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	<title>Create Digital Music &#187; songwriting</title>
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		<title>Upcoming Final Fantasy Album: Treating the Orchestra Like an Analog Synth</title>
		<link>http://createdigitalmusic.com/2009/09/30/upcoming-final-fantasy-album-treating-the-orchestra-like-an-analog-synth/</link>
		<comments>http://createdigitalmusic.com/2009/09/30/upcoming-final-fantasy-album-treating-the-orchestra-like-an-analog-synth/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 15:20:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7683</guid>
		<description><![CDATA[Photos by Hedi Slimane; courtesy Final Fantasy.
Can you approach a symphony orchestra as though it&#8217;s an analog synth? That&#8217;s a question composers have asked since the first time they heard electronic sounds. It&#8217;s impossible to hear the 20th-century technology alongside the 19th-century technology without the one reframing your view of the other. Now, it will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/09/finalfantasy_owen.jpg" alt="finalfantasy_owen" title="finalfantasy_owen" width="580" height="268" class="alignright size-full wp-image-7694" /></p>
<div class="imgcaption">Photos by <a href="http://www.hedislimane.com/">Hedi Slimane</a>; courtesy Final Fantasy.</div>
<p>Can you approach a symphony orchestra as though it&#8217;s an analog synth? That&#8217;s a question composers have asked since the first time they heard electronic sounds. It&#8217;s impossible to hear the 20th-century technology alongside the 19th-century technology without the one reframing your view of the other. Now, it will be tackled by the new album from composer/singer/violinist Owen Pallett, with an interesting cast of characters onboard, plus one imaginary ultra-violent farmer.<span id="more-7683"></span></p>
<p>Pallett, who performs confusingly under the band name best known as a Japanese video game, Final Fantasy, is something really different in the artist scene right now. For years, the &#8220;new music&#8221; or &#8220;art music&#8221; landscape had begun incorporating elements of rock and pop songwriting, but his work seems to find an ease and intimacy that&#8217;s entirely his own. He&#8217;s also evidently a Max/MSP fan &#8211; see the site:</p>
<p><a href="http://www.finalfantasyeternal.com/">http://www.finalfantasyeternal.com/</a></p>
<p>Final Fantasy gets filed clumsily under that catch-all &#8220;indie,&#8221; but the artist&#8217;s work is heavily influenced by contemporary chamber music and classical gestures. I imagine some people may actually find they hate the results, in asymmetrical combinations of ideas and wordy streams of lyrics. To me, though, those quirks can grow on you, carried by utterly gorgeous string writing. &#8220;He Poos Clouds,&#8221; with piano and string quartet, is an imaginative operetta inspired by <em>Dungeons &#038; Dragons</em>. Then there&#8217;s his video single from the beginning of this year, &#8220;Horsefail Feathers,&#8221; seen below. It epitomizes Pallett&#8217;s unusual tastes, mixing quasi-surrealist lyrics, lush, movie musical-style arrangement, and a dose of self-aware awkwardness that could upset everything else but instead becomes charming.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/6imuFUR26HI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6imuFUR26HI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>It certainly made me wonder what would come next. At a time when many of us eliminate instrumentalists altogether, the upcoming &#8220;Heartland&#8221; will be 45 minutes of orchestra music, courtesy the Czech Symphony. To me, the relevance to this site is thinking about how to construct music, whether for instruments electronic or acoustic. In today&#8217;s announcement, Pallett says:</p>
<blockquote><p>The album was compositionally modeled upon the principles of electronic music.  The principles of analog synthesis informing symphonic writing,  like an inversion of a Tomita record.  These songs, too, were designed to be as dense with polyphony as the Final Fantasy live shows can become.  While writing it, I kept an image in my head of putting so many notes on the page that the paper turned black.</p></blockquote>
<p>The first album for Domino, <em>Heartland</em> has an unusual subject matter: the lyrics are sung from the perspective of &#8220;a young, ultra-violent farmer, speaking to his creator&#8221; in the fictional realm of Spectrum. There are some fascinating collaborators, too: ongoing collaboration with Arcade Fire&#8217;s drummer Jeremy Gara, a guest appearance by composer Nico Muhly (whose new music is strongly influenced by his work with Philip Glass, without being derivative), mixing by Animal Collective producer Rusty Santos, and a number of others.</p>
<p>After our <a href="http://createdigitalmusic.com/2009/09/28/au-revoir-simones-new-music-video-and-missing-a-dark-side-for-shadows/">extended discussion</a> in comments about what constitutes an appropriate artist for CDM, Final Fantasy is not really digital music. But it does promise an interesting interview on the &#8220;creation&#8221; side, and &#8211; given that many brilliant artists find it tough to be articulate in interviews &#8211; I know that&#8217;s what matters when I have my choice.</p>
<p>The new album is due in January.</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>The Art of Music with Chips: Behind the Scenes with 8-bit Band Anamanaguchi</title>
		<link>http://createdigitalmusic.com/2009/08/18/the-art-of-music-with-chips-behind-the-scenes-with-8-bit-band-anamanaguchi/</link>
		<comments>http://createdigitalmusic.com/2009/08/18/the-art-of-music-with-chips-behind-the-scenes-with-8-bit-band-anamanaguchi/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 17:25:04 +0000</pubDate>
		<dc:creator>Vijith Assar</dc:creator>
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		<category><![CDATA[NES]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7020</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/2009/08/0809_amanaguchi.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/beef_taco_supreme/2337205484/"><img src="http://farm3.static.flickr.com/2220/2337205484_6a5f4deed7.jpg"></a></p>
<div class="imgcaption">Anamanaguchi at South by Southwest in Austin, Texas, last year. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) Oliver Lopena aka <a href="http://www.flickr.com/people/beef_taco_supreme/">beef_taco_supreme</a> (nice).</div>
<p><em>Ed.: It&#8217;s more than nostalgia that drives the dedicated chip musician with their modified Nintendo instruments. As guest writer Vijith Assar learned while interviewing Anamanaguchi, some more elemental love of digital synthesis leads these artists to deal with esoteric hardware and crashing homebrewed software. Vijith covered Anamanaguchi for <a href="http://www.villagevoice.com/2009-08-04/music/anamanaguchi-avoid-the-perils-of-cheap-nostalgia/">New York&#8217;s Village Voice</a>, but this trio had far more geeking than could fit in the free weekly&#8217;s pages. The band&#8217;s front man and songwriter, flanked by talented NES hacker bandmates, muses on the technology and artistic process &#8211; and on why, yes, the act did have to start with blowing on the cartridges. (Surprised?) -PK</em></p>
