Nintendo DS as Hardware Step Sequencer

Hardware sequencers were a fantastic idea: you had a box that did nothing but sequence other gear. Then along came the computer, then the idea of trying to make the computer do absolutely everything all the time, and the standalone MIDI sequencer disappeared. In a bizarre twist of fate, it’s back — on Nintendo DS.

Jed (beatsnbleeps.com) writes to let us know about his DS sequencer, DStep. It’s partly an “homage to the KP3″ from Korg, though unless your fingertip is the size of a DS stylus point, it should be a bit more accurate touch-wise. It’s a very elegant little step sequencer, shown here controlling a Nord Micro Modular. (The modular patch you see on the computer screen is the Nord editing software.) Hardware MIDI support gets hacked into the DS via Collin Meyer’s DS MIDI cable hardware/code solution.

It’s funny, because to me this brings the way you integrate a computer into a studio back full circle. It’s not that you dump the computer — on the contrary, you simply use it as a component in a set of gear.

As for mobile gadgets to work with, this also illustrates some advantages of the DS over the iPhone — well, aside from the obvious facts that it’s far cheaper, you’re not saving up battery life to make calls, and you can play Mario Kart. The old-fashioned game hardware buttons actually come in handy, and they’re ergonomically placed, you get the added precision of a stylus, and the DS hardware is more hackable. Multi-touch would be nice on those faders, though.

If you’re ready to give this a go, here’s what you need:

DS MIDI hack

Tob’s DS MIDI Website

DStep details and ROM download

It’s still in development, so we’ll be watching.

Previously: GrooveStep step sequencer / pattern maker for DS

Free DIY Pac-Man Sampler-Step Sequencer Game (PC)

pacmansequencer

Hayden Bursk, aka CDMer ohtravioso, has built a brilliant free game-slash-step sequencer for Windows, downloadable free. The ghosts represent music tracks moving across a grid; drag and drop bubbles representing sprites in one of four different views for different samples and simultaneous tracks (4 ghosts each = 4 tracks x 4 screens = 16 tracks).

Beat Step Sequencer [YoYo Games]

You can make your own games at YoYo using simple tools

Where it gets interesting is the ability to change the direction of the moving ghosts. Hold down the W, A, S, and D keys and click on a square, and you can add an arrow that redirects the path of the ghost. That allows you to create irregular, syncopated patterns and manipulate a pattern as it unfolds rather than let it repeat endlessly.

Part of why I think a lot of electronic music ends up being needlessly repetitive is that the interfaces we use too often encourage that repetition — or make it too difficult to introduce change. You can work around that limitation to inject variety, or even musically harness the repetition itself. But changing just a key variable in this case makes a very different step sequencer.

The step sequencer also works with your own samples, so you could actually use it live. Now if it could just sync … get that tap tempo ready.

Next step, Hayden: add in Pac-Man himself (or Ms. Pac-Man, if you prefer) and let us play the game while playing the samples!

Korg KAOSS Pad KP3 as Step Sequencer

We’ve heard from DJ Chinkial — and via several of you — that he’s working on a way of turning Korg’s KP3 KAOSS Pad into a step sequencer, by way of Reaktor. Each step lights up, causing him and others to use the phrase “Monome-like.” Monome as an adjective? Congrats to the Monome designers for that! The KP3 is a cool device on its own, so it looks fascinating to me.

Just be prepared to try to read chinkial’s massive run-on sentence describing the project. He writes:

just thought id let youse know im making a reaktor ensemble at the moment to utilize the korg kp3s 8×8 grid as a seq its going pretty well managed to get the kp3 to trigger the steps on an 8×8 event table and ouput them im also getting visual feed back from the kp3 aswell so u can make beats and not look at the screen just like the monome this is just a test to c if it could b done as i plan on porting it to a vst plugin in sythedit somehow that was my initial idea as not everybody uses reaktor that has a kp3 u know so let me know what youse think about my project

More power to you, man — I think you’ve learned to speak better to the Reaktor than to us, but keep on rocking the KP3. The project looks really cool, from what I can see through blurry cameraphone footage. Anyone in the UK who wants to go shoot this with a real camera, let us know!

It’s like a spy video. And 69 views, plus two tips from CDMers, which means basically you guys see everything before the rest of the universe, even if it’s barely capable of being seen.

chinkial also wins bonus points for plastering his MySpace page with marijuana leaves, being the first and only person to create a stoner mystique for Reaktor. (As opposed to, you know, basement club in Berlin and Red Bull or, maybe more like a lineup of espressos and cigarettes.)

The project looks great, though, so you can bet we’ll stay tuned to the chinkial YouTube channel.

Sequencing Beats with Bubble Gum (Tangible Interface War!)

Squarely in the “not seen at NAMM” category, the Bubblegum Sequencer uses differently-colored bubble gum balls, arranged in a grid of holes, to create rhythmic patterns. It’s not exactly a leap forward for music — you wind up with a pretty simple drum step sequencer — but it does look like fun. Or it would be, except I’d wind up eating the tangible sequencer. Note to self: make interfaces out of something I won’t devour.

What’s rather interesting here is that the whole system uses computer vision analysis — a camera spots the gum balls by color. One thing that means is that you could skip the grid altogether and apply this to something very different.

The hyper-rational voiceover I find really amusing. Now, just add hard-disk recording next year, and the Bumblegum 5000 could  in fact be at NAMM.

Thanks, Johan!

Updated! Holy crap! Analog Industries has started a blog war:

Peter Kirn got all up in our grill with a bubblegum sequencer over on CDM. Well, Peter. I’ll see your bubblegum sequencer, and raise you one done with Skittles.

“I Eat Beats” Skittle Sequencer


I Eat Beats from Kyle McDonald on Vimeo.

But, come on, Chris. I enjoy my Skittles now and then, but bubble gum is more delicious, and you can’t blow a bubble with a Skittle.

I have heard that Moog Music is introducing a Candy Sequencer OS (Old School), using salt water taffy. And looking at comments, the International Conference on New Interfaces for Musical Expression this year may just turn into a massive rumble / turf war of tangible interfaces. Which is why my tangible interface will be Pop Rocks.

Updated, again! Still more. This time, Evan from thisisnotalabel sees our bubblegum sequencer and raises us a ball bearing sequencer. Careful, though, kids. Those are not edible. Choking hazard!

Still more: it’s a dining table as musical interface, in a sonically-augmented culinary artwork: