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	<title>Create Digital Music &#187; simulation</title>
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		<title>Virtual Reality: Guitar Notation, Amps, and Effects Appear on Apple Mobiles</title>
		<link>http://createdigitalmusic.com/2010/06/virtual-reality-guitar-notation-amps-and-effects-appear-on-apple-mobiles/</link>
		<comments>http://createdigitalmusic.com/2010/06/virtual-reality-guitar-notation-amps-and-effects-appear-on-apple-mobiles/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 15:35:51 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[accessories]]></category>
		<category><![CDATA[agile-partners]]></category>
		<category><![CDATA[amplitube]]></category>
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		<category><![CDATA[peavey]]></category>
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		<category><![CDATA[simulation]]></category>
		<category><![CDATA[Software]]></category>

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		<description><![CDATA[Competing solutions from IK Multimedia and Peavey extend the iPhone, iPod touch, and iPad with custom hardware for connecting a guitar. Here, the AmpKit LiNK, by Peavey and Agile Partners. All images courtesy the vendors. Ah, amplifiers and stompboxes. We hardly knew ye. Once exclusively the stuff of tubes, wires, cabinets, aluminum, and electronics, guitar &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/06/virtual-reality-guitar-notation-amps-and-effects-appear-on-apple-mobiles/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/06/ampkitlink.jpg" alt="" title="ampkitlink" width="580" height="387" class="alignnone size-full wp-image-11559" /></p>
<div class="imgcaption">Competing solutions from IK Multimedia and Peavey extend the iPhone, iPod touch, and iPad with custom hardware for connecting a guitar. Here, the AmpKit LiNK, by Peavey and Agile Partners. All images courtesy the vendors.</div>
<p>Ah, amplifiers and stompboxes. We hardly knew ye. Once exclusively the stuff of tubes, wires, cabinets, aluminum, and electronics, guitar amps and pedals have for years been available in growingly-sophisticated software models. Once the electronics of sound become software, there&#8217;s nothing stopping them from running on <em>any computer</em> &#8211; which now includes computers disguised as mobile phones, like the iPhone. (In fact, I expect that trend will accelerate; mobile processors are providing expanded access to native DSP functions.)</p>
<p>Before anyone gets to ask whether a phone is the ideal device for such a task, in the spirit of technological advancement, you&#8217;ll see simulated guitar processing from various parties.</p>
<p>In the past 24 hours, not one but two developers made official announcements. Agile Partners, makers of iOS&#8217; <a href="http://www.agilepartners.com/apps/star6/">Star6</a> music making software, <a href="http://www.agilepartners.com/apps/tabtoolkit/">TabToolkit</a> tab notation tool (also on iPad), and <a href="http://www.agilepartners.com/apps/guitartoolkit/">GuitarToolkit</a> tuner + metronome + chords and scales, partners with Peavey. IK Multimedia, makers of the industry-standby AmpliTube guitar emulation software, offer their own iPhone-specific release of AmpliTube.</p>
<p><a href="http://peavey.com/ampkitlink/">AmpKit LiNK hardware</a> [Peavey, with pre-order info]</p>
<p><a href="http://ampkitapp.com">http://ampkitapp.com</a> [Official site]</p>
<p><a href="http://www.ikmultimedia.com/irig/features/">AmpliTube iRig</a> [IK Multimedia]</p>
<h3>Dueling Banjos: Two Upcoming Simulations, Close Feature Sets</h3>
<p>Here&#8217;s a quick comparison of IK&#8217;s AmpliTube and Agile/Peavey&#8217;s AmpKIT.</p>
