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	<title>Create Digital Music &#187; sculpture</title>
	<atom:link href="http://createdigitalmusic.com/tag/sculpture/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
	<lastBuildDate>Fri, 25 May 2012 21:05:58 +0000</lastBuildDate>
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		<title>Visual Music: A Waveform Made of Vinyl Records, Benga Single, Inspired by Seeing Sound</title>
		<link>http://createdigitalmusic.com/2012/05/visual-music-a-waveform-made-of-vinyl-records-benga-single-inspired-by-seeing-sound/</link>
		<comments>http://createdigitalmusic.com/2012/05/visual-music-a-waveform-made-of-vinyl-records-benga-single-inspired-by-seeing-sound/#comments</comments>
		<pubDate>Mon, 21 May 2012 13:17:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[waveform]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23966</guid>
		<description><![CDATA[Benga&#8217;s latest video was released early last month and made the blog rounds, but it&#8217;s worth considering as we continue our ongoing thread on visual music and how sound can go from invisible to tangible. A stunning video whets fans appetite for the upcoming Benga full-length Chapter 2, constructing a wave shape in physical form &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/visual-music-a-waveform-made-of-vinyl-records-benga-single-inspired-by-seeing-sound/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/39760586?title=0&amp;byline=0&amp;portrait=0&amp;color=fd8a8a" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Benga&#8217;s latest video was released early last month and made the blog rounds, but it&#8217;s worth considering as we continue our ongoing thread on <a href="http://createdigitalmusic.com/2012/05/visual-music-sketchsynth-lets-you-draw-an-interface-with-marker-and-paper-a-brief-drawn-music-history/">visual music</a> and how sound can go from invisible to tangible. A stunning video whets fans appetite for the upcoming Benga full-length <me>Chapter 2</em>, constructing a wave shape in physical form as a series of vinyl records. Using some 960 hand-cut vinyl records, the track&#8217;s waveform materializes in stop motion-filmed animation.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid1.jpeg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid1-640x426.jpg" alt="" title="bengavid1" width="640" height="426" class="alignnone size-large wp-image-23970" /></a></p>
<p>Physical as it may be, the inspiration, say the creative team, was SoundCloud. UK-based creative team Us, consisting of Christopher Barrett and Luke Taylor, explain:<span id="more-23966"></span></p>
<blockquote><p>When we were asked to pitch on the promo they sent us the track as a &#8216;Soundcloud&#8217; link, we usually get it sent as an MP3. For the first time we were not just listening to the track we were also watching it. There was something mesmerising about this in its simplicity. This ignited the idea to create a real life three dimensional waveform. We started to think about the fact that a vast amount of our music is consumed online and has lost a sense of physicality this lead us to the idea of using vinyl records. We also loved the way it related to Benga as an artist who&#8217;s background comes from using records as a DJ or producer.</p>
<p>The maths worked we would need 960 records to create 1 minute and 20 seconds worth of wave form. Each one had to be individually cut to a specific size, hand labeled, hand numbered and then finally polished. This prep took 7 full working days and then the animation process took around 30 hours.</p></blockquote>
<p>No 3D printers here: the process of making the individual, differently-sized records sounds painstaking. Us tells <a href="http://creativereview.co.uk/cr-blog/2012/april/960-pieces-of-vinyl">Creative Review</a>:</p>
<blockquote><p>To animate the wave form, we built it and then carefully removed each individual record. This had to be done very gently as any shift in the position of the sculpture would result in the failure of the animation and as we had to literally destroy each piece of vinyl to get it off, there was only one chance to get it right. Once the sculpture was finally built, the animation process took about 30 hours.</p></blockquote>
<p>As you can see in the behind-the-scenes photos, actually working those records onto the pipe involved removing the far end, making this still more challenging (though adding a great deal to the impact of the effect).</p>
<p>This is all quite similar to another radial, sample-by-sample waveform made of physical circles we saw earlier this year:<br />
<strong><a href="http://createdigitalmusic.com/2012/02/voice-messages-become-3d-paper-waveform-sculptures-paper-note/">Voice Messages Become 3D Paper Waveform Sculptures: Paper Note</a></strong></p>
<p>Making a waveform view in the digital realm is dead-simple. But something about going to physical media makes that decision more than just afterthought, as though these creators really are touching frozen sound.</p>
<p>Having Benga as your soundtrack doesn&#8217;t hurt, either. You can <a href="http://smarturl.it/Benga-IWNC">grab this single on iTunes</a>.</p>
<p>Full credits:</p>
<blockquote><p>Directors &#8211; Us<br />
Producer &#8211; Liz Kessler<br />
Line Producer &#8211; Connor Hollman<br />
DoP &#8211; Matt Fox<br />
Gaffer &#8211; Ben Fordesman<br />
Editor &#8211; Vid Price<br />
Grade &#8211; Mark Horrobin<br />
Animation &#8211; Alice Dupre<br />
Structural consultant &#8211; Jorge Betancor<br />
Runners &#8211; Tayo Rapoport, Paul Mckelvie, Chaelyn Allcock<br />
Production Company &#8211; A+<br />
Commissioner &#8211; Dan Millar<br />
Management &#8211; Phil Hutcheon / Andrew Foggin</p></blockquote>
<p>Behind-the-scenes photos courtesy Us. </p>
<p>See the full project page for lots of additional images and details:</p>
