Going Mobile: Velocity-Sensitive Touch Pads – on an iPhone? iGOG Says Yes

The iPhone’s glass touchscreen may be a thing of beauty, but despite its multi-touch capabilities, it would seem this device is incapable of responding to how hard you tap it. But the developers at Wave Machines Labs apparently didn’t want to take no for an answer.

The iGOG drum suite for iPhone provides drum pads and sample triggering in unique ways, most notably in its velocity-sensitive VelAUcity. How do you get velocity response from a device that’s supposedly not pressure-sensitive? Presumably there’s additional data in the touch events that makes this possible, but for now Wave Labs aren’t saying:

iGOG’s proprietary VelAUcity technology does the unthinkable and turns the iPhone’s screen into touch sensitive drum pads. Play loud, play soft, or play a full-blown crescendo on a crash cymbal, iGOG will capture every nuance of your performance. Just plug in your headphones and start playing.

Here’s the interesting twist: generally, when any of us say “iPhone,” what we really mean is “iPhone or iPod touch.” That’s not true in this case: “NOTE: VelAUcity is only available on iPhone devices. if you’re using an iPod Touch, VelAUcity is disabled.” That seems to suggest that the trick is the built-in mic, or at the very least some private API that’s iPhone-specific. (Audio triggering is most likely, as this app comes from a developer with drum replacement experience.) That would also suggest to me that you might be able to pull this off with non-Apple mobile devices and controllers in the future.

As a result, though, I can’t test it – I have only the iPod touch.

Unconvinced or uninterested? iGOG has some other approaches to how the small Apple handheld can be made more useful as a set of pads:

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For Love of Chips: Chipsounds Instrument and EP and the Gear That Inspired Them

Taste the rainbow of the Spectrum ZX home computer. Photo (CC) diebmx.

Call it the 8-bit preservation society. Chipsounds is now available. It’s a new programmable soft synth, filled with custom oscillators and samples of famous and obscure vintage chips, accompanied by an EP of free chip tracks. Far from a threat to fans of hardware, I think this release is a major achievement for fans of digital sounds.

Oh yeah, and if you’ve been feeling burnt out on chip music in general, firing up some of the sound of some of these more obscure chips could well change your mind. If you like sound, there’s something here for you.

Chip music, championed by a supportive network of artists and fans, has unquestionably made the big time. But for those who value the unique sounds of a variety of vintage 8-bit chips, there is still cause for concern. Even though they’re digital circuits, the unique design of various chips won’t last forever. Some chips are simply disappearing, while others cease to work. At the same time, while the sound of the Nintendo game system has become ubiquitous, lots of other unusual chips don’t get heard. Software emulation and sample packs so far have been pretty shallow. Emulators tend not to model all the nuances of different chips, and samples are really only expressive if they’re presented in the context of something that’s fully programmable and playable.

Enter Chipsounds. Creator David Viens told us about the Chipsounds project back in January:
Authentic Chipmusic Soft Synth Emulation: Plogue Chipsounds Scoop from NAMM

It’s available today, with an introductory price of US$75 ($95 thereafter).

chipsounds @ Plogue [Product Page]

Something like Chipsounds could have been just an attempt to cash in on “what the kids are playing.” But David’s work is more like an epic love poem to the sounds of chips themselves, not only as a reminder of game music but as a unique sound source. And the passionate chip music community got in on the act, as well, with notable artists contributing to the product’s development and in fine form on the EP.

But forget about that for a second. What matters is that chipsounds is an exhaustive, exhaustively programmable set of sounds that almost no eBay budget could ever amass. It takes some unique sounds and allows you to warp them into arrangements and performance configurations not possible with hardware. And it might well make you explore hardware in a new way all over again.

For your listening pleasure, here is the full, free EP with downloadable tracks to set the mood. It’s all been made with Chipsounds by some terrific artists, including David Viens himself, and covers a range of genres and techniques.


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The Finger: Reaktor+Kore Sampling Madness from Tim Exile, But More Than That

fingerinterface

It’s a strange and wonderful sampling instrument and live rig, capable of mangling and remixing live, synced to tempo. It’s proof that live computer performance doesn’t have to be in only one tool, or use one technique. It’s a ready-to-play, affordable instrument you can pick up and use. It’s a Reaktor patch gurus can pick apart and learn from, along with other resources from one of Reaktor’s masters. It’s a new blog and an opportunity to talk about live performance. It’s an EP release.