<p>I recently had a chance to chat with <a href="http://www.anamanaguchi.com">Anamanaguchi</a>, who would probably be the boy-band teen idols of the chiptune world if the scene were to tolerate such things. Lead songwriter Pete Berkman opened up about his creative process and the digital speed bumps he hits along the way, and guitarist Ary Warnaar is on another planet when it comes to working with Game Boy synths like <a href="http://www.littlesounddj.com/lsd/">LSDJ</a> and <a href="http://www.nanoloop.de/">Nanoloop</a>, but the most freakish technical bits came from bassist James DeVito.  He wrote later to describe in detail the customized hardware he&#8217;s cobbling together for use on tour, which so far has involved modding the Nintendo for <a href="http://www.disgruntleddesigner.com/chrisc/nesstereo.html">multiple outputs</a>, each with a bolted-on 1/4&#8243; jack and volume knob, and <a href="http://benheck.com/hacking-videogame-consoles">integrating a tiny high-res screen</a> lifted from a PlayStation. He&#8217;s even considering a built-in controller for the next version.</p>
<p><span id="more-7020"></span></p>
<blockquote><p>The stock NES has five channels of sound &#8212; two square waves (lead), triangle (usually for bass), noise, and DPCM sample channel. Normally, these are all mixed down to one mono output, but by tapping directly into pins 1 and 2 of the CPU, we are able to separate them into two outputs.  Pin 1 on the NES CPU (2A03) contains the two square channels, and pin 2 contains the triangle, sample and noise channel.  A third output is gained from a proprietary audio expansion, containing two extra square channels and a sawtooth channel. This particular one, VRC6, was designed by Konami and featured only on Japanese Famicom games. However, with <a href="http://www.retrousb.com">development carts</a> we are able to get the expansion audio on our NES. The extra audio chip is in the cartridge itself, and outputted directly through a pin on the cartridge. This pin is tied directly to pin 9 on the expansion port, which is where we tap in to get our third output.  Directly off those pins I connected 1µf capacitors @ 50V (negative leg goes to CPU pin, positive goes to output) to protect the chips from any short circuits or power surges when plugging a cable in.  From there it’s relatively simple, putting them in line with 50K pots and outputting directly to the 1/4 inch jacks out the back.  The screen is all wired internally. 5V power is taken from the regulator within the screen and fed into the NES. In order to avoid problems, I cut out the 7805 regulator in the NES and applied the 5V where it needed to be. Audio and video were soldered directly to where the RCA jacks are attached to provide signal to the screen.</p></blockquote>
<p>And what then?  Well, let&#8217;s ask Pete.</p>
<p><strong>Vijith: How do you do write these sequences?</strong></p>
<p>Pete: It&#8217;s a [DOS] program called <a href="http://nesdev.parodius.com/nt2/">Nerdtracker 2</a> that apparently writes music in the language that the NES can understand.  It&#8217;s a really home-brewed program.  It was made in 1998 by a bunch of Swedish dudes, and it never got out of beta, and it&#8217;s prone to crashing, and it has all these terrible bugs in it, half the features don&#8217;t work.</p>
<p><strong>And the decision to mix it with guitars?</strong></p>
<p>Pete: I started messing around with it and sending songs back and forth with a friend of mine, and in the beginning, the music I wrote kind of sounded &#8220;videogamey,&#8221; but as I continued writing, my actual musical influence kind of started to get in there.  And at that point, it made a lot of sense to put it as an instrument in a full live band setting, with guitars and drums and that sort of thing. Right before going to NYU, literally NYU move-in day, I released the Power Supply EP through <a href="http://www.8bitpeoples.com">8bitpeoples</a>, which I had recorded totally by myself at my house except for one track which we recorded with James.  All I had was a shitty mic and a shitty guitar and a shitty amp and just recorded what I knew, without any kind of formal training.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/2A03.jpg"><img src="http://createdigitalmusic.com/images/2009/08/2A03.jpg" alt="2A03" title="2A03" width="580" height="435" class="alignright size-full wp-image-7033" /></a></p>
<div class="imgcaption">The soul of the matter: the 2A03 chip in the Nintendo NES is what gives the game console its unique sound. And because it&#8217;s dedicated (digital) hardware, you can get at its circuits directly. Photo courtesy Anamanaguchi.</div>
<blockquote><h3>It was made in 1998 by a bunch of Swedish dudes, and it never got out of beta, and it&#8217;s prone to crashing, and it has all these terrible bugs in it, half the features don&#8217;t work.</h3>
</blockquote>
<p><strong>Do you write using a guitar or a Nintendo?</strong></p>
<p>Pete: It&#8217;s a mixture of both.  Certain songs, I&#8217;ll get the idea as a melody in my head.  The music is pretty melodic, so it&#8217;s pretty transferable from instrument to instrument. Anything I write on guitar I can put on the Nintendo, and anything I write on the Nintendo I can usually play on guitar &#8211; unless it&#8217;s way too fast, which it usually is.  </p>
<p>Recently, I&#8217;ve been getting more into making sounds on the Nintendo that can&#8217;t be reproduced by instruments, doing stuff that only the sound chip can do. But more or less I like to create a skeleton of the song on the NES.  Ary, on the Game Boy, makes some absolutely ridiculous stuff that&#8217;s really fucking weird, like, really just straight-up the weirdest music I&#8217;ve ever heard.  And the way he does it is not so much thinking musically, but technically.  When I came into the 8-bit world, I was definitely the opposite.  Any time there&#8217;s electronic music, you have people who are thinking technically, and usually that&#8217;s music that I&#8217;m not very interested in, because it&#8217;s kind of cold, usually.  I came into the 8 bit world with a very musical background, being in bands growing up and stuff, as opposed to a programming background.  But recently I&#8217;ve been getting really into making strange sounds on the Nintendo that, like, &#8220;Whoa, I didn&#8217;t know you could do that with that sound chip.&#8221;  At the same time, I&#8217;m mixing that with that simple pop sensibility.</p>
<p>What I usually like to do is to harmonize everything.  Why not? You have two square channels.  What else are they going to do but harmonize each other?</p>
<p>James: You don&#8217;t have the option of chords, so you might as well harmonize.</p>
<p>Pete: I tend to get bored very easily, which kind of finds its way into the music too.  Like, &#8220;Oh, here&#8217;s an idea.  Oh, wait, no, it&#8217;s gone now.  Now it&#8217;s totally different.&#8221;  In high school, I guess I was diagnosed with ADD &#8212; whether that&#8217;s bullshit or not, which I think it is, but I&#8217;m very capricious, and I tend to jump from thing to thing, in life and in music.  But yeah, basically, hyperactivity is something I do.</p>
<p><a href="http://www.flickr.com/photos/nookly/342203770/"><img src="http://farm1.static.flickr.com/166/342203770_5e1a94cd41.jpg"></a></p>
<div class="imgcaption">Anamanaguchi play BLIP Festival 2006 in New York. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/nookly/">nookly</a>.</div>
<h3>
<blockquote>Basically, hyperactivity is something I do.</p></blockquote>
</h3>
