Music, Physics, Space in Perfect Fusion: Interview, Creators of Game Osmos

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You’ll want superb music on loop, because it may … take some time to get out of this puzzle.

Musicians and artists now have the power to fuse visuals, sound, and interaction, to make a spectacle, an album, and a game all at once. But with the blank canvas of three different media before you, what form should that fusion take?

Space shooters with pounding electronic beats behind them have cleared some of the way. Now it’s ambient music’s turn. In the game Osmos, you become a mysterious particle, floating amongst gravity wells in various fields of material. By carefully navigating, applying just the right vector force to move through the shifting landscape, you merge with other particles and escape to safety.

http://www.hemispheregames.com/osmos/

The move from “shoot stuff” to “move” or “eat” seems to be rising in popularity, with games like fl0w and Spore’s initial “cell stage” encouraging nonviolent navigation. To me, there’s something happening to the zeitgeist, perhaps a renewed awareness of cosmic (micro- or macroscopic) being, and of movement that draws on free-floating physics.

Even amongst a wave of games in this mode,when you actually play Osmos, you realize that it is something different and special. The design makes ingenious use of different kinds of movement and pacing through its different modes, at one point calling upon you to hurtle around a black hole, then move at nearly imperceptible speeds through a seemingly impossible-to-traverse petri dish of massive particles. No less than a shooter, it connects to the id and survival instinct. Pac-Man, the most successful arcarde game of all time, and one of the few that sucked in men and women in equal measure, was noted for its emphasis on eating as the mechanic. Consuming stuff appeals to everyone.

Of course, this is on a music site, and with good reason: what makes Osmos work is that Osmos is musical. It’s immediately beautiful and delicate, a perfect aesthetic union of the texture of the music and the on-screen arrangements of particles. More importantly, the music is woven directly into game play, providing subtle cues for dangers, and underscoring the pace of gameplay. You can only solve a level by managing speed and motion, and the music helps provide both the literal indications of speed and help your head get into the right zone to lose yourself in the world. If blips in early arcade games helped create a zone of play trance, now we have spectacular ambient soundtrack of music by Loscil, Gas/High Skies [Microscopics], Julien Neto, and Biosphere.

The music isn’t simply a beautiful soundtrack to the game. The game really feels like an extension of the world of the music. Put it all together, and something magical happens in this $10 game: you hear the music in a new way.

I spoke to the lead designer behind the game, programmer/animator Eddy Boxerman, along with musical-sonic collaborator Mat Jarvis aka Gas aka High Skies.

biosphere

Osmos’ music reads like a who’s-who of intelligent ambient music, with artists like Norway’s Biosphere. Photo: Trine Falch.

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David Bowie Space Oddity Moon Celebration: Remix Stems, Remix on iPhone

True, it’s the 40th Anniversary of the moon landing. But it’s also the 40th Anniversary of David Bowie’s space trip Space Oddity. What better way to celebrate than with access to stems like the “little mouse fart” sound effect? (Seriously. Maybe it was a space mouse?)

EMI is re-releasing Space Oddity on a special EP with all the versions — mono and stereo, US and original, and the 1979 re-record. Buy that for US$5.99 on iTunes, and you get the stems, too, including the lovely Mellotron line, the vocals, guitar, instrumentals — heck, there’s even a nice Stylophone stem. For people who don’t have their own remix software, EMI is offering the free PC/Mac iKlax Creator Standard, though I expect you’ll be happier with your tool of choice.

For an additional US$1.99, though, you can get an interactive remix app for the iPhone with still more stems. Interestingly, you can also use this as an on-the-go interactive player for Space Oddity, so you can trip out and get stoned with your iPhon um, yes, erm, relax on your sofa with a special mix of Space Oddity. Shake it, and the accelerometer sensor tells the app to make a random mix for you.

News on the Bowie Website
David Bowie Remix Page

iPhone apps are groovy, but — sorry to say it, folks, the 1969 video is way, way, way groovier. Huge missed opportunity, EMI: you could have created an iPhone camera app that would have simulated the reflective tube effect in the classic Bowie video. Any takers?

The EP itself, though, is better news. There was a 1999 “digital remaster,” but this release comes closer to the original goodness.