It’s actually all of these things – a tool, but more than a tool. The Finger, a US$79 / EUR 69 instrument, is a product, first and foremost, created by master live electronic performer and hacker Tim Exile. Tim is such a dedicated Reaktor user that he once managed to give himself a repetitive stress injury from connecting patch cords. (Not recommended.) You can run this thing out of the box using the free Kore Player, or get in deeper with a full version of Kore, or get into the patch itself with a copy of Reaktor 5 (also included in Komplete 5 and 6). It’s quite a product, too. I could try to explain it, but I couldn’t possibly do as good a job as Tim does in the video.

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Korg’s microSAMPLER: Sample from a Keyboard, and What Those iPod Slots Are For

It aims to do what for sampling what the insanely-popular microKORG keyboard has done for synths: that is, invade bedrooms and bands everywhere, and inspire a kind of love that other hardware finds elusive. But it also combines the micro-keyboard form factor and mic with everything that has made the KAOSS Pad series popular. It’s kind of a bundle of things about KORG that the masses love. So, perhaps that’s why the microSAMPLER leaked well before its introduction. I’m about the last to cover it, I think, so let’s see if I can get right to the point of what the microSAMPLER looks to be, and what it isn’t.

It’s a sampler for keyboard lovers. As the video notes, the world doesn’t need another sampler with pads. The keyboard is put to good use. It’s velocity-sensitive, though with mini keys to keep it compact. You can map different samples to different keys, slicing up your sample so that different lengths (from a 64th note to two measures). You can give keys different one-shot samples, for drum-style sounds. You can play looped samples. And you can map a single sample across the keyboard.

It’s built for capturing live. The mic has been torture-tested in lousy acoustic environments and onstage in the microKORG. It’s the design of the interface that makes this fun – and potentially worth considering over the software solutions that aim to do the same stuff. “Auto-Next” mode lets you tap in BPM from a source and automatically slice on the fly.

That isn’t an iPhone slot. The microSAMPLER has slots in which you can stick stuff, as noted by engadget. Yes, the photos and videos show iPhones and iPods, but they aren’t a dock, and you can put something more interesting in there – like a Game Boy or a PSP running LGPT. Rich Formidoni, the specialist you see in the video, tells me he’s tempted to use them for pretzels or mints. Heck yes. You can even sample the crunching sound. And I have just two words: aftermarket cupholder. (Coming soon to the CDM Store?)

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Tiny Music: Xenakis Synthesis, Curtis Roads Granulation on iPhone

140 / curtis + thumb piano from m~fischer on Vimeo.

Synthesis geeks are creating some fun sonic toys for the iPhone. There’s no reason you couldn’t plug in an iPod touch or your phone into a mixer and use them in live or studio creations for a little variety. And as mobile platforms grow in capabilities, other platforms should be close behind. (Not to mention, you can always rescue an entire iPod or PDA and run Pd, often for just the few dollars an app costs!)

At top, the granular sampling app Curtis captures sound from a thumb piano. Curtis costs justs a dollar, but allows you to sample, then visually manipulate recorded sound, using granular techniques. A “smooth” synthesis engine is upcoming, but I rather like the lo-fi sound — hope you’ll allow us to switch engines with a toggle. As seen at Synthtopia.

the strange agency [makers of Curtis, other apps]

The app is named for Curtis Roads, who did much of the seminal research into making granular techniques a technical reality. See his book Microsound
for an excellent overview of compositional, historical, acoustical, theoretical, musical, and, well, every possible aspect of this influential sonic practice. Have a look at the documentary on Roads and granular music we saw last month.

Segue – one early practitioner of granular music was Iannis Xenakis!

iGendyn iPhone synth

iGendyn is a new, free mobile application built around the GENeral DYNamic stochastic synthesis approach of Xenakis: “Imagine a set of control points (CPs) which together define the shape of a time domain waveform; with each new cycle through this waveform, their relative positions are updated using probabilistic distributions.” And yes, that’s GENDYN as in General Dynamic – not, in fact, a character from The Lord of the Rings.

Got that? In the default algorithm, X is amplitude, Y determines how quickly you scan through control points to produce the sound, and tilt changes probability. In other words, whether you understand the underlying approach or not (and hearing is always better, anyway), you can tilt your iPhone around and explore networks of probabilistic sounds.

iGendyn Homepage
iTunes App Store Link

Author Dr. Nick Collins is co-editor of The SuperCollider Book, upcoming from MIT Press, as well as The Cambridge Companion to Electronic Music. Thanks to Raub Roy for the tip!

Meanwhile, mother of all synth-geeky iPhone apps finally got its 1.1 update approved, so have a go with Jasuto 1.1 for a really terrific look at what modular synthesis could be. Jasuto also has a desktop VST version and the two will be able to integrate, so you have lots of possibilities here.