Pro Tools 8 Announced: New UI, More MIDI, Elastic Pitch, Bundled Instruments and Effects, Integrated Sibelius Notation

Pro Tools 8 is up on Digidesign’s website. Rather than copy and paste their features, I’ll let you read. This may not shake you from your music making tool of choice, but it looks like it could be, at long last, the substantial refresh for Pro Tools users of that platform have been waiting for. I can quickly sum up the strategy (“strategies” and “tactics” being on the American political mind lately):

  • Get all the instruments and effects in the box: Apple’s Logic Studio set the bar for this by first bundling lots of soundmakers,then cutting the price. Digidesign has been busy with their talented AIR group designing some very nice stuff, so this is a no-brainer. Updated: as readers note, you still don’t get a sampler as with EXS24 in Logic and now Dimension Pro in SONAR. Then again, you could add on your on own; is that really a deal breaker for folks?
  • Fix the UI (conservatively): Without rocking the boat, obviously Pro Tools was long overdue for a fresh coat of paint and some enhancement.
  • Beef up MIDI: This was long Pro Tools’ weak spot, perhaps because of its lineage as an originally audio-only product (the opposite of most of its rivals); MIDI seems to be better integrated with existing paradigms for editing
  • Edit pitch more fluidly: AutoTune and the magical note-editing Melodyne are probably safe, but more fluid editing of audio pitches is making its way into audio software in general
  • Integrate scoring: The fruits of Digi’s Sibelius acquisition, real, modern music notation is finally in a major DAW (not the dated, clunky implementations elsewhere). My only concern: I hope Sibelius continues to make progress as a dedicated notation tool, because having myself spent long hours over scores, a lot of composition happens outside software like Pro Tools for other reasons.

The notation feature, to me, is probably the biggest story. As a long-time Sibelius user and with some interesting composer contacts, I expect to look at how this works in some depth. Congratulations to Sibelius and Digidesign for pulling this off; I’ll be in touch.

Actually, let’s do better. I’m through really reviewing DAWs. You know why? If I used every DAW, I’d never get any music made. And, oddly, the process of even trying to review something as broad as a tool like Pro Tools just about short circuits any music logic anyway. So I’d rather build a network of gurus in each, and talk about actual music production rather than feature lists – the latter is the developer’s job, anyway. If you’re game and consider yourself an advanced user, get in touch. I’ll have more on organizing this soon.

In the meantime, Digi has posted some videos; free registration on their site required.

Pro Tools 8 Announcement + Demo Videos

Update: keep the comments coming. To me, the challenge all these tools face is that people are (naturally) entrenched in what they’re using. So, yes, it’s possible to say Pro Tools is playing “catch up,” but to play devil’s advocate, you could easily say the same about its competition. My preference remains for “native” hosts with their more flexible hardware and software support, and because personally I’m more creative in an Ableton Live or SONAR (or tracker!); that’s me. Digidesign sent out an open letter about promising interoperability. I’ll be interested to see what they mean, as I don’t immediately see that addressed in any way here. But certainly, I respect the utility of each of these tools to someone. The loyalty of those user bases is part of why progress tends to be incremental, not revolutionary. You have to serve their needs first.

Joys of Reaktor: How to Build Sequenced Instruments, Free Goodies, and a New Lazyfish Creation Teaser

Reaktor is a massively powerful toolkit for building instruments and effects, but that power can easily be overwhelming at first. Peter Dines has completed a five-part introduction tackling sequencing events. It’s one of the trickier bits, but also the skill that will help you have the maximum amount of fun.

Be a Reaktor Sequencer Ninja

Here are the five parts for CDM’s Kore minisite:

Part 1 - introduction
Part 2 - the X+ module
Part 3 - the event table
Part 4 - the snap array
Part 5 - the mouse area

(See the clocks/events refresher to get going.)

See also: Reaktor forum discussion

Downloadable Instruments, Effects

As you’re learning, it can help to grab more ready-to-use instruments and effects. Here’s a sampling, though of course you’ll find many more in the NI User Library.

Don’t believe the tutorial can spawn new creations? Boombox is a drum machine built with the Roux sequencer macro Peter Dines uploaded for his tutorial series.

Boombox Drum Machine (Direct download link)

HaasCheezburger is a new LOLcat-powered stereo delay effect from Peter.

