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	<title>Create Digital Music &#187; serial</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
	<lastBuildDate>Fri, 25 May 2012 21:05:58 +0000</lastBuildDate>
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		<title>rePatcher: Make Your Computer a Real Modular, with Knobs and Cords; Pd and Max Right Now</title>
		<link>http://createdigitalmusic.com/2012/02/repatcher-make-your-computer-a-real-modular-with-knobs-and-cords-pd-and-max-right-now/</link>
		<comments>http://createdigitalmusic.com/2012/02/repatcher-make-your-computer-a-real-modular-with-knobs-and-cords-pd-and-max-right-now/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 20:04:35 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22648</guid>
		<description><![CDATA[For the last few decades, generally speaking, we&#8217;ve had computers, and we&#8217;ve had physical, modular, analog gear. Computers are endlessly patchable, but not using physical cords. Modulars use physical cords, but they lack the flexibility (and affordability) of a computer. Now, US$25 and an Arduino can change that. rePatcher is a simple, tangible modular interface &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/repatcher-make-your-computer-a-real-modular-with-knobs-and-cords-pd-and-max-right-now/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/1Hy30g5-Avs" frameborder="0" allowfullscreen></iframe></p>
<p>For the last few decades, generally speaking, we&#8217;ve had computers, and we&#8217;ve had physical, modular, analog gear. Computers are endlessly patchable, but not using physical cords. Modulars use physical cords, but they lack the flexibility (and affordability) of a computer.</p>
<p>Now, US$25 and an <a href="http://arduino.cc">Arduino</a> can change that.</p>
<p>rePatcher is a simple, tangible modular interface for computers. It could work with any software, but right out of the gate it already works with two popular (virtual) patching environments, Max/MSP and the free and open source Pure Data (Pd). You use physical patch cords to make connections, and those connections are reflected in the patch you see on the screen. The patch cords are coupled with requisite encoders for dialing in additional parameter changes. (Reason comes up as a possible candidate for additional compatibility, which would, of course, be really sweet.)</p>
<p>rePatcher is built as a shield for Arduino, so you&#8217;ll need one of those, but that still keeps the price low enough to say <em>I absolutely have to have one of these right now</em>.</p>
<p>It&#8217;s not the first attempt to do something like this, but it might be the most accessible and affordable &#8211; and interesting. And while those cute little patch cords are fun, there&#8217;s nothing stopping someone from building on this idea and going to bigger cords and something more extensive than this 6&#215;6 matrix. </p>
<p>Best of all: the magic happens entirely over USB, so if you want to make this work with something else &#8211; say, your favorite VJ software &#8211; you can do so with anything that can communicate over serial.</p>
<p>More information:<br />
<strong><a href="http://www.openmusiclabs.com/projects/repatcher/">http://www.openmusiclabs.com/projects/repatcher/</a></strong></p>
<p><a href="http://createdigitalmusic.com/files/2012/02/repatchershield.jpg"><img src="http://createdigitalmusic.com/files/2012/02/repatchershield.jpg" alt="" title="repatchershield" width="480" height="318" class="alignnone size-full wp-image-22651" /></a></p>
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		<slash:comments>11</slash:comments>
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		<title>mk: All New monome Kit Improves on Original; Q+A with Creator Brian Crabtree</title>
		<link>http://createdigitalmusic.com/2010/07/mk-all-new-monome-kit-improves-on-original-qa-with-creator-brian-crabtree/</link>
		<comments>http://createdigitalmusic.com/2010/07/mk-all-new-monome-kit-improves-on-original-qa-with-creator-brian-crabtree/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 17:16:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12041</guid>
		<description><![CDATA[It may not look like it yet, but do some simple assembly, add included buttons and your own LEDs, put this into a housing, and you&#8217;ll have the cult hit monome grid controller for your music making pleasure. Open hardware means the ability to create exactly what you want. But it doesn&#8217;t have to intimidate &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/07/mk-all-new-monome-kit-improves-on-original-qa-with-creator-brian-crabtree/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/07/mk1.jpg" alt="" title="mk1" width="580" height="387" class="alignnone size-full wp-image-12043" /></p>
