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	<title>Create Digital Music &#187; Sensors</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>One Man Band Watch: Gestures, TouchOSC, Pure Data, Breath Control, Oh, My</title>
		<link>http://createdigitalmusic.com/2010/03/11/one-man-band-watch-gestures-touchosc-pure-data-breath-control-oh-my/</link>
		<comments>http://createdigitalmusic.com/2010/03/11/one-man-band-watch-gestures-touchosc-pure-data-breath-control-oh-my/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 01:53:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[accelerometer]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[breath]]></category>
		<category><![CDATA[controllerism]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[pure-data]]></category>
		<category><![CDATA[Sensors]]></category>
		<category><![CDATA[touchosc]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[wind-controller]]></category>
		<category><![CDATA[Yamaha]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9817</guid>
		<description><![CDATA[Every so often, I&#8217;m reminded of a simple fact: the greatest machine on the planet remains the human machine. So, yes, it may seem strange to one of the uninitiated to imagine strapping an iPhone to your wrist. And yes, musicianship in the digital age is partly about triggering, not just playing (though Onyx can [...]]]></description>
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<p>Every so often, I&#8217;m reminded of a simple fact: the greatest machine on the planet remains the human machine. So, yes, it may seem strange to one of the uninitiated to imagine strapping an iPhone to your wrist. And yes, musicianship in the digital age is partly about triggering, not just playing (though Onyx can really blow on his Akai wind controller.) But the bottom line is, the precision of movement and the genius of human musical creativity wins out. However unusual the technological solution, it can still tap into that power.</p>
<p>In the video above, our friend Onyx Ashanti shows off his proof-of-concept work-in-progress as he assembles a new musical rig. Open source patching software <a href="http://puredata.info">Pure Data</a> (Mac/Windows/Linux) is the sound source, proof that you can substitute free software at the center. The controller is an iPhone running <a href="http://hexler.net/software/touchosc">TouchOSC</a> (though this makes me want to revisit ultra-portable, open, embedded hardware with sensors). And yes, that&#8217;s a Yamaha WX5 wind controller, a digital input tool of choice for those with a wind background. Onyx says this is only to be one of two iPhones.</p>
<p>Expect craziness to come, but I like watching things in progress, too &#8211; so I couldn&#8217;t resist sharing.</p>
<p><a href="http://onyx-ashanti.ning.com/">http://onyx-ashanti.ning.com/</a></p>
<p><strong>Correction:</strong> Instead of looking closely at what Onyx was playing, I relied on my memory, and egregiously called the WX5 an Akai EWI. Thanks to commenters for spotting that.</p>
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		<slash:comments>15</slash:comments>
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		<item>
		<title>Alternative Music Distribution: Moldover&#8217;s CD Case as Circuit Board Noisemaker</title>
		<link>http://createdigitalmusic.com/2009/08/19/alternative-music-distribution-moldovers-cd-case-as-circuit-board-noisemaker/</link>
		<comments>http://createdigitalmusic.com/2009/08/19/alternative-music-distribution-moldovers-cd-case-as-circuit-board-noisemaker/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 17:58:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[circuits]]></category>
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		<category><![CDATA[moldover]]></category>
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		<category><![CDATA[Theremin]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7056</guid>
		<description><![CDATA[Making music into an object &#8211; the central genius of recording &#8211; could be a wonderful thing. But the CD was always somewhat utilitarian as a distribution mechanism, with its easily-splintered plastic jewel case and inserted artwork that paled next to the grand visions of the LP.
Moldover is the latest artist to experiment with ways [...]]]></description>
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<p>Making music into an object &#8211; the central genius of recording &#8211; could be a wonderful thing. But the CD was always somewhat utilitarian as a distribution mechanism, with its easily-splintered plastic jewel case and inserted artwork that paled next to the grand visions of the LP.</p>
<p>Moldover is the latest artist to experiment with ways of re-imagining the musical object. Already a fan of custom sonic circuitry, he made his CD into a circuit board. Some of it is just aesthetic, like the printed lettering. But there is also integrated noise-making circuitry for a very simple optical Theremin (well, at least, a light sensor-driven oscillator), plus a headphone jack. There&#8217;s actually quite a lot of function you can get out of that when plugging into a computer.</p>
<p>The album itself is comprised jazzy bleepy jams (in varying proportions). You do pay for this deluxe, handmade circuit goodness. The US$25 &#8220;Pocket Edition&#8221; seems to be the sweet spot, with a pocketable version of the circuit board. It still has a built-in speaker, turning the jewel case into self-sufficient sonic hardware instead of a throwaway. The $50 version comes with the full custom-printed circuit board for the track listing, but you can&#8217;t pocket it, which means you have exactly $25 and one custom Theremin less in your pocket.</p>
<p>Check out the music and purchases at Moldover&#8217;s site:<br />
<a href="http://moldover.com/quicklinks/buy.html">http://moldover.com/quicklinks/buy.html</a></p>
<p>The joy of being on YouTube is you get strange comments like this:</p>
<blockquote><p>Who let you out? of your mom&#8217;s basement? Go back to building lego trainsets to transport your cocoa from the kitchen to your computer desk.</p></blockquote>
<p>Hey &#8211; that&#8217;s a great idea, come to think of it.</p>
<p>Justifying the musical object can sometimes get ridiculous, but so long as there are genuinely creative ideas that fit the music, I think music may have a more interesting future in the post-industry world than it did before.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/1_Bit_Music.jpg"><img src="http://createdigitalmusic.com/images/2009/08/1_Bit_Music.jpg" alt="1_Bit_Music" title="1_Bit_Music" width="425" height="373" class="alignright size-full wp-image-7063" /></a></p>
<p><strong>Updated &#8211; previous applications of this idea:</strong> I&#8217;m typing quickly before I head to lunch, and I commit the major sin of not mentioning our friend Tristan Perich&#8217;s infamous 2005 release 1-bit Music. Whereas Moldover is turning the packaging into an instrument and inserting a traditional CD, Tristan made the entire jewel box the playback mechanism &#8211; the album is embedded in the circuitry, and you listen to it directly. </p>
<blockquote><p>An electronic circuit is assembled inside a CD case with a headphone jack on the side. The device plays back 40 minutes of low-fi 1-bit electronic music—the lowest possible digital representation of audio.
