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	<title>Create Digital Music &#187; sound-art</title>
	<atom:link href="http://createdigitalmusic.com/tag/sound-art/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Virtual Radios Made from Paper, RFID</title>
		<link>http://createdigitalmusic.com/2009/10/20/virtual-radios-made-from-paper-rfid/</link>
		<comments>http://createdigitalmusic.com/2009/10/20/virtual-radios-made-from-paper-rfid/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 17:49:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[product-design]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[sound-art]]></category>
		<category><![CDATA[speakers]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8047</guid>
		<description><![CDATA[Digital technology has transformed the listening experience. But there&#8217;s little in the way of physical artifacts of that act, and a diminished sense of humanized relationships to an individual being at the other end. From modern radio to Internet-streamed playlists, our listening world is DJed by automated robots in streams that flow through generic, mass-market [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.createdigitalmusic.com/images/2009/10/radios1.jpg"><img src="http://www.createdigitalmusic.com/images/2009/10/radios1.jpg" alt="radios1" title="radios1" width="580" height="387" class="alignright size-full wp-image-8049" /></a></p>
<p>Digital technology has transformed the listening experience. But there&#8217;s little in the way of physical artifacts of that act, and a diminished sense of humanized relationships to an individual being at the other end. From modern radio to Internet-streamed playlists, our listening world is DJed by automated robots in streams that flow through generic, mass-market speakers. The object and the content lack the design intention that imbued, for instance, the gorgeous radio sets of the early 20th Century and the personalities that narrated the programming.<br />
<a href="http://www.createdigitalmusic.com/images/2009/10/radios_itunes.jpg"><img src="http://www.createdigitalmusic.com/images/2009/10/radios_itunes.jpg" alt="radios_itunes" title="radios_itunes" width="580" height="435" class="alignright size-full wp-image-8050" /></a></p>
<p>Armed with a lasercutter, designer Matt Brown has a novel concept for how to redesign the act of listening. From the creator&#8217;s blog Real Tomato:<span id="more-8047"></span></p>
<blockquote><p>For this system, you would have a speaker with an rfid reader, and laser-cut paper radios with rfid chips inside. The radios themselves are designed by musicians, charities, brands, and designers. When the paper radio is placed over the speaker it changes the radio station to what the artist has chosen. Other noises and interactions can be programmed in too. Alec Baldwin&#8217;s radio for example could politely ask everyone to turn their lights off from time to time. People could have the paper radios around their house in different rooms. The supremes radio might be a better living room station. This system tries to add a little bit of fun to internet radio, and give people a connection with the artists they choose. The radios themselves would hopefully be cheap and collectible little sculptures, each one accessing unique stations.</p></blockquote>
<p>The artist, D.A.R.Y.L., is a recent alumnus of Sweden&#8217;s <a href="http://www.dh.umu.se/">Umea institute of Design</a>.</p>
<p>I think we need a new, specialized Creative Commons license that describes &#8220;Great Concepts I Probably Won&#8217;t Get to Developer Further so Please Go Run with It With Some Credit to Me.&#8221; (Okay, maybe with a shorter name.) I love the possibilities this project suggests, if for no other reason than the beautiful sculptures created with the lasercutter.</p>
<p><a href="http://www.createdigitalmusic.com/images/2009/10/radios2.png"><img src="http://www.createdigitalmusic.com/images/2009/10/radios2.png" alt="radios2" title="radios2" width="580" height="483" class="alignright size-full wp-image-8051" /></a></p>
<p>The works themselves are printed out a single sheet and assembled. THat demonstrates some of the power lasercutters can provide, and the promise they hold for localized production of objects. (Use eco-friendly recycled paper and inks, and this is a consumer product that doesn&#8217;t deliver a dropkick to the planet.) </p>
<p>I just interviewed Owen Pallett aka Final Fantasy, and he told me saw a survey that showed some 80% of music journalists listen through music via the built-in speakers in their laptops. That would be terrifying if true &#8211; I&#8217;m not certain that it is &#8211; but regardless, I think there is a clear need to rethink listening processes and objects.</p>
<p>Check out the <a href="http://realtomato.blogspot.com/2009/10/rfid-radio.html">post </a>and the <a href="http://realtomato.blogspot.com/">blog</a> for more inspiring images. Via the wonderful <a href="http://saturnneversleeps.com/">Saturn Never Sleeps blog</a> by Rucyl Mills and King Britt.</p>
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		<item>
		<title>Music Sequencing as Bicycle Wheels, Rubik&#8217;s Cubes at Fest in Argentina</title>
		<link>http://createdigitalmusic.com/2009/07/20/music-sequencing-as-bicycle-wheels-rubiks-cubes-at-fest-in-argentina/</link>
		<comments>http://createdigitalmusic.com/2009/07/20/music-sequencing-as-bicycle-wheels-rubiks-cubes-at-fest-in-argentina/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 09:54:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[JSyn]]></category>
		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[sequencer]]></category>
		<category><![CDATA[sound-art]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6582</guid>
		<description><![CDATA[Performance with Cubie from sadmb on Vimeo.
Music sequencing as a Rubik&#8217;s Cube-style game, or hypnotic, kinetic rotating wheels &#8211; your piano roll won&#8217;t know what hit it. New musical art is set to be performed in Argentina, but you can download both tools, free.
Computer interfaces for music date back decades now, but with ingrained notions [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="437"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1710686&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1710686&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="437"></embed></object>
<p><a href="http://vimeo.com/1710686">Performance with Cubie</a> from <a href="http://vimeo.com/user738414">sadmb</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Music sequencing as a Rubik&#8217;s Cube-style game, or hypnotic, kinetic rotating wheels &#8211; your piano roll won&#8217;t know what hit it. New musical art is set to be performed in Argentina, but you can download both tools, free.</p>
<p>Computer interfaces for music date back decades now, but with ingrained notions of hardware sound sequencers, linear media like tape, and hundreds of years of notation in staves and bars, old habits can be hard to kick. Yet it seems that suddenly, a younger generation of audiovisual composers is exploding notions of how musical interface and sequence could work, fully embracing a virtual space in which they themselves have come of age.</p>
<p>Next month&#8217;s spectacular-looking 404 Festival could make anyone want to book a flight to Argentina. Two highlighted artists from this festival for me really embody the possibilities of new sequencing metaphors. Both are built in Java.<span id="more-6582"></span></p>
<p>At top, Cubie by Sadam Fujioka of Japan is free, downloadable software that combines audiovisual performance and game in a rotating cube.</p>
<blockquote><p>Cubie is a software instrument which provides innovative idea of musical performance, differs from existing musical performance system such as musical notation, DJ systems, DAW systems, etc&#8230; It has a novel concept incorporating a new interactive technique based on puzzle games. Music is represented from highly saturated colored letters on a 3D cube. Almost unlimited number of melodies and rhythms can be created from a combination of those letters, and it can be changed on real-time by operations based on puzzle game. Those playful operations push a performer to play repeatedly and get the skill of performing with Cubie. Cubie is free software and you can play just like sadmb do.</p></blockquote>
<p>More information in both Japanese and English at sadmb site (with lots of other software, as well). Built in Java with the use of JSyn for synthesis.</p>
<p><a href="http://sadmb.com/">http://sadmb.com/</a></p>
<p>If these cubes feel overly rigid to you, though, and you don&#8217;t like the mechanical repetition of these lines, enter the crazy, spinning world of Hiroshi Matoba.</p>
<p><object width="580" height="327"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3053521&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3053521&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="327"></embed></object>
<p><a href="http://vimeo.com/3053521">Hiroshi Matoba: OVERBUG</a> from <a href="http://vimeo.com/user1114492">antjeverena</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<blockquote><p>Overbug is a music-performance tool designed to compose Minimal and Dance Music.</p>
<p>Through looping and newly arranging sound patterns, called &#8216;Bugsounds&#8217;, the program creates complex, polyrhythmic sounds. Overbug differs from conventional linear controlled music sequencers, which arrange the sound into a linear timeline from left to right. In Overbug the sound arrangement of the repeating music loops is equal to the visual abstraction of circular actions which built the interface through circles.</p></blockquote>
<p>I showed a very early sketch I was working on last year of a circle-based sequencer, also built in Processing, though (cough) my chops are nowhere near Hiroshi&#8217;s. I was more interested in using the circles to subdivide cycles, as in Indonesian music. Seeing this piece is a major kick in my pants to try to work on my project a bit more and go a different direction.</p>
<p>Here&#8217;s a demo video explaining how this works:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/84YZVPJcnIU&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/84YZVPJcnIU&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>More information + free download (just updated this month):<br />
<a href="http://www.dominofactory.net/Overbug/">http://www.dominofactory.net/Overbug/</a></p>
<p><strong>If You&#8217;re in Argentina</strong></p>
<p>Don&#8217;t miss a terrific-looking <a href="http://www.404festival.com/eng/agosto09.htm">exhibition of Japanese works</a> and the rest of the<br />
<a href="http://www.404festival.com/">http://www.404festival.com/</a><br />
(info in Spanish + English)</p>
<p>These two works clearly belonged together, but I feel bad for not featuring any Latin American (or Argentinian, specifically) work &#8212; those of you associated with 404, if you&#8217;ve got hot tips, send them in.</p>
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		<slash:comments>11</slash:comments>
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		<title>Beautiful Sonic Sculptures from Portugal, and Announcing Handmade Music Porto</title>
		<link>http://createdigitalmusic.com/2009/07/15/beautiful-sonic-sculptures-from-portugal-and-announcing-handmade-music-porto/</link>
		<comments>http://createdigitalmusic.com/2009/07/15/beautiful-sonic-sculptures-from-portugal-and-announcing-handmade-music-porto/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 11:52:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[casa-da-musica]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[porto]]></category>
		<category><![CDATA[Portugal]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[sound-art]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6505</guid>
		<description><![CDATA[Sonoridades Líquidas [Liquid Sounds] from Rui Penha on Vimeo.
Wonderful work in sculpting sound into beautiful handmade electronic-acoustical instruments is pouring out of Portugal. Now we get to see more of that work &#8211; and if you are in Portugal, you can share in person at a new event.
The Handmade Music project and community has found [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="327"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=861116&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=861116&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="327"></embed></object>
<p><a href="http://vimeo.com/861116">Sonoridades Líquidas [Liquid Sounds]</a> from <a href="http://vimeo.com/ruipenha">Rui Penha</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Wonderful work in sculpting sound into beautiful handmade electronic-acoustical instruments is pouring out of Portugal. Now we get to see more of that work &#8211; and if you are in Portugal, you can share in person at a new event.</p>
<p>The Handmade Music project and community has found its second home &#8211; Porto, Portugal, at the massive Casa da Música! The first event will be held Tuesday, July 21. (<a href="http://handmademusic.noisepages.com/2009/07/handmade-music-now-in-porto-portugal-casa-da-musica-21-july/">Full announcement, English/Português</a>). </p>
<blockquote><p><em>De hardware a software feito em casa até circuit bending, kits personalizados ou instrumentos acústicos originais, todos estão convidados a aparecer na <a href="http://en.wikipedia.org/wiki/Casa_da_Música">Casa da Música</a> pelas 21h30 para montagem de instrumentos. Pelas 22h abrimos o evento ao público geral – a entrada é livre e recomenda-se -, ocupando a Digitópia e a zona do bar do Foyer Sul. Contamos convosco!</em>
</p></blockquote>
<p>To celebrate the new party, organizer <a href="http://www.ruipenha.pt/">Rui Penha</a> sends over a survey of some of the instruments and sculpture that are being homegrown in Porto. And yes, even first-time-creator high school students can make fantastic work (see after the jump). At top: </p>
<blockquote><p>An interactive installation made for Casa da Música &#8211; Porto, Portugal &#8211; with João Ricardo de Barros Oliveira and Luís Girão. Shown here is the algorithmic composition and synthesis patch I made in Max/MSP and the Arduino-based sensor system, co-developed with Luís Girão.</p></blockquote>
<p><span id="more-6505"></span></p>
<p><object width="580" height="327"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1379563&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1379563&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="327"></embed></object>
<p><a href="http://vimeo.com/1379563">Lula · robotic Hang player</a> from <a href="http://vimeo.com/ruipenha">Rui Penha</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<blockquote><p>This robotic Hang player is called Lula (Squid).<br />