<p><strong>How does it actually work?  All this time I thought it was a <a href="http://www.wayfar.net/0xf00000_overview.php">MidiNES</a>, but I recently read a <a href="http://www.youtube.com/watch?v=LnMUrkAY9Wg">YouTube comment</a> where you said that wasn&#8217;t the case.</strong></p>
<p>Pete: Two years ago, I was really upset by the claim that it was MIDI, because it was such a ridiculous process that we don&#8217;t do anymore.  Back then, you would make the song in Nerdtracker 2, and if you typed in a wrong filename and hit Enter, the program would just crash, and you&#8217;d lose everything you had worked on.  From there, you&#8217;d have to hit Enter to create, like, four different files &#8212; temp.ihd, temp.dat, temp.dmc, and temp-dot-some-other-shit.  And you&#8217;d take all those files and compile them in an NES compiler.  That would give you a Nintendo Sound File.  And you&#8217;d have to do this specifically in Windows 98, because the assembler for XP was fucked up, and it would give you the wrong shit, the wrong hex to burn onto a chip.  What you would do from that point is turn it into a binary file, .nsf.  The only command is &#8220;Play this song at this location in the EPROM&#8217;s memory.&#8221;  And so what you would do from there is you would take that binary file and burn it to a special 28-pin EPROM chip that you would have to order in bulk from some electronics company in New Jersey.  And then if you&#8217;re lucky, the burning worked.  And then if you&#8217;re even luckier, all 28 pins are in place in the socket that you soldered into an NES cartridge.  And then if you&#8217;re even luckier, the NES is willing to play the song in the cartridge &#8212; instead of having to blow on it &#8212; and then it plays.  And that&#8217;s the process that we did live, with one chip for each different song, having to flip it out with a guitar pick and replace it with my shaky hands.</p>
<p>James: And the chips aren&#8217;t even labeled.  So it was this long, complicated process.</p>
<p><strong>Wait, isn&#8217;t that last problem your fault?</strong></p>
<p>Pete: Yeah.</p>
<p>James: We&#8217;ve come a long way since then.</p>
<p>Pete: Yeah, we have come a long way.  That&#8217;s why I was&#8230; not upset, but adamant about saying what it was.  But we&#8217;ve got this new system that&#8217;s the happiest&#8230;</p>
<p>James [unzips case]</p>
<p>Pete: Yeah, we have it here. Instead of burning stuff to a chip, you just take the NSF and put it on a CompactFlash card, and put that in a cartridge that will straight-up just play the song, and has a menu.  It&#8217;s a 2-gig Flash card, so you can put every song on there, and there&#8217;s an on-cartridge browser.  And we have a screen hooked up to it, too.<br />
<a href="http://createdigitalmusic.com/images/2009/08/nesmod.jpg"><img src="http://createdigitalmusic.com/images/2009/08/nesmod.jpg" alt="nesmod" title="nesmod" width="580" height="435" class="alignright size-full wp-image-7035" /></a></p>
<div class="imgcaption">The band&#8217;s modified NES system adds pots and separate outputs, and takes advantage of a system intended originally for development that makes loading songs easier. Photo courtesy Anamanaguchi.</div>
<p>James: The card is usually meant for development, but it also plays the Nintendo sound files that Pete exports, so we can actually just go through it and the file browser has all of our songs listed.  (And every game we downloaded from a torrent.)</p>
<p>Ary: He&#8217;s currently working on a new Nintendo.  They&#8217;re going to replace literally every electrical component.</p>
<p>James: Well, not everything.  But just make it sound better, like improve the output.</p>
<p><strong>You mean just gutting it and rebuilding it with better parts?</strong></p>
<p>James: It&#8217;s more like rebuilding the audio output aspect of it, and certain things like the power supply that adds noise to the signal.  It&#8217;ll have newer parts, so it&#8217;s less likely to explode on stage.  With our old setup, if major vibrations were happening to it, it would actually just restart the song.</p>
<p>Pete: Tons of aberrations live.</p>
<p>Ary: And major vibrations happen a lot on stage&#8230;</p>
<p><strong>Check out the band for yourself; they&#8217;re <a href="http://www.myspace.com/anamanaguchi">on tour now</a>.</strong></p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/LnMUrkAY9Wg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/LnMUrkAY9Wg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p><a href="http://www.vijithassar.com">Vijith Assar</a> is a musician, writer, and computer geek based in New York City.  His musical projects have tended toward scores for film, television, and<br />
advertising, and his writing has appeared in the Village Voice, the New York Post, Tape Op, Electronic Musician, and PopMatters, among others.  He plays the <a href="http://www.stick.com">Chapman Stick</a> and might be going bald because of Reaktor.</p>
]]></content:encoded>
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		<title>iPhone as Serious Instrument: New Synthable iSyn, Strummable Star Guitar</title>
		<link>http://createdigitalmusic.com/2009/04/10/iphone-as-serious-instrument-new-synthable-isyn-strummable-star-guitar/</link>
		<comments>http://createdigitalmusic.com/2009/04/10/iphone-as-serious-instrument-new-synthable-isyn-strummable-star-guitar/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 23:22:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5608</guid>
		<description><![CDATA[The iPhone and iPod touch are getting more in the way of playable software instruments that could ease its transformation into a handheld idea-capturing gadget. noise.io lays claim to being the first full-featured soft synth on the platform, with unusual FM synthesis control &#8211; and I still like the fact that it isn&#8217;t anything like [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/04/isyn.jpg"></p>
<p>The iPhone and iPod touch are getting more in the way of playable software instruments that could ease its transformation into a handheld idea-capturing gadget. <a href="http://createdigitalmusic.com/2008/08/05/noiseio-first-synth-for-iphoneipod-touch-coming-soon-with-gestural-fm-synthesis-control/">noise.io lays claim</a> to being the first full-featured soft synth on the platform, with unusual FM synthesis control &#8211; and I still like the fact that it <em>isn&#8217;t</em> anything like most soft synths on your PC. And of course there have been beat machines like the surprisingly capable <a href="http://createdigitalmusic.com/2008/06/08/intua-beatmaker-music-suite-for-iphone-and-ipod-touch/">Intua BeatMaker</a> drum machine/suite. On mobile platforms, though, the more the merrier &#8211; especially given the bargain-basement prices. So I&#8217;m pleased to see the likes of noise.io and Beatmaker joined by two recent apps.</p>
<p>Released today, iSyn is a mini-suite of music apps released by online retailer AudioMIDI.com and a known quantity in soft synth design &#8212; VirSyn, makers of Tera and Cube. I&#8217;m giving this a try now, but the feature list looks impressive:</p>
<ul>
<li>Touchable drum pads, keyboard</li>
<li>Three-track sequencer: two virtual analog synth tracks, one drum track</li>
<li>Programmable virtual analog synths with tilt, X/Y pad for modulation control</li>
<li>Sample playback drum machines pre-loaded with 808, 909, synth drums, other retro kits</li>
</ul>