</p></blockquote>
<p><a href="http://www.1bitmusic.com/">1-bit Music</a> (Tristan also did a great workshop at Handmade Music. So if you want to play with these ideas, and you&#8217;re in the NYC area, there&#8217;s only <a href="http://handmademusic.noisepages.com">one place you should be tomorrow night</a>.)</p>
<p>We talk a lot about novelty, but my hope is people rip off both Moldover&#8217;s and Tristan&#8217;s idea here &#8211; and invent their own twist on this concept. I&#8217;d love to have a shelf full of circuit CDs, instead of dead, silent plastic!</p>
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		<slash:comments>17</slash:comments>
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		<title>Millioniser 2000: 80s-tastic MIDI Harmonica Whose Time Has Come?</title>
		<link>http://createdigitalmusic.com/2009/07/22/millioniser-2000-80s-tastic-midi-harmonica-whose-time-has-come/</link>
		<comments>http://createdigitalmusic.com/2009/07/22/millioniser-2000-80s-tastic-midi-harmonica-whose-time-has-come/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 11:08:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[breath]]></category>
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		<category><![CDATA[futuristic]]></category>
		<category><![CDATA[harmonica]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[oddities]]></category>
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		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6644</guid>
		<description><![CDATA[&#8220;It comes from tomorrow &#8230;but it&#8217;s here today.&#8221;
Well, now it is tomorrow. And yesterday&#8217;s tomorrow still looks futuristic. Try this test: show someone the video above for the Millioniser 2000, a MIDI harmonica designed by Ronald Schlimmer. Tell them this is a 2009 video designed to go viral, a fakery of 80s cheese. After all, [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/XRPI_fD0iKQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XRPI_fD0iKQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>&#8220;It comes from tomorrow &#8230;but it&#8217;s here today.&#8221;</p>
<p>Well, now it is tomorrow. And yesterday&#8217;s tomorrow still looks futuristic. Try this test: show someone the video above for the Millioniser 2000, a MIDI harmonica designed by Ronald Schlimmer. Tell them this is a 2009 video designed to go viral, a fakery of 80s cheese. After all, the instrument itself looks impossibly futuristic. Surely this wasn&#8217;t really designed in 1979. Surely the close up thigh shots of the backup singer girls in the back are tongue-in-cheek parody.</p>
<p>Your friends will believe you. Of course, you&#8217;ll be lying.<span id="more-6644"></span></p>
<p>It did indeed come from tomorrow &#8211; and speaking from tomorrow, I&#8217;d like my instrument back. The MIDI harmonica has sophisticated breath control, a compact form factor, clever controls for adjusting pitch, and &#8212; well, you know, all the goodness of the harmonica but with an easier pitch layout to figure out. From comments, we see that it does go well with our futuristic instruments, meaning you don&#8217;t have to get retro-sounding synths &#8211; you could get something more 2009-appropriate.</p>
<blockquote><p>Rock Erickson -The first American called to Europe to play and record with Walter Mueller&#8217;s Millioniser 2000. Harmonica like in principal giving the end user complete control over synthesizer and midi functions with the sensitivity of your own breath. This instrument is a one of a kind powerhouse. The video starts off by showing the functions of Millioniser 2000 and then merges into the on stage video which was shot in London. Rick Fenn of &#8220;Lie For A Lie&#8221; Sony Music was the music director and lead guitarist along with Charlie Barret from The FIXX on bass. The Millioniser Breath Controller units that I&#8217;m currently using in the studio are breathing new life (literally) thru their capability to dynamically control some of the most popular software and rack synths ( Garritan Personal Orchestra, Roland Sound Canvas, Yamaha VL70 ect ) and samplers like SampleTank &#038; Tascam Giga Studio ) in both the mono and polyphonic arena. If you have comments or questions please post here or email rock@millioniser.com</p></blockquote>
<p>Oh yeah &#8211; and this all looks strikingly similar to the (less sophisticated) iPhone apps from Smule, <a href="http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/">featured in today&#8217;s interview</a>.</p>
<p>All I know is, I desperately want one. And you might even be able to build one &#8212; the microcontroller inside, a Moto 68705, is the equivalent of what you can get very cheaply now. </p>
<p>Who were these forward-looking folk? <a href="http://www.bassharp.com/m2000.htm">According to Wim Dijkgraaf&#8217;s history of the instrument</a>, you can thank Swiss harmonica player Walter Muller (&#8220;Walt Miller&#8221;), Ronald Schlimmer of SM Elektronik (that name should be familiar &#8211; think a lot of the sensors used in music projects now), and the good folks of Acorn Computers for assembly, who in turn had their own ahead-of-its-time products like the BBC Micro and the self-named Acorn. (The Acorn drove the original version of the Sibelius notation product now owned by Digidesign/Avid. Sibelius engineers swore they never got the performance out of Windows and Mac OS that they once had on the Acorn.)</p>
<p>Via our friend <a href="http://www.elijahbtorn.com/">Elijah B. Torn</a> and <a href="http://matrixsynth.blogspot.com/2009/07/millioniser-2000-promo-video-rock.html">Matrixsynth</a>.</p>
<p>Anyone out there who knows how to get this, yes, I want one. I&#8217;ll start working out and seeing if I can make my physique transparent, as that&#8217;ll help.</p>
<p>Lesson learned: <a href="http://en.wikipedia.org/wiki/Tomorrow_is_Yesterday">tomorrow is yesterday</a>.</p>
<p>Via comments: RA has more links, plus promising news that there may be indeed be a modern update of this instrument.</p>
<blockquote><p><a href="http://www.musicweb.ch/millioniser_2000.asp">http://www.musicweb.ch/millioniser_2000.asp</a> (long demo)<br />
<a href="http://www.musicweb.ch/millioniser_geschichte.asp">http://www.musicweb.ch/millioniser_geschichte.asp</a>  (sound demos and great pics)</p></blockquote>
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		<slash:comments>22</slash:comments>
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		<title>Maker-Faire Music: VAMP and Glove-Controlled Vocals</title>
		<link>http://createdigitalmusic.com/2009/06/22/maker-faire-music-vamp-and-glove-controlled-vocals/</link>
		<comments>http://createdigitalmusic.com/2009/06/22/maker-faire-music-vamp-and-glove-controlled-vocals/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 10:19:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6238</guid>
		<description><![CDATA[Elly Jessop and VAMP at the Maker Faire from The Amazing Rolo on Vimeo.
