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	<title>Create Digital Music &#187; SSL</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Interview: Sound Legend Paul Frindle, and a Story Behind the Digital Audio Revolution</title>
		<link>http://createdigitalmusic.com/2010/01/interview-sound-legend-paul-frindle-and-a-story-behind-the-digital-audio-revolution/</link>
		<comments>http://createdigitalmusic.com/2010/01/interview-sound-legend-paul-frindle-and-a-story-behind-the-digital-audio-revolution/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 18:32:26 +0000</pubDate>
		<dc:creator>Primus Luta</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9282</guid>
		<description><![CDATA[Photo (CC-BY) Liz Bustamante. Ed.: Make no mistake about it: digital sound tech, from mixing to processing, has evolved to a fidelity on par with its analog predecessors and opening possibilities well beyond what they offered. But the making of that evolution wasn&#8217;t easy, and it was more than a technical challenge. You can thank &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/01/interview-sound-legend-paul-frindle-and-a-story-behind-the-digital-audio-revolution/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/liz_noise/2509486106/"><img src="http://farm4.static.flickr.com/3163/2509486106_36eecc576e.jpg"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/people/liz_noise/">Liz Bustamante</a>.</div>
<p><P><em>Ed.: Make no mistake about it: digital sound tech, from mixing to processing, has evolved to a fidelity on par with its analog predecessors and opening possibilities well beyond what they offered. But the making of that evolution wasn&#8217;t easy, and it was more than a technical challenge. You can thank the creative spirit of people like Paul Frindle. As contributor Primus Luta explains to CDM, his work is about more than just engineering or tools &#8211; it&#8217;s driven by creative, musical energy. -PK</em></p>
<p><em>Author&#8217;s note: I wanted to bring this piece to the CDM audience because, whether we know it or not, if we Create Digital Music, we are indebted to people like Paul Frindle.  While this piece is on the technical side, one of the things that I hope readers will pull away is his creative spirit. May Paul inspire you to bring that same energy to the work that you produce in the digital realm.  You can read the full interview, with war stories from Virgin Records, Trident Studios, SSL and more at <a title="Coming of Digital Age: Paul Frindle" href="http://avanturb.com/news/?p=841" target="_blank">AvantUrb</a>.</em></p>
<p><P>In the world of audio, Paul Frindle is a legend.  During his tenure at Solid State Logic, he was responsible for the channel electronics of the SSL G Series Console.  He was also a part of the team that broke the &#8220;damnable black art&#8221; of digital conversion.  He went on to cofound the (pre-dot=com) startup Oxford Digital Ltd. Their first contract was with Sony (who would eventually take over the company), developing the application design of Sony&#8217;s flagship digital mixing console.  The result of this work was the OXF-R3, to this day regarded as the pinnacle of digital mixing consoles, not only in music, but also in film.  Like everything Paul has worked on, as much of a landmark as the OXF-R3 was, it proved to be but merely a stepping stone.  Where it was leading, however, could have been much different.</p>
<p><span id="more-9282"></span><br />
<P><img class="aligncenter size-full wp-image-281" title="Sony-OXF-R3" src="http://plpheads.noisepages.com/files/2010/01/Sony-OXF-R3.jpg" alt="Sony-OXF-R3" width="448" height="336" /></p>
<div class="imgcaption">Sony&#8217;s legendary OXF-R3 console.</div>
<p><P>“I think there was a fantastic opportunity to revive the large studio concept, by integrating non-linear storage and editing into the OXF-R3,&#8221; Paul says. &#8220;It was already a massively-powerful workstation, wide open [enough] to accept it. This would have been amazingly powerful and creative, and would have knocked underpowered workstations off the map for many years to come, restoring a much-needed differential to the elite studios against the upcoming project studios.&#8221; </p>
<p>The OXF-R3 has only continued to blur that line in favor of the project studios.  Strapped for the kind of clients who could appreciate &#8212; let alone could afford &#8212; high-end studios, the great studios of their time have faded away one by one. If those studios could have stayed on the leading edge of digital tech, would it have been enough to halt those closures? We may never know.  Fortunately for all studio buffs, high-end and project alike, there was another avenue of exploration left for Paul that would give his work the broadest audience to date.</p>
<p><P>“The design of the OXF-R3 was amazingly ahead of time. It was a great big, highly flexible processor with a whole load of software running on it, which was restricted and presented on a panel just for conformity and convenience. It was already ‘software in a box’. It could even be controlled remotely. All of the design systems and debugging tools I was using on it consisted of on-screen GUIs.&#8221;  This was a dramatic, yet understated shift from the way technical engineers had previously worked.  It was a physical product, but the brains of it was moving into the virtual space.</p>