<div class="imgcaption">It may not look like it yet, but do some simple assembly, add included buttons and your own LEDs, put this into a housing, and you&#8217;ll have the cult hit monome grid controller for your music making pleasure.</div>
<p>Open hardware means the ability to create exactly what you want. But it doesn&#8217;t have to intimidate the newcomer &#8211; not so long as you&#8217;re up for a project and a little creativity. The monome grid controller, long a sensation with digital musicians, finally sees a major update in its kit version. The &#8220;kit&#8221; isn&#8217;t built from scratch; instead, it includes the major components largely pre-assembled. A US$60 logic board contains the brain and USB port, with all surface-mount soldering done for you. (You don&#8217;t even have to upload firmware to make it run). A $40 driver operates the grid. $120 buys you the main guts &#8211; just add LEDs yourself (allowing you to pick a color) &#8211; and put the grid and pads into a housing.</p>
<p>Specs on the new version from the monome folks:</p>
<blockquote><ul>
<li>USB bus powered</li>
<li>supports up to four 8×8 keypad grids, for a total of 16×16</li>
<li>auxiliary ports for additional digital or analog i/o, such as knobs, joysticks, accelerometers, rotary encoders, switches, LEDs</li>
<li>boot loader for easy firmware updates and customization, no external programmer needed</li>
<li>open source firmware and schematics</li>
</ul>
<p>we&#8217;ve designed a modular system which allows scalability and customization. the individual parts are:</p>
<ul>
<li><strong>logic</strong>: hub which communicates with the computer and other connected modules. easy user firmware updates allow extended functionality.</li>
<li><strong>driver</strong>: helper electronics which light up the grid and collect keypad data. connects to the logic section with a single ribbon cable.</li>
<li><strong>grid</strong>: 8×8 keypad surface, connects to the driver board directly. customizable LED color (not included).</li>
<li>one driver is needed per grid. for a full 8×8, you&#8217;d need 1 logic 1 driver 1 grid. a full 8×16 would require 1 logic 2 driver 2 grid. etc.</li>
</ul>
</blockquote>
<p>Why use the kit? With those additional ins, you could add controls like accelerometers or even the knobs the monome is missing. You can add your own custom enclosure, made from whatever materials you like, so that you have a one-of-a-kind, unique creation no one else has. And you can change the colors of the LEDs, too. Just decide your favorite color. (&#8220;Red &#8230; no, blue! Aaaaaaa&#8230;..&#8221;)</p>
<p>I asked co-creator Brian Crabtree to offer some insight into the new kit.</p>
<p><strong>CDM: How is the mk different from the previous kit?</strong></p>
<p>- expanded capabilities while remaining bus powered: up to four 8&#215;8 grids, auxiliary analog and digital i/o<br />
- boot loader for easy firmware upgrades<br />
- more elegant design&#8211; single ribbon connector, low profile<br />
- cheaper<span id="more-12041"></span></p>
<p><img src="http://createdigitalmusic.com/files/2010/07/mk2.jpg" alt="" title="mk2" width="580" height="387" class="alignnone size-full wp-image-12048" /></p>
<p><strong>Why make those changes?</strong></p>
<p>fundamentally it&#8217;s a response to user requests and observing what users are trying to accomplish. numerous people have built 16&#215;16 devices from kits, which not only end up being expensive due to technology redundancy but rather unwieldy due to needing four USB ports (many people embed a powered USB hub). luckily our router software is very capable of combining smaller grids into a large grid, so functionally these mega-devices work great.</p>
<p>most users require some form of analog control (in the form of a knob or slider box) to compliment their button mashing. while the old kit had some minimal facilities to collect analog input, this new revision has a wide, customizable auxiliary section: up to 8 analog inputs (potentiometers, etc) or 8 rotary encoders, and numerous additional switches or programmable LEDs. we&#8217;re hoping the kit can facilitate users building highly-tailored devices that match a unique performance style.</p>
