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	<title>Create Digital Music &#187; scripts</title>
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	<description>Making music with technology</description>
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		<title>Cells 2.0 Melds Renoise with Ableton Live-Style Clip Launching</title>
		<link>http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/</link>
		<comments>http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 13:15:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[clip-launching]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22627</guid>
		<description><![CDATA[Renoise&#8217;s scripting interface is something special, allowing people to build anything they imagine in a way that&#8217;s directly integrated with this production studio &#8211; no add-ons required. But whether or not you yourself want to code, that also means access to the imagination of the Renoise user base. And one of the most impressive shows &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/0bG4CFqyKtQ" frameborder="0" allowfullscreen></iframe></p>
<p>Renoise&#8217;s scripting interface is something special, allowing people to build anything they imagine in a way that&#8217;s directly integrated with this production studio &#8211; no add-ons required. But whether or not you yourself want to code, that also means access to the imagination of the Renoise user base. And one of the most impressive shows so far is an ambitious process to duplicate Ableton Live&#8217;s mixer and clip launching interface inside Renoise. We <a href="http://createdigitalmusic.com/2011/12/ableton-live-style-performance-interface-scripted-entirely-in-renoise-cells/">first saw that effort at the end of the year</a>, but it&#8217;s now about to reach a whole new level.</p>
<p>Now, in fairness, part of why people like me would like to see people use something other than Ableton Live onstage is to see different performance modes on laptops. And this absolutely doesn&#8217;t do that &#8211; you&#8217;ll see that the interface is more or less a clone of Live. (And I&#8217;ve been known to be critical of such <a href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">interface cloning</a>.) But there are two advantages. One is, doing this in a script in another host is a fascinating exercise in learning how to maximize the potential of Renoise&#8217;s scripting, one that could lead to other things. The other is, it&#8217;s possible that the familiarity of environments that work like the Live Session View could help performers ease into new ways of working with Renoise &#8211; without having to make the leap all at once. Renoise itself offers a very different way of working, built on tools of yore &#8211; basically, an alternative music-making path in software design entitled <a href="http://en.wikipedia.org/wiki/Tracker_(music_software)">trackers</a>. Like being able to go for a burger, fries, and ketchup in a foreign town, the availability of Cells could help those foreign to the tool moonlight between Ableton and Renoise in their work.</p>
<p>If nothing else, it&#8217;s something of an engineering triumph that this works at all.</p>
<p>In version 2.0, now in beta, a complete rewrite of the code vastly expands what&#8217;s possible with Cells. CDM readers took a lot of interest in this development when we covered it last, so it&#8217;s great to see what may be possible as the code matures.</p>
<p>And in some critical respects, Cells now does things in an integrated fashion that <em>aren&#8217;t</em> in Ableton Live. Pattern riffs, built on Renoise&#8217;s unique instrument paradigm, encapsulate samples and sample mappings together with your patterns. Bi-directional controller support, while eventually grafted atop Ableton (particularly for certain supported controllers), is part of the framework. There&#8217;s also integrated network sync support inside the tool, all implemented atop OSC; it&#8217;s still in beta, but shows lots of potential. (That&#8217;s possible in Ableton using existing MIDI and network tools, but seeing the server inside the tool is impressive.) And these are the kind of areas where it&#8217;s hopeful we&#8217;ll see new ideas in Ableton and rivals alike &#8211; another reason choice is a good thing.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/cells2.jpg"><img src="http://createdigitalmusic.com/files/2012/02/cells2-640x364.jpg" alt="" title="cells2" width="640" height="364" class="alignnone size-large wp-image-22628" /></a></p>
<p>From the forum post, forwarded to CDM by the creator:<span id="more-22627"></span></p>
<blockquote><p>Cells! 2.0 is a complete rewrite of Cells! 0.9. This has been based upon further code experimentation and user feedback. However, due to the improved approach and cleaner code, it has been possible to add many more features.</p>
<p>Thanks to Void Pointer (<a href="http://soundcloud.com/void-pointer">http://soundcloud.com/void-pointer</a>) for kindly supplying the samples used in the demo video.</p>
<p><strong>Realtime &#8216;Granular&#8217; Timestretch</strong></p>
