Simple Snow Leopard Advice: Wait, and Claim Disk Space with Monolingual

We return to our normal, non-Snow Leopard-specific coverage next week. You can continue to follow http://createdigitalmusic.com/snowleopard for updates. In the meantime, I offer this editorial. I’m going to make this as straightforward as possible: I recommend running the current Mac OS X 10.5 over other versions of the operating system, including 10.6 launched today. The experience of an operating system is the sum total of performance, compatibility, and reliability. The best way for Mac users to guarantee that is to stick with Mac OS X 10.5.

Snow Leopard looks like a promising upgrade for Mac users. Most importantly for music users, 10.6 is the first operating system with what looks like a mature foundation for 64-bit support in the future. Previous versions of the Mac operating system had begun this transition, but Snow Leopard is the first to have a proper 64-bit kernel mode. Also, some Mac developers are likely to be able to take advantage of new multithreading capabilities provided by OS APIs. (Others, particularly those targeting more than one OS, will continue to provide multithreading and multi-core support via their own mechanisms.)

However, there are very few scenarios that are likely to benefit from upgrading today. Nearly all software developers (Propellerhead, Avid, Ableton, Plogue, and Native Instruments) advise waiting as support stabilizes. A number of hardware issues (Digidesign, M-Audio, Tascam, PreSonus) are known to exist, and many more likely simply haven’t responded this week to our call for information. Other hardware and software issues are likely to be uncovered now that the final OS build is available for widespread testing by end users.

Also, while Apple’s own software (Finder, Mail, and other apps) appear to get performance improvements, and startup/shutdown is better, the advantages of new OS services aren’t likely to be realized immediately. In fact, even measuring what the difference will be may take additional time.

Compatibility issues should be resolved fairly quickly – which is even more reason to wait. PACE Anti-Piracy, for instance, works now, as does software and hardware for MOTU. Other updates should be available in a few weeks with enhanced compatibility, making that a better time to upgrade.

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Snow Leopard: MOTU Confirms 10.6 Drivers; Working on 64-bit Support?

snow-leopard-boxMOTU did not respond to CDM’s inquiry regarding Mac OS X 10.6 – but they have just posted the most interesting update I’ve seen yet. They have drivers ready for their hardware today, and (nearly) full compatibility for their entire product line. They also suggest that 64-bit support is in the works for their applications, which would make MOTU the first audio software developer I’ve heard even breathe a word of discussion of 64-bit. I couldn’t even get a solid commitment to 64-bit from Apple’s Pro Apps folks (though Apple tends not to talk about things until they’re done). The appeal would be clear – MOTU could give their sampling apps access to greater memory.

MOTU has a comprehensive update page, and I’ve added the news to the http://createdigitalmusic.com/snowleopard round-up page.

That said, while MOTU has the greatest level of out-of-the-gate support I’ve seen from any vendor for 10.6, even they have run into a showstopper issue. Their Ethno Instrument isn’t yet compatible; an update is expected. Sure, that’s just one instrument. But the lesson here? If you don’t mind the occasional wrinkle, you can live on the bleeding edge. But if you want to keep your software up and running, your best bet is to be patient and wait to upgrade. That’s not to discourage you from testing the latest-and-greatest, it just means you need to have the expectations to match.

The news remains, though: MOTU does have updated drivers for those of you with MOTU hardware or software who want to get a head start on setting up Snow Leopard.

That does not seem to be the case with other hardware vendors (Pro Tools, M-Audio, Tascam, and PreSonus all suggest waiting), and even some of the drivers that will initially become available should be considered “beta.” That is, they may even be designed to work with 10.6, but could use additional testing. I think that could probably generally be said of this update for musicians – just as with any significant operating system update on any platform.

Snow Leopard Watch: Ableton, Propellerhead Respond

Okay, that’s technically not a snow leopard, but I came pretty close, right? Photo (CC) Mark Kenny.

For the latest on Mac OS X Snow Leopard (10.6), be sure to check out our full round-up. It’ll be regularly updated through the coming days.

We have updates from Propellerhead and Ableton. Basically, the message is what we’re hearing across the board – developers have been testing their software, but you should be cautious about updating and ensure all the hardware, software, and plug-ins you want to use work. More details on the state of development from these favorites to follow… notably, including an expected update to Live 8 that will bring full, official support to 10.6.

Updated: More news coming in and added to the round-up page. Antares reports their software works — good news. But the big news is that many Tascam hardware products will need driver updates. That is suggestive of changes to the OS that could impact other audio interfaces from other vendors. I’m going to keep saying this – upgrade on launch day at your own risk. Writing and testing audio drivers is tremendously time-intensive, so if you want everything to work, you’ll need to verify compatibility before you upgrade. Snow Leopard’s improvements will only be cool if your audio box works, too.

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Inside the Rock Band Network, as Harmonix Gives Interactive Music its Game-Changer

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There’s a lot of hype around the latest schemes for changing how artists get their music to fans, but not actually a whole lot of news. (It always seems to boil down to a website with some unpronounceable name.)

