Gestures, Mobile Music, and the “Low Floor” for Novices: ZooZBeat on iPhone, Nokia

From the time we’re kids, we use gestures to make music – shaking, tapping, moving our bodies around, and connecting physical movement to sound. The idea of using these kinds of gestures to control digital music has been something researchers have worked on for many years. But with increasingly smart phones, equipped with mics, tilt and acceleration sensors, cameras, and other inputs, it’s possible to actually deliver these tools to average users.

The latest entry in the field is ZooZBeat. Its life as a mobile app is just a matter of months, but the research behind it involves years of work at Georgia Tech (which recently opened the Georgia Tech Center for Music Technology). The work comes from Gil Weinberg and and co-designers/programmers Andrew Beck and Mark Godfrey. We’ve followed Gil’s work with smart music apps for some time. I got the chance to talk to him about ZooZBeat.

ZooZBeat Website

Georgia Tech Center for Music Technology

read more

Poll: Which Mobile Music Platforms Do You Care About?

With all this talk of mobile music creation, it’s time to get a little scientific. Which mobile digital platforms do you actually own? Which do you want to read about on CDM? We have, of course, lots of interesting stuff happening with actual mobile computers - think UMPC, Eee, and OLPC – but then, those fit nicely with other computing platforms since that’s what they are. Other handheld game systems, PDAs, and phones require real, specific attention for musicians. And naturally, this is about making music on mobile systems, not necessarily playing Mario Kart.

We need to know what you think. Your feedback will help us direct the site. Don’t worry, we still love things that no one else does, so fear not if you’re in a more obscure category – though you will want to get your votes in.

This is also a chance to sign up for our soon-to-launch email list, which we’ll use for human-created, exclusive dispatches from team CDM in a form that makes sense for our overburdened inboxes. (It won’t duplicate anything else, and it won’t be too often, and it won’t be sold to anyone else – it’s just another way for me and the team to chat with you.)

So, here goes – you’ll need to click through to the actual site to finish the survey, or head straight to:

http://www.surveygizmo.com/s/61300/yvwf9

Respond now; poll closes Monday 8/18

Photo credit: Yesrobot’s Game Boy rig, captured by Alícia

read more

iPhone News: iDrum, BtBx In; Mixtikl Out Citing Apple Rules

Some good news, some bad news for iPhone/iPod Touch owners. (For everyone who doesn’t care, we’ll be consolidating iPhone news from here on out so you can safely ignore it.)

Good news: iZotope’s mobile version of iDrum is here (seen above). It’s a nifty $5 toy, though some restrictions, including the lack of audio export, may keep it from being more than that.I Correction: you can exchange both samples and project files with the desktop iDrum, and use ringtone bounce (including, apparently, on iPod touch) to export audio. That could make this very useful as a mobile addition to your workflow.

I do also think it’s inspiring in the way that it uses touch interfaces, something that could bode well for what touch-enabled computer music apps might look like.

Better news: BtBx is a fun-looking US$3.99 beat machine with drum sounds and (at last!) real-time synthesizers from the creator of PSP Rhythm. Unfortunately, it doesn’t let you use your own samples, and it can’t quite stand up to the cooler PSP Rhythm – even if hacking a PSP is kind of a pain. But it is a good sign.

But bad news for Apple owners, good news for owners of other gadgets: the generative music studio Mixtikl will hit those platforms first because of Apple is tying its developers’ hands with technical and legal restrictions. It’s not a deal killer for everyone – we’ve seen developers write special client apps to get around file exchange issues, and obviously a number of developers aren’t concerned with legal terms because they’re releasing apps anyway. (Jobs is justifiably proud of their 60 million-download count.) But there’s no question that part of why the iPhone is more a mobile toy and less a mobile computer is in fine print and legalese, not silicon. That could be mobile carriers’ fault – but either way, it could also demonstrate that shrinking computers and not more powerful mobiles are the future for mobile music creation.

read more

Generative iPod? Deep Modular, Generative Music System Bound for iPhone, Phones, Windows, Mac


Northwest Reef from Umcorps on Vimeo.

Aside from being toy-like mini-computers, could mobile devices take on a musical usefulness all their own?

At the Electronic Music Foundation’s 10th Anniversary Symposium in 2004, Morton Subotnik and fellow panelists imagined an iPod that, instead of playing canned music from your music library, would actually generate music for you on the spot. Believe it or not, commercial demand aside, that might soon be reality.

We saw Intermorphic’s fascinating generative music engine noatikl at the end of last year. It’s the “spritual successor” to the Koan generative system used by Brian Eno in 1996. Read up and see the videos here:

noatikl: New Generative Music Engine, So You Can Rock Out Like Eno

They’ve got various videos showing off what the results can be like, including the one at top, which combines noatikl and Apple’s Logic 8 synths. If you’re interested in learning more, Intermorphic has a page with some background on generative music with comments from pioneer Eno:

generative music @ Intermorphic

Enter iPhone, Mobile

Brian Eno, generative pioneer, composer for airports, maker of 77 million paintings. Photo: Scott Beale / Laughing Squid.

Here’s where this all goes mobile. Wonderful mobile music site Palm Sounds notes that Mixtikl will allow on-the-go music production for a variety of platforms. You’ll be able to work on your Mac and Windows PC VST/AU host, but you’ll also be able to support:

  • Windows Mobile 5, 6
  • iPhone, iPod Touch
  • Symbian Series 60 V2/3 smartphone
  • Antix Game Player

The basic idea is a music tool that blends generative music tools and playback with access more traditional loops and patterns.

read more