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	<title>Create Digital Music &#187; step-sequencers</title>
	<atom:link href="http://createdigitalmusic.com/tag/step-sequencers/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>808 Patterns, Visualized in Posters, Connect Graphic to Rhythmic</title>
		<link>http://createdigitalmusic.com/2012/03/808-patterns-visualized-in-posters-connect-graphic-to-rhythmic/</link>
		<comments>http://createdigitalmusic.com/2012/03/808-patterns-visualized-in-posters-connect-graphic-to-rhythmic/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 11:02:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[808]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[graphics-design]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[music-theory]]></category>
		<category><![CDATA[posters]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[rhythm]]></category>
		<category><![CDATA[Roland]]></category>
		<category><![CDATA[step-sequencers]]></category>
		<category><![CDATA[x0x]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23227</guid>
		<description><![CDATA[Designing a piece of gear, an interface, is a musical exercise much as is sketching a written score. It&#8217;s particularly apparent in the simple but descriptive &#8220;x0x&#8221; grid of the step sequencer on the Roland TR-808. Graphic designer Rob Ricketts has made some beautiful, arresting posters that simply provide those patterns. Apologies if you&#8217;ve seen &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/03/808-patterns-visualized-in-posters-connect-graphic-to-rhythmic/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/03/808posters.jpg"><img src="http://createdigitalmusic.com/files/2012/03/808posters-640x443.jpg" alt="" title="808posters" width="640" height="443" class="alignnone size-large wp-image-23229" /></a></p>
<p>Designing a piece of gear, an interface, is a musical exercise much as is sketching a written score. It&#8217;s particularly apparent in the simple but descriptive &#8220;x0x&#8221; grid of the step sequencer on the Roland TR-808. Graphic designer Rob Ricketts has made some beautiful, arresting posters that simply provide those patterns. Apologies if you&#8217;ve seen these already, but several people sent them into me and I saw them making the rounds, and they&#8217;re worth spotting. Now, next: a monome poster? Or what visualization might next be clearest? </p>
<blockquote><p>Program Your 808 (4 poster series, 2011)</p>
<p>A series of informative posters detailing how some of the most notable drum sequences were programmed using the Roland TR-808 Drum Machine. Each sequence has been analyzed and represented as to allow users to re-programme each sequence, key for key.</p></blockquote>
<p><a href="http://www.robricketts.co.uk/808.html">http://www.robricketts.co.uk/808.html</a></p>
<p><em>(I&#8217;ve given up on anything with corners; it may upset readers, but I&#8217;m <a href="http://createdigitalmusic.com/2012/03/alphasphere-spherical-music-controller-becomes-messe-favorite-keyboard-mag-video-hands-on/">only playing spheres</a> from now on. Practicing &#8220;Mary Had a Little Lamb.&#8221; But I&#8217;m curious what new designs, new patterns, and new visualizations we may see next.)</em></p>
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		<title>Inside Phaedra, the Analog-Style MIDI Sequencer for iPad</title>
		<link>http://createdigitalmusic.com/2011/12/inside-phaedra-the-analog-style-midi-sequencer-for-ipad/</link>
		<comments>http://createdigitalmusic.com/2011/12/inside-phaedra-the-analog-style-midi-sequencer-for-ipad/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 16:22:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alesis]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[chris-randall]]></category>
		<category><![CDATA[core-midi]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[io-dock]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[step-sequencers]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[UI-design]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22000</guid>
		<description><![CDATA[I&#8217;m not sure how everyone who owns an iPad uses it for music, but I find myself strangely drawn, more than anything else, to analog step sequencers. With MIDI connections &#8211; via a special interface or a standard USB MIDI interface connected via adapter to the tablet &#8211; you can even drive hardware. For me, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/inside-phaedra-the-analog-style-midi-sequencer-for-ipad/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/phaedrascreen_hr.jpg"><img src="http://createdigitalmusic.com/files/2011/12/phaedrascreen_hr-640x480.jpg" alt="" title="phaedrascreen_hr" width="640" height="480" class="alignnone size-large wp-image-22008" /></a></p>
<p>I&#8217;m not sure how everyone who owns an iPad uses it for music, but I find myself strangely drawn, more than anything else, to analog step sequencers. With MIDI connections &#8211; via a special interface or a standard USB MIDI interface connected via adapter to the tablet &#8211; you can even drive hardware. For me, the app of choice has been <a href="http://syntheticbits.com/littlemidi.html">Little MIDI Machine</a>. Developer Chris Randall has a new application in the analog-style sequencing category, though, called Phaedra.</p>
<p>If you haven&#8217;t grabbed it already, you have until the New Year to get it for US$4.99 before the price jumps to ten bucks. And you get an impressive array of features:</p>
<ul>
<li>Multiple buses, with 32 steps max each</li>
<li>Programmable note, velocity, gate time, and two MIDI CC outs for each step</li>
<li>Send or receive MIDI Clock for sync</li>
<li>Use MIDI hardware (via Core MIDI), other apps (using &#8220;background MIDI&#8221; or OMAC), or your computer (networking via a MIDI Network Session</li>
</ul>
<p><a href="http://itunes.apple.com/us/app/phaedra/id486128228?mt=8#">Phaedra for iPad</a> [iTunes Store Link; you'll need iOS 5.0]</p>
<p>I wanted to know more about the creation of Phaedra. Developer and musician Chris Randall, known for his work with boutique plug-in maker Audio Damage, released this under a new moniker, <a href="http://www.naughtypanther.com/">Naughty Panther</a>, which does iOS and MIDI development. Chris has been known to mix old and new, as with his musical use of the <a href="http://createdigitalmusic.com/2011/09/good-listening-chris-randalls-particulate-pulses-with-obsessively-constructed-sound-apple-ii-nostalgia/">Apple II</a>. Here, he gives us some insight into how he went through the design process on this new tool.</p>
<p><a href="http://createdigitalmusic.com/files/2011/12/phaedranotes.jpg"><img src="http://createdigitalmusic.com/files/2011/12/phaedranotes-640x426.jpg" alt="" title="phaedranotes" width="640" height="426" class="alignnone size-large wp-image-22002" /></a></p>
<div class="imgcaption">Develop for iPad, but sketch on a more traditional tablet &#8211; the paper kind. From Chris&#8217; notebook sketches for Phaedra.</div>
<p><span id="more-22000"></span></p>
<p><strong>CDM: How do you sketch out the UI on a project like this? Paper and pencil?</strong></p>
<p><strong>Chris:</strong> Normally I just make notes in a little Field Notes notebook as I think about them &#8212; I carry one everywhere &#8212; then once I have a clear mental image of what I want to make, I just bust it straight out in Photoshop (or, for <a href="http://en.wikipedia.org/wiki/Skeuomorph">skeuomorphic</a> interfaces like this one, a combination of Photoshop for the panel and 3D Studio Max for the knobs and buttons).</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/CBzc5Jvw-a8?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><strong>What inspiration did you consider as far as hardware?</strong></p>
<p>Adam sent me the page for the Moon Modular 568 &#8220;Sequential Trigger Source&#8221; and quipped that it would make a fun iPad app, and I kind of ran with it. (Their site is a frame-a-thon, but &#8217;tis here: <a href="http://www.lunar-experience.com/home.html">http://www.lunar-experience.com/home.html</a>) As you can see, the UI for Phaedra closely follows the Moon Modular design. The functionality diverges quite a bit, though. Once I had the initial look, I just started adding features I personally thought would be nice in a step sequencer. Then the beta testers had some more input. And now that it is out, I&#8217;m getting a ton of great feature requests from the users. The next update will have some cool tricks in it, provided I can figure out how to code them. </p>
