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	<title>Create Digital Music &#187; Sensors</title>
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		<title>Matthew Herbert&#8217;s One Pig, On Tour, and the Making of a Sty Harp</title>
		<link>http://createdigitalmusic.com/2012/05/matthew-herberts-one-pig-on-tour-and-the-making-of-a-sty-harp/</link>
		<comments>http://createdigitalmusic.com/2012/05/matthew-herberts-one-pig-on-tour-and-the-making-of-a-sty-harp/#comments</comments>
		<pubDate>Fri, 18 May 2012 12:23:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[yann-seznec]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23944</guid>
		<description><![CDATA[Composing the sounds of an animal&#8217;s life cycle and ultimate consumption into a musical portrait, Matthew Herbert&#8217;s &#8220;One Pig&#8221; is in turns grotesque and sentimental, rock and opera. I expected squeamishness and vegetarian conversions when I saw it on tour, but instead, the crowd eagerly devoured the creature at the end. (Make of that what &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/matthew-herberts-one-pig-on-tour-and-the-making-of-a-sty-harp/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/jlmUEMSRQfY" frameborder="0" allowfullscreen></iframe></p>
<p>Composing the sounds of an animal&#8217;s life cycle and ultimate consumption into a musical portrait, Matthew Herbert&#8217;s &#8220;One Pig&#8221; is in turns grotesque and sentimental, rock and opera. I expected squeamishness and vegetarian conversions when I saw it on tour, but instead, the crowd eagerly devoured the creature at the end. (Make of that what you will.)</p>
<p>One Pig is in Manchester, UK tonight before continuing to Brighton and Portugal.</p>
<p>As my own incurable appetite is for musical instruments, for me a highlight of the show is Scotland-based, American artist Yann Seznec&#8217;s Sty Harp. (See also our coverage of his <a href="http://createdigitalmusic.com/2011/12/pugs-luv-beats-marries-music-gaming-on-ios-how-it-was-made-how-free-libpd-music-tool-helped/">iPad music game development work</a>.) Gut strings in historical instruments already make use of animal parts, so a stringed instruments seems appropriate. But by dissecting obsolete, forgotten technology &#8211; a bit of a <a href="http://createdigitalmusic.com/2012/05/art-from-trash-as-refunct-media-makes-a-symphony-from-obsolete-gear-videos/">theme</a> in these <a href="http://createdigitalmotion.com/2012/05/voltage-into-generative-pixels-and-other-lo-fi-recycled-art/">parts</a> <a href="http://createdigitalmotion.com/2012/05/cathode-rock-kyle-evans-makes-a-tv-into-an-oscilloscopic-axe-of-an-instrument/">lately</a> &#8211; Yann is able to make an effective, expressive instrument. </p>
<p>Sadly, there&#8217;s not much video of the instrument in action, but seeing it is a highlight of the live show. Yann&#8217;s performance has its own theatricality, rocking out on these extended strings around the &#8220;pig pen&#8221; like a boxer swinging against the ropes of a ring. First, Yann shares some notes on the show itself:<span id="more-23944"></span></p>
<blockquote><p>The album is an elegy to a life lived for the benefit of humans and raises complex questions about our relationship to these often-maligned and misunderstood creatures.</p>
<p>The album is made entirely out of sounds from the pig and its surroundings &#8211; the first squeals, the sound of it being alone for the first time, and the dripping of its blood after being butchered. The result is a delicate, beautiful, and occasionally terrifying musical composition with a profundity rarely heard in electronic music. </p>
<p>The live show debuted at the Royal Opera House, London, in September 2011 and has since toured the world, performing at Berghain Berlin, STRP Eindhoven, Club Silencio Paris, Liquid Room Tokyo, Ancienne Belgique Brussels, and more. Future dates include headlining at Future Everything in Manchester, the Queen Elizabeth Hall in London, Palais de Tokyo in Paris. </p>
<p>The show explores and questions the life, death, and consumption of the pig. A chef cooking onstage brings the sound and smell of cooking pig, and the performance features a brand new custom instrument &#8211; the “Sty Harp”, built and performed by Edinburgh-based artist Yann Seznec. This representation of the pig’s home is used to trigger and control elements of music, forming an integral part of the 5 piece band. The rest of the band is comprised of Sam Beste on keyboards, Tom Skinner on SPDS, Hugh Jones on samplers, and Matthew on various keyboards and samples and things.</p></blockquote>
<p>Yann explains how the instrument itself is constructed:</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/styharp1.jpg"><img src="http://createdigitalmusic.com/files/2012/05/styharp1-640x425.jpg" alt="" title="styharp1" width="640" height="425" class="alignnone size-large wp-image-23954" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/styharp2.jpg"><img src="http://createdigitalmusic.com/files/2012/05/styharp2-640x425.jpg" alt="" title="styharp2" width="640" height="425" class="alignnone size-large wp-image-23953" /></a></p>
<div class="imgcaption">Above: As &#8220;One Pig&#8221; dissects the life and being of a pig, here, we see inside the mechanical innards of the Sty Harp. Photos courtesy Yann Seznec.</div>
<blockquote><p>In terms of the Sty Harp, the instrument is built using hacked Gametraks, which were a failed proto-motion controller from around 2003. They were sold only in the UK, and worked by using two joysticks with strings attached that you clipped onto your hands. These could then sense the distance and vague location of your hands …a few terrible games were released on PS2, Xbox, and PC for the Gametrak before they were pulled from the market.</p>
<p>In any case, I took apart a whole load of these (I probably have owned more gametraks than anyone in the world, ever) and used their innards for the string/joystick controllers, which are totally great! I built a whole system with Jon (from Lucky Frame) to hook up twelve of these controllers into my computer at once. I&#8217;m using an Arduino with a mux shield to handle the 36 analog inputs (x/y/string for 12 controllers) at once, converting them into MIDI and sending them over to Ableton.</p>
<p>In Ableton the controllers are doing a number of different things, slightly different for each song. In the Max patch I made I can send out 5 individual MIDI notes from each string, one for general movement above a threshold, and one each for a push, pull, up, or down movement. These movements are also sending out CC values, as is the pulling of the string. So each string controller is sending a whole pile of MIDI data at all times, and I pick and choose for each song which gestures to use. So in some cases I&#8217;m just triggering individual sounds using the strings, but in others I am using some strings to trigger clips, others to control effects on those clips, and still other effects to do master play/stop/effects/etc. </p>
<p>The climax of the Sty Harp happens about 2/3rds of the way through the show, when the whole band joins me in the sty for the symbolic butchering of the pig. For that song each band member controls different strings, building a huge sound wall.</p>
<p>You can read more about my building of the sty harp here: <a href="http://theamazingrolo.net/styharp/">http://theamazingrolo.net/styharp/</a></p>
<p>We&#8217;re playing in Manchester on Friday the 18th, Brighton on Monday the 21st, then in Lisbon on June 29th and Porto on June 30th.</p></blockquote>
<p><a href="http://www.matthewherbert.com/">http://www.matthewherbert.com/</a><br />
<a href="http://www.guardian.co.uk/music/musicblog/2011/oct/12/matthew-herbert-one-pig-album-stream">Matthew Herbert – One Pig: exclusive album stream</a> [The Guardian]</p>
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		<title>Music for Plants, Music by Plants, in Two Eco-Themed Album Releases [Listen, Galleries]</title>
		<link>http://createdigitalmusic.com/2012/05/music-for-plants-music-by-plants-in-two-eco-themed-album-releases-listen-galleries/</link>
		<comments>http://createdigitalmusic.com/2012/05/music-for-plants-music-by-plants-in-two-eco-themed-album-releases-listen-galleries/#comments</comments>
		<pubDate>Mon, 14 May 2012 18:27:21 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23890</guid>
		<description><![CDATA[These green things, for once, are the stars, in Data Garden Quartet. From the installation version in Philadelphia. All Data Garden photos courtesy the artists. &#8220;On lead synthesizer, a philodendron &#8230;&#8221; (And the crowd goes wild&#8230;) Vegetation may not be the first association you have when thinking of electronic music. But two new albums, each &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/music-for-plants-music-by-plants-in-two-eco-themed-album-releases-listen-galleries/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/dgphilly1.jpg"><img src="http://createdigitalmusic.com/files/2012/05/dgphilly1.jpg" alt="" title="dgphilly1" width="640" height="427" class="alignnone size-full wp-image-23904" /></a></p>
<div class="imgcaption">These green things, for once, are the stars, in Data Garden Quartet. From the installation version in Philadelphia. All Data Garden photos courtesy the artists.</div>
<p>&#8220;On lead synthesizer, a philodendron &#8230;&#8221; (And the crowd goes wild&#8230;)</p>
<p>Vegetation may not be the first association you have when thinking of electronic music. But two new albums, each released via Bandcamp, celebrate biological life of the green, leafy variety. One is a benefit compilation, with proceeds going to help trees and music inspired by that green goodness. The other uses plants as &#8220;performers,&#8221; generating its form from plant life in an installation and extended &#8220;live&#8221; release.</p>
