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	<title>Create Digital Music &#187; SuperCollider</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Chipsounds Reviews, Videos, and More Places to Get Your Vintage Chip Fix</title>
		<link>http://createdigitalmusic.com/2009/10/19/chipsounds-reviews-videos-and-more-places-to-get-your-vintage-chip-fix/</link>
		<comments>http://createdigitalmusic.com/2009/10/19/chipsounds-reviews-videos-and-more-places-to-get-your-vintage-chip-fix/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 04:53:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[chipmusic]]></category>
		<category><![CDATA[chipsounds]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[instruments]]></category>
		<category><![CDATA[plogue]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[samples]]></category>
		<category><![CDATA[screencasts]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[soundware]]></category>
		<category><![CDATA[SuperCollider]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8025</guid>
		<description><![CDATA[Want to make a splash among the aficionados of digital sound? Releasing a software instrument emulating a broad collection of vintage digital synthesis chips from game and computer systems seems to do the trick. See my look at that software, and just as importantly, the chips that inspired it.
Within days of the release of Plogue&#8217;s [...]]]></description>
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<p>Want to make a splash among the aficionados of digital sound? Releasing a <a href="http://createdigitalmusic.com/2009/10/14/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/">software instrument emulating a broad collection</a> of vintage digital synthesis chips from game and computer systems seems to do the trick. See my look at that software, and just as importantly, <a href="http://createdigitalmusic.com/2009/10/14/for-love-of-chips-chipsounds-instrument-and-ep-and-the-gear-that-inspired-them/">the chips that inspired it</a>.</p>
<p>Within days of the release of Plogue&#8217;s Chipsounds, we have a couple of fair reviews of the new tool. Already got Chipsounds? Plogue&#8217;s David Viens has released screencasts showing you how to use it. Curious about other ways to explore vintage 8-bit sound? We&#8217;ve got that, too, in samples, hardware, and even SuperCollider code.</p>
<h3>Reviews are in</h3>
<p>Torley has an extensive video review &#8211; amazing stuff for something just days old &#8211; shown above. Gisle Martens Meyers has a review, too, <a href="http://www.ugress.com/post.asp?id=1252">on the blog Ugress</a>. One complaint is that the plug-in is multi-timbral, rather than requiring different instances. In turn, automation is in the form of MIDI Control Changes, not parameters, since parameter automation really doesn&#8217;t deal with multi-timbral plug-ins. But all in all, you can get a lot from both reviews, plus a look at how the software works. There&#8217;s also a sense of where the software could go in future updates.</p>
<p><a href="http://torley.com/plogue-chipsounds-makes-chiptune-video-game-sounds-easy">Plogue Chipsounds makes chiptune &#038; video game sounds easy</a> [Torley Lives]<br />
<a href="http://www.ugress.com/post.asp?id=1252">Chipsounds Plugin Chip Sounds</a> [Ugress]</p>
<p>The discussion of Chipsounds has also brought other efforts to resurrect vintage, 8-bit sounds. <span id="more-8025"></span></p>
<h3>Get Your Chip Fix</h3>
<p>This is by no means comprehensive, but here are a few of the best goodies readers have pointed out in the last few days:</p>
<p><strong>Free Samples:</strong> Little Scale, aka Sebastian Tomczak, has been busy. He&#8217;s added sample packs of his own, including a Friday release of the Commodore 64 SID. Add that to Sega Master System, Mega Drive, speech chip, and Atari POKEY and TIA. These are just samples, so rather than being a turn-key solution as Chipsounds is, they&#8217;re more of a construction set &#8211; though that could make them useful in other scenarios.</p>
<p><a href="http://little-scale.blogspot.com/2009/10/commodore-64-sid-8580-basic-sample-pack.html">C64 SID Sample Pack</a> [little-scale]</p>
<p><strong>Go Hardware!</strong> And, in turn, if hardware fires you up more than software or samples, Sebastian has done some lovely work connecting the actual chips to MIDI interfaces.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/leGqPz_KG_0&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/leGqPz_KG_0&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>And here&#8217;s the <a href="http://little-scale.blogspot.com/2008/02/cool-its-midi-controlled-sega-master.html">documentation on how to do it with the free and open hardware Arduino platform</a></p>
<p>Other hardware solutions:<br />
<a href="http://mypeoplepc.com/members/scottnoanh/birthofasynth/id22.html">A DIY TI SN76477N-based Voice Module</a>, comprehensively documented (a heck of a lot fancier than the Arduino stuff I wanted to play around with)</p>
<p><strong>SuperCollider Code:</strong> For SuperCollider fans, Fredrik Olofsson (aka RedFrik) has built emulations of vintage chips in the object-oriented sound coding language. That&#8217;s a doubly delicious thing: aside from allowing you to make 8-bit sounds in the free tool, looking at his emulations is a great way to discover more of what you can do with SuperCollider. You can continue in code the kind of elegant, minimal synthesis design work the early creators of the original chips did in hardware. (Thanks, Howard S and Morgan Packard for the tip!)</p>
<p><a href="http://www.fredrikolofsson.com/pages/code-sc.html">SC Code</a> [and a lot of other great SC code there, too... bookmarked, downloaded.]</p>
<h3>Video walkthroughs</h3>
<p>I know quite a few readers did pick up Chipsounds, so you&#8217;ll be pleased to know &#8211; in case you missed this &#8211; that there are some video demos that walk you through how the tool works. This also gives a better idea of how the software itself functions, since I got distracted waxing rhapsodic about the chips!</p>
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<p>As my piano teacher used to say to me, &#8220;that should keep you off the streets.&#8221;</p>
<p>Enjoy.</p>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>Handmade Music Open Lab: Make Stuff, Get Inspired, Featuring Morgan Packard</title>
		<link>http://createdigitalmusic.com/2009/08/17/handmade-music-open-lab-make-stuff-get-inspired-featuring-morgan-packard/</link>
		<comments>http://createdigitalmusic.com/2009/08/17/handmade-music-open-lab-make-stuff-get-inspired-featuring-morgan-packard/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 15:38:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[brooklyn]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[hackday]]></category>
		<category><![CDATA[hacklab]]></category>
		<category><![CDATA[handmade]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[morgan-packard]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[open-lab]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[ripple]]></category>
		<category><![CDATA[SuperCollider]]></category>
		<category><![CDATA[workshops]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6962</guid>
		<description><![CDATA[Showcasing amazing projects is a good thing. But we know that no creation emerges fully-formed. They start from nothing, with lots of mistakes along the way. You get help and ideas from other people. And you need time.