<p><P>&#8220;I was warning that the OXF-R3 product concept was obsolete even before we finished it. The large digital tape recorder was nothing more than a very costly and highly delicate ‘bit bucket’ organised like an analogue machine. With the meteoric rise in performance of digital technology, it was fairly easy to envisage a time when a unit bought for £1000 would be capable of doing a large chuck of what a mixer needed.  In the near future, we would be able to make art without all this paraphernalia, at a miniscule fraction of the cost. I was far more excited about this than doggedly hanging onto established formats and design constraints.”</p>
<p><P><img class="alignleft size-medium wp-image-282" title="oxfordeq" src="http://plpheads.noisepages.com/files/2010/01/oxfordeq-300x276.jpg" alt="oxfordeq" width="300" height="276" /></p>
<div class="imgcaption">Paul&#8217;s work for Sony Oxford was a new high water mark for digital audio processing in software.</div>
<p>Not one to let this excitement lay dormant, Paul and a few others started their own pursuit.  “The plug-ins project was initially hatched from humble beginnings, almost by us working in our spare time and at nights. My colleague actually did the first proof of concept EQ plug-in over the Christmas break and it all grew from that.</p>
<p><P>&#8220;What people needed most were high-quality, refined and indispensable applications; the EQ and Dynamics were adapted to provide that. Making them identical to the OXF-R3 applications was a link to our existing reputation. Of course running these in 48bits for TDM or double float in RTAS actually provided better performance than was available in the OXF-R3 32-bit, fixed-point environment. And it has to be said that we ironed out a few bugs along the way too, so these were actually better than the applications in the large format console.”</p>
<p><P>For users, this resulted in what are still being called the best equalizer and dynamics processing plug-ins on the market.  For Sony, however, the greatest deliverable was the system they built to create both the OXF-R3 and the plugins.  “It was a complete hierarchical graphic design system running on a specially-designed processor, which allowed real-time interaction and analysis of the action for almost every instruction in your processing design!&#8221;  If this description sounds familiar, it is because what Paul is describing is a modular environment for signal processing, much like tools like Max/MSP, AudioMulch and Plogue Bidule.</p>
<p><P>&#8220;Not only did it allow engineers without formal programming skills to build highly complex applications, it also very crucially allowed us to experiment freely and actually listen to what was happening in real time! It was this system that enabled me to delve so deeply into what we could hear and why, exploit that knowledge and realise the applications for the OXF-R3 console and subsequently the Sony Oxford plug-ins. Quite simply, I was able to ‘play around’ with all sorts of  wacky processing models to get the behaviour that matched the all-important sounds in my head.”</p>
<p><P>This freedom of experimentation allowed Paul to move from traditional audio utilities like EQ’s and dynamics processors into more creative arenas.  “The Transmod was something that I have always wanted since the mid-1970s, and over the decades had tried on several occasions to make out of analogue technology. But it was doomed to failure because of the relatively poor accuracy and stability of [analogue] components. During a lunchtime, I knocked up a digital version of my old idea as proof of concept, and it just worked!</p>
<p><P><img class="alignright size-medium wp-image-283" title="oxford_inflator" src="http://plpheads.noisepages.com/files/2010/01/oxford_inflator-300x220.jpg" alt="oxford_inflator" width="300" height="220" /></p>
<p>“The Inflator came about because I received a late night call from a friend who had been doing high-profile sessions in L.A. with Eric Clapton and BB King. He had slogged away for months doing recordings and mixes, but had been beaten into production by another engineer who managed to make it louder. He wanted to know if there was anything he could possibly do to make it louder without wrecking the sound completely.  I was reminded that I had to make my first transistor power amp design in 1970 twice as powerful as the previous tube amp design to get the same volume and impact. All I had to do was to apply all this old knowledge into a digital process and the same effect would be available. I used a combination of math packages and the OX-R3 design system to experiment and extract the salient details of what made the tube amp louder. This was definitely a walk on the wild side, since for the first time in this employment I was making something whose sole purpose was to generate a heap of distortion!”</p>