<p><strong>What hardware would you recommend for connecting MIDI?</strong></p>
<p>The best MIDI I/O situation for Phaedra is an <a href="http://www.alesis.com/iodock">Alesis iO Dock</a>. Hands down. I have tested it with a half dozen MIDI interfaces via the [Apple] <a href="http://store.apple.com/us/product/MC531ZM/A">Camera Connection Kit</a> [for connecting driverless USB MIDI interfaces], and they all work fine except that $5 cheap one that people buy from Amazon, which unsurprisingly, has problems. Phaedra also automatically creates a virtual port and connects to all virtual endpoints running on the iPad, so it can drive <a href="http://www.temporubato.com/">NLog Pro</a>, <a href="http://www.moogmusic.com/products/apps/animoog">Animoog</a>, whatever. And it also is [Apple MIDI] Network Session aware, so it can just work over wi-fi.</p>
<p>I&#8217;m going to add OSC output as an option in the next update, I think. I&#8217;m still thinking about how to implement that, but it seems like it would be handy, and then Phaedra&#8217;s abilities would be greatly increased. </p>
<p>I&#8217;m also adding trigger outputs via the audio ports, so you can use Phaedra to clock an external modular sequencer like Makenoise René, or a pre-MIDI drum machine. I&#8217;m giving it 48-ppq clock for Korg drum machines, 24-ppq clock for most every other drum machine, and arbitrary rates from 16-ppq on up to 1-ppq for driving modular sequencers and your Monotribe. This should be handy, and will be sample-accurate in line with the MIDI clock output.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/YzNGPKnDGMc?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>See also Chris&#8217; blog entry on the app at Analog Industries:<br />
<a href=http://www.analogindustries.com/blog/entry.php?blogid=1324515531593">Some Cool Shit</a></p>
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		<slash:comments>16</slash:comments>
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		<title>Some Number on the Floor: Uncanny Sequencer for Ableton Live</title>
		<link>http://createdigitalmusic.com/2011/12/some-number-on-the-floor-uncanny-sequencer-for-ableton-live/</link>
		<comments>http://createdigitalmusic.com/2011/12/some-number-on-the-floor-uncanny-sequencer-for-ableton-live/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 12:42:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[idm]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-for-live]]></category>
		<category><![CDATA[patches]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[probability]]></category>
		<category><![CDATA[rhythms]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[step-sequencers]]></category>
		<category><![CDATA[stochastic]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21789</guid>
		<description><![CDATA[Labeled as ready for IDM or &#8220;Braindance&#8221; music, The Uncanny Sequencer could be something tasty for those tired of regular rhythms. The creation of Julien Bayle, The Uncanny Sequencer is a graphical, generative, multi-part sequencing Max for Live device built for Ableton Live. At its core, it creates polyrhythms and irregular rhythms by making the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/some-number-on-the-floor-uncanny-sequencer-for-ableton-live/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/CNx7W7znHSc?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Labeled as ready for IDM or &#8220;Braindance&#8221; music, The Uncanny Sequencer could be something tasty for those tired of regular rhythms. The creation of Julien Bayle, The Uncanny Sequencer is a graphical, generative, multi-part sequencing Max for Live device built for Ableton Live. At its core, it creates polyrhythms and irregular rhythms by making the appearance of each beat probabilistic rather than determinate.</p>
<p>Thanks to Julien for sending this our way. (<a href="http://m.matrixsynth.com/2011/12/uncanny-sequencer-for-ableton-live.html">Matrixsynth</a> and <a href="http://www.synthtopia.com/content/2011/12/10/the-uncanny-sequencer-for-ableton-live">Synthtopia</a> deserve credit for being faster.)</p>
<p>Features, as described by its creator:<span id="more-21789"></span></p>
<blockquote><ul>
<li>8 channels (meaning 8 sequencers in one)</li>
<li>from 1 to 32 steps in each channel (every number choosable)</li>
<li>generates MIDI notes to any devices (inside or outside Ableton LIVE)</li>
<li>based on probabilities</li>
<li>unique sequences generation</li>
<li>huge presets bank engine (including morphing between 2 presets)</li>
<li>10 pages documentation</li>
</ul>
</blockquote>
<p>€15,00, available for download. </p>
<p><a href="http://designthemedia.com/products/file/13-the-uncanny-sequencer/">http://designthemedia.com/products/file/13-the-uncanny-sequencer/</a></p>
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		<item>
		<title>iPad Meets Kinect, Twister Meets Tenori-On: Behind the Scenes of Pxl Pusher Music Game</title>
		<link>http://createdigitalmusic.com/2011/11/ipad-meets-kinect-twister-meets-tenori-on-behind-the-scenes-of-pxl-pusher-music-game/</link>
		<comments>http://createdigitalmusic.com/2011/11/ipad-meets-kinect-twister-meets-tenori-on-behind-the-scenes-of-pxl-pusher-music-game/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 12:59:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[game-design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[grid-controllers]]></category>
		<category><![CDATA[grids]]></category>
		<category><![CDATA[harmonix]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[Jitter]]></category>
		<category><![CDATA[kill-screen]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-msp]]></category>
		<category><![CDATA[moma]]></category>
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		<category><![CDATA[patching]]></category>
		<category><![CDATA[programming]]></category>
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		<category><![CDATA[tenori-on]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21335</guid>
		<description><![CDATA[What happens when you meld the most futuristic Microsoft technology with the most futuristic Apple technology with the most ColecoVision-esque graphics as built in Jitter? Or you create gameplay that couples physical human contortion with the step sequencing rhythms of music? A different take on music games, that&#8217;s what. Developers Matt (&#8220;M@tt&#8221;) Boch and Ryan &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/ipad-meets-kinect-twister-meets-tenori-on-behind-the-scenes-of-pxl-pusher-music-game/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/hX1qg9Qfo14?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>What happens when you meld the most futuristic Microsoft technology with the most futuristic Apple technology with the most ColecoVision-esque graphics as built in Jitter? Or you create gameplay that couples physical human contortion with the step sequencing rhythms of music? A different take on music games, that&#8217;s what.</p>
<p>Developers Matt (&#8220;M@tt&#8221;) Boch and Ryan Challinor work, in their day jobs, on the music game as most people know it, at Harmonix. Harmonix&#8217;s roots remain in the rhythm game, so that music play, even at its most serious, is still about musical timing accuracy. Pxl Pusher is a very different mechanic: imagine a step sequencer grid on an iPad, presenting blocks that, true to the classic game Twister, require another player to balance and stretch their bodies to match.</p>
<p>I caught up with Matt and Ryan over the summer at New York&#8217;s Museum of Modern Art. Before throngs of crowds swarmed the game &#8211; easily one of the most popular of the night &#8211; I managed to get some quick footage of the creators doing last-minute patching and trying out gameplay. (The quiet there is atypical; we got to shoot before the doors opened.) An insane travel schedule kept me from publishing sooner, but here, Matt and Ryan share their process.</p>
<p>Another interesting twist: Max/MSP and Jitter allowed extremely rapid prototyping with Kinect, something of interest to anyone doing this sort of work. (And dig those &#8220;3D&#8221; images &#8230; if they don&#8217;t blind you.)<span id="more-21335"></span></p>
<p><strong>CDM: How did you work together on this project?</strong></p>
