DIY Step Sequencer, Coming Soon as a Kit?

Here’s something I’d very much like to see: a hackable, kit step sequencer.

nostromo tips us off to a blog item on his site on the project. The creation of Monowave maker Paul Maddox, the 8-step sequencer is based on an Atmel Mega16 micro chip. The whole thing is looking very compact, which could make a nice little unit or might integrate well with other projects (like a synth).

The other good news to me: new DIY hardware could be a great way to run clock into software. Previously, that job has fallen to somewhat dull consumer drum machines. With DIY projects, even software lovers may soon be hacking new features into hardware and manipulating software sequences with that.

Planned features include “rock-solid timing” (sounds good), plus:

  • 4 sequences with parameters
  • Steps with pitch, velocity, gate on/off, and two Control Change messages (CC1/CC2) on a selectable channel
  • Adjust tempo, base note (including via MIDI), sequence and step length
  • Legato mode
  • Send MIDI clock out, MIDI sync in (currently input isn’t done – input is usually trickier than output, but output may actually be more interesting to people)

nostromo already has some ideas for how to make this interesting when combined with chip trackers like LSDJ and LPGT, so worth reading his original post (thanks!):

Meet Gorf [mustakl]
GorF Project Page at Paul’s site Vaco Loco

Anyone out there worked on a similar project? (I’d sure love to have a DIY sequencer or two at our Handmade Music events in NYC!)

Download Free Reaktor-Powered Step Sequencer; Reaktor, Kore Performance Tips

We’ve been busy at kore.noisepages.com hacking away on Native Instruments’ software to share more playable tools and tips. Peter Dines has built a really fantastic tool called Frankenloop. It’s a "step sequencer with a twist" — probability settings for each step so that it sounds different each time. Peter has released it under a ShareAlike Creative Commons license, so we actually hope you’ll take this and customize it to do whatever you want, and release it under the same license.

Here’s what it looks like in action:


Introduction to Frankenloop from Create Digital Media on Vimeo.

Download and explanation of how to use it:

Introducing Frankenloop: Free Reaktor-Powered Step Sequencer with a Twist

Peter will be revisiting how the tool was put together and how you might use it in Kore in future episodes stay tuned.

We’ve had some running themes going on the site in the past few weeks.

I’ve been talking about Kore for sound design and performance:

read more

Intua BeatMaker: Music Suite for iPhone and iPod Touch

beatmaker

Mobile music suites date back to the first PDAs; the Palm has long been a stand-out platform with apps like Chocopoolp’s wonderful Bhajis Loops. The iPod Touch and iPhone have been a hotbed for development, thanks to sharing development frameworks with the Mac. That led our iPod/iPhone software round-up to be bursting with good stuff. But lacking a final SDK from Apple, many of the options were, admittedly, early in development or toy-like.

image

Intua’s new BeatMaker, a complete music studio, looks more like a real music tool. The basic functionality:

  • Mobile sampler: 16 pads for editable sample playback, slicing, and pattern recording. (I hoped this meant you could actually record on the fly, but it looks like you can’t.)
  • Step sequencer with an interesting-looking interface, pictured above
  • Effects: two channels with beat-synced delay, 3-band EQ, and bit-crushing distortion

Intua Product Page

We’ll be watching for news from Apple this week, which should give us a better sense, hopefully, of what Apple’s developer plans are. To me, the restrictions so far (limiting features, eliminating multi-tasking, and requiring distribution via official Apple outlets) dampen some of the appeal of the platform. Likewise, so far we’ve seen basically “hacked” development – and quite frankly, it’s been more interesting as a result. We should know soon more about what officially-sanctioned development will look like for music. BeatMaker could be one of the first generation of apps to fit that category.

And lest I just seem sour, to me the larger point is that OSes come and go; what we’re really seeing is richer capabilities on mobile devices. Apple certainly deserves credit for making that vision most apparent in a shipping device.

Nintendo DS as Hardware Step Sequencer

Hardware sequencers were a fantastic idea: you had a box that did nothing but sequence other gear. Then along came the computer, then the idea of trying to make the computer do absolutely everything all the time, and the standalone MIDI sequencer disappeared. In a bizarre twist of fate, it’s back — on Nintendo DS.

Jed (beatsnbleeps.com) writes to let us know about his DS sequencer, DStep. It’s partly an “homage to the KP3″ from Korg, though unless your fingertip is the size of a DS stylus point, it should be a bit more accurate touch-wise. It’s a very elegant little step sequencer, shown here controlling a Nord Micro Modular. (The modular patch you see on the computer screen is the Nord editing software.) Hardware MIDI support gets hacked into the DS via Collin Meyer’s DS MIDI cable hardware/code solution.

It’s funny, because to me this brings the way you integrate a computer into a studio back full circle. It’s not that you dump the computer — on the contrary, you simply use it as a component in a set of gear.

As for mobile gadgets to work with, this also illustrates some advantages of the DS over the iPhone — well, aside from the obvious facts that it’s far cheaper, you’re not saving up battery life to make calls, and you can play Mario Kart. The old-fashioned game hardware buttons actually come in handy, and they’re ergonomically placed, you get the added precision of a stylus, and the DS hardware is more hackable. Multi-touch would be nice on those faders, though.

If you’re ready to give this a go, here’s what you need:

DS MIDI hack

Tob’s DS MIDI Website

DStep details and ROM download

It’s still in development, so we’ll be watching.

Previously: GrooveStep step sequencer / pattern maker for DS

Free DIY Pac-Man Sampler-Step Sequencer Game (PC)

pacmansequencer

Hayden Bursk, aka CDMer ohtravioso, has built a brilliant free game-slash-step sequencer for Windows, downloadable free. The ghosts represent music tracks moving across a grid; drag and drop bubbles representing sprites in one of four different views for different samples and simultaneous tracks (4 ghosts each = 4 tracks x 4 screens = 16 tracks).

Beat Step Sequencer [YoYo Games]

You can make your own games at YoYo using simple tools

Where it gets interesting is the ability to change the direction of the moving ghosts. Hold down the W, A, S, and D keys and click on a square, and you can add an arrow that redirects the path of the ghost. That allows you to create irregular, syncopated patterns and manipulate a pattern as it unfolds rather than let it repeat endlessly.

Part of why I think a lot of electronic music ends up being needlessly repetitive is that the interfaces we use too often encourage that repetition — or make it too difficult to introduce change. You can work around that limitation to inject variety, or even musically harness the repetition itself. But changing just a key variable in this case makes a very different step sequencer.

The step sequencer also works with your own samples, so you could actually use it live. Now if it could just sync … get that tap tempo ready.

Next step, Hayden: add in Pac-Man himself (or Ms. Pac-Man, if you prefer) and let us play the game while playing the samples!