<p><strong><a href="http://www.weareus.co.uk/projects/benga-i-will-never-change">http://www.weareus.co.uk/projects/benga-i-will-never-change</a></strong></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid2.jpg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid2-640x426.jpg" alt="" title="bengavid2" width="640" height="426" class="alignnone size-large wp-image-23971" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid3.jpg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid3-640x426.jpg" alt="" title="bengavid3" width="640" height="426" class="alignnone size-large wp-image-23974" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid4.jpg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid4-640x426.jpg" alt="" title="bengavid4" width="640" height="426" class="alignnone size-large wp-image-23972" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid5.jpg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid5-640x424.jpg" alt="" title="bengavid5" width="640" height="424" class="alignnone size-large wp-image-23973" /></a></p>
<p>Thanks, Andrew Cavette!</p>
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		<item>
		<title>Voice Messages Become 3D Paper Waveform Sculptures: Paper Note</title>
		<link>http://createdigitalmusic.com/2012/02/voice-messages-become-3d-paper-waveform-sculptures-paper-note/</link>
		<comments>http://createdigitalmusic.com/2012/02/voice-messages-become-3d-paper-waveform-sculptures-paper-note/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 11:59:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22901</guid>
		<description><![CDATA[Instead of writing on paper, a sound executed in paper in three dimensions. All images courtesy the artists. Speaking of making the ephemeral tangible, as artist Andrew Spitz tells us, &#8220;it&#8217;s a fun process to map something that is so fleeting as a sound to a physical object.&#8221; That&#8217;s what he does in a new &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/voice-messages-become-3d-paper-waveform-sculptures-paper-note/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/paperNote1.jpg"><img src="http://createdigitalmusic.com/files/2012/02/paperNote1-640x425.jpg" alt="" title="paperNote1" width="640" height="425" class="alignnone size-large wp-image-22904" /></a></p>
<div class="imgcaption">Instead of writing on paper, a sound executed in paper in three dimensions. All images courtesy the artists.</div>
<p>Speaking of making the ephemeral tangible, as artist <a href="http://www.andrew-spitz.com">Andrew Spitz</a> tells us, &#8220;it&#8217;s a fun process to map something that is so fleeting as a sound to a physical object.&#8221;</p>
<p>That&#8217;s what he does in a new collaboration with <a href="http://twitter.com/andrewnip">Andrew Nip</a> of the <a href="http://ciid.dk/education/">Copenhagen Institute of Interaction Design</a> in Denmark.  It&#8217;s a simple process &#8211; and that&#8217;s a good thing, as it means anyone with access to a laser cutter can get in on the fun. Using software written in the open source, design-friendly coding language <a href="http://processing.org">Processing</a>, your voice message becomes a waveform, and then that waveform becomes a series of discs in paper, which, strung together, produce a three-dimensional sculptural object.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/paperNote_screen.jpg"><img src="http://createdigitalmusic.com/files/2012/02/paperNote_screen-640x640.jpg" alt="" title="paperNote_screen" width="640" height="640" class="alignnone size-large wp-image-22905" /></a></p>
<div class="imgcaption">The flat image, as produced by Processing.</div>
<p>The results are quite elegant; I suddenly want to string these around my flat. From the project description:<span id="more-22901"></span></p>
<blockquote><p>Paper Note creates a tangible waveform from laser cut disks of paper. The user records a message, a sound or loads up music, and the system analyses the sound to map each moment to a corresponding slice.</p>
<p>This project was made with Andrew Nip at CIID. We programmed it using Processing. Each Paper Note is made up of around 450 stacked disks of paper. The louder the volume at a specific moment, the bigger the disk. Our algorithm samples the right amount of information from the recording to scale the physical waveform to the size of around 14cm.</p></blockquote>
<p><iframe src="http://player.vimeo.com/video/37554411?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><a href="http://www.soundplusdesign.com/?p=4946">Paper Note ~ A Tangible Paper Waveform {+ generative}</a></p>
<p>By the way, Andrew Spitz has over a dozen terrific videos on this sort of physical computing and sound and vision projects on his Vimeo account:<br />
<a href="https://vimeo.com/soundplusdesign">https://vimeo.com/soundplusdesign</a></p>
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		<title>A Kinetic Sonic Organ Sculpture, Made with Cans</title>
		<link>http://createdigitalmusic.com/2011/07/a-kinetic-sonic-organ-sculpture-made-with-cans/</link>
		<comments>http://createdigitalmusic.com/2011/07/a-kinetic-sonic-organ-sculpture-made-with-cans/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 06:52:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19777</guid>
		<description><![CDATA[In the latest example of kinetic, sound-producing sculpture, an Arduino-controlled organ of moving cans makes eerie, beautiful descending noises. Jakub Koźniewski, a member of the panGenerator collective, sends in details of that group&#8217;s work, sponsored in this case by the stuff in the cans: Kinetic audiovisual installation for burn displayed during burn Selector Festival 2011 &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/a-kinetic-sonic-organ-sculpture-made-with-cans/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/26004350?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p>In the latest example of kinetic, sound-producing sculpture, an Arduino-controlled organ of moving cans makes eerie, beautiful descending noises. Jakub Koźniewski, a member of the panGenerator collective, sends in details of that group&#8217;s work, sponsored in this case by the stuff in the cans:</p>
<blockquote><p>Kinetic audiovisual installation for burn<br />
displayed during burn Selector Festival 2011</p>
<p>Movement of the cans is controlled by 9 independent servos connected to the Arduino board while the sound is purely analogue &#8211; air pumped by 9 ordinary mattress pumps blows into the &#8220;whistles&#8221; at the top of plexiglass pipes. Tone is modulated by the current position of the can.</p>