<p><P>After leaving Sony Oxford, Paul set out on his own again to further explore the creative possibilities opening up through digital audio.  The result is his latest venture <a title="Pro Audio DSP" href="http://www.proaudiodsp.com/" target="_blank">Pro Audio DSP</a>.  “This initiative was conceived as a way of getting this stuff done without too much interference from marketing executives and sales infrastructures.”</p>
<p><P>The first product is the <a title="DSM" href="http://www.proaudiodsp.com/products/dsm/" target="_blank">Dynamic Spectrum Mapper</a> plugin.  “It was yet another object I had always wanted to have, but the idea was given greater urgency from listening to what people were trying to achieve in their productions using greater amounts of compression, the kinds of character they were trying to produce, and the difficulties they were battling with along the way. This, and a deep personal dislike for the artefacts produced in conventional multi-band designs, gave impetus for the design of the DSM. Digital processing seemed to provide the possibility of actually making it at last.</p>
<p><object width="580" height="677"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2365432&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2365432&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="677"></embed></object>
<p><a href="http://vimeo.com/2365432">Dynamic Spectrum Mapper introduction</a> from <a href="http://vimeo.com/user979579">Paul Frindle</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><P>“I am particularly pleased with the DSM because it’s exactly the sort of thing I want to bring to the marketplace &#8211; serious processes that have groundbreaking practical purpose and facility.  They are, at the same time, artistically capable and great fun! Such things excite me because they bring genuinely new capabilities and artistic power to the production process.” </p>
<p>If there is a theme to be found throughout Paul&#8217;s career it is a continuous effort to push forward this idea of the technology as art.: “I don’t want to waste the rich experience of the past in some manic push for ‘newness,’&#8221; says Paul. &#8220;Neither do I want to simply try and blindly copy what was there, in the hope that it does the same ‘kind of thing’. I want to understand it and use that understanding to produce new stuff, which is truly creative and actually advances our art. We should be carrying the past forward with us in a continuous process of advancement, not writing it off to history, or reverting to it in a religious search for past success.”</p>
<p><P>Speaking with Paul, his mind is so focused on the present or even the future, it&#8217;s easy to forget his historical relevance.  Working dilligently to realize the &#8216;sounds in his head&#8217; and put them out into the world, he is not only an inspiration for the work he produces, but for the creative ethic it exemplifies.</p>
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		<title>Propellerhead Record In-Depth Preview: Recording, Reason-Style; Beta Test Now</title>
		<link>http://createdigitalmusic.com/2009/05/propellerhead-record-in-depth-preview-recording-reason-style/</link>
		<comments>http://createdigitalmusic.com/2009/05/propellerhead-record-in-depth-preview-recording-reason-style/#comments</comments>
		<pubDate>Mon, 11 May 2009 08:29:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/05/11/propellerhead-record-in-depth-preview-recording-reason-style/</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/files/featured/0509_record.jpg"> <a class="btn read-more" href="http://createdigitalmusic.com/2009/05/propellerhead-record-in-depth-preview-recording-reason-style/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2009/05/recordinterface.png" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Record Interface" border="0" alt="Record Interface" src="http://createdigitalmusic.com/files/2009/05/recordinterface-thumb.png" width="580" height="404" /></a> </p>
<p>What do you really want from a recording tool on a computer? The Digital Audio Workstation answer to that question has for years been on giving you a generalized set of tools that try to anticipate every possible need. The “workstation” approach puts a whole bunch of functionality in one place, in particular adding features like plug-in hosting for supporting third-party effects and instruments, video editing and scoring, and music notation.</p>
<p>Record is a different animal: it’s a <em>specialized </em>tool focused on making music with audio, instead of a generalized tool. Reason has focused on synths, with a distinctive set of hardware-styled modules in a virtual rack. Record focuses on sound, with a distinctive set of hardware-styled modules in a virtual rack. Get it?</p>
<p>What’s left out is important. There’s no plug-in support, but by limiting use to the internal sound modules, Record is entirely agnostic about things like sample rate and can be far more flexible with modular audio routing and fluid tempo changes. (There&#8217;s also no MIDI out support, but if you&#8217;re looking to sequence external hardware, I might look elsewhere, anyway &#8211; especially with gems like <a href="http://www.five12.com/">Numerology</a> out there.) Record also supports ReWire and has various export features, so the assumption is that – as with Reason – when you really want plug-ins, you can use your existing environment of choice.</p>