Space Oddity has a special place in the hearts of CDM since “oddities” is the catch-all category for everything out of the ordinary in a special way.

So, yes, it’s yet another remix-iPhone app-record promotion, but, come on … it’s Bowie. It’s Space Oddity. It’s the 40th Anniversary of the Moon Landing. (You want trippy? Humans walking on the moon can blow even a 2009 mind.) And it’s also an excuse to embed this video:

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Free Music Mixes from Amon Tobin, Deru in Celebration of Space

We had a blast (ahem) Saturday night at the Yuri’s Night party at NASA Ames Research Center; stay tuned for video and more, including the results of the Futuristic Musical Design Challenge. But that’s no reason the party has to end. If you’ve listened through all 55 songs on the 45 Tribute and want still more music, Amon Tobin and Deru have kindly donated music mixes for the yuricdm.com minisite. It’s good listening to pick up your week:

Exclusive Free Mix: Amon Tobin, Back from Space

Exclusive Free Mix: Deru

And here are the direct links to listen / download:

Download the Amon Tobin Yuri’s Night mix [contains NSFW audio samples]

Download Deru’s Free Mix

Updated! If you were having problems with the links, it’s because I made a mistake generating URLs with Amazon S3, and some browsers (IE and Safari but evidently not Firefox) get picky. It should be fixed now.

For more on Amon Tobin, our friends at Current TV have this interview on the Foley Room album — not exactly news, but inspiring stuff, nonetheless. Anyone who’s a found sound sound design fan (as I know many of you are in your own work) should get a kick out of it:

Let us know what you think of the music in comments. (Truly — thoughtful criticism is welcome as well as praise.)

Ground Control Broadcasting Now: Space-tacular Music + Motion on yuricdm.com

I’ll be live from the hangar, working to connect you virtually from around the globe. Photo: Scott Beale / Laughing Squid.

Hello from Ground Control: this week, I’ll be coming to you live from CDM’s micro-blog for Yuri’s Night Bay Area, ground zero for the global space rave celebrating human exploration of the cosmos. CDM’s challenge: to bring all the goodness up close and personal to you, from California to wherever you are on Planet Earth.

yuricdmWatch the minisite now, during the event, and in the couple of weeks following at:

http://yuricdm.com

or subscribe to the yuricdm.com RSS feed.

Yuri’s Night needs special nerdster love for a number of key reasons — a huge lineup of music, art, and science, plus a special CDM event and booth:

  • Music: The likes of Amon Tobin, Tycho, Christopher Willits, and many others … and our friend Ganucheau, too
  • Motion: Interactive installations and visualists everywhere, including our man Joshua with his incredible Wii-powered SuperDraw, built with Processing
  • Space and Science and Games: Here’s where I get especially excited — it’s an event on the airfield at Ames Research Center, not typically a place non-NASA employees can go, and we actually get to play there and listen some of the world’s top scientists. And Will Wright (creator of SimCity, Sims, and the upcoming Spore with its generative music) will be there, too, just in case your geek circuits weren’t overloaded yet.
  • CDM @ the Hangar: We’re running a special Futuristic Music Design Challenge competition, and we’ll have the CDM booth for much of the evening where various musical / visual makers will be showing off their inventions (with more of our friends elsewhere at the event). So stop by and say hi.

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Yuri’s Night Space Celebration: Music Lineup Announced, Will Wright, CDM Coverage

 

Photo: Lydia White.

How nerdster-chic is this: a global convergence of the exploration of space exploration, ecological savvy, technological innovation, and musical-motional performance, in honor of Russian Cosmonaut Yuri Gagarin launching the first-ever human flight into space? Described as “Cinco de Mayo” for space, Yuri’s Night is a 35-nation cosmorave. It was big last year. It’s going to be much bigger this year.

What’s all this space stuff got to do with music and motion? Everything: music and visual performance are a big part of this party, as Sun Ra-loving, space-inspired, Space Age technologist artists push creative tech. (Amon Tobin is headlining, Will Wright is keynote speaker.) Winter Music what? I want my space fiesta.

Attention, Cosmonauts

Welcome to NASA’s house. Photo: Lydia White.

CDM is involved, and you can be, too, wherever you are in the world:

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