<p>It seems a fitting time to think about trees and plants, as those of us in the Northern Hemisphere see the coming of summer. As I write this, outside my home office&#8217;s window, everything has become a calming canopy of maple leaves. And so, just as those trees have a chilling, soothing emotional impact, I confess that <em>this is all really enjoyable music</em>, gimmicks aside. The tree-themed compilation is not a bunch of aimless Earthy music; the plants are not, as you might assume, screechy noise. Instead, you get two full-length albums of terrific-quality ambient music. </p>
<p><a href="http://createdigitalmusic.com/files/2012/05/arborcover.jpg"><img src="http://createdigitalmusic.com/files/2012/05/arborcover-640x480.jpg" alt="" title="arborcover" width="640" height="480" class="alignnone size-large wp-image-23903" /></a></p>
<div class="imgcaption">Cover image to &#8220;Take to the Trees,&#8221; as shot by John Koch-Northrup.</div>
<p><span id="more-23890"></span></p>
<p>Each also works to plant something living &#8211; literally. &#8220;Take to the Trees,&#8221; a compilation for Arbor Day, directs proceeds from sales to the Arbor Day Foundation for conservation and education. That means money from the release could protect and plant trees. The Data Garden Quartet is more literal: embracing the idea of &#8220;plantable music,&#8221; the ephemeral digital download code is printed on paper that can grow. For instance, on the recent &#8220;Cheap Dinosaurs&#8221; release, you get &#8220;hand-made seed paper with screen-printed album art and download code on reverse side.&#8221;</p>
<blockquote><p>Download Cheap Dinosaurs, plant this art under a thin layer of soil in full sun to partial shade and add water. With proper care, blue lobelias will begin sprouting in the first two weeks and finally begin blooming about 4 weeks later.</p></blockquote>
<p>Released on Sound for Good, a benefit label, &#8220;Take to the Trees&#8221; gives you four hours of music for a minimum of just US$1. The collection is eclectic, spanning fairly traditional ambient music to beats, breaks, and experiments. Some tracks sound influenced by the cadence of traditional Japanese music or Tibetan meditation. They evoke impressions of trees and forests, but often via electronic (even traditional analog) timbres, recalling the sensation of trees and experience as much as painting those scenes directly. There are epic, sprawling tracks and more compact, rhythmic compositions. Sometimes nature itself sneaks in, in jungles and mountain sojourns. More often, warm, fuzzy electronic pads glow like sunlight. Many, many artists participate, going far beyond the San Francisco scene, including our friend, technologist, blogger, and musician <a href="http://markmoshermusic.com/">Mark Mosher</a>. <a href="http://jackhertz.com/">Jack Hertz</a>, also a prolific blogger and performer, heads up the comp. </p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=588500466/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://sound4good.bandcamp.com/album/take-to-the-trees-arbor-day-music-compilation">Take to the Trees &#8211; Arbor Day Music Compilation by Various Artists</a></iframe></p>
<p>Artists:</p>
<blockquote><p>John Koch-Northrup, Ian Boddy, Burning Artist, Chromasonic, Crystal Dreams, Todd Fletcher, Groupthink, HG Fortune and Inner Dreamer, inside/ outside, Oskar Menzel, Joe McMahon, Mesawzee Eagle, Mirada, Shane Morris, Mark Mosher, Mystified, redgreenblue, John Sherwood, Symatic Star and Tange.</p></blockquote>
<p><a href="http://sound4good.bandcamp.com/">http://sound4good.bandcamp.com/</a></p>
<p>If &#8220;Take to the Trees&#8221; is hours of human playing and human experience recalling the feeling of plant life, &#8220;Data Garden Quartet&#8221; turns to the plants to &#8220;generate&#8221; the score, in nearly two hours of extended listening. Blending minimalism and ambience, the product is a wash of sound, with waves of timbres crested by gentle buzzes, glitches, and hums, all in extended rhythms and cycles (sometimes recalling nothing so much as the occasional stroke of a Javanese gong).  </p>
<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=85926026/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://store.datagarden.org/album/quartet-live-at-the-philadelphia-museum-of-art">Quartet: Live at The Philadelphia Museum of Art by Data Garden</a></iframe></p>
<p>The project looks to make natural phenomena audible, &#8220;information which we cannot perceive through our biological senses&#8221;:</p>
<blockquote><p>The musical compositions you are about to listen to were generated by the electronic impulses produced by four tropical plants. This data, interpreted by humans with the help of computers, has been employed to organize sound into beauty perceivable by the human ear. While the means of producing this beauty can be described in technical terms, the natural creative force generating this experience is less apparent.</p></blockquote>
<p>These 116 minutes were recorded during an installation at the Philadelphia Museum of Art in April, in a &#8220;quartet&#8221; of a philodendron, two schefflera plants, and a snake plant. (Images here are from that exhibition.) The team:</p>
<blockquote><p>Sam Cusumano: electronics<br />
Joe Patitucci: sound design<br />
Alex Tyson: production, graphic design</p></blockquote>
<p>More images, though I think my favorite of all is the wonder of the gawking young girl. It&#8217;s too easy for us to become jaded, and forget, sometimes, the magic of the things we make.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/datagarden.jpg"><img src="http://createdigitalmusic.com/files/2012/05/datagarden-640x426.jpg" alt="" title="datagarden" width="640" height="426" class="alignnone size-large wp-image-23913" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/dgphilly2.jpg"><img src="http://createdigitalmusic.com/files/2012/05/dgphilly2.jpg" alt="" title="dgphilly2" width="640" height="427" class="alignnone size-full wp-image-23910" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/dgphilly3.jpg"><img src="http://createdigitalmusic.com/files/2012/05/dgphilly3.jpg" alt="" title="dgphilly3" width="640" height="427" class="alignnone size-full wp-image-23909" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/dgphilly4.jpg"><img src="http://createdigitalmusic.com/files/2012/05/dgphilly4.jpg" alt="" title="dgphilly4" width="427" height="640" class="alignnone size-full wp-image-23908" /></a></p>
<p><a href="http://store.datagarden.org/album/quartet-live-at-the-philadelphia-museum-of-art">Quartet: Live at The Philadelphia Museum of Art</a> [datagarden.org]<br />
<a href="http://datagarden.org/about/">http://datagarden.org/about/</a></p>
<p>Data Garden also do an interview with Abigail Bruley for Creators Project:<br />
<a href="http://thecreatorsproject.com/blog/interacting-with-plants-to-create-polyphonic-music">Interacting With Plants To Create Polyphonic Music</a></p>
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		<title>Make Music with Anything: junXion Universal Send-Receive for Mac [Video Tutorial Round-up]</title>
		<link>http://createdigitalmusic.com/2012/04/make-music-with-anything-junxion-universal-send-receive-for-mac-video-tutorial-round-up/</link>
		<comments>http://createdigitalmusic.com/2012/04/make-music-with-anything-junxion-universal-send-receive-for-mac-video-tutorial-round-up/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 19:38:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23476</guid>
		<description><![CDATA[&#8220;So,&#8221; you say, &#8220;I&#8217;ve got a &#8230; and I want to connect it to a &#8230; to make music. How do I do that?&#8221; One strong answer to that question, if you&#8217;ve got a Mac, is junXion. Developed by the landmark audio research laboratory STEIM &#8211; a hotspot in Amsterdam that for years has been &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/make-music-with-anything-junxion-universal-send-receive-for-mac-video-tutorial-round-up/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/junXion_v4.jpg"><img src="http://createdigitalmusic.com/files/2012/04/junXion_v4-640x441.jpg" alt="" title="junXion_v4" width="640" height="441" class="alignnone size-large wp-image-23482" /></a></p>
<p>&#8220;So,&#8221; you say, &#8220;I&#8217;ve got a &#8230; and I want to connect it to a &#8230; to make music. How do I do that?&#8221;</p>
<p>One strong answer to that question, if you&#8217;ve got a Mac, is junXion. Developed by the landmark audio research laboratory STEIM &#8211; a hotspot in Amsterdam that for years has been imagining new ways of making music by connecting things to other things &#8211; it got a big update recently. </p>
<p>It takes lots of the inputs you might imagine (joysticks, mice, touchscreens, MIDI, OpenSoundControl, audio, Arduino-powered hardware and all of its sensors, and video sensing) and connects it to a lot of the outputs you might imagine (using MIDI or OSC). You can set up rules in between the input and output to make that connection musically meaningful.</p>
<p>OSC input and output wasn&#8217;t entirely optimal in past versions; a total rewrite now makes it work with useful OSC sources like the iOS TouchOSC and Lemur apps. You get nifty new Actions, like remote mouse control. You can use a Nintendo Wii &#8220;Wiimote&#8221;&#8216;s infrared-sesnsing capabilities and vibration support. If you&#8217;re using video, you can now support multiple &#8220;blobs.&#8221; And the whole app promises to run faster and look better, with more help tags in the UI, and added stability.</p>
