Happy 30th, Sony Walkman: Your Memories and the Best of Cassettes on CDM

Sony once had iconic design. Photo (CC) niepce1827.

July 1, 1979: it was thirty years ago today that the Sony Walkman went on sale, launching mobile music for the first time.

Wait – rewind (so to speak). That honor really belongs to the portable transistor radio – and, indeed, part of the reason America already knew and loved Sony by the time 1979 rolled around, having embraced their pocketable radios as early as the 1950s. In fact, if you want to blame a device for degrading audio fidelity, you should again look not to MP3s and iPods but back to — you guessed it — the same transistor radio.

But no matter. The Walkman did popularize carrying your own music collection with you. It was not only about mobility, but mobile music collections free of airwaves, mix tapes and the experience of walking around the city or doing a workout with your own personally-assembled soundtrack. It turned everyone into DJs and made the music something that could easily bounce around inside your head rather than around your living room or a music venue. The Walkman and not the iPod might also have to carry the burden of claims that music was made antisocial – but it also made for a uniquely personal experience.

And do we ever love cassettes, with their ability to accommodate our own mixes and recordings and stack in neat cubes.

Why, back in my day, we had real women in our portable music player ads, not these silhouettes like you iPod-owning brats have. Photo (CC) Abbey Hambright.

True, the link that’s making the rounds on the Web parodies the clueless 13-year-old child of the iPod age:
Giving up my iPod for a Walkman [BBC News]

This comes from a different planet than the one on which we live on CDM. In this world, snarky 13-year-olds have no idea what the metal/normal switch does, and the zinger is “Did my dad, Alan, really ever think this was a credible piece of technology?” Okay, you snot-nosed brat, it’s a good thing global warming will revert us all to a primitive Stone Age existence and you won’t have to suffer the fate of technological advancement. PS – your dad says never to call him Alan again. (I kid, kid, really. Just can’t resist.)

Of course, on our planet some 13-year-old is probably assembling his or her own cassette player out of spare parts and turning it into a circuit-bent DJ machine, and knows the entire history of the Sony Walkman by model number, and can tell you which factory assembled your old broken model based on the serial number. In that demented spirit, I invite readers to share your own Walkman memories, and offer up a selection of my favorite cassette-themed posts from CDM (of which, I was surprised to discover, there are quite a lot).

I won’t even try to summarize the history of the Walkman, because I have no idea what it is, and Wikipedia has beaten me to the punch.

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Game Music Inspiration: Amon Tobin and Sony on Infamous

Wired has a great mini-documentary on the score for the videogame Infamous. It’s chock full of sound design ear candy, not only served by the chops of composer Amon Tobin but the team at Sony Music and Sony’s entertainment division, as well. Curiously, Jonathan Mayer, Music Manager at SCEA, says explicitly that he doesn’t want composers writing interactive music. He’d prefer to have them write a conventional score and then adapt it to the interactive engine. Now, of course, around these parts we like the idea of composers finding ways to write genuinely generative and interactive scores. But in this case, Mayer is acting as a kind of remix artist for the game realm, sampling Tobin’s compositions and reconceiving them in the game world. That kind of collaboration could be powerful.

Chuck Doug, SCEA music director, overstates things a bit by claiming this game has a unique aesthetic. The visuals are a burnt-out, post apocalyptic city – yeah, been there quite a few times. The music involves lots of ethnic percussion-y instruments and bowed metal and deep booming sounds. (Let me get this straight: we’ll hear a plucky stringy thing, then a bowedy metally thing, then there will be a big boom!) So, generally, not some radical new departure from game and motion soundtracks. But regardless of its novelty, I’d be an utter killjoy to complain: it sounds utterly gorgeous.

Previously:

I got to listen in on a lot of gems regarding sound design from composer Troels Folmann. He doesn’t just bow metal instruments – he boils them.

GDC: Boiling Waterphones and Other Sonic Inspirations from Composer Troels Folmann

And on the subject of getting composers to write interactively, Matt Ganucheau has been teaching that way:

Teaching Adaptive Music with Games: Unity + Max/MSP, Meet Space Invaders!

Playing Music with Light Pens, Flourescent Bulbs, Brought to You By … Sony?

The urgency of being way behind a single dominant player can make electronics makers do some odd stuff to promote their products. iPod, once an icon of digital cool, has achieved such ubiquity that it doesn’t even try to be hip any more. The thing is being promoted with American Idol, for crying out loud — not exactly indie cred. We saw Microsoft enlisting indie musicians and animators to sell Zune, of course.

But here’s where things get surprisingly amazing: Sony is using weird and wonderful Japanese experimental music to promote Walkman.

Now we’re talking.

And whether or not Walkman is cool again, this is for sure: Japanese experimental musicians? Mind-blowingly cool. And, apparently, in love with using light as a controller for sound.

Atsuhiro Ito uses contact mics on a fluorescent bulb he dubs the Optron. Instead of just being stage eye candy, the bulbs are really making the sounds here; coupled with guitar effects, he can solo on the bulbs. It’s what the Knitting Factory will be like after the nuclear winter. I can’t wait.

Taeji Sawai uses a light pen to draw melodic lines and rhythmic onto a screen. The basic effect – track light from a single source – is old. Yet he’s clearly got a brilliant aesthetic mind that makes it all work; the elements are strikingly simple but never fail to be engaging. And there’s a strong connection to work by his fellow sonic inventor Toshio Iwai.