Yann Seznec aka The Amazing Rolo brings CDM his coverage of music tech at the Maker Faire in three episodes today.
Continuing the tradition of computer-augmented vocal performance and interactive gloves, Elena &#8220;Elly&#8221; Jessop shows off her VAMP system at Maker Faire. Elly [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5097851&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5097851&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/5097851">Elly Jessop and VAMP at the Maker Faire</a> from <a href="http://vimeo.com/user157218">The Amazing Rolo</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><em>Yann Seznec aka The Amazing Rolo brings CDM his coverage of music tech at the Maker Faire in three episodes today.</em></p>
<p>Continuing the tradition of computer-augmented vocal performance and interactive gloves, Elena &#8220;Elly&#8221; Jessop shows off her VAMP system at Maker Faire. Elly is a Masters student at the MIT Media Lab&#8217;s Opera of the Future research group, headed by Todd Machover. Interestingly, Elly&#8217;s background is in conventional theater, including stage and costume design and choreography.</p>
<p><a href="http://web.media.mit.edu/~ejessop/">http://web.media.mit.edu/~ejessop/</a></p>
<p>VAMP stands for &#8220;Vocal Augmentation and Manipulation Prosthesis.&#8221; What&#8217;s really nice in this demo is that the results sound like more than just effects &#8211; they begin to become real augmentation, setting up a complex relationship between the vocalist and the sounds that come out.</p>
<p>It&#8217;ll be great to see your work evolve over time, Elly, as you fuse that experience. (And I know what a challenge can be, as I&#8217;m still working on fusions of my own, having likewise come from various non-digital backgrounds&#8230; heck, I made my way through puppetry class at Sarah Lawrence, even. It&#8217;s a lifetime-scale commitment.)</p>
<p>For more on data gloves and such: composer, computer scientist, and futurist <a href="http://www.well.com/~jaron/">Jaron Lanier</a> did lots of seminal thinking about these ideas leading back to the 80s. And you can find some extraordinary work from &#8220;augmented vocalists&#8221; like <a href="http://www.sonami.net/">Laetitia Sonami</a> and <a href="http://pamelaz.com/">Pamela Z</a>. Here&#8217;s a terrific 2006 interview by Sua Constabile for Cycling &#8216;74 with Laetitia:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/HYTrNOmSRSo&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HYTrNOmSRSo&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
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		<slash:comments>6</slash:comments>
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		<title>Maker-Faire Music: The K-Bow for Sensor-Augmented Violin</title>
		<link>http://createdigitalmusic.com/2009/06/22/maker-faire-music-the-k-bow-for-sensor-augmented-violin/</link>
		<comments>http://createdigitalmusic.com/2009/06/22/maker-faire-music-the-k-bow-for-sensor-augmented-violin/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 09:55:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6234</guid>
		<description><![CDATA[Barry Threw demos the K-Bow at Maker Faire from The Amazing Rolo on Vimeo.
Yann Seznec aka The Amazing Rolo brings CDM his coverage of
music tech at the Maker Faire in three episodes today.
As long as there have been computers, violinists have looked for ways of extending the nuances of their physical performance into the digital [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5235085&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5235085&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/5235085">Barry Threw demos the K-Bow at Maker Faire</a> from <a href="http://vimeo.com/user157218">The Amazing Rolo</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><em>Yann Seznec aka The Amazing Rolo brings CDM his coverage of<br />
music tech at the Maker Faire in three episodes today.</em></p>
<p>As long as there have been computers, violinists have looked for ways of extending the nuances of their physical performance into the digital realm. (Us keyboardists have it easy &#8211; we&#8217;re used to pressing an array of levers, and a lot of the gestures we make are, arguably, superfluous.) Many of these concepts return to the idea of the bow.</p>
<p>The K-Bow by Keith McMillen Instruments is a Bluetooth-enabled bow with sensors that read bow angle, length, acceleration, grip pressure, and even hair tension. It&#8217;s accompanied by software developed in Max/MSP. The bow itself is one of those &#8220;if you have to ask, you can&#8217;t afford it situations,&#8221; at US$4000-5000 retail, though they claim the bow itself &#8211; specially-designed kevlar and carbon graphite, anyone? &#8211; can compete with more expensive bows even before you add in the sensors.<span id="more-6234"></span></p>
<p><a href="http://www.keithmcmillen.com/kbow/index.html">http://www.keithmcmillen.com/kbow/index.html</a></p>
<p>In the video at top, developer Barry Threw of Keith McMillen Instruments demonstrates the K-Bow.</p>
<p>Here&#8217;s what you get out of the software screen:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/v42PlKMN8wI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v42PlKMN8wI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Barry has also written up a visit to the STEIM research center and work with sensor bow pioneer Jon Rose.</p>
<p><a href="http://www.barrythrew.com/2009/06/07/jon-rose-with-the-k-bow/">Jon Rose with the K-Bow</a></p>
<p>And yes, you can rock out hard with this thing:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/Czi9DfSTTs4&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Czi9DfSTTs4&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>I know what you&#8217;re thinking &#8211; you could also just hook your violin into a pickup and some distortion pedals. I think it&#8217;s really the experience of playing it that changes, though I&#8217;m just guessing, since I&#8217;m not a string player.</p>
<p>Previous research projects:</p>
<p>Jon Rose&#8217;s own <a href="http://www.jonroseweb.com/f_projects_hyperstring.html">Hyperstring project</a> (warning: loud hyperviolin audio auto-plays, and I don&#8217;t see any mute button!)</p>
