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	<title>Create Digital Music &#187; scifi</title>
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		<title>A Free, Futuristic Music Compilation for SyFy&#8217;s Caprica; Stories Behind the Tracks</title>
		<link>http://createdigitalmusic.com/2010/01/a-free-futuristic-music-compilation-for-syfys-caprica-stories-behind-the-tracks/</link>
		<comments>http://createdigitalmusic.com/2010/01/a-free-futuristic-music-compilation-for-syfys-caprica-stories-behind-the-tracks/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 06:35:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[<img src="http://createdigitalmusic.com/files/2010/01/0110_caprica.jpg"> <a class="btn read-more" href="http://createdigitalmusic.com/2010/01/a-free-futuristic-music-compilation-for-syfys-caprica-stories-behind-the-tracks/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://www.flickr.com/photos/yakobusan/3986658544/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="3986658544_c6c189fcc4[1]" border="0" alt="3986658544_c6c189fcc4[1]" src="http://createdigitalmusic.com/files/2010/01/3986658544_c6c189fcc41.jpg" width="500" height="333" /></a></p>
<div class="imgcaption">This is the (real) Shanghai, but it makes a perfect stand-in for the imagined Caprica City from the <em>Galactica</em> universe. And that’s where a new music compilation begins: as the future is now. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC</a>-BY) <a href="http://www.flickr.com/photos/yakobusan/">Jakob Monstrasio</a>.</div>
<p>Working with music production today is a bit like science fiction. It’s fitting that visions of technology’s promise, menace, and humanity would inspire electronic music.</p>
<p><em>Create Digital Music</em>, <em><a href="http://xlr8r.com">XLR8R</a></em>, and <em><a href="http://pitchfork.com">Pitchfork</a></em> got to join together with TV network <a href="http://www.syfy.com/">SyFy</a> to curate a free, 13-track compilation of “Music for Our Future.” Inspired by the world of SyFy’s new TV series <em><a href=" http://www.syfy.com/caprica/">Caprica</a></em>, which is set just before the recently-concluded <em>Battlestar Galactica</em>, this is science fiction as the familiar. It’s the near future, not simply fantasy. </p>
<p>Download the full compilation for free, exclusively at:</p>
<p><a href="http://www.xlr8r.com/musicforourfuture">http://www.xlr8r.com/musicforourfuture</a></p>
<p>The lineup, curated by the three publications, includes the likes of Lusine, Willits &amp; Sakamoto, The Field, and Richard Devine, to name a few regular favorites on this site, with exclusive or previously-unreleased tracks by White Rainbows, Nice Nice, and myself.</p>
<p>In addition to the music, several of those artists share with CDM their techniques and process.</p>
<p>The full tracks:</p>
<p> <span id="more-8957"></span>
<p><strong><a class="thickbox" href="http://www.xlr8r.com/musicforourfuture"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="mfof_010510" border="0" alt="mfof_010510" src="http://createdigitalmusic.com/files/2010/01/mfof_010510.jpg" width="530" height="354" /></a></strong></p>
<p><strong>Lusine, “Gravity” – </strong>this cut comes from <em>A Certain Distance</em>,<em> </em>a CDM favorite album in 2009. Lusine aka Jeff McIlwain is on Ghostly Internationaland, whether it’s&#160; “abstract” electronica or downright electronic songwriting, always manages to put a unique sonic stamp on his work.</p>
<p><strong>Atlas Sound, “Walkabout (with Noah Lennox)” </strong>is by Bradford James Cox of Deerhunter fame, from his album <em>Logos.</em></p>
<p><strong>Hudson Mohawke, “Fuse” – </strong>the Glasgow-based artist just debuted on Warp with <em>Butter</em>, including this track.</p>
<p><strong>White Rainbow, “Raw Shanks a Million” </strong>comes from Kranky artist Adam Fornker of Oregon. It was my introduction to his work, but see more on this track below. I love its spare, pulsing beats; it sounds like what I’d listen to while jogging to Caprica City’s cybernetics research institute.</p>
<p><strong>King Midas, Sound “Outta Space (Slow Version)” </strong>comes from a project started by London’s Kevin Martin, the man behind The Bug. It’s a future-dub track for people who believe space is the place.</p>
<p><strong>Low Limit, “Turf Day” </strong>is by San Francisco producer Bryan Rutledge, whom I knew as half of <a href="http://lazersword.net/blog/">Lazer Sword</a>, and who seems to be right at the center of the good stuff happening in electronic music in California.</p>