So this month&#8217;s Handmade Music in Brooklyn we&#8217;re declaring an Open Lab. Got a kit lying on your [...]]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/iDrKb1vcGPQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/iDrKb1vcGPQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Showcasing amazing projects is a good thing. But we know that no creation emerges fully-formed. They start from nothing, with lots of mistakes along the way. You get help and ideas from other people. And you need time.</p>
<p>So this month&#8217;s Handmade Music in Brooklyn we&#8217;re declaring an Open Lab. Got a kit lying on your shelf, waiting to get made? Got a half-finished project that needs fixing? Just want to hang around some musical and visual DIYers and see what they&#8217;re up to? And just need a <em>few hours</em> to make some progress? That&#8217;s the idea.</p>
<p>Software projects, hardware projects, gear hacking, circuit bending, coding, patching in Reaktor or Pd or Max &#8211; it&#8217;s all welcome.</p>
<p>We also have a very special guest this month in the form of Morgan Packard, a talented multi-instrumentalist and computer musician (video at top, with live visuals by <a href="http://intervalstudios.com/superdraw/">superDraw creator</a> Joshue Ott). At 7:30p, Morgan will show off his free <a href="http://www.morganpackard.com/ripple/">Ripple</a> musical environment, built on the powerful open source SuperCollider code-for-sound platform. It&#8217;s a great chance to see what SuperCollider can do, how a scratch-built environment can open up musical possibilities, and what you can do with Ripple yourself.</p>
<p><strong><a href="http://handmademusic.noisepages.com/2009/08/handmade-music-brooklyn-open-lab-featuring-morgan-packards-musical-code/">Full details: Handmade Music Brooklyn: Open Lab, Featuring Morgan Packard’s Musical Code</a> [handmademusic@noisepages]</p>
<p><a href="http://www.facebook.com/event.php?eid=241794215602&#038;ref=mf">Facebook Event Page</a></strong></p>
<p>The whole event runs 6:00p-11:00p at 3rd Ward Brooklyn. As always, it&#8217;s completely free. Be sure to bring your projects and the tools you&#8217;ll need; we can provide power, a PA, space, and other folks to hang out with. And we can help give you an excuse to set aside a few hours of time.</p>
<p>We&#8217;ll also be taking notes on how the setup works, as we know this may be something other Handmade Music events want to try in your neck of the woods. </p>
<p><a href="http://www.flickr.com/photos/createdigitalmedia/3152656350/in/set-72157611871745413/"><img src="http://farm4.static.flickr.com/3220/3152656350_2f64c2edf9.jpg"></a></p>
<div class="imgcaption">Making stuff, at a previous Handmade Music.</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>TouchOSC Controller with Template Editing Coming Soon to iPhone, iPod touch</title>
		<link>http://createdigitalmusic.com/2009/06/19/touchosc-controller-with-template-editing-coming-soon-to-iphone-ipod-touch/</link>
		<comments>http://createdigitalmusic.com/2009/06/19/touchosc-controller-with-template-editing-coming-soon-to-iphone-ipod-touch/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 14:09:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[opensound]]></category>
		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[SuperCollider]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[touchosc]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6218</guid>
		<description><![CDATA[The beauty of using touch for controllers is flexibility. Sure, you give up tactile feedback &#8211; but you can also quickly make your own layouts, make touch controllers an ideal complement to your existing hardware gear (the stuff with physical knobs and faders and pads). 
For that reason, we&#8217;re all eagerly anticipating an upcoming version [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/06/touchosc.jpg" alt="touchosc" title="touchosc" width="580" height="553" class="alignnone size-full wp-image-6220" /></p>
<p>The beauty of using touch for controllers is flexibility. Sure, you give up tactile feedback &#8211; but you can also quickly make your own layouts, make touch controllers an ideal complement to your existing hardware gear (the stuff with physical knobs and faders and pads). </p>
<p>For that reason, we&#8217;re all eagerly anticipating an upcoming version of the awesome OSC-based iPhone/iPod touch controller, TouchOSC. </p>
<p><a href="http://hexler.net/software/touchosc">http://hexler.net/software/touchosc</a></p>
<p>The included layouts are already fantastic, with rotaries and virtual buttons and multi-faders and toggles and X/Y pads. But custom control would be even better. Creator hexler writes CDM with the latest:</p>
<blockquote><p>The long-awaited update to TouchOSC that will allow for custom layouts has just been submitted for review to Apple,<br />
so I hope that as soon as next week it will be available as a free update to all users on the App Store.</p>
<p>Together with this release (1.3) there will be a free editor application to visually design and upload layouts to the device. You can take a look at the last beta version I published if you want, there&#8217;s both Windows and OS X versions available, but I will also prepare a Linux version as soon as possible, of course without the new version of TouchOSC this is but a preview of things to come:</p>
<p><a href="http://dev.hexler.net/touchosc/touchosc-editor-0.7-osx.zip">http://dev.hexler.net/touchosc/touchosc-editor-0.7-osx.zip</a><br />
<a href="http://dev.hexler.net/touchosc/touchosc-editor-0.7-win32.zip">http://dev.hexler.net/touchosc/touchosc-editor-0.7-win32.zip</a><br />
<a href="http://dev.hexler.net/touchosc/touchosc-default-layouts.zip">http://dev.hexler.net/touchosc/touchosc-default-layouts.zip</a></p></blockquote>
<p>And nicely enough, the editor is built in cross-platform Java, which I think makes a whole lot of sense. (Go Java, Python, etc., rather than getting stuck in hard-to-port platform-specific stuff like Cocoa.)</p>
<p>Thanks, hexler! I don&#8217;t have a video of the new features yet, so instead here&#8217;s a nice novelty &#8211; the beginnings of a creation using the free SuperCollider (which runs OSC natively) in combination with TouchOSC to make a custom step sequencer. Should fuel other ideas, too:</p>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>Learned in 60 Seconds: Intro to Free Synthesis Tool SuperCollider</title>
		<link>http://createdigitalmusic.com/2009/06/08/learned-in-60-seconds-intro-to-free-synthesis-tool-supercollider/</link>
		<comments>http://createdigitalmusic.com/2009/06/08/learned-in-60-seconds-intro-to-free-synthesis-tool-supercollider/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 09:52:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[free-software]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[SuperCollider]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/08/learned-in-60-seconds-intro-to-free-synthesis-tool-supercollider/</guid>
		<description><![CDATA[SuperCollider, super fast: UK-based experimental musician mcldx has produced a 60-second intro to SuperCollider. Naturally, you won’t learn SuperCollider in one minute, but what’s nice about this is it does explain the very first steps you would take to get SuperCollider running – and because SC doesn’t have a single-window, “do everything here” interface, that [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/Q7OIWcLvmmE&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Q7OIWcLvmmE&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>SuperCollider, super fast: UK-based experimental musician mcldx has produced a 60-second intro to SuperCollider. Naturally, you won’t learn SuperCollider in one minute, but what’s nice about this is it does explain the very first steps you would take to get SuperCollider running – and because SC doesn’t have a single-window, “do everything here” interface, that first step actually confuses a lot of people.</p>