<p>The Augmented Violin project at IRCAM: see <a href="http://recherche.ircam.fr/equipes/temps-reel/movement/flety/static.php?page=static060214-105236">Emmanuel Flety&#8217;s development blog</a>, <a href="http://imtr.ircam.fr/index.php/Augmented_Violin">IRCAM project page and references</a></p>
<p>And that&#8217;s by no means a complete list, of course.</p>
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		<title>Playing Bananas, Potted Plants, and a Workshop on Microorganism-made Music</title>
		<link>http://createdigitalmusic.com/2009/05/14/playing-bananas-potted-plants-and-a-workshop-on-microorganism-made-music/</link>
		<comments>http://createdigitalmusic.com/2009/05/14/playing-bananas-potted-plants-and-a-workshop-on-microorganism-made-music/#comments</comments>
		<pubDate>Thu, 14 May 2009 09:46:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[NK Berlin is a planetary hub for wild experiments made with music, technology, and electronics. When you can’t be in Berlin soaking it up in person, you can explore the oddities assembled on their MySpace page. A recent workshop by Andrey Smirnov and Guy Van Belle on Theremins led to these unusual videos, playing a [...]]]></description>
			<content:encoded><![CDATA[<p>NK Berlin is a planetary hub for wild experiments made with music, technology, and electronics. When you can’t be in Berlin soaking it up in person, you can explore the oddities assembled on their <a href="http://www.myspace.com/enka52">MySpace page</a>. A recent workshop by Andrey Smirnov and Guy Van Belle on Theremins led to these unusual videos, playing a potted plant:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/GnJ-Bw-W6ac&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GnJ-Bw-W6ac&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>…and a bunch of bananas (footage from the Theremin Center, Moscow).</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/MhgQtDo47-Q&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MhgQtDo47-Q&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Via the Pd list, though, it seems that the next NK workshop will go somewhere else altogether: <strong>music with microorganisms</strong>. Really – you’ll need a USB microscope. It’s electronic music in a Petri dish.</p>
<p>I could try to explain, but I’ll leave it to the description by organizers Marc R. Dusseiller &amp; Kaspar Koenig:</p>
<p> <span id="more-5902"></span>
<p><a href="http://createdigitalmusic.com/images/2009/05/pd-petri.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="pd_petri" border="0" alt="pd_petri" src="http://createdigitalmusic.com/images/2009/05/pd-petri-thumb.jpg" width="452" height="404" /></a> </p>
<div class="imgcaption">Pd in a Petri dish. Photo (CC) Marc R. Dusseiller &amp; Kaspar Koenig.</div>
<blockquote><p>Overview&#8211;Experimental make-workshop with multilayered outcome for people interested in sound, DIY-biology, microscopy and interaction of living microorganisms. Knowledge in physical computing, video and sound processing, electronics and puredata is welcome, but not compulsory.</p>
<p>Description&#8211;In this workshop the experiments will take place in close-up view of microorganisms (e.g. water bears aka tardigrades, amoebae and collected organisms from urban environments), which appears to be a world by itself. Maybe due to the scaling and the amplification of a microscope, but maybe also due to all parameters of imagination that the microcosmos provokes. Growth and behaviour of these microscopic animals remind us of our own micro-macro-development. With the image and the movement of the organisms, the participants are encouraged to collect inspiration and bridge video and sound to what they experience with these small ?&quot;animalcules?&quot;, as termed by their first observer Leeuwenhoek in 1677.</p>
<p>The participants will learn how to work with the usb-microscopes and hack webcams to be used as microscopes, observe the behaviour and motion of the waterbears and other microorganisms, find sounds from the lab equipment, hack into electronic devices to integrate into bioelectronic culture devices and build habitats for the animals. Also they will discover sounds from the different instrumentation and utilities of the laboratory. Recycle and compose arrangements for Lab-visual and     <br />Lab-sound scapes and benefit from a cross fertilization between the whole (scientific) equipment (you can bring your own too!) and an artistic metaphorical language. The outcome can be a video with a microscopic soundtrack, a living object with singing waterbears, a performance with laboratory sounds, or an openLab Hackteria installation.</p>
<p>Material needed&#8211;The participant should bring their own laptop/computer, a webcam with an adjustable lens and some general lab stuff they have access to. Material available various labware, glassware, petri-dishes, usb-microscopes, microorganisms, soldering stations, electronic parts,     <br />arduinos etc..</p>
<p>H a c k t e r i a &amp; l a b h a c k i n g with Marc R. Dusseiller &amp; Kaspar koenig</p>
<p>Saturday 30 May &#8211; Wednesday 3 June 2009, 12.00-18.00 daily</p>
<p>Location: NK / ElsenStr. 52 (2.Hof) Berlin, Germany</p>
<p>Telephone: +49 (0)176 20626386</p>
<p>Course Participation fee: 100 euros</p>
<p>Registration is required for this workshop and can only be done via</p>
<p>email to: enka_nkATgmxDOTde</p>
<p>Please register early to ensure a place. Places are limited to 16.</p>
</blockquote>
<p>I know most of you can’t make it to Berlin, but perhaps this will spawn (breed?) other ideas.</p>
<p>Found via the Pd mailing list.</p>
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		<title>Appliance DJ: Physical Beat Blender Meets Sunbeam Mixmaster</title>
		<link>http://createdigitalmusic.com/2009/04/04/appliance-dj-physical-beat-blender-meets-sunbeam-mixmaster/</link>
		<comments>http://createdigitalmusic.com/2009/04/04/appliance-dj-physical-beat-blender-meets-sunbeam-mixmaster/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 04:39:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[appliances]]></category>
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		<description><![CDATA[Mixed Up &#8211; Beat Blender and Mixmaster 1200 from Matti NiinimÃ¤ki on Vimeo.
