Music Tech History Day: Inside BBC Radiophonic Workshop, and Delia’s Lampshade

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The UK electronic music scene lost its pioneer Tristram Cary this week, so it’s the perfect time to look back again at the marvels of the BBC Radiophonic Workshop. Low-budget but long-running Doctor Who is unlikely to be remembered for breaking new ground in, say, fancy props, sets, or visual effects (though they did plenty with what they had). But when it comes to sound and music, the BBC’s DIY approach to sound, ranging from Who to "serious" classical music (even my composition teacher Thea Musgrave worked there) remains significant today.

The BBC is again offering a look inside the storied workshop, now at its 50th birthday. (As their designs stand the test of five decades, I think perhaps electronic sound isn’t just about novelty after all.)

And one of their best finds? A lampshade.

Four sound effects that made TV history [ BBC News Magazine; happily this video works worldwide]

Thanks to Andy Tekkaz for the tip.

Yes, the green lampshade pictured above was Delia Derbyshire’s favorite toy to sample, a reminder that sometimes the non-electrified object is an electronic composer’s best friend. Other gems: the room for the largest synth the BBC ever owned, ominously titled "The Delaware" like some kind of WWII aircraft carrier, which wouldn’t fit through the door. Or room #12, in which the Doctor Who theme was born. Or what must be the world’s oddest home-built mixer, encased in plexiglass. Or, below, the suitcase synth the Workshop custom-built. (Note the prominence of EMS VCS3 synths, designed by Tristram Cary.) Updated: Okay, I was confused as well by the terminology "custom-built" in regards to the synth (evidently a Synthi-A), but then again, given the relationship between EMS and BBC, it’s possible the Radiophonic Workshop was the initial customer. Anyone have any idea?

Host and Radiophonic vet Dick Mills also settles any lingering controversy about how you make a Dalek voice: it’s what (I think) is a VCS3, a ring modulator tuned to 30 Hz, and a little bass attenuation (Dick corrects his colleague on that). If that doesn’t sound like a Dalek, you’re probably not shouting enough.

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Weekend Inspiration: Coke Bottle as Tribal Percussion, and the Future of Adaptive Music

Troels Folmann is one of our favorite composers at CDM. The fact that he’s a game composer both incidental and essential — it’s not that he’s scoring a Tomb Raider title that matters, it’s that game composition requires a new, fluid way of thinking about form, and Dr. Folmann (he did a dissertation topic on the subject) is up to the challenge.

Digging through recent entries on Troels’ blog is definitely a source of weekend inspiration. I’m fond of found samples, but I tend to record sound making things around the house up close with a mobile recorder for a more intimate sound. Troels drags them over to a concert hall and uses the natural reverb to turn a candle light holder and Coke bottle into something that sounds like massive, tribal percussion. To keep himself disciplined, he limited himself to objects in a random photo. Here’s what it sounds like:

To add to the ambience, he uses the Timefreezer plug-in ($99 for Mac, Windows, Mac Intel, the lot). As the name implies, it “freezes” samples of sound as an effect or instrument. I’ve done some similar things as DIY patches, but it sounds like they’ve done a nice job of implementation.

This approach to sampling percussion with natural reverb, and making an art of the samples, is part of why they pay Troels the big bucks. Be sure to hear his percussion demo for more of the sounds. Little wonder that he blogs the meditation on autism that’s been making the YouTube rounds: sampling sounds requires an almost extrasensory focus on the world around us that we spend most of our time shutting out.

So there you have some fiddling with household objects. What about this “future of adaptive music” business?

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Video: Found Music at the Bottom of the World

Got some time on your hands? Wine glasses, stuff to knock? Camera? Happen to be deep in the Southern Hemisphere at the British Antarctic Survey’s Rothera Research Station and your fellow scientists have a winter film festival on? Scientists Rob Webster (music) and Jim Elliot (video) found themselves in that situation, and came up with this rather beautiful creation:

(No need to adjust your set: that opening is silent, as I expect the Rothera Research Station is sometimes.)