<p><strong>Willits &amp; Sakamoto, “Toward Water” </strong>comes from 2008’s “Ocean Fire,” the collaboration between experimental guitarist and composer Christopher WIllits and master composer-musician Ryuichi Sakamoto. If you don’t know that full album already, it’s well worth owning.</p>
<p><strong>The Field, “I Have The Moon, You Have The Internet (Gold Panda Remix) </strong>revisits the track off The Field’s latest, “Yesterday and Today” – another top pick for 2009, and nicely reimagined here. You can check out <a href="http://iamgoldpanda.com/">Gold Panda</a>, too; his mixes have become big Internet hits, and I love the quality of his work.<a class="thickbox" href="http://createdigitalmusic.com/files/2010/01/goldpanda.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="" border="0" alt="" src="http://createdigitalmusic.com/files/2010/01/goldpanda_thumb.jpg" width="580" height="387" /></a> </p>
<div class="imgcaption">Gold Panda, dwarfed by architecture. Courtesy the artist.</div>
<p> <strong>Tyondai Braxton, “Uffe’s Woodshop” </strong>is off his solo album <em>Central Market </em>and <a href="http://pitchfork.com/news/35803-premiere-battles-tyondai-braxton-uffes-woodshop-stream/">premiered on Pitchfork</a>. The Battles singer is a Warp artist, composer, looper, and yes, indeed the son of Anthony Braxton. It’s an explosion of acoustic sounds amidst the other works here.
</p>
<p><strong>Untold, “Luna” </strong>is by London’s up-and-coming Jack Dunning, familiar on dance floors both for his original productions and remixes.</p>
<p><strong>Nice Nice, “See Waves”</strong> will be a 7” from Warp Records in February, but you get to hear it here first. I love that it brings an entirely different rhythmic feel to this group.</p>
<p><strong>Richard Devine, “Matvec Interior (Feat. Otto Von Schirach)” </strong>really is science fiction, an intricate set of colliding sonic forms from the composer and mad-scientist sound designer. It’s a favorite from his 2005 <em>Cautella</em>, but Richard revisits his sonic process for CDM here today.</p>
<p><strong>Peter Kirn, “Anaxagoras” </strong>is my own track, premiering here, named for the Greek philosopher who attempted to explain astrological events through science, and fled after being called a heretic. The music, with some sounds of viola da gamba and others synthesized (or resynthesized), fall on that boundary between re-processed past and imminent future.</p>
<p>Now, some notes from behind the scenes:</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/files/2010/01/busan6.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="busan6" border="0" alt="busan6" src="http://createdigitalmusic.com/files/2010/01/busan6_thumb.jpg" width="580" height="388" /></a> </p>
<div class="imgcaption">White Rainbow performing live in Busan, South Korea in November. Photo by <a href="http://sarah-meadows.com/">Sarah Meadows</a>; courtesy the artist.</div>
<h3>White Rainbow</h3>
<p><strong>CDM: Tell us about the inspiration for this track. What was the process like?</strong></p>
<blockquote><p>I don&#8217;t get inspired to make something in the sense of looking at a butterfly and then writing a song. For me, it’s more like the act of making inspires where things go. The sounds as they come out inspire me to react and create on top of them.</p>
<p>This track was made by recording about an hour of live improv and then editing and cutting down and doing a few overdubs. My set up is:</p>
<p>INPUTS:      <br />mic, computer running ableton using drum racks to trigger samples with a padkontrol, various iphone/ipod touch drum apps (beat maker, idrum etc), synth, electric guitar</p>
<p>MIXED/OUTPUT:</p>
<p>delay, multi –fx, dd-20 giga delay as looper, kaoss pad kp3 as multi-fx and looper</p>
<p>…and this all getting recorded into ableton on another computer in the studio.</p>
<p>I let that sit for a few months, then came back to it, cut things down and added vocal (with the Ableton Looper&#8230;one of the only times I’ve used that) and weird synth pad overdubs.</p>
<p>I&#8217;ve been making looper based music for a really long time now (going back to the original boomerang pre turn of the century). It’s really tough to keep it interesting… so I&#8217;m always looking and searching for new ways to keep myself interested and inspired to make new music in new ways.</p>
<p>I also play in an improvised electronic group called Rob Walmart, wherein we get very wrong and stupid and on tons of crappy gear. Tons of Casio keyboards, MicroKORGs, iPod Touches, Nintendo DS, microphones, etc.A new 3xLP of Rob Walmart will come out on Marriage Records early this year.</p>