<p>Maybe you can call the results a DAW, if you really want to. But the one thing that isn’t debatable: Record is Reason for sound.</p>
<p>CDM was first with the official story from Propellerhead over the weekend, talking about the philosophy behind Record. Now we can talk about the specifics inside – and I have a test version here I’ve been working with while on the road.</p>
<p>Basically, Record combines comp-based recording with Reason-style racks and a whole load of goodies for processing and mixing your sound, including Line 6 guitar effects and an emulated SSL mixing desk. Why am I excited to begin working with it? Basically, it’s what happens when you flip the Record interface around. The most important screenshot (see any of these shots bigger by clicking on them):</p>
<p><a href="http://createdigitalmusic.com/files/2009/05/recordrackbackside.png" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Record Rack Backside" border="0" alt="Record Rack Backside" src="http://createdigitalmusic.com/files/2009/05/recordrackbackside-thumb.png" width="580" height="404" /></a> </p>
<p>Here’s what you get:</p>
<p> <span id="more-5857"></span>  <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/oe7Iapsu_38&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/oe7Iapsu_38&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
<ul>
<li><strong>All about “Record”ing – with comps:</strong> As the name implies, the real soul of Record is recording. Comping is built in from the beginning so that you get a take you want, and each track even includes an integrated tuner by default. This is really a tool that assumes you’re actually one person plugging in an instrument and playing. </li>
<li><strong>Music and tempo-based sound: </strong>“Tempo-independent” audio is almost the reverse of what this is. When you record sound, the idea is that you always have some musical information in mind – beats and bars. Record lets you then change the tempo of that audio fluidly, without <em>ever</em> having to think about warping or slicing or markers or loops or anything like that. Propellerhead says they’re especially proud of the audio quality of the stretching algorithm working behind the scenes to make these changes sound good, which is what we’re already hearing (unofficially, of course) from beta testers in comments and elsewhere. </li>
<li><strong>Tempo changes: </strong>Unlike other tools that have focused on DJ-style or electronica-style master tempo, Record assumes fluid changes in tempo from version 1.0. There’s always a “conductor” track, a main tempo lane, which can have subtle, curved tempo changes (accel./rit.). When you export your audio, that information is exported as MIDI, so this musical information travels with you to other tools. </li>
<li><strong>An integrated recording/mixing/arrangement environment: </strong>This is the one DAW-like part of Record, though it still feels more like Reason than anything else. Each track gets three things: a channel routed into the mixer, an individual device module you can insert into the rack (as in Reason), and a sequencing lane for MIDI and audio. </li>
<li><strong>Sequencing: </strong>This is the most traditional part of Record – you do get conventional sequencer lanes. Clips can arbitrarily contain audio, MIDI, and automation data. The important thing to note is that, because Record doesn’t support plug-ins, you can count on consistent integration of automation – if there’s a knob in a module, you can automate it in the sequencer, just as in Reason. </li>
<li><strong>Hardware-style mixing: </strong>No software-style mixer here: the mixer inside Record is a direct simulation of hardware, not a loosely-inspired emulation. The Record mixer is modeled after an SSL 9000k analog mixing desk, so that it intends to look, work, and sound like the real thing. (SSL was not officially involved, so you’ll just have to count the Propellerheads as SSL fans.) </li>
<li><strong>Reason-style effects: </strong>In addition to the mixer, you get Reason-style modules for EQ, dynamics, and other effects. </li>
<li><strong>Line 6 guitar effects: </strong>Line 6’s virtual POD is built in, so you get their guitar amps and cabinets built in. I’m guessing those should be quite nice with keyboards, too. </li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2009/05/recordsequencer.png" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Record Sequencer" border="0" alt="Record Sequencer" src="http://createdigitalmusic.com/files/2009/05/recordsequencer-thumb.png" width="580" height="404" /></a></p>
<p><strong>Arrangement: </strong>Looking at the birds-eye view, Record <em>does</em> admittedly look like a DAW. But dig in a little bit to how these modules work, and there’s more Reason DNA than anything else. It’ll be interesting to work with these modules over the coming months. Also, most important to recognize is that when you see audio in Record, it will <em>always</em> obey tempo changes you make, including gradual speed increases and decreases – no warping or slicing required. When you do want to slice up audio, you could, say, drop Record as a ReWire client into an Ableton Live set, or even export your audio with tempo changes from Record as one track and put your sliced audio in a different rack.</p>