<p>Lots of soldering, gluing, screwing, cutting and coding <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p></blockquote>
<p>Worth viewing as it sounds really terrific; I&#8217;d love to hear it in person. The additional music bed is nice, as well: it&#8217;s <a href="http://www.myspace.com/krzysztofzimmermann">Krzysztof Zimmermann</a>, from the label <a href="http://fewquietpeople.com/">Few Quiet People</a>.</p>
<p>Thanks, Jakub!</p>
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		<title>As a Wooden Tangible Sequencer Plays Bach, Meditations on Encoding Music</title>
		<link>http://createdigitalmusic.com/2011/06/as-a-wooden-tangible-sequencer-plays-bach-meditations-on-encoding-music/</link>
		<comments>http://createdigitalmusic.com/2011/06/as-a-wooden-tangible-sequencer-plays-bach-meditations-on-encoding-music/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 17:53:32 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19585</guid>
		<description><![CDATA[You may have seen it already as it makes its viral rounds, but an advertising video for Japanese mobile giant NTT Docomo is a poetic model of how musical events are encoded, whether through means tangible or digital. A track of pitches makes a wooden ball into a mallet, traversing a track as it is &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/as-a-wooden-tangible-sequencer-plays-bach-meditations-on-encoding-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="390" src="http://www.youtube.com/embed/C_CDLBTJD4M" frameborder="0" allowfullscreen></iframe></p>
<p>You may have seen it already as it makes its viral rounds, but an advertising video for Japanese mobile giant NTT Docomo is a poetic model of how musical events are encoded, whether through means tangible or digital.</p>
<p>A track of pitches makes a wooden ball into a mallet, traversing a track as it is driven by gravity. The keys of that track become a xylophone, the traversal of space sequencing notes in time, and you hear Bach Cantata 147, &#8220;Jesu, Joy of Man&#8217;s Desiring.&#8221; While there&#8217;s a clever take on a trill, the only disappointment is that we don&#8217;t get polyphony &#8211; I&#8217;ll let you work out the Rube Goldberg-style machination necessary to make that happen. This being Bach, though, a single line itself contains contrapuntal motion and sounds just beautiful on its own.</p>
<p>But it&#8217;s also remarkable how the <em>idea</em> of Bach, the essence of the musical information, can be so neatly encoded in a simple machine. Computing, after all, owes its very existence to tangible, mechanical constructions first developed for textile manufacture. We get punchcards because these devices were built for automated clothing makers, containing logic in mechanical form. MIDI is often derided for being simplistic, but in that same simplicity is the elegance with which we can store a musical idea &#8211; a simple representation of relative pitch in time is often enough. And whatever the source, there is a relationship, as in this video, between the simple stored event and the complex sound that can result once triggered by that event.<span id="more-19585"></span></p>
<p>As you watch the track extended through the forest, you also see the way in which a single melody line is spatial. There, against a forest, there&#8217;s a wonderful sense of the conceptual against the organic, artificial thought against a deeper universe.</p>
<p>Oh, and, uh, you&#8217;re supposed to by a phone or something, but I&#8217;ll ignore that part since most of us aren&#8217;t even in a part of the world that&#8217;s getting the phone.</p>
<p>It is, however, all real. Filmed in Kyushu, Japan, it&#8217;s the work of acclaimed director Morihiro Harano, who insisted on doing all of this record in the field. In fact, it&#8217;s too bad we don&#8217;t know more about the recording, as that in itself is a story &#8212; and requires careful balancing of natural sounds to create the final mix. There&#8217;s more information in a lovely blog post by Lia Miller, for <em>The New York Times</em>:<br />
<a href="http://6thfloor.blogs.nytimes.com/2011/03/31/doe-xylophone-cellphone/">Doe, Xylophone, Cellphone</a></p>
<p>Also, great headline. A doe&#8217;s a deer, a female deer, right?</p>
<p>While not the intent of the ad, I know I&#8217;ll return to this image the next time I&#8217;m reflecting on encoding music, scores, time, and space. And maybe I&#8217;ll be fortunate to do so in the woods.</p>
<p>Thanks to Liz McLean Knight (Quantazelle) for the inspiration.</p>
<p>And, via <a href="http://soundcloud.com/exit_only">Nick Inhofe</a>, a making-of video is <a href="http://answer.nttdocomo.co.jp/touchwood/#making">available for viewing</a>!</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/VD44QhKuG1U" frameborder="0" allowfullscreen></iframe></p>
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		<title>Rainlith: A Robotic, Responsive Rainstick, Powered by Kinect</title>
		<link>http://createdigitalmusic.com/2011/06/rainlith-a-robotic-responsive-rainstick-powered-by-kinect/</link>
		<comments>http://createdigitalmusic.com/2011/06/rainlith-a-robotic-responsive-rainstick-powered-by-kinect/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 04:44:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19557</guid>
		<description><![CDATA[In a responsive, real-time sculpture, the simple sonic qualities of a rainstick become electronically enhanced. Rainlith, a &#8220;kinetic sound art&#8221; work by Rui Gato, makes the rainstick itself robotic, its sounds transformed in space in a way that is itself sculptural. Responding to movement in the space using Microsoft&#8217;s Kinect, the apparatus is a geektastic &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/rainlith-a-robotic-responsive-rainstick-powered-by-kinect/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/25165614?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p>In a responsive, real-time sculpture, the simple sonic qualities of a rainstick become electronically enhanced. Rainlith, a &#8220;kinetic sound art&#8221; work by Rui Gato, makes the rainstick itself robotic, its sounds transformed in space in a way that is itself sculptural. Responding to movement in the space using Microsoft&#8217;s Kinect, the apparatus is a geektastic brew of just about every tool you could imagine involved in this sort of construction.</p>