<p>75 € for the full version. You need Mac OS X 10.5 or later, including the latest 10.7 Lion. (Upgrades for version 4 are free; Lite users can upgrade for 60 €.)</p>
<p><strong><a href="http://steim.org/product/junxion/">http://steim.org/product/junxion/</a></strong></p>
<p>Of course, talking about this doesn&#8217;t really make much sense; it&#8217;s better to see it in action. We have a whole bunch of videos from the folks at STEIM showing features like Wii and joystick control and video sensing from a camera &#8211; plus a couple of fascinating demo/tutorials submitted by users.</p>
<p>Let&#8217;s watch, shall we?<span id="more-23476"></span></p>
<p><iframe src="http://player.vimeo.com/video/40155351?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156332?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156482?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156197?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40156118?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/40155940?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="512" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Via <a href="https://vimeo.com/steim/videos">https://vimeo.com/steim/videos</a></p>
<p>Far from the walls of STEIM, though, intrepid users have concocted their own demos. Here&#8217;s a look at controlling Reason with a Wiimote:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/9fTeKb_jTag" frameborder="0" allowfullscreen></iframe></p>
<p>Here&#8217;s a live performance, also controlled by Wiimote, in the modular live environment <a href="http://www.audiomulch.com/">AudioMulch</a>. The creator writes:</p>
<blockquote><p>A basic soundscape in AudioMulch controlled by two Wii remotes via JunXion IV.</p>
<p>Buttons in Wii Remotes control: start and stop buttons, presets of the main mixer, transient parameter of the granulator, frequency of the pulsecomb_1 (processing the drum), a junxion-timer controlling the volume of the granulator.</p>
<p>X-Y-Z accelerators control: 10 harmonics of a frequency generator, parameters of the rissettone</p></blockquote>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/HbUlGXoATAA" frameborder="0" allowfullscreen></iframe></p>
<p>And yes, a camera can be a Theremin:</p>
<p><iframe src="http://player.vimeo.com/video/16364179?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="400" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Got your own solution using junXion &#8211; or another tool? We&#8217;d love to hear about it.</p>
<p>See also two fine Mac-only tools:<br />
<a href="http://www.osculator.net/">Osculator</a> [Much like junXion, supports nearly anything as an input, adds advanced OSC routing]<br />
<a href="http://www.orderedbytes.com/controllermate/">ControllerMate</a> [not music-specific, but very powerful modular game input utility]</p>
<p>In fact, what&#8217;s largely missing is easy solutions on Windows and Linux, though you can roll your own with a free tool like <a href="http://puredata.info">Pd</a>, which also supports HID, Arduino, video, and the like.</p>
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		<title>Noisy Jelly: Gelatin Achieves Powers of Sound (And Make Your Own)</title>
		<link>http://createdigitalmusic.com/2012/04/noisy-jelly-gelatin-achieves-powers-of-sound-and-make-your-own/</link>
		<comments>http://createdigitalmusic.com/2012/04/noisy-jelly-gelatin-achieves-powers-of-sound-and-make-your-own/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 12:47:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23309</guid>
		<description><![CDATA[What if your musical instrument were gelatinous? Edible? &#8220;Noisy Jelly&#8221; is the latest project to imagine that scenario. Thanks to the capacitive quality of gelatin (known to us Americans by the brand name JELL-O and to some simply as &#8220;jelly&#8221;), you can mix up a set of colored instruments that jiggle when you touch them. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/noisy-jelly-gelatin-achieves-powers-of-sound-and-make-your-own/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/raphaelplu/6997516527/sizes/z/in/set-72157629621382055/"><img src="http://createdigitalmusic.com/files/2012/04/noisyjelly.jpg" alt="" title="noisyjelly" width="640" height="428" class="alignnone size-full wp-image-23310" /></a></p>
<p>What if your musical instrument were gelatinous? Edible?</p>
<p>&#8220;Noisy Jelly&#8221; is the latest project to imagine that scenario. Thanks to the capacitive quality of gelatin (known to us Americans by the brand name JELL-O and to some simply as &#8220;jelly&#8221;), you can mix up a set of colored instruments that jiggle when you touch them. Powered by the open hardware platform Arduino to read sensors and Max/MSP to produce sound, it&#8217;s the work of a couple of Paris-based students, Raphaël and Marianne Cauvard.</p>
<p>Check out the terrific video featuring wide-eyed children, and specs below.</p>
<p><iframe src="http://player.vimeo.com/video/38796545?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>What makes this more delightful is the possibility that we&#8217;ll see orchestras of squishy, organic, edible instruments. NYC Resistor and our friend Ranjit Bhatnagar built their own instrument out of JELL-O (or fruit salad, depending on the iteration). The Gel-tone made a splash (erm, squish) as a more whimsical entry at the Guthman Musical Instrument competition, and was played and eaten at our own Handmade Lounge at Solid Sound Festival in Massachusetts last summer. Hilariously, it debuted at (and was invented for) a JELL-O mold competition. See these couple of videos (Guthman top; Solid Sound bottom) below, and find more information on that instrument:<span id="more-23309"></span></p>
<p><a href="http://openmaterials.org/2011/09/01/the-resistor-jeltone-an-edible-toy-piano/">the resistor jeltone :: an edible toy piano</a> [openMaterials]</p>
<p>How to make your own: <a href="http://www.thingiverse.com/thing:11214">The Resistor JelTone</a> (I dearly hope this inspires more copy-cats. Let the gelatinous musical instrument revolution continue!)</p>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/ycNRFuRljnk?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/ycNRFuRljnk?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object type="application/x-shockwave-flash" width="640" height="360" data="http://www.flickr.com/apps/video/stewart.swf?v=109786" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="flashvars" value="intl_lang=en-us&#038;photo_secret=2c47eb0ef9&#038;photo_id=5879592536&#038;flickr_show_info_box=true&#038;hd_default=false"></param><param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=109786"></param><param name="bgcolor" value="#000000"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=109786" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&#038;photo_secret=2c47eb0ef9&#038;photo_id=5879592536&#038;flickr_show_info_box=true&#038;hd_default=false" height="360" width="640"></embed></object></p>
<p>More on the Noisy Jelly project:</p>
<blockquote><p>Note : This project is a fully working prototype made with Arduino and Max/MSP, there are absolut no sound editing in the video&#8230;<br />
More picture at this <a href="http://flickr.com/photos/raphaelplu/sets/72157629621382055/">Flickr set</a><br />
And download the <a href="http://pluvinage.eu/NOISYJELLY_presskit.pdf">project PDF</a><br />
Noisy jelly is a game where the player has to cook and shape his own musical material, based on coloured jelly.<br />
With this noisy chemistry lab, the gamer will create his own jelly with water and a few grams of agar agar powder. After added different color, the mix is then pour in the molds. 10 min later, the jelly shape can then be placed on the game board,and by touching the shape, the gamer will activate different sounds.<br />
Technically, the game board is a capacitive sensor, and the variations of the shape and their salt concentration, the distance and the strength of the finger contact are detected and transform into an audio signal.<br />
This object aims to demonstrate that electronic can have a new aesthetic, and be envisaged as a malleable material, which has to be manipulated and experimented.<br />
Author: Raphaël pluvinage (<a href="http://pluvinage.eu">pluvinage.eu</a> and twitter (<a href="http://twitter.com/#!/rpluvina">twitter.com/#!/rpluvina</a>)<br />
&#038; <a href="http://mariannecauvard.fr">Marianne Cauvard</a> (mariannecauvard.fr)<br />
at L&#8217;Ensci Les ateliers (<a href="http://ensci.com">ensci.com</a>)</p></blockquote>
<p>If you do make your own project, we&#8217;d love to see it. Perhaps a gel-orchestra is next.</p>
<p>Several people showed this to me; notably at DE:BUG (Deutsch)<br />
<a href="http://de-bug.de/musiktechnik/archives/5820.html">http://de-bug.de/musiktechnik/archives/5820.html</a></p>
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		<title>Evo, Keyboard with Added Dimension of Touch-Sensing Keys, Evolves</title>
		<link>http://createdigitalmusic.com/2012/03/evo-keyboard-with-added-dimension-of-touch-sensing-keys-evolves/</link>
		<comments>http://createdigitalmusic.com/2012/03/evo-keyboard-with-added-dimension-of-touch-sensing-keys-evolves/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 01:48:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23203</guid>