<p><strong>Matt:</strong> Jamin from Kill Screen had asked me to make a project for the Pop Rally, and I was looking for someone to team up with to make it happen. Around the same time, Ryan was developing Synapse, and I got super excited about that tech. Having worked with him closely on Dance Central 2, I was positive we&#8217;d make a killer team, so I proposed we team up and make it happen. He got the ball rolling immediately.</p>
<p>Max/MSP is a pretty ideal environment for the both of us to work in, as it lets us evaluate ideas really quickly, and completely obliterate the lines between disciplines that we&#8217;re used to in traditional game development. Each of us designed, coded, sound designed, and made art for the game. It was awesome to be able to share in the creation of all parts of the game.</p>
<p><strong>Ryan:</strong> We riffed on ideas with each other until it snowballed into the final product.  Max allowed us both to work in the same space, as opposed to the traditional programmer/designer arrangement, where I would work in code and Matt would tweak values that I expose.  This allowed us to work much faster and blurred the line between programmer and designer.</p>
<p><strong>Any roadblocks, discoveries along the way?</strong></p>
<p><strong>Ryan:</strong> The whole project was driven by discovery: discover a fun interaction, then figure out how to leverage it.  There were no real roadblocks, other than Matt being on painkillers for the entirety of the project!</p>
<p><strong>Matt:</strong> I fell, knocked out four teeth, and fractured my jaw, so I was on heavy doses of painkillers for much of the development. I&#8217;m doing much better now, almost fully recovered. </p>
<p>The greatest discovery for me was more of a rediscovery. I remembered how freeing it is to design a game for a very specific context. Before working at Harmonix, I made arcade games in a contemporary art context. Getting back into that mindset was a blast.</p>
<p><strong>Tell us a bit how you work with Max for rapid prototyping. How did you set it up? Any specific tools you made use of? Any tips, either related to Max or Kinect specifically?</strong></p>
<p><strong>Ryan:</strong> No real tips for Max, other than do a lot of commenting when you&#8217;re working on a file with someone else.  As far as Kinect tips, my main advice would be to explore and discover what fun you can have with he input, other than starting with a specific goal.  The only tools we used outside of Max were Synapse for the Kinect data, Adobe Premiere for the background movie, and some web app Matt used to generate some of the sound effects.</p>
<p><strong>Matt:</strong> We ended up using Beanstalkapp &#038; Versions for version control, which was huge for us in the late stages of development when we both needed to be working simultaneously. It was great that we structured our patch in such a way that we could easily turn elements of the patch into standalone patches, so simultaneous work could happen. You lose some flexibility, but it&#8217;s worth it to be able to work in tandem.</p>
<p><strong>How did you conceive the idea for this game?</strong></p>
<p><strong>Matt:</strong> Largely through iteration and idea exchange. I VJ around Boston a fair amount and often used TouchOSC to VJ with my iPhone, so I&#8217;m not stuck behind my laptop for hours at a time, so when Ryan brought up the idea of using TouchOSC with MAX and Synapse, I was totally sold. We quickly arrived at the mashup between Twister and Step Sequencer, and every after that was polishing mechanics, arriving at a unified aesthetic, and then finding the best way to ramp difficulty.</p>
<p><strong>Ryan:</strong> Matt approached me to work on a game for the PopRally right around when I just finished up Synapse, so I wanted to leverage that in the project.  I had also just learned about TouchOSC, so I thought it could be fun to incorporate that.  So, the initial concept was born out of experimenting with interactions that combined the Kinect and iPad.</p>
<p><strong>How did things go at MOMA? Any surprises in terms of reception? It was effectively rapid playtesting &#8212; anything that you would now incorporate into the game? Or things that worked well, for that matter?</strong></p>
<p><strong>Matt:</strong> It was a phenomenal success. I never imagined we&#8217;d have a line of people waiting to play the game all night, never mind a line full of people cheering, laughing, and clapping as they watched others play. We&#8217;ve talked a bit about ways to modify the existing game to make it a bit deeper and more broadly compatible, but I&#8217;m also wary of upsetting the balance we arrived at.</p>
<p><strong>Ryan:</strong> I was pleased with the reception at MoMA, it was very satisfying to work on a project and then immediately have people playing it, literally 10 minutes after it was finished (thanks to a last-minute feature request from Matt&#8217;s friend Christina)</p>
<p><strong>What does it mean to you to have this game in this landmark art museum?</strong></p>
<p><strong>Ryan:</strong> I&#8217;m really grateful that we were able to show it off in such an amazing space.  It feels a little unreal to me, my brain hasn&#8217;t really processed it yet.</p>
<p><strong>Matt:</strong> It was hugely validating, especially because my Dad was in town and was able to make it to the event. He&#8217;s never seen crowds of people play the games I&#8217;ve worked on so to have him there, seeing how much fun everyone was having, was awesome in and of itself. That it was at the MoMA? Still haven&#8217;t totally processed it. It was the stuff of dreams when I was getting my art degree; it&#8217;s going to take a bit for me to internalize that that dream was realized. Not only was I able to show work at the MoMA, but it was shown in the context of so many great games: Bit.Trip Beat, Limbo, B.U.T.T.O.N., QWOP, the list goes on&#8230;</p>
<p><strong>How about the connection to <em>Kill Screen Magazine?</em></strong></p>
<p><strong>Matt:</strong> I think <em>Kill Screen</em> is far and away the best game writing happening right now. Both their daily updates on the web and their themed print issues are staples in my life. To be fair, I might be biased as I&#8217;m good friends with [editor-in-chief] Jamin, but nevertheless, I think what they&#8217;ve accomplished is undeniably phenomenal. What other publication could convince the MoMA to have a video game night?</p>
<p><strong>Can you tell us a bit about your roles at Harmonix, and how you came to be there?</strong></p>
<p><strong>Ryan:</strong> I&#8217;m a programmer at Harmonix, I&#8217;ve worked on <em>The Beatles: Rock Band</em> and the <em>Dance Central</em> series.  I was a CS major at the University of Texas, I got an internship at a game studio in Austin that turned into a job, then a few years later a coworker talked me up to someone he met from Harmonix, and I got recruited to work there.</p>
<p><strong>Matt:</strong> I am a Project Lead at Harmonix, though I&#8217;ve occupied many roles previously, most recently Senior Designer. I started at Harmonix as a Production Assistant while I was finishing my thesis at Harvard. My friend and VJ partner, Josh Randall, is the Creative Director of Harmonix. We&#8217;d been VJing together for a bit while I was in school. He gave me a call one day, suggesting I apply for a Production Assistant role. One of my jobs was to track all the prototype hardware, but I ended up spending most of my time repairing it, as my art practice of building arcades gave me a fair amount of experience about mechanical engineering, electronic engineering, and coding. That landed me a role as hardware designer, and, many <em>Rock Band</em> iterations and trips to China later, I was tasked with investigating tech for a potential dance game. That lead to me heading up the development of a game prototype that would become <em>Dance Central</em>, and I&#8217;ve been designing for the franchise ever since. A circuitous path for sure, but I&#8217;m really happy with where I ended up, and deeply grateful to Harmonix for allowing me to occupy such varied roles throughout my 4 years tenure.</p>
<p><strong>Synapse is something other folks can use, too, correct? What does it do, and where might they begin?</strong></p>
<p><strong>Ryan:</strong> Yep, Synapse is a freely released toolset.  The primary focus of the project was for controlling Ableton Live with Kinect, but it can be used with anything that receives OSC input.  You can find more information at <a href="http://synapsekinect.tumblr.com/">http://synapsekinect.tumblr.com/</a></p>
<p><strong>Any future plans for this game, or other Synapse-powered stuff?</strong></p>