<p>It&#8217;s a little vanilla compared to noise.io &#8211; though the more conventional UI may be welcome to some for the same reason. It&#8217;s apparently missing the ability to use your own drum sets as on the iDrum app (with the desktop app) and Beatmaker. But it nonetheless looks promising, even a little reminiscent of the Korg DS-10 for Nintendo DS in presenting a simple combination of 2 synths and 1 kit.</p>
<p>Oh, yeah &#8212; and it&#8217;s a quite-reasonable $4.99.</p>
<p>Full information, videos, forum and such at the app site:</p>
<p><a href="http://www.isynapp.com/">iSynApp.com</a></p>
<h3>A Strummable Virtual Guitarist</h3>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/lXv_qcQ6GjU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lXv_qcQ6GjU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>(Ocarina killer? Hmmm&#8230; Amidio / Smule smackdown, perhaps?)</p>
<p>In a different vein, Star Guitar, from the makers of noise.io, simulates a guitar in software, down to passable imitation of the sound and strumming patterns. Tap the chords you want, choose a style and timbre, and Star Guitar produces accompaniment that&#8217;s more than good enough to noodle with song ideas. It could be a huge boon to songwriters, especially with mic input for iPhone and second-gen iPod touch.<span id="more-5608"></span></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/04/starguitar.jpg"></p>
<p>The sounds are similar to Steinberg&#8217;s Virtual Guitarist, but the developers at Amidio get the idea right: a virtual guitarist makes a lot more sense when it fits in your pocket and costs $3.99. Star Guitar is ideal for quickly sketching out an idea while laying on a hotel bed or working out a new chord progression on the bus. The strums are mechanical, to be sure, but realistic enough to get an idea flowing. A metronome means it can even become a practice tool. Not being a guitarist, I was surprised to find myself trying new ideas I might not have sitting at a piano. (But where&#8217;s the flat-13 button?)</p>
<p>Details on this and other apps:<br />
<a href="http://amidio.com">Amidio</a> [makers of Star Guitar, noise.io]</p>
<p>And that to me is ultimately the way in which these apps start to make sense. Transposed to a mobile device, the instruments take on a different meaning, and you use them in different ways.</p>
<p>The challenge is also on to me to provide these kinds of capabilities on other mobiles. The Google Android currently lacks real-time synthesis capabilities &#8211; something that otherwise should be perfectly workable, even without a floating-point unit onboard (as on the G1). As far as I know, the Palm Pre SDK lacks these capabilities, too. Windows Mobile has long been capable of such things, but the instability of that platform, middling handset quality, and other problems have prevented breakout synth hits. So while I really like the idea of something like Android, it&#8217;ll be interesting to see if it can deliver these kinds of features. (In fairness, the iPhone didn&#8217;t even have an SDK in its early months, so we&#8217;ll see.) I raise the point only because I think there is great potential to making music way, way out of the studio.</p>
<p>We&#8217;ll have some hands-on tests of these apps and a guide to actual music workflows on the iPod touch and iPhone. So here&#8217;s a question: how would you like us to cover these apps? (I&#8217;m thinking hands-on tips for actual production, rather than just some dry reviews or round-ups.) And if you could wish for any mobile music app, what would it be?</p>
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		<title>Imogen Heap on Twitter: Real-Time, Real-World Creative Process</title>
		<link>http://createdigitalmusic.com/2009/02/05/imogen-heap-on-twitter-real-time-real-world-creative-process/</link>
		<comments>http://createdigitalmusic.com/2009/02/05/imogen-heap-on-twitter-real-time-real-world-creative-process/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 17:35:01 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[Photo: Lee Jordan.
Speaking as a sometimes-music-journalist, I&#8217;ve always had the sneaking suspicion that we were all part of a vast conspiracy. Our job can become wrapping big-name artists into a polished, glamorous narrative. There are small nods to humanizing them, of course, but the message can quickly become: this person is special and different from [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/leejordan/268127232/"><img src="http://farm1.static.flickr.com/81/268127232_9e80c4a54c.jpg?v=0"></a></p>
<div class="imgcaption">Photo: <a href="http://www.flickr.com/people/leejordan/">Lee Jordan</a>.</div>
<p>Speaking as a sometimes-music-journalist, I&#8217;ve always had the sneaking suspicion that we were all part of a vast conspiracy. Our job can become wrapping big-name artists into a polished, glamorous narrative. There are small nods to humanizing them, of course, but the message can quickly become: this person is special and different from you, this is the person you should want to be or want to consume, and as a result you&#8217;ll buy our magazine. I&#8217;ve never believed that myself, and I do believe a lot of great music writing is something very different, but there&#8217;s always that danger looming somewhere in the background.</p>
<p>Of course, now it&#8217;s 2009. We&#8217;re nowadays broadcasting minute details of our lives in real time, blurring the line between celebrity and nobody. We have all become a kind of text-only cinema veritÃ©. It can be downright scary to expose yourself that way, even as a non-celebrity. But then, in the occasional high-quality corner of a service like Twitter, something extraordinary happens: the little, insignificant moments of your life can actually prove to be what you want them to be. &#8220;Live each day like it&#8217;s your last&#8221; becomes &#8220;live each day like you&#8217;ll be pleased to read about it, even 140 characters at a time.&#8221;</p>
<p>Combine a really gifted creative imagination with a special kind of personal insight, and Twitter tells the side of a story a music journalist can&#8217;t: the day-to-day life of making music. Imogen Heap has been unusually generous with her Tweets. Following her Twitter feed, I think you&#8217;ll find new appreciation for her as a person and an artist, and also some of the ways all of us can work through day-to-day creative challenges and juggling to actually make music. It demonstrates that a world in which artists live-broadcast what they&#8217;re doing (but in the right quantities, and with the right attitudes) could be more utopia than dystopia.</p>
<p>Oh yeah, and thank God there&#8217;s a musician who drinks coffee sometimes and not just tea, and who gets a little wired.<span id="more-4942"></span></p>
<p>Just looking at the month of January, we get bits of familiar insights into the day-to-day creative struggle. (Tip: go for a jog.)</p>
<blockquote><p>Busy warbling away on A Cappella song&#8230; Darted out for a jog today in the sunshine. It&#8217;s a good day here at the hideaway&#8230;.back to it :)</p>
<p>happy with verse/chorus lyrics/vocals but this one line&#8217;s been bugging me! Wouldn&#8217;t sit right. Here, by the kettle, it&#8217;s come to me :) x</p>
<p>I&#8217;m really starting to panic now at how almost impossible this a cappella one will be to do live. One thing at a time Heap! Bed I must go. </p></blockquote>
<p>Imogen proves to be every bit as much of a gear lover as some of us, proof this ground isn&#8217;t the exclusive domain of dudes generally / Trent Reznor dude:</p>