		<description><![CDATA[Endeavour&#8217;s Evo Series One, which we looked at in the fall, does something different with the conventional keyboard: it adds a touch-sensitive surface to the top of the keys, allowing you to run your fingers up and down the keys for added expression. I got a chance to try the Evo today, and I&#8217;m impressed. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/evo-keyboard-with-added-dimension-of-touch-sensing-keys-evolves/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/38530827?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Endeavour&#8217;s Evo Series One, which we looked at in the fall, does something different with the conventional keyboard: it adds a touch-sensitive surface to the top of the keys, allowing you to run your fingers up and down the keys for added expression. I got a chance to try the Evo today, and I&#8217;m impressed. The first feeling is strange: the keys have an action more like an electric keyboard (Rhodes, etc.), and the keys are atypically tall. But as you begin to play, it makes sense: this isn&#8217;t a piano for playing Liszt; it&#8217;s a unique, hybrid interface. The added length gives you more touch surface to play, and it is possible to get used to a slightly-adjusted playing style without too much effort. In exchange, you get this new dimension of expression &#8211; without awkward wiggling motions on the keys or the imprecision of aftertouch. </p>
<p>The Series One has been on sale for a couple of months, but there were a couple of significant revelations today.</p>
<p>First, Endeavour is building their own software. There&#8217;s a bridge tool (currently for Mac, with Windows next) that lets you pipe both OSC and MIDI to other programs. That software is free and open source, if you want to do more with it, and you can also get native OSC right out of the keyboard. Endeavour is also building their own, custom synthesizer to take advantage of the added dimension of playability in the input; I saw a Reaktor patch, but it&#8217;ll ship as standalone software.</p>
<p>Second, and perhaps most importantly, they&#8217;re working on a much more affordable version. The hand-built, unique Series One is a whopping 2700 €, but by the end of the year, we should see something smaller and in a lower price range. (I heard a number I can&#8217;t repeat, but that I liked.) </p>
<p>Check out the sound demos at top for a feel of what this can do &#8211; and you can see a glimpse of some of the possibilities, as well as the scale of the hardware, in the images below of the device and its editing software.</p>
<p>Previously:<br />
<a href="http://createdigitalmusic.com/2011/11/tactile-touch-evo-keyboard-to-marry-touch-expression-conventional-keys/">Tactile Touch: Evo Keyboard to Marry Touch Expression, Conventional Keys</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/03/evo0.jpg"><img src="http://createdigitalmusic.com/files/2012/03/evo0-640x480.jpg" alt="" title="evo0" width="640" height="480" class="alignnone size-large wp-image-23205" /></a><span id="more-23203"></span></p>
<p><a href="http://createdigitalmusic.com/files/2012/03/evo_reaktor.jpg"><img src="http://createdigitalmusic.com/files/2012/03/evo_reaktor-640x360.jpg" alt="" title="evo_reaktor" width="640" height="360" class="alignnone size-large wp-image-23204" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/03/evo1.jpg"><img src="http://createdigitalmusic.com/files/2012/03/evo1-640x360.jpg" alt="" title="evo1" width="640" height="360" class="alignnone size-large wp-image-23206" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/03/evo2.jpg"><img src="http://createdigitalmusic.com/files/2012/03/evo2-640x360.jpg" alt="" title="evo2" width="640" height="360" class="alignnone size-large wp-image-23207" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/03/evo3.jpg"><img src="http://createdigitalmusic.com/files/2012/03/evo3-640x360.jpg" alt="" title="evo3" width="640" height="360" class="alignnone size-large wp-image-23208" /></a></p>
<p><em>Note: my hands aren&#8217;t the best way to get scale, as I have relatively small hands. Liszt was always a bit of a stretch.</em></p>
<p><strong>Updated: Hands-on video from Messe</strong></p>
<p>I shot a quick video for Keyboard Magazine as part of their Musikmesse coverage:</p>
<p><object id="flashObj" width="486" height="412" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,47,0"><param name="movie" value="http://c.brightcove.com/services/viewer/federated_f9?isVid=1" /><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="videoId=1523484625001&#038;playerID=14080861001&#038;playerKey=AQ~~,AAAAAx_4TCE~,2j1DnvR_vOFULJqLkO9thCMh168rG6XU&#038;domain=embed&#038;dynamicStreaming=true" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://c.brightcove.com/services/viewer/federated_f9?isVid=1" bgcolor="#FFFFFF" flashVars="videoId=1523484625001&#038;playerID=14080861001&#038;playerKey=AQ~~,AAAAAx_4TCE~,2j1DnvR_vOFULJqLkO9thCMh168rG6XU&#038;domain=embed&#038;dynamicStreaming=true" base="http://admin.brightcove.com" name="flashObj" width="486" height="412" seamlesstabbing="false" type="application/x-shockwave-flash" allowFullScreen="true" swLiveConnect="true" allowScriptAccess="always" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed></object></p>
<p><a href="http://www.keyboardmag.com/video.aspx?bctid=1523484625001&#038;section=Gear&#038;bclid=27965002001">Keyboard Magazine Video</a></p>
<p>More editing functionality in their videos:<br />
<a href="https://vimeo.com/endeavourgmbh/videos">https://vimeo.com/endeavourgmbh/videos</a></p>
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		<title>From Your Body to Music: Interview with Biophysical Xth Sense Interface Creator</title>
		<link>http://createdigitalmusic.com/2012/03/from-your-body-to-music-interview-with-biophysical-xth-sense-interface-creator/</link>
		<comments>http://createdigitalmusic.com/2012/03/from-your-body-to-music-interview-with-biophysical-xth-sense-interface-creator/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 21:14:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23068</guid>
		<description><![CDATA[What you&#8217;re watching in the video above doesn&#8217;t involve cameras or motion sensors. It&#8217;s the kind of brain-to-machine, body-to-interaction interface most of us associate with science fiction. And while the technology has made the occasional appearance in unusual, niche commercial applications, it&#8217;s poised now to blow wide open for music &#8211; open as in free &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/from-your-body-to-music-interview-with-biophysical-xth-sense-interface-creator/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/20889787?title=0&amp;byline=0&amp;portrait=0&amp;color=737373" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>What you&#8217;re watching in the video above doesn&#8217;t involve cameras or motion sensors. It&#8217;s the kind of brain-to-machine, body-to-interaction interface most of us associate with science fiction. And while the technology has made the occasional appearance in unusual, niche commercial applications, it&#8217;s poised now to blow wide open for music &#8211; open as in free and open source.</p>
<p>Erasing the boundary between contracting a muscle in the bio-physical realm and producing electronic sound in the virtual realm is what Xth Sense is all about. Capturing biological data is all the rage these days, seen primarily in commercial form in products for fitness, but a growing trend in how we might make our computers accessories for our bodies as well as our minds. (Or is that the other way around?) This goes one step further: the biological becomes the interface.</p>
<p>Artist and teacher Marco Donnarumma took first prize with this project in the prestigious Guthman Musical Instrument Competition at Georgia Tech in the US. Born in Italy and based in Edinburgh, Scotland, Marco explains to us how the project works and why he took it up. It should whet your appetite as we await an open release for other musicians and tinkerers to try next month. (By the way, if you&#8217;re in the New York City area, Marco will be traveling to the US &#8211; a perfect chance to collaborate, meet, or set up a performance or workshop; shout if you&#8217;re interested.)</p>
<div id="attachment_23076" class="wp-caption alignnone" style="width: 650px"><a href="http://createdigitalmusic.com/files/2012/03/marco-donnarumma_hypo-chrysos_720px.jpg"><img src="http://createdigitalmusic.com/files/2012/03/marco-donnarumma_hypo-chrysos_720px-640x640.jpg" alt="" title="marco-donnarumma_hypo-chrysos_720px" width="640" height="640" class="size-large wp-image-23076" /></a><p class="wp-caption-text">Hypo Chrysos live at Trendelenburg AV Festival, Gijon, Spain, December 2011.</p></div><span id="more-23068"></span></p>
<p><strong>CDM: Tell us a bit about yourself. You&#8217;re working across disciplines, so how do you describe what you do?</strong></p>
<p><strong>Marco:</strong> People would call me a media and sound artist. I would say what I love is performing, but at the same time, I&#8217;m really curious about things. So, most of the time I end up coding my software, developing devices and now even designing wearable tech. Since some years now I work only with free and open source tools and this is naturally reflected in what I do and how I do it. (Or at least I hope so!)</p>
<p>I just got back from Atlanta, US, where the Xth Sense (XS) was awarded the first prize in the Margaret Guthman New Musical Instrument, as what they named the “world&#8217;s most innovative new musical instrument.” [See <a href="http://www.gatech.edu/newsroom/release.html?nid=110311">announcement from Georgia Tech</a>.]</p>
