NotateMe_iOSShot

Digital Notation, Like You Imagined It’d Work: Draw Into iPhone, iPad, Android

Through years of struggling with mice, keyboard shortcuts, and the like, stacks of hand-written notation alongside the computer, this was what I imagined – and probably you, too, if you work with handwritten scores. NotateMe promises to take hand-written notation from your fingertip or stylus and recognize music, from simple lead sheets to full orchestral scores. For those working with scores, it’s what you dreamt devices like the iPhone would do from the beginning. NotateMe is now in public beta, and we hope to talk to the creators, but wanted to get your feedback first about what you’d like to …

READ MORE →

Why Mobile Low-Latency is Hard, Explained by Google; Galaxy Nexus Still Musicians’ Android of Choice

Saying your device isn’t as responsive to sound as you’d want is a bit like saying you’re feeling sick to your stomach. The symptom is easy to describe, and everyone would agree it’s not a desirable state. But the fix can be rather complex. And when it comes to engineers who care about music and sound, experiencing latency – or its equally evil mirror cousin, crackles-and-pops – will make you sick to your stomach. Google I believe is deserving of some criticism over this issue. Years of subsequent updates saw the company largely silent or unresponsive about critical audio issues. …

READ MORE →
galaxynexus

Android Audio Improvements Will Appear First on Samsung Galaxy Nexus Phone

It’s worth adding an addendum to today’s story on Android and high-performance sound. There are promising signs for many current and future Android gadgets when it comes to music and sound. That’s fantastic, because many of us had all but written off the platform entirely. (There’s a reason you haven’t seen much mention of it lately in these parts.) But as we wait to examine broader proposed device support, the present situation involves just one phone. Google’s low-latency playback claims have all been in regards to the Samsung Galaxy Nexus. That’s a phone, made by Samsung. You’d absolutely be forgiven …

READ MORE →
ipad_midi

Touch, Plus Tactile: In Gaming as in Research, Physical Controls Augment Touchscreens

The gaming industry has made their bet, and it’s that touchscreens go better with tactile controls. Might digital musicians reach the same conclusion? A funny thing has happened on the way to the touch era. The vision of a device like the iPad is minimalist to the extreme: an uninterrupted, impossibly-slim metal slate, as impenetrable as some sort of found alien scifi object. The notion is that by reducing physical controls, the software itself comes to the fore. It’s beautiful conceptually … and then you find yourself tapping and stroking a piece of undifferentiated glass. For navigating interfaces – and …

READ MORE →

Here Comes the Multitouch: Galaxy Tab Uses New, Responsive Atmel Tech

Speaking of Android and mobile, when it comes to reliable multi-touch on inexpensive devices, iOS has really been the only game in town. As I’ve noted previously, competing requires a usable multi-touch chipset. It seems one such chipset is making its way to a shipping product. Matt Gallant points us to our friends at Engadget: Atmel confirms the Samsung Galaxy Tab uses its maXTouch touchscreen controller Atmel, for their part, claim their technology is more responsive than competitors like Apple, offering both support for stylus input and faster response times – the latter interesting for music applications. Given how complex …

READ MORE →