<p>the introduction of a boot loader seems like a boring technical matter, but i feel this is one of the more opportune moments for both customization and community building. a boot loader basically allows the firmware of the device to be updated remotely without using a hardware programmer or opening up the device. paired with the fact that everything that went into this kit will be released open-source, i&#8217;m expecting variations of the standard kit functionality will appear on the forum and wiki. these will be easily accessible to all kit users, not just those adventurous enough to buy a programmer.</p>
<p>and what might these variations be? two ideas, one trivial, one less so. a very often requested feature is to change the startup animation&#8211; very easy now. an often used method host-side could be moved to hardware-side: view offsetting. add four auxiliary keys to an 8&#215;8 grid, each key could used to change which quadrant is viewed within a larger 16&#215;16&#8230; like virtual pages, but not virtual.</p>
<p>the design has been refined to be lower-profile, no longer using an FTDI breakout board as the logic section is fully surface mount and pre-assembled. fewer ribbons cables are necessary with the application of board-to-board connectors. the keypad grid has been redesigned using a fancy multi-layer board to enable perfect tiling.</p>
<p>lastly, it&#8217;s cheaper. very substantially if you&#8217;re building a grid larger than 8&#215;8. these are all still assembled, tested, and packed by kelli and myself up here in the catskills.</p>
<p><strong>How would you direct people to begin on the enclosures? What sorts of creative solutions have people found?</strong></p>
<p>i&#8217;d suggest avoiding the impulse to purchase a pre-fab monome case simply to get started using it right away. enclosing the kit is a great opportunity to explore design and appreciate the building process.</p>
<p><em>See our separate story with some <a href="http://createdigitalmusic.com/2010/07/08/monome-kits-need-enclosure-inspiration-how-about-etch-a-sketch-vintage-radios/">enclosure ideas</a> to stimulate your imagination. -PK</em></p>
<p><strong>Okay, anticipating a likely question from readers and monome fans: &#8220;I&#8217;ve never done an enclosure before, but I want to learn. Where do I start?&#8221;</strong></p>
<p>i&#8217;d start by first using your imagination, then perhaps looking at what others have done. hundreds of people have posted photos and build logs of their kits on the monome forums.</p>
<p><strong>We&#8217;d talked a bit privately about why you&#8217;d do serial-over-USB (that is, using drivers for the monome&#8217;s <a href="http://www.ftdichip.com/">FTDI</a> chip). What&#8217;s the logic behind this choice?</strong></p>
<p>USB *is* serial. we use a transceiver that has a widely supported driver which creates a virtual serial port. the major reason we&#8217;ve chosen this method is that it exposes the lowest level of communication directly to the user in a manner that&#8217;s easily accessible to essentially every programming language and environment. it&#8217;s incredibly efficient and fast.</p>
<p>packets and protocol can be formulated to allow optimal communication&#8211; for example, there&#8217;s a message to update a full 8&#215;8 frame of pixels, packed into 9 bytes. if we were to update 64 LEDs with 3-byte MIDI (assuming a traditional note-to-keypad relationship) it&#8217;d be 189 bytes, not to mention that conforming non-traditional data to a MIDI-centric topology is often unintuitive.</p>
<p>we feel the hardware should have a proportionally light burden involving communication so that the chip can be freed up for its intended purpose&#8211; updating displays, collecting data, as fast as possible for low latency. we&#8217;ve certainly accomplished this&#8211; monome latency is insanely small. the host computer can handle the more complicated communication&#8211; in our case we suggest our router which translates serial to OSC, making a readable, dynamic communication layer available to other apps.</p>
<p><em>Ed.: Note that this driver is now often included in the Linux kernel &#8211; making a netbook + monome performance rig, for instance, a tasty choice. More on that soon. -PK</em></p>
<p><img src="http://createdigitalmusic.com/files/2010/07/mk3.jpg" alt="" title="mk3" width="580" height="387" class="alignnone size-full wp-image-12049" /></p>
<p><strong>Several years on, what still makes the monome kit stand apart from other grid controllers and DIY options? (No need to mention those by name &#8212; what&#8217;s special about the monome?)</strong></p>
<p>the decoupled grid controller originated with the monome. the monome community has amassed an amazing collection of contributed applications over the years, most following our preference to keep sources open.</p>