<p>Have a look, and you’ll at the very least understand step one. From there, you can start diving into tutorials and making other sounds. SuperCollider will repay an investment of time: it’s an elegant language, runs a really efficient synthesis engine, works with OpenSoundControl natively (and now even builds its UI in Java’s Swing for cross-platform compatibility), and has some incredibly powerful tools for things like manipulating live sequences.</p>
<p>You’ll find additional help built into the tool. Some quick platform-specific notes:</p>
<ul>
<li><strong>Linux: </strong>On Ubuntu, check out the nice integration with gedit, the default GNOME editor. It makes SuperCollider feel a little like Processing.</li>
<li><strong>Mac:</strong> Apparently Safari 4 beta is causing trouble with the online help editor if opened from the menu.</li>
<li><strong>Windows: </strong>I couldn’t get any love from the 3.2 build on Vista (sound driver problems), so I tried 3.3 “alpha” – and found the alpha perfectly stable, and an easier install.</li>
</ul>
<p><a href="http://supercollider.sourceforge.net/">http://supercollider.sourceforge.net/</a></p>
<p>Via <a href="http://fritzcrate.noisepages.com/2009/06/supercollider-for-the-first-time/">fritcrate</a>’s hackday blog.</p>
<p>Now, I think we should apply this to other things, but even faster – like <em>ten-seconds</em>:</p>
<ul>
<li><strong>Ableton Live: </strong>Okay, see those rectangles? Put things on them! Trigger them!</li>
<li><strong>Sibelius: </strong>Just keep clicking “next” on the wizard, then eighth note, then type note names look for the blue arrow click and keep typing!</li>
<li><strong>Max/MSP and Pd: </strong>Quick, add a – box and connect to other boxes. Toggle bang metro 30 now you have a metronome!</li>
<li><strong>ChucK: </strong>Ummmm…. “SinOsc s =&gt; dac;”?</li>
<li><strong>Processing: </strong>setup, draw, size 800 by 600, and erm, line(0,0,mouseX,mouseY) and screw around for a while.</li>
<li><strong>A Yamaha DX7: </strong>Okay… plug this in and… jeez, I don’t remember button sequences. Try to find presets? Play something?</li>
<li><strong>A Moog Modular: </strong>Jacks. Knobs. Cables. Now go. It’ll sound awful and you’ll run out of cables. But you’ll have a great time.</li>
</ul>
<p>Other suggestions welcome.</p>
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		<slash:comments>24</slash:comments>
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		<item>
		<title>Cycling &#8216;74 Ditches Plug-in Development Support; Free + Commercial Alternatives</title>
		<link>http://createdigitalmusic.com/2009/05/15/cycling-74-ditches-plug-in-development-support-free-commercial-alternatives/</link>
		<comments>http://createdigitalmusic.com/2009/05/15/cycling-74-ditches-plug-in-development-support-free-commercial-alternatives/#comments</comments>
		<pubDate>Fri, 15 May 2009 08:20:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[ 
David Zicarelli has announced that Cycling ‘74 is discontinuing Max/MSP Pluggo-based products, meaning the company will no longer develop Pluggo, Mode, Hipno, or UpMix. More significantly, this means an end to the use of Max/MSP as a way of developing plug-ins; David writes that there will be “no further development on … their supporting [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/05/pluggom4l.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="pluggom4l" border="0" alt="pluggom4l" src="http://createdigitalmusic.com/images/2009/05/pluggom4l-thumb.jpg" width="550" height="404" /></a> </p>
<p>David Zicarelli has announced that Cycling ‘74 is discontinuing Max/MSP Pluggo-based products, meaning the company will no longer develop Pluggo, Mode, Hipno, or UpMix. More significantly, this means an end to the use of Max/MSP as a way of developing plug-ins; David writes that there will be “no further development on … their <strong>supporting technology</strong>.” It’s the supporting technology that Max patchers have relied upon to make their own instruments and effects for VST/AU/RTAS Mac and Windows hosts, and its demise to me is the real news here for the Max community.</p>
<p>The article touts the upcoming availability of Max for Live as an alternative. Now, I think Max for Live is a very exciting technology – I’m finally editing some videos and discussion with Jeremy Bernstein, so we’ll have a preview next week. The flipside is:</p>
<p> <span id="more-5915"></span>
<ul>
<li><strong>Less compatibility. </strong>Ableton Live is just one host. Pluggo support RTAS, VST, and AU on Mac and Windows, so you could use your Max patches as plug-ins in tools like Logic or FL Studio, too. (Ultimately, having to figure out how to support all those things was part of Pluggo’s demise, but the desire to do so still holds.) </li>
<li><strong>No free runtime. </strong>Cycling ‘74 has been clear in that Max for Live will be a paid product. So, whereas a developer could create a Pluggo plug-in with Max/MSP and deploy it for free use anywhere, now you have to assume that the person using your plug-in will buy both Live and (separately) Max for Live. </li>
</ul>
<p>For an example of why the Pluggo technology has been important, see examples like <a href="http://www.mspinky.com/WreckedSystem_Pluggo.html">Ms. Pinky&#8217;s Wrecked System</a> (though I appreciate the irony of that screenshot being Ableton).</p>
<p>Max for Live is awesome, it just isn’t Pluggo exactly – for better and for worse. The good news is, some of the oddball Pluggo instruments and effects will be available for Max for Live when it comes out, and existing owners will get that at a discount. But you might want to keep an old Mac or PC around running Max 4 and some of the strange plug-ins in the Pluggo collection.</p>
<p><a href="http://www.cycling74.com/?op=displaystory;sid=2009/5/14/101259/594">Pluggo Technology Moves to Max for Live</a></p>
<p>Thanks to Jonathan Bailey and Nick Inhofe for sending this in.</p>
<p>The upshot to me is that Max/MSP is no longer such a viable <em>development</em> environment for effects and instruments, <em>if</em> you want any kind of wider consumption of what you’re making. It can be, at the same time, an utterly brilliant environment for yourself and for other people working with Max and Live. But on the other hand, part of the reason this may not be earth-shaking news is that there are alternatives – see below.</p>
<p>That’s not to argue with the fact that the Max + Ableton Live combination will rock and be a big deal – no argument there.</p>
<p>So, I actually think it may be a good thing for Max to have this focus, especially because, if you do want to support other hosts, there’s no reason to limit yourself to Max.</p>
<h3>Open Source and Commercial Flavors</h3>
<p>What I think is happening – perhaps naturally so – is a differentiation between the proprietary and open paths. If you choose the commercial Max/MSP – Max for Live – Ableton Live route, you get a really unparalleled level of UI polish and usability, and extraordinary integration between your Max creations and the host (Live).</p>
