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	<title>Create Digital Music &#187; SDK</title>
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	<description>Making music with technology</description>
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		<title>MIDI Mobilizer, iOS Hardware MIDI Adapter, Roundup and Open SDK</title>
		<link>http://createdigitalmusic.com/2010/08/midi-mobilizer-ios-hardware-midi-adapter-roundup-and-open-sdk/</link>
		<comments>http://createdigitalmusic.com/2010/08/midi-mobilizer-ios-hardware-midi-adapter-roundup-and-open-sdk/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 15:52:21 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Line-6]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[midi-mobilizer]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[programmers]]></category>
		<category><![CDATA[SDK]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12725</guid>
		<description><![CDATA[2010, meet 1984. For all the wonderfully-futuristic qualities of the iPhone, iPod touch, and iPad, electronic musicians have reason to scoff now and then: sometimes you want to be able to plug into good, old-fashioned, physical MIDI hardware. Line 6&#8242;s MIDI Mobilizer is a nifty little gadget that provides MIDI input and output via the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/08/midi-mobilizer-ios-hardware-midi-adapter-roundup-and-open-sdk/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/qz9e7D_-Dbw&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qz9e7D_-Dbw&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>2010, meet 1984. For all the wonderfully-futuristic qualities of the iPhone, iPod touch, and iPad, electronic musicians have reason to scoff now and then: sometimes you want to be able to plug into good, old-fashioned, physical MIDI hardware. </p>
<p>Line 6&#8242;s MIDI Mobilizer is a nifty little gadget that provides MIDI input and output via the Apple Dock Connector, on iPhone, iPod touch, and (while it&#8217;s not listed on their site at the moment) iPad. As-is, it&#8217;s a decent purchase, but as was the case with MIDI on the computer back in the 80s, software is really the key. Line 6&#8242;s <a href="http://line6.com/midimobilizer/midi_memo_app.html">bundled MIDI Memo Recorder app</a> does basic recording and playback, but that&#8217;s it. It&#8217;s very cool to be able to use your iPhone or iPod touch as a pocketable MIDI recorder, but with all the unusual software designed for the platform, why not grant MIDI to everything?</p>
<p>Since the announcement of MIDI Mobilizer earlier this year, we&#8217;ve seen a couple of apps that have expanded what it can do. But open development is clearly what we&#8217;d need to make this hardware truly useful. And this week, it appears, we&#8217;re getting just that: Line 6 has announced they&#8217;ve decided to make its SDK open to all interested developers, not just a handful of selected partners. (You still have to send them an email, but they otherwise say it&#8217;s free.) MusicRadar catches the story, and asks, <a href="http://www.musicradar.com/news/tech/iphone-and-ipad-to-get-more-midi-capable-apps-270590?cpn=RSS&#038;source=MRNEWSTECH">iPhone and iPad to get more MIDI-capable apps?</a>. I don&#8217;t want to go out on a limb before I know all the details, but I&#8217;d reply, &#8220;iPhone and iPad to get more MIDI-capable apps!&#8221;</p>
<p>Here&#8217;s a look at what MIDI Mobilizer can do currently, and the new developer announcement. (For an overview, see SonicState&#8217;s review on the iPad, top. And yes, I&#8217;m jealous of your Jupiter.)<span id="more-12725"></span></p>
<h3>MIDI Mobilizer Features and Reviews</h3>
<p>Basic MIDI backup and playback, what Line 6 describes as &#8220;MIDI memos,&#8221; is already pretty useful, especially on the pocket-sized iPhone and iPod touch. That&#8217;s the reason that back in the MIDI hardware heyday, MIDI recorders were readily available.</p>
<p>A number of the existing reviews focus on this feature. Line 6, for their part, sums it up:</p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/Ani48Gx0dms&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Ani48Gx0dms&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>And here&#8217;s a test by our friend, PalmSounds:</p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/soJk8iAp7tU&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/soJk8iAp7tU&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>Line 6 also demonstrates how to use the MIDI Memo App for backing up MIDI settings.</p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/wEpbxvG5NCs&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wEpbxvG5NCs&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>Matrixsynth has an excellent, extended written review from back in May:<br />
<a href="http://matrixsynth.blogspot.com/2010/05/direct-midi-for-ipad-is-here.html">Direct MIDI for the iPad is Here</a></p>
<h3>Additional Apps</h3>
<p>Line 6 worked with developer Audiofile Engineering to develop MIDI Surface, a US$5.99 app that makes iOS devices into a MIDI controller device, with keyboards and pads, via the MIDI Mobilizer hardware. That&#8217;s handy, though still not quite in the territory of killer app, just because a velocity-sensitive keyboard or set of pads is still going to be more playable. (There&#8217;s also not yet a native iPad version.)<br />
<a href="http://itunes.apple.com/us/app/midi-surface/id366275395?mt=8&#038;ign-mpt=uo%3D6">MIDI Surface &#8211; iTunes link</a><br />
<a href="http://the-palm-sound.blogspot.com/2010/05/midi-surface-for-iphone-requiring-midi.html">MIDI Surface on Palm Sounds</a></p>
<p>MIDI Live, by Garren Langford, went further, with an app that allows realtime modification, though the interface is more than a little primitive and the app costs GBP23.99.<br />
<a href="http://itunes.apple.com/gb/app/midi-live/id378972115?mt=8&#038;affId=1410283&#038;ign-mpt=uo%3D4">iTunes link</a></p>
<h3>An Open SDK</h3>
<p>I raised concerns and had some harsh words for the iOS platform earlier this year when Line 6 first announced the restrictions on developing for the device. It may have seemed I was simply savaging Apple&#8217;s platform, but I at least got feedback from iOS developers that my criticism wasn&#8217;t far off the mark. It was unclear at the time &#8211; partly because of vague wording on the part of Apple &#8211; how much fault could rest with Line 6 and how much with Apple&#8217;s hardware platform in general, though at least some blame fell in the latter category.<br />
<a href="http://createdigitalmusic.com/2010/04/02/of-midi-iphones-and-ipads-and-a-restrictive-future-for-hardware/">Of MIDI, iPhones and iPads, and a Restrictive Future for Hardware?</a></p>
<p>As I concluded at the time, though, I wasn&#8217;t going on a rant just because I like the sound of my fingers against my QWERTY keyboard &#8211; I hoped the situation would change. Whether via technical changes in Apple&#8217;s SDK, changes in the legal agreement Apple makes with developers (a Byzantine document for us non-lawyers to navigate), or some combination, Line 6 has had a change of heart.</p>