It was, designed, built and its algorithm was created with a group of teenagers participating in a four-day workshop called OrCA &#8211; Orquestra de Computadores e Autómatos (OrCA &#8211; Orchestra of Computers and Robots), at Casa da Música &#8211; Porto.<br />
It was made with picaxe, servos and ultrasonic sensors. </p></blockquote>
<p><object width="580" height="464"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5201998&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5201998&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="464"></embed></object>
<p><a href="http://vimeo.com/5201998">Correntes Sonoras</a> from <a href="http://vimeo.com/secasamusica">Serv. Educativo Casa da Música</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<blockquote><p><em>João Ricardo constrói instrumentos-esculturas a partir de materiais das mais diversas origens: pedaços de metal, bocados de madeira corroídos pelo tempo, objectos usados e danificados, provenientes de contentores do lixo, da rua, da natureza. As esculturas têm sons complexos, poéticos, muito diferentes do habitual e são um desafio à imaginação, aos sentidos e às convenções daquilo que é um instrumento ou daquilo que é música.</p>
<p>A ExposiSom [Correntes Sonoras] explora diversos espaços da Casa da Música e é concebida como um percurso de descoberta da arquitectura e da relação do som com o espaço que ele habita.</em></p></blockquote>
<p><object width="580" height="464"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5200893&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5200893&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="464"></embed></object>
<p><a href="http://vimeo.com/5200893">Sonoridades Líquidas</a> from <a href="http://vimeo.com/secasamusica">Serv. Educativo Casa da Música</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<blockquote><p><em>A ExposiSom [Sonoridades Líquidas] estabelece uma ponte entre a escultura sonora, a música e a arte digital e permite a descoberta do edifício da Casa da Música através de um percurso onde o público interage com o conteúdo sonoro, transformando assim a Casa num mega-instrumento. A ExposiSom [Sonoridades Líquidas] usa um conjunto de cerca de 50 objectos idênticos [esculturas sonoras] que servem de «interface» com um computador. Explora-se a ideia de elicitar sons ou algoritmos que geram som, a partir de um estímulo muito simples: a vibração causada por uma gota de água que cai sobre uma pele de um instrumento de percussão.</em>
</p></blockquote>
<p>We hope to send out some resources for folks working to plan Handmade Music in other places, too. Here&#8217;s the running list of locales we know have expressed interest &#8211; and yes, I&#8217;ll be following up with you folks later today!</p>
<ul>
<li>Machester, UK</li>
<li>(city TBD) North Carolina, USA</li>
<li>Toronto, Canada</li>
<li>Argentina</li>
<li>Chicago, USA</li>
<li>Berlin, Germany</li>
<li>San Francisco, USA</li>
<li>Joinville, Brazil</li>
<li>Greece</li>
<li>Los Angeles, USA</li>
<li>Washington, DC, USA</li>
<li>Austin, TX, USA</li>
<li>Detroit, USA</li>
<li>Boulder, CO, USA</li>
</ul>
<p>Not on the list and interested in organizing an event? Fill out the <a href="http://spreadsheets.google.com/viewform?formkey=cmQwbC1JUURtc2J5MF9FSnNYZ0JYYWc6MA..">form on Google Docs</a>.</p>
<p><strong>Stay tuned for coverage of the upcoming NYC and Portugal events here.</strong></p>
<p><a href="http://handmademusic.noisepages.com"><img src="http://media.createdigitalmedia.net/cdmu/images/2008/12/handmademusic.jpg"></a></p>
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		<title>Video, Interview: ATOM by Robert Henke, Christopher Bauder &#8211; Musical Balloon Sculpture</title>
		<link>http://createdigitalmusic.com/2009/07/03/video-interview-atom-by-robert-henke-christoph-bauder-musical-balloon-sculpture/</link>
		<comments>http://createdigitalmusic.com/2009/07/03/video-interview-atom-by-robert-henke-christoph-bauder-musical-balloon-sculpture/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 10:48:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6390</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/featured/0709_atom.jpg">]]></description>
			<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" width="580" height="353" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" ><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf" /><param name="flashvars" value="init=http://blip.tv/play/g5togY3kYYjtAQ%2Em4v" /><embed src="http://blip.tv/play/g5togY3kYYjtAQ%2Em4v" type="application/x-shockwave-flash" width="580" height="353" allowscriptaccess="always" allowfullscreen="true"></embed></object> </p>
<p>Inside a computer, digital music is entirely unseen. But translate it into the tangible world, and it can be anything you imagine &#8211; not limited by acoustic reality or practicality, music can become three-dimensional sculpture.</p>
<p>For artist Christopher Bauder and composer Robert Henke, ATOM&#8217;s light and sound sculpture found a three-dimensional matrix of balloons as its medium. Flashing in hypnotic patterns and moving into different configurations, accompanied by live laptop music from Henke (aka Monolake), music and visuals become an inseparable fusion. </p>
<p>ATOM received its North American premiere at Montreal&#8217;s MUTEK in May. That turned out to be perfect programming, as it placed ATOM in a week that featured complementary work from artists Artificiel. Henke says some of his matrix manipulations &#8211; and even the specific Max/MSP patches from ATOM &#8211; came from collaboration with Artificiel and their light bulbs. For their part, at MUTEK they unveiled a new audiovisual etude called POWEr Play involving a live-sampled Tesla Coil. The science fair ethos of ATOM and POWEr Play could have been gimmicky or overly fixated on spectacle, but in these pieces, it was anything but. Both works contemplated their subject matter so thoughtfully that balloons and electrical coils seemed perfectly natural media for the audiovisual imagination, and audiences were left marveling at phenomena in a way too rare in 2009.</p>
<p><img src="http://createdigitalmusic.com/images/2009/07/atomonceiling.jpg" alt="atomonceiling" title="atomonceiling" width="580" height="326" class="alignnone size-full wp-image-6405" /></p>
<p><a href="http://cdmtv.blip.tv/file/2304864/">Video episode at Blip.tv</a> [includes mobile/desktop video downloads]<br />
YouTube <a href="http://www.youtube.com/watch?v=1FcfDJRUR0M">Part 1</a> and <a href="http://www.youtube.com/watch?v=CO6bMpFaeGU">Part 2</a> (if you prefer YouTube for viewing)</p>
<p>It&#8217;s worth downloading the video above and really getting to soak up some of this piece when you have time. I also have an audio interview of a conversation with Robert and Christopher immediately following one of the performances.</p>
<p>You&#8217;ll hear Christopher&#8217;s voice first, followed by the unmistakable percussive enthusiasm of Robert. For me, the best part of the interview was hearing them discuss whether you should notice some of the unintentional randomness of drifting balloons or technical hiccups, and how they structured the work formally with a palette of possible balloon patterns.</p>
<p><a href="http://createdigitalmusic.com/media/podcasts/2009/06/cdmsounds_atomhenkebauder.mp3">Download the audio interview</a></p>

<p>For more on POWEr Play, see my Montreal flat mate Greg Smith writing for Rhizome &#8211; and stay tuned for the CDM audio interview, coming next week:<br />
<a href="http://serialconsign.com/2009/06/power-play-artificiel-mutek">power play &#8211; artificiel at mutek</a> [Serial Consign Blog]<br />
<a href="http://rhizome.org/editorial/2668">Variable Frame Rate: Multimedia Performance at MUTEK 2009</a> [Rhizome]</p>
<p>More information:<br />
<a href="http://www.monolake.de/concerts/atom.html">Atom project Information at monolake.de</a><br />
<a href="http://www.monolake.de/interviews/atoms.html">Text interview by Bertram Niessen</a> for Digimag magazine, October 2007, also at monolake.de</p>
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		<title>Gijs&#8217; Servo Sequencer, Opto-Mechanical Music, Events in Breda + Eindhoven</title>
		<link>http://createdigitalmusic.com/2009/06/23/gijs-servo-sequencer-opto-mechanical-music-event-in-breda/</link>
		<comments>http://createdigitalmusic.com/2009/06/23/gijs-servo-sequencer-opto-mechanical-music-event-in-breda/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 09:47:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6259</guid>
		<description><![CDATA[The Servo Sequencer with its hypnotic-looking optical disc. Photo courtesy Gijs Gieskes.