<p>It&#8217;s an encouraging achievement and I&#8217;m still buzzing, specially because the other 20 finalists all presented great ideas. Overall, it has been an inspiring event, and I warmly recommend musicians and inventors to participate next year. My final performance:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/IzvfzOpxhLQ?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Make sure to use a proper soundsystem [when watching the videos]; most of the sound spectrum lives between 20-60Hz.</p>
<p><div id="attachment_23074" class="wp-caption alignnone" style="width: 309px"><a href="http://createdigitalmusic.com/files/2012/03/marco-donnarumma_xth-sense_georgiatech2012.jpeg"><img src="http://createdigitalmusic.com/files/2012/03/marco-donnarumma_xth-sense_georgiatech2012.jpeg" alt="" title="marco-donnarumma_xth-sense_georgiatech2012" width="299" height="479" class="size-full wp-image-23074" /></a><p class="wp-caption-text">Music for Flesh II live at Georgia Tech Center for Music Technology, Atlanta, USA, February 2012. Photo courtesy the artist.</p></div>
<p><strong>You&#8217;re clenching your muscles, and something is happening &#8211; can you tell us how this XS system works?</strong></p>
<p><strong>Marco:</strong> My definition of it goes like “a biophysical framework for musical performance and responsive milieux.” In other words, it is a technology that extends some intrinsic sonic capabilities of the human body through a computer system that senses the physical energy released by muscle tissues. </p>
<p>I started developing it in September 2011 at the <a href="http://sites.ace.ed.ac.uk/sdresearch/">SLE</a>, the Sound Lab at the Edinburgh University, and got it ready to go in March 2011. It has evolved a lot in many ways ever since.</p>
<div id="attachment_23075" class="wp-caption alignnone" style="width: 650px"><a href="http://createdigitalmusic.com/files/2012/03/marco-donnarumma_xth-workshop-3.jpg"><img src="http://createdigitalmusic.com/files/2012/03/marco-donnarumma_xth-workshop-3-640x233.jpg" alt="" title="marco-donnarumma_xth-workshop-3" width="640" height="233" class="size-large wp-image-23075" /></a><p class="wp-caption-text">The Xth Sense wearable biosensors by Chris Scott.</p></div>
<p>The XS is composed of custom biophysical sensors and a custom software.</p>
<p>At the onset of a muscle contraction, energy is released in the form of acoustic sound. This is to say, similarly to the chord of a violin, each muscle tissue vibrates at specific frequencies and produces a sound (called Mechanomyographic signal, or MMG). It is not audible to human ear, but it is indeed a soundwave that resonates from the body. </p>
<p>The MMG data is quite different from locative data you can gather with accelerometers and the like; whereas the latter reports the consequence of a movement, the former directly represents the energy impulse that causes that movement. If you add to this a high sampling rate (up to 192.000Hz if your sound card supports it) and very low latency (measured at 2.3ms) you can see why the responsiveness of the XS can be highly expressive.</p>
<p>The XS sensors capture the low-frequency acoustic vibrations produced by a performer&#8217;s body and send them to the computer as an audio input. The XS software analyzes the MMG in order to extract the characteristics of the movements, such as dynamics of a single gesture, maximum amplitude of a series of gestures in time, etc.</p>
<p>These are fed to some algorithms that produce the control data (12 discrete and continuous variables for each sensor) to drive the sound processing of the original MMG.</p>
<p>Eventually, the system plays back both the raw muscle sounds (slightly transposed to become better audible, say about 50/60Hz) and the processed muscle sounds.</p>
<p>I like to term this model of performance biophysical music, in contrast with biomusic, which is based on the electrical impulses of muscles and brainwaves.</p>
<p>By differently contracting muscles (which has a different meaning than simply “moving”) one can create and sculpt musical material in real-time. One can design a specific gesture that produces a specific sonic result, what I call a sound-gesture. These can be composed in a score, or improvised, or also improvised on a more or less fixed score. </p>
<p>The XS software has also a sensing sequencing time-line: with a little machine learning (just implemented few days ago) the system understands when you&#8217;re still or moving, when you&#8217;re being fast or slow, and can use this data to change global parameters, functions or to play with the timing of events. For example, the computer can track your behaviour in time and wait for you to stop whatever you&#8217;re doing before switching to a different set of funcions. </p>
<p>The XS sensors are wearable devices, so the computer can be forgotten in a corner of the stage; the performer has complete freedom on stage, and the audience is not exposed to the technology, but rather to the expressivity of the performance. What I like most about the XS is that is a flexible and multi-modal instrument. One can use it to:</p>
<ul>
<li>capture and playback acoustic sounds of the body,</li>
<li>control audio and video software on the computer, or</li>
<li>capture body sounds and control them through the computer simultaneously.</li>
</ul>
<p>This opens up an interesting perspective on the applications of the XS to musical performance, dance, theatre and interaction design. The XS can also be used only as a gestural controller, although I never use it exclusively this way. We have thousands of controllers out there.</p>
<p>Besides, I wanted the XS to be accessible, usable, hackable and redistributable. Unfortunately, the commercialized product dealing with biosignals are mostly not cheap and &#8212; most importantly &#8212; closed to the community. See the Emotiv products (<a href="http://www.emotiv.com/store/hardware/epoc-bci/epoc-neuroheadset/">US$299 Neuro Headset</a>, not for developers), or the <a href="http://infusionsystems.com/catalog/product_info.php/products_id/199">BioFlex</a> (US$392.73). One could argue that the technology is complex, and that&#8217;s why those devices are expensive and closed. This could make sense, but who says we can&#8217;t produce new technologies that openly offer similar or new capabilities at a much lower cost?</p>
<p>The formal recognition of the XS as an innovative musical instrument and the growing effort of the community in producing <a href="http://www.google.co.uk/search?q=diy+eeg">DIY EEG</a>, <a href="http://www.google.co.uk/search?q=diy+ecg">ECG</a> and <a href="http://www.google.co.uk/search?q=biohacking">Biohacking</a> devices are a clear statement in this sense. I find this movement encouraging and possibly indispensable nowadays, as the information technology industry is increasingly deploying biometric data for adverts and security systems. For the geeky ones there are some examples in <a href="http://di.ncl.ac.uk/publicweb/liveness/accepted_papers/donnarumma.pdf">a recent paper of mine for the 2012 CHI workshop on Liveness</a>.</p>
<p>For those reasons, the XS hardware design has been implemented in the simplest form I could think of; the parts needed to build an XS sensor cost about £5 altogether and the schematics looks purposely dumb. The sensors can be worn on any parts of the body. I worked with dancers who wore them on the neck and legs, a colleague stuck one to his throat to capture the resonances of his voice, I use them <a href="http://marcodonnarumma.com/works/xth-sense">on the arms</a> or to <a href="http://marcodonnarumma.com/works/hypo-chrysos">capture the pumping of the blood flow and the heart rate</a>.</p>
<p>The XS software is free, based in Pd, aka <a href="http://puredata.info">Pure Data</a>, and comes with a proper, user-friendly Graphical User Interface (GUI) and its own library, which includes over one hundred objects with help files. It is developed on Linux, and it&#8217;s Mac OS X compatible; I&#8217;m not developing for Windows, but some people got it working there too. A big thumb up goes to our wonderful Pd Community; if I had not been reading and learning through the Pd mailing list for the past 5 years I would have never been able to code this stuff.</p>
<div id="attachment_23078" class="wp-caption alignnone" style="width: 650px"><a href="http://createdigitalmusic.com/files/2012/03/marcodonnarumma-xthsense-HC_main-gui-march2012.png"><img src="http://createdigitalmusic.com/files/2012/03/marcodonnarumma-xthsense-HC_main-gui-march2012-640x360.png" alt="" title="marcodonnarumma-xthsense-HC_main-gui-march2012" width="640" height="360" class="size-large wp-image-23078" /></a><p class="wp-caption-text">The Xth Sense software Graphical User Interface. Built in Pd.</p></div>
<p>The public release of the project will be in April. The source code, schematics, tutorials, will be freely available online, and there will be DIY kits for the lazier ones. I&#8217;m already collecting orders for the first batch of DIY kits, so if anybody is interested please, get in touch:<br />
<a href="http://marcodonnarumma.com/contact">http://marcodonnarumma.com/contact</a> </p>
<p>I do hope to see the system hacked and extended, especially because the sensors were initially built with the support of the folks at the Dorkbot ALBA/Edinburgh Hacklab. I&#8217;m also grateful to the community around me, friends, musicians, artists devs and researchers for contributing to the success of the project by giving feedback, inspiring and sharing (you know who you are!).</p>
<p><strong><em>Thanks, Marco! We&#8217;ll be watching!</strong></em></p>
<p><strong>More on the Work</strong></p>
<p><a href="http://marcodonnarumma.com/works/xth-sense/">http://marcodonnarumma.com/works/xth-sense/</a><br />
<a href="http://marcodonnarumma.com/works/music-for-flesh-ii/">http://marcodonnarumma.com/works/music-for-flesh-ii/</a><br />