Thanks to our friend Donald Bell of cnet, aka very talented and (cool) musician Chachi Jones, who has a great write-up:

Sony Walkman promos are awesome, confusing

Confusing? No, I’d say Sony is confusing; the real question is why their Walkman can’t be more like these ads. Plus, since neither Don nor I can read Japanese, how do we know those characters don’t say something like “Hey, guys, sorry for that bit with the lousy boring electronics – we’re coming back from the dark side to make awesome things again”? Okay, maybe not. (Do let me know if the next one says “Fine, you damned snarky blogger, I’d like to see you run a giant multinational corporation.”)

Admittedly, the problem here is this makes me want to toss my iPod touch out the window and build my own open source MP3 player with Popsicle sticks and wire, or, at best, mod an original Walkman so I can play circuit-bent OGG files using power from a bicycle. At the very least, I’m ready to add to my Atsuhiro Ito and Taeji Sawai collection. And I don’t think their full body of work is on iTunes. That’s just as well.

So, Sony, thanks. Now, will you let us run homebrew music apps on your PSP? Please?

Refresh: Asides

LittleGPTracker (lgpt) Port to PSP: Call for Donations

N0stromo tells us he is planning to port his “Piggy” LittleGPTracker (lgpt), the tracker currently on the Linux GamePark platform, to the Sony PSP. LGPT has the interface of littlesounddj, as known on the Game Boy, and can even drive MIDI (meaning this could be a great time to figure out MIDI output on the PSP). He’s asking for donations, and he’s already well on his way, meaning you have a chance to put him over the top – reach into your (ahem) Piggy Bank:

PSP lgpt port [fundable]

You’ll need to hack your PSP, of course, until Sony sees the light and allows arcane music downloads via its official store. But hacking isn’t so bad. We’ll keep you posted!

NYC: Blip Festival Thurs-Sun; Join Our 32-bit Meetup with Boing Boing Friday 6p

Living, eating, breathing Game Boys. Meneo, visual/musical artist on Game Boys. Photo (CC) rabato.

Retro hardware? Vintage game machines? Old computers? New mobile devices? Whatever it is, we’ll make music and motion on it.

The Blip Festival, the legendary international festival of vintage music and visual tech, invades New York today (Thursday) through Sunday. There’s an unbelievable lineup, with fantastic musicians and live visualists playing every single night Thursday, Friday, Saturday, and Sunday, from music from m-.-n to Bubblyfish and visuals from Paris Treantafales to Meneo (and many other friends). In fact, every single musician has their own live visuals, so your eyes and ears are guaranteed to be (over)stimulated at all times.

Saturday afternoon is a lineup of workshops, including making your own visual electronics with VBLANK and putting music on NES albums with NO CARRIER.

Sunday is the debut of Reformat the Planet, the documentary film.

2008 Blip Festival

And before the Friday night Blip festival starts, get your 32-bit / mobile gaming + music device / happy hour mixer on:

Mobile Music: 32-Bit Blip Drinkup/Meetup with CDM + Boing Boing [Facebook]

Friday 32-bit BB/CDM Meetup @ Bell House Bar

Retro’s great, but, um, heart your PSP? Via hsuyo.

Blip has a strictly 8-bit and/or retro focus. The stated mission is to:

showcase emerging creative niches involving the use of legacy video game & home computer hardware as modern artistic instrumentation. Devices such as the Nintendo Entertainment System, Commodore 64, Atari ST, Nintendo Game Boy and others are repurposed into the service of original, low-res, high-impact electronic music and visuals…

Now, I love retro tech, but being the subversive character I am, I have to say, cough, “low resolution”? “8-bit”?

And so, with Joel Johnson (Boing Boing / Offworld / Boing Boing Gadgets), we’re hosting a very informal meetup to celebrate all things mobile and 32-bit with the Boing Boing and CDM communities. If you’ve got one, bring your PSP, your Nintendo DS, and your GamePark (or even mobile phone / PDA), and prepare to share. I’m especially hopeful we’ll get some wireless action with multiples of the DS, Korg DS-10, and homebrew. We may be able to unlock your PSP for homebrew (contact us first – likewise, give us a holler if you’re good with a Pandora’s Battery and Magic Memory Stick). If you’ve found a way to hook your 8-bit Game Boy into your new DS DIY MIDI interface, all numbers of bits will be accommodated.  I’ll be bringing my PSP with the incredible PSPSEQ onboard – which sounds utterly beautiful and is really inspiring to use. I’ll have DS homebrew, too.

If you just want to meet me and Joel and folks and see what’s possible and nerd out and have a few drinks, that goes, too!

We’re meeting at the bar at the Bell House, which also happens to be where Blip is happening. So you can come, get some drinks and snacks, and get your mobile music/visual geek on. Bonus: it’s two-for-one happy hour, so bring a friend / significant other and we’ll make them feel at home!

Bell House Food & Drink Menu

RSVP on Facebook

When: Friday, December 5, 6-8p

Where: 149 7th Street, Brooklyn, NY 11215 [Map | Directions]

See you there!

Again, very important rest of the planet, I’ll try to stream live if WiFi cooperates in the bar! Watch http://twitter.com/cdmblogs for updates.