<p>simply put, these applications work best and most easily with monome devices. the community is terrifically active and supportive which is encouraging for newcomers and prospective builders.</p>
<p>this may sound like i&#8217;m shaking my own hand, but i&#8217;ve been thinking about and refining this device constantly for almost ten years. i hope we&#8217;re starting to figure it out.</p>
<p><em>Readers: want to see more of the monome kit? Need a little more handholding for building one? Let us know, and we&#8217;ll hook you up. -PK</em></p>
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		<slash:comments>13</slash:comments>
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		<title>Wireless MIDI Hack: XBee + MIDI Hardware = No Wires</title>
		<link>http://createdigitalmusic.com/2009/04/xbee-midi-wireless/</link>
		<comments>http://createdigitalmusic.com/2009/04/xbee-midi-wireless/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 09:56:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Electronics]]></category>
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		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[how-to]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/13/wireless-midi-hardware-electronics-diy-make-windows-serial-how-to-videos-tutorials-hacks-xbee-projects/</guid>
		<description><![CDATA[Interested in experimenting with MIDI, minus the wires? Why not try a DIY hack yourself? Limor Fried aka Lady Ada of Adafruit Industries has posted a detailed tutorial on transmitting MIDI over the inexpensive and relatively friendly XBee wireless module. It’s a bit of a hack – you force the XBee to communicate at MIDI &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/04/xbee-midi-wireless/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><embed src="http://blip.tv/play/g4Fg+exThq8E%2Em4v" type="application/x-shockwave-flash" width="580" height="434" allowscriptaccess="always" allowfullscreen="true"></embed>
<p>Interested in experimenting with MIDI, minus the wires? Why not try a DIY hack yourself? Limor Fried aka Lady Ada of Adafruit Industries has posted a detailed tutorial on transmitting MIDI over the inexpensive and relatively friendly XBee wireless module.</p>
<p>It’s a bit of a hack – you force the XBee to communicate at MIDI baud rate, and on Windows, at least, you have to fool the OS into using MIDI’s non-standard baud rate for serial communications. But it seems to work. That’s where you come in: Limor’s got some folks testing this, but we could use some additional real-world tests and a “port” of the instructions to Mac OS and Linux. (I’ll be testing, too, once I get my hands on some spare XBees.)</p>
<p><a href="http://www.ladyada.net/make/xbee/midibee.html">Tutorial: Using XBees to create a wireless bi-directional MIDI link</a> [ladyada.net/make]</p>
<p><a href="http://www.adafruit.com/blog/2009/04/12/how-to-using-xbees-to-create-a-wireless-bi-directional-midi-link/">HOW TO &#8211; Using XBees to create a wireless bi-directional MIDI link</a> [adafruit blog]</p>
<p>Ingredient list:</p>
<p> <span id="more-5617"></span>
</p>
<ul>
<li>XBee module </li>
<li>Adafruit’s own handy <a href="http://www.adafruit.com/index.php?main_page=product_info&amp;cPath=29&amp;products_id=126">XBee Adapter Kit</a> (an adapter board that makes it easier to add the wireless module to your own projects) </li>
<li>Parts for making the MIDI adapter: MIDI connectors, optocoupler, hex inverter </li>
<li>A computer (Limor runs Windows, but any OS should work) </li>
<li>Some MIDI gear (see: hardware manufactured from the mid-1980s to now) </li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2009/04/midixbee.jpg" rel="lightbox"><img title="midixbee" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="298" alt="midixbee" src="http://createdigitalmusic.com/files/2009/04/midixbee-thumb.jpg" width="580" border="0" /></a> </p>
<p>How does this compare to commercially-available wireless MIDI adapters? Honestly, I have no idea – that’s where we could use some real-world tests. (Yeah, I know – I’m really helpful. But then, there’s still a compelling argument for <em>wires</em> in many situations.) My guess is, if you’re serious about wireless MIDI, you may want to consider other alternatives.</p>