You can also download Peter D’s Grain Delay effect

Teaser: New Spiral Ensemble

This is an upcoming Reaktor 5 ensemble from one of the great virtuosos of instrument/effect patching (in any tool, not just Reaktor), Lazyfish. The creator of Gaugear and Newschool turns his attentions to a new, swirling, animated modulating synth. It demonstrates what’s possible when you take sequencing to the edge, and has the typically inspiring take on user interface Lazyfish is known for. I’ll be able to share more about this soon, but NI has already said on the forums that this ensemble will be free to existing Reaktor 5 users.

Our own Peter Dines notices the similarity to the Whitney Music Box. The possibilities for where instruments can go conceptually and in terms of interface just continue to unfold.

For more Reaktor getting started resources, see our story from last month:

Learning Reaktor: 10-Step Path to Building New Sequencers, Beatboxes, and Effects

Updated: Native Instruments has announced the SoundPack this comes from, the new Reaktor Animated Circuits. If you don’t own Reaktor (or Kore, for that matter), you can run Reaktor Animated Circuits and get all the sound goodness from SpaceDrone, Metaphysical Function, Skrewell, Newscool, and this new ensemble Spiral Sequencer. But, of course, we think you’ll be even happier if you get Reaktor and start tinkering yourself (and you need Reaktor to see Spiral’s nifty graphics). That’s just how we roll.

How to use it: Spiral is a sequencer, so you do need to hook it up to a sound source. Wondering how to do that? We’ve got a screencast that explains from resident Reaktor guru Peter Dines.

If you do have Reaktor, Spiral is now available for download via Service Center, so have at it!

CellDS: Lua-extensible Grid Sequencer for Nintendo DS

We’re seeing all sorts of musical sequencer creations with grids, from software to hardware like the Monome and Yamaha Tenori-On. But, of course, the whole beauty of a grid is that you could map to it whatever you like. Maybe you want your sequencer to work differently than someone else’s sequencer.

CellDS, from the creator of the popular, glitchy sample-playing homebrew DS apps glitchDS and repeaterDS, is a new DS sequencer. Out of the box, it’s already very usable. Six sequence lines play back either one of the 175 included sounds or sounds you convert for use on the DS. You can customize the scale to whatever pitch and tuning you like. A 1.2 update announced yesterday added some bug fixes and volune sliders for each of the six “engines.” WiFi MIDI support isn’t available yet, but it’s coming.

If you’re willing to write a few lines of script, each one of those sequencers can be modified to your own purposes. If “scripting” sends you running for the hills, don’t fear. Lua is a dead-simple language, so writing a few lines of script can actually be far easier than deciphering a UI. (Hey, there’s a reason we all communicate using, you know, language.)

Here’s a really simple example from the developer documentation (for would-be Lua scripters):

Line #1: function stylus_newpress()
Line #2: set_pan(X)
Line #3: play_note(17-Y,16)
Line #4: end

In other words, if you press the stylus, you get a sound, setting pan with X on your stylus and pitch with Y. Pretty easy, right?

I’m quite eager to give this some quality time. If it could sync up via MIDI, of course, it’d become far more useful as part of a bigger setup. The Tenori-On is wonderful, but customization (as also found on Monome) is often better, especially as you can think of sequencers as a kind of score.

http://www.glitchds.com/about/cellsds/

cellDS 1.2 update

SONAR 8 Preview: Instrument Tracks, Beatscape Instrument, Transient Shaper, Enhanced Performance, Other Goodies

Cakewalk has revealed what’s new in the latest version of their flagship Windows DAW, SONAR 8 Producer. SONAR remains a popular choice for people on Windows wanting a do-everything, traditional DAW. At the same time, it faces heated-up competition from rivals like Ableton Live and Reaper. SONAR users have been posting wish lists around the Web, so I think it’s safe to say people were hoping for some improvements.

The changes look on-target to me, more so, perhaps, than in any recent SONAR upgrade. There are some much-needed workflow changes, enhanced under-the-hood performance, and new instruments and effects. Getting plug-in additions from Cakewalk is especially nice as, unlike many other vendors (Steinberg, Apple, Ableton, etc., I’m looking at you), Cakewalk’s plugs will work in any host you want once installed.

Especially interesting, there’s a cluster of features that could make people doing electronic production more interested in SONAR again.

What’s Improved

It’s impossible to judge an upgrade on paper, but here are some stand-outs to me:

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Apps Alone Aren’t Problem; Apple iTunes Lockdown Hurts Creators, Consumers

Out of sync: iTunes integration was a selling point early on. But at what point is Apple’s own innovation upstaged by their desire to control distribution through the iTunes channel? .

Last week, Apple rejected a podcast management app because, to paraphrase Apple’s own policy, they want iTunes handling all podcasts for you and not any third-party apps. (Officially, “Since Podcaster assists in the distribution of podcasts, it duplicates the functionality of the Podcast section of iTunes.”)

Over the past few days, that’s generated plenty of chatter on the blogosphere, mostly centering around technical and philosophical discussions of the way Apple manages its developer relations and application approval.

But let’s cut right to the chase. This time, it’s not about Apple’s App Store or approval process. That’s Apple’s model, and it’s their choice to continue to defend its merits against its competitors. (That’s not to say it hasn’t introduced some limitations; see Gizmodo for a good overview of that.) This is really about iTunes. A discussion of the way Apple is using the dominance of iTunes to control how music and media is consumed is long overdue.

I can think of no better time to have just that conversation. In one week, Apple has sent a strong message. They shipped iTunes 8, which delivered mediocre knock-offs of functionality in other tools, all intended to keep you inside Apple’s ecosystem and away from what should be an increasingly-vibrant set of alternatives. They delivered another iPod touch/iPhone firmware update that still doesn’t deliver basic connectivity to your computer — and, as a result, was hacked within hours by users wanting that functionality. And they then blocked a third-party app that delivered something they hadn’t, in order to protect their own more limited solution — the opposite of what building a developer platform is supposed to be about.

What makes this all so frustrating is they still make the best mobile music and video player in the world. So why are they clamping that player into a chastity belt?

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Renoise 2.0 Public Beta Amps Up Popular Tracker for Windows, Mac, Linux

Renoise, the reawakening: the tracker for the rest of us hits beta 2.0, as seen above. (Screen grabs by Wallace Winfrey.)

While better-known software names may get the attention, Renoise, a music making tool in the mold of a tracker, has long had a lot going for it. It runs on every platform you own (Windows, Mac, Linux) with just one license, applies a unique approach to musical arrangement and composition with a more modern interface, and allows speedy production with lots of keyboard shortcuts. As a tracker, the pattern editing in Renoise allows a “granular” level of control, for quick editing in textual views instead of visual blocks as in a piano roll. Whereas some retro-styled trackers don’t support modern features, Renoise has multi-core support, MIDI, VST instruments and effects, ASIO, audio recording, built-in effects, and flexible routing and mixing. It also has a built-in sampler and sample editing, so you can do audio manipulation from within Renoise as well as make use of your suite of instruments and effects. And the whole thing costs EUR49.99.

Renoise is about to get a major 2.0 update, with support for:

  • An overhauled engine with better timing and precision
  • Plug-in delay compensation — although what’s interesting here is that this promises to impact more than just hardware DSP platforms like Universal Audio; it also “also compensates your MIDI gear and midi cables wired to other hosts.”
  • Audio Unit plug-ins on Mac, plus improved VST support

The AU plug-in support alone could help Renoise crack the Mac community. I also like some of the other features, including new plug-in browsing, drag-and-drop, new filters, and quantization.

Renoise 2.0 Product Page (note: there’s no public beta as such, but if you’re an existing, registered Renoise user, you can access the beta releases; everyone else will for now have to try the 1.x demo)

Discussion on Renoise Forum

This is the tracker bit of Renoise. Instead of using graphical displays, it uses text codes to represent patterns. That may look unfriendly at first, but it saves screen real estate and, combined with keyboard shortcuts, can be quicker to work with — part of the reason trackers have been popular on everything from vintage computer systems to mobile gaming consoles like the Game Boy.

Because Renoise is a bit different from the music tools to which you’re probably most accustomed, and because this is an important release, I had some quick questions for main Renoise developer Eduard Mueller (aka Taktik)…

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Audio Damage Automaton is Here: Artificial Life-Driven, Stuttering Effects Plug-in

What’s in for this season in music software? Cellular automata. You may have been exposed to a cellular automaton in the classic Game of Life; it’s basically a very simple biological simulator exposed as an intuitive, 2-dimensional grid of squares. If tic-tac-toe, Charles Darwin, and a petri dish of bacteria got together in one wild evening, you’d come up with something like this as a result. The Game of Life has been around since mathematician John Conway invented it in 1970, but lately it’s been cross-bred with music software to help patterns escape the rigid, boring repetition of traditional sequencer grids.