<p>The open-source altnerative now increasingly offers greater compatibility and flexibility. We’ve seen Max’s open source cousin Pure Data (Pd) run as the back end to a commercial game (Spore), on <a href="http://createdigitalmusic.com/2009/05/12/save-that-old-pda-run-reware-play-pd-musical-creations-android-offf-nyc/">Linux on PDAs and old iPods</a>, and as the back end to commercial iPhone apps.This is enabled by the fact that Pd is open source and community-supported, just as the ability to interoperate more deeply with Ableton Live was enabled by a commercial development process. (ChucK has also shown up powering successful mobile apps, like Smule’s Ocarina.)</p>
<p>That’s not to say one route is better than the other. On the contrary, it’s important to look at these two choices side by side because they’re different, and differently suited to particular situations.</p>
<p>And focus can be a good thing. In the case of Cycling ‘74, the decision was that plug-in support was no longer practical:</p>
<blockquote><p>…we have had to face the fact that it is simply not cost-effective to support three different plug-in specifications on two different platforms, particularly given the increasing absence of standardization of host platforms we have observed over the past several years. Supporting our Max/MSP-based plug-in technology involves trying to make the entire Max environment run inside another host application. This was never a simple matter to begin with, and it has only grown more challenging with time.</p>
</blockquote>
<p>It may indeed not make sense for Cycling to continue to provide this support. But it could be possible for others to support that – and, I hope, for us to someday have a better cross-platform plug-in standard, though that’s another discussion.</p>
<h3>Alternative Plug-in Development Tools</h3>
<p>There are other tools that are focused on plug-in development, and depending on your needs, they could fill the void left by Pluggo.</p>
<p>Here are just a few:</p>
<p><a href="http://createdigitalmusic.com/images/2009/05/image.png" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="image" border="0" alt="image" src="http://createdigitalmusic.com/images/2009/05/image-thumb.png" width="382" height="333" /></a> </p>
<p><a href="http://crca.ucsd.edu/~jsarlo/pdvst/">pdvst</a>, free + open source, Windows</p>
<p>You know how Cycling is talking about how they have to run Max inside the host? That’s what this does for Pd. It looks like binarines are only available for Windows, but I see no reason this couldn’t be ported to other OSes, too. (I also remember some sort of solution for making LADSPA plug-ins with Pd, but maybe I just dreamed that.) I gave it a shot, and it’s actually quite nice.</p>
<p><img src="http://www.plogue.com/img/Multichannel.png" width="580" height="435" /></p>
<p><a href="http://www.plogue.com/">Plogue Bidule</a>, US$75, Mac + Windows</p>
<p>Plogue may actually come out on top as a cross-platform, commercial tool for building VST and AU plug-ins – only Reaktor here does that, and Plogue is quite a lot cheaper. ReWire works, too. That means Bidule will work with any host you like – even Reason – instead of just Live. If you only use Live, that may not matter, but if you use anything else … well, you get the point.</p>
<p>See our previous story: <a href="http://createdigitalmusic.com/2009/03/17/plogue-bidule-modular-music-app-get-started-meet-the-creators/">Plogue Bidule Modular Music App: Get Started, Meet the Creators</a></p>
<p>&#160;</p>
<p><img src="http://supercolliderau.sourceforge.net/icon.jpg" /> </p>
<p><a href="http://supercolliderau.sourceforge.net/">SuperColliderAU</a>, free + open source, Mac</p>
<p>For people using the elegant sound coding language SuperCollider, you can now turn your creations into Audio Units, with full OSC control retained. Again, it’s quite easy to do.</p>
<p><img src="http://synthmaker.co.uk/images/compressor%20L.png" /></p>
<p><a href="http://synthmaker.co.uk/">SynthMaker</a>, US$133-255, Windows</p>
<p>SynthMaker is tightly focused on instrument and effect creation, more narrowly-so than Max but as a result very powerful for the task. Also, if the Max for Live / Ableton combination doesn’t do it for you, SynthMaker is now included with FL Studio. It’s Windows-only, but you can develop plug-ins not only for FL but any Windows host.</p>
<p><img src="http://www.synthedit.com/images/about_se3.png" /></p>
<p><a href="http://www.synthedit.com/">SynthEdit</a>, US$50 (shareware trial available), Windows</p>
<p>The gold standard of DIY plug-in creation, SynthEdit is actually sometimes notorious for its popularity (as in, “crappy SynthEdit plug-in). But don’t let that dissuade you: this is a powerful environment for making your own VSTs, and some truly brilliant instruments and effects have been created in it. There’s also some extensive documentation.</p>
<p><img alt="Circuit design" src="http://sonicbirth.sourceforge.net/img/circuit_design.png" /></p>
<p><a href="http://sonicbirth.sourceforge.net/">SonicBirth</a>, free + open source, Mac</p>
<p>Why SonicBirth isn’t being widely used is really beyond me – maybe the death of Pluggo will wake people up to its potential. It’s a graphical patching environment for MIDI, audio, and instrument creation, it’s quite elegant to use, and it’s utterly free. The only bad news is, the open source version or promised commercial successor seem not to have gotten much development love lately.</p>
<p><img src="http://media.createdigitalmedia.net/kore/images/2009/03/reaktorlive.jpg" /> </p>
<p><a href="http://kore.noisepages.com/tag/reaktor">Reaktor</a>, $399 street (academic discount), Mac/Windows</p>
<p>Reaktor has the same limitation Max for Live does in that there’s no free runtime. But a Reaktor patch can run – and be edited live – inside any Mac or Windows host.</p>
<p><a href="http://www.ear.ie/csLADSPA.htm">csLADSPA</a>, free + open source, cross-platform</p>
<p>Still can’t figure out what this new-fangled Max thing is about when your CSound is working just fine? csLADSPA lets you write your own instrument and effects plug-ins in CSound and run them on any LADSPA host (it even works on Windows). Geeky, yes, but as I think about it, that’s pretty cool.</p>
<p>This is not an attempt to be a complete round-up, so anything I’ve left out, do let us know. I’m particularly interested to know how, say, SuperCollider or Pd users could target Mac, Windows, and Linux hosts.</p>
<h3>Not Using Plug-ins</h3>
<p>There is one … other alternative. Plug-ins have their uses, but everything Cycling is saying about the challenge of using them is absolutely true.</p>
<p>Ultimately, it’s worth thinking about <em>why</em> you’re using a plug-in. Do you just need to route audio or control from one place to another? Do you just want your strange, DIY step sequencer to sync with a track?</p>
<p>ReWire is one alternative, and Max continues to support ReWire.</p>
<p>But you can also use technology like <a href="http://jackaudio.org/">JACK</a> to route audio and (on Linux) sync and MIDI from place to place. In fact, while there are tools for creating your own LADSPA plug-ins on Linux, I don’t know anyone using them for this very reason – the support for jacking audio, sync, and control from place to place is so good, you can simply start your different music tools and you may not <em>care</em> that they’re not plug-ins.</p>
<h3>Your Thoughts?</h3>
<p>Okay, that story wound up being quite a bit longer than I had expected, but that’s the point – you have lots of alternatives. I’m curious to what you DIYers and patchers out there are imagining you’ll be spending your time doing over the coming months, whether it’s all Csound or all Max for Live.</p>
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		<title>Twitter Everywhere: More Tweet a Sound, SuperCollider Code, Richie Hawtin + Traktor</title>
		<link>http://createdigitalmusic.com/2009/04/30/twitter-everywhere-more-tweet-a-sound-supercollider-code-richie-hawtin-traktor/</link>
		<comments>http://createdigitalmusic.com/2009/04/30/twitter-everywhere-more-tweet-a-sound-supercollider-code-richie-hawtin-traktor/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 10:23:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[<img src="http://createdigitalmusic.com/images/featured/0509_twitter.jpg">]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm4.static.flickr.com/3285/2860323141_e9157d1d4a.jpg?v=0" /> </p>
<div class="imgcaption">Sadly, Richie Hawtin’s copy of Traktor doesn’t talk to you directly. “We’re about to go on. I’ve got my files cued up.” “Oh, Richie’s hands are sweaty today. Ugh.” “Hey, who’s that hottie who just got onstage?” “I hope he uses all four of my decks.” “I’m sorry, Dave, I’m afraid I can’t do that. lolz” Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) Caesar Sebastian.</div>
<p>For everyone who thought Twitter was just about “i m eating a ham sandwich lolz,” the desire to use connectivity to actually be connected continues to win out in unexpected ways. So far this month, we already saw the use of Max/MSP. Now, Twitter is showing up in the geeky, open source sound tool SuperCollider and in DJ sets in Traktor by Richie Hawtin.</p>
<h3>Tweet a Sound, to the Max</h3>
<p><a href="http://createdigitalmusic.com/images/2009/04/twitter-subpatch.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="twitter_subpatch" border="0" alt="twitter_subpatch" align="right" src="http://createdigitalmusic.com/images/2009/04/twitter-subpatch-thumb.jpg" width="240" height="150" /></a> First, some updates on <a href="http://createdigitalmusic.com/2009/04/20/tweak-and-tweet-make-and-share-synth-sounds-with-twitter/">Tweet a Sound</a>, the sound design tool in Max that lets you share synth presets. </p>
<p>Creator Andrew Spitz has an updated story on adding a cleaned-up subpatch to Max/MSP. It uses the Ruby programming language to access the Twitter API. (You should be able to port to Pd, too – I have to look closer at this.) <strong>Correction: Ruby </strong>is implemented as JRuby, so it runs on the Java virtual machine – and there is a Java implementation for both Max (mxj) and Pd (<a href="http://www.le-son666.com/software/pdj/">pdj</a>)</p>
<p>This means, if you’ve got a Mac or Windows copy of Max/MSP, you can now send Tweets from your patches. And that should open up still more possibilities when Max for Live becomes available, for Ableton fans.</p>
<p><a href="http://www.soundplusdesign.com/?p=1779">How To Send A Tweet From Max/MSP { sound + tutorial }</a></p>
<p>Even if you’re skeptical about Twitter per se, if you’re interested in using Ruby and Max, this should be a good starting place for other APIs, too.</p>
<p>Friends of mine like <a href="http://twitter.com/francispreve">Francis Preve</a> have gone utterly nuts for this.</p>
<p> <span id="more-5764"></span>
</p>
<h3>SuperCollider</h3>
<p><a href="http://createdigitalmusic.com/images/2009/04/supercollider-twitter.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="supercollider_twitter" border="0" alt="supercollider_twitter" align="right" src="http://createdigitalmusic.com/images/2009/04/supercollider-twitter-thumb.jpg" width="240" height="228" /></a> SuperCollider is an elegant, free, cross-platform synthesis language that expresses sound and sequencers as code. Since, unlike Max, its language is<em> </em>text, no conversion is necessary: savvy SuperCollider sonic programmers are simply copying and pasting code directly into Twitter.</p>
<p>You can get a feel for something of what’s happening here:</p>
<p><a title="http://search.twitter.com/search?q=%23supercollider" href="http://search.twitter.com/search?q=%23supercollider">http://search.twitter.com/search?q=%23supercollider</a></p>
<p>It’s an interesting exercise. As people have done with <a href="http://www.abstractmachine.net/blog/p5-tweets/">Processing</a> for Twitter-coded graphics, the tiny 140-character limit means the challenge of trying to do more with less.</p>
<p>Unsatisfied with picking these up manually, SuperCollider Charles Céleste Hutchins has built his own bash script, connected to Yahoo Pipes, for fetching the resulting SC sound creations:</p>
<p><a href="http://celesteh.blogspot.com/2009/04/twitter-supercollider-app.html">Twitter Supercollider App</a> [les said, the better]</p>
<p>You’ll also see in the search, in addition to code there are lots of casual exchanges of tips and advice. </p>
<p>I’m not sure anything can cure me of my own sprawling code, but there’s something soothing about everyone else’s little code snippets appear.</p>
<h3>Richie Hawtin + Traktor</h3>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/liGUW7QF6cQ&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/liGUW7QF6cQ&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Here’s the biggest twist yet: Native Instruments’ Traktor Pro is now Twitter-enabled. Richie Hawtin’s label Minus has developed a custom Twitter application that uploads song metadata, using the Internet broadcasting functions built into Traktor Pro. (I’d love to see this using OpenSoundControl, though I think in this case it doesn’t.)</p>
<p>What this <em>doesn’t </em>mean: no, Richie Hawtin is not tapping away on a cell phone while he plays, and if we see any of you Twittering onstage, we will call in the Dead Acts police. </p>
<p>What it <em>does </em>mean: you can keep track of track listings by tuning in on Richie’s Twitter feed. Updates happen every 30 seconds.</p>
<p><a href="http://twitter.com/rhawtin">http://twitter.com/rhawtin</a></p>
<p>Now, generally, the mention of the words “Richie” and “Hawtin” seem to trigger some sort of irrational torrent of Internet hate in comments, so I’m hoping that doesn’t happen here. Personally, I think there’s some interesting potential to all of this – imagine if people who heard your live set could then go check out album versions of your songs the next day, and discover that some of you really are doing live PA stuff and not just straight DJing, too.</p>
<p>Also, Minus promises they’ll release the software to other Traktor users in the near future.</p>
<p>It’s something of a contrast with the Max users who may actually broadcast the patches and presets they’re using while playing, but that’s what makes all of this so intriguing.</p>
<p><strong>Updated:</strong></p>
<p><a href="http://twitter.com/gilesgoatboy/statuses/1662473013">Via Twitter</a>, Giles notes that Beatportal responds to the announcement:</p>
<p><a href="http://www.beatportal.com/feed/item/how-twitter-tracklist-app-will-change-everything/">How Twitter tracklist app will change everything</a> [Beatportal]</p>
<p>I agree with many of the points here on some level, but author Christen Reutens at Beatportal seems to be getting a little carried away. Online radio playlists were also supposed to change “everything” – and then didn’t. For one thing, the ability to purchase played tracks, while something that still has potential, hasn’t yet taken off in a big way. For another, legal questions have come into play. In the case of radio stations, publishing playlists in the US can make a radio station into a “jukebox” and become subject to greater licensing fees. I’m not sure what licensing considerations the DJ playlist could prompt – in the best case scenario, it could mean payments for artists; in the worst case, it might turn venues off from allowing DJs to publish playlists.</p>
<p>Also, as far as mystique, this is an entirely opt-in service. And many of the changes Christen describes have already happened because of digital files and Internet communication – with or without Twitter playlists. </p>
<p>Of course, feel free to disagree.</p>
<p>I have a simpler view, I guess. Publishing playlists is a cool idea for those who want to do it. It’s likely to be used primarily by really big fans of certain DJs. The problem with Twitter is, that information could get stuck on Twitter. Smart DJs will use RSS to pull the information into their blog and give some of that context back. And as for DJs who have hidden behind producers’ tracks while creating a false sense of mystique – well, uh, some of us who are greater fans of live PA won’t be shedding any tears. Those who are intelligently warping tracks so they’re barely recognizable, requiring a Twitter feed to follow what’s going on, we salute you. </p>
<p>I’m not sure I’d want to be glued to a Twitter feed while in a club, with all the other Tweets happening, but it’s interesting. Perhaps more interesting than the features for fans is that Hawtin and company propose to get producers paid some royalties when their tracks get played, by using this feature for more accurate tracking – see James Holden on comments here.</p>
<p>And there’s nothing stopping the smart-a** music enthusiasts from going to sets without this feature, tapping away on their cell phone to prove they actually know what they’re hearing. We might even follow you.</p>
<h3>But is There Another Way?</h3>
<p>This is all very interesting, but I have to wonder if we should all take the next step and start thinking about open ways of connecting software. Of course, it makes sense to use Twitter for quick snippets and Twitter-style communication, because people are there. (Not to mention, I like the idea of freaking out your Twitter followers with unreadable code gibberish.) Likewise, it makes sense for software makers to do some of their own online integration, as Ableton has done with Share – a feature we’ll be examining in more depth.</p>
<p>But Twitter itself, while an interesting novelty, is not ideal, because of its data limits and the proprietary, crash-prone system behind it. Here are a couple of alternatives. <a href="http://xmpp.org/">XMPP</a> is a standards-based protocol, built on XML, for bi-directional communication. For chat-style, real-time communication, XMPP – the basis of Jabber and Google Talk – makes much more sense. And there are existing, open source libraries out there with XMPP support, meaning it’s not tough to build upon. It’d be great to use XMPP to allow artists to communicate about what they’re doing in real-time.</p>
<p>For collaborating on shared projects, version control is a great way to go. Previously the domain of programmers, version control is catching on with all sorts of people, because it makes collaboration easier by tracking changes. Subversion remains the most popular way of doing this, even as Git gains some traction. And Sourceforge has beefed up its own functionality lately, while Sun’s Project Kenai is developing nicely, too.</p>
<p>See, previously:</p>
<p><a href="http://createdigitalmusic.com/2009/02/18/version-control-and-sharing-for-patching-keep-those-max-pd-patches-in-order-with-git/">Version Control and Sharing for Patching: Keep Those Max, Pd Patches in Order with Git</a></p>
<p>In other words, I hope this is all the tip of the iceberg. Ideas?</p>
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		<title>Free Software Events: Pure Data in Brazil, SuperCollider in NYC and at Wesleyan</title>
		<link>http://createdigitalmusic.com/2009/02/25/free-software-events-pure-data-in-brazil-supercollider-in-nyc-and-at-wesleyan/</link>
		<comments>http://createdigitalmusic.com/2009/02/25/free-software-events-pure-data-in-brazil-supercollider-in-nyc-and-at-wesleyan/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 17:12:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[brazil]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[connecticut]]></category>
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		<category><![CDATA[SuperCollider]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5165</guid>
		<description><![CDATA[Yum. SuperCollider. Photo: CERN, via Flickr: Image Editor
Free and open source software is nothing on its own. Like any technology, it&#8217;s the users and the community around it that make it meaningful. Musical practice grows out of culture and community; so does music technology.
I&#8217;ve heard lots of people buzzing about Expo74, the Max/MSP/Jitter conference in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/11304375@N07/2046228644/"><img src="http://farm3.static.flickr.com/2326/2046228644_05507000b3.jpg?v=0"></a></p>
<div class="imgcaption">Yum. SuperCollider. Photo: <a href="http://scitechlab.wordpress.com/2007/12/05/the-large-hadron-collideratlas-at-cern/">CERN</a>, via Flickr: <a href="http://flickr.com/people/11304375@N07/">Image Editor</a></div>
<p>Free and open source software is nothing on its own. Like any technology, it&#8217;s the users and the community around it that make it meaningful. Musical practice grows out of culture and community; so does music technology.</p>
<p>I&#8217;ve heard lots of people buzzing about Expo74, the <a href="http://createdigitalmusic.com/2009/02/25/max-5-bug-squash-expo74-maxmspjitter-event-in-april/">Max/MSP/Jitter conference in April</a>, and rightfully so &#8211; it&#8217;s the first major Max event of this kind, and the format looks very cool. But free and open source lovers also have upcoming events in both North and South America.</p>
<p>Pdcon is the third international convention of Pd users, following Austria 2004 and Montreal 2007. It&#8217;s like the Olympics of Pd, in other words. (Insert Michael Phelps joke of your choice here.) Brazil has already staged a national event on Pd, and have generally demonstrated themselves as being ridiculously cool and tech-and-art-savvy. They&#8217;re looking for more support for international travel, so anyone who can help with that, it&#8217;d help make this truly international and democratic. </p>
<p>The event is July 19-26 in Sao Paolo. There&#8217;s also still time to submit works; the deadline in March 15. </p>
<p><a href="http://estudiolivre.org/pdcon09">Pdcon09</a></p>
<p><a href="http://flickr.com/photos/54829881@N00/2949482264/"><img src="http://farm4.static.flickr.com/3275/2949482264_a16646d1a2.jpg?v=0"></a></p>
<div class="imgcaption">SuperCollider, avec MacBook. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://flickr.com/people/54829881@N00/">cbit</a>.</div>
<p>For SuperCollider fans, there&#8217;s a combination of a workshop series in New York at Harvestworks and a big symposium at Wesleyan. Unlike Pd, SuperCollider began as commercial software. In my view, it&#8217;s the most modern and complete code-based language for sound.<span id="more-5165"></span></p>
<p>Event highlights &#8211; at Harvestworks:</p>
<ul>
<li>Beginners&#8217; intro (Saturday 4/4 day, repeating 4/6 evening): Nick Collins, Dan Stowell, and Jan TrÃ¼tzschler will get you started.</li>
<li>Intermediate workshop and tips (4/5 day) with the same cast</li>
<li>&#8220;Just-in-time&#8221; programming &#8211; synthesis and live coding with Powerbooks Unplugged (4/7 day, 4/7 evening)</li>
<li>Full-day clinic with flexible topic (4/8 day)</li>
</ul>
<p><a href="http://www.harvestworks.org/cms/index.php/Newsflash/SuperCollider.html">Details on Harvestworks&#8217; site</a> (also pasted below)</p>
