Games + Music: Myst V Soundtrack Available

After CDM’s exclusive interview with composer Tim Larkin, we told you we’d let you know when the soundtrack to the upcoming game Myst V: End of Ages became available. Today’s the day: 17 tracks of orchestral game music from award-winning composer Tim Larkin. The album has been entirely composed, arranged, and produced by Mr. Larkin, released by Cyan Worlds who we recently learned is not dead. It’s really great to see a game composer’s work supported in the way it has been on this game; hopefully it’s the beginning, not the end, of an age. Myst V Soundtrack (US) [Amazon.com] …

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Play “Myst”-y For Me: Game Developer Cyan Says “I’m Not Dead Yet”

Well, if you were depressed to hear that, despite supporting great, original music and being a terrific place for a composer to work, Cyan was shutting doors, you’ll appreciate this news. Cyan is not dead yet says Dean Takahashi in a Mercury News blog. (See Brent’s interview earlier this week with Musical Man of Myst-ery, composer Tim Larkin.)

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CDM Interview: Tim Larkin, Myst V Composer, Talks Games and Music Making

CDM’s resident game composer W. Brent Latta talks to Tim Larkin, the composer behind the eagerly-anticipated, upcoming Myst 5 and the current PC/Xbox title Pariah, and featured in the live game music performance festival Video Games Live. (Sound samples at his site for both games; watch this space for updates on the Myst soundtrack and game.) Brent got to talk to Tim about all aspects of music making, including the upcoming Myst 5 score. That game will live up to its title, End of Ages, as Cyan closed shop this month. But we expect the Age of Tim Larkin to …

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Epic Game Soundtracks: Jade Empire, Advent Rising

CDM’s resident game composer Brent is back, this time with a soundtrack review of some of the hottest games out. Oh, yeah, and he’s also officialy making me want an Xbox. -PK Game developers and publishers continue to give focus to the power of audio in today’s games. Whether PC, Mac or console, audio plays an increasing role in creating an immersive environment for gamers. While some players lament that audio is still lacking in many titles, my experience has proven that you don’t have to look far to find soundtracks of ‘Hollywood-class’. Two recent titles which have received much …

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Macworld Review: Soundtrack Pro Audio Editor

My review of Apple’s new audio editor, Soundtrack Pro 1.0.1, is online now: Soundtrack Pro: All-purpose sound tool cuts drudgery out of audio editing and design” (5 mice; Macworld.com) You may think of Soundtrack Pro as geared mainly at Final Cut Pro users (and if you are one, don’t miss Anton Linecker’s review of FCP 5 for Macworld today). But I’ve found it useful in music editing, too; I’d been looking for a more flexible, elegant audio editor for music use. Lacking multitrack recording and MIDI capability, among other features, Soundtrack Pro is certainly no substitute for other audio software. …

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Thereminy Game Scores: Destroy All Humans!

Composer Gary Schyman has a rich, tongue-in-cheek score for the Xbox/PS2 game Destroy All Monsters; his homage to classic scores like The Day The Earth Stood Still earns him an interview on NPR: Schyman on Weekend Edition Plenty of tracks to download; via Theremin World, where you can find reviews, more links, and more sounds to download. But, fun as this new score is, I’m surprised that Theremin World doesn’t give Schyman a hard time for using a synthesized Theremin instead of the real thing. (Pity the poor copy editors at IGN, who refer to a “sign” wave and “portamenteau.” …

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Past, Present, Future of Game Music: Sony’s Bajakian

Cris from plasq writes us with a link to a fascinating interview featuring Clint Bajakian, Senior Music Supervisor for Sony Computer Entertainment of America. Winner of 2003 Game Audio Network Guild awards for Best Interactive Score and Music of the Year , Clint has been doing audio in the game industry for over 13 years. (Ed: Apple did a great profile of Clint, too. -PK) Clint covers a brief history of game audio in the interview, beginning with the built-in PC speaker all the way through to current 5.1 desktop surround systems. (read more)

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Theremin Roundup! Battles and Festival, Game Soundtrack, Award

The Renaissance of the Theremin continues: this 1917 instrument, born out of radio tube experiments (ironically, the accidental discovery that human proximity interfered with the tubes), is still going strong. Here’s the latest: Theremin Battle: An all-fun contest is underway Sunday night in Chapel Hill, North Carolina, reports Theremin World: show up, play 10 minutes, and you could win (drum roll!) twenty-five bucks! I like the idea of Theremerican Idol. See the details, and if you go, send photos and a report! (Anyone in NC out there?) Gigantic Theremin Festival: Also in North Carolina, (Asheville, home of Moog Music), it’s …

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Xbox 360 + Music: Soundtracks vs. Your Pop Hits

While Apple goes Intel, let’s return to that machine with PowerPC guts — the Xbox 360. Microsoft’s new console has a controversial feature that requires developers to let users replace the game soundtrack with their own custom playlists. Some of you readers say that’s bad for game music, while others are looking forward to turning off games with lousy scores. CDM’s own resident game composer W. Brent Latta has his own take — just get ready to time-warp to 1985. -PK A Legend is Born In 1985 the world was rocked. Some of pop music’s best known acts released hit …

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Xbox 360 + Music: Top Composers Sound Off

See part one of Brent’s story on the Xbox 360, and Microsoft’s decision to force developers to let users replace the game soundtrack with their own custom playlists. You’ve heard from the CDM staff, and we’ve heard from you, but what do game composers think? -PK CDM took some time to speak with some of today’s leading game composers to see what they had to say about Xbox 360’s custom playlists. We spoke with four composers: Aaron Marks of On Your Mark Music Productions and author of The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game …

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