Cellular automata is in fine form on the beautiful, strange homebrew sequencer for the Nintendo DS, GlitchDS, which has had ongoing updates. It’s still fun as ever in Reaktor 5’s Newschool preset (old news, but enjoyable nonetheless). But in what’s so far the most anticipated plug-in release of the fall, CA takes on particularly powerful sonic possibilities in the first “experimental” release from beloved plug-in boutique Audio Damage:

Automaton [Product Page, Mac AU/VST; Windows VST]
Cost: US$49.99

Since the cellular automata grid can control anything, it’s what you hook it up to that matters — and that’s especially important, because it means instead of a set of knobs or sequence grid doing the same thing over and over and over and over again, CA “evolves” on its own, bringing much-needed change to your music. Automaton is a combination of a flexible CA sequencer with four effects:

1. Stutter (modulates a buffer, so you can combine Automaton with existing beat loops and patterns)
2. Modulate (a self-modulating ring modulator)
3. Bitcrush (which includes AD’s own “error” setting)
4. Replicate (based on their Replicant effect, which goes even further in the beat slicing realm a la Ableton’s Beat Repeat)

I’ve been playing around with the beta, and it’s just fantastic. I hope to finish off some special CDM presets and share them with you, though I’m a bit behind — let’s see if I can top the presets that come with the tool. One of the hallmarks of Audio Damage’s software in VST format is lots of MIDI learn support, and since it supports VST automation I anticipate some fun combining this with Kore. Either way, think easy tweaking and live performance control.

Now, question math geeks: any other cellular automata aside form the Game of Life that work well with music? I’m sure there are some experimental music projects out there that have used other CA, so link away.

Here are two tutorial videos of the tool in action, in case you haven’t seen them already:

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IK Multimedia Rebuts Mag on Free Software; Why They Missed the Point

Times are tough, and folks are turning out those pockets for free… wear. Photo: Bert Heymans.

There’s a strange debate going on over the free software (as in freeware, not necessarily open source) issue of Computer Music magazine. After seeing the magazine’s top 10 reasons to use free software, commercial developer IK Multimedia got surprisingly defensive, and issued a rebuttal:

Why you shouldn’t use free software – a commercial developer’s view (at Music Radar, the online site for the magazine’s publisher)

Now, there’s probably a much simpler way to put this.

Why to use free software: It’s free.
Why to use free and open source software: It’s got source that’s free and open.
Why to use commercial software: It’s supported, and you probably can’t get exactly the same thing as free and/or open source.
Why to use a combination of all of the above: Because then you get a combination of all of the above.

(For more of the above, stay tuned for “Peter says not very interesting and obvious things Special Issue,” not coming to newsstands soon. The bonus disc includes a 2-oscillator virtual analog synth that has no interface and produces no sound.)

Why is this a Debate?

Obviously, most of us use a combination of different kinds of software. If you’re serious about using commercial software, you pay for it, because you’re serious about support and you’re smart enough to understand that if you don’t send the developer money, they won’t make any more software. If you love plug-ins, you try free plug-ins, because it gives you more tools, and if you believe in the power of communities and sharing for technology, open source software is at least part of your setup, too. I find even people running Linux passionately often use some proprietary software, like the recently-released EnergyXT for Linux or any combination of software they’ve bought inside the Windows compatibility environment WINE.

Also, it’s worth pointing out that, despite the rebuttal from IK’s UK representative, commercial developers were not calling Future Publishing to cancel ad accounts when they heard about the free software. They don’t host ritual burnings of Computer Music’s cover disc, nor spit on newsstands when these issues come out. Presumably, they instead assume the obvious, that these discs generate interest and get more people involved in the computer music market, which is good.Native Instruments, for instance, supported the issue and involved their own free Kore Player instrument.

But forget NI for a moment — how about IK? IK Multimedia have themselves long used free software editions to promote their for-fee tools; I included not one but two free instruments from IK on the cover disc of my book Real World Digital Audio. It was actually IK’s idea.

Now having said the obvious, there are elements of the software development landscape that are anything but obvious. If you work for a proprietary developer, you had better be thinking about some of these issues. When does it make sense for something to be free? How do you get people to pay for software, if that software requires money for development and you require money for rent? As musicians, when do we benefit from software being proprietary versus open source, and when to we benefit from paying for it versus getting it for free?

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Contests Round-Up: Guitar (and Violin) Rig Heroes, Audion Remix, RiffWorks

Every time you turn around, someone else is holding some sort of promotional music contest. But this week, we have not one but three contests I think will really appeal to CDM readers — and I’m especially eager to hear what results you might submit.

Guitar Rig action shot, by way of Felix E. Guerrero.