It’s all another reminder that musical ideas are all around you, wherever you may be — and sometimes it’s very good to get away from the computer screen.

Also, to those of you constantly complaining about the weather in Berlin - considered Antarctica?

Wheel of Fortune, Jeopardy Powered by Ableton Live

And the answer is … this real-time music production software is used for instantaneous sound effects and music clips needed in the fast-paced world of two popular game questions.

What is … Ableton Live?

Veteran sound pro Barbara Hagan describes to Ableton.com how she works with both programs:

Now I have two computers with Live; one is my main computer (new MacBook with 2.16 processor), and one is a back up (G4 PowerBook). I currently use Live on both computers, and I’m constantly busy building cues during two days of taping, six shows a day, on Wheel of Fortune, five a day for Jeopardy. I transfer new cues from CDs right into iTunes, then edit them in Live. I transfer info to my backups with flash drives and build folders for post production use every day we tape. I store everything, and back up three times everywhere. Guess I’ve ended up being the keeper of the music, safe and intact. Sometimes it’s pretty crazy, but mostly it’s fun. And it all started because of Live!

Now, music tool developers are regularly touting various “celebrity” users and pro applications for their product. But, of course, what makes this especially interesting is that Ableton Live was never designed to perform this task. It just happens that Live is the only general-purpose music software that tackles how to do live, real-time sound, not just as a plug-in but by baking what amounts to sampling features into the app itself. Years later, there’s been little response from anything else. It also demonstrates that certain general capabilities can have applications for users you haven’t thought of, particularly if there’s some fundamental utility to them (like triggering sounds easily).

Something to think about, not only in respect to Live, but if you’re building your own tools in programs like Max or even just working on tweaking your own live performance music setup.

Thanks, Marcel Ramagnano! Photo: xbeachy.

KORE Soundpacks, Plus Free KORE Player with 300M Sounds

koreplayer Native Instruments has released their free KORE player software and the first packs of sounds for the KORE platform today. It’s part of their play to get soundware addicts onto KORE, their all-encompassing instruments and effects package. First, here’s a review of what KORE actually is, as it’s expanded from even what it was when first announced at the beginning of 2007. KORE is…

  • KORE software, a tool that can act either as a plug-in or a host for plug-ins, which provides sound browsing, internal effects, and performance controls for combining sounds and effects in semi-modular fashion - ships as KORE 2
  • A hardware controller, integrated with the software for high, resolution hands-on control and the ability to audition and switch sounds and performance presets without looking at your computer - also ships with KORE 2
  • A sound platform, in which NI presets for existing instruments and effects are categorized and controlled in standardized ways — which doesn’t require KORE 2
  • A set of functionalities built into NI’s instrument and effects line that make it easier to browse presets (theirs or your own) in a standard way — again, doesn’t require KORE 2 (though integrates with the hardware if you’ve got it)

So, what’s it all mean? Well, in short, you can get a handful of sounds for free, some good sounds for cheap — but, as often happens, the exciting stuff is at the deep end of the pool when you pay up for the full KORE and get a semi-modular performance environment for instruments and effects, integrated with control hardware. And since we like diving in the deep end around here, you know upfront where our bias is. That said, here’s a quick look at some of the bargain buys to be had, which could complement another tool nicely.

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Bill Milbrodt Talks More About Ford Focus Car Part Music Ensemble

Advertising, having devoted decades to building elaborate fantasies, now has a new problem: making things seem real and believable. But that’s nothing new to people doing sound design: tiny details of sync, spatialization, and content can trick the mind into different perceptions of what they’re seeing and hearing. The release of a TV ad showing a music ensemble made from Ford parts triggered waves of skepticism online, partly because the ad’s producers and director wanted the composer and instrument builders to make a car part ensemble that sounded quasi-Classical — rather than pushing its “car-partiness.” Singapore-based blog fanatic fandom has some great musings on the irony of the whole situation, with various coverage around the Web (including CDM’s). Note that composer Craig Richey was even concerned about subtle issues of sync impacting the perceived reality of the ad. It’s a great lesson in editing and design.