<p>Cells! 2.0 allows realtime timestretch in a &#8216;granular style&#8217;. This allows full independant control of both tempo and pitch while still keeping playback syncronised to the beat. Granular timestretch applies to samples which have both a beat sync value and autoseek enabled but beat sync is disabled.</p>
<p><strong>Realtime &#8216;Slice Based&#8217; Timestretch</strong></p>
<p>Similar to the &#8216;granular&#8217; timestretch, Cells! 2.0 adds support for sliced loops with independant tempo and pitch control. Each slice will be played back at the correct time to maintain the overall tempo of the entire loop. Slice-stretch applies to samples which are sliced. The length of the cell is assigned through the beat-sync value.</p>
<p><strong>Pattern &#8216;Riff&#8217; Storage and Playback</strong></p>
<p>Cells! 2.0 allows you to quickly save individual pattern tracks as riffs for use live in Cells!. The riffs are stored in compressed format within the instrument itself, so you can quickly and easily save all samples, sample mappings and riffs self-contained within a single XRNI file. Note that any Renoise instrument is be supported. This means you should be able to send note riffs to external instruments or VSTi&#8217;s.</p>
<p><strong>Live Jamming Mode</strong></p>
<p>For specific types of samples, Cells! 2.0 allows real-time &#8216;live jamming&#8217; playback mode. Play your samples directly with either the mouse or a physical controller for improvising over your mixes to add that extra sparkle. Individual slices from sliced loops and plain one-shot samples can be played in &#8216;live jamming&#8217; mode.</p>
<p><strong>Bidirectional Controller Support</strong></p>
<p>Cells! 2.0 now has its own native controller framework. This allows full bidirectional support for supported hardware controllers. Livid Instruments Ohm64 and Novation Launchpad (beta) are available with the inital release. If you would like further support for any additional controllers, feel free to either send them to me for development or contact me directly to work together and implement support.</p>
<p><strong>MultiFX</strong></p>
<p>Cells! 2.0 incorporates a simple &#8216;DJ style&#8217; effects processor into the main UI. Effects supported are a low-pass filter, beat repeat, delay and phaser. All effects are controlled through simple common amount and rate controls. All time based effects are syncronised to the beat.</p>
<p><strong>Sample Preparation Tools</strong></p>
<p>Cells! 2.0 incorporates simple methods to quickly create and prepare samples for use. Both the sample editor and the sample list box contain a &#8216;Cells! menu&#8217; from which the sample can easily assigned to a specific playback mode and length. A &#8216;sample report&#8217; feature is also available which allows you to quickly identify how the selected sample<br />
will play within Cells! 2.0.</p>
<p>Additionally, Cells! 2.0 allows quick rendering of either entire patterns or specific tracks within patterns from your existing songs. Only the instrument of the first note within the pattern track will be saved. It will automatically assign the correct beat sync values even if the original song is not written at 4 LPB. All rendered samples will be contained within an &#8216;Unsorted Cells! Renders&#8217; instrument within the song to easily allow saving of all samples to disk. This menu is present in the pattern editor context menu.</p>
<p><strong>Multiplayer Networking (beta)</strong></p>
<p>Cells! 2.0 has built in support for up to four machines to link together over a lan (via OSC) and keep in sync. Make huge mixes across multiple machines or get some friends around and all play together. Setup network connections on the master and ensure Renoise OSC servers are running on all machines.</p>
<p><strong>Minor improvements</strong></p>
<p>- Variable channels from 4 to 16.<br />
- Variable cells per channel from 4 to 16.<br />
- Variable cell height and width (for touch screen usage).<br />
- Automatic sample selection option (for waveform view in the sample editor).<br />
- Safe cueing option to automatically mute cue output if set to the<br />
same as the main audio output.<br />
- Single output mode (splits the audio so master output on one<br />
channel and cue output on the other).<br />
- Slightly tweaked user interface to cater for the additional features.<br />
- Better audio routing (A/B crossfader or crossfader bypass (M))<br />
- Various other optimisations (too many to list)</p>
<p><strong>Downloads</strong></p>
<p>Download the updated 2.0 beta manual here (<a href="http://www.box.com/s/evt2vnpb51hzj6kic1zg">http://www.box.com/s/evt2vnpb51hzj6kic1zg</a>). The XRNX tool will is attached to [the forum] post. Please ensure you read the manual, most questions will probably be answered within. Cells! 2.0 Beta requires Renoise 2.8 beta 7.</p></blockquote>
<p>Download and forum post:<br />
<strong><a href="http://www.renoise.com/board/index.php?/topic/33947-cells-20-for-renoise-28-beta/">http://www.renoise.com/board/index.php?/topic/33947-cells-20-for-renoise-28-beta/</a></strong></p>