Well, this is news: Harmonix is opening up Rock Band to anyone who wants their music in it, and giving you the same sophistication of tools they use themselves. That’s a real game-changer – literally.

And I don’t mean just for the actual game Rock Band. Sure, Harmonix was the house that made music games a phenomenon in the US. They learned well from Japan’s Masaya Matsuura, perfected music games’ mechanics in Amplitude and Frequency, popularized the formula by launching Guitar Hero, then rocked collaboration with Rock Band before convincing the infamously-guarded Beatles to finally embrace digital tech. But the sad reality of game music in general is that it’s been a playing field for the old guard – it’s licensing deals with major labels to promote music you’ve already heard. It’s the top hits on the radio, redigested onto your game console. There’s commercial calculation behind even the tune that’s in the background while you’re paging through a screen in Madden. Harmonix has already changed some of the economics, and disrupted even what could be a hit, as kids discover classic metal for the first time or geeks grab music by Jonathan Coulton and Stephen Colbert. But that’s not quite the disruptive shift in game music so many people have expected.

I think Rock Band Network could be the first real sign of that shift.

So far, the mainstream music industry – um, loosely depicted here by these members of the Galactic Empire playing Rock Band – has had most of the run of music for games. Now it’s your turn. Photo by Jaymis.

Rock Band Network promises to be something really different. How?

  • Anyone can get their music in the game. You don’t even need a label. You need a few (cheap) software tools, a computer, and some basic MIDI chops, and for a fraction of the cost of pressing a couple hundred CDs, any artist can get their work into Rock Band 2.
  • It’s a real community-driven process. Your A&R people don’t have to shmooze with MTV. You don’t have to enter into some complex developer agreement with Microsoft or Sony. There isn’t even a shady, mysterious review process like the Apple iTunes App Store. Actual Rock Band fans will get to play your music and tell you that the animation needs fixing and the difficulty level needs to be fixed on the drums.
  • You use Reaper – an actual music production tool for grown-ups. Harmonix could have given us some weird in-game tool they cobbled together themselves. Instead, they give us a special verison of Reaper, the brilliant, full-blown Digital Audio Workstation that inexplicably costs just US$60 but blows the pants off a lot of better-known tools. So you actually get to assemble your music the way Harmonix has been doing for years, with a real tool. Fortunately, the process has been made much easier and copiously documented, but it’s nice to be treated like adults for a change.
  • If it works, Rock Band is just the beginning. It’s impossible to see into the future. RBN is a leap of faith both in the artists and the game fans, in terms of their taste and the amount of effort they’ll invest. But if it works, Rock Band Network could change the way people think about interactive user-created content, well beyond just furniture in the Sims or Little Big Planet.

Anyway, enough of the big picture – let’s talk details. I got to sit down with the Rock Band Network team from Harmonix high above Times Square in MTV’s offices this week to get a full-blown demo – including some seriously fun nerding out with composer/sound designer Caleb Epps, plus Senior Producer Matthew Nordhaus and MTV’s games man, Paul DeGooyer. (In a sign that the big media world still doesn’t quite get what’s going on in this field, no one at the Viacom security desk had even heard of Harmonix.)

The team was extremely generous with technical details of Rock Band Network, and walked me through the process of how artists would get going with RBN. Here’s a first look at that process.

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Gorgeous Full-Sized Hammond B3 Controller for Native Instruments B4

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Here’s someone who really, really loves Native Instruments’ B4 (II) software rendition of the Hammond B3 organ. The work of Markus Berger, this dead-ringer for a real B3 is actually a carefully crafted replica with elaborate MIDI control inside. The body is built by hand from cherry wood. Electronics were prototyped with the open source Arduino platform and implemented with electronics from Doepfer, then finished with manuals (that’s “keys” for you non-organists) from Fatar (as seen in Nord’s organs). Authentic-style drawbars finish the project. Correction: I got my wires crossed and originally claimed this had Fatar drawbars, but it’s Fatar manuals. Thanks to comments for spotting that.

The integration of the hardware design with the B4 is extraordinary: the creator notes that every single function is perfectly replicated, so you never have to touch a mouse or look at a screen. Of course, you can then make meticulous models tweaked on the B4 software that wouldn’t have been possible on the original hardware – and this hardware, while substantial, should be dramatically lighter.

More on those custom electronics:

The main controller electronics were actually custom developed and prototyped with Arduino. They were complemented by electronics from Doepfer for the two manuals.

Most of the electronics had to be custom developed as there was and still is nothing available to cover all the functionality of a classic Hammond B3 with the full drawbars set, preset keys and all the switches.

And yes, the bottom line is that this puts every controller for everything I’ve ever seen to shame. Thanks to Germany-based Twitter reader tillephone for sending this my way.

B4 Controller Project Page

I hesitate to even suggest this, but – is a Leslie cabinet next?

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More photos after the jump:

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