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InvisiBall: Play Tennis with Sound, Blindfolded – or Blind

Trust your ears. It seems a simple instruction, in the teaser video for this project by Stockholm-based producer/composer HÃ¥kan Libdo. But for those of us used to having vision, focusing in on one sense – even the sense on which we rely for music and sound – can be an extraordinary experience. If digital interface design has done anything, it has forced new ways of looking at design across senses, and not just in a weary repetition of “we always do it this way.” Playing tennis in InvisiBall becomes a new experience. Sonic cues along direct the ball from side …

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Music as Gameplay: Johann Sebastian Joust, Played With Only Sound and Gesture

Think back to playing a simply childhood game like Musical Chairs. The actual gameplay depends only on auditory clues – something you take for granted as a kid, but something apparently lost on game engineers who insist exclusively on advanced 3D rendering engines for visuals. And because you get your body involved, the game becomes dynamic. That musical cue isn’t just off in the background: in the dizzying run around the chairs, the soundtrack can become the singular focus of your brain, an urgent score to the — DIVE, got the chair! As the scene around game experimentation grows richer, …

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