<p>Symposium at Wesleyan, 4/9-12:</p>
<ul>
<li>Launch of The SuperCollider Book, MIT Press</li>
<li>Keynote by original SuperCollider creator James McCartney</li>
<li>Talks, workshops, performances, installations</li>
</ul>
<p><a href="http://supercollider.wesleyan.edu/">SuperCollider @ Wesleyan</a></p>
<p>The call for works is closed. But hey, anyone up for a little CDM party in either Middletown or New York? I think there needs to be a SuperCollider dance party. </p>
<p>Wesleyen also has a special place in my heart as a center of gamelan music; if we got really lucky, there could be some sort of SuperCollider Klenegan. (SuperKlenegan?)</p>
<p><strong>Harvestworks workshop details:</strong></p>
<blockquote><p>SuperCollider workshops will be offered at Harvestworks in New York in early April, in the run up to the 2009 SuperCollider Symposium (see info about the symposium below) to be held at Wesleyan. This is a rare opportunity to learn from some of the SuperCollider developers themselves. SuperCollider is an incredible environment and programming language for music and audio. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server. SuperCollider was written by James McCartney over a period of many years, and is now an actively maintained and developed open source project. It is used by musicians, scientists, and artists working with sound and audiovisuals.</p>
<p>All workshops require attendees to bring their own laptops; tutors will assist with installation on OS X (10.4 or later recommended) and Windows as necessary (SC also runs on Linux but it&#8217;s assumed you&#8217;d have compiled and installed it yourself in advance of the workshop if you&#8217;re using that platform).</p>
<p>Location:<br />
Harvestworks Digital Media Arts Center<br />
596 Broadway, #602<br />
New York, NY 10012<br />
Subways: F V D B 6 Broadway/Lafayette, R W Prince, 6 Bleecker</p>
<p>The workshops being offered are:</p>
<p>1) Saturday 4th April: Beginners day (11am-6pm). A friendly introduction to SuperCollider for absolute beginners, aimed at artists and musicians. Aside from a little familiarity with the digital arts, no prerequisites, though some prior exposure to computer music (perhaps through Max/MSP or Csound) may be helpful. (led by Nick Collins, Dan Stowell, Jan TrÃ¼tzschler) $100</p>
<p>2) Sunday 5th April: Intermediate workshop day (11am-6pm). For those with some experience, but wanting to refresh and broaden their SC skills. Topics will include sound synthesis and analysis, interaction via GUI and controllers, generative and network music, SC programming tips and tricks and SC architecture. We will also be adaptable to participants needs, can take requests for topics, and have some general question and answer sessions. (led by Nick Collins, Dan Stowell, Jan TrÃ¼tzschler) $100</p>
<p>3) Monday 6th April evening (7-10pm). Beginner&#8217;s evening session. A friendly introduction to SuperCollider for absolute beginners, aimed at artists and musicians. Aside from a little familiarity with the digital arts, no prerequisites, though some prior exposure to computer music (perhaps through Max/MSP or Csound) may be helpful. (led by Nick Collins, Dan Stowell, Jan TrÃ¼tzschler)</p>
<p>4) Tuesday 7th April daytime (11-6): Abstract pressure cookers and virtual steam machines: Just in time programming in networks.<br />
Not tweaking machines, but writing letters: Programs that program programs, machines that recombine structures. Replacing their parts, in effect writing their user manual at runtime. Instead of giving in to pressure to become virtuosos, we listen how the machines take the pressure &#8211; from spooky action at a distance to new exploring logics of distributed noise music. A collective workshop for live coding, sound synthesis, randomness in order. (led by Powerbooks Unplugged: Alberto de Campo, Echo Ho, Hannes HÃ¶lzl,  Jan-Kees van Kampen, Julian Rohrhuber, Renate Wieser) $100</p>
<p>5) Tuesday 7th April evening (7-10pm). Compact version of Tuesday daytime session (led by Powerbooks Unplugged) $50</p>
<p>6) Wednesday 8th April daytime (11-6) SuperCollider Clinic. Flexible topic sessions, following participant needs, adaptable to all intermediate levels (beginners would find Saturday or Mon night helpful before this workshop). Developers will be on hand to answer questions, to present on special topics, and to demonstrate projects and works built with SC. (led by an all star cast of developers) $100.</p></blockquote>
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		<slash:comments>5</slash:comments>
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		<title>Free Tremolo Audio Unit for Mac, with the SuperCollider AU Wrapper</title>
		<link>http://createdigitalmusic.com/2008/11/12/free-tremolo-audio-unit-for-mac-with-the-supercollider-au-wrapper/</link>
		<comments>http://createdigitalmusic.com/2008/11/12/free-tremolo-audio-unit-for-mac-with-the-supercollider-au-wrapper/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 04:22:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[Audio-Units]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[effects]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/11/12/free-tremolo-audio-unit-for-mac-with-the-supercollider-au-wrapper/</guid>
		<description><![CDATA[Cypod sends his simple but handy adjustable tremolo plug-in, which he&#8217;s made available free:
Tremolo Audio Unit [Cypod blog]
But that&#8217;s only half of the reason this is cool. He used the SuperColliderAU tool, which allows sonic effects built in the free, open-source audio coding language SuperCollder to become standard AU plug-ins. (He demonstrates it in Ableton [...]]]></description>
			<content:encoded><![CDATA[<p>Cypod sends his simple but handy adjustable tremolo plug-in, which he&rsquo;s made available free:</p>
<p><a href="http://www.archive.org/download/TremoloAudioUnit/tremolo.zip">Tremolo Audio Unit</a> [Cypod blog]</p>
<p>But that&rsquo;s only half of the reason this is cool. He used the SuperColliderAU tool, which allows sonic effects built in the free, open-source audio coding language SuperCollder to become standard AU plug-ins. (He demonstrates it in Ableton Live.) Good stuff. So, is there an equivalent for Windows VST or even Linux LADSPA, with SuperCollider?</p>
<p><a href="http://supercolliderau.sourceforge.net/ ">http://supercolliderau.sourceforge.net/</a></p>
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		<slash:comments>15</slash:comments>
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		<title>Asus Eee As Cheap, Tiny Music PC: Guitar Rig 3, Linux Tips</title>
		<link>http://createdigitalmusic.com/2008/05/30/asus-eee-as-cheap-tiny-music-pc-guitar-rig-3-linux-tips/</link>
		<comments>http://createdigitalmusic.com/2008/05/30/asus-eee-as-cheap-tiny-music-pc-guitar-rig-3-linux-tips/#comments</comments>
		<pubDate>Fri, 30 May 2008 16:26:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[eee]]></category>
		<category><![CDATA[Guitar-Rig]]></category>
		<category><![CDATA[laptops]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Native-Instruments]]></category>
		<category><![CDATA[SuperCollider]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[xp]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3527</guid>
		<description><![CDATA[The Asus Eee PC is unlikely to be your first choice of laptops for music. But it&#8217;s small, it&#8217;s cute, and it&#8217;s ridiculously cheap. Some CDM-reading computer enthusiasts are biting, as we found out in March when we asked you if you had turned the Eee PC into a music box. 