<p><strong>Ryan:</strong> In the immediate future, we&#8217;ll be showing off PXL PUSHR at Indiecade in LA on October 8th.  Beyond that, I&#8217;m not sure what the future is.  At the very least, we&#8217;re going to keep the ideas of the gameplay mechanic in mind to be incorporated into future projects.  As far as Synapse, I&#8217;m currently exploring other ideas so I don&#8217;t have any Synapse stuff in the works at the moment, but I know of a few other people working on Synapse-powered projects currently.</p>
<p><strong>Matt:</strong> As Ryan stated, we&#8217;re showing it at Indiecade, and are hoping we&#8217;ll get more opportunities to show the game publicly. I deeply enjoyed working on the game with Ryan and I hope that TeamPXL, the moniker we&#8217;ve adopted, will develop additional games with the same working methodology. For now, given that we both just wrapped development on Dance Central 2, we&#8217;re taking a much needed break to recharge. I know Ryan&#8217;s got some awesome audio manipulation patches in the works, and I&#8217;m excited to see what comes of those. In time, I&#8217;m sure an awesome idea for a game will cross one of our minds and we&#8217;ll have no choice but to dig in and make something new!</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/move.gif"><img src="http://createdigitalmusic.com/files/2011/11/move.gif" alt="" title="move" width="500" height="398" class="alignnone size-full wp-image-21345" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/ipadsequence.gif"><img src="http://createdigitalmusic.com/files/2011/11/ipadsequence.gif" alt="" title="ipadsequence" width="500" height="333" class="alignnone size-full wp-image-21346" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/laurendance.gif"><img src="http://createdigitalmusic.com/files/2011/11/laurendance-640x363.gif" alt="" title="laurendance" width="640" height="363" class="alignnone size-large wp-image-21347" /></a></p>
<p><a href="http://teampxl.tumblr.com/"><strong>http://teampxl.tumblr.com/</strong></a></p>
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		<title>More Renoise Step Sequence Goodness: Launchpad + Lauflicht (Other Controllers, Too)</title>
		<link>http://createdigitalmusic.com/2011/11/more-renoise-step-sequence-goodness-launchpad-lauflicht/</link>
		<comments>http://createdigitalmusic.com/2011/11/more-renoise-step-sequence-goodness-launchpad-lauflicht/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 13:50:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Germany]]></category>
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		<category><![CDATA[grids]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21313</guid>
		<description><![CDATA[There&#8217;s a beautiful immediacy and tactile quality to hardware step sequencers. And there&#8217;s all the flexibility, convenience, and power of software. Solution: combine them. We&#8217;ve been following various custom creations for the music production tool Renoise &#8211; the latest being a lovely performance grid, and back in 2009, the beginnings of Launchpad grid sequencing. You &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/more-renoise-step-sequence-goodness-launchpad-lauflicht/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="480" src="http://www.youtube.com/embed/L0Tm0gKMpJM?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>There&#8217;s a beautiful immediacy and tactile quality to hardware step sequencers. And there&#8217;s all the flexibility, convenience, and power of software.</p>
<p>Solution: combine them.</p>
<p>We&#8217;ve been following various custom creations for the music production tool Renoise &#8211; the latest being a lovely <a href="usic.com/2011/10/a-killer-performance-grid-in-renoise-shows-off-this-hackable-music-tool/">performance grid</a>, and back in 2009, the beginnings of Launchpad <a href="http://createdigitalmusic.com/2009/12/step-sequencing-launchpad-renoise-2-5-outshines-launchpad-live-max-for-live/">grid sequencing</a>.</p>
<p>You can thank Renoise&#8217;s powerful API, which allows its users to modify the way the app works with surprising ease (at least for the hack-inclined), all for free.</p>
<p>The latest is Lauflicht, an 8-, 16-, or 32-step step sequencer for the Novation Launchpad controller (or, alternatively, other controllers like the <a href="http://monome.org">monome</a>) and Renoise. What&#8217;s nice about it is, you can add as many tracks as you want, with whatever samples and instruments you want, but then trigger those steps from hardware. Now, this will appeal of course to those who want these kind of regular rhythms &#8211; I&#8217;m already anticipating some frustrated responses from our fans of non-duple rhythms and polyrhythms in comments. But if that is what you want, this looks fantastic.</p>
<p>The creator sells the tool for EUR24. How much that means to you is dependent, of course, on the stability of the Greek government. (Sigh.)</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/renoisestep16.png"><img src="http://createdigitalmusic.com/files/2011/11/renoisestep16-640x207.png" alt="" title="renoisestep16" width="640" height="207" class="alignnone size-large wp-image-21316" /></a></p>
<p>Side note: rockin&#8217; domain name.<br />
<strong><a href="http://www.stepsequencer.net/">http://www.stepsequencer.net</a>/</strong></p>
<p>Via BrenMcGuire on CDM comments &#8211; thanks!</p>
<p>Lots more videos; check the site for the artist&#8217;s <a href="http://www.stepsequencer.net/explore.html">own techno tracks</a>:<span id="more-21313"></span></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/_SXkCh8r5NM?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/mprBOGGSalU?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/step32_renoise.png"><img src="http://createdigitalmusic.com/files/2011/11/step32_renoise-640x350.png" alt="" title="step32_renoise" width="640" height="350" class="alignnone size-large wp-image-21315" /></a></p>
<div class="imgcaption">Images courtesy developer.</div>
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		<slash:comments>18</slash:comments>
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		<title>Bugs on the Game Grid: Synplode Makes Step Sequencing Tangible for an Interactive Dance Floor</title>
		<link>http://createdigitalmusic.com/2011/04/bugs-on-the-game-grid-synplode-makes-step-sequencing-tangible-for-an-interactive-dance-floor/</link>
		<comments>http://createdigitalmusic.com/2011/04/bugs-on-the-game-grid-synplode-makes-step-sequencing-tangible-for-an-interactive-dance-floor/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 15:54:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18604</guid>
		<description><![CDATA[Digital musician and artist Josh Silverman began the Synplode process with something familiar &#8211; a checkerboard. Play a game of checkers on its computer vision-equipped playing field and beats and loops triggered in Ableton Live generated a responsive soundtrack for the game. But as it&#8217;s evolved, Synplode has become a general-purpose musical grid. Whether with &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/bugs-on-the-game-grid-synplode-makes-step-sequencing-tangible-for-an-interactive-dance-floor/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="390" src="http://www.youtube.com/embed/tuyWUBhksV0" frameborder="0" allowfullscreen></iframe></p>
<p>Digital musician and artist Josh Silverman began the Synplode process with something familiar &#8211; a checkerboard. Play a game of checkers on its computer vision-equipped playing field and beats and loops triggered in Ableton Live generated a responsive soundtrack for the game. But as it&#8217;s evolved, Synplode has become a general-purpose musical grid. Whether with little robotic insects (the <a href="http://www.hexbug.com/">Hexbugs</a> here) or full-sized human persons, the grid can turn any space into a dynamic, interactive dance floor. (I think I may actually prefer those cute little bugs to the people and dancers and whatnot. Robot rave, anyone?)</p>
<p>I prodded Josh to write up more description of what&#8217;s going on, so he&#8217;s created lots of documentation on the project Website.</p>
<p>The basic interaction:</p>