Artists Gijs Gieskes&#8217; sequencers are almost like physical, mechanical software, an expression of musical structure in object form. As such, even as they make strange sounds, they become musical sculpture. His latest Servo Sequencer combines optical and mechanical process, as frequency circles spin on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/06/serv_seq.jpg" alt="serv_seq" title="serv_seq" width="555" height="408" class="alignnone size-full wp-image-6262" /></p>
<div class="imgcaption">The Servo Sequencer with its hypnotic-looking optical disc. Photo courtesy Gijs Gieskes.</div>
<p>Artists Gijs Gieskes&#8217; sequencers are almost like physical, mechanical software, an expression of musical structure in object form. As such, even as they make strange sounds, they become musical sculpture. His latest Servo Sequencer combines optical and mechanical process, as frequency circles spin on a turntable and tone arms float above them. </p>
<p>The Servo Sequencer is built for exhibition use &#8211; meaning, yes, he&#8217;s brave enough to let you play with this contraption. Sequence the arms using buttons, then adjust the volume mix and placement of each arm using the joystick. </p>
<p><object width="579" height="434"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5288175&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5288175&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="434"></embed></object>
<p><a href="http://vimeo.com/5288175">Serv Seq</a> from <a href="http://vimeo.com/gijs">Gijs</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This project is unusually well-documented. Gijs provides complete specs, the script that controls the arms, and even a little <a href="http://gieskes.nl/instruments/files/acid-machine/freq-to-animation-form.php">web app</a> that generates those lovely patterns.</p>
<p><a href="http://gieskes.nl/instruments/?file=serv-seq">http://gieskes.nl/instruments/?file=serv-seq</a></p>
<p>But for those of you near the Netherlands, you should go check this out in person. <strong>Updated:</strong> The piece will be part of an exhibition in Breda through August 23, with multiple opening events featuring local artists from Eindhoven and Breda, plus live performances and concerts including Gijs and his talented brethren and neighbors. </p>
<p><a href="http://www.mu.nl/?cl=uk">Here &#038; There Exhibition</a>, mu.nl [Info in English]</p>
<p>The events:<br />
Opening Part 1:<br />
KOP, Breda<br />
Thursday 25/06 08.00 pm</p>
<p>MU, Eindhoven<br />
Friday 26/06 08.00 pm</p>
<p>(It&#8217;s a bit confusing as the events swap between Breda and Eindhoven &#8212; there&#8217;s a second opening Saturday July 25. Gijs explains &#8220;the first [opening] is in breda (thursday), then a day later (friday) in eindhoven, where my machine will be. and then a month later its the other way around.&#8221;)</p>
<p>You know, Breda. Like, right &#8230; <a href="http://maps.google.com/maps?hl=en&#038;client=firefox-a&#038;q=Breda,+nl&#038;ie=UTF8&#038;split=0&#038;gl=us&#038;ei=SPdASuWbEpyMtgexgdGUCQ&#038;ll=51.57835,4.737167&#038;spn=0.359292,0.387268&#038;z=11">here</a>. We&#8217;ve got a number of readers in the area (whom I suspect know more or less exactly where this is); let us know if you make it!</p>
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		<title>Microsounds: Compressed Sound Art to Amuse, Shock, and Confuse</title>
		<link>http://createdigitalmusic.com/2009/06/11/microsounds-compressed-sound-art-to-amuse-shock-and-confuse/</link>
		<comments>http://createdigitalmusic.com/2009/06/11/microsounds-compressed-sound-art-to-amuse-shock-and-confuse/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 09:12:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/11/microsounds-compressed-sound-art-to-amuse-shock-and-confuse/</guid>
		<description><![CDATA[Digital technology has the power to transmit information more efficiently, to make the invisible visible, and to express new things. It can also be pushed so far to the limits of actually transmitting information to be meaningless. It can push well beyond what we can even perceive in a useful way. What’s bizarre and wonderful [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/7iMPxJ8WSkc&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=de&amp;feature=player_embedded&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/7iMPxJ8WSkc&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=de&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="580" height="469"></embed></object></p>
<p>Digital technology has the power to transmit information more efficiently, to make the invisible visible, and to express new things. It can also be pushed so far to the limits of actually transmitting information to be meaningless. It can push well beyond what we can even perceive in a useful way. What’s bizarre and wonderful about Johannes Kreidler’s work is that he’s not afraid of pushing toward that boundary. The results may have only a shred of remaining meaning, or be intentionally, comically meaningless. But he’s nothing if not inventive.</p>
<p><a href="http://kreidler-net.de/csa.html">Compression Sound Art (2009)</a> [“Comments on Music – Musical Zip-Files … Time is relative!”</p>
<p>The video above, politically speaking, is Not Safe For Anything – where else can you bring up Hitler <em>and</em> Britney Spears <em>and </em>condoms? But the only visually tantalizing information is the brief view of a condom speaker membrane and a chest with pasties.</p>
<p>The creations range from:</p>
<blockquote><p>An oven pipe imported in 1972 from Alaska to New Zealand, vibrated at 574 cycles per second using a gasoline motor. Then, in 2003, this recording was manipulated and filtered on an old atari computer using hacked software.</p>
</blockquote>
<p>…to:</p>
<blockquote><p>Immanuel Kant: Critique of Pure Reason, played 22,000 times in one second (audible only to bats).</p>
</blockquote>
<p>The controversial nods and humor aside, I think this really <em>does</em> say something about time and data. I could tell you, but I’d need a microsecond. Let’s just avoid any mention of <a href="http://createdigitalmotion.com/2009/03/13/how-to-datamosh-with-free-video-tools-datamosh-is-the-wrong-word-david-oreilly-is-also-wrong/">datamosh</a>.</p>
<p>Johannes Kreidler does know how to encode information in useful, accessible ways, too, however. He’s done just that with a terrific book on Pd (Pure Data), the open source, visual programming environment in which he created works like the one above. Can’t dance to it? You can do other things with Pd, too. You <em>can</em> dance to it? Then, by all means, go for it:</p>
<p><a href="http://createdigitalmusic.com/2009/03/18/be-a-music-geek-ninja-with-electronic-music-programming-in-pd-new-book/">Be a Music Geek Ninja with Electronic Music Programming in Pd: New Book</a></p>
<p>Previous Kreidler sightings:</p>
<p><a href="http://createdigitalmusic.com/2008/08/22/most-samples-ever-german-art-makes-song-with-70200-samples-using-pd/">A song made from 70,2000 samples</a></p>
<p><a href="http://createdigitalmusic.com/2009/02/06/depressing-project-of-the-day-stock-market-set-music-with-microsoft-songsmith/">The stock market declines, as a song</a></p>
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		<title>Monolake Interactive Music for Jet Lag: Installed Max/MSP Audio, Free MP3 Download</title>
		<link>http://createdigitalmusic.com/2009/05/06/monolake-interactive-music-for-jet-lag-installed-maxmsp-audio-free-mp3-download/</link>
		<comments>http://createdigitalmusic.com/2009/05/06/monolake-interactive-music-for-jet-lag-installed-maxmsp-audio-free-mp3-download/#comments</comments>
		<pubDate>Wed, 06 May 2009 13:54:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/05/06/monolake-interactive-music-for-jet-lag-installed-maxmsp-audio-free-mp3-download/</guid>
		<description><![CDATA[ 
Eno had Music for Airports. It’s fitting that Monolake would do Music for Jet Lag. Robert Henke writes about this month’s free download:
Since I also have been flying a lot recently, I named it after one of the most annoying side effects of modern transportation and mixed it in a way that reflects that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/05/yetlag.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="yetlag" border="0" alt="yetlag" src="http://createdigitalmusic.com/images/2009/05/yetlag-thumb.jpg" width="580" height="248" /></a> </p>
<p>Eno had Music for Airports. It’s fitting that Monolake would do Music for Jet Lag. Robert Henke writes about this month’s free download:</p>
<blockquote><p>Since I also have been flying a lot recently, I named it after one of the most annoying side effects of modern transportation and mixed it in a way that reflects that dizzy feeling of being hyper active and totally asleep at the same time. ( &quot;Last call for mister Robert Henke, flying to Berlin, please come to gate B 154 IMMEDIATELY or we will unload your luggage !!!!!!!!!&quot; )</p>
</blockquote>
<p>I am myself recovering from jetlag on the way to <a href="http://offf.ws">Portugal</a>, so the timing is perfect. In a way, I have to say I sometimes oddly enjoy the disorienting feeling. I don’t think it’d be terribly addictive, but it’s a physical, profound reminder of traveling a great distance, something you could otherwise ignore in the age of absurdly-fast jet travel.</p>
<p>Grab the download here:</p>
<p><a href="http://monolake.de/downloads/">Free Downloads of the Month</a> [yetlag, May 2009 – should be archived if you’re catching this late]</p>
<p>Installation details:</p>
<p><a title="http://monolake.de/installations/lufthansa.html" href="http://monolake.de/installations/lufthansa.html">http://monolake.de/installations/lufthansa.html</a></p>
<p>The installation is fascinating in itself: a Max/MSP-powered, interactive sound score for a giant flight simulator, a model of the presence of jets, travel, and air traffic control. Robert did the sound; Christopher Bauder of white void was the concept and very elegant visual design. (See also Aaron Koblin’s striking Processing-based visual piece <a href="http://www.aaronkoblin.com/work/flightpatterns/">Flight Patterns</a>, which seems to have embedded itself on a certain airborne digital zeitgeist. The United States becomes a feathery web of connections and flying traffic. You can imagine how this might continue to be mined in sound.)</p>
<p>As we work to keep our creative process flowing, I especially love the idea of focusing on a <em>feeling</em> to get a production started, as Monolake did here. So often, it’s too easy to get caught up in something technical or some very particular idea, then lose that in the process. By focusing on a feeling or deeper sentiment, it’s possible to remain connected to the ethos of what the track really means to us.</p>
<p>Of course, travel too much, and that may just wind up being … well, jet lag.</p>
<p>Meanwhile, as I listen to more music piped through airport terminals and even Metro stations, I wish Eno’s original idea had caught on.</p>
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		<title>Immersive Music: Revo:oveR Installation, Lightbent Synth, Max + Unity</title>
		<link>http://createdigitalmusic.com/2009/04/06/immersive-music-revoover-installation-max-unity/</link>
		<comments>http://createdigitalmusic.com/2009/04/06/immersive-music-revoover-installation-max-unity/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 03:21:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5556</guid>
		<description><![CDATA[As an addendum to the last story, Ivica Ico Bukvic sends along an example of the [myu] Max/MSP + Unity game engine combination in action. Here&#8217;s the surprise: Unity isn&#8217;t generating visuals. Instead, Unity simulates ripples created by movement in the space, and builds physical models that are sonified and spatialized by Max/MSP. 
Speaking of [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/PA-9BOgc1gk&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PA-9BOgc1gk&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p>As an addendum to the <a href="http://createdigitalmusic.com/2009/04/06/more-maxunity-game-engine-goodness-with-powerful-toolkit-for-max-jitter-pd/">last story</a>, <a href="http://www.music.vt.edu/faculty/bukvic/">Ivica Ico Bukvic </a>sends along an example of the [myu] Max/MSP + Unity game engine combination in action. Here&rsquo;s the surprise: Unity <em>isn&rsquo;t</em> generating visuals. Instead, Unity simulates ripples created by movement in the space, and builds physical models that are sonified and spatialized by Max/MSP. </p>
<p>Speaking of work involving art museums and the combination of Max and Unity, <a href="http://vjanomolee.com/">VJ Anomolee</a> notes in comments his own work with the pairing. <a href="http://web.me.com/vjanomolee/VJ_Anomolee/Blog/Entries/2009/3/6_max_msp_to_unity_.html">Lightbent Synth</a> is an in-progress piece with alternative controllers and sensors that produces sound with a novel visual representation (sound&#8217;s very quiet in this preview &#8212; more hopefully once it progresses):</p>
<p><object width="579" height="232"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3503932&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3503932&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="232"></embed></object><br /><a href="http://vimeo.com/3503932">Lightbent Synth</a> from <a href="http://vimeo.com/vjanomolee">VJ Anomolee</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Ivica explains the top work:</p>
<p><span id="more-5556"></span><br />
<blockquote>
<p>This past fall [myu] had seen its first real-world implementation in an exhibit that was a part of the grand opening of the Taubman Museum of Art in Roanoke, VA (<a href="http://www.taubmanmuseum.org/">http://www.taubmanmuseum.org/</a>). The exhibit utilized [myu] as part of an interactive aural installation titled &quot;elemental.&quot; An online tech      <br />demo video of the installation, including written synopsis is available also via Youtube at <a href="http://www.youtube.com/watch?v=PA-9BOgc1gk">http://www.youtube.com/watch?v=PA-9BOgc1gk</a>. Below is a brief synopsis of the installation:</p>
<p>&quot;elemental&quot; interactive communal soundscape premiered in November 2008 as part of the Revo:oveR collection commissioned for the grand opening of the Taubman Museum of Art in Roanoke, VA. The Youtube video focuses primarily on the technical aspects of the installation. Using Max/MSP/Jitter, a homebrew IR webcam with fish eye lens and a LED-based IR spotlights, entire 24&#215;36-foot exhibit space is converted into an aural sandbox giving visitors an opportunity to generate and shape the     <br />ensuing soundscape. Positional data of up to 20 visitors is forwarded to Unity3d using [myu] Max-Unity interoperability toolkit developed at DISIS (<a href="http://disis.music.vt.edu">http://disis.music.vt.edu</a>). Unity is used for physical simulation of ensuing ripples and the resulting data is sent back to Max for spatialization across a 12-channel (4&#215;3) ceiling-mounted speaker array. Driven by communal interaction, virtual ripples refract from each other spawning an algorithmically generated aural fireworks. The exhibit ran non-stop for approximately 5 months until March 2009.</p>
</blockquote>
<p>Bonus video below: an early prototype that did include visuals. After days of looking at emulated knobs and faders, it certainly does speak to some of the possibilities for musical interface and expression.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/qBCY6pCnqCw&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qBCY6pCnqCw&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
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		<title>Handmade Music Thurs: Ink Jet Robots, Electronic Glocks, and More Workshop Slots</title>
		<link>http://createdigitalmusic.com/2008/12/10/handmade-music-thurs-ink-jet-robots-electronic-glocks-and-more-workshop-slots/</link>
		<comments>http://createdigitalmusic.com/2008/12/10/handmade-music-thurs-ink-jet-robots-electronic-glocks-and-more-workshop-slots/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 17:15:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustic-instruments]]></category>
		<category><![CDATA[design]]></category>
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		<description><![CDATA[ 
Surveying toys at a previous Handmade Music night.