Matti NiinimÃ¤ki is back DJing with flea market, broken appliances as physical interfaces &#8211; and the whole project is getting better and better. We saw an early prototype of the Beat Blender, a re-purposed Osterizer with fake fuzzy fruit that stand in for [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="434"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3982248&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3982248&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="434"></embed></object><br /><a href="http://vimeo.com/3982248">Mixed Up &#8211; Beat Blender and Mixmaster 1200</a> from <a href="http://vimeo.com/mattiniinimaki">Matti NiinimÃ¤ki</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Matti NiinimÃ¤ki is back DJing with flea market, broken appliances as physical interfaces &#8211; and the whole project is getting better and better. We saw an early prototype of the <a href="http://createdigitalmusic.com/2009/03/18/beat-blender-actual-osterizer-djs-with-real-fruit-max-ableton-live/">Beat Blender</a>, a re-purposed Osterizer with fake fuzzy fruit that stand in for loops. Now, Matt has added a handheld mixer for scratching.</p>
<blockquote><p>The Mixmaster 1200 is a wireless scratching device for the turntablist who prefers to deliver his/her scratches like a 5 star chef. As you can see, the Mixmaster does not have any beaters attached to it. This is because it has small laser powered plasma emitter beaters that actually heat up the airwaves around the device itself producing the unique sounding aural explosions.</p></blockquote>
<p><a href="http://originalhamsters.com/motion/mixedup.php">Motion &#8211; Mixed Up (2009)</a> [originalhamsters]</p>
<p>I recently got to see a Numark NS7 in the flesh, the controller that company hopes will be the last word in DJing. It&#8217;s got nothing on this. </p>
<p>I&#8217;ve got to hook something up to my Breville&#8230; maybe temperature sensors.</p>
<p>Matt may have beat you to this idea, but I guarantee, if you&#8217;ve been thinking about alternative controllers, you will never see a flea market in the same way again.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/04/fruit_closeup.jpg"></p>
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		<title>Intimate Control: Multi-Touch, New Models, and What 2009 is Really About</title>
		<link>http://createdigitalmusic.com/2008/12/31/intimate-control-multi-touch-new-models-and-what-2009-is-really-about/</link>
		<comments>http://createdigitalmusic.com/2008/12/31/intimate-control-multi-touch-new-models-and-what-2009-is-really-about/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 17:38:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
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		<description><![CDATA[    Multitouch Prototype 2 from Randy Jones on Vimeo.
2008 has been an amazing year for music technology. But I can&#8217;t bring myself to look back on it on this New Year&#8217;s Eve: not when there&#8217;s so much to look forward to in 2009. Case in point? An extraordinary, innovative new controller that [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="437"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2433260&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2433260&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="437"></embed></object>    <br /><a href="http://vimeo.com/2433260">Multitouch Prototype 2</a> from <a href="http://vimeo.com/larkaudio">Randy Jones</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>2008 has been an amazing year for music technology. But I can&rsquo;t bring myself to look back on it on this New Year&rsquo;s Eve: not when there&rsquo;s so much to look forward to in 2009. Case in point? An extraordinary, innovative new controller that in a matter of hours was already spreading among connected music technologists around the planet.</p>
<p>At the end of the day, it&rsquo;s not hard to describe what you might <em>want</em> out of an expressive music controller. Most people would agree on that. The challenge is really an engineering problem. Solve the engineering problem in an artful way, and you can spend the rest of your time just practicing playing your invention. That&rsquo;s what makes the above video so exciting.</p>
<p>Randall Jones has built a really elegant and wonderful multi-touch hardware controller, as reported by <a href="http://blog.makezine.com/archive/2008/12/intimate_control_for_physical_model.html?CMP=OTC-0D6B48984890">MAKE:blog</a> (and picked up on <a href="http://hackaday.com/2008/12/29/passive-multidimensional-input/">Hack a Day</a>). With $50 in parts and a lot of clever hardware design and software coding, Jones has built an interface that responds to both touch and pressure and, using some smart sonic mapping, can realistically reproduce instruments like the <em>dumbek</em> and <em>guiro</em>. </p>
<p><a href="http://2uptech.com/intimate_control/">Intimate Control for Physical Modeling Synthesis</a> [Project Page / Paper Abstract]</p>
<p><a href="http://2uptech.com/intimate_control/RandallJones_MSc_FINAL2.pdf">PDF, Randall Jones MSc Research Paper</a></p>
<p>Who needs a &ldquo;top 10 technologies of 2008&rdquo; post for CDM when this particular instrument could pretty easily top the whole list? Let&rsquo;s just call it done, and uncork the champagne: major congrats, Randy! (This is a <em>master&rsquo;s</em> thesis!)</p>
<p>Jones&rsquo; work does have some precedent, but just to review how much he&rsquo;s accomplished here: he&rsquo;s innovated in terms of the sensing, the form factor, the software interpolation, <em>and</em> the way in which the control data is mapped to a synthesis method. (Whew!) That has had a number of specific achievements:</p>
<p> <span id="more-4671"></span>
<ul>
<li><strong>A clever form factor: </strong>The basic design here is elegant and could be adaptable to other form factors. Most importantly, the use of polypropylene and silicone rubber means the interface deforms nicely as you press it, giving you feedback. And that opens lots of other similar design possibilities. <strong>Translation: being squishy rocks.</strong> </li>
<li><strong>Multidimensional / force-sensitive input: </strong>&ldquo;Multi-touch&rdquo; usually only means something that can take multiple touch inputs at one time, as in, from multiple fingers. But as I&rsquo;ve complained in the past, the problem is that most multi-touch interfaces, like the Lemur and iPhone, don&rsquo;t respond to the amount of pressure or deform (providing tactile feedback) when you use them. That makes them feel a bit like an ATM screen that happens to take more than one finger at a time. Jones&rsquo; prototype responds to how hard you&rsquo;re pressing or hitting it, and it&rsquo;s more sensitive &ndash; more like a real-world instrument. Jones calls this &ldquo;multidimensional,&rdquo; but force-sensitive would be another way to look at it. <strong>Translation: it&rsquo;s more organic than entering your ATM PIN code.</strong> </li>
<li><strong>Audio-rate resolution: </strong>By choosing to use audio signal for control rather than &hellip; well, anything else, Randy gets an extremely responsive control signal. The controller itself is passive, requiring no power. Everything is done by processing audio created by the sensors. That&rsquo;s not a new idea, but by returning to it in this context, Randy makes a much more responsive controller than most touch and multi-touch controllers before it, and returns to some of the analog-style control of instruments like the Theremin and acoustic instruments. <strong>Translation: it don&rsquo;t mean a thing if it ain&rsquo;t got that swing.</strong> </li>
<li><strong>Smart centroid processing: </strong>To make touch points accurate, Randy wrote a new object for Jitter that does centroid calculation. <strong>Translation: Randy worked through the details.</strong> </li>
<li><strong>Waveguide mesh modeling for deep sonic results: </strong>None of this would be meaningful without meaningful sounds coming out of it. Here, Randy builds on previous work in creating a physical model of a drum head (back to the dumbek), but both refines the model and works intelligently through how to match it with the controller. <strong>Translation: it makes good noises.</strong> </li>
</ul>
<p>There are some other related touch devices, each with their own strengths and weaknesses, but rather than reinvent his work, I&rsquo;d suggest reading through Randy&rsquo;s own research paper. He does a great job talking about what&rsquo;s great and not-as-great about other research and products, and makes a terrific argument for his design choices. (Basically, see also the <a href="http://www.hakenaudio.com/Continuum/">Haken Continuum</a>, the <a href="http://launch.groups.yahoo.com/group/korg_wavedrum/">Korg WaveDrum</a>, the <a href="http://emusician.com/mag/emusic_tactex_controls_mtc/">Tactex MTC Express</a>, the <a href="http://cnmat.berkeley.edu/publication/force_sensitive_multi_touch_array_supporting_multiple_2_d_musical">CNMAT multitouch controller</a>, and the Audio-Input Radio Drum.)</p>
<p>Now, if this kind of development had come about a few years ago, the next thing we&rsquo;d be talking about is how this might be commercialized. Part cost is cheap &ndash; that&rsquo;s good news. I don&rsquo;t know Randy&rsquo;s plans for licensing and future development. But we can already compare how this might have gone had this been introduced, say, a few years ago.</p>
<p><strong>The old model:</strong></p>
<p><a href="http://flickr.com/photos/ldandersen/364300425/"><img src="http://farm1.static.flickr.com/180/364300425_e340d5f3cd.jpg?v=0" /></a> </p>
<div class="imgcaption">Ah, there&rsquo;s nothing like the NAMM trade show. Hey, did I forget to make my travel reservations this year? Shame. Photo: <a href="http://scifihifi.com/">Buzz Andersen</a>.</div>
<p>1. Spend a couple of years more refining the prototype on your own.</p>
<p>2. Show off the work at an academic conference in Italy. People can see it if they&rsquo;re associated with an academic institution that&rsquo;s also willing to pick up their airfare and let them leave for a week. (Anyone who&rsquo;s had to wrestle with their department to get a couple hundred dollars for a thousand dollars in actual expenses knows what I&rsquo;m talking about here.)</p>
<p>3. Publish in an academic journal a handful of people get, so they can try to figure out what it&rsquo;s like from diagrams and grainy black-and-white photos (and no sound). Oh yeah &ndash; no one can actually comment on the story, either, so advanced researchers lack feedback and newcomers lack context and commentary.</p>
<p>4. Get the prototype ready for NAMM. Blow a bunch of cash on a hotel in Anaheim and a NAMM booth.</p>
<p>5. Work out a complex, expensive production and distribution scheme that in turn jacks up the price. Hope someone finds it and can afford it. </p>
<p>6. To justify the cost, make the product as finished as possible. Sell it as a &ldquo;Digital Dumbek&rdquo; to eccentric, loaded rock stars.</p>
<p>Now, I don&rsquo;t want to sound grumpy or naive. The truth is, some really brilliant instruments have been down this road. But I&rsquo;m not sure the description above really did a whole lot for their brilliance. I&rsquo;m not necessarily saying there aren&rsquo;t benefits to some of the above techniques, but clearly they won&rsquo;t work for everyone.</p>
<p><strong>The new model:</strong></p>
<p><a href="http://flickr.com/photos/p_kirn/1450786873/in/set-72157602182408962/"><img src="http://farm2.static.flickr.com/1170/1450786873_24dd2cd02e.jpg?v=0" /></a></p>
<div class="imgcaption">The way we prefer to discover new technology: get together with friends and play, in the real world (as at Handmade Music, here at Etsy with the help of the Make folks) or, increasingly, I hope, virtually.</div>
<p>&ldquo;Where&rsquo;s my flying car?&rdquo; That&rsquo;s the question that often comes up when technology and a New Year coincide. With music, though, I think what we&rsquo;ve really been waiting for is a convergence of new technology and new communities. Flip through the <em>Computer Music Tutorial&rsquo;</em>s section on new instruments, and you&rsquo;ll see some fantastic, exotic, and often familiar new interfaces. So what has 2009 got that the last few decades didn&rsquo;t? Think cut-rate, faster tech, and a connected Web community to develop, evangelize, and use new technologies. </p>
<p>1. Get 20,000 Vimeo views the moment you post your first demo. No one has to fly anywhere.</p>
<p>2. Connect with people doing research and experiments worldwide and get instant feedback and ideas and potential collaboration &ndash; even if they&rsquo;re not publishing research or flying to conferences or are even academics.</p>