<p>Let us know if you put this to use; we&#8217;d love to hear how it works (particularly network-synced jams). And, hey, there&#8217;s nothing stopping you from using this <em>alongside</em> a machine running Ableton Live &#8211; even on a Linux laptop.</p>
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		<item>
		<title>Ableton Live-Style Performance Interface, Scripted Entirely in Renoise: Cells!</title>
		<link>http://createdigitalmusic.com/2011/12/ableton-live-style-performance-interface-scripted-entirely-in-renoise-cells/</link>
		<comments>http://createdigitalmusic.com/2011/12/ableton-live-style-performance-interface-scripted-entirely-in-renoise-cells/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 13:29:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21670</guid>
		<description><![CDATA[In a marvel of DIY engineering, one intrepid user of the tracker-made-modern music making environment Renoise has reconstructed the basic elements of the Ableton Live interface. With quantized clip launching on channels and even a crossfader, it&#8217;s unmistakably a copy of what Ableton does. I don&#8217;t think you&#8217;d dump your install of Ableton for this; &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/ableton-live-style-performance-interface-scripted-entirely-in-renoise-cells/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ZXvgzGznslE?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>In a marvel of DIY engineering, one intrepid user of the tracker-made-modern music making environment Renoise has reconstructed the basic elements of the Ableton Live interface. With quantized clip launching on channels and even a crossfader, it&#8217;s unmistakably a copy of what Ableton does. I don&#8217;t think you&#8217;d dump your install of Ableton for this; the whole reason you&#8217;d want a feature like this is really if you prefer other elements of Renoise that are different from Live. But as a proof-of-concept, it&#8217;s pretty extraordinary. (Ableton users, the ball&#8217;s in your court: someone want to make a tracker in Max for Live?)</p>
<p>mxb has more information on the Renoise forum:<br />
<a href="http://www.renoise.com/board/index.php?/topic/32601-cells-preview/">Cells! Preview</a></p>
<p>We love the bleeding edge, but as mxb notes, &#8220;this is still at a very early beta stage; if anyone has any suggestions or feature requests, [they should] make them in the thread on Renoise forums.&#8221;</p>
<p>All of this is possible because of Renoise&#8217;s powerful scripting environment.</p>
<p>The Cells! video above is a bit primitive &#8211; mxb says it&#8217;s a result of poor screen capture software, which is also responsible for sync disappearing &#8211; but you get the idea. mxb has also built a four-oscillator synth called ReSynth, and <a href="http://createdigitalmusic.com/2011/05/renoise-2-7-arrives-qa-on-free-puremagnetik-sounds-hacks-to-come/">previously-mentioned sample import</a>.</p>
<p><a href="http://tools.renoise.com/users/mxb">http://tools.renoise.com/users/mxb</a> [all of mxb's creations]<br />
<a href="http://tools.renoise.com/tools/resynth">http://tools.renoise.com/tools/resynth</a></p>
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		<title>Download Free Korg nanoPAD, nanoKONTROL Scripts for Ableton Live</title>
		<link>http://createdigitalmusic.com/2009/07/download-free-korg-nanopad-nanokontrol-scripts-for-ableton-live/</link>
		<comments>http://createdigitalmusic.com/2009/07/download-free-korg-nanopad-nanokontrol-scripts-for-ableton-live/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 11:45:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6776</guid>
		<description><![CDATA[Photo (CC) Jay Vidheecharoen. The KORG nanoSERIES has a rabid following among many Ableton Live users, and with good reason. The nanoPAD and nanoKONTROL street for about US$60, provide basic knobs + faders + transport (KONTROL) and pads and X/Y control (PAD), plus a fully-featured, cross-platform editor, but still fit in a backpack. They&#8217;re small &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/07/download-free-korg-nanopad-nanokontrol-scripts-for-ableton-live/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/redeyetype/3738370094/"><img src="http://farm3.static.flickr.com/2453/3738370094_085d2cdd88.jpg"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/redeyetype/">Jay Vidheecharoen</a>.</div>
<p>The KORG nanoSERIES has a rabid following among many Ableton Live users, and with good reason. The nanoPAD and nanoKONTROL street for about US$60, provide basic knobs + faders + transport (KONTROL) and pads and X/Y control (PAD), plus a fully-featured, cross-platform editor, but still fit in a backpack. They&#8217;re small enough to use in coach on an airplane.</p>
<p>Having to open Live templates, however, just to get the mappings you want is a big pain. So, instead I&#8217;ve created a basic set of MIDI Remote Scripts and Kontrol Editor templates for Mac and Windows, Live 6.x and later, and wanted to share them with you.</p>
<p>If you&#8217;re Windows-based and a big fan of the nano, I will say that I recommend you use something else altogether &#8211; the brilliant nativeKontrol. It&#8217;s a hell of a lot more sophisticated, gives you more control, and still requires no template:<br />