<p>MusicRadar&#8217;s <a href="http://www.musicradar.com/news/tech/iphone-and-ipad-to-get-more-midi-capable-apps-270590?cpn=RSS&#038;source=MRNEWSTECH">Ben Rogerson reports</a>:</p>
<blockquote><p>&#8220;With Apple&#8217;s new iOS 4 it is now possible for any developer to create MIDI-enabled applications that work with MIDI Mobilizer,&#8221; explains Marcus Ryle, SVP of New Business Development at Line 6.</p>
<p>&#8220;As an open invitation to developers, we are now providing the SDK at no charge, and are not charging any license fee or royalty.&#8221;</p>
<p>Hopefully, this should kickstart the development of MIDI-capable iOS apps &#8211; requests for the SDK should be sent to MMdeveloper@line6.com.</p></blockquote>
<p>I think the potential here is terrific. Sure, not everyone wants to use mobile platforms. Not everyone owns an iOS device. But in the long run, I&#8217;d hope that across mobile and desktop platforms, hardware and software, we retain the kind of standards that have made the desktop electronic music revolution possible. That means interconnected software and hardware and steps forward, not backward.</p>
<p>In fact, I imagine high on the priority list could be things like MIDI compatibility with cross-platform versions of Pure Data (Pd) running across desktop and mobile &#8212; something that&#8217;s very doable, by the way. </p>
<p><em>Important caveat &#8211; &#8220;open&#8221; probably doesn&#8217;t mean free. I expect the SDK itself would not be open source, so it would mean for a project like Pd, having to rely on a non-free license for a dependency. That&#8217;s something that, should Android finally get support for this, should be made entirely free on Android. Nor does that preclude commercial projects built on such a library &#8211; most Android projects use non-GPL-style licenses.</em></p>
<p>It seems like it&#8217;s also time for the Android community to ask how, with a Linux kernel, the absence of restrictive legal documents like Apple&#8217;s developer agreement, and a more open ethos, the Android platform has been beaten to this kind of hardware compatibility by iOS. (After all, that&#8217;s what competition is for &#8212; not flame-baiting in comment threads, but actually making things better.)</p>
<p>So, if you&#8217;re interested in getting something accomplished with this new tool, I invite you to let us know what you&#8217;re doing, and to join our Noisepages mobile hack group:<br />
<a href="http://noisepages.com/groups/next-gen-mobile-music-visual-dev-hack-group/">http://noisepages.com/groups/next-gen-mobile-music-visual-dev-hack-group/</a><br />
(If you need an invite to Noisepages, you can request one from an existing user, and we plan to provide more robust tools on that platform for September.)</p>
<p>And iOS, welcome to the 80s.</p>
<p><a href="http://line6.com/midimobilizer/index.html">MIDI Mobilizer</a></p>
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		<title>Music Goes Peer-to-Peer, Multiplayer: Smule Leaf Trombone for iPhone 3.0</title>
		<link>http://createdigitalmusic.com/2009/06/music-goes-peer-to-peer-multiplayer-smule-leaf-trombone-for-iphone-3-0/</link>
		<comments>http://createdigitalmusic.com/2009/06/music-goes-peer-to-peer-multiplayer-smule-leaf-trombone-for-iphone-3-0/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 21:01:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[bluetooth]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone-3.0]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[leaf-trombone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[smule]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6182</guid>
		<description><![CDATA[iPhone users today started downloading the new iPhone OS, 3.0. One interesting feature of the new mobile software is peer-to-peer communication for collaborating in person. If you&#8217;re looking for an app that takes advantage of that, and can embarrass you in front of friends / workmates, Smule Trombone could be your answer. The touch-and-breath-controlled social &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/music-goes-peer-to-peer-multiplayer-smule-leaf-trombone-for-iphone-3-0/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/6Sytg_nxJ5c&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6Sytg_nxJ5c&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>iPhone users today started downloading the new iPhone OS, 3.0. One interesting feature of the new mobile software is peer-to-peer communication for collaborating in person. If you&#8217;re looking for an app that takes advantage of that, <em>and</em> can embarrass you in front of friends / workmates, Smule Trombone could be your answer. The touch-and-breath-controlled social music app/game from synthesis wizard Dr. Ge Wang has a special 3.0-only version. It uses the new iPhone push notification for achievements, but more importantly, features peer-to-peer Bluetooth for in-person &#8220;Duet Mode.&#8221;</p>
<p>I think these sort of networked features will increasingly become not only a game gimmick, but a necessity in music making. Why shouldn&#8217;t music devices instantly recognize the proximity of other music devices, automatically connect, and sync and share data, recordings, clock, and control messages? (One answer why not: because they&#8217;re reliving 1980s flashbacks by running MIDI. But that&#8217;s no reason software and DIY devices can&#8217;t lead the way.)</p>
<p>Meanwhile, whether you care about iPhone ocarinas or not, Smule are on a roll. The Leaf Trombone collaboration features have been racking up stats, with nearly a million sessions judged by other users in six weeks. They aren&#8217;t all covers of Nintendo game songs, fun as those may be: over 4,000 original songs from the composer mode have been contributed to the community. There&#8217;s cash involved in game achievements, too; you can <a href="http://www.youtube.com/watch?v=JoNUh5K-Uic&#038;fmt=22">win US$500</a> for being &#8220;loved&#8221; in a new contest. </p>
<p>I also find it interesting that &#8220;Twinkle, Twinkle Little Star&#8221; is the top melody with nearly 20,000 performances. It&#8217;s proof that some of the innocent joys of music may sometimes get overrated. (Although, let&#8217;s see, I still have an hour left to try to bang out a Stravinsky cover on his birthday.)</p>
<p>Go check out the Smule apps here &#8211; and here&#8217;s hoping we see smart networking in more music apps in general. (Ableton&#8217;s Share is one feature we&#8217;ll be looking at soon, though open communication standards would be great, too.)</p>
<p><a href="http://www.smule.com/">http://www.smule.com/</a></p>
<p>By the way, on the Android side, it appears Google is planning to re-release the Bluetooth API, so we could get features there, too &#8211; and perhaps even Androids talking to iPhones. More on that soon, now that I have some time to get back to coding.</p>
<p><strong>Updated &#8211; Bonus Video:</strong> Inside the &#8220;mind of Smule,&#8221; a duet from <em>Legend of Zelda&#8217;s</em> Underworld. Can your Computer Music teacher do this? Dr. Ge Wang can:</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/3gkZpetT0rI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3gkZpetT0rI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