<p>People probably still brand me as a new age or psychedelic ambient guy, and that&#8217;s cool but to me there is a direct line between synth future funk from the 70s and 80s and say, tangerine dream or Klaus Schultze. Just technology inspiring different people to make wild, &quot;out there&quot; space sounds. I would like to continue along that line.</p>
</blockquote>
<h3><a class="thickbox" href="http://createdigitalmusic.com/files/2010/01/whiterainbows_studio.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="whiterainbows_studio" border="0" alt="whiterainbows_studio" src="http://createdigitalmusic.com/files/2010/01/whiterainbows_studio_thumb.jpg" width="580" height="435" /></a> </h3>
<div class="imgcaption">Inside White Rainbow&#8217;s studio. Courtesy the artist.</div>
<h3>Richard Devine</h3>
<p><strong>CDM: What can you tell us about this track?</strong></p>
<blockquote><p>I originally produced it in 2005, in collaboration with my good friend Otto Von Schirach. I was a going for something very alien, futuristic, scifi, scientific and unusual for this piece. The sonic timbres and textures are a combination of hybrid computer synthesis and field recordings. Think Aliens vs. Predator happening inside the world of HR Gigers head=)&#160; The track initially started out in Logic Audio, I began cutting up sections and pieces of various field recorded bits. I went to many locations to get some of the sound sources. Many of them quite unusual and disturbing.</p>
</blockquote>
<p><strong>CDM: Your work always has these extraordinary layers of sound. What was the production process like on this track?</strong></p>
<blockquote><p>I started out on this farm near my house here in Georgia. It was during fall, and we went to this Halloween festival pumpkin patch place with my girlfriend. It was a huge field that had a petting zoo, and various other farm animals. I was intrigued by this fairly large turkey they had in a small metal wired cage. I record several takes of him frantically moving around as I got closer with my microphone. I also recorded the sounds of pigs, breathing heavy into the microphones.</p>
<p>I had a pair of DPA 4060&#8242;s Miniature Body Microphones clipped and tucked into my shirt sleeves to capture the animals up in close proximity. I also recorded sounds of water, sand, rocks, trees, leaves and debris in my backyard. I used a lot of these sounds and then imported them into the computer for heavy processing and manipulation. One of the main processing engines was the Kyma system by Symbolic Sound. I took a few sounds and converted them into spectral analysis files in which I morphed and re-synthesized some of the acoustic sounds into synthetic grains, or partials. Creating these very alien artificial sounding sounds to the mix. I also did a bit of FM synthesis for some of the percussion. Lots of intense programming in hundreds of layers of processed bits. You will notice that each bar in the composition never repeats, the same sounds or sequences. This was completely intentional. I wanted the entire sonic experience to be kinda like a roller-coaster ride of audio frequency dynamics. I also tried to experiment with interesting new breaks, and redefine what could be considered song structure adhering to no rules or constraints.</p>
</blockquote>
<p><strong><a class="thickbox" href="http://createdigitalmusic.com/files/2010/01/richard_kyma_wacom.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="richard_kyma_wacom" border="0" alt="richard_kyma_wacom" src="http://createdigitalmusic.com/files/2010/01/richard_kyma_wacom_thumb.jpg" width="580" height="386" /></a>&#160;</strong></p>
<div class="imgcaption">Richard Devine&#8217;s Kyma sound system, as controlled by Wacom tablet, was part of the sonic brain used in the 2005 album. Photo courtesy the artist.</div>
<p><strong>CDM: Given the complexity, structurally, of this music, do you tend to iterate through a track over many layers?</strong></p>
<blockquote><p>I spend weeks, months sometimes designing the sounds, and trying to get all the pieces to work together. Almost like a complex microsound jigsaw puzzle, but the pieces are very fractalized and tiny. Each sound I painfully program by hand. I take each sound as if it was a sculpture piece. I look at the sound in 3D structure. I often compare the sounds to architectural shapes, structures, and manipulate them one section at a time. I read the waveforms and sculpt them into what I want. I then add the pieces together to work into a composition as a whole. This is the most difficult part in my work in making everything seem fluid and natural. It is often difficult to make the transitions work within a short amount of time especially when you have so many sounds and textures you want to squeeze into a 5 or 6 minute track.</p>