Guitar Rig Hero is a huge contest with some big prizes. Native Instruments notes that users were already, without prompting, posting Guitar Rig videos to YouTube. So, they’ve put together a jury to properly judge the best possible contributions, with jurors including the likes of the Deftones, Dweezil Zappa (yes, the offspring of Frank Zappa), and (one of my personal favorites) Mogwai. Prizes: a quad-core Fujitsu-Siemens laptop, NI software, and (non-software) guitars from Gibson.

NI says participants are “asked to capture a video of their most original and spectacular performance using GUITAR RIG 3, without any sonic or artistic limitations applying.” What’s interesting is that not all the entries are using guitars — there’s already an interesting experimental entry with violin and Guitar Rig, and I suspect if we unleash some of the CDM community on this contest, there will be more.

You don’t have to own Guitar Rig 3 to participate; the demo version will work (and then you can try to, you know, win the full version). The contest ends September 30.

I’ve run synths, keyboards, and even sitar through Guitar Rig, so I’m interested to hear what other not-guitars you can come up with.

Guitar Rig Hero Contest Page @ NI

Guitar Rig Contest YouTube Channel (with various videos up already)

Audion live on laptop, by nudevinyl.

Matthew Dear, performing as Audion, is coming to Minitek in New York this weekend, and we know from reader feedback that you’d like us to talk to him. (Yes, some of the endless minimal entries in Minitek, true to the festival’s name, start to blur together, but Matthew to me is someone really musically special.)

As it happens, among Beatport’s regular contests, there’s an Audion remix contest for “Billy Says Go.” Downloads started this week, and you can submit through the end of the month. This is public voting as opposed to juried voting, but since I know there are some Audion fans out there, let us know if you do something nice. Prizes: Traktor Scratch, $100 Beatport gift card, and a grab bag of Beatport swag. Those of you trash talking Richie Hawtin, maybe this is your chance to show us your skills.

Audion Remix Competition @ Beatportal

Sonoma’s RiffWorks software and accompanying community is apparently popular among readers here, so it seems worth passing this along. The RiffWorks site is awarding RiffWorld.com community members IK Multimedia software and other downloads and goodies. That in itself isn’t that interesting, but what is a bit different about this particular competition is that you can collaborate on entries; if you decide not to go solo, you can invite up to three other people to work with you. I still prefer collaborating in person rather than online, but I’ll be interested to hear how collaboration is working out for people. (Naturally, the reason they’re emphasizing this is to promote the collaboration features of the site — but you’re the best judge of how that works.)

RiffRumble 12

Seriously, do let us know if you choose to participate in these contests, or if there are other online communities you’re working on; we’d love to know. I imagine running this means a dozen PR folks will be breathing down my neck tomorrow with other contests, but these do seem up the CDM alley and … well, for the rest, that’s what the “mute conversation” feature in Gmail is for. Enjoy!

bucketEER: Free 16 Delay Line Experimental Reverb for Windows

In memory of Minazo: bucket lover, iconic animal superstar, Web meme, elephant seal among elephant seals.

Daz Diamond is back with another wacky, experimental effect. When we last joined Daz, he was sharing strange and wonderful granular, delay, and sidechain effects. Now, he’s been thinking about buckets (as in brigades, as in sets of delay lines combined to form a reverb). He writes:

Hi Peter, I’m at it again, and have just put out bucketEER MK I - a stereo reverb/delay fx inspired by bucket-brigade style machinery - simple, quite primitive, and surpirisingly good sounding - also interesting for unusual delays with lots of taps …

Full specs on his site, but here’s what I like about the fact that it’s very much in “beta”:

At the moment, when changing from one preset to another, the buffers may get stuck for a few seconds resulting in a glitchy effect. this may or may not be a bad thing, and may or may not happen depending on your host.

So, quick, go grab that before he fixes the problem, and add some organic glitches to your reverb!

Some powerful features:

  • Pre and Post effect shelving filters

  • Predelay with control over level and time

  • Size and Time controls

  • Width and Mix controls

  • Central readout of knob values

  • 17 Randomize buttons - ‘global’ and ‘local’

  • Freeze Function

  • Bypass switch for each bucket and slot

  • Output level meter

  • 8 presets

Daz welcomes donations. I may also give this a go on Linux — enjoying Windows VST compatibility on one machine.

Updated - somehow left out these links. Been a bit out of it this week; sorry!

whiteLABEL bucetEER Product Page and Download
Daz Diamond / whiteLABEL Google Discussion Group