<blockquote><p><a href="http://twitter.com/mark_marshall">@mark_marshall</a> Main bits: P-Tools, logic for VST/Midi etc, avalon 737, TLM 103, Waves, PlugsoundPro, Nord R3, Ivory, Liquid channel, M+K&#8217;s</p>
<p>Lots of NI stuff, TC electronic Voiceworks, Ircam solo instruments, Korg Electribe MX, occasionally dust off Ensoniq TS12</p>
<p>@REVERE I do indeed! So many great toys to play with! I have the Buddhamachine II. Really love it. X I&#8217;d love to make one if my own. X</p></blockquote>
<p>And it&#8217;s not all techie gear &#8212; don&#8217;t forget the musical saw.</p>
<p>There are bits of music to hear:</p>
<blockquote><p>12seconds &#8211; here&#8217;s some vocals i&#8217;ve been working oooooooonnnn!!! xxx <a href="http://tiny12.tv/HQ0JD">http://tiny12.tv/HQ0JD</a></p></blockquote>
<p>&#8230; and the moments of frustration that usually get left out of glossy-mag interviews:</p>
<blockquote><p>@rguidry &#8230; my targets keep flying out the window. I&#8217;m closer every day. As long as I keep doing it.. I&#8217;ll get there. That&#8217;s all I know! x</p>
<p>jeeeeez&#8230; went jogging&#8230;meanwhile my inbox exploded with things to deal with and I&#8217;ve got nothing albummy done today. Juggling act. x</p></blockquote>
<p>And in it, you watch music being formed. There actually is a certain narrative to Twitter, spread out into little pieces &#8211; something that gives some hope to our fragmented modern lives.</p>
<blockquote><p>Had a really great day! Got 3 1st mixes done today. Will go back to them in Jan for a day but for now&#8230; Done x :) 6.30am! Time 4 bed x</p>
<p>Worked on rhythm for Swoon/ found some nice harmonies for 2nd ch. Nipped into town with my sis to see Lost and found Orchestra. I like saws.</p>
<p>Just having a bow of the old saw before bed whilst waiting for disk to back-up. Sounds quite nice but a little more practice I think! x</p>
<p>I am so sick of the sound of my voice!! Arghhh! Noises only tomorrow. Gonna start something new. A bit fed up with all these ones&#8230; x</p>
<p>Can&#8217;t sleep&#8230;just thought of lyrical spark for the new song. Throwing down strands of connections with laptop in bed. A start at least&#8230;x</p>
<p>ok.. that took a while but I now have a killer first verse and chorus lyrics. Waaaay better! Now for 2nd verse&#8230; first another coffee bzzz</p>
<p>Eeyore&#8230;I think Ive found my second verse so am going to hit the Heap hay, get another early bird session tmw and sing it into pooter x</p></blockquote>
<p>I&#8217;m not going to try to reach any deeper conclusions about the usefulness of microblogging or Twitter, because I don&#8217;t have to. The point is that, with a Web-connected community of musicians, we get to share creative process with each other, and with the musicians we love. They arrive in real-time at times that may be random to us, and there&#8217;s no differentiation between our mate, our mum, an obscure artist or a famous one.</p>
<p>Sure, we&#8217;re all in information overload, surrounded by distractions. And sure, 99% of the volume of Twitter is crap. But then, there&#8217;s that occasional 1% that could remind you you&#8217;re not alone. So for that, thanks, Imogen!</p>
<p><a href="http://twitter.com/imogenheap">http://twitter.com/imogenheap</a></p>
<p><a href="http://flickr.com/photos/poptech2006/2969722781/"><img src="http://farm4.static.flickr.com/3182/2969722781_81ae913d72.jpg?v=0"></a></p>
<div class="imgcaption">Photo: <a href="http://staticphotography.com/">Kris KrÃ¼g </a>.</div>
<p>For another great Twitter feed from a regular tourmate of Imogen&#8217;s, see:<br />
<a href="http://twitter.com/zoecello">Zoe Keating @ Twitter (zoecello)</a></p>
<p><a href="http://flickr.com/photos/jmcphers/93412839/"><img src="http://farm1.static.flickr.com/39/93412839_70cff61a74.jpg?v=0"></a></p>
<div class="imgcaption">One Infinite Loop: Zoe Keating, cello, also has a lovely Twitter feed. Proof the daily loop of your life can be interesting, after all, in microblog form! Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/jmcphers/">Jonathan McPherson</a>.</div>
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		<title>Web Songwriting with ChordStudio.com: Like Online GarageBand, But With Chords</title>
		<link>http://createdigitalmusic.com/2007/07/30/web-songwriting-with-chordstudiocom-like-online-garageband-but-with-chords/</link>
		<comments>http://createdigitalmusic.com/2007/07/30/web-songwriting-with-chordstudiocom-like-online-garageband-but-with-chords/#comments</comments>
		<pubDate>Mon, 30 Jul 2007 15:18:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[chords]]></category>
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		<description><![CDATA[Apple&#8217;s GarageBand is a powerful tool for recording MIDI and audio and arranging loops. It can be puzzling to songwriters, though, because it doesn&#8217;t really understand chord changes. Sure, you can transpose MIDI loops or (more problematically) audio, but that process is a bit clunky and rarely sounds right. Many beginner-level GarageBand songs (especially by [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2385" src="http://media.createdigitalmedia.net/cdmu/images//2007/07/chordstudio.jpg" alt="Free Web chord-based songwriting tool ChordStudio.com" /></p>
<p>Apple&#8217;s GarageBand is a powerful tool for recording MIDI and audio and arranging loops. It can be puzzling to songwriters, though, because it doesn&#8217;t really understand chord changes. Sure, you can transpose MIDI loops or (more problematically) audio, but that process is a bit clunky and rarely sounds right. Many beginner-level GarageBand songs (especially by students) simply stay in one big, long I chord for an entire piece, which, by astounding coincidence, is what I sound like playing guitar. (Come on, I went to the trouble of getting my fingers on these frets &#8212; now you want me to <I>move them</i>? Where&#8217;s a piano? I&#8217;m through.)</p>
<p>Enter ChordStudio, an entirely Web-based tool that takes the opposite approach. Running entirely in a browser, the free Web app presents a blank score and lets you construct song structures with chords. Behind the scenes, 30,000 loops seamlessly render those chords into something that actually sounds like music. You can control the mix with common instruments, including electric guitars, bass, drums, piano, and electric piano.</p>
<p>The results are very simple, but I can see them being very useful. Aside from making it fun for a beginner with limited computer and/or music skills to put together basic song structures, it&#8217;s not hard to imagine someone using this as a quickie web tool on the road to get an idea down. It&#8217;s no GarageBand killer, of course &#8212; it&#8217;s just a simple Web interface &#8212; but if you like the loops, you can purchase them as a US$99 DVD and use them with GarageBand or your favorite looping app of choice.</p>
<p><a href="http://www.chordstudio.com/ChordStudio/index.htm">ChordStudio.com</a></p>
<p>Web applications are unlikely ever to replace dedicated, standalone music and audio applications, because these applications by definition require an intimate relationship with your computer&#8217;s hardware. But that doesn&#8217;t mean the Web won&#8217;t be a place for some simple, useful ideas to complement standalone apps. Previously:</p>