<blockquote><p>At the start of the Synplode demo video, it is easy to see that a wave passes over the basic projected grid, flashing one column at a time, each containing 8 trigger regions. When a participant (or microbot) is present on a region, it is activated. When the wave intersects with an activated region, it causes a Synplosion, expressed through a splash of color and a distinctive sound. In the grid, each row represents a distinctive color and pitch or audio sample.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2011/04/peopleonsynplode.jpg"><img src="http://createdigitalmusic.com/files/2011/04/peopleonsynplode.jpg" alt="" title="peopleonsynplode" width="639" height="328" class="alignnone size-full wp-image-18612" /></a></p>
<div class="imgcaption">Mock-up courtesy the artist, with <a href="http://xkcd.com">xkcd characters</a> standing in for people.</div>
<p>The basic ingredients:<br />
1. Computer vision in <a href="http://openframeworks.cc">OpenFrameworks</a>, the fully open-source, artist-friendly C++ toolkit inspired by Processing.<br />
2. Ableton Live, triggering clips in Set Mode and modulating them with MIDI effects and racks. </p>
<p>For more detail:<br />
<a href="http://www.prettyextreme.com/archives/215">How it Works</a> (details, in particular, of what&#8217;s happening in Ableton)<br />
<a href="http://www.prettyextreme.com/archives/207">Why it Works</a> (some of the thinking behind the interaction)<br />
<a href="http://www.prettyextreme.com/archives/160">Synplode Project Page</a></p>
<p>Josh first demonstrated this system publicly at our Handmade Music series here in New York, and this is just the kind of experimentation and iteration I like to see. Here&#8217;s the original, checkerboard version:<span id="more-18604"></span></p>
<p><iframe src="http://player.vimeo.com/video/16670206?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="480" frameborder="0"></iframe></p>
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		<title>Great First Arduino MIDI Step Sequencer + MeeBlip, More Arduino Sequencing</title>
		<link>http://createdigitalmusic.com/2011/02/great-first-arduino-midi-step-sequencer-meeblip-more-arduino-sequencing/</link>
		<comments>http://createdigitalmusic.com/2011/02/great-first-arduino-midi-step-sequencer-meeblip-more-arduino-sequencing/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 17:12:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[sequencing]]></category>
		<category><![CDATA[step-sequencers]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=16979</guid>
		<description><![CDATA[In our monster MeeBlip round-up the other day, I mentioned the stunning enclosure Michael Roebbeling made for his DIY synth kit. But that&#8217;s not all Michael has built. He&#8217;s also created a lovely, simple step sequencer with Arduino. It&#8217;s a beautiful combination of all open-source hardware, MeeBlip and Arduino. Surprisingly, it&#8217;s his first try at &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/02/great-first-arduino-midi-step-sequencer-meeblip-more-arduino-sequencing/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/QQtR7DiHypA&#038;hl=en_US&#038;feature=player_embedded&#038;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/QQtR7DiHypA&#038;hl=en_US&#038;feature=player_embedded&#038;version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object></p>
<p>In our <a href="http://createdigitalmusic.com/2011/02/meeblip-in-the-wild-open-source-synth-hardware-in-use-from-custom-builds-to-live-rigs/">monster MeeBlip round-up</a> the other day, I mentioned the stunning enclosure Michael Roebbeling made for his DIY synth kit. But that&#8217;s not all Michael has built. He&#8217;s also created a lovely, simple step sequencer with Arduino. It&#8217;s a beautiful combination of all open-source hardware, MeeBlip and Arduino. Surprisingly, it&#8217;s his first try at all of this:</p>
<blockquote><p>After my first successful experience in electronics, building the MeeBlip, I was hooked. So I decided to buy an Arduino and dive a bit deeper. My first project was a rudimentary sequencer to work together with my MeeBlip. It took me 3 days to figure out the schematiks and code the program.</p></blockquote>
<p>With projects like Arduino taking out some of the headaches of getting started, this is further proof that understanding computation allows you to do anything, from hardware to software, on any platform.</p>
<p>Michael&#8217;s project represents a simple, afternoon project, but the Arduino can also become the basis of more sophisticated gear &#8211; and some more complex groove-making. I&#8217;ll look at some of those options here, like Steve Cooley&#8217;s beatseqr, here making some grooves with an iPad running Korg&#8217;s iMS-20 soft synth and Reason running on the MacBook Pro.</p>
<p><iframe src="http://player.vimeo.com/video/19158013?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="480" frameborder="0"></iframe></p>
<p>There are plenty of Arduino step sequencer projects &#8211; it&#8217;s a nice project to try &#8211; but what I especially like is that Michael&#8217;s design is really minimal, meaning it could be a good starting point for your own project. He provides full code and (via a terrific prototyping tool called <a href="http://fritzing.org/">Fritzing</a>), easy-to-read, colorful schematics. </p>
<p>If you&#8217;ve never done this before, some basic knowledge of how to read the parts, an Arduino, and some copy-and-paste skill is all you need to get going. I&#8217;m going to set aside some time to build one myself.<span id="more-16979"></span></p>
<p><a href="http://www.roebbeling.de/wordpress/?p=85"> SimplenZAR</a> [Blog post documentation at Carvin' Calamari]</p>
<p><img src="http://createdigitalmusic.com/files/2011/02/simplenzar_sequencer.jpg" alt="" title="simplenzar_sequencer" width="600" height="472" class="alignnone size-full wp-image-16982" /></p>
<p>But while we&#8217;re on the topic &#8211; and since having step sequencers around is a terrific tool for making musical patterns with all your music gear &#8211; let&#8217;s take a quick look at what else is out there.</p>
<p><strong>littlescale</strong> is a must-read for musical Arduino makings, so a good first stop. He&#8217;s got his full list of projects, including a <a href="http://little-scale.blogspot.com/2007/06/16-step-microtonal-digilog-sequencer.html">microtonal step sequencer</a>, seen below.</p>
<p><a href="http://arduino.milkcrate.com.au/">http://arduino.milkcrate.com.au/</a></p>
<p><iframe title="YouTube video player" width="640" height="520" src="http://www.youtube.com/embed/pjxGPaUQrRg" frameborder="0" allowfullscreen></iframe></p>
<p>Johan Larsby has a terrific project, complete with screen, with loads of details and source. You can build the whole thing for under $50 in parts, and his page is also a useful set of references to working with MIDI, physical controls, and the display.</p>
<p>Arduino Step Sequencer&#8230; ASS. Fine. Funny enough. But you lose out on bonus points for not making it a <a href="http://en.wikipedia.org/wiki/Recursive_acronym">recursive acronym</a>.</p>
<p><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/yb2f5aVeM9s&#038;hl=sv_SE&#038;feature=player_embedded&#038;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/yb2f5aVeM9s&#038;hl=sv_SE&#038;feature=player_embedded&#038;version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object></p>
<p>Mr Speaker goes through the process of how to construct MIDI step sequencers on Arduino in a <a href="http://www.mrspeaker.net/2009/06/01/arduino-step-sequencer/">blog post</a>, as well.</p>
<p>That&#8217;s not a complete list, but now onto some fancier projects&#8230;</p>
<p>Steve Cooley&#8217;s beatseqr, created with Derek Scott, evolves from simple hardware &#8220;sketch&#8221; into full-blown, feature-packed sequencer, but it&#8217;s still got an Arduino (Mega) at its heart. Accordingly, Steve talks through the behind-the-scenes tech details on the Arduino forum.</p>
<p>And, oh yeah, it goes great with Reason. (That in turn means this and an older laptop could be a nice little groove station set up in a studio, to keep your machines out of the closet of retirement.)</p>
<p><a href="http://arduino.cc/forum/index.php/topic,7722.0.html"> Beatseqr v3 &#8212; arduino mega based step sequencer</a> [Arduino Forum]</p>
<p><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/5k6Evcq3zuM&#038;hl=en_US&#038;feature=player_embedded&#038;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/5k6Evcq3zuM&#038;hl=en_US&#038;feature=player_embedded&#038;version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object></p>
<p><iframe src="http://player.vimeo.com/video/7409311?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p>Official site: <a href="http://www.beatseqr.com/">http://www.beatseqr.com/</a></p>
