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A composition you can only hear by moving your head

“It’s almost like there’s an echo of the original music in the space.” After years of music being centered on stereo space and fixed timelines, sound seems ripe for reimagination as open and relative. Tim Murray-Browne sends us a fascinating idea for how to do that, in a composition in sound that transforms as you change your point of view.

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envelopimage

Envelop Wants to Make an Ambisonic 3D Venue and Tools

3D, spatialized sound is some part of the future of listening – both privately and in public performances. But the question is, how? Right now, there are various competing formats, most of them proprietary in some way. There are cinema formats (hello, Dolby), meant mainly for theaters. There are research installations, such as those in Germany (TU Berlin, Frauenhofer) and Switzerland (ZHDK), to name a few. And then there are specific environments like the 4DSOUND installation I performed on and on which CDM hosted an intensive weekend hacklab – beautiful, but only in one place in the world, and served …

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The impressive, futuristic physical form of the 4DSOUND system. Photo: George Schroll.

Spatial Sound, in Play: Watch What Hackers Did in One Weekend with 4DSOUND

You can’t really hear the results of the Spatial Audio Hacklab sitting at your computer – by definition, you had to be there to take in the experience of sounds projected in space. But you’ll probably feel the enthusiasm and imagination of its participants. And that’s why it’s a pleasure to share the video documentation, produced for 4DSOUND by a team from FIBER – the Dutch audiovisual events and art platform – at Amsterdam Dance Event last month. In unleashing a diverse group of artist-experimenters on 4DSOUND’s unique speaker installation, we got a chance to create a sonic playground, a …

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A Week of Spatial Sound on 4DSOUND at Amsterdam Dance Event; Open Hack Lab Call

As if Amsterdam Dance Event, the electronic music mecca of Europe and the world’s largest festival of its kind, weren’t packed enough already – there’s more. Tucked inside the festival we’ve got five days of programming devoted to spatial audio, on the 4DSOUND system. As part of ADE Sound Academy, itself focusing on threads between technology, practice, and music, the event at Amsterdam’s Companietheater will explore the frontiers of new settings for music and sound. From plumbing the possibilities of the 4DSOUND’s forest of speakers to opening a discussion of immersive sound and music now and in the future, a …

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spatium

Sound in Space, Visually: Spatium Are Free, Open Source Spatialization Tools

Human perception is capable of astounding feats of sensitivity in localizing sound – it is very likely an evolutionary trait. Yet musicians rarely tread beyond simple stereo, perhaps because it’s tough to be creative in space without something that’s visual and intuitive, something that looks like what you’re hearing. Spatium is an extraordinary set of tools for sound spatialization, built in [graphical patching language] Max/MSP and [creative code environment] Processing. It’s free and open source, a set of modules anyone can use to manipulate sound in space or as the basis of their own tools. Portugese artist and developer Rui …

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Gameplay, With Your Ears: Meltdown Lets You Squash Monsters Using Binaural Sound

Meltdown – Gameplay from Varun Nair on Vimeo. Crack – that snapping wood might just be something about to eat you! There is likely some evolutionary need for human hearing to be good at localizing sound in space. Whatever the reason, human perception is exceptionally precise when it comes to working out the position from which a sound originates. Conventional stereo sound just doesn’t do much with it. Using binaural sound, by contrast, you can position sound more accurately. And then you can play a game with your ears instead of just your eyes. “Meltdown” applies that idea to gameplay, …

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Immersive Theater Takes a Permanent, Dome-Shaped Form In Montreal, Alongside New Tools

Audiovisual technology has returned to spectacle. Artists are armed with new technologies for fusing space and image, sound and sight. What they tend not to have is permanent spaces. And that lack of venues has made audiovisual artists nomadic and provisional, constrained to hastily-provisioned, rectangular, sometimes dim projections. In short, for revolutions to happen, you do need special venues, not just special artists. Next month, Montreal will get a space that promises to be just that. The Society for Arts and Technology / La société des rts technologiques (SAT) have built a space that’s also a kind of “instrument,” a …

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