<p><strong><a href="http://createdigitalmusic.com/files/2009/05/recordmixingconsole.png" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="RecordMixingConsole" border="0" alt="RecordMixingConsole" src="http://createdigitalmusic.com/files/2009/05/recordmixingconsole-thumb.png" width="580" height="404" /></a> </strong></p>
<p><strong>The mixing desk: </strong></p>
<p>The thing is, it’s not so much what Record does as what it does in a Reason-style way. So while this is a preview, not a review, here’s what makes Record more like Reason:</p>
<p><a href="http://createdigitalmusic.com/files/2009/05/reasonmodulemenu.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="reasonmodulemenu" border="0" alt="reasonmodulemenu" src="http://createdigitalmusic.com/files/2009/05/reasonmodulemenu-thumb.jpg" width="326" height="577" /></a> </p>
<p>For Reason users, this one image pretty much sums everything up. The workflow is still essentially a Reason workflow – if you love that, you’re likely already salivating. If not, it’ll likely take more convincing from the other aspects of the tool.</p>
<ul>
<li><strong>Every track is a rack: </strong>Each time you create a track, you get a modular rack, which translates to the inserts you see in the mixer. For advanced users, this means you can do anything with routing you want. You get a full-blown rack on each track, with all the usual goodies for routing. For beginners, it means you can call up easy presets for whatever you’re doing, and the parameters show up as plain-English knobs in the mixer. You don’t have to think about routing or what everything represents; you just focus on sound. For beginners and advanced users, the ability to “see” all of this routing with virtual cables and such means sophisticated mixing and routing setups aren’t quite so abstract. </li>
<li><strong>It’s a Reason interface: </strong>Everything looks and feels like Reason, even with a much more involved UI. All the new views continue on the theme of adjustable navigation panes. These views either get combined into a single-window interface, or can be detached if you’d prefer. But there are almost no dialog boxes, with one notable exception: </li>
<li><strong>You get Reason patches and patch browsing, for audio: </strong>Reason users will feel right at home, as Record extends the patch browsing metaphor from Reason. And because track effects inserts use what are essentially Combinators, those inserts just feel like Reason devices inside a mixer. </li>
<li><strong>Reason + Record: </strong>If you have Reason, you have access to all your Reason modules. And since Record has a big Reason rack – well, you get the idea. Instead of recording inside Reason, what Reason users get is Reason inside a bigger version of Reason that understands not only recording, but mixing and audio arrangement, and treats audio like music, with tempo. </li>
<li><strong>ReWire: </strong>Record is a ReWire client (slave), not a host (master). That should be your first clue Propellerhead aren’t trying to replace Pro Tools, Live, and Logic. But it does mean you could easily use, say, Record for recording purposes on your own, then drop it into a Pro Tools session in the studio, or Record to do some song-writing that you then bring into an Ableton live PA or remix set. </li>
<li><strong>Reason-style automation and control. </strong>Most notably, this is the first audio production tool I’ve seen that was set up from the beginning to be used with keyboards, as Reason was. It’s funny: right now, M-Audio are pitching using a keyboard to control Pro Tools with their Axiom Pro / HyperControl product. This essentially goes the other way: like Reason, Record uses the “Remote” protocol, which was effectively the first to “automap” your keyboard controller and control surface to the software. That means you can comfortably produce an entire work from your keyboard, while adding guitar or vocals as an audio recording. </li>
<li><strong>Oh yeah, it’ll be fun even if you only use synths: </strong>In case you haven’t guessed already, for Reason users, this means mixing and processing and arrangement tools that weren’t available before, so even if you never hook up a mic to Record, I imagine you could use almost all of these tools. (Only the tuner and audio comps become redundant.) </li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2009/05/rack.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="rack" border="0" alt="rack" src="http://createdigitalmusic.com/files/2009/05/rack-thumb.jpg" width="580" height="400" /></a> </p>
<p>It’s really the relationship of the device rack to the mixer and tracks in Record that make it unique, and will be fun to explore over the coming months. When you create devices and Combinators, you can easily see them in the mixer and track sections. Sends are named as the actual sound parameter, too. Because it <em>doesn’t</em> support plug-ins, that also means you never have to worry about the way parameter names are handled in formats like VST, though you can always return to your favorite host when you do want plug-ins since Record is also a ReWire client.</p>