<p>And I would be remiss if I didn&#8217;t mention the awesome MiniCommand by Ruin &#038; Wesen. It doesn&#8217;t in fact have an Arduino board inside, but it does use the Arduino development environment for a custom MIDI firmware framework called MIDI-CTRL. Say wha? Basically, you can use Arduino-style syntax to reprogram this little box to perform whatever MIDI magic you wish. It&#8217;s utterly insane, and perhaps a little overlooked because it&#8217;s generally associated with the Machinedrum. I&#8217;m not going to say any more now, as I know Wesen is getting some time off to work on it, and I hope to talk more about this project over the coming months.</p>
<p><a href="http://ruinwesen.com/products">http://ruinwesen.com/products</a></p>
<p>Result: Euclid pattern generators. (I&#8217;m working on some code that does something similar, with visualization; stay tuned while I &#8230; um, finish it, in fact.)</p>
<p><embed src="http://blip.tv/play/hZIngcK_IwI" type="application/x-shockwave-flash" width="640" height="391" allowscriptaccess="always" allowfullscreen="true"></embed>So there you go. If it seems overwhelming, just remember, take it one step at a time &#8211; and start with the first step. (Sorry, couldn&#8217;t resist.)</p>
<p>As I said, the place to begin is doing something like what Michael did &#8211; and you can hook up his project in a few minutes.</p>
<p>If you give this a try, let us know! Sounds like a fun weekend project.</p>
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		<title>Does Sequencomat for the Now-Defunct Lemur Trump iPad Touch Sequencers? Watch it Do Ableton, Analog</title>
		<link>http://createdigitalmusic.com/2011/02/does-sequencomat-for-the-now-defunct-lemur-trump-ipad-touch-sequencers-watch-it-do-ableton-analog/</link>
		<comments>http://createdigitalmusic.com/2011/02/does-sequencomat-for-the-now-defunct-lemur-trump-ipad-touch-sequencers-watch-it-do-ableton-analog/#comments</comments>
		<pubDate>Mon, 07 Feb 2011 17:00:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=16446</guid>
		<description><![CDATA[Interactive touch layouts for sequencers are something of a no-brainer &#8211; imagine if an analog pattern machine and the deck of the Starship Enterprise had a love child. But platforms come and go. And just because the iPad is the shiny, new thing &#8211; and remains the most affordable solution at the moment &#8211; doesn&#8217;t &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/02/does-sequencomat-for-the-now-defunct-lemur-trump-ipad-touch-sequencers-watch-it-do-ableton-analog/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/U_fgQcnPvxE" frameborder="0" allowfullscreen></iframe></p>
<p>Interactive touch layouts for sequencers are something of a no-brainer &#8211; imagine if an analog pattern machine and the deck of the Starship <em>Enterprise</em> had a love child. But platforms come and go. And just because the iPad is the shiny, new thing &#8211; and remains the most affordable solution at the moment &#8211; doesn&#8217;t mean you shouldn&#8217;t learn from ideas beyond just the platform with an Apple logo. Almost a year ago, we saw some <a href="http://createdigitalmusic.com/2010/03/mu-lemur-ableton-live-integration-revealed-and-other-lemur-sequencers/">compelling sequencer ideas</a> for the Lemur. Sadly, that hardware was <a href="http://createdigitalmusic.com/2010/11/jazzmutant-lemur-controller-is-dead-long-live-multitouch/">discontinued in the fall</a>. But the users keep using it.</p>
<p>Matthias Wille&#8217;s Sequencomat has gotten far more powerful since we last looked at it. Far from catching up, indeed, he argues iPad apps are falling further behind &#8211; and he makes a good case for that. So hardware and software designers, take note.</p>
<p>It does sync, in both directions. It sends just about everything. It can randomize steps. You need the software on the host computer, not just the controller, but put it all together and there&#8217;s some serious power here. Matthias gives us the overview:</p>
<blockquote><ul>
<li>detailed stepvalues for octave, note, velocity, length, CC, delay, steppropability (V2 had only trackvalues for those functions)</li>
<li>switchable randomfunction on each stepvalue for velocity, length, cc &#8230; very nice to variate some aspects of a pattern single and multiple track editing</li>
<li>3 clocktype: Master, slave, rewire (and &#8211; I still wonder! &#8211; my own clock is more stable than most professional DAWs) for sure independent midichannel, timing and tracklength on each track (polyryhthmic patterns!)</li>
<li>100 patterns to save and load in realtime</li>
</ul>
</blockquote>
<p>See the excellent overview video at top &#8211; or marvel as it works with an analog setup, below.</p>
<p><iframe title="YouTube video player" width="640" height="520" src="http://www.youtube.com/embed/aV3G-38aYcU" frameborder="0" allowfullscreen></iframe></p>
<p>I asked Matthias to explain more about why he thought this was better than other solutions out there. He took a break from adding new functionality &#8211; freely-definable scales, note and octave randomization &#8211; to answer at some length.<span id="more-16446"></span></p>
<p>I could edit this, but I think you&#8217;d lose some of the personality of this conversation, so here it unedited.</p>
<blockquote><p>Lets start with some common differences:<br />
- sequencomat is a plain midisequencer. it can only send midi&#8230; while most (all?) Ipad seq have a sample browser. That makes them more &#8220;standalone&#8221;, and thats the main concept of an app. But to me it makes no sense, cause I have my drumracks inside my DAW (Ableton), so to change the sounds I am triggering I just change the note&#8230;.<br />
- some Ipad seq also have FX section. again this makes no sense to me, cause I can control that in my DAW by Midicontrolchange (CC) or with another page on my Lemur, which gives me more flexibility.</p>
<p>These both features are more a matter of taste, but it points out the difference of a controller integrated in a bigger system or a standalone you can use everywhere but are restricted if it comes to communication.<br />
Now a list of functions most (all?) Ipad seq miss and even most classical hardware midi stepsequencers have not:</p>
<p>- independent steprange (1-16 steps each track) and timing.<br />
technical this means that each track got its own clock section. Musically it means you can do polyrhythmic patterns&#8230;ever overlapping and changing. On typical 4 on the floor music this is meaningless&#8230;but if you want to go more experimental&#8230;. (Moltons (?) Ipad app (that one that syncs) got something simular, based on quater sections, but only for timing, not for steprange)</p>
<p>- independent midichannel on each track with possibility to change during play and saved within the patterns.<br />
technical it was hard to get rid of the midihung that can appear if you change the channel while a note is played&#8230;.the &#8220;note off&#8221; (damn midiprotocol) will be send on the new channel&#8230;so I had to cut these notes first. but only these notes, not all on this channel! musically it gives you much freedom, cause while in one pattern track 1 can be an epiano in the next pattern it can be a drumrack. (well, with that freedom some confusion can come in)</p>
<p>- stepvalues for velocity are quite a standard&#8230;. but I got also stepvalues for octave, note, length, CC, delay, steppropability.<br />
With &#8220;octave&#8221; and &#8220;note&#8221; you can give every step another tone to trigger (most classic hardware seq have that), if you use a well organised drumrack, changing the octave will change the drumsound (different BDs all lay on pitch C) and with changing the note you can change the drumtype (e.g. snare on D).<br />
&#8220;Length&#8221; is also a stepvalue on some hardware stepsequ, but mostly on a discrete scale (1/4 1/2 1), while I have continious scale. You can set the maximum on the maxpatch for better fine control ranging from 1-16 steps.<br />
You can furthermore control 8 CC-values &#8211; each track has one attached, they are boundend in timing and steprange, but not in meaning. You can set the Midichannel and Controllernumber of those independent and &#8211; guess what &#8211; these are saved within the patterns&#8230;so again a lot of freedom in routing.</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2011/02/v3_cc_num-640x480.jpg" alt="" title="v3_cc_num" width="640" height="480" class="alignnone size-large wp-image-16457" /></p>