Handmade Music, the monthly celebration of DIY musical instruments, electronics, and software hits its new home at East Williamsburg&#8217;s 3rd Ward tomorrow night, Thursday 12/11 7:30-10:30p. [Directions] Here&#8217;s a glimpse of a couple of the projects expected tomorrow night.
If you&#8217;re not in the NYC area, you can [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/p_kirn/1450788427/in/set-72157602182408962/" target="_blank"><img src="http://farm2.static.flickr.com/1258/1450788427_cccb60b071.jpg?v=0" /></a> </p>
<p>Surveying toys at a previous Handmade Music night.</p>
<p>Handmade Music, the monthly celebration of DIY musical instruments, electronics, and software hits its new home at East Williamsburg&rsquo;s 3rd Ward tomorrow night, Thursday 12/11 7:30-10:30p. [<a href="http://www.3rdward.com/about/operation" target="_blank">Directions</a>] Here&rsquo;s a glimpse of a couple of the projects expected tomorrow night.</p>
<p>If you&rsquo;re <strong>not</strong> in the NYC area, you can come visit us online at 8:30p Eastern time and hang with the crafty community denizens of Etsy.com:</p>
<p><a href="http://www.etsy.com/virtual_labs.php" target="_blank">Etsy Virtual Labs</a> [not updated as I write this, but check in tomorrow]</p>
<p>If you are in the NYC area:</p>
<p><img style="display: inline; margin-left: 0px; margin-right: 0px" src="http://media.createdigitalmedia.net/cdmu/images/2008/12/beepitmkII.jpg" align="right" /> 1. <strong>Workshop: </strong>We have more workshop spaces available in Michael Una&rsquo;s workshop. For the cost of parts, and even if you have zero electronics experience, you&rsquo;ll leave with a finished Beep-It optical Theremin! Walk-ups are okay if we have room, but to be safe, pre-register <strong>today</strong>:</p>
<p><a href="http://beepit.eventbrite.com/" target="_blank">http://beepit.eventbrite.com/</a></p>
<p>And it&rsquo;s <a href="http://una-love.com/munablog/2008/11/20/new-beep-it-cases/" target="_blank">got a new form factor</a>, as seen at right.</p>
<p>2. <strong>Projects to bring: </strong>If you&rsquo;ve got a project you&rsquo;d like to bring, just bring it! If you want to give us some warning, fill this out today:</p>
<p><a href="http://spreadsheets.google.com/viewform?key=pB1_STOalGAUkCaVgsOhEDA&amp;hl=en">Call for Works Form [Google Docs]</a></p>
<p>3. <strong>Facebook us: </strong>You can also RSVP on our <a href="http://www.facebook.com/event.php?eid=37310324610#/event.php?eid=36533269662" target="_blank">Facebook page</a></p>
<p>4. <strong>Snacks/drinks! </strong>We&rsquo;ll have pizza and (for a nominal fee, if you&rsquo;re of age) PBR&rsquo;s, and if the weather&rsquo;s nasty, hot chocolates</p>
<h3>Project previews</h3>
<p>Handmade Music is a pot luck supper for everything from Max patches to strange acoustic instruments, so we never really know what will show up. Here are a couple of projects that are coming, though:</p>
<p> <span id="more-4583"></span>
</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/12/eglock.jpg" /> </p>
<blockquote><p><strong>Electronic Glockenspiel, Michael Sperone</strong></p>
<p>Glockenspiel with microphone pickups which go through a max patch which expands the range of the little 2.5 octave instrument to a full 5.5 octaves, as well as adds other features not present on a glockenspiel.&#160; It almost sounds like a glockenspiel/marimba/vibraphone hybrid.&#160; The project is also starting to experiment with interfacing with max/msp in new ways.</p>
</blockquote>
<div class="wlWriterEditableSmartContent" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:3ae42ce9-7ea6-4839-b0d3-5eeac2d54538" style="padding-right: 0px; display: inline; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/VA1Zq4Trtm0&amp;hl=en&amp;fs=1&amp;rel=0&amp;hl=en"></param><embed src="http://www.youtube.com/v/VA1Zq4Trtm0&amp;hl=en&amp;fs=1&amp;rel=0&amp;hl=en" type="application/x-shockwave-flash" width="425" height="355"></embed></object></div>
</div>
<blockquote><p><strong>Plink Jet, Andy Doro + Lesley Flanagan</strong></p>
<p>Plink Jet is a robotic musical instrument made from scavenged ink jet printers. The mechanical parts of four printers are diverted from their original function, re-contextualizing the relatively high-tech mechanisms of this typically banal appliance into a ludic musical performance. Motorized, sliding ink cartridges and plucking mechanisms play four guitar strings by manipulating both pitch and strumming patterns like human hands fingering, fretting, and strumming a guitar. Plink Jet is designed to play itself, be played, or both.&#160; The result is an optionally collaborative performance between both the user and Plink Jet, with the user choosing varying levels of manual control over the different cartridges (fretting) and string plucking speeds (strumming). </p>
<p><a href="http://www.andydoro.com/plinkjet/">http://www.andydoro.com/plinkjet/</a>       <br /><a href="http://www.seseyann.com/plinkjet/">http://www.seseyann.com/plinkjet/</a></p>
</blockquote>
<p><strong>Updated: </strong>Andy decided the Plinkjet was a bit too bulky to bring &ndash; though it&rsquo;s worth watching the video to check this thing out. Instead, we get other surprise wonders &ndash; a networked sound device and a cube whose sounds shift as you pick it up and move it around:</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/12/cubes_netobjects.jpg" /> </p>
<p><a href="http://www.andydoro.com/sonicube/">http://www.andydoro.com/sonicube/</a>    <br /><a href="http://www.andydoro.com/nbo/">http://www.andydoro.com/nbo/</a></p>
<p>And while I don&rsquo;t have any documentation of it yet, Ted Hayes is bringing this:</p>
<blockquote><p>A floatometer is a simple wireless (XBee) accelerometer in a watertight plastic ball that floats on water and controls synths&#8230;</p>
</blockquote>
<p>More expected! Stay tuned!</p>
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		<title>iPhone/Touch Roundup: Control, Art, Snow Patrol, Visualizers, Recording, One for India</title>
		<link>http://createdigitalmusic.com/2008/09/02/iphonetouch-roundup-control-art-snow-patrol-visualizers-recording-one-for-india/</link>
		<comments>http://createdigitalmusic.com/2008/09/02/iphonetouch-roundup-control-art-snow-patrol-visualizers-recording-one-for-india/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 22:40:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[algorithmic]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3935</guid>