<a href="http://res.marcodonnarumma.com/blog/">http://res.marcodonnarumma.com/blog/</a></p>
<p>And the Edinburgh hack lab:<br />
<a href="http://edinburghhacklab.com/">http://edinburghhacklab.com/</a></p>
<p><strong>Biological Interfaces for Music</strong></p>
<p>There isn&#8217;t space here to recount the various efforts to do this; Marco&#8217;s design to me is notable mainly in its simplicity and &#8211; hopefully, as we&#8217;ll see next month &#8211; accessibility to other users. I&#8217;ve seen a number of brain interfaces just in the past year, but perhaps someone with more experience on the topic would like to share; that could be a topic for another post.</p>
<p>Entirely unrelated to music, but here&#8217;s the oddest demo video I&#8217;ve seen of human-computer interfacing, which I happened to see today. (Well, unrelated to music until you come up with something this crazy. Go! I want to see your band playing with interactive animal ears.)</p>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/w06zvM2x_lw?version=3&amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/w06zvM2x_lw?version=3&amp;hl=de_DE" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Scientific American&#8217;s blog tackles the question this week (bonus 80s sci-fi movie reference):<br />
<a href="http://blogs.scientificamerican.com/observations/2012/03/12/brain-machine-interfaces-in-fact-and-fiction/">Brain-Machine Interfaces in Fact and Fiction</a></p>
<p>I&#8217;ve used up my <em>Lawnmower Man</em> reference quota for the month, so tune in in April.</p>
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		<title>Music for a Place, as Central Park Becomes a Score, and Location Meets Recording</title>
		<link>http://createdigitalmusic.com/2012/03/music-for-a-place-as-central-park-becomes-a-score-and-location-meets-recording/</link>
		<comments>http://createdigitalmusic.com/2012/03/music-for-a-place-as-central-park-becomes-a-score-and-location-meets-recording/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 23:00:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22966</guid>
		<description><![CDATA[There was a time when the ability to record and playback music didn&#8217;t exist &#8211; such things were magical fiction no one had seen. So, the idea of playing one channel of recorded sound, then two channels, had to be invented. Artists hadn&#8217;t created something called an &#8220;album&#8221; until there were devices that played back &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/music-for-a-place-as-central-park-becomes-a-score-and-location-meets-recording/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/29630558?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>There was a time when the ability to record and playback music didn&#8217;t exist &#8211; such things were magical fiction no one had seen. So, the idea of playing one channel of recorded sound, then two channels, had to be invented. Artists hadn&#8217;t created something called an &#8220;album&#8221; until there were devices that played back that monophonic and stereophonic sound; even the idea that such a strange art counted as &#8220;music&#8221; had to be constructed. It&#8217;s obvious now, but it&#8217;s easy to forget that these musical forms were produced to cater to the capabilities of what was once a new device. </p>
<p>Now that your music device can do more than play a couple of channels of sound, will musicians find use in those features? Or are they just distractions? Can the fact that your music player knows where you are be as important as the fact that it can play audio?</p>
<p>We saw the work of Bluebrain, the Washington, DC-based duo of Hays Holladay &#038; Ryan Holladay, before. They&#8217;ve been slowly building up a repertoire of locative art, starting with the Mall in DC. Their first full-length album came to Central Park, as documented beautifully in a short film that details the creation of the music and software, and various critics responding to its significance. </p>
<p>The most compelling image recurring in the film may be their scrawled-upon map of the city itself. It&#8217;s clear in those images that composition and place converge: the map itself becomes a score for the music, a topography of interaction through the landmark park.<span id="more-22966"></span></p>
<p>One of those people interviewed in the film, briefly, is me. You&#8217;ll see some of the answers from the interviewees don&#8217;t entirely agree with others. Rather than focus on the novelty of the thing, I chose to look at their work as rooted in history. It&#8217;s not entirely clear whether the musical card game attributed to Mozart was his work, but various aleatoric and algorithmic approaches to composition pre-date even recording, let alone GPS. That to me gives a context and a continuity to these kinds of activities.</p>
<p>But beyond the meaning of &#8220;disruptive&#8221; technology as one person puts it, what the film conveys most is the artists&#8217; love of where they are. They&#8217;re not making an album that&#8217;s an app, they hasten to add. They really just want you to hear this music in this particular place, moving in these particular ways. The fact that they record an organ that is part of where they grew up is added evidence.</p>
<p>If you&#8217;re going to South by Southwest, you can experience this application when you&#8217;re in Austin, as covered in an article on The Creators&#8217; Project. You should do it if you&#8217;re there, especially as you otherwise can&#8217;t hear this music without going to the National Mall or New York&#8217;s Central Park.</p>
<p><a href="http://www.thecreatorsproject.com/blog/choose-your-own-adventure-app-album-debuts-at-sxsw">Choose-Your-Own-Adventure App Album Debuts At SXSW</a></p>
<p>In a way, though, that seems to me the least interesting of these applications. Perhaps I&#8217;m biased in that I have a connection in my life to Manhattan and not so much to downtown Austin. But to me, the arguably-perverse requirement that you go to a place in order to hear a work seems part of the joy of these creations. Having it switch on in a place already full of iPhone-toting Web geeks deeply in love with GPS seems to take out the fun and the challenge. It comes to its audience; the other works demand an audience come to it. </p>
<p>What the duo succeeded in doing in New York and DC &#8211; even though these places are landmarks &#8211; is making the ever-present software somehow more ephemeral. It works in one place, and then it&#8217;s gone. Like the <a href="http://createdigitalmusic.com/2012/02/making-digital-one-of-a-kind-inside-icarus-generative-album-in-1000-variations/">generative limited edition</a> we saw last month, it undercuts the very ubiquity that seems to be digital music&#8217;s fundamental character.</p>
<p>And yes, greetings, New York and New Yorkers; I love where I am, but I do miss you. Unlike in software, in the real world, we can&#8217;t be more than one place at once. We have to be alive, and we have to do what we&#8217;re doing now. We are where we are, and we&#8217;re not somewhere else. If you aren&#8217;t there when someone plays, you miss it. You have to choose.</p>
<p>And perhaps that&#8217;s what is sometimes missing in our music and technology.</p>
<p>Previously:<br />
<a href="http://createdigitalmusic.com/2011/05/an-album-that-can-be-heard-only-in-one-location-in-interactive-ode-to-washington-d-c/">An Album That Can Be Heard Only in One Location, in Interactive Ode to Washington, D.C.</a></p>
<p>More:<br />
<a href="http://bluebrainmusic.blogspot.com/">Bluebrain&#8217;s Music</a>, locative and non-locative alike</p>
<p><a href="http://itunes.apple.com/app/id505045618">A free app download for iOS, for use in Austin, TX</a></p>
<p><a href="http://itunes.apple.com/us/app/central-park-listen-to-light/id468193258?mt=8">Listen in Central Park</a> </p>
<p><em>I love reviews. One person writes on the iTunes App Store about the Central Park app, &#8220;Weirdest music we have ever heard. Creepy, eerie noise.&#8221; You can&#8217;t please everyone.</em></p>
<p>I&#8217;m also quoted in a story in <em>The New York Times</em> from December:<br />
<a href="http://www.nytimes.com/2011/12/08/arts/music/bluebrains-app-central-park-listen-to-the-light.html">Central Park, the Soundtrack</a></p>
<p>I believe I did the interview from Amsterdam (ironically, the old one), and apparently said:</p>
<blockquote><p>“It’s not just that they are using this as a novel delivery mechanism. It’s part of their musical process. They are forcing you to go to a place because that place for them is musically meaningful.”</p></blockquote>
<p><iframe src="http://player.vimeo.com/video/37257918?title=0&amp;byline=0&amp;portrait=0&amp;color=cf1782" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>FOUND Installation Plays Narration, Robotic Music with Vinyl, Unravels Truth</title>
		<link>http://createdigitalmusic.com/2012/03/found-installation-plays-narration-robotic-music-with-vinyl-unravels-truth/</link>
		<comments>http://createdigitalmusic.com/2012/03/found-installation-plays-narration-robotic-music-with-vinyl-unravels-truth/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 16:29:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22945</guid>