<p>If you’re serious about wireless, in fact, you may want to look beyond MIDI. Brian Kerr, who brought his <a href="http://createdigitalmusic.com/2009/01/11/like-a-diy-namm-handmade-music-preview-with-gestural-gadgets-mannequin-parts-more/">own wireless controller</a> to a recent Handmade Music night, chose OpenSoundControl after unsuccessfully testing MIDI. The problem with OSC, of course, is that you really need MIDI on the other end for almost all hardware (like Limor’s own x0xb0x 303 clone). OSC is a better choice if you’re building your own project – you can always convert back to MIDI on the other end, but you have the convenience of OSC over wireless and can use OSC natively with software that supports it. (Visual software, tools like Max, Processing, and SuperCollider, and – I really do believe – soon, music software will work.)</p>
<p>But then again, this is a fantastic way to experiment with the XBee and to try some fun stuff with MIDI gear you’ve already got hanging around – and may be just fine for some applications. I’m eager to hear how it goes. More on wireless control and projects soon – stay tuned. Thanks for the great work on this, Limor!</p>
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		<title>Beat Blender: Actual Osterizer DJs with Real Fruit, Max, Ableton Live</title>
		<link>http://createdigitalmusic.com/2009/03/beat-blender-actual-osterizer-djs-with-real-fruit-max-ableton-live/</link>
		<comments>http://createdigitalmusic.com/2009/03/beat-blender-actual-osterizer-djs-with-real-fruit-max-ableton-live/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 14:15:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[RFID]]></category>
		<category><![CDATA[serial]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5392</guid>
		<description><![CDATA[Beat Blender Prototype from Matti NiinimÃ¤ki on Vimeo. Sure, Wacom may be trying to get into the DJ market, but watch out for Hamilton Beach. This is a real flea market blender controlling Ableton Live beats with the aid of an Arduino and RFID-tagged fruits. Sadly, you can&#8217;t actually blend things (that might do nasty &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/03/beat-blender-actual-osterizer-djs-with-real-fruit-max-ableton-live/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="333"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3737365&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3737365&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="333"></embed></object><br /><a href="http://vimeo.com/3737365">Beat Blender Prototype</a> from <a href="http://vimeo.com/mattiniinimaki">Matti NiinimÃ¤ki</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Sure, <a href="http://www.synthtopia.com/content/2009/03/16/first-look-wacoms-wireless-nextbeat-dj-controller/">Wacom</a> may be trying to get into the DJ market, but watch out for Hamilton Beach. This is a real flea market blender controlling Ableton Live beats with the aid of an Arduino and RFID-tagged fruits. Sadly, you can&#8217;t actually blend things (that might do nasty things to the RFID tags, and the blender would have to work), but it&#8217;s beautiful nonetheless.</p>
<p>&#8220;One-man collective&#8221; Matti NiinimÃ¤ki has been giving us all kinds of goodness from his secret Finnish &#8220;ninja hideout,&#8221; working on projects like <a href="http://originalhamsters.com/blog/2008/12/15/animata-osc/">controlling real-time animation with Mickey Mouse&#8217;s head</a> with the aid of Max/MSP. </p>
<p>This is only the first draft, so I hope to tune in again as the project progresses.</p>
<p>Ah, Fruity Loops:</p>
<blockquote><p>The audio tracks are triggered by inserting different fruits into the blender. The buttons on the front panel control the mixing modes and you also have two different types of transformer switches for cutting the sound in and out.</p>
<p>The options are:</p>
<p>    * Stir<br />
    * Puree<br />
    * Whip<br />
    * Grate<br />
    * Mix<br />
    * Chop<br />
    * Grind<br />
    * Blend<br />
    * Liquefy<br />
    * FrappÃ©</p>
<p>How does it work?</p>
<p>    * Arduino for brains<br />
    * RFID reader<br />
    * RFID tags inside the fruits<br />
    * Max/MSP for converting the serial data to MIDI<br />
    * Ableton Live for playback<br />
    * Mad skills to pay the bills</p></blockquote>
<p>Side note: this also demonstrates why Max for Live should be nice for Live users; as I understand it, you could theoretically just drop in a plug-in style Device for inputting serial data, as easily as you can add Beat Repeat. (Speaking of which, maybe Beat Repeat needs an Osterizer Live Pack, complete with a FrappÃ© preset. I get a cut of sales if you use that.)</p>
<p>Now, if I can just figure out a way to make my Breville an ambient music generator so I can make sandwiches while performing and producing. Mmmm&#8230; baked beans.</p>
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