<p><strong>Hardware:</strong> Onboard audio hardware clearly won&#8217;t cut it, so both AmpliTube and AmpKIT offer specialized hardware connections. AmpKit LiNK promises to &#8220;raise the audio fidelity bar&#8221; and includes built-in cross-talk elimination for reducing feedback. iRig has its own electrical impedance adaption for line- and guitar-level input. Both cost $39.99, both have audio inputs and outputs, and most importantly, since they appear simply as audio devices, both work with <em>any iPhone audio app</em>. So, if IK&#8217;s software turns out to be better and Peavey&#8217;s hardware, or visa versa, you&#8217;ll be able to mix and match. Only Peavey has <a href="http://peavey.com/ampkitlink/ampkitlink.png">a skinny dude with no shirt on</a>.<span id="more-11532"></span></p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/0Nod69aTzsM&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0Nod69aTzsM&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p><strong>The models:</strong> AmpliTube includes 3 stompboxes, 1 amp+cabinet, 2 mics in a free app, two addition stompboxes in the US$2.99 LE, or a full 11 stompboxes, 5 amps + cabinets, and 2 mics for US$19.99. There are also a la carte models for $2.99-$4.99 each.</p>
<p>What&#8217;s included? IK says it will offer, in the full version: &#8220;5 amp models (clean, crunch, lead, metal, bass) with full tone and drive controls, 11 stompbox effects (delay, flanger, phaser, overdrive, distortion, filter, wah, fuzz, octaver, chorus, noise filter), 5 speaker cabinets (1&#215;12”, 2&#215;12”, 4&#215;12” A &#038; B”, 1&#215;15) and 2 microphones (dynamic and condenser).&#8221;</p>
<p>AmpKit has 10 amps, 12 cabinets, 12 pedals, and 6 mics, and will also offer add-ons. Software pricing and details are currently unavailable; I&#8217;ve requested more details and will update the story when I get them.</p>
<p>So, both are pretty cheap; it&#8217;ll just be a matter of which software works better, and which models sound better.</p>
<p><img src="http://createdigitalmusic.com/files/2010/06/irig_stompboxes.jpg" alt="" title="irig_stompboxes" width="580" height="509" class="alignnone size-full wp-image-11556" /></p>
<div class="imgcaption">Stompboxes from IK&#8217;s iRig software.</div>
<p><strong>Extras:</strong> AmpliTube also includes importable song playback for backing tracks (complete with real-time effects), 36 presets, and an onboard tuner and metronome, apparently in all editions &#8211; even the free one. </p>
<p>AmpKit also has backing tracks, custom setups with up to 12 pedals each, unlimited presets (instead of just 36), a tuner, and metronome.</p>
<p><strong>Compatibility:</strong> Both work on the iPhone, iPod, and iPad. </p>
<p><strong>Bottom line:</strong> These are nearly-identical products with nearly-identical feature sets. So, may the best one win.</p>
<p><strong>Will people actually want it?</strong> To me, the key feature here is as a practice tool. With the iPod touch well under $200 (especially with refurbs), and no contract, guitarists get an interface that&#8217;s cheap, portable, and allows them to practice and jam anywhere. As a replacement for full-blown amp rigs, it&#8217;s probably still too limited, but that isn&#8217;t the point. If you&#8217;re recording a track or playing a live gig, it&#8217;s likely worth the extra effort to use a computer. The competition for these devices isn&#8217;t that, or even real amps; it&#8217;s the little handheld devices we&#8217;ve seen in the past for practicing, and this shouldn&#8217;t have a hard time blowing those things out of the water on price, performance, and ease of use.</p>
<p>Of course, the one thing you <em>don&#8217;t</em> get is an actual speaker. And neither of these tools has a solution for actually controlling the stomp boxes &#8211; since those would defeat the portability factor. As long as humans have ears, amps and portable amps will remain a big hit. But as practice tools, they&#8217;re likely to be big hits.</p>
<h3>Guitar tab on iPad</h3>