		<description><![CDATA[One perhaps unexpected impact of technology has been to change the way we think about ourselves and our experience. Recording equipment &#8211; from photography to phonograph &#8211; has given us a new sense that memory itself might be fixed, unchanging, an accurate record of an unmoving truth. Except, of course, neither the recorded object nor &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/found-installation-plays-narration-robotic-music-with-vinyl-unravels-truth/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/37753879?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>One perhaps unexpected impact of technology has been to change the way we think about ourselves and our experience. Recording equipment &#8211; from photography to phonograph &#8211; has given us a new sense that memory itself might be fixed, unchanging, an accurate record of an unmoving truth.</p>
<p>Except, of course, neither the recorded object nor the thing it is recording ever quite seems to work out that way. (Ask your local theoretical physicist, or for a more localized, humanized, sociological view, any loved one.)</p>
<p>UNRAVEL is an installation that uses just those sorts of technologies to construct a narrative, and push and tug at that narrative. And if you don&#8217;t like it, well, that&#8217;ll impact the video, too. (Just complain via Twitter, and you&#8217;ll make the narrator &#8220;increasingly insecure.&#8221; As a blogger, I can relate.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/03/unravel.jpg"><img src="http://createdigitalmusic.com/files/2012/03/unravel-640x421.jpg" alt="" title="unravel" width="640" height="421" class="alignnone size-large wp-image-22948" /></a></p>
<p>Combining record playback, a robotic band contributing incidental music, and a set of interactive dials, the installation recounts a story with mechanically-reproduced soundtrack, as the audience adjusts what happens. It&#8217;s all clear in the extended video:<span id="more-22945"></span></p>
<p><iframe src="http://player.vimeo.com/video/37756494?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>More information: </p>
<blockquote><p>UNRAVEL opens to the public on 20 April – 7 May as part of Glasgow International Festival of Visual Art at Arch 24/ SWG3.</p>
<p>UNRAVEL is a collection of devices making up a gallery-based, reactive sound installation, through which the audience will attempt to unravel the truth about The Narrator’s life by playing records from his collection.</p>
<p>When we tell the story of a memory, how much of it is true and how much is shaped by who we are talking to? Once we’ve told the story many times, how do we even know what is true any more – what is constructed and what actually happened?</p>
<p>The installation is the work of Edinburgh based arts collective / experimental pop band FOUND, whose members include Ziggy Campbell, Simon Kirby and Tommy Perman and Glasgow-based author and musician, Aidan Moffat best known as one half of the band Arab Strap. FOUND and Aidan Moffat are signed to Glasgow record label Chemikal Underground.</p>
<p>At the heart of the installation is a vinyl record player and ten 7” records of familiar singles from pop music’s heyday. Visitors to the gallery are encouraged to select a record from the collection to be played. As soon as they drop the needle on to the record the installation springs to life. The vinyl controls a series of acoustic, self-playing musical instruments positioned throughout the gallery which soundtrack the story as the narrator recounts a memory he associates with that record. Each 7” record represents a different memory, but unlike conventional vinyl recordings they sound different each time they are played.</p>
<p>Just as a real narrator alters the way they tell a story depending on their mood, audience and context, the memories embodied in the installation will distort, evolve and warp depending on external influences: the time of day, the size of #UNRAVEL’s audience, the local weather, and what people are writing about the installation on twitter from moment to moment.</p>
<p>A year in the making, #UNRAVEL is the first collaboration between FOUND and Aidan Moffat and represents a major new body of work for both. The project required Aidan to write 10 short stories with multiple variations of each, to be soundtracked by a total of 160 new musical compositions by FOUND.</p>
<p>With Investment from Creative Scotland’s Vital Spark programme and New Media Scotland‘s Alt-w Fund with the support of the Centre for Design Informatics, Glasgow International Festival of Visual Art, SWG3 and the University of Edinburgh.</p></blockquote>
<p>Funny side note: I recall some evenings out drinking with Scottish people that also questioned the boundaries of what is real and not real and the imperfection of memory, though more in a performative, real-time sense than in an interactive installation. (I was a willing and active participant, so I&#8217;ll not hold this experience against the fine countrymen and women of Scotland. Indeed, I hope to toast with these chaps next time I&#8217;m in Glasgow. I, of course, do not condone such behavior, and you will find that by contrast, this particular interactive installation has no ill health effects that I know of.) </p>
<p>For something completely different, here&#8217;s a beautiful set of instrument robotic solos incorporating acoustic instruments, plants, and bamboo:</p>
<p><iframe src="http://player.vimeo.com/video/36019718?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<blockquote><p>A composition for plants, yangqin, bamboo robot and robotic chimes, Three Pieces is designed as a collaboration between robots, traditional instruments, and living things, housed in Victorian Palm House of the Royal Botanic Garden in Edinburgh. A traditional Chinese dulcimer is played by a robot with many bamboo fingers while the surrounding foliage hides an ensemble of robotic chimes. Despite being separate individuals, the robots communicate and perform together. The robot performers are conducted by all the living things in the Palm House. The moisture content of the soil changes slowly as the plants absorb water, while on a much faster timescale, the temperature changes in the building as animals, including humans, move about. The installation detects this living presence in the Palm House and the music changes accordingly. The robots react to humans, but their mood alters with the plants. For more info visit&#8230; <a href="http://foundcollective.com">foundcollective.com</a></p></blockquote>
<p><strong>Previously:</strong></p>
<p><a href="http://createdigitalmusic.com/2008/07/plant-reactive-robots-play-bamboo-chinese-instruments-at-royal-botanic-garden-scotland/">Plant-Reactive Robots Play Bamboo, Chinese Instruments at Royal Botanic Garden, Scotland</a></p>
<p><a href="http://createdigitalmusic.com/2007/08/reconceived-acoustic-music-on-an-interactive-table-etiquette-in-edinburgh/">Reconceived Acoustic Music on an Interactive Table: Etiquette in Edinburgh</a></p>
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		<title>Arcade Buttons and Gyroscope: New Midi Fighter 3D from DJ Tech Tools</title>
		<link>http://createdigitalmusic.com/2012/02/arcade-buttons-and-gyroscope-new-midi-fighter-3d-from-dj-tech-tools/</link>
		<comments>http://createdigitalmusic.com/2012/02/arcade-buttons-and-gyroscope-new-midi-fighter-3d-from-dj-tech-tools/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 12:58:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22843</guid>
		<description><![CDATA[Building on the original Midi Fighter, a 4&#215;4 array of arcade push-buttons, the Midi Fighter 3D adds interactive, light-up color feedback and gyroscope-powered motion sensing. The work of electronic music site DJ Tech Tools, it&#8217;s an impressive-looking piece of work. But if you&#8217;re not interested in the &#8220;3D&#8221; sensing, don&#8217;t overlook the clever color feedback &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/arcade-buttons-and-gyroscope-new-midi-fighter-3d-from-dj-tech-tools/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/midifighter3d_1.jpg"><img src="http://createdigitalmusic.com/files/2012/02/midifighter3d_1-640x426.jpg" alt="" title="midifighter3d_1" width="640" height="426" class="alignnone size-large wp-image-22844" /></a></p>
<p>Building on the original Midi Fighter, a 4&#215;4 array of arcade push-buttons, the Midi Fighter 3D adds interactive, light-up color feedback and gyroscope-powered motion sensing. The work of electronic music site <a href="http://www.djtechtools.com/">DJ Tech Tools</a>, it&#8217;s an impressive-looking piece of work. But if you&#8217;re not interested in the &#8220;3D&#8221; sensing, don&#8217;t overlook the clever color feedback and bank shifting, which could prove as much of a draw.</p>
<p>The Midi Fighter 3D, announced today, will ship in April at US$249. There are now orders yet, but there is a preorder list.</p>
<p>DJ Tech Tools is pushing the 3D orientation functionality. In a good way, it mirrors a bit of the branding and design we see from Nintendo (well, at least that &#8220;3D&#8221; moniker). If you don&#8217;t mind moving your controller around as you play, it looks like it can do some impressive things. Dan White of DJTT explains how it works to CDM:</p>
<blockquote><p>The 3D uses a gyroscope and a compass to track the position of the controller in space. The gyroscope tracks relative position (meaning angling the controller towards any of its sides), and the compass tracks rotation along the same plane that the controller is on (think turning the controller like a steering wheel). </p></blockquote>
<p>While the sensing may not appeal to everybody, the big advantage here is integrating continuous control of parameters (which buttons obviously lack), in a way that&#8217;s integrated into the design and gestural.</p>
<p>A wrist-strap will be available, and designed in such a way that you can access all the controls, including even those on the side.</p>
