample savvy, and/or a way to supplement your laptop in gigs.

New 2.0 features as described by Roland:

  • Sample audio from external sources or import audio phrases from the removable flash memory.
  • Samples can be assigned to trigger from the JUNO-G’s function buttons or the JUNO-G’s keyboard.
  • Velocity and note number can be assigned individually for each sample.
  • Adjust Start, End and Loop points using the JUNO-G’s front panel control knobs.
  • Advanced sampling editing such as Truncate, Normalize, Emphases, Sample Chop and Combine are included.
  • Samples can automatically match BPM in real-time to changes made to the tempo of your song.

To download JUNO-G Version 2.0 software upgrade, please visit:
http://www.rolandus.com/products/productdetails.aspx?dsection=d_downloads&ObjectId=756

Now, onto the tips, which come from Roland’s Eric Klein.

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Where’s the Party At: Bendable, Open-Source 8-bit Sampler Now Shipping

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If you hate modern samplers with all their supposed fidelity, longing instead for the glitchy digital distortion of samplers past, a DIY project has brought you the sounds you love. “Where’s the Party At?” has been inspiring tingly sensations in digital lovers since I first wrote about it in September.

Now, the kit version is shipping. It’s a unique-looking combination of reliability and sonic unreliability, good open source design engineering and, as the creator puts it, a certain “crustiness.”

Apocryphal Feature List and General Horn-Tooting:

  • 8-bit max sample depth, 1-bit minimum.
  • 20kHz (or so, user adjustable) max sample rate, no minimum.
  • 512k SRAM, about 26 seconds (minimum) or sample time.
  • Big, versatile 6 button, 7 knob, 8 LED user interface. For Cavemen.
  • Even more big and versatile full MIDI control in and out capability. Fully sequenceable. For people who use Live and general bespectacled electronic music nerds.
  • Sample banking — multi-timbral recording, playback and audio processing across all banks.
  • Sample multiplication, XOR, ABS, and all sorts of other weird sample processing and cross-modulation.
  • Real time overdubbing.
  • Preferences saved in permanent memory.
  • Hackable analog clock source which can be syncronized to other synths.
  • Non-Hackable crystal clock source which will always do Exactly What You Tell it.
  • Programmable clock jitter, bit rate reduction, aliasing, and sample clock errors all adjustable in real time.
  • All the normal backwards masking and half time and typical sampling features common to many commercial samplers.
  • On-The-Fly Granular reconstruction of samples.
  • Full pitch control of samples.
  • Self test mode for debugging.
  • 2.8Hz-357kHz frequency response (measured).
  • Sub-audible noise floor.
  • Looks nerdy and attracts people with stringy hair. Possibly bad skin.

Details on this kit, plus a video sampler version made for a specific party here in NYC, at creator Todd Bailey’s site:

http://narrat1ve.com/

Updated: Complete information on the kit itself, at US$75 – Some Assembly Required (read: you’d better have a soldering iron handy and know how to use it!)

Where’s the Party At, Hardware Version 1.01

I also love the bag of shiny hardware for aiding in making yours nice!

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Learning Kontakt: How to Make a Sampler an Instrument, Performance Tool


Music-boxing in NI Kontakt from Create Digital Media on Vimeo.

You know the stereotype. “Synths” are expressive. “Samplers” are those things relegated to playing fake instruments.

But what makes synths fun to play as an instrument is the power they have over your sound, and the interactivity they provide. Peter Dines did a series for our Kore+CDM minisite at the end of last year that I think really illustrated how Native Instruments’ sampler Kontakt can be made a powerful performance tool – something that’s really fun to play. In doing so, he gets into the “s word” – scripting. When you hear “scripting,” I expect a lot of you run and hide, or wonder why the heck you’d want to write scripts when working on your music. The answer is, thanks to content that’s out there, you can make use of scripts for Kontakt without ever having to muck with code yourself. And if you do want to create your own scripts, a lot of the things you might like to do turn out to be quite simple.

What might a musical workflow look like with Kontakt? Peter answers that question with a beautiful, delicate-sounding music box patch. In this example, working directly in Kontakt allows him to start with a recorded sound and get into the manipulation phase very quickly. I know many folks use Ableton Live for the purpose, and Live is itself essentially a sampler turned into a host. But if you’re comfortable with that method, you may find the addition of something like Kontakt is all the more useful.

In the music box example, Peter looks at:

  • Turning a recording into a sample
  • Slicing and dicing with the Wave Editor
  • Making use of presets in the Script Editor to get powerful features, then making quick modifications – no need to script from scratch

Slicing, Dicing, and Scripting a Music Box with Kontakt; Free Download

That’s a specific example. With Performance View, you can turn your sampled sounds into something that could work really well live – again, using scripts without scripting:

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