		<description><![CDATA[What could a pocket-sized computer be? It could be a new kind of album extra (yawn), a new kind of generative musical format that samples and responds to the world around it (whoo). It could be a more effective controller (fun), or an Indian drone (really). The Apple iPod touch / iPhone, as always, brings [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/iphone_090208.jpg"></p>
<p>What could a pocket-sized computer be? It could be a new kind of album extra (yawn), a new kind of generative musical format that samples and responds to the world around it (whoo). It could be a more effective controller (fun), or an Indian drone (really). The Apple iPod touch / iPhone, as always, brings both wonder (potential as an art platform or recording device) and trouble (respectively, restrictions on who can see your art and problems actually getting mic input or transferring files). So here&#8217;s this week&#8217;s snapshot of what&#8217;s happening on Apple&#8217;s micro-sized pocket Mac phone mediaplayer thing.</p>
<p>First, some quick updates that I&#8217;m genuinely pleased about:<span id="more-3935"></span></p>
<h3>Controller Updates</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/08/itm_mixer.jpg"></p>
<p>A lot of you have been having a great time with OpenSoundControl and the <a href="http://createdigitalmusic.com/2008/08/25/iphonetouch-roundup-btbx-acid-bass-idrum-workflow-and-babies-opensoundcontrol-app/">OSCemote tool released last week</a>. It&#8217;s worth noting that even if you don&#8217;t have an OSC-compatible app, you can use a tool like <a href="http://createdigitalmusic.com/2008/08/26/osculator-magic-bullet-for-mac-alternative-controllers-updated/">OSCulator</a> (Mac) or <a href="http://carl.kenner.googlepages.com/glovepie_download">GlovePIE</a> (Windows) to use this as a controller.</p>
<p>But here&#8217;s some more good news: the iTouchMIDI apps are making their way onto the iTunes app store, now under the name &#8220;iTM.&#8221; You no longer need Leopard to run the Mac client that receives MIDI over wifi, and creator Nonnus says a Windows client is coming soon, too. <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=288914560&#038;mt=8">iTM MCU</a>, the all-in-one software controller, is available now (pictured above), as are a number of apps including the free iTM MidiLab. Well worth giving these a try; I expect to post hands-on information soon.</p>
<p>Version 1.3 has made improvements in reliability (see <a href="http://the-palm-sound.blogspot.com/2008/09/itouch-midi-new-osx-version-13.html">Palm Sounds for more</a>). By working with Mackie Control, you can integrate more tightly with software like Ableton Live, Apple Logic, and the like.</p>
<h3>i, Art Platform?</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/rjdj.jpg"></p>
<div class="imgcaption">Reimagining generative music: RJDJ.</div>
<p>I&#8217;m hearing a lot of speculation that Apple&#8217;s mobile devices could be a platform for artwork. I certainly like the idea of having a mobile palette to create intimate digital performances; I wondered this aloud on Create Digital Motion after seeing a <a href="http://createdigitalmotion.com/2008/08/25/art-for-small-screens-ihologram-on-iphone/">mock-up of a sensor-driven, faux 3D animation</a>. With tiny devices, tiny screens, and tiny projectors, the idea of creating something personal has some appeal. But as I hear more word of people making this kind of work, I wonder: if exclusively targeting Apple&#8217;s gadgets, isn&#8217;t there a danger not only of limiting the audience to gadget owners, but becoming overly tied to Apple&#8217;s proprietary platform? </p>
<p>With that caution in mind, here&#8217;s a very interesting app called RjDj that makes use of the accelerometer to respond to surroundings and even samples sounds via the mic:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/dNlZQhSj32E&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/dNlZQhSj32E&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>And here are some folks playing with it:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/lr-khifcl-U&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/lr-khifcl-U&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>(See coverage on <a href="http://making-music.blogspot.com/2008/08/music-software-rjdj-interactive-music.html">Making Music</a>, and screen shots and lots of info on the <a href="http://www.rjdj.me/">RjDj blog</a>.)</p>
<p>The idea is not just a single work, but a collection of works by different artists which you can manipulate &#8212; work that&#8217;s never the same twice. </p>
<p>Most interesting, the RjDj team is using Pd (Pure Data); not only is it open source and multi-platform, but Pd&#8217;s scenes structure is perfectly suited to this kind of generative, interactive music. (No accident that Pd was also used in the creation of the generative Brian Eno soundtrack for the upcoming game Spore.) I&#8217;m quite eager to hear how he&#8217;s able to make Pd work <em>and</em> get this approved on the App Store, but we&#8217;ll see. Expect more detailed coverage soon, as I&#8217;m really looking forward to having a conversation with the developers about the possibilities of non-linear, generative, and interactive musical works, on mobile devices and beyond.</p>
<p>While on the subject&#8230;</p>
<p>He tends more toward the visual side, but Chris O&#8217;Shea <a href="http://www.pixelsumo.com/post/software-art-iphone">reflects on the possibilities of software art</a>. So far, Andreas Muller and Golan Levin each have works coming, though interestingly just ports of previous works, not actually new stuff for iPhone.</p>
<h3>Snow Patrol and More</h3>
<p><a href="http://flickr.com/photos/pleeker/154556501/"><img src="http://farm1.static.flickr.com/58/154556501_c1a0457c6b.jpg?v=0"></a></p>
<div class="imgcaption">The <em>old</em> way Snow Patrol got you stuff: via treeware and CDs in plastic boxes. Photo by <a href="http://flickr.com/photos/pleeker/">Matt McGee</a>.</div>
<p>MusicRadar reports that SnowPatrol are planning an <a href="http://www.musicradar.com/news/guitars/snow-patrol-to-release-iphone-app-with-new-album-171753?cpn=RSS&#038;source=MRNEWS">iPhone app release</a> with their album. Wired&#8217;s Listening Post reports that <a href="http://blog.wired.com/music/2008/09/apple-readying.html">this is just the tip of the iceberg</a>; expect iTunes releases to have accompanying apps with interactive album extras.</p>