<p><a href="http://createdigitalmusic.com/files/2009/05/line6.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="line6" border="0" alt="line6" src="http://createdigitalmusic.com/files/2009/05/line6-thumb.jpg" width="580" height="124" /></a> </p>
<p>Line6 guitar and bass amps are available out of the box as insertable modules. This is all you need for the interface: it’s aggressively simple.</p>
<p><a href="http://createdigitalmusic.com/files/2009/05/patchwindow.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="patchwindow" border="0" alt="patchwindow" src="http://createdigitalmusic.com/files/2009/05/patchwindow-thumb.jpg" width="467" height="404" /></a> </p>
<p>The patch window will look familiar to Reason users. But if you’re new to this, what it means is that you can easily surf through, say, Line 6 guitar presets and hear immediately what they sound like.</p>
<p>So, what does the music sound like? <a href="www.joshmobley.com">Josh Mobley</a> via <a href="http://twitter.com/jmob">Twitter</a> tells us about his official demo song, “Push Me Down,” made in Record for Propellerhead. All the songs in the embedded player below were made in Record, with the exception of “Narrow Escape,” the demo for Reason 4.</p>
<p><img style="width: 0px; height: 0px; visibility: hidden" border="0" src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDIwNTM1NTc1NDAmcHQ9MTI*MjA1MzYwOTg4OSZwPTI3MDgxJmQ9bWluaV9tdXNpY19wbGF5ZXJfZmlyc3RfZ2VuJmc9MSZ*PSZvPWZkY2I1Yjc5MzdiYTRjNTQ5YTQyZGMyNzQyMzhkOWUwJm9mPTA=.gif" width="0" height="0" /><embed type="application/x-shockwave-flash" src="http://cache.reverbnation.com/widgets/swf/13/widgetPlayerMini.swf?emailPlaylist=artist_420152&amp;backgroundcolor=EEEEEE&amp;font_color=000000&amp;posted_by=artist_420152&amp;shuffle=&amp;autoPlay=false" height="83" width="262" /><br/><a href="http://www.reverbnation.com/c./a4/13/420152/Artist/420152/Artist/link"><img alt="Josh%20Mobley" border="0" height="12" src="http://cache.reverbnation.com/widgets/content/13/footer.png" width="262" /></a><br/><img style="visibility:hidden;width:0px;height:0px;" border="0" width="0" height="0" src="http://www.reverbnation.com/widgets/trk/13/artist_420152/artist_420152/t.gif" /><a href="http://www.quantcast.com/p-05---xoNhTXVc" target="_blank"><img src="http://pixel.quantserve.com/pixel/p-05---xoNhTXVc.gif" style="display: none" border="0" height="1" width="1" alt="Quantcast" /></a>  </p>
<h3>About that Dongle</h3>
<p>The other bit of news &#8211; and the one item that&#8217;s likely to be most divisive &#8211; is that Propellerhead is changing the authorization scheme in Record, as explained here:</p>
<p><a href="http://www.propellerheads.se/products/record/index.cfm?fuseaction=get_article&#038;article=ignition_key">Ignition Key</a></p>
<p>The good news: &#8220;demo&#8221; mode / non-authorized mode is actually only &#8220;open&#8221;-disabled. You can even save files in the demo; you just can&#8217;t open existing files. The Ignition Key comes free with the tool rather than being a separate purchase as with some iLok products, and if you lose or break it, a replacement is available for a nominal fee. (Some manufacturers actually have the gall to charge for the full purchase price of the product or close to it, which is utterly ridiculous.) Also, if you don&#8217;t want to use the key, there is an Internet authorization. </p>
<p>The bad news: it is still a dongle. Internet authorization requires a consistent connection <em>while you&#8217;re working</em>; the moment that&#8217;s dropped, the software reverts to demo mode. I would personally much rather have seen one-time Internet authorization as is available from Ableton and Native Instruments, among others, especially as Record would be fun to use on a bus or train without plugging in a dongle. Propellerhead say they&#8217;ve put some thought into this and wanted to do copy protection right, but I expect they&#8217;ll hear about it anyway.</p>
<p>The one upside I do see is for people who use a lot of machines (like myself, for one). You can use just the dongle without any other authorization, and you can use it on as many machines as you want. So that means you can move from a studio to a Mac laptop to a PC laptop to a netbook just by moving your dongle around, and never have to fill out a registration form or worry about if you&#8217;ve run out of authorizations. </p>
<p>Also, I&#8217;d suggest that people use this as an opportunity to freely try the demo without any annoying limitations and decide if you like the tool before you buy it.</p>
<h3>Availability / pricing</h3>
<p>Beta testing is starting now, today – sign-up at the site below.</p>
<p>September 9, 2009 is the official release date.</p>
<p>Suggested retail: US$299, EUR299. No word yet on what bundles will be available for existing or new Reason users, but Propellerhead says that it will have special bundle pricing of some kind. </p>
<p>Videos and more info at:</p>
<p><a href="http://www.record-you.com">www.record-you.com</a></p>
<p>It’s been a long, long wait for side-by-side Reason and audio racks and recording in Reason, but there’s no question that this is a big announcement. </p>