<blockquote><p>With &#8220;delay&#8221; you can delay each step in triggering and therefore create a groove. Swing would be to delay every second step. But you can go much more in detail&#8230; cause you can also control the amount of delay for each step. The predefined range is 0 &#8211; -50msec, but you can set it to whatever (-2000msec?) on the maxpatch for more experimental settings. The delay of a step is also reflected in the steplight, giving you a visual impression of the groove.<br />
With Steppropability you can set some activated steps to only be triggered in lets say 30% and therefore create some variation of your pattern. Each step independent on each track, all saved within the patterns. The stepvalues reflect more &#8220;unlikeliness&#8221;, cause the higher they are the more unlikely it is that the tone will be playsed (if set at all in the stepmatrix &#8211; sure). The unlikeliness values are compared with a random value that is triggered on 16th, 8th, 4th, 1 bar, 2 bar or 4 bars. Setting this to higher values will cause the same variation several times before changing. To give you visual feedback of the actual propability status (on/off) there are little LEDs on each step: If they are off &#8211; no tone.</p>
<p>- stepvalues for velocity, length, CC, delay got a &#8220;range&#8221; control on the left side. So you can control the range (e.g. 40-66 instead of 0-127) while the relative difference of the stepvalues still work. So you can fade in velocity&#8230;. Of course, that range is also saved within the patterns, independent for each track.</p>
<p>- stepvalues for velocity, length and CC got a randomfunction you can switch on for each step independently (!!!!). so if you want the velocity on step5 of track2 to variate, just push the little switch under the stepvalues. Or the length of step9 on track3? Or both? Or all? Every time those marked stepvalues are triggered they generate a new value. But remember &#8211; the output will ever stay within the range. (which makes a random much more usefull than plain 0-127) With this function you can surf on the border between total control and random. Thats what I love as an artist&#8230;.discovering this border of controlled random. And this stepwise random is really a bomb&#8230;it makes this static thing &#8220;alive&#8221;!</p>
<p>- single or multiple track editing. Normally you step through the tracks and choose a function. But what if you want to change the values of more than one track at once? No prob, switch to multiple track editing, choose more than one track (chosen tracks become red) and all values you enter will be routed to all tracks. (Funny, but this concept is not common sense&#8230;maybe because with mutliple track editing you can get no more feedback &#8211; what should be displayed if the values differ?) So you can change tempo or steprange of different tracks at once (nice breaks). Or fade in the velocity of a couple of tracks with the range object.  Or the CCs (!). Or even the propability if you set the random value to &#8220;manual&#8221;, this will cause fading in the &#8220;density&#8221; of a pattern.</p>
<p>- all of this saved within 100 patterns handled in realtime. jumps are done immediately giving you a good feel for interacting. But you can also activate a &#8220;automatic pattern chain&#8221;, like play pattern 2, 3, 4. In random order or reverse? No prob. Jumping on 1/4 bar &#8211; 1/2 bar &#8211; 1 bar &#8211; 2 bar &#8211; 4bar&#8230;.your choice. You can also &#8220;exclude&#8221; single tracks from pattern jumping if you want.</p>
<p>-step and track mute &#8211; independent from patterns for breaks&#8230;</p>
<p>-a X/Y pad for controlling a CC on each axis and /or triggering notes (vertical velocity, horizontal speed (syncable!)) all with nice ranges attached to the borders to control the min and max output.</p>
<p>-and finally 3 clock options: master, slave, rewire.<br />
I had rewire only first on V1 but never was satisfied with the results. Especially Abletons Midiclock (using it as master or as rewiremaster) was f***ing bad. As long as you do not reach 50% CPU power it is ok, but after that it turns unstable&#8230;sure, these are only Milliseconds&#8230;but damn, they call it &#8220;Live&#8221; !! Some of my users told me, that Cubase is much better. But I decided to build my own clock. I did not rely on max standard clock, I build it from scratch&#8230;with very nice results. Now all users confirm, that my clock as master is the most stable one. (I still find it confusing&#8230;.me building a better clock than Ableton?&#8230; the background might be, that ableton drops the clock first before they drop audio, while on my maxpatch the clock has the highest priority)</p>
<p>So &#8211; cocky or not &#8211; if it comes to plain stepsequencing, SequencomatV3 eats them all <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>In a future update I will rework the pitch section: Octaves and Notes will be defined by the user. that means scales instead of 12tones each Octave. not only major or minor&#8230;nooooo&#8230;. free defineable scales &#8211; you just enter your keynote and the halftone steps. And for sure &#8211; then the random-stepvalue-switches makes also sense and will be there (I cutted it on octave and not only because it sounds so inharmonic on 12 tones)
</p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2011/02/v32_maxpatch-640x625.jpg" alt="" title="v32_maxpatch" width="640" height="625" class="alignnone size-large wp-image-16458" /></p>
<div class="imgcaption">An essential ingredient in getting all of this to work &#8211; a Max/MSP patch works with functionality back on your desktop host.</div>
<p>Okay, that&#8217;s all well and good and fantastic &#8211; but the Lemur is now discontinued. So I was curious what Matthias&#8217; plans were &#8211; would he consider a future beyond the Lemur?</p>
<blockquote><p>Yes, sure. But not the Ipad.<br />
I thought about going on it&#8230;. my core engine is done in max, so why not make a touchOSC surface? Because TouchOSC (as great as it is) is generations behind the Lemur. Not only physics&#8230;hey, I do not use physics in my sequencer&#8230; but many control objects are missing (range!), leds are not handled in vectors (as far as I get it), there is no light interaction independent from on/off state, no moveable containers (well, I think in the last version they added this, not sure) and so on&#8230;. so it will not be simpley changing some paths in the maxpatch &#8211; if so I would have been already there, kickin some ass &#8211; it will be completely reconstruct everything.<br />
And I do not want to do that if I then have to sell it for 10$. This pricetag of apps makes the Ipad unattrative to me. Not because I am a greedy guy, but because it isn´t worth it. Most users need support for their midisetup. Even this support will be more effortfull than 10$. And furthermore there is still that bidirectional communication issue. The Ipads WiFi can handle over 1500 values each pattern in realtime? Hahahaha&#8230;lol, never. It is not made for that.</p>
<p>So instead of competing with all these Apps, I think of giving my Sequencomat a control surface directly in Max and wait for more and more touchscreens coming to couple with any PC or Mac. Just as a 2nd monitor. As my sequencomat never was ment as a standalone, this fits much better. But we will see&#8230;this will not happen within the next half year. See, I am so happy that I have my dreamsequencer here&#8230; after the next update I will chill and make some music again. Because this is something I missed all the last 1 1/2 years&#8230; having time and energy for making music again and not only coding&#8230;. (and this is also a reason, why the music in my demovideos is a bit uninspired or boring&#8230;)
</p></blockquote>
<p>I&#8217;m way over my word quota, so I&#8217;m going to leave it at that. But while sometimes I actually prefer a <em>simpler</em> touch device, even I think the guy has some good points here. Keep in mind that we&#8217;re talking the combination of the touch layout, the touch hardware, and then the software on the host. The iPad could certainly accomplish a lot of this (though not over an Ethernet cable), and we should assume the iPad is, in the long view, just the leading edge of a large wave of tablets. </p>
<p>So &#8211; discuss.</p>
<p><a href="http://www.tonvibration.de/SequencomatV3.html">http://www.tonvibration.de/SequencomatV3.html</a></p>
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		<slash:comments>48</slash:comments>