Of course, the ensemble is real, and we’ve talked a bit to sound designer Bill Milbrodt about the details. Now, it seems Ford and the ad makers have finally released a video interview with Bill. There’s something about talking to people on camera that helps — and Bill has great stuff to say.

Personally, I think the confusion about what people were watching may be more interesting than the car itself. It shows just how much editing and design choices can impact perception — something to keep in mind whether your aspirations tend toward Madison Avenue or the underground.

Previously:

Interview: Building a Musical Ensemble Out of Ford Focus Car Parts

Yes, Virginia, There Really is a Ford Car Part Musical Ensemble

Craig Anderton’s Tribute to Moog: Rapture Presets, and a Call to Save History

Dust off that Minimoog and hear it in a new way: The real legacy of Moog is when sounds keep evolving from his ideas. That’s led Craig to make new Moog-inspired sounds with a digital synth. And just as importantly, it’s led a new charge to preserve the history of electronic music, like this original Minimoog found in the Moog collection. Photo courtesy The Bob Moog Foundation.

Craig Anderton is easily the most prolific music technology writer on the planet. We got an exclusive interview with him at Cakewalk at the NAMM show to talk about the technologist who has had the biggest impact on him: Bob Moog.

Craig talked to us about two projects, each a tribute to Moog’s legacy. First, there’s The Minimoog Tribute, an inexpensive expansion pack for Cakewalk’s Rapture and Rapture LE synths. Why another set of Moog samples, given there’s a fake Minimoog patch or thirty in just about every synth? Craig tells us he wanted to do something different: really create patches that “cover” the classics rather than duplicate them, taking advantage of samples of his personal Minimoog but blending them with Rapture’s digital capabilities.

Craig also talks about why he chose Rapture, because “it basically says twist my knobs, man, have a good time.” (I won’t touch that one.) In all seriousness, he describes the relationship with the synth as being a personal one.

And this isn’t just a preset pack. It’s got gear porn in it, too — cue the Moog porn bassline.

Craig Anderton’s MiniMoog Tribute Expansion Pack [Cakewalk]

Liz interviewed Craig for CDM at the Cakewalk booth:

NAMM08: Craig Anderton @ Cakewalk - Moog Tribute for Rapture [cdm@blip.tv]

But the real reason Craig wanted to have this interview wasn’t just to talk about his product — it was to make an impassioned plea for The Moog Foundation, which is working to save the vast archival materials Bob Moog collected through his life. They’re not just the history of Bob, or the history of Moog synthesizers: they’re a chronicle of the history of electronic music. And they now have met a formidable foe: humid southern weather. But you can help:

NAMM08: Craig Anderton @ Cakewalk - Moog Foundation [cdm@blip.tv]

A portion of the proceeds from the Minimoog expansion pack for Rapture will be donated by both Craig and Cakewalk to the fund, but even if you’ve only got $10 or $15, consider giving something directly to the foundation — or volunteer or contribute in other ways.

Moog Foundation Call to Action

Donation form

Have Moog synths influenced the way you use non-Moog synths and software? We’d love to hear how — aside from the obvious ways, of course. I know my approach to sound was deeply affected by using both the Buchla and Moog modular systems, even applying thinking about sound and synthesis to very different digital systems. Let us know in comments.

Yes, Virginia, There Really is a Ford Car Part Musical Ensemble

Ford Focus Transmission Case Cello (UK)

It’s always fascinating to me how people hear, what they thing of as “real” or “authentic,” and what meaning they find in the things they listen to.

Yesterday, we got a glimpse of a new car advertisement for Ford in the UK featuring instruments constructed from automobile components:

Interview: Building a Musical Ensemble Out of Ford Focus Car Parts

What you see on the screen, of course, is not literally what you hear — the TV ad and soundtrack are edited together, and this is a car ad, not a documentary. But quite a few readers (and even blogs elsewhere) wondered if they were actually hearing instruments constructed from the Ford Focus — or if there was some audio fakery going on, as well.