<p>Pocketable practice amps are fun, but I&#8217;d be remiss if I didn&#8217;t point to TabToolkit. It&#8217;s the only music software to be awarded an Apple Design Award this year at the World Wide Developer Conference. The feature set is pretty extraordinary, especially on the iPad: it&#8217;s the first really usable-looking, full-featured notation software on iOS. US$9.99 buys you the ability to import notation from a variety of formats &#8212; Guitar Pro, Power Tab, PDF and text tab. With the amount of text tab online, that&#8217;s a pretty big deal. It then provides tablature and standard notation views. Sure, you could just, you know, print this stuff out, and for that reason, it&#8217;s probably not going to be enough on its own to justify an iPad purchase. Likewise, you lose something in the translation from paper: it&#8217;s not quite as easy to just pick up a pencil and make a quick fingering note while you&#8217;re learning a score. But it&#8217;s nonetheless a pretty impressive way to manage access to a variety of scores, a sort of virtual fakebook of sorts, it assists people learning to play guitar with interactive fret display, and it looks like a powerful tool for play and practice.</p>
<p>Also, good choice of song:</p>
<p><img src="http://createdigitalmusic.com/files/2010/06/ipadscore.jpg" alt="" title="ipadscore" width="500" height="667" class="alignnone size-full wp-image-11546" /></p>
<h3>Virtual backlash?</h3>
<p>It was interesting as always to read comments last week as I reflected that <a href="http://createdigitalmusic.com/2010/06/09/reality-check-you-dont-need-any-phone-for-music-its-a-good-thing/">phones aren&#8217;t everything in music</a> and subsequently <a href="http://createdigitalmusic.com/2010/06/12/for-the-record-mobile-platforms-music-and-partisanship/">composed a set of haikus to try to restore perspective</a>.</p>
<p>Here&#8217;s my short prediction: iPhones, iPods, and iPads are tools, and they do demonstrate how powerful mobile processors can be. At the same time, just as with computer software, musicians may find that they get a certain amount of virtual fatigue, and long for actual hardware. I think part of what will keep all of this in balance is that, for every polished and controlled device like the iPhone, there will be greater interest in DIY and music-dedicated software and devices, for everything shiny, consumer gadget with virtual software, a renewed interest in raunchy, physical hardware. And that&#8217;s a good thing. </p>
<p>Understood this way, a practice tool you can put in your pocket is pretty amazing. It&#8217;s not a replacement for a trusted, beloved amp. In fact, it might make you see the latter in new ways.</p>
<p>Analysis elsewhere:<br />
<a href="http://www.musicradar.com/news/guitars/iphone-amp-modelling-arms-race-escalates-255464">iPhone amp modelling arms race escalates!</a> [MusicRadar]</p>
<p>That seems going a <em>bit</em> far. I&#8217;d say this is more like when those two asteroid movies came out at the exact same time.</p>
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		<title>Augustus Loop Tape Delay: Now with 64-bit, OpenSoundControl Support</title>
		<link>http://createdigitalmusic.com/2010/02/augustus-loop-tape-delay-now-with-64-bit-opensoundcontrol-support/</link>
		<comments>http://createdigitalmusic.com/2010/02/augustus-loop-tape-delay-now-with-64-bit-opensoundcontrol-support/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 05:15:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[lua]]></category>
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		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[scripting]]></category>
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		<category><![CDATA[tape-delay]]></category>
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		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9454</guid>
		<description><![CDATA[Augustus Loop is a tape delay effect with some out-there features &#8211; try a one-hour maximum delay setting, tap-in length, virtual tape features, the ability to sync multiple instances, and lots of unusual sound design features. It can do things that even tape wouldn&#8217;t imagine. Version 2.2.0 has some nice new features. It incorporates 64-bit &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/02/augustus-loop-tape-delay-now-with-64-bit-opensoundcontrol-support/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.createdigitalmusic.com/files/2010/02/augustus.jpg" alt="augustus" title="augustus" width="580" height="369" class="alignright size-full wp-image-9452" /></p>