<p>Okay, I&#8217;ll say it: this sounds actually pretty dreadful. The iPhone and iPod touch already have online connections, yet I imagine many of these &#8220;apps&#8221; will simply duplicate existing content. If these really extended the album artistically in the way that brilliant album cover art did, that&#8217;d be one thing, but it&#8217;s hard not to be skeptical. And everyone seems to forget that this idea has been tried before, with various takes on &#8220;enhanced CDs.&#8221; I owned quite a few of these back when we are all buying CDs. I don&#8217;t think I ever saw the feature used in an interesting way, and the storage capacity wasn&#8217;t actually all that different.</p>
<p>That said, I&#8217;d love to prove me wrong. Speaking of Brian Eno, maybe a fully generative EnoApp? Or perhaps Laurie Anderson releasing some cool interactive experience? (Anyone remember the <em>Puppet Motel</em> CD-ROM from Voyager, or was I one of the only owners?)</p>
<p>Still, here&#8217;s my bet: the really smart artists will unshackle themselves from Apple distribution altogether, and release &#8220;content&#8221; on formats that allow a more expansive experience. Think DVDs or Blu-ray discs in hand-crafted cases, or limited prints, things that are the tangible counterpart to the digital realm.</p>
<h3>A Visualizer</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/visualizer.jpg"></p>
<p>I wondered if someone would figure out a way to do this: iQualizer is a visualizer for your phone. I imagine this won&#8217;t do wonders for your battery life, but having spent more than my share of time blissing out at my computer monitor when the first mass-market visualizers appeared in the 90s, I can see the appeal.</p>
<p><a href="http://stud3.tuwien.ac.at/~e0425230/iQualizer/">iQualizer</a>, via <a href="http://the-palm-sound.blogspot.com/2008/09/iqualizer-visualises-what-your-iphone.html">Palm Sounds</a></p>
<p>Next step: an easy tool for developing your own, so you can use the video out jack of an iPod or iPhone to add live visuals behind your band.</p>
<h3>Recording</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/plumrecord.jpg"></p>
<p>It&#8217;s kind of silly that Apple leaves out recording to begin with, and even skimps on including a mic at all on the iPod touch. But filling the void is Plum Amazing&#8217;s Plum Record:</p>
<p><a href="http://www.plumamazing.com/plumrecord/index.html">Plum Record Page</a> | <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=288054285&amp;mt=8">iTunes Download Link</a></p>
<p>Now, that leaves only two problems. First, there&#8217;s the mic. I spoke to Plum&#8217;s Julian Miller, and he confirmed that you should be able to use the app on an iPod touch by buying a third-party mic (which could theoretically improve upon the iPhone mic&#8217;s quality, as well). But Plum hasn&#8217;t personally tested these, and neither have I &#8212; anyone out there gotten one of those mics?</p>
<p>Second, there&#8217;s the issue of how to get the files to and from your computer. In their infinite wisdom, Apple has decided you shouldn&#8217;t have any way to get files on or off their device outside of iTunes. Plum has a &#8220;server&#8221; app that you run on your computer to make this happen &#8212; Mac only for now, but with Windows and Linux coming soon.</p>
<p>All in all, it&#8217;s anything but an ideal recording situation, but if you just want to make a quick recording of a musical idea or practice session, it could do in a pinch. And I love the interface. This could be a fantastic way of keeping an audio &#8220;diary&#8221; of sorts, if we could just solve the mic problem.</p>
<p>Let us know if you try any third-party mics.</p>
<h3>Go Indian: Sruti Box</h3>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/sruti.jpg"></p>
<p>Finally, here&#8217;s an app that&#8217;s actually unique: Sruti Box emulates the drone used in Indian music and spiritual practices. Creator Henry Lowengard writes, &#8220;It&#8217;s pretty simple: 12 virtual reeds, four interval scales, chorus, random interval perturbation, timbre adjustment. In this case, simplicity is good.&#8221; </p>
<p>US$2.99, available now:</p>
<p><a href="http://www.jhhl.net/iPhone/SrutiBox/">SrutiBox Product Page</a> | <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=288419651&#038;mt=8">iTunes Link</a></p>
<p><strong>Update:</strong> There&#8217;s a new release that came out as I was writing this (there&#8217;s a bit of lag as updates head over to Apple, before they get posted). Henry writes:</p>
<blockquote><p>version 1.0.1 is available in the AppStore.<br />
SrutiBox 1.0.1 is a minor update from 1.0:</p>
<ul>
<li>less off-centered icon  (can&#8217;t tell from the store, but trust me)</li>
<li>slower chorus speeds available</li>
<li>lower base frequency now: 10 HZ (you can get some interesting beating with a low frequency mixed with high harmonics)</li>
<li>changes to the Instructions.</li>
</ul>
<p>Known annoying thing: I left in an extra &#8216;<' in the Instructions page's tuning description table. That is gone in the next version, which may be called 1.1.0, since it's got a lot of changes.</p></blockquote>
<p>That&#8217;s it for this week&#8217;s round-up. Releases are settling down a bit, which means time to actually use this stuff and make some music. iPod/iPhone owners, let us know how your experience with these and other apps we&#8217;ve mentioned on CDM are going. Non-iOwners, we&#8217;re curious to hear what mobile apps and tools you&#8217;re into, so let us know that, too.</p>
<h3>More iPhone/Touch Music Stuff</h3>
<p>Last week&#8217;s round-up: <a href="http://createdigitalmusic.com/2008/08/25/iphonetouch-roundup-btbx-acid-bass-idrum-workflow-and-babies-opensoundcontrol-app/">iPhone/Touch Roundup: BtBx Acid Bass, iDrum Workflow and Babies, OpenSoundControl App</a></p>
<p><a href="http://createdigitalmusic.com/2008/08/18/mobile-music-platform-survey-results-plus-beatmaker-midi-export/">Mobile Music Platform Survey Results, Plus Beatmaker MIDI Export</a></p>
<p><a href="http://createdigitalmusic.com/2008/08/11/iphone-news-idrum-in-mixtikl-out-strain-with-apple-rules-showing/">iPhone News: iDrum, BtBx In; Mixtikl Out Citing Apple Rules</a></p>
<p><a href="http://createdigitalmusic.com/2008/08/08/pro-tools-controller-for-iphone-ipod-touch-available-more-daws-coming/">Pro Tools Controller for iPhone, iPod Touch Available; More DAWs Coming</a></p>
<p><a href="http://createdigitalmusic.com/2008/08/05/noiseio-first-synth-for-iphoneipod-touch-coming-soon-with-gestural-fm-synthesis-control/">Noise.io, &ldquo;First&rdquo; Synth for iPhone/iPod Touch, Will Bring Gestural FM Synthesis Control</a></p>
<p><a href="http://createdigitalmusic.com/2008/07/15/beatmaker-for-iphone-upcoming-features-qa-video-review/">BeatMaker for iPhone: Upcoming Features Q&#038;A, Video Review</a></p>
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