<p>The artist shares full details, reproduced here in both English and Portugese &#8211; and Rui, thanks for sending this in:<span id="more-19557"></span></p>
<blockquote><p>Rainlith 2 &#8211; Kinectic sound art piece. </p>
<p>On Rainlith, the primitive naturally granular sound of a big rainstick gets explored in real-time by cyber-age sound manipulation tools.<br />
It&#8217;s an interactive piece in witch the movement of the audience&#8217;s body activates an electric motor, making a reflex movement on the structure that embraces the instrument.<br />
The sound of the rainstick is captured and processed in realtime, and sent 24 meters above, filling the empty space of a old industrial cereal container. The reverberated acoustic mix is then received back by the audience in the spot right below the opening of the container.</p>
<p>Na peça Rainlith o som primitivo, naturalmente granular, de um pau de chuva é explorado por ferramentas modernas de sound design, em tempo real.<br />
É uma peça interactiva em que o movimento do corpo do público activa um motor eléctrico, provocando um movimento reflexo na estrutura que sustenta o instrumento.<br />
O som captado em tempo real é processado e enviado 24 metros acima, enchendo o espaço de um silo de cereais industrial. A mistura acústica reverberada é absorvida pelo visitante no local imediatamente abaixo da abertura do silo.</p>
<p>hardware:</p>
<p>microsoft kinect<br />
arduino duemilanove<br />
H-bridge (hand made)<br />
24v 6A DC motor<br />
CPU<br />
zoom H4N<br />
FM emitter / receiver<br />
ion ipa3 portable speaker</p>
<p>software:</p>
<p>MAX/MSP<br />
Max for Live<br />
OSCeleton<br />
OpenNI<br />
Nite<br />
toxiclibs</p>
<p>agradecimentos especiais:</p>
<p>Nicola Henriques<br />
Susana Luiz<br />
Luís Pereira<br />
Paulo Carocinho<br />
André Sier<br />
Daniel Coimbra<br />
Ruben Santos</p></blockquote>
<p>By the way, if you&#8217;re intrigued by the potential of Kinect, be sure to read sister site <a href="http://createdigitalmotion.com">Create Digital Motion</a> for more. Just today, we have news of a new version of EyesWeb that could be relevant to musical use:<br />
<a href="http://createdigitalmotion.com/2011/06/eyesweb-powerful-computer-vision-software-for-windows-adds-kinect-support-fixes-more/">EyesWeb, Powerful Computer Vision Software for Windows, Adds Kinect Support, Fixes, More</a></p>
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		<title>Playing the City: An Eindhoven Pianola Makes Urban Landscape into Music</title>
		<link>http://createdigitalmusic.com/2011/06/playing-the-city-an-eindhoven-pianola-makes-urban-landscape-into-music/</link>
		<comments>http://createdigitalmusic.com/2011/06/playing-the-city-an-eindhoven-pianola-makes-urban-landscape-into-music/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 14:16:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19530</guid>
		<description><![CDATA[Digital or analog, the essence of recording and production is the act of representing. One thing becomes another; one medium stores information about another. That representation can also be physical, tangible, and visible. In a sculptural pianola, Akko Goldenbeld turns the Dutch city of Eindhoven into a pianola roll, so that the landscape of buildings &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/playing-the-city-an-eindhoven-pianola-makes-urban-landscape-into-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/06/pianola.jpg"><img src="http://createdigitalmusic.com/files/2011/06/pianola.jpg" alt="" title="pianola" width="600" height="300" class="alignnone size-full wp-image-19531" /></a></p>
<p>Digital or analog, the essence of recording and production is the act of representing. One thing becomes another; one medium stores information about another. That representation can also be physical, tangible, and visible. In a sculptural pianola, Akko Goldenbeld turns the Dutch city of Eindhoven into a pianola roll, so that the landscape of buildings and streets acts as a physical musical score. I think it raises some questions about whether translating the one into the other obscures the experience of a city rather than clarifies it, but that would discount the act of watching it: with the visual connected to the sound, one begins to see the topography of the resulting music.</p>
<p><iframe width="640" height="510" src="http://www.youtube.com/embed/XdE_L-cOwM0" frameborder="0" allowfullscreen></iframe></p>
<p>From the description on the video:<span id="more-19530"></span></p>
<blockquote><p>The tall buildings in the city centre have a heavy touch; the low-rise villas to the South create considerably gentler sounds. Akko Goldenbeld has a very personal way of looking at, or rather listening to the city.</p>
<p>He has created a scale model of Eindhoven and assigned it the role of sound recorder; the buildings create a score. Placed on a revolving wooden cylinder the buildings set little hammers in motion that play the keys of a piano. And turning and turning, the city makes its voice heard: from loud to soft, long to short, high-pitched to low, traslating the urban developers&#8217;s three-dimensional reality into an aural experience. Stadsmuziek (City Music) makes you tune in to the ensemble-playing that is environemental planning.</p></blockquote>
<p><iframe width="640" height="510" src="http://www.youtube.com/embed/Q_hrqJhF-FU" frameborder="0" allowfullscreen></iframe></p>
<p>Via a terrific blog dedicated to data visualization (and, here, sonification) and their relation to design, <a href="http://infosthetics.com/archives/2011/05/pianola_city_music_playing_a_cityscape_as_a_piano_score.html">Infosthetics</a>. (Say that three times fast. Infosthetics sells aesthetic sensibilities by the seashore&#8230; Yesth, indeed. I&#8217;m glad this is a blog and not radio. It&#8217;s eight minutes past the hour. This is CDM.)</p>
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		<title>Exquisite Sonic Sculptures, Made with Motors and Cardboard</title>
		<link>http://createdigitalmusic.com/2011/05/exquisite-sonic-sculptures-made-with-motors-and-cardboard/</link>