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		<title>iPhone 3.0 SDK &#8220;Library Access&#8221; Won&#8217;t Allow Effects, DJ Apps, Games?</title>
		<link>http://createdigitalmusic.com/2009/03/iphone-30-sdk-library-access-wont-allow-effects-dj-apps-games/</link>
		<comments>http://createdigitalmusic.com/2009/03/iphone-30-sdk-library-access-wont-allow-effects-dj-apps-games/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 17:20:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[SDK]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5482</guid>
		<description><![CDATA[The iPhone 3.0 SDK is a fantastic update, bringing a lot of what was on developer wish lists for the device. But some of the early speculation &#8211; that the so-called &#8220;library access&#8221; would enable music games and DJ apps &#8212; may have been premature. Jordan Balagot writes to let us know that, at least &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/03/iphone-30-sdk-library-access-wont-allow-effects-dj-apps-games/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>The iPhone 3.0 SDK is a fantastic update, bringing a lot of what was on developer wish lists for the device. But some of the early speculation &#8211; that the so-called &#8220;library access&#8221; would enable music games and DJ apps &#8212; may have been premature. Jordan Balagot writes to let us know that, at least in the current SDK, access to media is very limited.</p>
<blockquote><p>The &#8220;library access&#8221; in the 3.0 SDK is only a player control API similar to that of the iPod; there is not even read only file access for MP3s nor any way to modify the output from the library. So no iPhone DJing, no BPM detection, no interactive PD or Reaktor patches with your library. </p></blockquote>
<p>Unfortunately, this seems consistent with Apple&#8217;s desire to be the one and only media player on the device. I&#8217;m hoping that this is still something Apple plans to add &#8211; imagine the ability to add effects or run games based on the library (a la the PC game Audiosurf) or create DJ apps. I know many people who use iPhone or iPod as sample players or backups for live sets; having a custom player app could also be useful.</p>
<p>By comparison, Google&#8217;s Android has no such limitations on its <a href="http://developer.android.com/reference/android/files/media/MediaPlayer.html">MediaPlayer class</a> &#8211; the fundamental difference being that you aren&#8217;t limited from playing media on your device. Unfortunately, Android has its own limitations: no real audio buffer access, which means it&#8217;s not possible to build effects or DJ apps or games on Android, either. </p>
<p>And that&#8217;s typical of the sort of situation the newest mobile devices present. We have the iPhone, more sophisticated technically, but limited, apparently, by design in order to protect Apple control over certain functions. Then we have the Android, philosophically unlimited but technically limited by some key missing capabilities. </p>
<p>My question is, which device will evolve first to give us the freedom to make use of its full potential?</p>
<p><a href="http://jordanbalagot.com/blog/2009/03/29/no-file-access-to-iphone-mp3-library-30-sdk-still-to-restrictive/">No file or output access to iPhone MP3 library &#8211; 3.0 SDK still too restrictive </a></p>
<p>If we&#8217;re lucky, perhaps the 3.1 SDK? (Or something we&#8217;ll still see in 3.0 that isn&#8217;t done yet?)</p>
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		<title>Why iPhone 3.0 SDK is Almost, But Not Quite, Great News for Creative Musicians</title>
		<link>http://createdigitalmusic.com/2009/03/why-iphone-30-sdk-is-almost-but-not-quite-great-news-for-creative-musicians/</link>
		<comments>http://createdigitalmusic.com/2009/03/why-iphone-30-sdk-is-almost-but-not-quite-great-news-for-creative-musicians/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 00:02:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5382</guid>
		<description><![CDATA[The tech press stopped today to keep up with Apple&#8217;s new SDK, version 3.0. It is a huge overhaul, and let&#8217;s give Apple credit where it&#8217;s due: they&#8217;re relentless in improving their mobile software, and they do listen to complaints and respond. I don&#8217;t think you can classify copy and paste as news, given Apple &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/03/why-iphone-30-sdk-is-almost-but-not-quite-great-news-for-creative-musicians/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/03/sdk_hero.png" align="right" hspace="10" vspace="10">The tech press stopped today to keep up with Apple&#8217;s new SDK, version 3.0. It is a huge overhaul, and let&#8217;s give Apple credit where it&#8217;s due: they&#8217;re relentless in improving their mobile software, and they do listen to complaints and respond. I don&#8217;t think you can classify copy and paste as news, given Apple is the company that popularized the concept eons ago. (How long ago? Not only was Reagan President, but MTV still played <em>music videos</em>.) But 3.0 is a huge upgrade. Most mobile devices develop some usability quirks and functionality holes and leave them for years on end; Apple is actually improving their device.</p>
<p>Synthtopia goes out on a limb and says iPhone 3.0 <a href="http://www.synthtopia.com/content/2009/03/17/5-reasons-apples-iphone-30-software-kicks-ass-for-music/">kicks ass for music</a>. </p>
<p>Well &#8230; sort of. The thing that makes the iPhone special for music is that it has Core Audio and can run C/C++ code. Google&#8217;s Android, by comparison, currently has a limited set of APIs and, as near as I can tell, no easy way to get a real synthesis or effects library going. That&#8217;s allowed the likes of Pure Data and ChucK to run serious real-time synthesis and audio processing, in the guise of consumer-friendly apps. Think this doesn&#8217;t matter to non-CDM readers? Tell that to the zillions of people who bought Ocarina for the iPhone as a toy. This is, mark my words, a very big deal. It just isn&#8217;t any more of a big deal in iPhone 3.0.</p>
<p>The other improvements still have the caveats that the iPhone has always had. The iPhone still has a closed ecosystem that&#8217;s dependent on iTunes, plus restrictions on hardware and software that keep it from being, well, as open as your Mac or Windows computer is, or even many mobile devices.  Now, what you do with those limitations is up to you. I believe in dissent and disagreement on the Web, and I think the iPhone has no shortage of cheerleaders. I&#8217;m not a fan of Apple&#8217;s model. That&#8217;s my bias, and I&#8217;m upfront about it, I think. </p>
<p>But my opinions aside, let&#8217;s talk specifics.<span id="more-5382"></span></p>
<p><strong>The good</strong></p>
<ul>
<li><strong>Peer-to-peer connectivity for multiplayer music + visuals:</strong> iPhone and iPod touch can now connect to each other wirelessly over Wi-Fi, as well as auto-discover each other via Bluetooth. Think sync, data exchange, and multiplayer music and visual apps &#8212; something, incidentally, promised in early prototypes of Tenori-On and then dropped.</li>