<p>3. Instead of assuming you&rsquo;ll build a finished, closed product (hello, &ldquo;Digital Dumbek&rdquo;), figure people will want to hack the result. (Randy has already posted parts lists, so it&rsquo;s possible to build this thing right now if you&rsquo;re so inclined. And he also says in Vimeo contents he&rsquo;s thinking about doing a version that transmits OpenSoundControl data, so you could use it to control other instruments, music, or even visuals.)</p>
<p>You&rsquo;ve already skipped a lot of the steps that were previously necessary just to find interested parties. And that network could in turn be used to figure out how to make the thing around the world at a lower cost and get it directly to people who might want to buy it. It also assumes those people might hack the tool for very different applications, instead of having to target one particular kind of person.</p>
<p>Nothing about this is a panacea for innovation: most of the hard engineering problems remain, and this doesn&rsquo;t mean you can magically create new products. But there&rsquo;s no question that even <em>changing</em> the hurdles means there&rsquo;s new potential. If 2009 is about anything, I hope it&rsquo;s about people finding new solutions to taking that potential and tapping into it. You can bet it&rsquo;ll be a major focus of this site.</p>
<p>Congrats, Randy &ndash; we&rsquo;ll be watching. </p>
<p>Happy New Year.</p>
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		<title>Beep-It: Portable, Open, DIY Optical Theremin</title>
		<link>http://createdigitalmusic.com/2008/11/12/beep-it-portable-open-diy-optical-theremin/</link>
		<comments>http://createdigitalmusic.com/2008/11/12/beep-it-portable-open-diy-optical-theremin/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 19:24:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/11/12/beep-it-portable-open-diy-optical-theremin/</guid>
		<description><![CDATA[  Beep-it from Michael Una on Vimeo.
Cast your shadow, shine a light, make a square wave synth make noise.
Michael Una is at it again. This time, he&#8217;s created something called the Beep-It. It&#8217;s a wonderfully elegant design for a light-controller soundmaker, an optical Theremin. He describes it to CDM thusly:
This minimalist electronic musical instrument [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="437"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2012989&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=FF7700&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2012989&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=FF7700&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="437"></embed></object>  <br /><a href="http://vimeo.com/2012989">Beep-it</a> from <a href="http://vimeo.com/michaeluna">Michael Una</a> on <a href="http://vimeo.com">Vimeo</a>.
<p>Cast your shadow, shine a light, make a square wave synth make noise.</p>
<p><a href="http://una-love.com/muna.html">Michael Una</a> is at it again. This time, he&rsquo;s created something called the Beep-It. It&rsquo;s a wonderfully elegant design for a light-controller soundmaker, an optical Theremin. He describes it to CDM thusly:</p>
<blockquote><p>This minimalist electronic musical instrument eschews esoteric interface in favor of intuitive, expressive control.&#160; One button turns the device on or off, which can produce a continuous tone or a rhythmic sequence.&#160; One sensor varies pitch of the output waveform in response to ambient light.&#160; The resulting system encourages playfulness and body movement.</p>
</blockquote>
<p>You can buy all this goodness in hand-built, signed form for US$25 from Mike&rsquo;s Etsy store, and he&rsquo;s made the whole project open-source. </p>
<p><a href="http://www.etsy.com/view_listing.php?listing_id=17195375">Beep-It @ Etsy</a></p>
<p>If you&rsquo;re luck enough to be in Chicago, Michael is part of an art show called &ldquo;Electrify&rdquo; with more of these sorts of creations. You can buy your own Beep-It from the man himself, while soaking up the live musical stylings of Moment Sound. Electricity isn&rsquo;t just for electronics: these artists will interpret the theme in the form of &ldquo;painting, photography, sculpture, stencil, collage, and video.&rdquo;</p>
<p><a href="http://www.deadlineprojects.com/electricpr.html">Electrify, November 15 @ Deadline Projects</a> (Saturday 6-11p)</p>
<p><strong>Schematics, images, explanation</strong></p>
<p>Straight out of Michael&rsquo;s notebook / brain:</p>
<p> <span id="more-4466"></span>
<p><strong><img src="http://media.createdigitalmedia.net/cdmu/images/2008/11/beepitobject.jpg" /> </strong></p>
<p><strong><img src="http://media.createdigitalmedia.net/cdmu/images/2008/11/beepitschem.jpg" /> </strong></p>
</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/11/beepitexplanation.jpg" /></p>
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		<title>Gestures, Mobile Music, and the &#8220;Low Floor&#8221; for Novices: ZooZBeat on iPhone, Nokia</title>
		<link>http://createdigitalmusic.com/2008/11/11/gestures-mobile-music-and-the-low-floor-for-novices-zoozbeat-on-iphone-nokia/</link>
		<comments>http://createdigitalmusic.com/2008/11/11/gestures-mobile-music-and-the-low-floor-for-novices-zoozbeat-on-iphone-nokia/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 18:39:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4456</guid>
		<description><![CDATA[

From the time we&#8217;re kids, we use gestures to make music &#8211; shaking, tapping, moving our bodies around, and connecting physical movement to sound. The idea of using these kinds of gestures to control digital music has been something researchers have worked on for many years. But with increasingly smart phones, equipped with mics, tilt [...]]]></description>
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<p>From the time we&rsquo;re kids, we use gestures to make music &ndash; shaking, tapping, moving our bodies around, and connecting physical movement to sound. The idea of using these kinds of gestures to control digital music has been something researchers have worked on for many years. But with increasingly smart phones, equipped with mics, tilt and acceleration sensors, cameras, and other inputs, it&rsquo;s possible to actually deliver these tools to average users.</p>