		<comments>http://createdigitalmusic.com/2011/05/exquisite-sonic-sculptures-made-with-motors-and-cardboard/#comments</comments>
		<pubDate>Fri, 27 May 2011 17:11:06 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19207</guid>
		<description><![CDATA[Granular synthesis, as described by Iannis Xenakis, imagined sound as constructed from elementary elements. In the work of Zimoun, elementary sonic grains are physical. An undulating wall of cardboard rubs surfaces against one another to form a chorus of sound. Cotton balls roll against boxes in throaty clouds of sound. Wires wriggle like some sort &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/exquisite-sonic-sculptures-made-with-motors-and-cardboard/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/7235817?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe></p>
<p>Granular synthesis, as described by Iannis Xenakis, imagined sound as constructed from elementary elements. In the work of Zimoun, elementary sonic grains are physical. An undulating wall of cardboard rubs surfaces against one another to form a chorus of sound. Cotton balls roll against boxes in throaty clouds of sound. Wires wriggle like some sort of insect antennae. Below, the newest video of his work, in which cardboard petals form an animated wall of rustling noise.</p>
<p>The results, powered by simple DC motors in kinetic musical action, recall some kind of natural, organic colony. Assembled in structures sculptural and architectural, this is real-world synthesis, constructed mechanically in motion. </p>
<p>The work is elegant, graceful, and witty, not cold and aggressive as are so many sound works. The sounds can be delicate &#8211; even assemblages of electric fans.</p>
<p>Zimoun is a Swiss artist whose work has been presented around the US and Europe. He also records music, some of it in surround.</p>
<p><a href="http://www.zimoun.ch/">http://www.zimoun.ch/</a></p>
<p>I hope to see these works in person; if they&#8217;re this moving in Internet videos, I can barely imagine seeing them up close. I&#8217;ll let the videos speak for themselves.</p>
<p><iframe src="http://player.vimeo.com/video/24262931?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe><span id="more-19207"></span></p>
<p><iframe src="http://player.vimeo.com/video/22651405?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/23574715?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/21062722?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/18685883?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe></p>
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		<title>Handmade Music NY 8/29: Meet the Musical Inventors, Pong to Dodecahedrons</title>
		<link>http://createdigitalmusic.com/2010/08/handmade-music-ny-829-meet-the-musical-inventors-pong-to-dodecahedrons/</link>
		<comments>http://createdigitalmusic.com/2010/08/handmade-music-ny-829-meet-the-musical-inventors-pong-to-dodecahedrons/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 16:20:52 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=13016</guid>
		<description><![CDATA[Handmade Music is a community get-together, Science Fair, noise-making happening, and party for people making things that make music. We return to NYC on Sunday, August 29 at 7p. Our new Manhattan home is Culturefix, a new electronics boutique, gallery, and tapas bar on the Lower East Side. This month, we welcome a classically-trained guitar &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/08/handmade-music-ny-829-meet-the-musical-inventors-pong-to-dodecahedrons/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/qcHroICCv00?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" valu="always"></param><embed src="http://www.youtube.com/v/qcHroICCv00?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p>Handmade Music is a community get-together, Science Fair, noise-making happening, and party for people making things that make music. We return to NYC on Sunday, August 29 at 7p. Our new Manhattan home is <a href="http://culturefixny.com/">Culturefix</a>, a new electronics boutique, gallery, and tapas bar on the Lower East Side. </p>
<p>This month, we welcome a classically-trained guitar duo using their instruments to play games, an original string-modeling instrument, a sonic dodecahedron sculpture (really), artists using game chips, and more. Last-minute creations are always welcome.</p>
<p>If you&#8217;re in New York, we definitely hope to see you Sunday night. And wherever you are, it&#8217;s my pleasure to introduce some of the artists we have involved.</p>
<p>Presented with our friends at <a href="http://blog.makezine.com/">Make Magazine</a>, <a href="http://Etsy.com">Etsy.com</a>, and <a href="http://www.xlr8r.com/">XLR8R</a>.</p>
<p><strong>THIS SUNDAY</strong>, August 29, 7:00 PM &#8211; 10:00 PM (come at the beginning, or miss stuff!)<br />
In Manhattan, at <a href="http://maps.google.com/maps?f=q&#038;source=s_q&#038;hl=en&#038;geocode=&#038;q=9+Clinton+St,+New+York,+NY+10002&#038;sll=40.705572,-74.006847&#038;sspn=0.01586,0.012252&#038;ie=UTF8&#038;hq=&#038;hnear=9+Clinton+St,+New+York,+10002&#038;z=16">9 Clinton St</a><br />
<strong>COMPLETELY FREE</strong><br />
(cash bar/food&#8230; and you might decide to buy some designer headphones, just be forewarned)</p>
<p><a href="http://www.facebook.com/event.php?eid=137090296330816"><strong>Facebook page</strong></a></p>
<p>That&#8217;s right. &#8220;Look at this ****ing nerdster&#8230;&#8221;<span id="more-13016"></span></p>
<h3>Modal Kombat: Guitarists Playing Games</h3>
<p>David Hindman and Evan Drummond describe their act, coupling classical guitar training with a love of games:</p>
<blockquote><p>Guitar Hero Is Dead: Guitarists Use Real Guitars to Control Video Games in a hybrid concert / public video game battle</p>
<p>Forget about using a plastic guitar to mimic your favorite band. What if you could use a real guitar just like any other video game joystick &#8212; and thrash your opponent while you create original music?</p>
<p>Two classically-trained New York City guitarists calling themselves &#8220;Modal Kombat&#8221; have hacked into classic video games Pong, Tetris, Mortal Kombat and Mario Kart. This month at The Boulder International Fringe Festival, they&#8217;ll make their characters move &#8212; and battle against each other &#8212; with a flurry of guitar-plucking. </p>