<li><strong>iPod Library Access:</strong> Long overdue, you can now finally get at music files on your device, as the Android could at launch.</li>
<li><strong>Hardware control, audio recording:</strong> The iPhone can now access hardware connected to its dock. That was possible before, but with weird workarounds and non-documented APIs. Now it&#8217;s official, which should open the floodgates for accessories like iPod-connected audio recorders. Very good news.</li>
</ul>
<p>The coolest things I imagine will come out of this, and unmistakably good news a result &#8212; I think you&#8217;ll get more-powerful, more-connected music apps (controller apps like Mrmr and brilliant musical toys like those from Smule). And I think your iPod is more likely to be useful as a recorder.</p>
<p>For a definite example of the bright side of all of this, Smule, with Dr. Ge Wang (CCRMA) showing off how geeky music tech can have mainstream appeal:<br />
<a href="http://themulewashere.blogspot.com/2009/03/smule-at-iphone-software-30-announcment.html">Smule at iPhone Software 3.0 Announcement</a></p>
<p>Tech always involves tradeoffs, though, so let&#8217;s be frank about some of the caveats.</p>
<p><strong>The mixed and the not-news</strong></p>
<ul>
<li><strong>Sync is still iTunes-only:</strong> Access to your library of your own music is a good start. But it&#8217;s only available to apps. What still isn&#8217;t available: any kind of sync API for getting your own files to and from the device. That&#8217;s a huge deal-killer for music apps, which have had to invent their own hacked solutions, and it means that Apple&#8217;s iTunes monopoly is so important, Apple is willing to keep their 2009 device from having mid-90s PDA features &#8211; seriously?</li>
<li><strong>Peripherals suffer from reinventhewheelitis:</strong> Here&#8217;s another question, not only for Apple but the entire mobile industry: what happened to standards for connecting hardware? On a computer, the ability to connect hardware and communicate to it is not news. On mobile devices, you&#8217;d think someone had invented some new technology &#8211; because they probably have, because hardware connections get reinvented each time there&#8217;s a new device. Apple has a fantastic record of championing standards like DVI, USB, FireWire, SCSI, and many others. It&#8217;s too bad mobile devices don&#8217;t have standards. And on that note &#8230;</li>
<li><strong>Hardware is still stuck with &#8220;Made for iPod&#8221;</strong>: Dreaming of a MIDI connector for your iPhone/iPod? My guess is, dream on. Apple requires proprietary licensing just to have the privilege of making hardware for the thing. Weirdly, that means you can&#8217;t even use the <a href="http://www.boingboing.net/2009/03/16/ipod-headphones-aren.html">headphones you want with the new iPod shuffle</a>. Now, I&#8217;m aware more people want to buy dockable speakers than MIDI connectors &#8211; I get it, seriously. But what this means is, practically, people doing oddball things will continue to jailbreak their device, and jailbroken iPods will be cooler than factory models. On Hack a Day, someone in comments points to <a href="http://hackaday.com/2009/03/17/iphone-30-adds-custom-protocol-support-for-addons/">Arduino running with iPhones</a>. Nice.</li>
<li><strong>Apple can still block your app.</strong> And sometimes they do it for no apparent reason, not only as with a <a href="http://createdigitalmusic.com/2009/03/16/apple-rejects-free-iphone-tool-for-artists-because-of-minimal-user-functionality/">powerful, free multitouch tool the reviews folks didn&#8217;t understand</a>, but also with <a href="http://cydia.saurik.com/info/cycorder/">Cycorder</a>, a wonderful video recording app whose crime seems to be being better than Apple&#8217;s. (Oops.)</li>
</ul>
<p><img src="http://createdigitalmusic.com/files/2009/03/palmpilot.jpg"></p>
<div class="imgcaption">Party like it&#8217;s 1996: standard serial port, no licensing or special chip required just to make an accessory, and a sync conduit that will work with any app. Ah, progress. (And yeah, I owned one of these, too.)</div>
<p>Now, don&#8217;t get me wrong: I think the iPhone and iPod touch have wonderful potential. The problem is, there are some disclaimers attached. And they&#8217;re not there to protect you from driver instability or damage to your mobile carrier &#8212; they&#8217;re there because they can be there, for control. These devices are a leap backward from ordinary computers so that they protect us from things from which we previously didn&#8217;t know we needed protection. Things like, you know, unauthorized headphones (the horror!) or transferring our own files to our own device (no, stop!) or installing an application (hey, there are children listening!).</p>
<p>And, practically speaking, the upshot of all of this is that some things &#8212; like unusual hardware accessories &#8212; may turn out to be mere pipe dreams. And because progress isn&#8217;t progress, I do feel obligated to point these things out, and wonder if there isn&#8217;t another way. </p>
<p>I hope that Google&#8217;s Android goes a different path; some things about that device are very promising, though generally, I think it&#8217;s too soon to tell &#8212; not only for Android or iPhone, but smart mobile devices in general.</p>
<p>That said, know what a jailbroken Mac is called? Your <em>Mac</em>.</p>
<p>Just sayin&#8217;.</p>
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		<title>Can Rhythmic Analysis Demonstrate the Use of Robotic Beats?</title>
		<link>http://createdigitalmusic.com/2009/03/can-rhythmic-analysis-demonstrate-the-use-of-robotic-beats/</link>
		<comments>http://createdigitalmusic.com/2009/03/can-rhythmic-analysis-demonstrate-the-use-of-robotic-beats/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 21:56:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5270</guid>
		<description><![CDATA[Photo (CC) Nigel Appleton. News may filter through Boing Boing, Slashdot, and Reddit &#8211; and certainly, this story already has. But oddly, I learned of this item when I happened to meet up with the blog item&#8217;s author in Somerville, Massachusetts. He has digital analysis he believes may prove that a track was recorded to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/03/can-rhythmic-analysis-demonstrate-the-use-of-robotic-beats/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/nigelappleton/3286060846/"><img src="http://farm4.static.flickr.com/3330/3286060846_9537faafa4.jpg?v=0"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/photos/nigelappleton/">Nigel Appleton</a>.</div>
<p>News may filter through Boing Boing, Slashdot, and Reddit &#8211; and certainly, this story already has. But oddly, I learned of this item when I happened to meet up with the blog item&#8217;s author in Somerville, Massachusetts. He has digital analysis he believes may prove that a track was recorded to a click track.</p>