<a href="http://www.nativekontrol.com/nativeKONTROL_nanoLive.html">nanoLive</a></p>
<p>Of course, there are some advantages to my (otherwise inferior) humble solution. It&#8217;s free, it works on Mac, it&#8217;s completely editable, and much of the idea was to provide an easy way of learning about MIDI Remote Scripting. (Check out the tutorial below.) Now, knowing CDM readers, I imagine someone out there can improve what I&#8217;ve done, so feel free to modify it and please send us a copy of what you&#8217;ve created!</p>
<p><a href="http://createdigitalmusic.com/files/media/files/korg/korgnano_live.zip">korgnano_live.zip</a> [Cross-platform archive; will update with a fancier release later on once I've gotten some feedback]</p>
<p><a href="http://createdigitalmusic.com/2009/07/29/ableton-live-midi-remote-scripting-how-to-custom-korg-nanoseries-control/">Ableton Live MIDI Remote Scripting How To: Custom Korg nanoSERIES Control</a></p>
<p>And, of course, read all the instructions&#8230;<span id="more-6776"></span></p>
<p><strong>Install instructions:</strong></p>
<p>1. For full control, upload the templates to your Korg nanoSeries using the Kontrol Editor, via the Communication menu. (See your manual for more.)</p>
<p>2. Place the proper folder(s) in your User Remote Scripts folder, inside your user preferences folder (NOT the Live program folder). That&#8217;s something like (Windows Vista/7):</p>
<p>[Windows boot drive] > Users > [username[ > AppData > Roaming > Ableton > Live [version] > Preferences > User Remote Scripts</p>
<p>or (Mac OS)</p>
<p>[boot drive] > [Library folder] > Preferences > Ableton > Live [version] > User Remote Scripts</p>
<p>3. Start Ableton Live 6.x or later (restart if it was already running)</p>
<p>4. Select the device. Choose Preferences > MIDI/Sync, select Control Surface in the first column (nanoPAD or nanoKONTROL), and then its Input and Output ports. Finally, enable the Control Surface Input for Track and Remote. Note that you can have more than one control surface, so if you&#8217;ve got both nano&#8217;s plugged into a hub, set them both up!</p>
<p><img src="http://createdigitalmusic.com/files/2009/07/liveprefs.jpg"></p>
<p><strong>Usage instructions</strong></p>
<p><strong>nanoKONTROL</strong> Scene 1 is for device control. The buttons act as triggers for pads in drum devices, and the faders control the eight Macro encoders in any selected Rack. You&#8217;re free to assign the scene 1 knobs to whatever you like.</p>
<p>Scenes 2-3 control tracks: the top button record arms tracks, leaving the button button free for whatever you like (mute, enable/disable). The faders control level on tracks 1-8, and knobs control the first send for each track.</p>
<p>Scene 4 is basically unassigned and ready for custom assignments.</p>
<p>Across all scenes, fader 9 is the master level. Transport buttons are automatically mapped and will work as expected.</p>
<p>Because there are so many controls free, I&#8217;ve created a sample template that pre-maps some parameters. In case you prefer to work that way, that template can get you started.</p>
<p><strong>nanoPAD:</strong> The nano is much simpler, but I&#8217;ve set up the X/Y pad to dynamically trigger the first two parameters in a rack, making this much more fun to use with a Drum Rack. I like having access to all 8 Macros, so I&#8217;ve spread them across the four scenes. The pads will dynamically map to the first 16 pads, with 1-12 on scene 1 and 13-16 on the top of scene 2. There was some trickery to allow you to map these pads more or less as you see them in the software, beyond those first 16. I&#8217;ve provided alternative versions that allow easier continuous melodic control or keep CC 1 + 2 consistent across all four scenes.</p>
<p>(I didn&#8217;t say that very well, so if anyone&#8217;s feeling really motivated and wants to do a quick post or video of this or even modify them and make them better, feel free!)</p>
<p>To avoid accidentally triggering parameters with the X/Y pad, you can either turn flam/roll mode on all the time, or make sure instruments you want to play are added to racks first.</p>
<p><strong>For more detailed instructions on Live setup and how MIDI Remote Scripts work, <a href="http://createdigitalmusic.com/2009/07/29/ableton-live-midi-remote-scripting-how-to-custom-korg-nanoseries-control/">please see the separate tutorial</a>!</strong></p>
<p><a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /></a><br /><span xmlns:dc="http://purl.org/dc/elements/1.1/" href="http://purl.org/dc/dcmitype/InteractiveResource" property="dc:title" rel="dc:type">Scripts for KORG nanoSERIES and Ableton Live</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://createdigitalmusic.com" property="cc:attributionName" rel="cc:attributionURL">Create Digital Music</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-Share Alike 3.0 Unported License</a>.</p>
<p>Want to help motivate me to do more stuff like this? (I and others on Planet CDM really will &#8212; open to non-KORG, non-Ableton requests!)</p>
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