</blockquote>
<h3><a class="thickbox" href="http://createdigitalmusic.com/files/2010/01/richard_studio.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="richard_studio" border="0" alt="richard_studio" src="http://createdigitalmusic.com/files/2010/01/richard_studio_thumb.jpg" width="580" height="361" /></a> </h3>
<div class="imgcaption">Inside Richard&#8217;s studio; photo courtesy the artist. And no, this isn&#8217;t actually all of it.</div>
<h3>Lusine</h3>
<p><strong>CDM: What was your process like, creatively – particularly in regards to the vocals?</strong></p>
<blockquote><p>It was a very long process. It started off as something totally different. Some sort of downtempo disco type track with much more lyrical vocals. But, after several months I realized it wasn&#8217;t working for me, so I approached the whole thing from scratch, resampled everything and made a more minimal downtempo track out of it.</p>
<p>The vocals started off a lot more obviously upfront, but I decided to use them more as a musical layer, so I resampled the completed vocal track and started shuffling the bits around. It felt better to me, like the musical layers in the song weren&#8217;t competing with the vocals as much.</p>
</blockquote>
<p><strong><a class="thickbox" href="http://createdigitalmusic.com/files/2010/01/lusine_mexico.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lusine_mexico" border="0" alt="lusine_mexico" src="http://createdigitalmusic.com/files/2010/01/lusine_mexico_thumb.jpg" width="580" height="435" /></a> </strong></p>
<div class="imgcaption">I asked Lusine for an image he felt went with this track, and Jeff pulled out his photograph he took a few years ago &quot;of some gravity-defying acrobatics in Papantla, Mexico.&quot; Photo courtesy the artist.</div>
<p><em><strong>Ed.: I’ll be curious to hear your thoughts on the compilation, </strong>especially since it represents three very different musical perspectives (which to me wound up making the experience richer). The TV show <a href=" http://www.syfy.com/caprica/">Caprica</a>, for its part, premieres January 22 with another great <a href="http://www.bearmccreary.com/">Bear McCreary</a> soundtrack (I’ve been listening already, as a fan of his scores).</em></p>
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		<title>Loop Phasing: Steve Reich vs. Star Trek&#8217;s Worf vs. Orbital</title>
		<link>http://createdigitalmusic.com/2007/07/loop-phasing-steve-reich-vs-star-treks-lt-worf/</link>
		<comments>http://createdigitalmusic.com/2007/07/loop-phasing-steve-reich-vs-star-treks-lt-worf/#comments</comments>
		<pubDate>Fri, 13 Jul 2007 15:45:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[For those not in the know, Steve Reich is one of the major so-called &#8220;minimalist&#8221; composers of the 20th Century; some of his early works of the 1960s focused on compositions made from tape loops falling out of sync or &#8220;out of phase&#8221; with one another. This includes the seminal works &#8220;It&#8217;s Gonna Rain&#8221; and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/07/loop-phasing-steve-reich-vs-star-treks-lt-worf/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>For those not in the know, <a href="http://en.wikipedia.org/wiki/Steve_Reich">Steve Reich</a> is one of the major so-called &#8220;minimalist&#8221; composers of the 20th Century; some of his early works of the 1960s focused on compositions made from tape loops falling out of sync or &#8220;out of phase&#8221; with one another. This includes the seminal works <a href="http://en.wikipedia.org/wiki/It%27s_Gonna_Rain">&#8220;It&#8217;s Gonna Rain&#8221;</a> and &#8220;Come Out.&#8221; For those not in the know, Lieutenant Worf is the son of Mogh, and serves as Chief Security Officer on the Starship Enterprise NCC-1701-D.</p>
<p>Now we know what life would be like if Lt. Worf were also a member of the Reich ensemble. Get ready for some Trekker loop phasing:<span id="more-2332"></span></p>
<p><object width="425" height="338"><param name="movie" value="http://www.youtube.com/v/9tolLFHW1h4&#038;autoplay=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/9tolLFHW1h4&#038;autoplay=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="338"></embed></object><br />
<object width="425" height="338"><param name="movie" value="http://www.youtube.com/v/_T0GFy8XB2s&#038;autoplay=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/_T0GFy8XB2s&#038;autoplay=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="338"></embed></object></p>
<p><a href="http://www.youtubedoubler.com">YouTube Doubler</a>, via <a href="http://blog.briankane.net/bk/">Brian Kane</a></p>