<p>Paul Lamere is a developer at Echo Nest, a brainy think-tank of music geeks developing new ways of processing musical metadata in the cloud. Whereas services like Last.fm focus mainly on content and community, Echo Nest&#8217;s API wants to make the computers in the cloud smarter about how they listen to your music. We&#8217;ve had a look at their work twice before:</p>
<p><a href="http://createdigitalmusic.com/2008/12/29/all-christmas-music-boiled-down-to-sixteen-droning-singles/">All Christmas Music, Boiled Down to Sixteen Droning Singles</a><br />
<a href="http://createdigitalmusic.com/2008/04/01/musical-brain-api-an-api-for-music-on-the-web-and-it-makes-pretty-pictures/">Musical Brain API: An API for Music on the Web &#8211; And it Makes Pretty Pictures</a></p>
<p>The Remix API crunches data about rhythmic information at a number of levels. Since we first saw it, that API has led to an SDK (read: something you can program more directly), all assembled in Python. The Python-based SDK is now capable of creating the world&#8217;s most unlistenable mash-ups, among other things &#8211; some oddly compelling. On Friday, I got to listen to tunes with every other eighth note removed and Michael Jackson crossed with tunes &#8211; that is, until the programmers in the office started to complain because they were about to lose their mind. (Echo Nest uses a Sonos system to pipe music office-wide. I hope we can give you a preview of those clips soon.) </p>
<p><a href="http://developer.echonest.com/docs/method/remix/">Remix SDK</a> (currently Python)</p>
<p>But perhaps the most interesting thing this team has done so far is Paul&#8217;s work on plotting rhythmic analysis. Plots of tempo deviation, measured in beat durations, yield two interesting revelations:</p>
<p><a href="http://musicmachinery.com/2009/03/02/in-search-of-the-click-track/">In search of the click track</a> [Music Machinery]</p>
<p>1. Much of the music you know has a <em>lot</em> of rhythmic variation. (Dizzy Miss Lizzie by the Beatles, anyone? No Ringo Starr jokes, please.)</p>
<p>2. A lot of the other music has disturbingly <em>little</em> rhythmic variation.<span id="more-5270"></span></p>
<p><img src="http://createdigitalmusic.com/files/2009/03/clickgraphs.jpg"></p>
<div class="imgcaption">As rhythmically flat as GarageBand: Britney Spears, right. (Beatles at left.)</div>
<p>Yes, indeed, the use of click tracks (and, I suspect, metronomes, drum machines, quantized loops, and the whole lot) seems to be sucking some of the rhythmic spice out of music. You&#8217;ve already heard complaints about the &#8220;loudness wars&#8221; that have quantized out dynamic range. But, after decades of drum machines and digital tech, there&#8217;s surprisingly little complaint about quantized rhythmic values. Okay, perhaps I should scratch that &#8211; some people complain an awful lot. What we haven&#8217;t had until now is a visual representation of what&#8217;s going on.</p>
<p><strong>Note/update:</strong> Just for the record, I&#8217;m not opposed to quantized beats. We&#8217;re very big fans of techno around here. The post Paul wrote begins, &#8220;Sometime in the last 10 or 20 years,  rock drumming has changed.&#8221; Note, <em>rock</em> drumming. I think there are all sorts of rhythmic possibilities in different musical expressions.</p>
<p>I could go on, but I&#8217;m not having a very smart day. (The evening pot of coffee is on; I have high hopes.) Instead, I&#8217;m curious what people think of Paul&#8217;s methodology. This was just a programmer working along a line of thought with some experimental code, so I&#8217;m sure he doesn&#8217;t claim this to be an entirely scientific method. But that said, do you think his conclusions are correct? Is there more to be said about this subject?</p>
<p>For that matter, would there be a way to do more scientific work along these lines?</p>
<p>As for the engine that powered this: the Remix API and SDK from Echo Nest should be capable of quite a lot more, from gorgeous animated visualizations like the album art for Matmos we saw last year to unusual, new collaborative Web remix apps. The one catch is the analysis must be performed on their servers, so it&#8217;s not something you can apply without sending your content to the cloud &#8211; but you do get the metadata back, so I still think some sort of self-remixing applications might be possible, too. I&#8217;m eager to see a Java version of the SDK and not just Python, because that&#8217;d make it easier to add 3D elements or work with tools like Processing. Can I get an amen?</p>
<p>Well worth checking out Paul&#8217;s blog for lots of commentary on a variety of musical enthusiast topics:<br />
<a href="http://musicmachinery.com/">Music Machinery</a></p>
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		<title>Apple Reality Check: iPhone 3G is Just the Tip of the Mobile and Rich Media Iceberg</title>
		<link>http://createdigitalmusic.com/2008/06/apple-reality-check-iphone-3g-is-just-the-tip-of-the-mobile-and-rich-media-iceberg/</link>
		<comments>http://createdigitalmusic.com/2008/06/apple-reality-check-iphone-3g-is-just-the-tip-of-the-mobile-and-rich-media-iceberg/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 21:01:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3557</guid>
		<description><![CDATA[Screen grab: John Biehler For those of you who are interested, Apple&#8217;s WWDC keynote has focused today on the iPhone 3G and the iPhone SDK. Macworld has a nice live blow-by-blow. Here&#8217;s the bottom line for me. First, Apple has done an incredible job of demonstrating the potential of rich media apps in general, mobile &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/06/apple-reality-check-iphone-3g-is-just-the-tip-of-the-mobile-and-rich-media-iceberg/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/retrocactus/2351827139/"><img src="http://farm4.static.flickr.com/3259/2351827139_83db2834eb.jpg?v=1206244604" /></a> </p>
<div class="imgcaption">Screen grab: <a href="http://flickr.com/photos/retrocactus/">John Biehler</a></div>
<p>For those of you who are interested, Apple&rsquo;s WWDC keynote has focused today on the iPhone 3G and the iPhone SDK. <a href="http://www.macworld.com/article/133798/2008/06/wwdckeynote.html?lsrc=top_1">Macworld has a nice</a> live blow-by-blow.</p>
<p>Here&rsquo;s the bottom line for me. First, Apple has done an incredible job of demonstrating the potential of rich media apps in general, mobile and otherwise. They&rsquo;ve showed off a powerful set of third-party applications that go beyond what most people think of on phones, including rich 3D, positional 3D audio (via OpenAL), and music apps. And it&#8217;s nice to see those rich media apps alongside things like push messaging. We&#8217;re seeing phones as <strong>mobile creative devices</strong> and not just as phones or even game systems. Music apps in particular prove to be massive hits with mainstream audiences, not just &ldquo;pro audio&rdquo; audiences. See our <a href="http://createdigitalmusic.com/2008/05/08/ipod-touchiphone-for-music-round-up/">round-up of iPhone/iPod Touch</a> music apps for a glimpse of what this can look like. Band, a set of software instruments, made an officially-sanctioned appearance right in the keynote to widespread cheers from a <strong>non-musician audience</strong>. And the fact that it&#8217;s official means you&#8217;ll get great new apps even without hacking your iPhone in the near future, as we hoped.</p>