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		<title>Numerology 3, Modular Mac Modular Sequencing Tool, Gets More Flexible, More Generative</title>
		<link>http://createdigitalmusic.com/2010/12/numerology-3-modular-mac-modular-sequencing-tool-gets-more-flexible-more-generative/</link>
		<comments>http://createdigitalmusic.com/2010/12/numerology-3-modular-mac-modular-sequencing-tool-gets-more-flexible-more-generative/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 08:12:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[Audio-Units]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[sequencing]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[step-sequencers]]></category>
		<category><![CDATA[upgrades]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=15458</guid>
		<description><![CDATA[The modular MIDI step sequencer for Mac, Numerology 3, gets a big update today, adding humanization, generative patterns, and an enhanced UI and functionality. That makes this a more powerful laboratory than ever for creating new musical patterns. There&#8217;s also now a budget &#8220;Standard&#8221; edition and more advanced &#8220;Pro&#8221; version, AU support for use as &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/12/numerology-3-modular-mac-modular-sequencing-tool-gets-more-flexible-more-generative/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2010/12/NumerologyAU-1.jpg"><img src="http://createdigitalmusic.com/files/2010/12/NumerologyAU-1-640x565.jpg" alt="" title="NumerologyAU-1" width="640" height="565" class="alignnone size-large wp-image-15459" /></a></p>
<p>The modular MIDI step sequencer for Mac, Numerology 3, gets a big update today, adding humanization, generative patterns, and an enhanced UI and functionality. That makes this a more powerful laboratory than ever for creating new musical patterns. There&#8217;s also now a budget &#8220;Standard&#8221; edition and more advanced &#8220;Pro&#8221; version, AU support for use as a plug-in with some impressive scheduling accuracy and low-latency MIDI support, and lots of new modules.</p>
<p>The basic idea of Numerology is to turn your Mac into a set of modules for assembling musical patterns, and now you can either make Numerology a (very powerful) host, or a plug-in in your DAW of choice. New in version 3:<span id="more-15458"></span></p>
<ul>
<li>&#8220;Generate&#8221; and &#8220;Evolve&#8221; features use generative algorithms for creating and transforming patterns. You can even use them in real-time for ongoing mutations to patterns.</li>
<li>OSC (OpenSoundControl) support in Pro</li>
<li>Pro-only features: Route multi-output AUs, monophonic audio, custom scale quantization, and advanced sequencer tools like CV to audio for use with outboard analog synths</li>
<li>Enhanced filters, envelopes, and modulation in the synth and drum kit modules</li>
<li>New audio effects: tempo-synced delays, multi-mode filtering</li>
<li>Better preset storage, now with a centralized Stack Library and per-module preset storage</li>
<li>Included library of modules to get you started, complete with full examples and templates</li>
<li>New 222-page manual</li>
</ul>
<p>Five12&#8242;s James Coker is I think one of the more creative independent music developers out there; I really love what he&#8217;s doing with this tool. At a time when there aren&#8217;t a whole lot of new ideas about how to work in music production, Numerology is a really unique take, and worth considering for that reason.</p>
<p>Numerology AU already works in Ableton, Logic, and MOTU DP, with more hosts coming soon. That makes this now a must-have addition to any Mac music setup, period &#8211; it&#8217;s looking insanely powerful.</p>
<p>Intro pricing is available through January 9; upgrades from US$34 and full releases for $119-184. (The Pro version doesn&#8217;t cost much more, so that may be a no-brainer for most Numerology fans.)</p>
<p><a href="http://five12.com/">http://five12.com/</a></p>
<p><iframe src="http://player.vimeo.com/video/18136117?title=0&amp;byline=0&amp;portrait=0&amp;color=80ceff" width="640" height="480" frameborder="0"></iframe></p>
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		<title>A Game of Checkers Becomes a Step Sequencer, Ableton Live Controller</title>
		<link>http://createdigitalmusic.com/2010/11/a-game-of-checkers-becomes-a-step-sequencer-ableton-live-controller/</link>
		<comments>http://createdigitalmusic.com/2010/11/a-game-of-checkers-becomes-a-step-sequencer-ableton-live-controller/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 16:11:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[board-games]]></category>
		<category><![CDATA[checkers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[openframeworks]]></category>
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		<category><![CDATA[tangible-interfaces]]></category>

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		<description><![CDATA[Checkerboard Step Sequencer V2 from Josh Silverman on Vimeo. Shall we play a game? Have your checkers chops ready, because Josh Silverman&#8217;s Checkerboard Step Sequencer, a tangible interface for music, will test both your game mettle and your grooves. Built with the open source coding tool OpenFrameworks and Ableton Live as sound source, the checkerboard &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/11/a-game-of-checkers-becomes-a-step-sequencer-ableton-live-controller/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/16670206?color=CC0000" width="580" height="435" frameborder="0"></iframe>
<p><a href="http://vimeo.com/16670206">Checkerboard Step Sequencer V2</a> from <a href="http://vimeo.com/user1685217">Josh Silverman</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Shall we play a game? </p>
<p>Have your checkers chops ready, because Josh Silverman&#8217;s Checkerboard Step Sequencer, a tangible interface for music, will test both your game mettle and your grooves.</p>
<p>Built with the open source coding tool <a href="http://openframeworks.cc">OpenFrameworks</a> and <a href="http://createdigitalmusic.com/tag/openframeworks">Ableton Live</a> as sound source, the checkerboard fuses computer vision technology and &#8230; well, some beats.</p>
<blockquote><p>This video should make obvious the relationship between the position of the checkers pieces and the noises they represent and trigger. It&#8217;s still a work in progress, but for now I won&#8217;t subject you to the cacophony that is the sound of an actual game of checkers.</p>
<p>Aside from the kick drum, which just keeps pace on every beat, all other drum samples are triggered off the board.</p>
<p>In this version, I&#8217;ve implemented a Mute Region that surrounds the board. When the application sees activity in the mute region, it disables the updating of the sequencer. This way, my hand doesn&#8217;t trigger a cacophony when I move the pieces.</p></blockquote>
<p>More technical explanation on Josh&#8217;s blog:</p>
<p><a href="http://www.prettyextreme.com/?p=124">How it works</a> [prettyextreme]</p>
<p>As it happens, you can meet this project in person if you&#8217;re in the NYC area. We&#8217;ll be hosting Josh on Sunday night at Handmade Music, at Culturefix&#8217;s Lower East Side. 4:30-6p is an open lab, a chance to check out this project and others (including MeeBlip!), followed by cacophonous demos and raucous music starting at 7p.</p>
<p><a href="http://handmademusic.noisepages.com/2010/10/handmade-music-nyc-november-14-culturefix/">Detailed Lineup</a>; <a href="http://handmademusic.noisepages.com/">Handmade Music site</a><br />
<a href="http://www.facebook.com/event.php?eid=165539536799186">Event on Facebook</a></p>
<p><strong>Historical precedent:</strong> It&#8217;s fairly hard to top John Cage and Marcel Duchamp playing chess, with or without sonification, but apparently sonified they were:<br />
<a href="http://un-certaintimes.blogspot.com/2008/09/john-cage-playing-chess.html">John Cage Playing Chess</a> [Uncertain Times]</p>
<p>No information on what the chess game sounded like, however. Backgammon, anyone? Thanks, <a href="http://www.skyron.org">SkyRon</a>, for the tip! Also, from 1997, a grid game with Toshio Iwai and Ryuichi Sakamoto; thanks, Ctrlsave. (Interesting to reflect on how much easier this is to do in 2010, thanks to more accessible software and greater, cheaper horsepower.)</p>
<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/detM789SPI0?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/detM789SPI0?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
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