<p>And yes, before any more of you write in, this is also Orbital&#8217;s &#8220;Time Becomes.&#8221; Though Worf and Steve Reich came first. YouTube, much later. Now itt&#8217;s like a geekiness quantum singularity. Be afraid.</p>
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		<title>Interactive Table as Synth, Via New, Better Bjork Tour Vids; Microsoft Surface Snickering</title>
		<link>http://createdigitalmusic.com/2007/07/interactive-table-as-synth-via-new-better-bjork-tour-vids-microsoft-surface-snickering/</link>
		<comments>http://createdigitalmusic.com/2007/07/interactive-table-as-synth-via-new-better-bjork-tour-vids-microsoft-surface-snickering/#comments</comments>
		<pubDate>Mon, 02 Jul 2007 16:13:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[alternative-interfaces]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/07/02/interactive-table-as-synth-via-new-better-bjork-tour-vids-microsoft-surface-snickering/</guid>
		<description><![CDATA[There&#8217;s a simple problem: sound is invisible, and sound synthesis concepts don&#8217;t have any physical reality. Knobs, faders, patch cords, keyboards, infrared sensors, touchpads, and the like all work quite nicely for synthesizing sounds. But take a closer look at Bjork&#8217;s use of the reacTable, an interactive multimedia interface that uses a camera to track &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/07/interactive-table-as-synth-via-new-better-bjork-tour-vids-microsoft-surface-snickering/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a simple problem: sound is invisible, and sound synthesis concepts don&#8217;t have any physical reality. Knobs, faders, patch cords, keyboards, infrared sensors, touchpads, and the like all work quite nicely for synthesizing sounds. But take a closer look at Bjork&#8217;s use of the <a href="http://mtg.upf.edu/reactable/">reacTable</a>, an interactive multimedia interface that uses a camera to track the movements of blocks on a surface. They really are using it to make sounds, those sounds really are visualized in a nice new way (watch the waveforms connecting the blocks), and while the result is some swoopy synthy sounds, the interface does make making them a lot of fun.</p>
<p>It helps that Bjork pulls out some of her synthiest, electronicilicious-est tracks, like Pluto:</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/QVVULBXvmxk"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/QVVULBXvmxk" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>and Hyperballad:<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/iJvNMMGSkQM"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/iJvNMMGSkQM" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>And, of course, part of what happens is that the computer screen here has become the interface. When it works &#8212; when the visuals match the sounds, and suggest some new ways of constructing music &#8212; it really does show potential for this kind of instrument. (Even if you don&#8217;t buy into the blocks, the way the visualization itself works has a lot of promise.)</p>
<p>That&#8217;s the <a href="http://createdigitalmusic.com/2007/05/30/microsoft-unveils-surface-commercial-multi-touch-table-but-why-not-make-your-own/">idea behind Microsoft&#8217;s Surface</a>, too &#8230; but sometimes the gimmick can be a solution in search of a problem. Well, actually, maybe your computer of the future really will be &#8220;a big-ass table.&#8221; (Thanks, SarcasticGamer.com, for making me laugh so heartily.)</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/CZrr7AZ9nCY"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/CZrr7AZ9nCY" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
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		<title>Star Wars, Performed by Electric Moog Orchestra on LP</title>
		<link>http://createdigitalmusic.com/2007/06/star-wars-performed-by-electric-moog-orchestra-on-lp/</link>
		<comments>http://createdigitalmusic.com/2007/06/star-wars-performed-by-electric-moog-orchestra-on-lp/#comments</comments>
		<pubDate>Mon, 04 Jun 2007 14:49:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
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		<category><![CDATA[Moog]]></category>
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		<category><![CDATA[retro]]></category>
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		<category><![CDATA[soundtracks]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2007/06/04/star-wars-performed-by-electric-moog-orchestra-on-lp/</guid>