<p>Since many of you will be beta-testing this alongside me, I look forward to hearing your opinions of the tool and any tips or techniques you discover.</p>
<p></embed></p>
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		<title>Pirates and Knitting</title>
		<link>http://createdigitalmusic.com/2007/02/pirates-and-knitting/</link>
		<comments>http://createdigitalmusic.com/2007/02/pirates-and-knitting/#comments</comments>
		<pubDate>Thu, 01 Feb 2007 16:37:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[fabric]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[SSL]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/02/01/pirates-and-knitting/</guid>
		<description><![CDATA[High-end audio products maker SSL doesn&#8217;t just have their eccentric product manager do sales pitches in pirate talk, says Music thing. The whole company has Pirate Friday and uses &#8220;Arrgh-Harrgh&#8221; as their sales shout. Cool, but I want to find an audio company that pretends to be deadly ninjas. In meatspace, tonight I&#8217;ll be in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2007/02/pirates-and-knitting/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>High-end audio products maker SSL doesn&#8217;t just have their eccentric product manager <a href="http://musicthing.blogspot.com/2007/01/why-ssl-talks-like-pirate-every-friday.html">do sales pitches in pirate talk</a>, says Music thing. The whole company has Pirate Friday and uses &#8220;Arrgh-Harrgh&#8221; as their sales shout. Cool, but I want to find an audio company that pretends to be deadly ninjas.</p>
<p>In meatspace, tonight I&#8217;ll be in Brooklyn for the <a href="http://www.makezine.com/blog/archive/2007/01/etsy_labs_6pm_t.html">Etsy Party</a> with some of the folks from MAKE:Magazine. Say hi if you&#8217;re going. I hear they have a sewing machine in the new Etsy Labs they&#8217;re building, so maybe I can finally make a fabric-based MIDI controller.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2007/02/pirates-and-knitting/&via=cdmblogs&text=Pirates and Knitting&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2007/02/pirates-and-knitting/&via=cdmblogs&text=Pirates and Knitting&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2007/02/pirates-and-knitting/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<title>Open Source Mac/Linux Ardour2 DAW Coming; Solid State Logic Announces Support</title>
		<link>http://createdigitalmusic.com/2006/10/open-source-maclinux-ardour2-daw-coming-sonic-state-logic-announces-support/</link>
		<comments>http://createdigitalmusic.com/2006/10/open-source-maclinux-ardour2-daw-coming-sonic-state-logic-announces-support/#comments</comments>
		<pubDate>Tue, 10 Oct 2006 16:44:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Ardour]]></category>
		<category><![CDATA[DAWs]]></category>
		<category><![CDATA[Linux]]></category>
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		<category><![CDATA[open-source]]></category>
		<category><![CDATA[OSC]]></category>
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		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/10/10/open-source-maclinux-ardour2-daw-coming-sonic-state-logic-announces-support/</guid>
		<description><![CDATA[If you haven&#8217;t been paying much attention to the leading open source DAW, Ardour, now might be a good time to start. Not only is this software fully open source and freely available for Mac OS X and Linux, but as it nears a major upgrade, it&#8217;s getting some significant feature support &#8212; and the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/10/open-source-maclinux-ardour2-daw-coming-sonic-state-logic-announces-support/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>If you haven&#8217;t been paying much attention to the leading open source DAW, <a href="http://ardour.org/">Ardour</a>, now might be a good time to start. Not only is this software fully open source and freely available for Mac OS X and Linux, but as it nears a major upgrade, it&#8217;s getting some significant feature support &#8212; and the endorsement of a studio recording heavyweight. Even if you never intend to use Ardour, this could have significant positive ramifications for commercial DAWs, too, like helping build a <B>truly open interchange format and plug-in platform</b>.</p>
<p><img src="http://www.createdigitalmusic.com/files/stories/2006/oct/ardourscreen.jpg"><br />
<span id="more-1666"></span><br />
First, here are some of the <a href="http://ardour.org/what_to_expect_in_ardour2">significant new features</a> coming in Ardour2, which is getting closer on the path to release (it&#8217;s been feature-frozen):</p>
<ol><LI>Control surface plug-in architecture: Currently, Ardour supports the excellent Tranzport remote control; other support should be forthcoming.</li>
<p><LI>OSC support: Transport only for now, but hopefully this will mean full OSC control in the future.</li>
<p><LI>Saved undo: Undo history is retained between sessions; thank Google Summer of Code for this!</li>
<p><LI>Destructive audio: Yep, you read that right: if you like, you can overdub new audio without retaining the old audio, which could be useful in certain situations.</li>
<p><LI>Native 64-bit audio: via the WAV64 and CAF formats</li>