<p><a href="http://createdigitalmusic.com/2007/07/26/tune-your-guitar-via-the-web-with-free-tuner-and-instructions/">Tune Your Guitar Via the Web, with Free Tuner and Instructions</a></p>
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		<title>How To Create a Successful Demo Disc: Tips and Resources, Chicago Event</title>
		<link>http://createdigitalmusic.com/2007/07/14/how-to-create-a-successful-demo-disc-tips-and-resources-chicago-event/</link>
		<comments>http://createdigitalmusic.com/2007/07/14/how-to-create-a-successful-demo-disc-tips-and-resources-chicago-event/#comments</comments>
		<pubDate>Sat, 14 Jul 2007 21:53:09 +0000</pubDate>
		<dc:creator>Liz McLean Knight</dc:creator>
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		<description><![CDATA[<img src="http://www.createdigitalmusic.com/images/featured/0707_demos.jpg">]]></description>
			<content:encoded><![CDATA[<p><img alt="demo-gifts650w.jpg" src="http://media.createdigitalmedia.net/cdmu/images//2007/07/demo-gifts650w.jpg" /><br />
<I>Promoting yourself with a demo can mean all kinds things, from selecting a couple of tracks to help connect with a collaborator to getting yourself a composing gig or record deal. Producer/musician Quantazelle herself has seen plenty of demo discs and has assembled some tips for how to make them work. If you&#8217;ve got ideas or questions of your own, be sure to sound off in comments. But the best idea of all may be getting people together for an in-person event to share music and visual reels. -Ed.</i></p>
<p>A demo is short for &ldquo;demonstration,&rdquo; and its purpose is to show others what you can do, musically. In the past, a band with major-label aspirations would scrape together a bit of cash for a few hours in a studio and crank out a few copies of their best songs on a tape or a record and then send it off to various A&#038;R departments, hoping for a record deal and a contract with a fat advance. These days, technology has made the concept of a demo and its applications somewhat different, but we&#8217;ll always need to share what we&#8217;re capable of with others.</p>
<p><B>If you&#8217;re in Chicago this Tuesday&#8230;</b> During my time at <a href="http://www.modsquare.com">Modsquare</a> a few years back, I organized a Demo Swap at a club in Chicago, where guests would get in free if they showed up with a stack of 10 or more or their demos on CDR. Not only did I discover talented local acts who I featured on our <a href="http://www.archive.org/details/modsquare">free online compilations</a>, I met artists that I would later book at events, and learned that fellow attendees who had met at the night ended up collaborating on projects. Since I had so many people asking me to do another one, we&#8217;ve reincarnated the night at <a href="http://www.rampchicago.com">Ramp Chicago</a>. So if you&#8217;re close to Chicago, show up at Sonotheque on Tuesday, July 17, 2007 at 9pm with a stack of demos or promotional material, get in for a reduced cover, and start meeting your fellow musicians and industry types (<strong>Peter Kirn of CDM will be there!</strong>). Read more about it here: <a href="http://lizrevision.com/ramp-chicago-local-producer-event-ft-protman-bounte.html">Demo Swap July 17 at Ramp Chicago</a>.</p>
<h3>Where&#8217;s it going?</h3>
<p>Figure out your intentions with the demo. Is it to get signed to a label? To book gigs? To find like-minded potential collaborators? To get work scoring a film? Similarly, determine the audience. Is it the A &amp; R people at a label? The talent buyer at a club? Other musicians? Each of these requires a different approach.<span id="more-2325"></span></p>
<h4>Getting signed</h4>
<p>If you&#8217;re trying to get signed to a record label you have to take into consideration the sort of label. Most thriving independent labels  focus on staying within a particular niche or &ldquo;sound,&rdquo; especially in the fields of electronic music and indie labels. If those are the types of labels you are hoping to release with you should make a demo that will fit within those niches.</p>
<p>First, find out if unsolicited demos are accepted at the labels you&#8217;re considering. You don&#8217;t want to waste time and money on something that won&#8217;t even be listened to. Then make sure you&#8217;ll fit there. Don&#8217;t submit psychedelic folk to a minimal techno label and dark drum and bass likely won&#8217;t fly at an indie-emo label in the Midwest. While you don&#8217;t need to bend your style to fit in with a particular label, you should look at the rest of their releases and consider whether or not you think you would fit alongside the other artists. With my own label, <a href="http://www.subvariant.com">subVariant</a>, I focused on IDM and melodic, glitchy 4/4 tracks, and I was always surprised (and a little annoyed) when I would get trance, folk, and hip-hop demos.</p>
<p>Include a short bio along with a brief description of what you sound like, and feel free to name-drop musicians you&#8217;ve played with or acts that you&#8217;re similar to. Faced with an unfamiliar situation (you, the unknown artist), humans look for a familiar point of entry, and more well-known names will help them get to know you better.</p>
<p>If you create wildly divergent styles of music, perhaps you should consider setting up one or a few side projects so that you can package your sound appropriately to each label. This also depends on the label type. Some are far more eclectic and open to different styles while others have a laser-sharp focus on one particular sub-genre.</p>
<p>After about a month or so, drop a note via email and pleasantly ask what they think of your demo. If you don&#8217;t hear anything back, or you get a &ldquo;no,&rdquo; suck it up and move on to the next label. Or, if you think their criticism was constructive, go back and rework your songs and have a fresh demo made.</p>
<p>And if you&#8217;ve only got one or two labels in mind that you&#8217;re absolutely in love with, make a jaw-dropping first impression by sending your demo overnight via FedEx, DHL, or UPS (or if it&#8217;s a PO box, then USPS Express)  in the States or the international equivalent. Telefon Tel Aviv did this and got booked to Hefty records.</p>
<h4>Getting booked</h4>
<p>If you are trying to book a gig at a club or other event, it&#8217;s best to provide a short (20 or 30 minutes, tops) overview of what you do live, either as a live PA or a DJ set. An actual live recording would be best, and if you can hear  an exuberant crowd reacting to your music, even better! You&#8217;re trying to convince the talent buyer that crowds love you when you play out, and that you&#8217;ve got a solid act. Myself, I&#8217;ve got links to differently-themed DJ mixes on my website and as CDRs that are appropriate for different types of gigs (ie: <a href="http://lizrevision.com/44-dj-set-2007.html">4/4 mix</a>, <a href="http://lizrevision.com/celebrity-mix-3-20-07-part-2.html">IDM / chill</a><a href="http://lizrevision.com/celebrity-mix-3-20-07-part-2.html"> mix</a>). Make sure you include a one-sheet with an overview of who you are, why you&#8217;re interesting, and what you sound like.</p>
<p>For more on this, check out my other article, <a href="http://createdigitalmusic.com/2007/05/03/getting-booked-10-basic-tips-for-getting-live-electronic-music-gigs">Getting Booked</a><a href="http://createdigitalmusic.com/2007/05/03/getting-booked-10-basic-tips-for-getting-live-electronic-music-gigs">: Ten basic tips for getting live electronic music gigs</a>.</p>