<p>The show is a video-game battle/performance-art hybrid that&#8217;s open to the public. The goal is to demonstrate that real guitars &#8212; or other musical instruments &#8212; can be viable video game controllers. </p>
<p>About Modal Kombat:<br />
Modal Kombat is a NYC-based performance group consisting of Yale School of Music alumni David Hindman and Evan Drummond. For the past five years, they&#8217;ve performed public guitar-controlled video game battles at various venues in Europe, New York City, and around the U.S. </p>
<p>Before the game Guitar Hero was released, Hindman was an NYU grad student, developing hardware and software that allowed real musical instruments to control various types of existing console video games. In 2004, he created the system that became the basis for Modal Kombat shows. At each show, various musical pitches, volume levels, and other musical parameters are programmed to trigger each character&#8217;s movement, such as Left, Right, Punch or Jump.</p></blockquote>
<p><a href="http://www.modalkombat.com/">http://www.modalkombat.com/</a></p>
<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/863l99iHegE?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/863l99iHegE?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<h3>Smomid: Original String-Modeling Instrument</h3>
<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/cYAOVehIVBA?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cYAOVehIVBA?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p>Nick Demopoulos has devised his own instrument from custom hardware and software:</p>
<blockquote><p>The Smomid is a homemade midi controller. It&#8217;s name is an acronym for &#8220;String Modeling Midi Device.&#8221; It is made with the use of several membrane potentiometers, knobs and switches. </p></blockquote>
<p><a href="http://www.nickdemopoulos.com/smomidelements/smomid2.html">http://www.nickdemopoulos.com/smomidelements/smomid2.html</a></p>
<h3>Neurohedron: Nonlinear Sequencer, Dodecahedronal Sculpture</h3>
<p><img src="http://createdigitalmusic.com/files/2010/08/neurohedron.jpg" alt="" title="neurohedron" width="580" height="577" class="alignnone size-full wp-image-13028" /></p>
<p>Handmade Music favorite Ted Hayes brings a novel modal hardware/software combination, part original application, part original sculpture, as presented at the NIME research conference:</p>
<blockquote><p>Traditional music sequencers are designed fundamentally around predictability and repetition, and these are powerful elements that make them so ubiquitous.  More modern approaches to algorithmic composition heavily involve unpredictability and randomness that is then (sometimes) tamed and manipulated by the composer, resulting in a nonlinear compositional and performative process.</p>
<p>The Neurohedron is a novel music instrument and modal software controller that I conceived of as a nonlinear sequencer.  The simplest traditional sequencers may employ eight steps that return to the first step after reaching the last step; in contrast, the Neurohedron is a three dimensional sequencer with twelve nodes arranged as a dodecahedron.  With this structure, there is no clear or de facto path that the progression from one node to the next may take, unlike the linear and prescribed nature of a traditional sequencer.
</p></blockquote>
<p><iframe src="http://player.vimeo.com/video/8155826?color=CC0000" width="578" height="434" frameborder="0"></iframe>
<p><a href="http://vimeo.com/8155826">Neurohedron: First working video!!</a> from <a href="http://vimeo.com/user840589">Tedb0t</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Lots and lots of additional information (including more videos, documentation explaining the process and software design, and the NIME research paper):<br />
<a href="http://log.liminastudio.com/projects/neurohedron">http://log.liminastudio.com/projects/neurohedron</a></p>
<h3>Presented by Pulsewave: Chip Music Open Mic</h3>
<p>For some of you, I imagine that a world that has tasty New York beers, organic tapas, and chip music playing is pretty close to heaven. The good folks of New York&#8217;s famed <a href="http://pulsewavenyc.com/">Pulsewave series</a> team up with us to provide us handheld chip music.</p>
<p>Thanks to the awesome <a href="http://toilville.com/">Peter Swimm</a> for making this happen.</p>
<p>Featured:</p>
<blockquote><p><strong><a href="http://myspace.com/squarewail">Square Wail:</a></strong> Square Wail is Matthew and Rebecca Kenall running an assortment of handhelds. They like fat beats with old timey melodies and try to infuse their music with such. Hailing from Seattle they are coming to the East Coast for the first time (except for once when Rebecca had a layover at JFK).
</p></blockquote>
<p><iframe src="http://player.vimeo.com/video/14160026?color=CC0000" width="578" height="434" frameborder="0"></iframe>
<p><a href="http://vimeo.com/14160026">2010 Aug 10 &#8211; OMG Franz &#8211; Brooklyn &#8211; Dapantz</a> from <a href="http://vimeo.com/user1814070">EM Dash</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fdapantz%2Fwalking-like-we-were-shot-through-our-heads&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fdapantz%2Fwalking-like-we-were-shot-through-our-heads&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/dapantz/walking-like-we-were-shot-through-our-heads">Walking Like We Were Shot Through Our Heads</a> by <a href="http://soundcloud.com/dapantz">DaPantz</a></span></p>
<p>DaPantz (seen in video, heard in SoundCloud above, and with his own <a href="http://www.kittenrock.co.uk/?p=201">free EP</a>):</p>
<blockquote><p>Uptown New York&#8217;s satirically named <strong><a href="http://dapantz.com">DaPantz</a></strong> has been known to shout &#8220;BX HOLLA BACK&#8221; with reckless abandon. Often eschewing structure in favor of mood, he creates chaotic industrial, hip-hop and Latin flavored dance-punk on the Nintendo Game Boy. Using the homebrew cartridge LSDJ, DaPantz fuses heavy beats and a dissonant use of melody with the more unsettling side of the human psyche, creating the soundtracks to your nightmares (but reminding you that it’s okay to dance to them).