<p>And this is, of course, what musicians and live visualists have been saying since the iPhone&rsquo;s release: third-party software development, far beyond what Apple alone can imagine, is what really makes mobile devices interesting. Here on CDM, we&rsquo;ve seen novel applications like <a href="http://createdigitalmotion.com/2008/01/30/projection-frozen-in-place-no-more-artificialeyes-on-how-vms-saved-vjing/">VJs running live visuals in clubs</a> and <a href="http://createdigitalmusic.com/2007/12/10/control-pro-tools-with-an-iphone-or-ipod-touch/">Pro Tools controllers</a>, among other things, and now a lot of that is likely to become official. And given music apps for Nintendo portable game consoles and Palm and Windows Mobile PDAs, this should be no surprise. But what is a surprise, perhaps, is that mainstream audiences are excited about these things as we are.</p>
<p>We also now know the iPhone 3G will be US$199 and available in more countries, which means volume is likely to increase fast.</p>
<p>I don&#8217;t need to hype up the iPhone, though &#8212; I expect you&#8217;ve got the whole blogosphere for that. But platforms are about tradeoffs; there&#8217;s no such thing as a perfect platform. And with all the iPhone lust, we seem to be missing some of the downsides of Apple&#8217;s approach:</p>
<p><span id="more-3557"></span></p>
<p><strong><a href="http://flickr.com/photos/dokas/2316096694/"><img src="http://farm4.static.flickr.com/3024/2316096694_ec6da0064f.jpg?v=0" /></a> </strong></p>
<div class="imgcaption">The major draw for some, the major downside for others: Apple&#8217;s development ecosystem is both its strong and weak point. But that means that as well-tailored as Apple&#8217;s environment is for some, an alternative could be for someone else &#8212; and that&#8217;s a good thing. Image: <a href="http://flickr.com/photos/dokas/">Phil Dokas</a></div>
<ul>
<li><strong>You have to wade through Apple&rsquo;s reality distortion field to get at what&#8217;s really unique</strong>. 3G? GPS? A conventional headphone jack? Live maps? Push contact information? Online uploading? Let&#8217;s just be clear &#8212; some of this isn&#8217;t really news so much as Apple plugging obvious downsides of its version 1.0. And hyping up these features distracts from things that Apple <em>is</em> doing first (like shipping a real, rich media-savvy SDK). </li>
<li><strong>Apple squeeze? </strong>Aside from another $100 subscription fee for data services, I think what&#8217;s silly is iPod Touch users having to cough up yet another ten bucks for a firmware update. Does $10 really make a difference? Of course not. That&#8217;s why it&#8217;s especially annoying. It&#8217;s like American Airlines&#8217; new $15 bag fee. It&#8217;s just not something customers will feel <em>good</em> about. I&#8217;ve never had to pay for firmware for any device, let alone for a firmware update whose main feature is the ability to <em>buy more stuff</em>. (How about a $10 rebate for software purchases, at least?) <em><strong>Update:</strong> Commenter sqook points to an <a href="http://www.engadget.com/2008/01/21/the-20-ipod-touch-upgrade-really-for-legal-reasons-or-not/">Engadget report</a> in which the upgrade fee is an accounting requirement. Perhaps someone can explain why competing media players like the <a href="http://support.microsoft.com/kb/926770">Zune</a> and <a href="http://www.archos.com/support/download/firmware.html?country=global&#038;lang=en">Archos</a> seem to get firmware updates that add new features free. <strong>Updated again:</strong> Some of you have spoken up, and &#8230;well, let&#8217;s just leave it at this boils down to some legal issues I don&#8217;t fully understand. Let&#8217;s just swallow the ten bucks and go back to complaining about the MobileMe subscription fee. Unless that&#8217;s an accounting thing, too &#8230; sigh.</em></li>
<li><strong>The developer tools aren&rsquo;t free, and that means a lot</strong>. Sure, $100 isn&rsquo;t much to pay for a development kit with which you can test on the device. (The free download is currently a beta and doesn&#8217;t include a license for testing or distribution.) But that&rsquo;s just the beginning &#8212; think &quot;free and open source.&quot; Compare NetBeans and Eclipse, open-source tools for mobile development. The open source tools run on any OS (Solaris, for crying out loud), whereas Xcode is Mac-only, Leopard-only, and even Intel-only. The open source tools tend to have (arguably) richer feature sets and wider communities. If they don&#8217;t do everything you want, you can easily customize them and extend them. That&rsquo;s not to say some people aren&rsquo;t happy with Xcode, but the <em>free</em> apps can offer more value to developers &ndash; and they&rsquo;re getting better at a breakneck speed. </li>
<li><strong>Apple&rsquo;s platform tools don&rsquo;t work elsewhere</strong>. Past mobile frameworks like JavaME/MIDP have certainly had their problems, but they allow developers to write apps that work in more places. Now, Apple may make a value proposition to developers that says its own platform is worth being on. (See also: Mac, Apple II.) But by definition, someone&rsquo;s left out of the party &ndash; meaning there are other opportunities elsewhere. </li>
<li><strong>Apple controls functionality and distribution. </strong>This one&rsquo;s a little trickier, as it&rsquo;s a glass half-empty/half-full situation. On the half-full side, Apple&rsquo;s new developer store could make it easier for developers to sell software. On the half-empty side, the developer keeps only 70% of the revenue and remains at Apple&rsquo;s whim. By contrast, I could write a Java app right now for Blackberry and various phones, put it on my website, and give it to anyone, which in the age of Google is a very valid way to sell software. </li>
<li><strong>Sometimes Apple seems to have a one-track mind: </strong>I&#8217;m also disappointed that we still don&#8217;t have a hard disk iPod with the iPhone/Touch software interface. Keep in mind that the iPod is still Apple&#8217;s number one-selling device. And speaking of Apple&#8217;s bread and butter, while WWDC thankfully has three tracks (iPhone, Mac, IT) and plenty of Mac focus, the Mac seemed noticeably absent from the keynote today. </li>
</ul>
<p><strong>But my point isn&#8217;t really to criticize the iPhone</strong> &#8212; I think it&#8217;s a fantastic piece of work. Smart design and smart technology are about making trade-offs. Many of these downsides (Apple&#8217;s control over the development tools, APIs, and store) are upsides for some. But that means for each of these points there&#8217;s an opportunity for someone else.</p>
<h3>Beyond Cupertino: The Multi-Platform Ecosystem</h3>
<p><a href="http://flickr.com/photos/phauly/399692232/"><img src="http://farm1.static.flickr.com/168/399692232_fedd542c2c.jpg?v=0" /></a> </p>
<div class="imgcaption">The OpenMoko may not woo you away from an iPhone, but developments in Linuxland could be coming to the mainstream very shortly &#8212; and that means they provide fully open-source alternatives for those who need or desire them. Photo: <a href="http://flickr.com/photos/phauly/">phauly</a>.</div>