<h4>Getting a partner</h4>
<p>If you&#8217;re looking for potential collaborators, create a short demo showcasing the kind of tracks you would like to work on with someone else. Make notes on the kind of things you&#8217;re hoping to get help with for each track. So if , say, you&#8217;re trying to find a vocalist, but have no idea of the melody or lyrics, just put  up the instrumental track with a note that says something to that effect. But if you&#8217;ve got the melody and lyrics down but just need someone to perform it, you can sing it yourself and mention that the current vocals are just one interpretation. Here&#8217;s a list of online places where you can find like-minded musicians:</p>
<ul>
<li>Splice Music 	<a href="http://www.splicemusic.com/">http://www.splicemusic.com</a></li>
<li>Kompoz 	<a href="http://www.kompoz.com/compose-collaborate/home.music">http://www.kompoz.com/compose-collaborate/home.music</a></li>
<li>EM411 <a href="http://www.em411.com/">http://www.em411.com</a></li>
</ul>
<h4>Getting jobs</h4>
<p>If you&#8217;re looking for commercial work, then you should present a spectrum of the sort of thing you&#8217;re capable of, be it emotive washes of sound, or rocking party music. If you&#8217;ve previously scored a film, include a three or four-minute clip of the tune (provided you have permission to do so) and briefly describe the scene it was used in. You should also include a one-sheet and bio that present your unique talents as a musician and suggests that you&#8217;ll be professional and easy to work with. Testimonials from happy former clients are also a great idea.</p>
<h3>The demo itself</h3>
<p>Don&#8217;t waste money on getting your demo professionally mastered or mixed, especially if you&#8217;re sending it to record labels. Try to find a set of flat response speakers or a friend&#8217;s professional studio monitors and try to mix it so it sounds pretty much the same on any sound system. Remember to keep a non-hard-limited or non-compressed version of your demo somewhere so that when the time comes, a professional audio engineer has &ldquo;room&rdquo; to work their magic.</p>
<p>For all types of demos, keep it simple &amp; short. Put your best track first, followed by two or three in descending order of perceived strength. While an album may have a real winner at the end to leave a positive impression, often times people who are pressed for time will stop at the first or second track, and skip through perceived &ldquo;filler.&rdquo; Make sure you grab them with the first song, and keep them hooked with the ones that follow. Unless you&#8217;re submitting to an ambient / noise or abstract label, leave off the tracks that have five minutes of building sound or slowly extinguishing outros, or make edited versions of those songs.</p>
<p>Plan on having it in multiple formats to accommodate the preferences of the recipients. <a href="http://www.archipel.cc/info">Chocolate Industries</a> only accepts CDR demos, but Archipel <a href="http://www.archipel.cc/info">accepts links to online tracks but not as email attachments</a>.  At the night I help book, Ramp Chicago, we ask that any local act who wants to be booked show up at one of our nights and hand us a demo. This gives us a chance to meet in person as well shows us that the act is serious about wanting to play and will make the effort to come see what we do. Here&#8217;s a list of formats your demo can be in:</p>
<ul>
<li>CDR / DVD-R (here&#8217;s some nice 		<a href="http://www.sleevetown.com/plastic-cd-sleeves.shtml">packaging</a>)</li>
<li>Online, zipped or archived as one 		file</li>
<li>Online, separate files to 		download</li>
<li>Online, streaming</li>
<li>On a 16 MB flash drive</li>
<li>On a 16 MB SD card</li>
<li>On a social networking site like 		Myspace</li>
<li>A business card, flier or 		postcard with a link to a URL where people can grab your stuff (<a href="http://imagemediaprint.com">here&#8217;s a printer</a>)</li>
</ul>
<p>No matter what the medium, 	always make sure your contact info is on the disk, card, or page 	where your files are. And don&#8217;t just put it on a sleeve with a blank 	CDR inside, since the two pieces will invariably become separated.</p>
<p>For all demo applications except 	for commercial work, don&#8217;t waste time and money by creating 	elaborate artwork for your demo. A record label will come up with 	its own artwork and concept (sometimes with your input, sometimes 	not), a talent buyer isn&#8217;t interested in the underlying themes of 	your music, and a potential collaborator is focusing on the music.</p>
<p>One thing you can do is to make 	the packaging of the disk or the postcard with the URL stand out in 	a singular way so that it  will be easy for you to follow up later 	and reference your demo in a stack on the recipient&#8217;s desk. For 	instance, you could glue a sheet of bubble wrap on the back of your 	business card if you make pop music, make a CD case out of purple 	satin if you make lounge-y tracks, or (as one demo I received) 	create your business card in the shape of an flash memory stick from 	a Play Station Portable.</p>
<h3>Success with your demo</h3>
<p>Having a polished demo (or multiple versions thereof), while important, is just one of the steps in achieving success with your music. Networking can help you get a personal recommendation to the head honcho of a record label&mdash;start asking your friends and contacts if they know anyone at the label you&#8217;re considering and ask for an introduction. Checking out events and clubs in your city and introducing yourself to the talent buyers will be the first step to getting booked for local gigs. Taking advantage of the opportunities provided by social networking tools and online communities will help you find other musicians with whom to create stellar tracks you couldn&#8217;t do on your own. Being professional, doing excellent work, and going the extra mile for your clients will thrill them and they&#8217;ll refer you without you needing to ask for it. Your demo will change over time to reflect your current work, but keeping a professional attitude and commitment to your music will always help you get where you want to go. Good luck!</p>
<p><em>Do you have a favorite medium for demo creation? Is there one social networking site that you consider superior to others? Do you have any success stories with creating a demo that you&#8217;d like to share?  Let&#8217;s hear it!</em></p>
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		<title>Composer&#8217;s Studio Goes Digital: Tech Toys and Inspiration</title>
		<link>http://createdigitalmusic.com/2006/05/03/composers-studio-goes-digital-tech-toys-and-inspiration/</link>
		<comments>http://createdigitalmusic.com/2006/05/03/composers-studio-goes-digital-tech-toys-and-inspiration/#comments</comments>
		<pubDate>Wed, 03 May 2006 05:24:32 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[notation]]></category>
		<category><![CDATA[pianos]]></category>
		<category><![CDATA[rigs]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[songwriting]]></category>
		<category><![CDATA[Studios]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/03/composers-studio-goes-digital-tech-toys-and-inspiration/</guid>
		<description><![CDATA[Now that the rest of our studio has gone digital, the approach to producing score for acoustic instruments has changed, too. Here&#8217;s a look at some of my favorite toys and tools for keeping music flowing.