<p>Augustus Loop is a tape delay effect with some out-there features &#8211; try a one-hour maximum delay setting, tap-in length, virtual tape features, the ability to sync multiple instances, and lots of unusual sound design features. It can do things that even tape wouldn&#8217;t imagine. </p>
<p>Version 2.2.0 has some nice new features. It incorporates 64-bit support, although unfortunately that 64-bit support is Mac-only for now. </p>
<p>Also new in version 2.0 (2.2 is the 64-bit bump):<br />
A skinnable, scriptable GUI<br />
OSC support for full control with OSC (grab your iPhone, folks)<br />
MIDI and OSC scripting in Lua, for customizing control</p>
<p>Those are some trends I&#8217;d like to see more of. It proves that plug-ins can be more open to user customization, and that even a tiny, independent developer can embrace the flexibility of OSC as a control protocol.</p>
<p>Demo times out after 15 minutes; US$49 for the full version. Mac + Windows (AU + VST).</p>
<p>Explore the goodness and some of Expert Sleepers&#8217; other unusual plugs:<br />
<a href="http://www.expert-sleepers.co.uk/augustusloop.html">http://www.expert-sleepers.co.uk/augustusloop.html</a></p>
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		<title>&#8220;Music Simulation&#8221; Patent Unsuccessful, Gibson Mucks Up Own Case</title>
		<link>http://createdigitalmusic.com/2009/03/music-simulation-patent-unsuccessful-gibson-mucks-up-own-case/</link>
		<comments>http://createdigitalmusic.com/2009/03/music-simulation-patent-unsuccessful-gibson-mucks-up-own-case/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 19:13:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
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		<description><![CDATA[Simulated guitar? Gibson gets carried away, but the law wins. Photo/bento creation (CC) Sakurako Kitsa.(Yup, this is a Fender Strat, but this is my kind of simulation of a musical instrument &#8211; in cheese form!) Gibson, the guitar company, has been on an utterly absurd campaign against music games, bringing lawsuits against the developers of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/03/music-simulation-patent-unsuccessful-gibson-mucks-up-own-case/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/kitsa_sakurako/1580538330/"><img src="http://farm3.static.flickr.com/2037/1580538330_03765cd265.jpg?v=0"></a></p>
<div class="imgcaption">Simulated guitar? Gibson gets carried away, but the law wins. Photo/bento creation (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/kitsa_sakurako/">Sakurako Kitsa</a>.(Yup, this is a Fender Strat, but this is my kind of simulation of a musical instrument &#8211; in cheese form!)</div>
<p>Gibson, the guitar company, has been on an utterly absurd campaign against music games, bringing lawsuits against the developers of both Guitar Hero and Rock Band and even against retailers. In the latest illustration of how screwed up patent law is, and just how over-litigious it has made technology in this country, the patent was based on a Gibson patent for a &#8220;System and method for generating and controlling a simulated musical concert experience.&#8221; Never mind that Gibson&#8217;s patent looks nothing like Guitar Hero, or that if interpreted that loosely, Gibson could theoretically sue any music software maker.</p>
<p>See my previous break-down of the patent and the twisted logic of the case:<br />
<a href="http://createdigitalmusic.com/2008/03/13/gibson-guitar-to-guitar-hero-maker-we-own-all-digital-musical-reality/">Gibson Guitar to Guitar Hero Maker: We Own All Digital Musical Reality</a></p>
<p>And following development:<br />
<a href="http://createdigitalmusic.com/2008/03/24/gibson-guitar-loses-mind-sues-entire-planet-but-wii-rock-band-should-be-fun/">Gibson Guitar Loses Mind, Sues Entire Planet</a></p>
<p>Our friend Nilay Patel gets the scoop at Engadget that Gibson has lost its Guitar Hero case in California US District Court. Engadget also has a PDF of the decision:</p>
<p><a href="http://www.engadget.com/2009/03/02/gibson-loses-guitar-hero-patent-lawsuit-booed-off-stage/">Gibson loses Guitar Hero patent lawsuit, gets booed off stage</a></p>
<p>You can read juicy bits in the final ruling (<a href="http://stadium.weblogsinc.com/engadget/files/gh_ruling.PDF">PDF</a>):</p>