Following up on our interview (which was evidently an exclusive for CDM, whatever that’s worth), sound designer Bill Milbrodt actually called me last night and we got to have a long chat about the whole process.

Here’s the short answer:

Yes, the instruments are really made from a Ford Focus. (The strings are conventional strings, which has a huge impact on timbre, but until Ford starts putting something that can substitute for strings into their cars, you’ll have to live with that.) Yes, musicians really did play them. Yes, you really do hear that recording (edited) in the ad. Bill points out that they could have saved a lot of money by just creating props. This is, indeed, the real thing.

And yes, the musical effect is awfully close to classical music played on conventional instruments. That was apparently the requirement of the agency and director. The sound of the Car Music Project is very different — and I suspect a little closer to the tastes of the readers here. Here’s what the ensemble sounds like live, at least until we get live footage of the Ford Focus ensemble (got my fingers crossed for that):

I just find it really interesting that people reacted the way they did — and to the whole issue of authenticity and recordings. We’re both immediately suspicious of anything recorded, yet cling to the idea of a recording as a “factual record” — despite the fact that sound depends entirely on your point of view. Even with live sound, you might experience a different concert in a different part of the hall. With recordings, mic choice, mic placement, and other factors impact the sound even before someone’s had a shot at digital “manipulation.” You know that, I know that — but still, we have some sort of deeply-ingrained expectations about what a recording is, or what we want it to be, that go beyond even the technical knowledge of a group of practictioners.

Of course, it’s curiosity about how things are actually done that drives some of this site, so I say, keep asking questions and questioning your ears.

But, for the record, this ensemble is, for all practicality, real. And there’s really not a cello on that recording, I swear.

Here are the full technical details from Bill, with links to still more information — and this answer actually winds up going into more of the nuts and bolts (sorry) of how these instruments were used musically:

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Interview: Building a Musical Ensemble Out of Ford Focus Car Parts

We’ve seen basses and turntables made from motorcycles, and bicycle parts turned into DJ setups, ensembles, and The Nutcracker. But The Car Music Project has gone further, building two entire ensembles out a single car, first a sound designer’s old Honda Accord and, more recently, deconstructing a brand-new Ford Focus into a full instrumental ensemble in just five weeks.

In other words, before — a five-door 2008 Ford Focus hatchback as built for the UK market looks like this:

fordfocus

… and after the Car Music Project gets to it, 21 parts from that car become 31 individual instruments:

Ford Focus ensemble of car parts

The ad campaign premiered yesterday in England. Above: the extended, three-minute version.

More: More cowbell! Ford turns Focus into musical instruments [Autoblog]

I got to talk to New York-based sound designer Bill Milbrodt, who led a 22-person team to build the instruments, with Ray Faunce III managing fabrication. Composer Craig Richey, who scored The King of Kong, Friends With Money, and Lovely & Amazing (among others), wrote the music for the ensemble.

Bill describes to CDM the daunting task of going from Ford hatchback to chamber ensemble. It’s an incredible insight into instrument design and construction, whether your DIY instrument tastes tend in the acoustic or digital realms.

PS, to the Crave blog and other doubters: the music is real. They actually made some fantastic-sounding instruments out of that Ford Focus. I certainly know when I buy an automobile, I like the peace of mind that comes from buying one I could later deconstruct with 22 skilled metalworkers and play original scores on.

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Sound in Motion: Sound Design in Chicago, Jan 15-21

Any CDM readers who live in Chicago should check this out- it’s a weeklong festival exploring/celebrating sound design, motion graphics, and the overlapping regions occupied by both.

In addition to the week’s worth of discussions and skillsharing classes, there will be two “showcase” nights, Saturday Jan. 19th and Sunday Jan. 20th. For those interested, I will be exhibiting two audiosculptural pieces, Octophonopod and Snowy Day during the event on Saturday. There’s a riduculous amount of talent on both nights, amounting to some of the most fresh and innovative people working in sound and motion graphics today.

[- Michael Una]

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