		<description><![CDATA[We can&#8217;t truly celebrate the anniversary of Star Wars without a nod to the Electric Moog Orchestra&#8217;s rendition of the soundtrack, as observed by Matrixsynth. Unfortunately, this only exists on LP, and I imagine George Lucas would hurt us if we somehow got the thing online. That, and apparently &#8212; according to Matrixsynth commenters &#8212; &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/06/star-wars-performed-by-electric-moog-orchestra-on-lp/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>We can&#8217;t truly celebrate the anniversary of Star Wars without a nod to the Electric Moog Orchestra&#8217;s rendition of the soundtrack, as <a href="http://matrixsynth.blogspot.com/2007/05/star-wars-by-electric-moog-orchestra.html">observed by Matrixsynth</a>. Unfortunately, this only exists on LP, and I imagine George Lucas would hurt us if we somehow got the thing online. That, and apparently &#8212; according to Matrixsynth commenters &#8212; it&#8217;s not that good.</p>
<p>Surely, someone out there has the time and the Moogs (or Buchlas, as I keep saying) to do this up right. Takers?</p>
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		<title>Microsoft Unveils Surface, Multi-Touch Digital Table, But Why Not Make Your Own?</title>
		<link>http://createdigitalmusic.com/2007/05/microsoft-unveils-surface-commercial-multi-touch-table-but-why-not-make-your-own/</link>
		<comments>http://createdigitalmusic.com/2007/05/microsoft-unveils-surface-commercial-multi-touch-table-but-why-not-make-your-own/#comments</comments>
		<pubDate>Wed, 30 May 2007 13:43:52 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/05/30/microsoft-unveils-surface-commercial-multi-touch-table-but-why-not-make-your-own/</guid>
		<description><![CDATA[The good news: Microsoft is taking multi-touch, camera tracking, and gestural technologies seriously, and they have what looks like a very nice implementation that will be one of the first commercial implementations. The bad news: it&#8217;ll cost US$10,000 out of the gate. That high price will mean you&#8217;ll see at places like T-Mobile stores and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/05/microsoft-unveils-surface-commercial-multi-touch-table-but-why-not-make-your-own/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><embed src='http://admin.brightcove.com/destination/player/player.swf' bgcolor='#FFFFFF' flashVars='allowFullScreen=true&#038;initVideoId=933742930&#038;servicesURL=http://www.brightcove.com&#038;viewerSecureGatewayURL=https://www.brightcove.com&#038;cdnURL=http://admin.brightcove.com&#038;autoStart=false' base='http://admin.brightcove.com' name='bcPlayer' width='486' height='412' allowFullScreen='true' allowScriptAccess='always' seamlesstabbing='false' type='application/x-shockwave-flash' swLiveConnect='true' pluginspage='http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash'></embed></p>
<p>The good news: Microsoft is taking multi-touch, camera tracking, and gestural technologies seriously, and they have what looks like a very nice implementation that will be one of the first commercial implementations. The bad news: it&#8217;ll cost US$10,000 out of the gate. That high price will mean you&#8217;ll see at places like T-Mobile stores and Sheraton hotel lobbies first. But what you need to know: you can build your own version, thanks to available open source tools, with is likely to be more useful for music. </p>
<p>Good sources of commentary:<br />
<a href="http://blogs.walkerart.org/newmedia/2007/05/30/microsoft-surface/">New Media Initiatives Blog</a> at Walker Arts Center, which notes this could be museum-friendly tech.</p>
<p><a href="http://www.pixelsumo.com/post/microsoft-surface">Chris O&#8217;Shea @ Pixelsumo</a>, who has built a device something like this himself.</p>
<p>The video does show what&#8217;s cool about Surface &#8212; and it&#8217;s easy to imagine these same techniques being applied to live visual and music performance. (People have already tried experiments in that, and I think there&#8217;s a lot more to be done &#8212; once you&#8217;re talking music rather than just digital snapshots, you get into deeper questions about how to model the interface.)</p>
<p>But let&#8217;s get a few things out of the way:<br />
<B>1. Enough about <i>Minority Report</i>, already!</b><span id="more-2159"></span> <I>Minority Report</i> was a terrific movie from an interface design perspective. (Slightly less so from a &#8230; well, movie perspective, but that&#8217;s another story.) But this has nothing to do with <I>Minority Report</i>&#8216;s free-form, table-free, gestures in 3D space with gloves interface, unless all vaguely futuristic interfaces will now be compared to that movie. Actually, this thing is more practical, unless you want to share gloves with people at the Sheraton. (Ewwww &#8230; oh, and incidentally, there&#8217;s no logical reason why in the future we need gloves to do tracking.)</p>
