Real for Reel: The Amazing Sherlock Holmes Experibass, and More Winter Cinema Sounds

Sometimes, the best sounds come not from synthesis, not even from electrified instruments, but from the purity of a mic and acoustic instrumentation. It remains electronic, or even digital sound, but its source is organic. And so, one of the best reasons to see the new Sherlock Holmes movie in theaters is the wonderful noises that bounce around Hans Zimmer’s score.

Behind many great film scores are great soloists as much as great composers, and Sherlock Holmes is no exception. Zimmer worked with Diego Stocco, sound designer, sound artist, inventor, and composer in his own right. To realize the inner workings of the mind of Sherlock Holmes, violin player, the pair turned to Stocco’s own creation, a kind of meta-instrument made of all string instruments, dubbed the Experibass. Looking only at its appearance, the instrument looks like a practical joke, with the bridge and neck of a violin and viola pasted onto a Double Bass. But once you hear the creation, the instrument is sheer genius, combining the Double Bass’ superior resonance with the more delicate sounds of the treble instruments.

Brilliant as this instrument may be, let’s not get entirely distracted from the really important things in life, like how to make great pasta. Watch the video interview above for insight into the sonic and culinary recipes in the duo’s kitchens.

That’s just the beginning of the inspiration to draw from Diego and other artists whose work is heard from behind the silver screen in this blockbuster cinematic month of December.

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Free Instrument + Sounds from NI in the Holiday Selection 2009

koreholiday

The days (in the Northern Hemisphere, at least) have grown shorter, so it’s time to put in some extra hours working on music production. Native Instruments have released a big selection of synthesis sounds, sampled instruments, and multiple effects in a free, Kore Player-based instrument, in case you haven’t already heard the news via NI’s site. While they’re presets, there are enough macro controls and variations that, combined with your own effects, you can certainly make these your own. And if nothing else, you can drown out the sound of overplayed holiday picks – just make yourself a soundscape, put it on your iPod or phone, plug in those earbuds, and have a Very Spaced-Out Holiday instead.

Holiday Selection 2009

Incidentally, Kore Player works just fine for me on Linux using WINE, as do NI’s own audio interfaces, so you can even spread the goodness to the penguin-themed operating system.

Two Garbage Cans and a Microphone

From the suggestion box at CDM, we’re taking a look at DIY party-rocking sound system technology from the birth of Hip-Hop. Ed.: Resident DIY expert and editor-at-large Michael Una returns – and the man has been known to do strange things with speakers himself.

Say you’re an up-and-coming crew with a turntable and some mics. You’ve got a gig this Friday at the middle school gym (the janitor has been bribed appropriately) and the boys on the corner have been passing out your flyers to all the lovely ladies. Everything’s set, except you heard that Kool Herc is coming to battle. Herc and his mighty sound system schooled you last go-round, so you know you need something fresh to rock the bodies proper. Your DIY solution? The 55-gallon drum sound system.

Step 1: Get yourself two steel 55-gallon barrels and two 15-inch subwoofer cones.

Materials
(Kool Herc shown for scale)

Step 2: Have one of your buddies who works at the auto shop around the corner cut a hole in the bottom of each barrel. Drill some holes to mount the speaker facing out from the bottom of the barrel.

put the sub on the can

Step 3: Face the can towards the floor and have your buddy weld some 6-inch pieces of pipe on to boost it up a bit. Hook up your dad’s hi-fi stereo amp, plug in your mixer, and turn it up as loud as it will go (10 block radius). Get those bodies movin’.

rock it

Big thanks to DJ Mister P-Body and the book Yes Yes Y’All: The Experience Music Project Oral History of Hip-Hop’s First Decade. This idea comes from a story told by Tony Tone and DJ Baron about their early experiences as an MC/DJ duo.

Ed.: Now I can add this to my regrets about school, along with not taking shop to hone my welding skills — seriously, that should be mandatory. (Yeah, like I needed that extra AP. Dumb.) But I’m curious: have any of our readers tried this? Any tips to share? Perhaps we need a DIY speaker summit to try as many amplification and transduction options as possible — complete with welding lessons, natch. -PK

A Blog Focused on Sound Design, Special with Game Sound Veteran Rob Bridgett

Designing Sound, as the name implies, focuses entirely on the craft of audio from film to games. While there are industry-driven sites devoted to the topic, this blog is entirely the labor of love of composer and sound designer Miguel Isaza, whose writing has also appeared on Spain’s Hispasonic and Monofónicos. (Miguel also tweets to Reaktor aficionados as reaktorlovers.) That personal perspective has imbued the site with the feeling of artists talking to artists.

http://designingsound.noisepages.com/

All week, Designing Sound has focused on Rob Bridgett, who has worked on numerous sound designs for games. Despite the massive growth of the game industry, most top artists have worked largely in obscurity – even less so in sound. There isn’t an equivalent of Ben Burtt, Randy Thom, Walter Murch, or others. (Those greats have been featured in Designing Sound specials, too.) Gaming is a young industry, to be sure, but that’s no excuse for simple ignorance.

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Rob Bridgett at Radical Entertainment 7.1 THX. Photo ©Designing Sound, used by permission.

In this week’s interviews with Isaza, Bridgett talks frankly about every last detail of what goes into sound production. He’s frank not only about what can go right in a game production – Scarface, pictured above, gets special treatment – but also what can go wrong. The brutal deadlines, fluid production parameters, and tangled production process of games can exact a toll on sound in gaming. The high point of this: Bridgett has gotten to employ the full resources of Skywalker Sound and has been at the forefront of bringing Hollywood-style sonic treatment to gaming.

I’m sure many readers here are curious about the games industry. There’s still time to forward your own questions to Miguel to pass along to Rob Bridgett.

Exclusive interview

Rob Bridgett Special

Ask your own questions

Incidentally, this is beyond what we even imagined for our fledgling noisepages.com, which we’re readying for a full launch as a community and blogging platform. Miguel created Designing Sound without prompting or assistance – it’s entirely his vision. It’s great to have people sharing information in this way. I can’t wait to see what’s ahead.

The Finger: Reaktor+Kore Sampling Madness from Tim Exile, But More Than That

fingerinterface

It’s a strange and wonderful sampling instrument and live rig, capable of mangling and remixing live, synced to tempo. It’s proof that live computer performance doesn’t have to be in only one tool, or use one technique. It’s a ready-to-play, affordable instrument you can pick up and use. It’s a Reaktor patch gurus can pick apart and learn from, along with other resources from one of Reaktor’s masters. It’s a new blog and an opportunity to talk about live performance. It’s an EP release.

It’s actually all of these things – a tool, but more than a tool. The Finger, a US$79 / EUR 69 instrument, is a product, first and foremost, created by master live electronic performer and hacker Tim Exile. Tim is such a dedicated Reaktor user that he once managed to give himself a repetitive stress injury from connecting patch cords. (Not recommended.) You can run this thing out of the box using the free Kore Player, or get in deeper with a full version of Kore, or get into the patch itself with a copy of Reaktor 5 (also included in Komplete 5 and 6). It’s quite a product, too. I could try to explain it, but I couldn’t possibly do as good a job as Tim does in the video.

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