<ul>
<li>Gibson&#8217;s own counsel withdrew from the case after the guitar maker refused their request for information. That&#8217;s right: Gibson wasn&#8217;t cooperating with their <em>own lawyers</em>. (Gibson later was represented by different counsel.)</li>
<li>Gibson&#8217;s own corporate general counsel didn&#8217;t respond to requests from the court.</li>
<li>Gibson started trying to force third-party Activision system providers to provide short-notice depositions, much to the dismay of the court and ACtivision, given Gibson&#8217;s own lack of cooperation.</li>
<li>Gibson tried to use a YouTube video of a Guitar Hero hacker on the record, which the court found irrelevant (and, I think, laughable.)</li>
<li>Gibson variously tried, unsuccessfully, legal gymnastics by which it could redefine musical instruments to enforce its ultimately irrelevant patent.</li>
</ul>
<p><span id="more-5205"></span></p>
<p>It&#8217;s also fun reading lawyers try to define what a musical instrument is in the context of this case. Ultimately, the determining factor in this case appears to be whether the musical instrument itself produces some kind of audio signal, not control signal. Yep, that&#8217;s right: it sounds like Gibson lost out because the Guitar Hero controller was defined as a controller but not an instrument. The court decision, showing unusual technical savvy, notes that the &#8220;Musical Instrument Digital Interface&#8221; (which they incorrectly call &#8220;device interface&#8221;) has been used for non-musical purposes, despite its name. In a fit of extreme hubris, Gibson at one point seems to have claimed ownership of MIDI for guitar controllers, despite prior art.</p>
<p>I&#8217;m certainly not qualified to interpret the judgment, but we can say this: Gibson lost. And they lost on almost every single point, from apparently abusing the court process to losing just about every detail they tried to prove. The court even says the Gibson arguments &#8220;border on the frivolous.&#8221;</p>
<p>The extent of their loss says to me the other cases have about a snowball&#8217;s chance, which raises the question of what Gibson was trying to accomplish in the first place. You have to wonder if they hoped intimidating legal action could help them win contract terms. But it&#8217;s nice to see the law win out &#8212; and raises hopes that, in the long run, legal remedies could eventually fix frivolous abuses of the patent system.</p>
<p>Oh, yeah &#8211; and we can all be relieved that Gibson neither owns the idea of making things look like guitars, nor musical simulation. Phew.</p>
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		<title>Compression Lovers: Free Audio Damage Plug-in, Ableton+Reaktor Trick</title>
		<link>http://createdigitalmusic.com/2008/10/compression-lovers-free-audio-damage-plug-in-abletonreaktor-trick/</link>
		<comments>http://createdigitalmusic.com/2008/10/compression-lovers-free-audio-damage-plug-in-abletonreaktor-trick/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 05:05:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[Audio-Damage]]></category>
		<category><![CDATA[compression]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[Reaktor]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[vst]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/10/02/compression-lovers-free-audio-damage-plug-in-abletonreaktor-trick/</guid>
		<description><![CDATA[Sure, we may live deep into the future. High in our Blade Runner apartment studios, we use androids for all of the vocals. Yet we still have that occasional need for good, old-fashioned compression. Like the soy-based dinners we microwave and the synthehol beer we wash it down with, it has to be simulated. Audio &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/10/compression-lovers-free-audio-damage-plug-in-abletonreaktor-trick/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2008/10/roughrider.jpg" /> </p>