</ol>
<p>The bigger news, though, is who is supporting Ardour2: none other than top audio tech company Solid State Logic (SSL), a major studio name. SSL is funneling funds to Ardour2 development and plans an ongoing relationship with Ardour2:</p>
<blockquote><p>&#8230; we regard the Ardour platform as important for an industry that doesn&#8217;t currently have a truly open project interchange standard or an open platform for plug-in developers. The open architecture and platform neutral technology of the Ardour workstation are a natural fit with SSL&#8217;s long-term vision to provide scalable and customisable solutions to a rapidly growing customer base.</p></blockquote>
<p><a href="http://ardour.org/ssl_support_announcement">Solid State Logic announces support for the Ardour project</a> [Ardour.org]</p>
<p>In other words, there are two clear reasons to look to Ardour: it could help develop a truly <b>open source interchange file format and plug-in platform</b>, two things we&#8217;re currently missing. That could bring benefits to other audio software, too. So, commercial developers, I hope you&#8217;re listening to all of this, too. </p>
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		<title>SSL Console Processing for Your Mac/PC DAW; Win SSL Gear in Remix Contest</title>
		<link>http://createdigitalmusic.com/2006/06/ssl-console-processing-for-your-macpc-daw-win-ssl-gear-in-remix-contest/</link>
		<comments>http://createdigitalmusic.com/2006/06/ssl-console-processing-for-your-macpc-daw-win-ssl-gear-in-remix-contest/#comments</comments>
		<pubDate>Mon, 26 Jun 2006 16:13:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DSP]]></category>
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		<description><![CDATA[Software companies are constantly claiming they offer &#8220;console-grade&#8221; processing, and comparing their effects to the legendary console effects from SSL (Solid State Logic). Well, now SSL themselves are getting into the DAW game, with a software/hardware solution called Duende. SSL has announced Duende is now shipping for Mac, coming to Windows in the fall: Duende &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/06/ssl-console-processing-for-your-macpc-daw-win-ssl-gear-in-remix-contest/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div class="image-right"><img src="http://createdigitalmusic.com/files/stories/2006/june/Duende_Rack2.jpg"></div>
<p>Software companies are constantly claiming they offer &#8220;console-grade&#8221; processing, and comparing their effects to the legendary console effects from SSL (Solid State Logic). Well, now SSL themselves are getting into the DAW game, with a software/hardware solution called Duende. SSL has announced Duende is <b>now shipping for Mac, coming to Windows in the fall</b>:</p>
<p><a href="http://www.solid-state-logic.com/music/duende_home.html">Duende &#8212; Console-Grade Processing for your DAW</a> [Solid State Logic]</p>
<p>SSL Duende includes channel and dynamics processing and the Stereo Bus Compressor for mastering. These are not native plug-ins; you connect a sleek, silver DSP hardware rack to your computer via FireWire. It&#8217;s too early to say whether the resulting product will live up to the hype, and you certainly shouldn&#8217;t ask me, since I&#8217;m about as far as you can get from a mastering engineer. Audio Damage&#8217;s Chris Randall has <a href="http://www.analogindustries.com/blog/entry.jsp?msgid=1151249625021">developed a minor obsession over the gear</a> at Analog Industries, and points to <a href="http://www.gearslutz.com/board/showthread.php?t=75575">first impressions</a> at gearslutz.com.</p>
<p><img src="http://createdigitalmusic.com/files/stories/2006/june/SSLEQ.jpg"></p>
<p>There is reason to be skeptical, as always, about the ability of digital processing to live up to analog processing. Legendary engineer George Massenburg noted in comments earlier this year that <a href="http://createdigitalmusic.com/2006/04/04/digital-compressor-emulations-aint-nothing-like-the-real-thing/">digital compressor emulations lose something</a> versus the analog originals, even as EQs are fairly easily emulated digitally. That makes sense given how digital audio processing works, though I&#8217;m sure nothing is likely to resolve the analog vs. digital debate in our lifetimes. The big question here to me is really value, and in that category, the SSL offering will have to compete with other DSP platforms. Universal Audio&#8217;s UAD-1, TC Electronic&#8217;s PowerCore, and, at the higher end, Digidesign&#8217;s TDM platform all have a much broader selection of plug-ins, and there&#8217;s the affordable new <a href="http://createdigitalmusic.com/2006/03/30/messe-32-compressors-32-eqs-all-in-one-tiny-firewire-box/">Focusrite Liquid Channel</a>. I&#8217;ll be anxious to hear how Duende fits in, though you can&#8217;t beat putting the SSL brand on the faceplate.</p>
<p>If you want to win one of these, Music thing gets the scoop on a <a href="http://musicthing.blogspot.com/2006/06/peter-gabriel-remix-competition-win.html">Peter Gabriel remix contest</a>; the prize is the Duende.</p>
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