<p>How about other comparisons? My apartment looks kinda like Blade Runner. This ATM is exactly like Lost in Space. If I start selling giant rubber costumes with fins, I can be the first to bring commercially-viable Doctor Who monster technology to a mainstream public. Oh, never mind.</p>
<p><B>2. &#8220;First commercial implementation&#8221; is sometimes meaningless</b>. Since the dawn of time, pricey, first-to-market versions have often failed. Look at Apple: Lisa? Newton? Even the Mac initially lost out to the Apple II. That&#8217;s just one company. Now, there&#8217;s the additional reality of readily-available tools allowing people to take concepts like this and do whatever they want, freely experimenting without market restrictions. The commercial implementations may be more successful in that case &#8212; but the independent efforts could be sexier.</p>
<p><b>3. Tables take up space.</b> Part of the reason you&#8217;ll be seeing this in hotel lobbies is that the tracking here presumably requires a large physical object in order to work, much like other interactive tables we&#8217;ve seen. If you want gestural or multi-touch technologies to be portable, or work with much smaller computer form factors, you need a different design. I&#8217;m still intrigued by what cameras may be able to do with enhanced computing resources.</p>
<p><b>None of this is intended to criticize Microsoft</b>. I&#8217;m personally excited this stuff is catching on. I just want to make sure we remain tethered to the larger realities here.</p>
<p>That said, <b>I&#8217;ll be eager to try out the demo version in New York</b> in a couple of weeks, which just happens to coincide with a <a href="http://itp.nyu.edu/nime/2007/">conference of people interested in musical interface design</a>. Heck, maybe we can convince the Microsoft engineers to come over for a few drinks.</p>
<p><H3>DIY Surface Computing</h3>
<p><B>Be Your Own Bjork:</b> If you want to build your own device like this, the <a href="http://mtg.upf.es/reactable/?software#files%20">reacTable software is available open source</a>. It&#8217;s even available as a library for the free tool <a href="http://processing.org">Processing</a>, which is an ideal environment in which to learn how to code this stuff. reacTable is a little different from Surface, in that reacTable has objects on the surface to manipulate. That rules out some gestures you might make with your hands, but it does add additional tactile feedback, and, hey, playing with blocks is fun. Actual touch might be more difficult, though other computer vision tools that enable tracking are available.</p>
<p>Chris O&#8217;Shea (who <a href="http://www.pixelsumo.com/post/microsoft-surface">comments on today&#8217;s announcement on his blog Pixelsumo</a>) had also begun an open source software and hardware project using blocks on tables, called <a href="http://createdigitalmusic.com/2005/05/06/sonicforms-new-sound-interfacesinstruments-go-open-source/">Sonic Forms</a>. That project ultimately didn&#8217;t take off, but Chris has gone on to write about, speak publicly about, and do other wonderful things, like <a href="http://createdigitalmusic.com/2006/03/01/music-boxes-reimagined-as-animated-installation-art/">a table installation with music boxes</a>.</p>
<p>Of course, my significant other doesn&#8217;t live in the world of blogs, and says, wisely, &#8220;but would you really want to do that?&#8221; That&#8217;s not a bad question to answer. It&#8217;s worth weighing this against other interface possibilities, and, for that matter, balancing the time you spend on the interface with the time you spend on music. More on both those topics soon.</p>
<p>And yes, obviously whoever shoots photos of these things doesn&#8217;t really get this concept. Here&#8217;s a hot tip to save you US$10,000:squeeze someone you love right now, huddle next to your computer in front of Google Maps, and you, too, can have &#8220;collaborative computing.&#8221; (Make sure they point meaningfully at the screen and laugh with delight at &#8230; the &#8230; directions &#8230; to the airport.) Since you can do this with a normal laptop, you don&#8217;t have to put a giant, clunky digital table in your living room. Which is good, because those coffee table books might screw up the tracking.</p>
<p><img id="image2160" src="http://createdigitalmusic.com/files//2007/05/computingcouple.jpg" alt="Computing couple" /></p>
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