You&#8217;d have to be a true Luddite to argue that word processors are bad for writing. Blogs, perhaps, sometimes inspire [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/stories/2006/may/akoustiksteinway.png"><br />
Now that the rest of our studio has gone digital, the approach to producing score for acoustic instruments has changed, too. Here&#8217;s a look at some of my favorite toys and tools for keeping music flowing.</p>
<p>You&#8217;d have to be a true Luddite to argue that word processors are bad for writing. Blogs, perhaps, sometimes inspire poor writing (ahem), but it&#8217;s more difficult to blame technology. The original argument that word processors would end the process of drafting and revision is absurd to anyone who&#8217;s spent long hours slaving over text in Microsoft Word. Our attitudes have changed as we&#8217;ve grown accustomed to the technology.</p>
<p>When it comes to music notation, though, there&#8217;s still an uncomfortable relationship between composers and computer scoring. That&#8217;s understandable: producing a score is a lot more involved than typing words, and even with modern software filled with keyboard shortcuts, scoring music is slow in any medium. But, even as some traditionalist composition teachers preach against the &#8220;evils&#8221; of computer notation (you know who you are), I think computers are becoming part of an elaborate digital creation process, even for composers working on entirely acoustic scores. Leaving out the tried-and-true methods of drinking tea/coffee, stopping for sandwich breaks, and outright procrastination, here are the tools I consider essential to my studio:<span id="more-1317"></span></p>
<ol>
<li><strong>Native Instruments Akoustik Piano:</strong> I miss the days of huddling over my college&#8217;s Steinway Ds, especially when I caught them just after tuning. Akoustik Piano has become an addiction: in the confines of a Manhattan apartment, you can transform a lowly weighted keyboard into a piano, then place it in a virtual rehearsal studio or hall, tweaking the sound exactly to your liking. (You can even put the lid up or down.) It&#8217;s impossible not to relax and start to let ideas flow with a software instrument that sounds this good. The resonance of the instrument and the convolution reverb make the sounds come alive. And yes, you can even switch to quarter-tone mode if you decide to go microtonal. I&#8217;ve wedged my PC laptop with a copy of Akoustik Piano next to my Alesis QS8 specifically for the purpose of writing. Akoustik Piano is also gifted with a built-in recorder so you can save improvised ideas.</li>
<p><P></p>
<li><strong>Sibelius 4:</strong> Sibelius is the one notation program that is able to seamlessly hide its capabilities so you can focus on the score. Visually, you can tuck menus and toolbars away, hiding everything on Windows&#8217; full-screen mode and most on-screen elements on the Mac. That leaves just your notation on screen, and the on-screen view in Sibelius easily beats any competing program. Sibelius&#8217; keyboard shortcuts are also well-implemented and easy to learn (Finale adopted much of the same layout in recent version), so you can touch-type your music. Finale is capable, yes, but Sibelius is consistently elegant where Finale is not, and I&#8217;ve even found ways of producing unusual notation by pushing the envelope of Sibelius&#8217; engraving rules and staff and notehead types. (I know a lot of you are die-hard Finale users, but I have to admit it&#8217;s Sibelius that gets booted off my hard drive more than Finale.)</li>
<p><P></p>
<li><strong>GarageBand:</strong> On the Mac, I enjoy GarageBand&#8217;s integrated notation features (as of version 3) as a quick sketchpad for ideas played on the piano. I&#8217;m looking for something that feels as immediate on PC, but I haven&#8217;t found it. Transcribing MIDI is easier than working with a tape recorder, even with the metronome switched off. That said, I talk to many people who keep a . . .</li>
<p><P></p>
<li><strong>Cell Phone Audio Recorder:</strong> It&#8217;s the modern equivalent of a dictaphone. I go as fancy as using my Windows Mobile-powered smartphone to transfer WAVs of ideas to my computer. Lacking that, though, there&#8217;s always voicemail; I just interviewed a band (People in Planes) whose drummer records riffs on the road by leaving himself messages. And tape recorders still work nicely.</li>
<p><P></p>
<li><strong>Paper:</strong> If you want to waste time, get in a discussion about whether composing onto paper or into a computer is better. It&#8217;s silly, because there&#8217;s a simple solution: keep a computer by your paper, and keep paper by your computer. When you start to suck time arranging notes on paper, you can switch to the computer. When the computer starts to make your head hurt (or crashes, or your eyes start blurring), you&#8217;ve got the paper. And really, will we ever want to give up entirely on our chicken scratch? Aside from the ability to print out blank manuscript paper from notation software (which finally lets you create staves that are exactly the size you want and spaced out so you can scrawl extra ideas between), there&#8217;s always the new <a href="http://createdigitalmusic.com/2006/01/10/the-joys-of-paper-moleskines-new-pocket-music-notebook/">Moleskine music notebook</a>.</li>
</ol>
<p><P></p>
<p>Much of this holds true whether you&#8217;re a Juilliard-trained orchestral composer or just a songwriter. But tell us: what&#8217;s in your studio? Hit comments to let us know, and remember we have a new <a href="http://createdigitalnoise.com/viewforum.php?f=5&#038;sid=6ea1c84648a7ba561fe9673b5b32a512">online forum</a> for discussing composing and music making.</p>
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