<p>The point is, Apple&#8217;s solution isn&#8217;t the only solution out there. And I think competition is what will make this whole area interesting &#8212; and more interesting still for iPhone lovers, too, because competition will keep the whole area moving. It&#8217;s important to note that, while Apple rightfully deserves credit for shipping something great and shipping it first, the enabling technologies aren&#8217;t necessarily from Apple.</p>
<p>The soul of the iPhone is, in generic terms:</p>
<ul>
<li>New mobile processing technology with more brains and less power consumption </li>
<li>Increasingly-affordable display and touch technology </li>
<li>Desktop-class rich media capabilities: video, 3D, and sound.&#160; </li>
<li>OpenGL ES mobile graphics, a new mobile standard for rich 3D </li>
<li>OpenAL positional audio, also an open standard </li>
<li>Desktop-class OS frameworks to put it all together </li>
</ul>
<p>Apple&#8217;s implementation is indeed something special and something Apple owns. Their patent portfolio for multi-touch and gestures, for instance, is deep, and it&#8217;s stuff that isn&#8217;t easy to develop. And the way you develop on iPhone is dependent on their self-sufficient ecosystem of the Mac, Cocoa, Quartz (the display framework), and Xcode. And it&#8217;d be a mistake to underestimate the work they&#8217;ve done in hardware and UI design. But it&#8217;s also just one gadget, and part of what it demonstrates is the untapped potential of these technologies.</p>
<p>There are cross-platform, sometimes open-source ecosystems evolving, too, which could bear fruit in the long run:</p>
<ul>
<li>Java, which is about to get a major kick in the pants from JavaFX (which includes new development tools, new media codec support, and the ability to work with other Java tools) </li>
<li>Linux, which arguably has a leg up on modularity and customization to different hardware configurations, and could wind up on quite a few devices </li>
<li>An open source development toolchain (likely to include development tools like NetBeans and Eclipse) </li>
<li>Google&#8217;s Android platform </li>
<li>Adobe&#8217;s Flash/Flex, which finally is getting more mobile-savvy and more open (at least in parts of the development chain and player) </li>
</ul>
<p>That&#8217;s not to say this set of tools is superior to the iPhone/iPod Touch &#8212; on the contrary, so far, while there are some &quot;smart&quot; Linux devices out there, there&#8217;s not much shipping in quantity and the rich media toolset integration has a long way to go. </p>
<p>But is it a wide open playing field? Absolutely. And while the window of opportunity could close quickly, Linux and Java platforms have an opportunity to play for mobile development that they didn&#8217;t really get on the desktop. The ability to have an open alternative is likely to motivate both sides and create a more mature environment overall.</p>
<p>&quot;Mobile&quot; isn&#8217;t limited to phones, either &#8212; see the fun, LEGO modular-like do-everything, <a href="http://www.buglabs.net/">open-source BUG gadget</a>. We hope to have some features on developing for it on CDM Labs soon. And there&#8217;s the GamePark Linux-based game console, as well; there are various reasons to think game-specific features may still have some appeal. (The DS isn&#8217;t losing any steam soon.)</p>
<p>The desktop could be transformed by these changes, too. Lower power consumption, richer media support, more affordable computing and display technologies, and easier cross-platform development all matter to music and visual software on laptops and desktop machines as much as handheld gadgets.</p>
<p><a href="http://flickr.com/photos/zachklein/2035010929/"><img src="http://farm3.static.flickr.com/2385/2035010929_e946371c98.jpg?v=0" /></a> </p>
<div class="imgcaption">Google: unlikely to take this sitting down. But we are still waiting for a lust-inspiring Android-based phone, meaning the iPhone has a distinct edge. Photo: <a href="http://flickr.com/photos/zachklein/"><b>Zach Klein</b></a>.</div>
<h3>New Creativity, Hopefully Including the iPhone</h3>
<p>Back to what this means for musicians and visualists, I think we&#8217;re about to see mobile devices that get some powerful and wonderful features alongside our computers. Think mobile apps with powerful recording, synthesis, music making, and effects capabilities, or VJs with mobile devices triggering videos right off their player or controlling computer visuals by remote multi-touch. (In other words, think about what we&#8217;ve been seeing &#8212; but just imagine more of it.)</p>
<p>The important thing is, the iPhone is just a part of this larger puzzle. Eventually, I think we&#8217;ll see Apple&#8217;s mobile devices benefit, as well, not only from Apple&#8217;s toolchain but multi-platform software as well &#8212; provided Apple doesn&#8217;t squash that kind of innovation by keeping it out of their store. </p>
<p>I&#8217;m not deluded. I know that crazy drum machines or VJ apps won&#8217;t exactly determine the fate of the mobile computing business. On the contrary, I think our role as artists is to show what can happen at the bleeding edge when we push these devices to be expressive. And I think people enjoy that it&#8217;s weird and not just business as usual. The technologies that will allow us to do that, though, are intimately tied to those that drive mainstream applications for sound and visuals.</p>
<p>Apple has raised the bar, no question. If its competitors are really listening, they&#8217;ll learn from what Apple is doing right &#8212; and see opportunities to do things differently, rather than just ape the iPhone blindly, to take advantage of what is on the flipside. </p>
<p>Being as this is CDM, I bring up this rant in part to tease out what I hope we&#8217;ll cover on the site, which is how to develop for some of the multi-platform tools; we&#8217;ll definitely be tracking that and the open-source development that happens as well as the proprietary goodies.</p>
<p>And if you all start reading this on your mobile device, I&#8217;d better start being less &#8230; verbose. (I know: I&#8217;ll type on my phone. That&#8217;ll fix it quick.)</p>
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		<title>Asus Eee PC Gets SDK; Anyone Using Eee for Music?</title>
		<link>http://createdigitalmusic.com/2008/03/asus-eee-pc-gets-sdk-anyone-using-eee-for-music/</link>
		<comments>http://createdigitalmusic.com/2008/03/asus-eee-pc-gets-sdk-anyone-using-eee-for-music/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 00:13:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[asus]]></category>
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		<category><![CDATA[PC]]></category>
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		<category><![CDATA[SDK]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/03/26/asus-eee-pc-gets-sdk-anyone-using-eee-for-music/</guid>