</p></blockquote>
<p><iframe src="http://player.vimeo.com/video/12945020?color=CC0000" width="578" height="383" frameborder="0"></iframe>
<p><a href="http://vimeo.com/12945020">January 2010 &#8211; Kris Keyser at Bar Matchless</a> from <a href="http://vimeo.com/user1814070">EM Dash</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100" ><param name="movie" value="http://bandcamp.com/EmbeddedPlayer.swf/track=1476918870/size=venti/bgcol=FFFFFF/linkcol=4285BB/" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="always" /><param name="wmode" value="transparent" /><param name="bgcolor" value="#FFFFFF" /><embed src="http://bandcamp.com/EmbeddedPlayer.swf/track=1476918870/size=venti/bgcol=FFFFFF/linkcol=4285BB/" width="400" height="100" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high allowScriptAccess=never allowNetworking=always wmode=transparent bgcolor=#FFFFFF ></embed><noembed><a href="http://kriskeyser.bandcamp.com/track/radionecrosis">Radionecrosis by Kris Keyser</a></noembed></object></p>
<blockquote><p><a href="http://www.kriskeyser.com"><strong>Kris Keyser</strong></a> is just another guy with a Game Boy. Having hopped from instrument to instrument in his over 10 years of music making, Kris has finally found his perfect match in the portable powerhouse known as Little Sound DJ. In his relatively short time in the chip scene, Kris has jumped from relative unknown to relative known,playing chipscene institutions I/O and Pulsewave and making countless feet move and brains melt. Kris looks forward to a 2010 release on Cheese&#8217;N'Beer.</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2010/08/adamgetsawesome1.jpg" alt="" title="adamgetsawesome" width="479" height="720" class="alignnone size-full wp-image-13042" /></p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100" ><param name="movie" value="http://bandcamp.com/EmbeddedPlayer.swf/album=3184092931/size=venti/bgcol=FFFFFF/linkcol=4285BB/" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="always" /><param name="wmode" value="transparent" /><param name="bgcolor" value="#FFFFFF" /><embed src="http://bandcamp.com/EmbeddedPlayer.swf/album=3184092931/size=venti/bgcol=FFFFFF/linkcol=4285BB/" width="400" height="100" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high allowScriptAccess=never allowNetworking=always wmode=transparent bgcolor=#FFFFFF ></embed><noembed><a href="http://<img src="http://createdigitalmusic.com/files/2010/08/adamgetsawesome.jpg" alt="" title="adamgetsawesome" width="479" height="720" class="alignnone size-full wp-image-13039" />getsawesome.com/album/aga&#8221;>erbdydnc by AdamGetsAwesome</a></noembed></object></p>
<blockquote><p><strong>AdamGetsAwesome</strong> has been spreading beer-fueled mayhem across the world since 2008. Using the LSDJ program on the Nintendo Game Boy, Adam creates melodies ranging from the sickeningly sweet to the hauntingly atmospheric, always bringing a healthy dose of PARTY to every performance. His debut EP “AGA” is not only the inaugural CNB release, but also an exercise in actions befitting his namesake. Party.&#8221;</p>
<p>Website/free EP download: <a href="http://adamgetsawesome.com/album/aga">http://adamgetsawesome.com/album/aga</a></p></blockquote>
<h3>Phototheremin Chorus</h3>
<p><img src="http://createdigitalmusic.com/files/2010/08/phototheremin.jpg" alt="" title="phototheremin" width="500" height="375" class="alignnone size-full wp-image-13050" /></p>
<p>Registration is now closed for the workshop, but we&#8217;ll be inviting creators of our phototheremin kit, designed by Eric Archer after an original design by Forrest Mims, to come play their instruments &#8211; boys, girls, adults, and kids.</p>
<p>Check out the <a href="http://ericarcher.net/devices/1976-phototheremin/">kit</a>.</p>
<h3>The Party</h3>
<p><iframe width="425" height="350" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=9+Clinton+St,+New+York,+NY+10002&amp;sll=40.705572,-74.006847&amp;sspn=0.01586,0.012252&amp;ie=UTF8&amp;hq=&amp;hnear=9+Clinton+St,+New+York,+10002&amp;z=14&amp;ll=40.721082,-73.984267&amp;output=embed"></iframe><br /><small><a href="http://maps.google.com/maps?f=q&amp;source=embed&amp;hl=en&amp;geocode=&amp;q=9+Clinton+St,+New+York,+NY+10002&amp;sll=40.705572,-74.006847&amp;sspn=0.01586,0.012252&amp;ie=UTF8&amp;hq=&amp;hnear=9+Clinton+St,+New+York,+10002&amp;z=14&amp;ll=40.721082,-73.984267" style="color:#0000FF;text-align:left">View Larger Map</a></small></p>
<p>Sunday August 29<br />
7:00 &#8211; 10:00 PM (come early)<br />
<a href="http://culturefixny.com/contact-us/">Culturefix details</a></p>
<p><strong>Yes, it&#8217;s free.</strong></p>
<p><strong>Yes, kids are allowed.</strong> (just not at the bar)</p>
<p>RSVP on <a href="http://www.facebook.com/event.php?eid=137090296330816">Facebook</a>.</p>
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		<title>Turntable-Based, Kinetic Sound Sculptures and Instruments</title>
		<link>http://createdigitalmusic.com/2010/04/turntable-based-kinetic-sound-sculptures-and-instruments/</link>
		<comments>http://createdigitalmusic.com/2010/04/turntable-based-kinetic-sound-sculptures-and-instruments/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 22:55:39 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustic]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[handmade]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[kinetic]]></category>
		<category><![CDATA[kinetic-sculpture]]></category>
		<category><![CDATA[phonograph]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[sound-art]]></category>
		<category><![CDATA[turntables]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=10449</guid>
