Maschine 1.1 Beta: Software Drum Machine Gets Proper MIDI, Slicing

Photo (CC) our friends over at Synthtopia.

I was one of the first people outside Native Instruments to lay eyes on Maschine, and immediately I saw something with real potential. Here was a software drum machine that was different: it was a real attempt to fuse some of the advantages of a software interface with some of the working methods of hardware. Software and hardware had really grown up together, instead of the latter simply being fitted to the former. And, of course, it had NI-style effects and UI look-and-feel, for fans of the software house’s style.

But 1.0 releases are a funny thing. As someone who spends a bit of my life developing tools, you always wind up with a choice of delaying the release, implementing something partway, or choosing not to implement it so it can be done properly later. And Maschine 1.0 lacked for me the one thing that was really essential to workflow – proper MIDI input and output support. Without that, I felt it was difficult to even give it a fair test. You’d wind up getting hung up on what was missing.

Well, good news: Maschine 1.1 gets all the little features I feel are essential to making it a viable and valuable part of the production workflow. It’s in public beta now, and I’m giving it a proper test. But here are the current changes in the present build, which includes all of the major items on my must-have list:

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DAW Day: Propellerhead Record is Here, with Lots of Free Training

record_comp

Record is now shipping, and the beta closed – and now is a perfect time to talk about learning.

Okay, let me explain something. Propellerhead doesn’t want Record to be called a “DAW,” for Digital Audio Workstation. I personally overcame my own distaste for the strange acronym today because, well, there’s not another good name for a related set of tools.

But I do think Record is different. Workstations are usually defined by being all-in-one environments, for hosting other third-party instruments and effects, and adding in additional features like notation and video scoring. Record is none of those things. You can even treat it like a virtual mixer or rack of processing tools and load it into your existing “DAW” of choice, or take something like Ableton Live and load it into Record for mastering.

But then, Record is the exception that proves the rule, isn’t it? Aggressively geared to be the anti-DAW, to avoid trying to be all things to all people, Record illustrates the variety of ways you can get your music making done.

We’ve had a good, healthy debate on this topic, so no reason to resurrect that. Instead, I have two pieces of news: one, Record is now actually shipping. Two, if you’re interested to learn how to use it, or just to see what they’ve done, the Props have assembled a terrific set of learning resources. For beginners, “Record U” promises to cover the basics of recording tasks as well as the software. (So far, the first episode, “Recording Guitar,” is available.) You can add that to lovely ReWire tutorials from the folks who developed the technology, and mini-tips on how to use the tools. Whatever you think of the software, it’s an exemplary learning site, just the kind of thing you’d hope developers would do.

Basics video
Record U
Tutorials Page
Micro Tutorials and iTunes podcast link

I’ve chosen my favorite so far. Love it or hate it, I think this illustrates some of the vision of Record. It makes moving tracks and devices as easy as racking up instruments and effects in Reason, and makes mixing and matching audio uncommonly easy. That could make Record a nice tool to have around for trying to take your pile of recordings and productions and turn them into finished tracks and albums. (A lot of this “love it or hate it” phenomenon seems to depend on your feelings about Reason, so Reason fans will also want to take a look at the Reason – Record integration video.)

DAW Day: Digital Performer 7 Adds Effects, Easier Access, PT8 Support

dpchannelstrip

DP’s clever channel strip integrates quite a lot of functionality in every view.

I’d be remiss if I didn’t note another significant DAW release: DP7 is shipping this week. The Mac-only Digital Performer still has a loyal following, especially among the scoring crowd, some of whom have stuck with DP since the Performer days – one of the Mac’s first sequencers. I have to say, this particular update seems to focus more on bundled effects than core functionality – and, in fairness, because it’s tough to change core features without upsetting the stuff that keeps your users loyal, this isn’t uncommon. But DP has uncommonly rich support for being a Pro Tools HD front end, it’s Mac-savvy and Snow Leopard compatible, and given its popularity in scoring, a little touch like the Marker Counter could be huge news for its major following.

Full disclosure: I haven’t found much reason to touch DP lately, with plenty of other tools to keep my attention, so if there is a loyal DP user who would like to send in their dispatch, I’d love to run it on CDM.

In the meantime, I’ll keep this compact to give you a birds-eye view. First, the effects stuff:

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DAW Day – Pro Tools 8.0.1: No Windows 7 or 10.6 Support, End of the Road for Legacy

Pro Tools got an update at the end of August. A number of readers have pointed out that this is a milestone for what it includes, what it doesn’t include, and what it represents.

What’s in 8.0.1

If you’re an existing Pro Tools 8 owner, you’ll want 8.0.1:

  • Improved interface performance (“snappiness”!)
  • Improved selection drawing in audio
  • Workflow improvements, fixes

Those of you who grabbed the update in the last week or two, I’ll be curious to hear what you’ve found in some of those subtler improvements. Avid, to their credit, does do a lot of work on these point releases, not only in bugfixes but in other improvements, as well.

Software update for 8.0.1 (LE + HD + M-Powered)

End of the Line

Pro Tools 8.0.1 is the end of the road for quite a range of "legacy" hardware. 8.0.1 (in one or several of its LE, HD, and M-Powered flavors) will be the last version to support:

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Advanced Ableton Live Tutorial: Modular-Style Unlinked Envelopes, Effects

iproducer #4 – Unlink and Conquer + Bonus from Gustavo Bravetti on Vimeo.

Exclusive to CDM (and Vimeo), Live guru Gustavo Bravetti offers a deep tutorial in sound creation in Ableton using “unlinked envelopes.” He assembles quasi-modular routings of effects into one another to create some unusual sounds. I think there are some inspiring techniques here, even beyond Ableton Live – I’d watch it even if I weren’t a Live user.

Gustavo writes:

“This workshop demo video is about using Live’s unique clip unlinked envelopes and Ableton’s effects to easily create elaborated sequenced sounds as well as a “how to” create a bass, a tuned bass drum, a clap and hi hats.”

So, what’s the beauty of the “unlinked envelope”? By separating the envelope length from the length of a sample, you can take a sample of one length and modulate it in time independently with an envelope of a different length. A short sample can warp in a longer block of time for more variety – a 1/16th note sample, for instance, transformed over a bar or two. Add the ability to route the envelope into effect modulation, and you can start to think extreme sonic freakiness. Here, that serves Gustavo’s own electronic palette, but it could suit a variety of musical aims.

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