		<description><![CDATA[While mentioning the OLPC XO laptop, I have to point, as well, to Asus&#8217; Eee. Sure, it&#8217;s not necessarily designed for being in the middle of a sub-Saharan desert, but it has some of the other hallmarks of OLPC &#8212; low power use, light weight, extremely low cost, and open-source, Linux-based software. These little machines &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/03/asus-eee-pc-gets-sdk-anyone-using-eee-for-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/raster/2057805147/"><img align="right" src="http://farm3.static.flickr.com/2225/2057805147_09385c6dde_m.jpg"></a> While mentioning the OLPC XO laptop, I have to point, as well, to Asus&#8217; Eee. Sure, it&#8217;s not necessarily designed for being in the middle of a sub-Saharan desert, but it has some of the other hallmarks of OLPC &#8212; low power use, light weight, extremely low cost, and open-source, Linux-based software. These little machines are underpowered for many digital audio tasks, but MIDI and basic live audio are certainly feasible. I&#8217;ve heard at least a couple of readers using them. Anyone using them for musical tasks?</p>
<p>Asus has launched an &#8220;<a href="http://eeesite.net/2008/03/asus-launches-eee-pc-sdk.html">SDK</a>&#8221; &#8212; a bit of a misnomer, as you don&#8217;t really need specialized tools to make Linux software for these machines. But it is a nice, packaged set of free tools you&#8217;ll need, as a ready-to-go distro. Curiously, it requires an installed partition on your machine; there&#8217;s no live CD mode. Digital wunderkind Brad Linder is all over it:</p>
<p><a href="http://eeesite.net/2008/03/asus-launches-eee-pc-sdk.html">Asus launches Eee PC SDK</a> [Eee Site]</p>
<p>OLPC XO, Eee, or other Small Computer reports? We&#8217;d love to hear them. And maybe someone can tell us how to pronounce Eee. Now, back to my desktop behemoth to burn some non-renewable resources. </p>
<p><em>Photo: <a href="http://flickr.com/photos/raster/">raster</a>. And yeah &#8212; it&#8217;s that small. (What, AP, not Strunk &amp; White?)</em></p>
<p><P>See also: <a href="http://www.musicradar.com/gear/all/computers-software/eee-pc-136342/review">Computer Music Magazine&#8217;s mini Eee PC review</a> [musicradar.com], though it still leaves some questions unanswered &#8230; let&#8217;s keep the chatter going!</p>
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		<title>iPhone, iPod Touch SDK Coming February: Multi-Touch Mobile Music Love</title>
		<link>http://createdigitalmusic.com/2007/10/iphone-ipod-touch-sdk-coming-february-multi-touch-mobile-music-love/</link>
		<comments>http://createdigitalmusic.com/2007/10/iphone-ipod-touch-sdk-coming-february-multi-touch-mobile-music-love/#comments</comments>
		<pubDate>Wed, 17 Oct 2007 17:29:31 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/17/iphone-ipod-touch-sdk-coming-february-multi-touch-mobile-music-love/</guid>
		<description><![CDATA[Mobile music creation week continues! Happy Valentine&#8217;s Day, a few months early. This February, you&#8217;ll be able to light some candles, pour a bottle of wine, and start developing real applications for the iPod Touch and iPhone, fulfilling a dream a lot of us had when we first saw the iPhone last January. (And yes, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/10/iphone-ipod-touch-sdk-coming-february-multi-touch-mobile-music-love/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img id="image2602" src="http://createdigitalmusic.com/files//2007/10/touchipod.jpg" alt="iPod Touch" /></p>
<p>Mobile music creation week continues! Happy Valentine&#8217;s Day, a few months early. This February, you&#8217;ll be able to light some candles, pour a bottle of wine, and start developing real applications for the iPod Touch and iPhone, fulfilling a dream a lot of us had when we first saw the iPhone last January. (And yes, this means that iPod Touch interface for MainStage you&#8217;ve been imagining can now be a reality.) Sayeth CEO Steve (on <a href="http://www.apple.com/hotnews/">Apple Hot News</a>; no direct link yet):</p>
<blockquote><p>Let me just say it: We want native third party applications on the iPhone, and we plan to have an SDK in developers&rsquo; hands in February.</p></blockquote>
<p>So what was the holdup? Building a secure platform:</p>
<blockquote><p>Some claim that viruses and malware are not a problem on mobile phones&mdash;this is simply not true. There have been serious viruses on other mobile phones already, including some that silently spread from phone to phone over the cell network. As our phones become more powerful, these malicious programs will become more dangerous. And since the iPhone is the most advanced phone ever, it will be a highly visible target.</p></blockquote>
<p>To some of Apple&#8217;s defenders who claimed this was the plan all along, this will be a &#8220;told you so&#8221; moment. They may be right, they may be wrong; it&#8217;s impossible to know what&#8217;s going on inside Apple. But either way, I think it&#8217;s safe to say that months of criticism from the developer communities and Mac community as a whole sent a clear message to Apple that open platforms and open development are important. Whether it influenced the decision to build the SDK, increased its priority, or simply prompted this announcement, it did have an effect.</p>
<p>And that&#8217;s a message not just to Apple, but other hardware makers. We&#8217;re living in an age of developers. JavaScript is great. But real apps are great, too. Developers want open platforms they can build upon. Savvy users are increasingly able to hack unusual creations to customize the hardware they buy. And non-programmer users very often want to choose how they use the gear they invest in. The iPhone and iPod Touch are already terrific devices, but they&#8217;re likely to be even better when users can use them the way they want.</p>
<p>Regardless, Apple: thank you.<span id="more-2601"></span></p>
<p>One side note. It&#8217;s a little disappointing to me that Apple still rejects Java, which works quite well on mobile devices, allows cross-platform development, and has been addressing security concerns like these for years. (That&#8217;s part of why other phone makers are able to allow apps without security getting in the way.) At the same time, though, the potential of the iPhone&#8217;s UI and hardware interface are uniquely well-suited to a specific developer kit; much as I love Java, I think Cocoa is probably the better tool here. (I do like Java for desktop tools, so it&#8217;ll be interesting to see what Apple has done with Java 6 in Leopard; stay tuned.)</p>
<p>But in the meantime, I&#8217;m going to save my pennies and fiddle with multi-touch using the finished SDK in February. If it&#8217;s worth the wait for Apple, it&#8217;ll be worth the wait for me. As I spent yesterday watching DJs and event promoters fiddling with their iPhones, I still think gestural interfaces for multimedia really could be fantastic, not as a replacement for other expressive gadgets, but as a complement to them. (Just charge up that battery.) I&#8217;m excited to see what happens next, not just on Apple&#8217;s gear, but other devices, as well.</p>
<p>Have a candy heart.</p>
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