<p>The latest entry in the field is ZooZBeat. Its life as a mobile app is just a matter of months, but the research behind it involves years of work at Georgia Tech (which recently opened the Georgia Tech Center for Music Technology). The work comes from <strong>Gil Weinberg and and co-designers/programmers Andrew Beck and Mark Godfrey</strong>. We&rsquo;ve followed Gil&rsquo;s work with smart music apps for some time. I got the chance to talk to him about ZooZBeat.</p>
<p><a href="http://www.zoozmobile.com/beat/">ZooZBeat Website</a></p>
<p><a href="http://gtcmt.com/">Georgia Tech Center for Music Technology</a></p>
<p> <span id="more-4456"></span><br />
<h3>Shake it Like a Polaroid</h3>
<p>The idea behind ZooZBeat is to use gestures to build up music ideas. Shake and tilt, touchscreen taps, and (Nokia) keypad presses add rhythmic and melodic lines, as seen in the video. Now, if this seems to lack some of the precision of a musical instrument, it&rsquo;s not just you: the early apps are primarily built to be friendly to novices.</p>
<p>&ldquo;You can go and you can practice and be much better,&rdquo; says Weinberg. &ldquo;But &hellip; it helps you get started, even if you&rsquo;re a novice.&rdquo;</p>
<p>The free ZooZBeat Lite version already lets you play individually with up to 2 beats running in the background and 10 instrument sounds, and a full-blown version adds voice recording (minus the iPod touch), song saving, more customization, and more sounds. A &ldquo;Pro&rdquo; version is coming, too, for more serious use.</p>
<p>If you have an iPhone, an iPod touch, or a Nokia N95, you can try this out for yourself. (Interestingly, the Symbian-based N95 actually trumps the iPhone when it comes to wireless sharing.) The Apple-platform app is available now, with the Nokia app coming within the next few days.</p>
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</div>
<h3>Lowering the Floor, Raising the Ceiling</h3>
<p>I talked to Gil about the development process and the ideas behind the project.</p>
<p>&ldquo;The main issue is how to create low floor and high ceiling &#8212; how to allow everyone, kids to [older people] to make music they like and have a meaningful beginning,&rdquo; says Gil. &ldquo;People try a cello and it sounds terrible and they drop it. I&#8217;m trying to make it easier [to] connect to sound.&rdquo;</p>
<p>That idea is a familiar one, of course, and something that comes up regularly in new digital instrument design. (In fact, one might wonder if it causes people to neglect the potential of design with instruments intended for more depth.) But the interesting thing is always just how you go about it. Gil says this is the culmination of about ten years of research. For ZooZBeat, it involved doing a lot of testing and development, including interviews, surveys, and user testing.</p>
<p>&ldquo;Sometimes I did it with musicians, but with the cellphones we focused on novices,&rdquo; says Gil. &ldquo;We have kids &#8212; friends of my kids from school, a group of them played with [the instrument], and also students at Georgia Tech. observations were very useful, just watching as people used it.&rdquo;</p>
<p>And the idea wasn&rsquo;t just to focus on making the design novice-friendly. &ldquo;The low floor is easy if you just care about the low floor,&rdquo; Gil observes. &ldquo;The trick is how to make a high ceiling &#8212; once you start, you can also grow up in the house, become better musically.&rdquo;</p>
<p>As it happens, working with testing and allowing novices and kids to try the instrument yielded some surprises. &ldquo;The way I played it was tapping. I took it with one hand and tapped on the other hand, the way I thought it would be expressive. Kids came and preferred to shake it.&rdquo; </p>
<p>With shaking the primary interface, the question of how to accurately measure shakes becomes important. I note some of the challenges of using this as a input, as witnessed by early game development on the Nintendo Wii; recently Nintendo even announced it was adding additional hardware to allow the Wii remote to be more accurate. Gil answers that Georgia Tech is working with providers that may be able to add additional data.</p>
<p>Buzz around the iPhone aside, Gil had a lot of success working cross-platform. Both apps share a common engine for gesture recognition. Building specifics for the platforms wasn&rsquo;t such a major challenge, thanks to the work both Apple and Nokia have done. &ldquo;We did it pretty quickly,&rdquo; says Gil. &ldquo;We started with the Nokia, believe it or not.&rdquo; After Apple released the 2.1 SDK for its iPhone and iPod touch, Gil says the team got the work done in under a couple of months. They&rsquo;re examining other platforms, as well. (By the way, another reason to be interested in Nokia as a development platform: Nokia Labs has already completed a Symbian mobile library for <a href="http://opensource.nokia.com/node/38">computer vision applications</a> &#8212; read, easy camera analysis. Hear that, Gil and programmers?)</p>
<p>Gil promises more developments soon, including that Pro app. We&rsquo;ll be watching &ndash; and it&rsquo;ll be interesting to hear your feedback.</p>
<h3>Previous Research</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/11/gilresearch.jpg" /> </p>
<p>Mobile software is one delivery platform, but it&rsquo;s worth looking at some of Gil&rsquo;s previous research to see where this came from. I suspect some people may actually prefer the tangible objects to mobile phones.</p>
<p>For an overview of what Gil has done:</p>
<p><a href="http://www.cc.gatech.edu/~gilwein/Shapers.htm">Music Shapers</a>: These squeezable balls created soft, squishable musical inputs</p>
<p>Beatbugs: Networked physical objects for kids, the Beatbugs are intelligent &ldquo;rhythm computers&rdquo; &ndash; handheld percussion for the digital age</p>
<p><a href="http://www.cc.gatech.edu/~gilwein/iltur.htm">iltur</a>: Inventing is one thing &ndash; and some point, composition and performance matter, actually using those inventions. iltur is a series of compositions realizing musical applications of the Beatbugs.</p>
<p>Obviously, this is not a comprehensive guide to gestural music research, just Gil&rsquo;s own contributions. Doing that kind of round-up wouldn&rsquo;t be a bad idea, so if you have suggestions, I&rsquo;m all ears (or squeeze-ready fingers).</p>
<p>Stay tuned; more soon.</p>
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