<p>Sure, we may live deep into the future. High in our <em>Blade Runner</em> apartment studios, we use androids for all of the vocals. Yet we still have that occasional need for good, old-fashioned compression. Like the soy-based dinners we microwave and the synthehol beer we wash it down with, it has to be simulated.</p>
<p>Audio Damage has earned its cult following thanks to inexpensive plug-ins with no-nonsense controls that just seem to fit into projects. So it&rsquo;s nice to see his new, free Rough Rider compressor. Simple controls, a slight vintage tint, and crankable parameters &ndash; not the &ldquo;<em>careful</em> with that, too far, total destruction!&rdquo; feeling you get from, say, the unpredictable compressors included with some hosts.</p>
<p>I <a href="http://twitter.com/musicthing" target="_blank">see on Twitter</a> that Tom from Music thing likes Rough Rider, and he&rsquo;s a hardware guy, so that&rsquo;s a good sign. That means he didn&rsquo;t just eBay some ancient, slightly irradiated piece of Russian equipment.</p>
<p><a href="http://www.audiodamage.com/downloads/product.php?pid=ADF002" target="_blank">Rough Rider Download Page @ Audio Damage</a> [Mac, Windows &ndash; yep, a free Mac plug-in!]</p>
<p><img src="http://createdigitalmusic.com/files/2008/10/dynamictube.jpg" /> </p>
<p>Via the Ruin &amp; Wesen blog, here&rsquo;s another way to approach compression in Ableton Live. Live may instantly make you a remix artist or loop addict, but it can&rsquo;t turn you into a mastering engineer. That means you can either apply science (blech!) or complete voodoo. We choose a culture of voodoo.</p>
<p> <span id="more-4207"></span><br />
<blockquote>
<p>My friend utofbu pointed me out the trick of using a Dynamic Tube in Ableton, with Dry/Wet on 50%, and output gain to -3db. This adds a subtle distortion to the sound which makes it more lively &hellip; I finally tweaked a &quot;killer&quot; combo which I saved as an Effect Rack, and now just throw it on the master channel once I&#8217;ve finished my song. It just makes everything sound a bit nicer, and it&#8217;s totally voodoo.</p>
</blockquote>
<p><a href="http://ruinwesen.com/blog?id=158" target="_blank">Ableton Compression Trick</a> [Ruin &amp; Wesen]</p>
<p>&#160;<img src="http://createdigitalmusic.com/files/2008/10/wowflutter.jpg" /> </p>
<p>The magic ingredient turns out to be none other than the Vintape Reaktor Ensemble. If you own Reaktor, this could mean some free goodness to add to any host, not just Live &ndash; Vintape adding tape simulation, some other effect adding tube distortion and compression (or perhaps Rough Rider). The ensemble&rsquo;s creator Stefan Knauthe writes:</p>
<blockquote><p>Hello Userlibrarists, this is my very first ensemble. As you all know (or maybe not), i&#8217;m a huge fan of the scotish [sic] band &quot;Boards of Canada&quot;. In Interviews they stated that they often use an old, almost defect Grundig tapemachine for recording, adding wow and flutter, saturation and hiss to the signal, to give it a &quot;sound-ageing&quot; feeling. This is what this ensemble simulates&#8230;: there are two wow&amp;flutter units for left and right, followed by a saturation unit and a phaser/flanger section. </p>
</blockquote>
<p>And, as we <a href="http://createdigitalmusic.com/2008/08/15/learning-reaktor-10-step-path-to-building-new-sequencers-beatboxes-and-effects/" target="_blank">like to encourage in tools like Reaktor</a>, creator Stefan borrowed from <em>another</em> Reaktor ensemble (from Jo Orgren) to get wow and flutter.</p>
<p>You can grab Vintape on the User Library at Native Instruments:</p>
<p><a href="http://www.nativeinstruments.de/index.php?id=userlibrary&amp;type=0&amp;ulbr=1&amp;plview=detail&amp;patchid=6004" target="_blank">Simpler Vintape</a> [the version R&amp;W use]</p>
<p><a href="http://www.nativeinstruments.de/index.php?id=userlibrary&amp;type=0&amp;ulbr=1&amp;plview=detail&amp;patchid=5668" target="_blank">Vintape Original</a></p>
<p>Got favorite compression tips? Give a holler, or send a holographic encoded message. Or just wait, because remember, CDM is monitoring <a href="http://post.monome.org/comments.php?DiscussionID=2475&amp;page=1#Comment_26885" target="_blank">everything you do</a>.</p>
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