		<description><![CDATA[Works For Turntable from Stephen Cornford on Vimeo. Digital sound, and electronic sound in general, can become abstract. In fact, sound itself can be abstract. So there&#8217;s something beautiful about rendering sound as something kinetic, mechanical, and physical. Watch the hypnotic works by Stephen Cornford, top; as the video progresses, the pieces deepen in subtlety. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/04/turntable-based-kinetic-sound-sculptures-and-instruments/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="434"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6314793&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6314793&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="434"></embed></object>
<p><a href="http://vimeo.com/6314793">Works For Turntable</a> from <a href="http://vimeo.com/user2227019">Stephen Cornford</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Digital sound, and electronic sound in general, can become abstract. In fact, sound itself can be abstract. So there&#8217;s something beautiful about rendering sound as something kinetic, mechanical, and physical. Watch the hypnotic works by Stephen Cornford, top; as the video progresses, the pieces deepen in subtlety. (Thanks to <a href="http://www.richard-devine.com/">Richard Devine</a> for spotting this one.)</p>
<p>Cornford isn&#8217;t the only artist finding new sonic frontiers in the turntable. From a recent event in San Francisco sponsored by our friends at MAKE Magazine, artist Walter Kitundu talks about his own fascination with the turntable and other sonic projects.</p>
<blockquote><p>Exploratorium multimedia artist, instrument builder, and birder extraordinaire Walter Kitundu talks about his work: he shares the staggering breadth of his work, ranging from a multitude of turntable-based instruments to shadow paintings, and to finish gives a premiere performance on his brand new instruments, a digital kora.</p></blockquote>
<p>That&#8217;s just one video at an event that also included digital music software artist Ge Wang and acoustic instrument maker Krys Bobrowski. Youngsters at the event also got to solder contact mics and go experiment in the space &#8211; a nice idea, and one I hope we exploit for an upcoming Handmade Music Night (here in NYC, but elsewhere, too). I have my own preferred quick-and-dirty Radio Shack contact mic procedure, but if anyone has other ideas, pipe up. </p>
<p>Well worth checking out the whole event &#8211; and nice that they shot high-quality video.<br />
<a href="http://blog.makezine.com/archive/2010/04/open_make_at_the_exploratorium_expl.html">Open MAKE at the Exploratorium: Exploring sound</a></p>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10696829&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10696829&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/10696829">Meet the Makers: Walter Kitundu</a> from <a href="http://vimeo.com/learningstudio">Learning Studio</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<slash:comments>16</slash:comments>
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		<title>Lights and Music: The Harmonic Center of the Universe</title>
		<link>http://createdigitalmusic.com/2010/02/lights-and-music-the-harmonic-center-of-the-universe/</link>
		<comments>http://createdigitalmusic.com/2010/02/lights-and-music-the-harmonic-center-of-the-universe/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 06:54:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[christopher-bauder]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[lights]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[robert-henke]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[sound-art]]></category>
		<category><![CDATA[xenakis]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9311</guid>
		<description><![CDATA[The Harmonic Center of the Universe from Jesse Stiles on Vimeo. This beautiful, meditative installation of choreographed lights and sound, by way of Rucyl and Saturn Never Sleeps, is the creation of Chris Harvey, Olivia Robinson, &#038; Jesse Stiles. The Harmonic Center of the Universe evidently narrowly escaped destruction last year during a thunderstorm, but &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/02/lights-and-music-the-harmonic-center-of-the-universe/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8709711&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8709711&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/8709711">The Harmonic Center of the Universe</a> from <a href="http://vimeo.com/jts3k">Jesse Stiles</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This beautiful, meditative installation of choreographed lights and sound, by way of Rucyl and <a href="http://saturnneversleeps.com/2010/01/27/a-sonified-light-emitting-sculpture-with-endless-iterations/">Saturn Never Sleeps</a>, is the creation of Chris Harvey, Olivia Robinson, &#038; Jesse Stiles. <em>The Harmonic Center of the Universe</em> evidently <a href="http://jts3k.com/site2/content/harmonic-center-universe-has-been-fix-o-fied">narrowly escaped destruction</a> last year during a thunderstorm, but perhaps Art is as much repair as it is creation.</p>
<p>Artist Jesse Stiles <a href="http://jts3k.com/site2/bio">specializes in such light shows</a>. There&#8217;s a clear connection to the polytropes of Iannis Xenakis, with its own cascades of choreographed light &#8211; a reminder that lights can still have a place, even in an age of projection. He also writes experimental pop songs and does sound and music for IMAX films. (Yeah, Jesse, you&#8217;re someone we need to meet.)</p>
<p>Along similar lines, we saw the gorgeous balloon and music collaboration of Robert Henke and Christopher Bauder, ATOM, last year in Montreal. What strikes me about all these works it that the lit object and sound appear to fuse to an extent that these become either musical sculptures <em>or</em> a kind of sequencer in physical space. It&#8217;s remarkable that the digital can make musical structure more virtual, more invisible, or more physical &#8211; almost without consideration one way or another. </p>
<p><embed src="http://blip.tv/play/g5togY3kYQI%2Em4v" type="application/x-shockwave-flash" width="580" height="363" allowscriptaccess="always" allowfullscreen="true"></embed></p>
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