<p>At $249, though, fans of the original could easily justify the purchase based solely on the new light-up, assignable color indicators on the buttons. Apart from looking cool, they promise to make elaborate control setups possible, with the aid of bank controls and lots of customization in the software. You get four banks of controls via the top, but there are also six nicely-integrated triggers on the side which can be used for whatever you like. That could give you more banks, effect kill switches, or some other function you haven&#8217;t thought of yet. The fimware can send up to 68 unique Control Change messages and 70 button messages, so presumably DJTT is betting &#8211; as they have with their other product line &#8211; on lots of preset ideas for different performance rigs and styles.</p>
<p>All of this communication happens via MIDI, so using it with your favorite software is a cinch.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/_bSh10jvHEQ" frameborder="0" allowfullscreen></iframe><span id="more-22843"></span></p>
<p>Specs:</p>
<ul>
<li>Included configuration software</li>
<li>Customizable RGB arcade buttons: 4 x 4 button array, with individually-addressable light-up RGB feedback on each button</li>
<li>Four banks, six side buttons</li>
<li>3D motion tracking of five movements</li>
</ul>
<p>It&#8217;s hard not to notice the <em>cable</em> in the images. DJ Tech Tools tells us that&#8217;s their own DJTT USB cable, which will be bundled with the hardware and also available separately. They say it&#8217;s a &#8220;high-quality&#8221; USB cable &#8211; I&#8217;m guessing the main test is whether it can stand up to moving the hardware around, since it isn&#8217;t wireless. Having right-angle USB cables is hugely useful in tight corners, though; Hosa was showing off something like that at NAMM and I&#8217;m happy to replace my USB collection with them.</p>
<p>Also worth noting: DJTT says they&#8217;re applying for a patent on the five-way motion control tracking method they&#8217;ve developed. (I find the patent process to be pricey and arcane, personally, but I&#8217;ll be interested to see how it goes for them!)</p>
<p>$249 seems to me a really good deal for this gear, but if you liked the brute-force simplicity of the original controller &#8211; and its greater customization options &#8211; the <a href="http://store.djtechtools.com/midi-fighter.html">Classic remains available</a>, starting at US$119.99.</p>
<p>More details:<br />
<a href="http://www.djtechtools.com/2012/02/27/introducing-the-midi-fighter-3d/">Introducing the Midi Fighter 3D</a> [DJ Tech Tools]</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/midifighter3d_2.jpg"><img src="http://createdigitalmusic.com/files/2012/02/midifighter3d_2-640x426.jpg" alt="" title="midifighter3d_2" width="640" height="426" class="alignnone size-large wp-image-22846" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/02/midifighter3d_3.jpg"><img src="http://createdigitalmusic.com/files/2012/02/midifighter3d_3-640x426.jpg" alt="" title="midifighter3d_3" width="640" height="426" class="alignnone size-large wp-image-22847" /></a></p>
<div class="imgcaption">Images courtesy DJ Tech Tools. And yes, we&#8217;ve got high-res images, so click for big, gear-pr0n-ny closer looks.</div>
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		<slash:comments>14</slash:comments>
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		<title>Slap That Desk: Turn Any Surface into an Instrument, with a Plug-and-Play Accessory</title>
		<link>http://createdigitalmusic.com/2012/02/slap-that-desk-turn-any-surface-into-an-instrument-with-a-plug-and-play-accessory/</link>
		<comments>http://createdigitalmusic.com/2012/02/slap-that-desk-turn-any-surface-into-an-instrument-with-a-plug-and-play-accessory/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 11:49:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22749</guid>
		<description><![CDATA[You know the type. The drummer who, even robbed of drum sticks, is tapping on the walls, the car door, the desk&#8230; and maybe you are that person. When rhythms and musical gestures are bouncing around your head, the whole world just feels like something you want to play. It seems as natural as breathing. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/slap-that-desk-turn-any-surface-into-an-instrument-with-a-plug-and-play-accessory/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/a4CSIPGAFIE" frameborder="0" allowfullscreen></iframe></p>
<p>You know the type. The drummer who, even robbed of drum sticks, is tapping on the walls, the car door, the desk&#8230; and maybe you <em>are</em> that person. When rhythms and musical gestures are bouncing around your head, the whole world just feels like something you want to play. It seems as natural as breathing.</p>
<p>So, given your computer can make anything an input, why shouldn&#8217;t it let you play like that?</p>
<p>A new controller and software combo seeks to make that possible. The work of one enterprising musician and creator, Stephan Vankov, it includes an affordable accessory with a piezo microphone and companion software to map it your taps to MIDI messages, for use with your favorite software musical instruments. Plug in the mic sensor, and you can tap your desk or slap your laptop or play any other surface.</p>
<p>We&#8217;ve seen this idea in various iterations before &#8211; most recently, at the party we co-sponsored in Los Angeles last month, we witnessed an entire ensemble using the motion sensors in their laptops. (That tool is <a href="http://createdigitalmusic.com/2011/12/slap-your-laptop-open-source-lets-you-play-macbook-by-hitting-it/">available as an open source download</a>, if you fancy hitting your computer.) Until now, though, these piezo controller rigs been a DIY affair. Stephan&#8217;s solution includes what appears to be nicely-made hardware &#8212; so you can dump it in your carry-on without worry. And the software includes a wide array of settings to map more easily to percussion and melodic instruments. (The software is now available for Mac, but with Windows and Max for Live versions on the way.) I hope to get one to test soon.</p>
<p>Intro pricing begins at US$59.</p>
<p><strong><a href="http://www.pulsecontroller.com">http://www.pulsecontroller.com</a></strong></p>
<p><a href="http://createdigitalmusic.com/files/2012/02/pulse_system.jpg"><img src="http://createdigitalmusic.com/files/2012/02/pulse_system-640x356.jpg" alt="" title="pulse_system" width="640" height="356" class="alignnone size-large wp-image-22754" /></a></p>
<p>Stephan writes:<span id="more-22749"></span></p>
<blockquote><p>I wanted to let you know about a product I&#8217;ve been developing &#8211; the Pulse Surface Controller. The idea behind Pulse Surface Controller is to liberate computer-based musicians from conventional input devices of predetermined form factor and layout, and allow the user to turn a surface of various size, orientation and material into an expressive, flexible, reconfigurable MIDI controller.</p>
<p>The system includes a wired piezo microphone that can be attached to a surface via the integrated suction cup (or the included velcro strips) and connected to any computer audio input, as well as a standalone software application that converts acoustical impulses from the microphone into velocity-sensitive MIDI data. With the Pulse Surface Controller System, controlling percussive instruments has a more visceral, immediate quality, and via a powerful Melodic Generator that can generate notes in various scales the user can easily extend into the melodic domain to tap into an inspiring world of happy accidents.</p>
<p>I am very excited to share this project with fellow musicians and hope that you find this idea to be worth sharing with the CDM community!</p></blockquote>
<p>More description:</p>
<blockquote><p>The idea behind Pulse Controller was born out of the belief that as computer-based musicians and performers we should not feel relegated to a grid of small 1&#215;1&#8243; pads or a keyboard to create our rhythms and provide pulse to our music. Controllers once intended to give us the immediacy of playing an instrument often end up feeling more disconnected and distracting. With the Pulse Surface Controller System, controlling percussive instruments has a more visceral, immediate quality, and via a powerful MIDI generator that generates notes in predefined musical scales the user can easily extend into the melodic domain to tap into an inspiring world of happy accidents. Power to the fingers! </p>
<p>System Features: </p>
<p>+ Piezo microphone and powerful software interface<br />
+ Attaches to any surface via integrated suction cup<br />
   (velcro strips also provided)<br />
+ Connects to external audio device or built-in audio inputs<br />
   (1/4&#8243; and 1/8&#8243;)<br />
+ Velocity-sensitive and highly responsive<br />
+ Low-latency performance<br />
+ Compatible with all software that accepts MIDI Note messages (Cubase, Ableton Live, Pro Tools, VST plug-ins, etc)<br />
+ Generate fixed note or random notes in a selected scale,<br />
   with control of octave, octave width, root pitch and 21 Scales<br />
+ Fixed note length and note choke modes<br />
+ Store and recall presets<br />
+ Keyboard shortcuts for quick access to presets and important controls<br />
+ Mac OS 10.5, 10.6, 10.7 compatible (Windows / Ableton Live users, please contact us about M4L version)</p></blockquote>
<p><em>Side note: interestingly enough, I got to know Stephan in person at a NAMM afterparty we threw in LA, at which Stephan was playing a Karate Kid AV mashup with friends Shane Hazleton and Momo The Monster. So, nice to see what Stephan has been working on!</em></p>
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