On the Linux side, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2008/05/gr_eeepc.jpg" alt="" title="Guitar Rig running on the Eee PC from Asus" width="499" height="375" class="alignnone size-full wp-image-3528" /></p>
<p>The Asus Eee PC is unlikely to be your first choice of laptops for music. But it&#8217;s small, it&#8217;s cute, and it&#8217;s ridiculously cheap. Some CDM-reading computer enthusiasts are biting, as we found out in March when we <a href="http://createdigitalmusic.com/2008/03/26/asus-eee-pc-gets-sdk-anyone-using-eee-for-music/">asked you if you had turned the Eee PC into a music box</a>. </p>
<p>On the Linux side, you&#8217;ve got lots of options. Best among these, CDM reader Dan Stowell has put together a <a href="http://www.mcld.co.uk/supercollider/eee/">comprehensive tutorial on using SuperCollider</a>, the powerful, free sound synthesis engine. You can even add custom GUIs using a free Java-based tool. There are also plenty of DIY environments for music working nicely (Csound and Pd included, as well), meaning the Eee can very quickly become a programmable, dedicated sound machine and synth for the price of the cheapest closed-box, name-brand piece of music gear.</p>
<p>Linux also supports various music tools that lend themselves to a lower-end machine, like music tracker MilkyTracker. Check it out in videos on the Eee: <a href="http://www.youtube.com/watch?v=wbbseVXrCBw">Eee-PC MilkyTracker Xandros</a>, <a href="http://www.youtube.com/watch?v=sCT0P7wQBpA">more</a>. (Thanks, <a href="http://emrox.de/">emrox</a>!)</p>
<p><img src="http://createdigitalmusic.com/images/2008/05/gr_eeepc2.jpg" alt="" title="Guitar Rig on Eee, close up" width="250" height="188" align="right" class="alignright size-full wp-image-3529" />The surprise is, full-blown Windows software holds its own. From the NI forums, a group of intrepid Guitar Rig 3 users have fired up XP and have a pretty usable, self-contained Guitar Rig computer:</p>
<p><a href="http://www.native-instruments.com/forum/showthread.php?t=65745">Guitar Rig on Eee PC</a> [Native Instruments forums; thanks to Jahmal Tonge for the tip!]</p>
<p>The trick is, you do need modded video drivers to make use of 1000&#215;600 resolution, thus accommodating the user interface. Forum members also suggest avoiding the newer Atom model as they believe it will be slower. Then again, while this proof of concept is tantalizing, I&#8217;d probably hold out for more-powerful mini PCs coming out &#8212; and the fact that music works this well on <em>this</em> machine means it only gets better from here.</p>
<p>Computer Music Magazine <a href="http://www.musicradar.com/gear/all/computers-software/eee-pc-136342/review">did do a review of the Eee</a>, and were a little more practical about the Eee&#8217;s downsides (though the resolution hack here helps at least with that problem). But then, the other way of looking at this is that the Eee is just the beginning. Plenty more budget mini-laptops are coming; already machines from HP and others close the gap with &#8220;conventional&#8221;, pricier laptops. Linux distributions may soon target these configurations (Ubuntu has promised a &#8220;remix&#8221;), and Microsoft has committed to keeping XP and Vista going on these machines, as well. And that means the price divide with computer music is getting erased fast.</p>
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		<title>Physics for Music, Visuals: Free pmpd Patch for Pd, Max/MSP, SuperCollider</title>
		<link>http://createdigitalmusic.com/2006/07/14/physics-for-music-visuals-free-pmpd-patch-for-pd-maxmsp-supercollider/</link>
		<comments>http://createdigitalmusic.com/2006/07/14/physics-for-music-visuals-free-pmpd-patch-for-pd-maxmsp-supercollider/#comments</comments>
		<pubDate>Fri, 14 Jul 2006 19:42:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[max-msp]]></category>
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		<category><![CDATA[physical-modeling]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[SuperCollider]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2006/07/14/physics-for-music-visuals-free-pmpd-patch-for-pd-maxmsp-supercollider/</guid>
		<description><![CDATA[As we continue physical modeling month, here&#8217;s a free piece of software that lets you create music and sound (and visuals) using real-world physics:
pmpd, free external for Pd
Johan Strandell writes:
It&#8217;s not physical modeling in the usual sense; pmpd simulates things like friction, acceleration/deacceleration etc.; i.e., more useful for control of parameters rather than synthesis in [...]]]></description>
			<content:encoded><![CDATA[<p>As we continue physical modeling month, here&#8217;s a free piece of software that lets you create music and sound (and visuals) using real-world physics:</p>
<p><a href="http://drpichon.free.fr/pmpd/">pmpd, free external for Pd</a></p>
<p>Johan Strandell writes:</p>
<blockquote><p>It&#8217;s not physical modeling in the usual sense; pmpd simulates things like friction, acceleration/deacceleration etc.; i.e., more useful for control of parameters rather than synthesis in itself. Some of the examples are really intriguing, but I&#8217;ve only scratched the surface on it. An article about it would be great, to see what other people are doing with it.</p></blockquote>
<p>Consider your challenge accepted. May take me a while, but I&#8217;m doing some other work modeling physics, so this could segue nicely. As you can see in the visual below, you can use this to model fluids, matter, particles, and other substances. That could be easily applied to sound synthesis (and they include a number examples) as a way of making control less mechanical and more dynamic and organic. Since environments like GEM run 3D visuals on your graphics card, there&#8217;s nothing stopping you from dedicating your graphics card GPU to visual feedback while the CPU plugs away on the sound.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/stories/2006/July2006/particlesonball.png"><br />
<span id="more-1491"></span></p>
<p>To run this, you&#8217;ll need the free <a href="http://puredata.info">Pure Data (Pd)</a> environment for visually programming sound and multimedia. There is a <a href="http://www.cnmat.berkeley.edu/%7Eali/share/max/pmpd/">Max/MSP port for OS X</a>, and since he&#8217;s included source code I&#8217;ll try to compile for Windows, but since Pd is free and the examples and illustrations are in Pd, you&#8217;re better off starting there and worrying about porting to Max later.</p>
<p>There&#8217;s also a library for <a href="http://swiki.hfbk-hamburg.de:8888/MusicTechnology/802">SuperCollider</a>; I know there are some SuperCollider-using readers out there so let us know how this works out for you. Visual below.</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/stories/2006/July2006/supercollidergrid.jpg"></p>
<p>Yeah, I know, it&#8217;s summer vacation &#8212; so, music technology faculty, I fully expect you to give us some examples, since you&#8217;re out in your summer cabin with no students to bother you. (I had a teacher once who said the one that would make teaching a perfect profession is if there were no students.)</p>
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